This legitimately looks really interesting! Big fan of sci-fi and space cowboys, and this fits right in! Also helps when they cite Cowboy Bebop as an inspiration.
Anthony Įødīçę lol yeah this would be a really cool idea if it was implemented into a space exploration game where you can salvage dead ships and get the parts to upgrade yours etc.
You say that, but these kind of games seem to be interesting for a community of people. Seeing games like EuroTruck Simuator and Farming Simulator gather a substantial playerbases should give you some idea.
I must say I am worried about getting bored after an hour hopefully they make the ships have unique ways of being able to scrap it without dying by adding unique problems to it
TheArtkaw Exactly, I have in farming sim 2015 975 hours, FS17 810 hours & 231 hours in FS19 726 hours in Space Engineers 400 hours in ETS2. And those are just games I play in my spare time.
Looks really interesting! Iv'e always kinda wanted a game like this. Space blue collar! Wish more game studios took risks and made cool games like this. There aren't enough unique games coming out these days anymore.
The more people who play this game the more money the game makes so technically we are working for the people who make , publish, and distribute the game. We get fake money and they get real money woahhh
Everything about this project seems to be super interesting. The team actually seems to be passionate about the concept, instead of just delivering a product to take my money. The part where they say how the "story comes to you" gave me real Viscera clean-up detail vibes. That game doesn't have an over arching story exactly, but as you sift through gore in a facility you experience what occurred, the story, by what you are cleaning up. I'm guessing this is the same, but the ships you are breaking up are loose ends for secret government projects or something.
The team behind this game are amazing! I got to chat with them at PAX East; brilliant! Kinda sad, just realized that’s the last conference I’ll ever attend for at least a year.
I wish there will be a full blown documentary about Relic and Blackbird Entertainment at some point. Just watching Rob Cunningham and Rory McGuirre talking about their passion projects is such a pleassure. They seem to have many more stories to tell!
I played this at PAX not knowing anything about it and now I find out the Blackbird Interactive employee who walked me through the demo is the game director, Trey Smith. Awesome. When I sat down to play it he asked me if I wanted to get right into the gameplay or if I wanted "the whole shpiel." Super glad that I did, it was nice to see how passionate they were about the game I only got
@@brett4932 why do people compare all space games to no man's sky 😂😂 this is nothing like that. Just because its in space aha. Yea star wars is like no man's sky only brrrr brrr glowing sticks
I’m a big fan of games like Space Engineers, and I think it’s kind of interesting to take that idea and flip it on its head. I’m definitely going to try and get this game ASAP.
Kind of an interesting note, but Blackbird's Deserts of Kharak was formally titled Hardware: Shipbreakers. I was hoping this would be an indirect tie-in to the Homeworld universe, but it looks interesting nonetheless.
So basically its an entire game based on the first 10 minutes of Titan AE movie.. (the bit where the main character works, breaking down ships) (also basically what the gameplay on space engineers can be like)
I am worried about two things. The first is the idea that we have become so alienated from blue collar jobs that we need a video game to simulate them, I find the idea of a blue collar job as escapism to be somewhat socially problematic. The second is that this seems to be an interesting universe, so much so that I wonder why I’m doing such a banal thing in it. Unless this is like portal and they’re not giving away the storyline or the bigger gameplay points it just seems like I’m playing the most boring part of an interesting story. It’s like if someone made a Star Wars game where you play the janitor on the Death Star.
I really really love this from a technical perspective, but if all I'm doing is working in a shipyard day in/day out, I honestly don't think this game could hold my attention for more than 2-3 hours. Unless those audio logs are just that damn juicy.
Very cool technology with how the ships will destruct with realtime elements. Fuel lines and pressurized segments exploding, etc. I just want a little more incentive to play. I want to play a space sim where I'm trying to make my way through the ship to man a turret or at least to an escape pod while it's literally being torn apart by enemy fire. I am at least happy destruction physics haven't been forgotten about. I'm over here still playing Red Faction Guerilla.
The world building appears to be imaginative and thoughtful. If there isn't a storyline that helps the futuristic labourer to overcome their _'alienation_ from their product', players won't enjoy the _grind_ , they are trying to escape in real life...
For EVERYONE...who loved the Dead Space video game franchise... and loved the playing mechanics, weaponry (plasma cutter, etc), and all the mini puzzles (starting reactors, readjusting arrays, etc) will probably... FALL IN LOVE...at first sight with this game!
It's *kind of* a walking sim (exploring an environment, discovering the "story" through found objects) with a wage/work component stuck onto it......but you're "walking" in space, so there's more environmental challenges, obstacles, and likelihood of getting killed than what's typically in that genre. What you discover will influence how you approach other things you might encounter and so on. That's the game as far as I understand it so far.
This shows real promise. Of course being a developer I've never heard of and is thus unproven I'll have to wait and see what the critical reaction is one full release. But definitely something I could see myself playing if it all comes together.
Y'all wondering how this is going to hold up after just an hour.... You get to blow giant spaceships up. They said yourself that you can nuke the central reactor and watch the fireworks. You might be able to travel to different sites to break ships, like Mars, Venus, the Moon, Europa, or Titan. What a view you could get from disassembling a ship from a station on Phobos. You can get to watch the Earth rise from the Moon, or Jupiter swallow the horizon on Europa, or see Saturn's rings or Hex from Titan. Think of it like mining in Minecraft. Kinda slow, not action packed, but zen the majority of the time until the monsters come or when you fall into lava. Of course, the only monsters in space are explosions, fire, the vacuum, and radiation. All the while you get a topside view of the solar system.
100/100 for me easy!! For a tiny team like this to be actually adding in a completely new mechanic pretty much not to mention the great narrative backing it all as well that hasn't really been explored very much in many games. All while certain other big FPS devs crank out the same game every year with a few new maps and sell an 'Ultimate' edition for $170 just to convince you to buy a $15 battlepass to top it off. Thanks for trying something new! A lot of people appreciate it.
Credit where it's due. Finally something original. Love the cowboy Bebop influence as well. Cowboy Bebop was my reason for getting into space games in the first place
Funny, i just thought "This somehow looks like HOMEWORLD" ... and a few seconds later Rob Cunninham came on screen and i was instantly interested! AND THEN a few moments later there is a 6U Eurorack Synthesizer and i am like: YES! Where do i sign?
"Earth became a backwater..." Yeah, sure, I recall times when I call 25 size Gaia world in Stellaris as backwaters compared to size 14 with 40% habitability:D It's ORDERS of magnitude simpler and more profitable to fix Earth to biological heaven then to lift Mars to a status of survivable backwater.
Tom nook be getting you in debt everywhere these days
tom nook owns your dna...
This legitimately looks really interesting! Big fan of sci-fi and space cowboys, and this fits right in! Also helps when they cite Cowboy Bebop as an inspiration.
Cowboy Bebop da best!
Griffith did nothing wrong.
It looks interesting I don't play those types of games but I meant look into this
More like planetes
Early access owner here. Can confirm. Game is 10/10
I would like the character to have a garage where he can make a ship with parts salvaged and run away when he finishes it
Reminds me of that salvaging work scene in Titan AE..
My thoughts exactly as well
Same here
For real! I was hoping the main character goes rogue and start doing some shooting lol
Definitely has that vibe.
Makes me want to listen to "Cosmic Castaway" while playing.
KniGhTKrawLeR9 hahaha absolutely mate!
Hell yeah.Nothing better than coming home from work, to go to virtual work in the future, and reading text and audio logs for story context.
honestly though work sims can be hella fun
@@mathewhuff1157 that explains the abundance of sims games out there
......BUT in SPACE!
So it’s a game about work. Exactly what I want to do when I get home from work
Anthony Įødīçę lol yeah this would be a really cool idea if it was implemented into a space exploration game where you can salvage dead ships and get the parts to upgrade yours etc.
Don't just write it off. Visceral Cleanup Detail is strangely engrossing.
All those work simulators like Euro truck simulator or farming simulators are super successful. Farming simulator 2019 sold 2 million copies.
Having this in VR would be awesome too.
You say that, but these kind of games seem to be interesting for a community of people. Seeing games like EuroTruck Simuator and Farming Simulator gather a substantial playerbases should give you some idea.
Death Stranding: delivery simulator
Hardspace Shipbreaker: dismantling simulator
2021: mask making simulator
2022, cloning simulator
2003 - EVE - spreadsheet simulator
I admire their enthusiasm but I’m not sure how fun this will be past an hour of playing it
Uncultured swine
That's what steam refunds are for
I must say I am worried about getting bored after an hour hopefully they make the ships have unique ways of being able to scrap it without dying by adding unique problems to it
People love playing truck hauling and train sim games, so there's always a market for work sims.
TheArtkaw
Exactly, I have in farming sim 2015 975 hours, FS17 810 hours & 231 hours in FS19
726 hours in Space Engineers
400 hours in ETS2.
And those are just games I play in my spare time.
This really should have been a VR title, especially given the zero g
Looks really interesting! Iv'e always kinda wanted a game like this. Space blue collar! Wish more game studios took risks and made cool games like this. There aren't enough unique games coming out these days anymore.
This game would be amazing in VR!
Pug Pals yes
yes it would.
@Pug Pals Why not?
@Pug Pals it would for most who have vr.
@Pug Pals thats true too
After the fake mando trailer I’m not trusting a damn thing ign posts today
Right there with you - that was a betrayal that will not be soon forgotten.
and what were you doing here again?
I don't trust IGN, period
Understandable but this is real fortunately, it's on steam
sourpuss
A game with attention to detail and passion by developers with clear goals and a vision.
The salvaging gameplay that Star Citizen couldn't provide.
You just got it delayed eight more patches.
@@AbbreviatedReviews I honestly wouldn't be surprised
Star Citizen lacking gameplay? NEVE-....nevermind, it lacks 100% of gameplay
whatever happened to Scam Citizen?
Damn I was going to say this. After seeing this, chris Roberts will try to imitate it.
Was waiting for the part where they say "here's how we'll make this welder simulator fun to play" ..
it actually IS fun now that it's available for purchase
The more people who play this game the more money the game makes so technically we are working for the people who make , publish, and distribute the game. We get fake money and they get real money woahhh
duh
And we also get enjoyment because they’re selling a product which is supposed to sell. The way you put it isnt how marketing works at all
@@Mirr0r_or_Miro your absolutely right
Do u even harvest moon , duh
Focus is killing it with finding these new fun games to publish
Everything about this project seems to be super interesting. The team actually seems to be passionate about the concept, instead of just delivering a product to take my money.
The part where they say how the "story comes to you" gave me real Viscera clean-up detail vibes. That game doesn't have an over arching story exactly, but as you sift through gore in a facility you experience what occurred, the story, by what you are cleaning up. I'm guessing this is the same, but the ships you are breaking up are loose ends for secret government projects or something.
I'd actually like to see Richard Hammond, James May, and Jeremy Clarkson play this game co-op...
The team behind this game are amazing! I got to chat with them at PAX East; brilliant!
Kinda sad, just realized that’s the last conference I’ll ever attend for at least a year.
Reminds me of "Moon" starring Sam Rockwell
I wish there will be a full blown documentary about Relic and Blackbird Entertainment at some point. Just watching Rob Cunningham and Rory McGuirre talking about their passion projects is such a pleassure. They seem to have many more stories to tell!
Did you see the Ars Technica Warstories episode on Homeworld?
I played this at PAX not knowing anything about it and now I find out the Blackbird Interactive employee who walked me through the demo is the game director, Trey Smith. Awesome. When I sat down to play it he asked me if I wanted to get right into the gameplay or if I wanted "the whole shpiel." Super glad that I did, it was nice to see how passionate they were about the game
I only got
The game is novel but I feel like the gameplay will get old soon.
Ajwadd Anwarr seems like a less ambitious no mans sky with a focus on metal cutting
i hope your right, a sim wageslave job even one in a future setting seems more like work than a game. but hey some people may enjoy it.
@@brett4932 why do people compare all space games to no man's sky 😂😂 this is nothing like that. Just because its in space aha. Yea star wars is like no man's sky only brrrr brrr glowing sticks
Yeah, but throw in a couple of friends and it picks right up.
@@ZombiePotatoSalad did u get a chance to play it?
Damn, this looks really cool. Love creative devs who make truly new games
I’m a big fan of games like Space Engineers, and I think it’s kind of interesting to take that idea and flip it on its head. I’m definitely going to try and get this game ASAP.
This is such a cool idea. I’ll definitely be looking out for this game in the future.
Kind of an interesting note, but Blackbird's Deserts of Kharak was formally titled Hardware: Shipbreakers.
I was hoping this would be an indirect tie-in to the Homeworld universe, but it looks interesting nonetheless.
I remember the documentaries about Metal Gear Raiden attempting the whole "player cut anything" system, hope they succeed with that
Hell yeah. You're a worker, a true hero. Not some random master chef!
Thumb up.
Can believe I never heard of this, it will launch soon too. Looks very interesting.
So basically its an entire game based on the first 10 minutes of Titan AE movie.. (the bit where the main character works, breaking down ships) (also basically what the gameplay on space engineers can be like)
I am worried about two things. The first is the idea that we have become so alienated from blue collar jobs that we need a video game to simulate them, I find the idea of a blue collar job as escapism to be somewhat socially problematic. The second is that this seems to be an interesting universe, so much so that I wonder why I’m doing such a banal thing in it. Unless this is like portal and they’re not giving away the storyline or the bigger gameplay points it just seems like I’m playing the most boring part of an interesting story. It’s like if someone made a Star Wars game where you play the janitor on the Death Star.
I really really love this from a technical perspective, but if all I'm doing is working in a shipyard day in/day out, I honestly don't think this game could hold my attention for more than 2-3 hours. Unless those audio logs are just that damn juicy.
The Expanse x shipbreaker... That would be perfect
Very cool technology with how the ships will destruct with realtime elements. Fuel lines and pressurized segments exploding, etc. I just want a little more incentive to play. I want to play a space sim where I'm trying to make my way through the ship to man a turret or at least to an escape pod while it's literally being torn apart by enemy fire. I am at least happy destruction physics haven't been forgotten about. I'm over here still playing Red Faction Guerilla.
The world building appears to be imaginative and thoughtful.
If there isn't a storyline that helps the futuristic labourer to overcome their _'alienation_ from their product', players won't enjoy the _grind_ , they are trying to escape in real life...
A genuinely interesting idea, borne from a clearly passionate team. I wish them every success and look forward to playing!
Great stress relief after my days on on offshore rig....
For EVERYONE...who loved the Dead Space video game franchise...
and loved the playing mechanics, weaponry (plasma cutter, etc),
and all the mini puzzles (starting reactors, readjusting arrays, etc) will
probably...
FALL IN LOVE...at first sight with this game!
Heartbreaker: Shipspace
Muqman Luo
Shitbreaker: Herpespace
Atharva Kharbade ktarhva aharbade
stunt94u deep.
@@amirrayyan5151 😂
I literally clicked this video because the thumbnail looked like a flying buster sword
White-collar milk drinkers, making blue-collar work simulator, that many actual blue-collar workers will play.
What a time to be alive
I dont see the over all point besides it being a work simulator?.
It's *kind of* a walking sim (exploring an environment, discovering the "story" through found objects) with a wage/work component stuck onto it......but you're "walking" in space, so there's more environmental challenges, obstacles, and likelihood of getting killed than what's typically in that genre.
What you discover will influence how you approach other things you might encounter and so on.
That's the game as far as I understand it so far.
This has Firefly vibes and I really like it.
I can't wait to play that game. It is a neat idea and it stands out from the games I'm used to play. The 16 can't come fast enough!
Tool gun looks like the one in Dead Space from EA.
Looks great, first I've heard of it!
I like those guys they understand every one has idea and will listen them
As a blue collar worker I can tell you we wear hats, I want a Lynx ball cap, please.
Looks dope, definitely gonna check it out
I'm surprised the devs didn't seek out actual shipbreakers for help in designing the game.
So it's like VIsceral Cleaning Detail but instead of being a janitor you are a shipbreaker.
The next level of viscera cleanup
It would be funny if it has an Ender's Game ending where the players were all along controlling real space drones that take apart orbital junk...
Was thinking the title sounded like the original title for Deserts of Kharak but then I saw who was making the game. Looks interesting.
I'm an aviation maintenance engineer. I'm super interested how this is gonna turn out.
I would have pre-ordered this if it was an option. I love this concept so much.
Work hard all day.
Goes home and play game where you work hard all day.
This is basically space engineers 2.0
without multiplayer.
And without building
Annnd with out guns
@****** I think i saw a gun in the trailer
This shows real promise. Of course being a developer I've never heard of and is thus unproven I'll have to wait and see what the critical reaction is one full release. But definitely something I could see myself playing if it all comes together.
Can't wait to pick this up!
It’s a new model for video games - actual indentured servitude! I wonder how many ships I have to break apart before I’m free to play other games
way to go with the modular rig
"the story comes to you" then suppose it won't be so open at all,and is there any system of growth leveling up,gadgets and others...?
Looks absolutely awesome!
Unorthodox and fresh! Hopefully it will also be fun to play.
I just hope this will be on steam.
Thesis: working class
Antithesis: gaming elite
Synthesis: gaming class
The *gamification* of work - without any bitcoin rewards.
@@christophmahler
We put work in your play so you can come home from work to play at working.
Y'all wondering how this is going to hold up after just an hour....
You get to blow giant spaceships up. They said yourself that you can nuke the central reactor and watch the fireworks.
You might be able to travel to different sites to break ships, like Mars, Venus, the Moon, Europa, or Titan. What a view you could get from disassembling a ship from a station on Phobos. You can get to watch the Earth rise from the Moon, or Jupiter swallow the horizon on Europa, or see Saturn's rings or Hex from Titan.
Think of it like mining in Minecraft. Kinda slow, not action packed, but zen the majority of the time until the monsters come or when you fall into lava. Of course, the only monsters in space are explosions, fire, the vacuum, and radiation. All the while you get a topside view of the solar system.
Looks really original.
I hope they really get the wow effect/vertigo feeling in also.
Like people playing another original game like Subnautica had.
Love the vibe. VR some day?
Gonna name myself Shed and get myself sniped by space debris.
i like the "alien" font/hud style
This is one of the few games I'm excited for and I'd kill to be able to play it.
100/100 for me easy!! For a tiny team like this to be actually adding in a completely new mechanic pretty much not to mention the great narrative backing it all as well that hasn't really been explored very much in many games. All while certain other big FPS devs crank out the same game every year with a few new maps and sell an 'Ultimate' edition for $170 just to convince you to buy a $15 battlepass to top it off.
Thanks for trying something new! A lot of people appreciate it.
Hardspace: Shipbreaker and Starbase, looks the furute of building and dismantling games! Like the idea
It will be amazing if we could weld the parts and assembly smaller ships.
Credit where it's due. Finally something original. Love the cowboy Bebop influence as well. Cowboy Bebop was my reason for getting into space games in the first place
this and Teardown are the games im looking foward to the most this year
Funny, i just thought "This somehow looks like HOMEWORLD" ... and a few seconds later Rob Cunninham came on screen and i was instantly interested! AND THEN a few moments later there is a 6U Eurorack Synthesizer and i am like: YES! Where do i sign?
Sweet concept! I'll totally be picking this up
This looks like fun! From the makers of Homeworld too... Count me in!
At first I thought this was related to Dead Space. Then I was wondering what kind of FPS this is. Then I realized this is a working simulator.....
*Punch the Clock* - Arthur Fleck
blackbird interactive
previously working on titles "Hardware : Shipbreakers" later turned into "Homeworld : Desert of Kharak"
Ah, anything that reminds me of The Expanse is a win in my book. This looks amazing! Can't wait for the Xbox / console release!
This looks oddly satisfying I hope game will deliver
This sounds cool! Please make a VR version!
Seems interesting, will keep an eye on this
Ah yes clock out of your blue collar job, go home, turn on your tv and clock into your blue collar job, sounds great
Looks like something I'd play.
This would make a great expansion to Elite Dangerous
Okay 3-2-1 let's jam!
The perfect game to take your mind off of real-world adult problems, like the job you hate, or the bank loan that 'helped' you buy a house.
Why does this seem so familiar? Did this game have a trailer or representation at E3 like last year
If this game is on VR im sold
"Earth became a backwater..."
Yeah, sure, I recall times when I call 25 size Gaia world in Stellaris as backwaters compared to size 14 with 40% habitability:D
It's ORDERS of magnitude simpler and more profitable to fix Earth to biological heaven then to lift Mars to a status of survivable backwater.
Do they know that explosions in the space are spherical?
I kinda feel like they are building a game engine that has a mini game attached to it...