I can suspend belief that a zombie apocalypse is occurring for entertainment purposes, I will not suspen belief that bare fisted humans (of any affliction) can affect steel and concrete.....lol
I disagree. People are mechanically strong enough to lift cars they just don’t because it would destroy your muscles. Hundreds of zombies could fs take down a metal or concrete wall
@@Yolaf_ No.. lifting something is different than being able to break it, lmao. you can have a billion people punch 5 inches of steel all day every day and you'd have 1 billion broken and mangled arms
Idk how accurate that is… my base has a door that I accidentally left open, and the zombies chose to come to my fighting position rather than using the open door.
Theyve been programmed for awhile now to go for doors. Every last base ive ever built in 10 years has had a door and Ive never had a problem. To even further Ive had the only door on one of my bases on the back side and NOT once did a zombie even wonder back there.
If your base is over 13 blocks high, you need not worry about "destroy everything" mode when the Zeds fall. If under 13 blocks tall, the part of the base that's holding you up (usually a big pillar) is a great candidate for making a death-by-trap zone. Even something as simple as forged iron spikes and an electric fence could save your base from a lot of damage. As for doors, I like to use them as bait for traps or to make nice kill zones. I place an iron door in an attractive spot that I can conveniently use explosives or mollies. When they gather, I get a bunch of easy kills at a low cost. And if they bash it down, behind it is... ANOTHER DOOR!
You can get away with 11 blocks minimum, so long as zombies don't land on each other or hit a trap or something on the way down. 13 blocks just gives 2 blocks of headroom for these scenarios
Build about 4 block high, multi-layer "maze" with traps all throughout and your horde base in the center. Make those dinguses work for it! 😂 But, yeah. I like these ideas shown here! Nice!
I always do a drop pit after slumming it on makeshift poi blood moon bases for a while during its construction. Takes a hefty amount of time to build but by the time you can make concrete in large amounts a drop pit pays not only for it's self but also for several other bases as well. Catch is you gotta set up about 30x30 concrete blocks wide around the top hole 🕳️ with around 2-6 blocks deep depending on your game stage and region to ensure no digging. The horda will gravitate to ladders as well though so if need be you can actually make a ladder straight down the throat of the drop pit to guarantee a reliable and slowed march of the zomboids through all of the traps you could place on that route. If your far enough you can set motion activated and powered door sealed guns to be a fail state scorched earth fail safe if you require.
Easily fixed by putting spike traps along the wall, they'll fall, take damage from the spikes, resetting them to target you. Also you can abuse the pathing with doors using hatches.
yeah, zombies are structural engineers. they always know where to go, how to get to you, and for the most part, what are critical supports, that will bring you down, if they can't get to you. so ALWAYS give them a way they can get to you. [or think they can.]
I have a dual base. 1 living quarters that is generally made in a small POI like a cabin that I reinforce over time and that is also used as crafting base. 1 raised horde base, that is linked to the crafting base through a pole and a door. (Opening the door removes the bridge and so the zombies aren't interested in my crafting base). My horde base is made on a 5 to 6 blocks high pillar, 3X3 blocks large. A platform over this makes a shooting gallery of 5X5, plus a 3 blocks large extension at the back that is protected to put my solar bank on the top and my battery bank. Blocks are on all sides except for the face of the shooting gallery that is made in scafolding ladders, the top, which is the same (To be able to shoot vultures, ) with a ladder and hatch that allows me to restock my shotgun turrets that shoot the vultures for me in later stages). In the back, a door to the bridge, and on the sides, entries for my extensions. The road to the shooting gallery is a block pyramid that leads to a single pole on which the zombies run. After 3 blocks, there is a pillar (Reinforced by plates and corners on all sides) upon which a blade trap and a robotic hammer (on the side that won't detonate the demos). After the pillar, the pole-bridge continues, 6 blocks long. On either side of my shooting gallery, an extension, resting on 4 pillars (3 of which are 2 blocks large) with electric fence poles. The extension are covered on the top, and open with scaffolding ladders to allow me to shoot at the zombies that would be hitting on the main pillar of my shooting gallery, AND repair the electric fence pole and blade trap when they take damage. (I can even reach through the bars and put a new blade trap if I'm not fast enough to prevent it from breaking. )
Some zombies will still attack your foundation when they fall even if they have a way out because when they fall they go into rage mode, this can be avoided by enclosing your corridor or making a large pool in the area that they fall, this prevents rage mode.
I’ve noticed that the AI on horde night chooses the path of least resistance. A wooden door at the end of a corridor made of concrete and traps has never failed me. So long as the pathing “sees” a path.
If you jave everything fenced in, why not make it deadlier? Dig a 1 layer deep trench inside the fencing and put some woodem spikes down there, crippling them further.
Meh, I'll stick with my main door. Door or no door, they don't make it there with a T6 sniper, perch, and American Gladiator-style obstacles in the way.
Only 3 types of bases work in the current build. Raised bases with at least 1 dedicated path for zombies to reach your elevation so they dont destroy the foundation. Bedrock bases with a clear path down for zed to reach your elevation or they will dig or pit bases using some type of cheese to give zombies the illusion of a path that they fall through. The fun pimps' desire to force players to play a certain way has resulted in needing to use more cheese than ever before to survive any horde night.
Killboxes, hatch hallways (raised or not), stairways to heaven into you in a cage have all worked for me for years. Path of least resistance is how they path. Now if you want minimal base damage they must fall 13blocks to avoid destroy everything mode, but thats not a necessary
I make the door at the 3 block level where I can jump in, then I make 3 steel doors for them to go past before they can enter. They always have to just beat on the concrete and then steel, while I am blast them with explosive arrows.
horde bases always end up looking like some weird modern art piece it might be efficient but it looks terrible rather have a nice looking base with a spike pit and traps
They take path of least resistance... i have doors on my horde base and they always always come to the front of it into the killbox where theres only a gate and two I beams keeping em' out
*You also messed up with your stairs by not having the side stairs* If they get stuck on your stairs guess what they will do? You guessed it start beating things
They need to make it so on horde night the zombies start destroying anything playermade withing a certain radius of the player because the horde night is kinda this games gimmick and once you realize you can cheese it with shit like this it really ruins the game
Couldnt you leave a 2 high stair case leading back to the path not up to the path itself but just enough to take the place of the 1block wide area for zombies to get out. That way the other zombies cant just run to the foundation
If that’s true, why are there doors in the game in the first place. The changes the fun pimps keep making are so shit. Bring us back alpha 16 skill system, and bring back water jars and let us fill them again AND MAKE THEM NOT BLOODY HREAK BECAUSE IMAGINE BREAKING A WATER JAR AFTER CONSUMPTION ABSOLUTELY STUPID THAT IS.
the changes were beneficial stop bitching because you can't unlock everything in a heartbeat leveling up was ridiculously easy before now they added a bit more of a challenge to it and the glass jars they would be in your inventory cabinets would be full of them you would have to fill them up at a water source im not missing that sure it was more realistic getting a empty jar in your inventory whenever you would drink
I can suspend belief that a zombie apocalypse is occurring for entertainment purposes, I will not suspen belief that bare fisted humans (of any affliction) can affect steel and concrete.....lol
Word to mother
I disagree. People are mechanically strong enough to lift cars they just don’t because it would destroy your muscles. Hundreds of zombies could fs take down a metal or concrete wall
@@Yolaf_ lmfao
@@Yolaf_ No.. lifting something is different than being able to break it, lmao. you can have a billion people punch 5 inches of steel all day every day and you'd have 1 billion broken and mangled arms
@@indoom666stop yapping, you clearly don’t know what your talking about.
Idk how accurate that is… my base has a door that I accidentally left open, and the zombies chose to come to my fighting position rather than using the open door.
So in Alpha 21, they choose the weakest part of the base to attack
@@dazzookayas always
@@dazzookay they have always taken the path of least resistance
That’s because they took what they thought was the shortest path to you.
Theyve been programmed for awhile now to go for doors. Every last base ive ever built in 10 years has had a door and Ive never had a problem. To even further Ive had the only door on one of my bases on the back side and NOT once did a zombie even wonder back there.
Zombies have always liked doors.
They will also go into destruction mode when they fall or just randomly and start smashing whatever they hit.
If your base is over 13 blocks high, you need not worry about "destroy everything" mode when the Zeds fall. If under 13 blocks tall, the part of the base that's holding you up (usually a big pillar) is a great candidate for making a death-by-trap zone. Even something as simple as forged iron spikes and an electric fence could save your base from a lot of damage.
As for doors, I like to use them as bait for traps or to make nice kill zones. I place an iron door in an attractive spot that I can conveniently use explosives or mollies. When they gather, I get a bunch of easy kills at a low cost. And if they bash it down, behind it is... ANOTHER DOOR!
You can get away with 11 blocks minimum, so long as zombies don't land on each other or hit a trap or something on the way down. 13 blocks just gives 2 blocks of headroom for these scenarios
@@Stelyns yup! Thanks for clarifying.
I just skipped to 13 because I'm too lazy to explain why.
Build about 4 block high, multi-layer "maze" with traps all throughout and your horde base in the center. Make those dinguses work for it! 😂 But, yeah. I like these ideas shown here! Nice!
I always do a drop pit after slumming it on makeshift poi blood moon bases for a while during its construction. Takes a hefty amount of time to build but by the time you can make concrete in large amounts a drop pit pays not only for it's self but also for several other bases as well.
Catch is you gotta set up about 30x30 concrete blocks wide around the top hole 🕳️ with around 2-6 blocks deep depending on your game stage and region to ensure no digging.
The horda will gravitate to ladders as well though so if need be you can actually make a ladder straight down the throat of the drop pit to guarantee a reliable and slowed march of the zomboids through all of the traps you could place on that route.
If your far enough you can set motion activated and powered door sealed guns to be a fail state scorched earth fail safe if you require.
This is way overkill. You don't need the fence at all. As long as you're clearing the path so they have no obstructions and the total path is
They have always looked for doors. I remember way back in A15 a guide I was watching said the same thing about avoiding doors.
They're gonna attack the pillars when they take fall damage anyway unless you are 11 blocks above them.
Easily fixed by putting spike traps along the wall, they'll fall, take damage from the spikes, resetting them to target you. Also you can abuse the pathing with doors using hatches.
13 now
@@brycewillett2210 It's still 11. 13 just gives them 2 blocks of headroom in case they hit something on the way down, reducing the fall
yeah, zombies are structural engineers. they always know where to go, how to get to you, and for the most part, what are critical supports, that will bring you down, if they can't get to you. so ALWAYS give them a way they can get to you. [or think they can.]
If the door is stronger than the access point you give the zeds they will ignore the door.
I find digging a deep ditch around pillars and my fighting area and the zoms will go straight for the path i built
I have a dual base.
1 living quarters that is generally made in a small POI like a cabin that I reinforce over time and that is also used as crafting base.
1 raised horde base, that is linked to the crafting base through a pole and a door. (Opening the door removes the bridge and so the zombies aren't interested in my crafting base).
My horde base is made on a 5 to 6 blocks high pillar, 3X3 blocks large. A platform over this makes a shooting gallery of 5X5, plus a 3 blocks large extension at the back that is protected to put my solar bank on the top and my battery bank. Blocks are on all sides except for the face of the shooting gallery that is made in scafolding ladders, the top, which is the same (To be able to shoot vultures, ) with a ladder and hatch that allows me to restock my shotgun turrets that shoot the vultures for me in later stages). In the back, a door to the bridge, and on the sides, entries for my extensions.
The road to the shooting gallery is a block pyramid that leads to a single pole on which the zombies run. After 3 blocks, there is a pillar (Reinforced by plates and corners on all sides) upon which a blade trap and a robotic hammer (on the side that won't detonate the demos). After the pillar, the pole-bridge continues, 6 blocks long.
On either side of my shooting gallery, an extension, resting on 4 pillars (3 of which are 2 blocks large) with electric fence poles. The extension are covered on the top, and open with scaffolding ladders to allow me to shoot at the zombies that would be hitting on the main pillar of my shooting gallery, AND repair the electric fence pole and blade trap when they take damage. (I can even reach through the bars and put a new blade trap if I'm not fast enough to prevent it from breaking. )
Some zombies will still attack your foundation when they fall even if they have a way out because when they fall they go into rage mode, this can be avoided by enclosing your corridor or making a large pool in the area that they fall, this prevents rage mode.
I’ve noticed that the AI on horde night chooses the path of least resistance. A wooden door at the end of a corridor made of concrete and traps has never failed me. So long as the pathing “sees” a path.
If you jave everything fenced in, why not make it deadlier? Dig a 1 layer deep trench inside the fencing and put some woodem spikes down there, crippling them further.
Meh, I'll stick with my main door. Door or no door, they don't make it there with a T6 sniper, perch, and American Gladiator-style obstacles in the way.
They will also start hitting structure points if a horde is too restricted to path to you.
whoa wtf so they were looking for a door no wonder they're swarming on my cave door lol
Only 3 types of bases work in the current build. Raised bases with at least 1 dedicated path for zombies to reach your elevation so they dont destroy the foundation. Bedrock bases with a clear path down for zed to reach your elevation or they will dig or pit bases using some type of cheese to give zombies the illusion of a path that they fall through. The fun pimps' desire to force players to play a certain way has resulted in needing to use more cheese than ever before to survive any horde night.
Killboxes, hatch hallways (raised or not), stairways to heaven into you in a cage have all worked for me for years. Path of least resistance is how they path. Now if you want minimal base damage they must fall 13blocks to avoid destroy everything mode, but thats not a necessary
Oooooor, you put a door where you want them to go.
"and right back IN - - - -" JESUS CHRIST!
they have been programmed to go for doors and windows for awhile A13 or so, just always remember Path of Least resistance
I make the door at the 3 block level where I can jump in, then I make 3 steel doors for them to go past before they can enter. They always have to just beat on the concrete and then steel, while I am blast them with explosive arrows.
horde bases always end up looking like some weird modern art piece it might be efficient but it looks terrible rather have a nice looking base with a spike pit and traps
They take path of least resistance... i have doors on my horde base and they always always come to the front of it into the killbox where theres only a gate and two I beams keeping em' out
*You also messed up with your stairs by not having the side stairs*
If they get stuck on your stairs guess what they will do? You guessed it start beating things
they have always pathed to doors or to the weakest spots on your structure
You say that like it's a bad thing.
Even without doors and with those fences, they will still attack the base itself
They need to make it so on horde night the zombies start destroying anything playermade withing a certain radius of the player because the horde night is kinda this games gimmick and once you realize you can cheese it with shit like this it really ruins the game
Question. Do hatches count as doors? Even if placed on a solid block so it doesn’t actually go anywhere?
A far as I know, yes.
@@ironreaper92 that is definitely
Good to note.
Welllllllll in that case i DO want a door on My horde base(i have an ider)
Umm... but what if you put a door on the other side of your traps? Won't that draw them right into them? Loophole Found.
i will decide if im having doors or not thank you very much
How about a floating base ??? Got one !
I wanna build a base like this
Just teleport inside your base...
I have 3 doors and no zombies try to get in
Cam you do a 1.0 update for console ??
Couldnt you leave a 2 high stair case leading back to the path not up to the path itself but just enough to take the place of the 1block wide area for zombies to get out. That way the other zombies cant just run to the foundation
I'm sorry I'm new to 7days wot is the pont of the barrs ?
If the zombies take fall dmg won't it just attack the basse? 😅from my experience they do
not if you are 11 blocks away from them
@@Kailo43 ohhhh.. really? Thanks. That's good to know!!
NP@@lilg7195
or atleast the point where they land has to be 11 blocks away from you@@lilg7195
why even keep the fence?
Drones in 21 alpha ? Was it a mod??
Nope. It's part of the vanilla game
If that’s true, why are there doors in the game in the first place. The changes the fun pimps keep making are so shit. Bring us back alpha 16 skill system, and bring back water jars and let us fill them again AND MAKE THEM NOT BLOODY HREAK BECAUSE IMAGINE BREAKING A WATER JAR AFTER CONSUMPTION ABSOLUTELY STUPID THAT IS.
Couldn't agree more
the changes were beneficial stop bitching because you can't unlock everything in a heartbeat leveling up was ridiculously easy before now they added a bit more of a challenge to it and the glass jars they would be in your inventory cabinets would be full of them you would have to fill them up at a water source im not missing that sure it was more realistic getting a empty jar in your inventory whenever you would drink