Great video. This is one of the best strategy roundups I e seen. Thank you for the maps and the plan for the first few turns. I hadn’t thought about bringing a comma tech for the extra black dice instead of the Astro each.
No worries at all, glad you enjoyed! Just to note AMG released an update to say comms tech and officer can now only be taken with core, so the comms tech on Sleeper cell is no longer possible. 14 black dice was probably a bit much tbf
Also I like the thought of using two units with different loadouts. I haven't gotten my two sleeper cells on the tabletop but I'll definitely try that when I do.
Yeah, transponder is a great flexible option for the comms slot! Tbh I think almost any setup for sleeper cell has great potential, just about trying to attack the enemy before they attack you!
@@owenwright1491 yeah, I’ve really been enjoying the Astro recently. Recon at 8 is rough but if it means sleeper cell get an extra round of shooting it’s huge! How many sleeper squads do you take?
Great video. This is one of the best strategy roundups I e seen. Thank you for the maps and the plan for the first few turns. I hadn’t thought about bringing a comma tech for the extra black dice instead of the Astro each.
No worries at all, glad you enjoyed! Just to note AMG released an update to say comms tech and officer can now only be taken with core, so the comms tech on Sleeper cell is no longer possible. 14 black dice was probably a bit much tbf
I only just realizes that you can take a comms tech with an emergency transponder. That might be handy for Veterans too.
Also I like the thought of using two units with different loadouts. I haven't gotten my two sleeper cells on the tabletop but I'll definitely try that when I do.
Yeah, transponder is a great flexible option for the comms slot! Tbh I think almost any setup for sleeper cell has great potential, just about trying to attack the enemy before they attack you!
Very good unite! Need some thinking and placement!
They are really good, but yeah you have to be really careful with them!
With the changes I'm taking astro and recon. That way I'm scout 3 and threatening a huge turn 1 and a big turn 2.
The astro allows it to hit an enemy poi and take more than one shot to remove.
@@owenwright1491 yeah, I’ve really been enjoying the Astro recently. Recon at 8 is rough but if it means sleeper cell get an extra round of shooting it’s huge! How many sleeper squads do you take?