Yooo! Thank you for featuring my game! Should state: This is EARLY in development, and I'm the ONLY person working on every single aspect, from the code, to the art to the music! It's meant to be a passion project dedicated to all of my inspirations, so it's not going to be a rushed project by any means. That said, you guys can follow development of it more closely at my Twitter! twitter.com/AdventNeon And demos post-SAGE are available at cryogx.itch.io/advent-neon ! Have a good one y'all, and I hope people continue to enjoy playing and watching this game!
Question: I've noticed that enemies fly off screen whenever they're defeated, complete with an explosion of sparks. Was the game heavily inspired by Super Smash Bros.?
@@ace5451 Yep! The combat controls very similarly to smash bros as well! It's also possible to KO enemies immediately by knocking them offscreen fast enough, without reducing their hp to 0
Ok, I love this game already. The artstyle is great, sounds and music are so satisfying, and the gameplay looks really fun! I like how you can get these green chips out of anything to quickly restore your health and damage output
Yep! I wanted to try to maintain a gameplay loop of constant aggression, so healing you for dealing damage or moving discourages you from standing still and trying to cheese-out bosses with boring strats
Guacamelee was a fun time too! The chaining and general moveset was most inspired by Turbo mods for Smash Bros., most notably Project M's version of it (ruclips.net/video/pvVM6hSCXi0/видео.html). I wanted the combat to be so fast/open that you could potentially achieve what normal players require a frame-manipulating tool for.
It's not just you! They actually change based on how many Nodes you currently have! So every 3, 6, 9 and 10 Nodes you collect, a different note plays to let you know how close you are to the next 10 Nodes, since every 10 heals you. The sounds all fit to the key of the BGM for this stage, which was actually a complete coincidence!
This is one of my faves from this SAGE. Feels punchy and fast as hell, same reasons why i loved Starbuster (also at SAGE this year!), i recommend you do try that one as well
Theres something about this that reminds me of Megaman Zero or Gunvolt with a bit of pulseman in there I think with a bit more polish and work put into it it could really be something great
It's like freedom planet but actually show some type of damage meter sweet! that always felt missing when you play a sonic like game with combat but no meter to feel like your actually doing damage.
@@CryoGX I noticed but I thought it was a "Just Frame" move. Like you input a special move (i.e. Heavy Uppercut) at a certain point in a combo to get the strongest version of said move. I know Assault Spy does this too, as well as Darksiders 2 (a Western ARPG of all things but cool nonetheless). Now I find out it's just a bug. :))
@@CryoGX Okay, so I think I noticed what the bug is about. When I have a multiple of 10 shards (or what are the name of the collectable items), the icon is lit bright green and if I use a heavy attack, I can do the strongest version of the move and the icon for the shard counter isn't bright green anymore. You can check it up at the beginning of the video. If it's an oversight or not, I'd say keep it. :)
Yooo! Thank you for featuring my game! Should state: This is EARLY in development, and I'm the ONLY person working on every single aspect, from the code, to the art to the music! It's meant to be a passion project dedicated to all of my inspirations, so it's not going to be a rushed project by any means.
That said, you guys can follow development of it more closely at my Twitter! twitter.com/AdventNeon
And demos post-SAGE are available at cryogx.itch.io/advent-neon !
Have a good one y'all, and I hope people continue to enjoy playing and watching this game!
Question: I've noticed that enemies fly off screen whenever they're defeated, complete with an explosion of sparks.
Was the game heavily inspired by Super Smash Bros.?
@@ace5451 Yep! The combat controls very similarly to smash bros as well! It's also possible to KO enemies immediately by knocking them offscreen fast enough, without reducing their hp to 0
Nice game btw.
Wow, I'm in awe of you. Its been a while since ive seen a full solo indie game, nice job!
@@entruh4520 Thank you so much dude!
6:25 "I like yo cut, g"
Lmao I actually made that have a 2% chance to play on enemy KO
@@CryoGX Amazing! That right there is why you're the best boss!
This man worked on this entire thing plus a advertisement mod for FNF all by himself holy respect
Gives me spark the electric jester vibes, good game!
Yo thanks! And yeah, Spark was probably the largest initial inspiration I had, especially for Neon's sprite size and general game speed.
@@CryoGX thanks I hope the game will be complete
Ok, I love this game already. The artstyle is great, sounds and music are so satisfying, and the gameplay looks really fun! I like how you can get these green chips out of anything to quickly restore your health and damage output
Yep! I wanted to try to maintain a gameplay loop of constant aggression, so healing you for dealing damage or moving discourages you from standing still and trying to cheese-out bosses with boring strats
Some interesting Guacamelee vibes with chaning your special moves together to gain height or distance.
Guacamelee was a fun time too! The chaining and general moveset was most inspired by Turbo mods for Smash Bros., most notably Project M's version of it (ruclips.net/video/pvVM6hSCXi0/видео.html). I wanted the combat to be so fast/open that you could potentially achieve what normal players require a frame-manipulating tool for.
Is it just me or are the notes you hear when collecting gems actually in the same key as the background music?
It's not just you! They actually change based on how many Nodes you currently have! So every 3, 6, 9 and 10 Nodes you collect, a different note plays to let you know how close you are to the next 10 Nodes, since every 10 heals you. The sounds all fit to the key of the BGM for this stage, which was actually a complete coincidence!
This is one of my faves from this SAGE. Feels punchy and fast as hell, same reasons why i loved Starbuster (also at SAGE this year!), i recommend you do try that one as well
I heard about Starbuster and will surely check it out.
Really glad you enjoyed this early demo! And yeah I can infinitely vouch for Starbuster too; y'all should play it!
Anything wrong with this?
*presses button*
*Taco Bell sound plays*
Theres something about this that reminds me of Megaman Zero or Gunvolt with a bit of pulseman in there I think with a bit more polish and work put into it it could really be something great
Thanks! MMZ and Gunvolt were both huge inspirations for this.
The artstyle looks like Freedom Planet meets Sonic Battle
Both were games I really enjoyed and definitely inspired this in some way
@@CryoGX It's always fun to see devs with good taste. It's very promising, so you better finish that project at your own pace! Courage!
It's like freedom planet but actually show some type of damage meter sweet! that always felt missing when you play a sonic like game with combat but no meter to feel like your actually doing damage.
there's now a sage 2021 gameplay today!
Spark the electric jester 4
Hell yeah lol
0:35 the greatest shoryuken I've ever seen
I don't think anyone noticed it as a bug, but Neon actually transformed way too early there and performed the strongest version of the move lol
@@CryoGX I noticed but I thought it was a "Just Frame" move. Like you input a special move (i.e. Heavy Uppercut) at a certain point in a combo to get the strongest version of said move. I know Assault Spy does this too, as well as Darksiders 2 (a Western ARPG of all things but cool nonetheless).
Now I find out it's just a bug. :))
@@MariusUrucu That'd actually not be a bad system to implement. I'm familiar with similar mechanics from PSO2 lol
@@CryoGX Okay, so I think I noticed what the bug is about. When I have a multiple of 10 shards (or what are the name of the collectable items), the icon is lit bright green and if I use a heavy attack, I can do the strongest version of the move and the icon for the shard counter isn't bright green anymore. You can check it up at the beginning of the video.
If it's an oversight or not, I'd say keep it. :)
@@CryoGX Okay, on second thought, it actually isn't that. Don't know why it happened tbh. :))
Kind of seems like a Kirby game, just more straightforward.
If you beat the two cars at the start you get max DMG+
This is totes like sonic but with megaman vibes and also super powers
i am not able to go in the door
what should i press to go in the door
Same
i'm getting a super smash bros vibe here
how do you go in the portal
Oh wow this le epik :'0
I feel bad for mobile players
Oh wait :'O
@@SageDucko I don't think anyone's handling a mobile port of this lmao
@@CryoGX :'0 oh ok
I N V E S T
i have this game