You are operating at a much higher level than me in technical competence. I followed this pretty well first time and I can probably pick up most everything else by repeating the sections. Thank you.
Hello, thanks ;) I think you dont need to duplicate the LFO. Just put one and click on the top right button which allow to have multiple mappings with one LFO .
That’s also an option although it think having multiple LFOs makes the whole thing more random. With one LFO on a two parameters, let’s say filter cutoff and resonance, you’d always have a high resonance together with a high cutoff and a low resonance with a low cutoff etc.
I enjoy your style very much. In this particular example, apart of being a nice way to randomize things, how is different than assigning every parameter to a macro and making randomization on a group rack if you have only 16 parameter wich is the case in Gem for example? This is the way that I am doing as I have the option to save Variations for later use. Thank you!
Great suggestion, I wasn't aware of this but I see that randomisation of macros is a new feature that was introduced in Live 11. This actually solves the issue that I mention in the video where the patch gets lost after saving and closing the project. However the benefit of the method that I show in the video is that the LFOs allow you to select an offset and range to the value of the LFO which enables setting 'sweet spot ranges' for the parameters.
It’s actually fairly simple to build a max for live device that randomizes parameters every time a midi note has been hit (to get a new tone every note). It’s suuuuuper easy on the CPU which you can’t really say about multiple LFOs 😅. It’s basically a parameter map button (copied from other devices) and the random module. If you don’t know what you are doing, it might take you about a day or more.
I’ve thought about doing this and I have some other ideas as well that would probably not be too hard to implement in Max.. but I don’t have the time to go down this rabbit hole. With regards to CPU usage, it’s not really an issue imo because you’re supposed to delete the rack with LFOs once you find a patch that you like (otherwise it will be lost after closing the liveset)
@@Tony_Tyson ahh yeah, if you want I could take a look and see if I find the device and upload it on the m4l website. I had it integrated into my workflow as percussion/bleep bloop sound generator. The uncertainty and ever evolving character was perfect for that (Psytrance). You’ve got great videos btw. Not really looked through all but what I’ve seen it seems to be top notch content. Keep it up and you‘ll get to a respectable follower count!
@@Tony_Tyson There is device called expression control. It has six tracks that you can change to work like s&h random devices. it also gives you some good control over them like amount, min, max, log or lin and rise and fall (so you can make them AD envelopes)
Thanks for going deeper into this Tony, really appreciate it!
You are operating at a much higher level than me in technical competence. I followed this pretty well first time and I can probably pick up most everything else by repeating the sections. Thank you.
The video isn’t so much intended to be a tutorial but more as a demo and to provide inspiration. Experimentation is key, just keep going!
When you open a track and presets are not automatically saved is frustrating great video thanks
Hello, thanks ;) I think you dont need to duplicate the LFO. Just put one and click on the top right button which allow to have multiple mappings with one LFO .
That’s also an option although it think having multiple LFOs makes the whole thing more random. With one LFO on a two parameters, let’s say filter cutoff and resonance, you’d always have a high resonance together with a high cutoff and a low resonance with a low cutoff etc.
… aaaand subscribed. Great content!
Much appreciated!
very smart technique!
Thank you! Cheers!
I enjoy your style very much. In this particular example, apart of being a nice way to randomize things, how is different than assigning every parameter to a macro and making randomization on a group rack if you have only 16 parameter wich is the case in Gem for example? This is the way that I am doing as I have the option to save Variations for later use. Thank you!
Bij mij reset de synth naar default settings als ik de rack uit zet, is dit een update geweest oid? :(
easiest I think would be to group Gem or any other instrument and assign parameters to macros and randomise by pressing the Random button
Great suggestion, I wasn't aware of this but I see that randomisation of macros is a new feature that was introduced in Live 11. This actually solves the issue that I mention in the video where the patch gets lost after saving and closing the project. However the benefit of the method that I show in the video is that the LFOs allow you to select an offset and range to the value of the LFO which enables setting 'sweet spot ranges' for the parameters.
@@Tony_Tyson You can also set min and max values for each macro to set up sweet spot ranges :)
Topvideo!
It’s actually fairly simple to build a max for live device that randomizes parameters every time a midi note has been hit (to get a new tone every note). It’s suuuuuper easy on the CPU which you can’t really say about multiple LFOs 😅. It’s basically a parameter map button (copied from other devices) and the random module. If you don’t know what you are doing, it might take you about a day or more.
I’ve thought about doing this and I have some other ideas as well that would probably not be too hard to implement in Max.. but I don’t have the time to go down this rabbit hole. With regards to CPU usage, it’s not really an issue imo because you’re supposed to delete the rack with LFOs once you find a patch that you like (otherwise it will be lost after closing the liveset)
@@Tony_Tyson ahh yeah, if you want I could take a look and see if I find the device and upload it on the m4l website.
I had it integrated into my workflow as percussion/bleep bloop sound generator. The uncertainty and ever evolving character was perfect for that (Psytrance).
You’ve got great videos btw. Not really looked through all but what I’ve seen it seems to be top notch content. Keep it up and you‘ll get to a respectable follower count!
@@lilDaveist Thanks I really appreciate it! Pls let me know if you dig up this device!
@@Tony_Tyson There is device called expression control. It has six tracks that you can change to work like s&h random devices. it also gives you some good control over them like amount, min, max, log or lin and rise and fall (so you can make them AD envelopes)
@@Tony_Tyson RUclips seems to delete my comments? Or have you already got it?
Cheers
geniaal
❤+