Half-Life - Boid AI Flocking Behavior

Поделиться
HTML-код
  • Опубликовано: 28 окт 2024
  • Part of my Half-Life Fact Files series: • Half-Life Fact Files
    This entry examines the dynamic flocking behavior of Half-Life's Boids. Read the full Combine OverWiki article here: combineoverwiki...
    Credit to Barnz for sourcing the original previews.
    For reference purposes:
    www.red3d.com/...
    web.archive.or...
    web.archive.or...
    web.archive.or...
    • Stanley & Stella in: B...
    Music: Half-Life (Kelly Bailey) - Nepal Monastery

Комментарии • 892

  • @RarefoilB
    @RarefoilB 6 лет назад +1607

    I love how they made this totally advanced AI, and they then said "crap, we don't have any real use for this" and just put it in as background material.

    • @shingshongshamalama
      @shingshongshamalama 5 лет назад +213

      The older I get, the more I believe that Valve's devteam actually weren't interested in making a video game, they just wanted to make a bunch of random software tech like this shit and then threw it all together and a game popped out.

    • @majed8192
      @majed8192 5 лет назад +30

      I salute them, there not a punch if cry babies despite the effort they put into it when they deemed it unnecessary they just let it go

    • @bachpham6862
      @bachpham6862 4 года назад +21

      ​@@shingshongshamalama I think the more likely scenario is that they have these primitive programs from their college days and when they got together to form Valve and were searching for ideas to put in their games, they just pull out all of these programs and cram it into a game to see what works.

    • @DinnerForkTongue
      @DinnerForkTongue 4 года назад +3

      @Ben Silva
      And they are doing it again with Source 2 and VR.

    • @BearOldcastle
      @BearOldcastle 4 года назад +3

      The Artificial life stuff from what I learned was demonstrated at conferences especially Michigan AL life confrences. My dad went and has a video talking about boids and flock among other AL stuff. Even as today the AL communitiy is tiny.

  • @blueshit199
    @blueshit199 6 лет назад +1388

    And then Boids are not used outside of one scripted scene...

    • @xdbetyar
      @xdbetyar 6 лет назад +109

      BlueShit199 hunt down the refund

    • @danieldimov8625
      @danieldimov8625 6 лет назад +42

      BlueShit199 Kinda like that trash can in MGS 2

    • @Mr.SM2939OLD
      @Mr.SM2939OLD 6 лет назад +7

      BlueShit199 NO! WHY YO.. WHY YOU EVERYWHERE

    • @sonic_exe2312
      @sonic_exe2312 6 лет назад +3

      BlueShit199 in Sven co op-blue shift are there

    • @DogsRNice
      @DogsRNice 4 года назад +1

      Luckily they show up more in black mesa

  • @WarriorWildhead1337
    @WarriorWildhead1337 6 лет назад +845

    First the roaches, now this. Jesus Christ, they put so much effort into this game.

    • @PantMal
      @PantMal 6 лет назад +141

      Some other fun facts about detail: 1. The leech despite not appearing much in the game and being a background creature actually has 723 lines of AI code, which is more than the AI code of the headcrab. 2. The cockroaches you see in the game have 460 lines of AI code, which is more than the code of the zombie. :) 3. Oh and the boid has more code than every aforementioned creature.

    • @baronofbahlingen9662
      @baronofbahlingen9662 5 лет назад +2

      1337er Star Boy Love your pfp dude, is it custom?

    • @PacoFranco-ChanUwU
      @PacoFranco-ChanUwU 5 лет назад

      @@baronofbahlingen9662 I ask the same

    • @iletaitunefois9669
      @iletaitunefois9669 2 года назад +3

      @@PantMal It seems gratuitous, but it makes sense to sink time and effort into flocking behaviour, since it could also be used to power ennemy AI. I don't think they ended up doing that though.

  • @jillcrungus
    @jillcrungus 6 лет назад +922

    Quite a shame that this AI was made and half of it can't be seen ingame.

    • @MagnetismR
      @MagnetismR 6 лет назад +203

      Hence the name of the game because only "half" of the "life" can be seen.

    • @AshenTiger
      @AshenTiger 6 лет назад +29

      The technology is still used today - it's even built into game engines like Unreal and Cryengine out of the box!

    • @azzamA
      @azzamA 6 лет назад +5

      A "visual" zoo

    • @ionpopescu3167
      @ionpopescu3167 6 лет назад +13

      Modders can save this.

    • @toxicsamurai2970
      @toxicsamurai2970 6 лет назад +4

      Only got half a life

  • @Tlaloc1
    @Tlaloc1 6 лет назад +1040

    Really goes to show how much detail went into this game. I didn't even realize that Boids were named, I thought they were just some random Xen thing.

    • @tomasu301
      @tomasu301 6 лет назад +30

      Tlaloc1 and I thought they were some random crows or birds lol

    • @nathanielstanford3115
      @nathanielstanford3115 6 лет назад +131

      Especially considering they appear in the game for literally 30 seconds

    • @013wolfwarrior
      @013wolfwarrior 6 лет назад +58

      Its mind blowing, the fact that they actually took the time to give them Ai, xen just became a lot less emptyer to me

    • @GrandHighGamer
      @GrandHighGamer 6 лет назад +26

      They're sort of not. 'Boids' is the generic name for the flocking behaviour AI developed by Craig Reynolds in the mid 80s, the name being short for 'bird-oid object(s)'. You're free to consider that their in universe name as well, but they just got that name from the algorithm itself.

    • @writershard5065
      @writershard5065 6 лет назад +12

      This is the issue though. For all the work they put into it... no one really ever noticed it. It wasn't really useful at all. Now if they did convert into a game mechanic by say... walking across a narrow pathway and shooting the leader of the flock to avoid them from flying into you, then it would have been useful. But as it stood, it was pointless.

  • @MrPatters
    @MrPatters 6 лет назад +1172

    That's just how Bostonians pronounce bird.

    • @UnhealthyGrapejuice
      @UnhealthyGrapejuice 6 лет назад +89

      I can not get that out of my head now, goddamnit

    • @InstallaFriend
      @InstallaFriend 6 лет назад +189

      Heheheh, lookaddat fokin boid

    • @Darkborn
      @Darkborn 6 лет назад +144

      eyyy fuggettabout dat boid dere. lookatdees new shoos imwalkinere badda bing badda boom

    • @200nutman4
      @200nutman4 6 лет назад +28

      First time I lost my shit in youtube comments.

    • @benpowell3993
      @benpowell3993 6 лет назад +11

      ah flocka booooids

  • @LeanifyTV
    @LeanifyTV 6 лет назад +402

    The name 'Boid' came from a scene in the '68 film 'The Producers', in which an angry New Yorker landlord complained about the 'Boids' (Birds) On his roof. This makes me laugh way more than it should.

    • @Godzillaaaaa11
      @Godzillaaaaa11 6 лет назад +15

      didnt the video showcase an older game or something that had boids have flying paper airplane lookin-polygons ?

    • @deimos2278
      @deimos2278 6 лет назад +21

      KILLTHATFOCKINBOID

    • @fulcrum2951
      @fulcrum2951 5 лет назад +9

      Damn boids be shittin on me car

    • @Natanaki
      @Natanaki 5 лет назад +1

      Leanify TV Ur right, cuz i watched that on Dead Meat’s channel on Kill Count, because it was some kind of horror

    • @niespeludo
      @niespeludo 5 лет назад +1

      Your videos on Half Life are also awesome, just wanted to let you know.

  • @flippedoutkyrii
    @flippedoutkyrii 6 лет назад +290

    12 years of playing this game to death and I now just learned you can kill those flying dudes?
    What the hell?! How much time do you have on your hands, Marphy!?

    • @MarphitimusBlackimus
      @MarphitimusBlackimus  6 лет назад +166

      Boids normally cannot be killed, making the later demonstrations here impossible to observe under regular circumstances. I edited the code to make Boids vulnerable to damage for the purposes of this video.

    • @theobserver4214
      @theobserver4214 6 лет назад +10

      MarphitimusBlackimus Wouldn't OP4 let you do this without code modifying? In that game boids appear in a place where you can still use guns

    • @MarphitimusBlackimus
      @MarphitimusBlackimus  6 лет назад +73

      Boids are still coded to not take any damage in Opposing Force, so you can't shoot them there either.

    • @xyzzy-dv6te
      @xyzzy-dv6te 4 года назад +16

      I'm disappointed they made them invincible, I mean why?

    • @nicefloweytheoverseer7632
      @nicefloweytheoverseer7632 2 года назад +4

      @@xyzzy-dv6te they are ambient mobs

  • @overhaul3001
    @overhaul3001 6 лет назад +131

    It's staggering when you remember that this game was released in 1998.

  • @Simte
    @Simte 6 лет назад +766

    *This video is flocking awesome!*

    • @fishunter007
      @fishunter007 6 лет назад +9

      get out..

    • @chronos8436
      @chronos8436 6 лет назад +9

      you may go to the exit sir.

    • @3xtan327
      @3xtan327 6 лет назад +5

      One Sad Furfag why did you even click on the vid in the first place?

    • @theobserver4214
      @theobserver4214 6 лет назад +5

      One Sad Furfag This was revolutionary when it came out since this was dynamic and not scripted, and it did not take a futuristic computer to do it

    • @rontheslendytubbie7691
      @rontheslendytubbie7691 6 лет назад

      I get it

  • @Dayz3O6
    @Dayz3O6 6 лет назад +178

    Xen life form are fascinating.

    • @nathanielstanford3115
      @nathanielstanford3115 6 лет назад +14

      I never suspected such things could be!

    • @bruhSaintJohn
      @bruhSaintJohn 6 лет назад +7

      This is why black mesa xen is taking so long
      They're like - OH SHIT, WHAT WE'VE GOTTEN OURSELVES INTO???? HOW ARE WE GONNA DO THIS????????

    • @Billy_Wyatt
      @Billy_Wyatt 6 лет назад

      Dayz 3O6 Indeed, the atmosphere is really neat

    • @adenowirus
      @adenowirus 6 лет назад +1

      I think I read somewhere that Valve took some inspiration from Expedition by Wayne Barlowe, but I don't know if that's true.

    • @breakerboy365
      @breakerboy365 4 года назад

      _nature is beautiful_

  • @HoriaM29
    @HoriaM29 6 лет назад +242

    Goddamn even these shitty flying fish rays in Xen have AI? I didn't even know they had a name. Valve, you madmen.

    • @silentd9078
      @silentd9078 6 лет назад +4

      You and me both dude...

    • @PantMal
      @PantMal 6 лет назад +46

      Do you want some other fun facts? 1. The leech despite not appearing much in the game and being a background creature actually has 723 lines of AI code, which is more than the AI code of the headcrab. 2. The cockroaches you see in the game have 460 lines of AI code, which is more than the code of the zombie. :) 3. Oh and the boid has more code than every aforementioned creature.

    • @HoriaM29
      @HoriaM29 6 лет назад +21

      That's amazing! Too bad some of the AI behavior is broken (Houndeye's sleeping, scientists reacting to smell). Regardless, it's astonishing how much detail they put into the game.
      I don't feel they put in so much effort with HL2 and its episodes (except the seagull pooping on your car, of course).

    • @PantMal
      @PantMal 6 лет назад +13

      True. Broken stuff here and there. But you will hardly find all this detail in recent games. :P
      I haven't searched many stuff about HL2 and its AI, but yeah it just doesn't feel they went for the same amount of HL1's detail. Still great game though. Oh, and let's not forget that HL2 had an amazing physics engine.

    • @electricforest17
      @electricforest17 6 лет назад +21

      As for the HL2, they didn't really have that much time to put this extra neat stuff, well because you know them beta leaks and stuff..

  • @OrangeJinty
    @OrangeJinty 6 лет назад +330

    Heh. Those Boids are kinda cute actually.

  • @vrabo3026
    @vrabo3026 6 лет назад +65

    Only Half Life has enemies that are capable of reacting to the player's weapons in various ways.. and only appearing when the player doesn't have any weapons at all.

    • @Leijona321
      @Leijona321 6 лет назад

      Like?

    • @ΒασίληςΒλάχος-τ3κ
      @ΒασίληςΒλάχος-τ3κ 2 года назад +1

      Yep, that's Valve for ya

    • @denifnaf5874
      @denifnaf5874 Год назад +3

      ​@@krowta2062 in haalf life 2 if you spawn a stalker and an unarmed citizen, the citizen remarks" theres no way they're gonna make a stalker out of me!"

  • @EmperorPrinc3
    @EmperorPrinc3 6 лет назад +184

    I wonder why so much effort was put into their AI if they were only used once in the original game on a map where you have no weapons you agitate their AI.
    Maybe valve had a use for them but was cut.

    • @MrCantStopTheRobot
      @MrCantStopTheRobot 6 лет назад +99

      Seems like Xen overall was a bit rushed, dontcha think? Plenty untapped potential for alien atmosphere... The Earth segment shows they knew how to do it.

    • @LittleWasp
      @LittleWasp 6 лет назад +22

      If the floaters had made it into the game, they probably would've been an enemy that used the flocking AI.

    • @DolanDuking
      @DolanDuking 6 лет назад +77

      Because valve had these big ideas for complex AI but found that alot of it was impractical for a fast paced shooter where the AI would most likely be killed in 5 seconds anyway.

    • @adenowirus
      @adenowirus 6 лет назад +47

      I think the boids were just an experiment to see what they could do with the engine. Later, since they already had the code, they just put them in somewhere where they wouldn't create gameplay problems.

    • @ThePangia
      @ThePangia 6 лет назад +3

      It could make a good use in an open place (like beginning of Interloper chapter) where you would have a minute or two to just explore your surroundings and observe life forms on Xen. Something like this factory looking place with working and neutral Vortigaunts on second map.

  • @SiFWolf
    @SiFWolf 6 лет назад +74

    No boid were harmed in this demonstration video.

    • @SiFWolf
      @SiFWolf 6 лет назад +23

      I mean only 24 of them injured by grenade and misc.

    • @bruhSaintJohn
      @bruhSaintJohn 6 лет назад +3

      None were harmed, only some boids were fucking killed.
      No big deal, aliens life costs less than nothing.

    • @themoth1360
      @themoth1360 4 года назад +1

      Phirenor
      Unless you’re asking the aliens.

  • @sidneyk.8443
    @sidneyk.8443 6 лет назад +391

    The amount of attention to detail in Half Life absolutely astounds me. Valve tried create so much immersion with their AI behavior and nearly nobody even notices.
    Not to mention this was in 1998, Why can't any other modern studio create something like this? Does attention to detail even matter to todays videogame corporations?

    • @hobomasterxxx
      @hobomasterxxx 6 лет назад +52

      If this attention to detail was in modern AI scripting, would you really notice it?

    • @AmBush2048
      @AmBush2048 6 лет назад +57

      Nobody cares about code anymore. Just graphics.

    • @medicindisquise4271
      @medicindisquise4271 6 лет назад +37

      The funny thing is if you didn't cheat, you would have never noticed the AI because of the fact it only appears at the very end where you talk to the gman. You can't even kill them normally to notice the flocking behavior! It really is amazing.

    • @thenose7254
      @thenose7254 6 лет назад +21

      Nearly all the AI in the game Rain World is like this, unscripted and dynamic. There's a GDC video showcasing some examples of the dynamic AI and procedural animation pretty well. Not an easy game to get into for most people, but nevertheless feels like a very lively game.

    • @navilluscire2567
      @navilluscire2567 6 лет назад +5

      Ertan Soner
      Which is (super) ironic considering the reason for most devs and players wanting to see increasingly more *"realistic"* graphics is well...because *ULTRA REALISTIC IS DA BEST!*
      **eats delicious graphics card**

  • @duckmaneuvers
    @duckmaneuvers 6 лет назад +39

    Meanwhile, birds in Half-Life 2:
    flies away when you get too close
    *shits on your buggy when you're not looking*

    • @RdTrler
      @RdTrler 6 лет назад +5

      They shit, specifically, only, onto your buggy, and nowhere else in the entire world. Even the crane doesn't get cranes.

    • @SpireGuy
      @SpireGuy 3 года назад

      That’s why I use a grenade Smg to see their little guts fly out

  • @lillelinne63
    @lillelinne63 6 лет назад +242

    *(angry boid noises)*

    • @Skiivin
      @Skiivin 6 лет назад +18

      ( _calm boid noises_ )

    • @Boooo
      @Boooo 6 лет назад +4

      Why are there two of the exact same comments right next to each other?

  • @megacomb9004
    @megacomb9004 6 лет назад +45

    "Killing any members of the flock"
    *kills 2/3 of the flock*
    *A N I M A L A B U S E*

  • @VenomSnake00
    @VenomSnake00 6 лет назад +221

    *flashbacks to cliff racers*

    • @themcjarhead1383
      @themcjarhead1383 6 лет назад +25

      Praise Saint Jiub. Please save us all from the Boids, a menace even greater than the cliff racer scourge.

    • @LittleWasp
      @LittleWasp 6 лет назад +9

      FLYYYYYYIN

    • @Her_Imperious_Condescension
      @Her_Imperious_Condescension 6 лет назад +7

      You’re dead.
      You’re stuck in the soul cairn.

    • @Abszilla51
      @Abszilla51 6 лет назад +7

      *Screech!*

    • @VenomSnake00
      @VenomSnake00 6 лет назад +8

      The Atomic Cherry Ha, jokes on you! I'm free from the winged menace here!

  • @NovaFrederick
    @NovaFrederick 6 лет назад +161

    Who else initially misread it as "bad fucking ai behavior"

    • @Coff33Addict
      @Coff33Addict 6 лет назад +4

      NOVA me i swear to god it said fucking

    • @arviddj1
      @arviddj1 6 лет назад +1

      Me

    • @tacticability521
      @tacticability521 6 лет назад +13

      I kept seeing "Bold AI"

    • @peppermillers8361
      @peppermillers8361 6 лет назад +6

      "Bad AI fucking behavior"
      ...woah

    • @dragan2324
      @dragan2324 6 лет назад +2

      Seeing Tacticability say "Bold AI" just caused me to read "Boid AI Flocking Behavior" as "Bold AI Flavor", like it's pringles or something.

  • @holy0damn
    @holy0damn 6 лет назад +187

    Boid AI Flocking Behavior DLC
    $0.99 for each one to appear
    $5.99 full boid pack with leader
    $10.00 working dynamic scripts

    • @Isaacfess
      @Isaacfess 6 лет назад +24

      "Half-Life Remastered, Only 59.99*
      *Optional Season pass + DLC packs another 75.00"

    • @avenged06x
      @avenged06x 6 лет назад +9

      No this game didn't come out in 2016.

    • @3Black.1Red
      @3Black.1Red 6 лет назад +1

      Guarantee drops are unacceptable.
      Make it random loot tilted towards $100 spending per desirable item on average.

  • @MarphitimusBlackimus
    @MarphitimusBlackimus  6 лет назад +290

    Salutations, and welcome to another Half-Life Fact Files video. This time we're actually covering Half-Life!
    I have no additional trivia to offer, but here's a tangentially related short film about a bird who loves a fish: ruclips.net/video/pbFEQv259yw/видео.html

    • @Kacpa2
      @Kacpa2 6 лет назад +19

      MarphitimusBlackimus It's such a shame that Black Mesa Source doesnt replicate vast majority of these detailed behaviours for AI.
      Maybe you could get in touch with the BMS team so they could implement some if this in some way or form in Xen update?
      P.S. Does Half-Life Source carry over these ai behaviours or its broken like random tilling feature?

    • @spera438
      @spera438 6 лет назад

      Kacpa2 The original is always best.

    • @Procyon14
      @Procyon14 6 лет назад

      MarphitimusBlackimus Thank you for these kind of videos. It makes me love HL games even more. Sadly Valve is not as cool as before.
      Btw I suppose that the HL2 birds don’t have this behavior.

    • @xmm-cf5eg
      @xmm-cf5eg 6 лет назад

      great as usual Marph.

    • @VioletPrism
      @VioletPrism 6 лет назад

      Any future plans for different games or nah?

  • @user-ig6ji6je7x
    @user-ig6ji6je7x 6 лет назад +19

    First glance : "Bald AI Fooking Behaviour"

  • @IsmailofeRegime
    @IsmailofeRegime 6 лет назад +9

    This is definitely k00l, but I can understand why they weren't used more frequently. It would have distracted the player to be walking around Xen and having these random space bats flying around making noises in between deadly enemies.
    Having them at the very end of the game, when G-Man is talking to you, makes sense since it gives you something to stare at besides G-Man's sexy face.

    • @adenowirus
      @adenowirus 6 лет назад +1

      Case in point: Ticks from Marathon 2.

  • @SirHorseLegs
    @SirHorseLegs 6 лет назад +49

    *IT NEVER STOPS*

    • @DyoKasparov
      @DyoKasparov 6 лет назад +2

      MrBobman878 You're just being paranoid

  • @electronkaleidoscope5860
    @electronkaleidoscope5860 6 лет назад +16

    Man, so underused. I can imagine early in development they were expected to be in Xen levels far more often, but things just didn't pan out for whatever reason. Feels like such a waste.

    • @IsmailofeRegime
      @IsmailofeRegime 6 лет назад +9

      The chumtoad (which you can google) was another Xen creature that was clearly supposed to be a much bigger deal than it ended up being.

  • @GreatFox42
    @GreatFox42 6 лет назад +9

    At this point, someone should probably take the Biodome Complex chapter from Opposing Force, make it non-destroyed, and then literally just populate it with Xen creatures so we can watch their otherwise-mostly-undemonstrated AI.

  • @Gorkab
    @Gorkab 6 лет назад +96

    Thanks for the linking, man!

    • @Blackline60
      @Blackline60 6 лет назад +2

      Il est trop cool Marphitimus :p

  • @norwegianboyee
    @norwegianboyee 6 лет назад +34

    It’s too bad these creatures didn’t appear more often. Xen really would have benefitted from non-hostile wildlife. Almost every creature wanting to kill you in Xen get’s rather tiring.

  • @VentXekart
    @VentXekart 6 лет назад +38

    I've been working on a Half-Life Deathmatch map that takes place in Xen and I've been trying to make them fly along a scripted path in the background. Unfortunately I haven't had much success so far.

    • @halfwaylambda440
      @halfwaylambda440 6 лет назад

      I'm pretty sure all npc's are disabled in multiplayer...

    • @VentXekart
      @VentXekart 6 лет назад +7

      Half Way Lambda Well, shit so much for that.

  • @Gunslingerwashere
    @Gunslingerwashere 6 лет назад +11

    These are the kinds of things you wouldn't like to see during an acid trip.

    • @MrCantStopTheRobot
      @MrCantStopTheRobot 6 лет назад +2

      That would be the Machine Elves. These guys seem chill...

    • @adenowirus
      @adenowirus 6 лет назад +3

      We can't stop here! This is boid country!

  • @andyfriederichsen
    @andyfriederichsen 6 лет назад +27

    You gotta wonder if the two boids are different sexes, species, or different ages. I think they're different species.

    • @dydlus
      @dydlus 5 лет назад +5

      @Nan Yue Imagine going through child birth, and it's you.

    • @highadmiraljt5853
      @highadmiraljt5853 5 лет назад

      Maybe a sub-group if the main boid?

  • @Penguinsfishing
    @Penguinsfishing 6 лет назад +311

    But do they move out of the way when you get near them?

  • @xX_wiLLiam_Xx
    @xX_wiLLiam_Xx 5 лет назад +4

    Boids are such interesting creatures, I wish there was more information on them.

  • @Murillable
    @Murillable 6 лет назад +35

    That's an incredibly impressive amount of work that goes into an entity that only ever appears twice. (once per game)
    Imagine if big name game developers of today put in the same amount of meticulous passion and effort demonstrated here.

    • @GrandHighGamer
      @GrandHighGamer 6 лет назад +3

      Call of Duty Ghosts put that much effort into the fish that appear like once. The actual explaination is that the algorithm is actually pretty simple, it's just fighting actual swarms of enemies arn't that fun (and tends to get graphically intensive). Infact plenty of games that feature fish or birds have a flocking algorithm if they're not a canned animation. This was probably put in either as a test, experiment, or with the intent of adding more use of it later.
      Game development was a lot different in the 90s, and Half-Life itself went through a fairly hellish development cycle as a result of work being routinely scrapped. You'd see less titles actually released these days if developers spend weeks just playing with the engine.

  • @3antozz
    @3antozz 6 лет назад +14

    man i love thede videos, keep em coming please.

  • @pcamejo
    @pcamejo 6 лет назад +7

    WHO IS A GOOD BOID?

  • @MrDouchebaggio
    @MrDouchebaggio 6 лет назад +16

    Since they only appear in the scene with Gman does that mean that you never get to hear their angry sound clips in the original Half-Life, so it's exclusive to Opposing Force?

    • @analanus3131
      @analanus3131 6 лет назад +2

      You can't shoot them in that one either.

  • @rizaradri316
    @rizaradri316 Год назад +1

    Now boids got the attention they deserve. They appears a lot more often in Black Mesa. Seeing them flying around Xenian landscape is a sight to be hold.

  • @albertk1019
    @albertk1019 6 лет назад +2

    Angry Boids 3:35 sounds like Star Fox Transmitions on the SNES :P
    Amazing video, it's awesome how there are many details I never noticed before.

  • @TheLukesterGaming
    @TheLukesterGaming 6 лет назад +1

    Had watched through a lot of your videos recently when discovering them through other various Half-Life series based videos I've been watching, and this is yet another example of how awesome a gaming studio Valve once was! There's such incredible attention to detail away back then, like two decades ago at this point, that in itself is just pretty amazing and goes to show how much time was well spent putting these games together, that stuff like this was waaaay ahead of it's time considering what kind of technology they had to work with back then! :o

  • @gooberuploadsinc
    @gooberuploadsinc 8 месяцев назад +1

    I would love to see AFlock become a true NPC in Half Life's series one day. They could potentially be a point where players can pick up extra ammo or health pickups, like they just had them on hand and needed a place to put them. I like the idea of them being friendly.

  • @StinkySkunk100
    @StinkySkunk100 6 лет назад +1

    I love learning about the really intricate stuff put into games that we never notice. Makes me appreciate them so much more.
    Not just Half-Life, either, if I remember correctly Metal Gear Solid 2 had a system for ice melting if you shot an ice bucket, which only appeals in one place in the entire game. The ice melted slower if the ice cubes that were expelled from the bucket landed closely to each other. Stuff like that man, all games have these little details that no one would ever notice, but its such a treat to learn about them, it makes the game feel so much more interesting.

    • @adenowirus
      @adenowirus 6 лет назад

      I recently learned that walls in cyberspace sections of System Shock are running Conway's Game of Life.

  • @LeanifyTV
    @LeanifyTV 6 лет назад +2

    Another flocking good upload from my fave HL Channel

  • @andresbravo2003
    @andresbravo2003 6 лет назад +14

    Meet The Flockers.

  • @sightseeing7993
    @sightseeing7993 6 лет назад +2

    And yet in breath of the wild, the keese flocks will fly randomly and through floors and shit.

  • @CreatorofSecks
    @CreatorofSecks 2 года назад +1

    nature is beautiful

  • @lockpinos
    @lockpinos 4 года назад

    So much detail and efford in programing for something on appear one time.

  • @calebplerry9664
    @calebplerry9664 6 лет назад

    These guys only appear in ONE part and they put this much effort into them. Astounding.

  • @garrybug907
    @garrybug907 6 лет назад

    I'm glad you're on this platform,i love classic half life! Thank you so much for showing what we've missed over the years

  • @inconspicuoususername
    @inconspicuoususername 6 лет назад

    I'm so glad to see Half-Life Fact Files is still a thing you do. It's fascinating what you manage to dig up and/or point out!

  • @justastrider3252
    @justastrider3252 5 лет назад

    The music goes really good with the boids for some reason.

  • @semihiseri
    @semihiseri 6 лет назад +2

    I found the background music funny :D that instrument (ney) is usually associated with religious stuff in Turkey but there's a flock of aliens here

  • @spinningchurro
    @spinningchurro 6 лет назад

    Still glad you're making these videos

  • @TheFender361
    @TheFender361 6 лет назад

    these videos are always so chill

  • @MarsyTea
    @MarsyTea 6 лет назад +4

    I just watched a video about alien bird from a game that's almost 20 years old

  • @RdTrler
    @RdTrler 6 лет назад +1

    Fast-forward to Skyrim, released on 11/11/11, and dispite numerous patches and the Special Edition... never even properly looped the flight of hawks, noticed most visibly above the docks of Solitude.

  • @WW2SolitaireBoardGameChannel
    @WW2SolitaireBoardGameChannel 3 года назад

    This is my new favorite channel to chill to 😊

  • @Celeste-hu5vg
    @Celeste-hu5vg 6 лет назад

    this is like one of those videogame documentary things but actually informatives

  • @feathero3
    @feathero3 2 года назад +1

    I wonder if they re-used that dynamic flocking AI for anything in the future. Half Life 2's Manhacks possibly?

  • @OldCouches
    @OldCouches 6 лет назад

    Marphitimus, thank you! You have inspired me to make many videos, and to put more time and effort into making them. I have been watching your videos for quite a while, and taken some of your other videos for inspiration. Keep it on man, I enjoy these fact files as does everyone else!

  • @ogulcankahraman309
    @ogulcankahraman309 6 лет назад

    This game and this channel always amazes me

  • @UberBlackEagle
    @UberBlackEagle 5 лет назад +1

    Imagine instead of only seeing birds in hl2 u also saw voids flying with the birds

  • @libertyprime9891
    @libertyprime9891 6 лет назад +1

    So when Half Life was made the devs made a dynamic adaptive AI for creatures used scarcely in the background, And in 2015 xenomorphs from Aliens Colonial Marines were only able to run in a straight line until you shot them dead. The future is here.

  • @papermacheman2210
    @papermacheman2210 3 года назад +1

    Just found out
    1. These things exist
    2. EVERYTHING HAS AI

  • @IamRobotMonkey
    @IamRobotMonkey 6 лет назад +3

    Anyone else feel kinda sad when they get shot?

  • @Warriorcat_Youtube
    @Warriorcat_Youtube 4 года назад

    Ever since I found out about Boids, i have adored every aspect of them

  • @ozgarner9939
    @ozgarner9939 5 лет назад

    Its bittersweet to see the attention to detail then vs what valve does now

  • @lucasdurangonzalez7715
    @lucasdurangonzalez7715 6 лет назад

    I'm in love with this videos, Half life has been my favourite game ever and It's really great keep discovering things about it even today.

  • @nopushbutton
    @nopushbutton 6 лет назад

    This was actually the thing I wanted to know the most from this series. I always thought the boids were really cool for something that shows up for like 30 seconds in the game

  • @alexhall1720
    @alexhall1720 4 года назад

    "The alternate AFlock appears once in Blue Shift following Scripted Paths" RANDYYYYYYY!!!!!!

  • @MegaChickenfish
    @MegaChickenfish 6 лет назад

    So much detail going into a creature that was only used a handful of times as set decoration. I'm as baffled as I was with the detailed roach AI.

  • @sonic_exe2312
    @sonic_exe2312 6 лет назад +2

    In back mesa the flying alien ship is named mantis what is named in Half-Life

  • @lenzi5119
    @lenzi5119 6 лет назад +2

    Thought these things were just background low Polly versions of the big sting ray ships

  • @cristianosantos5328
    @cristianosantos5328 4 года назад

    wow, that reminds me of the developer's comment, on the portal, about "doing something that players don't even notice is there, but the detail that gives depth to the environment"

  • @ygorschuma3059
    @ygorschuma3059 6 лет назад

    The Squad Leader A.I thing also works with HECU but in a different manner, the Balaclavas and Berets (Named OP4Cigar) are the highest rank in a Squad, they are usually found carrying SPAS-12s, if one or both are killed, the rest of the Squad members are going to panic and will disperse, Leaders also give orders such as flank, fall back, rush in, and throw grenades, Squads are more aggressive when their Leader is alive, and when they kill Freeman, they will come up to Freeman's body and taunt/loot him.

  • @XanderNiles
    @XanderNiles 6 лет назад +1

    That's quite interesting, never paid attention to those flying things.
    Thx for the info.

  • @edward7434
    @edward7434 6 лет назад

    66 thousand subscribers! :D
    Weird that i didn't have notifications on. I've liked your channel for a long time now.

  • @666cornholio666
    @666cornholio666 5 лет назад

    Great stuff. Looking forward to see how/if CC showcase the Boid AI in upcoming Black Mesa: Xen Chapters

  • @BaronPraxis8492
    @BaronPraxis8492 6 лет назад

    It never ceases to amaze me how much work valve put into their game.

  • @SillyHorse99
    @SillyHorse99 6 лет назад +2

    I love this channel

  • @CepbIuLOL
    @CepbIuLOL Год назад +2

    "Angry Boid noises"

  • @papermallard
    @papermallard 6 лет назад

    marphy has blessed us with another fact file

  • @MicroMacroUniverse
    @MicroMacroUniverse 6 лет назад

    This channel is amazing. Respect !

  • @invalid_user_handle
    @invalid_user_handle 4 года назад

    Interesting how one of the most promoted features of Half-Life turned into a background element that most people probably didn't even notice.
    I'm guessing Valve never thought to have the Boids as an enemy. I'd imagine them flying through caves in Xen filled with obstacles, and attacking or going near any Boid will cause them and the rest of that flock to attack you.

  • @nug3m
    @nug3m 6 лет назад

    Another great video!
    Gotta love the Boid's sounds...

  • @chicle-_3536
    @chicle-_3536 6 лет назад +1

    Awesome video maphitimus!
    Really interesting!

  • @spartanwar1185
    @spartanwar1185 6 лет назад

    Only marphitimus could make a 5 and a half minute long video on alien birds

  • @juancho650
    @juancho650 3 месяца назад

    I love how the yellow boids looks like the xen manta rays, like assuming they're related in some way

    • @denifnaf5874
      @denifnaf5874 17 дней назад

      The boids we got have 8 eyes 4 at the top 4 at the bottom
      The yellow boys got 6 eyes at the front
      They might have just evolved in a simular environment, lived a simular lifestyle and have simular morphology.

  • @JakeR332
    @JakeR332 6 лет назад

    Damn, parts of this soundtrack were in Delta Force: Black Hawk Down in the "Besieged" mission as well. Brings back memories.

  • @DreamVikings
    @DreamVikings 6 лет назад +1

    they are beautiful

  • @Semibytes
    @Semibytes 6 лет назад

    Never been attention about AI. But AI In this game is truly demonstrating and interesting.

  • @rgerber
    @rgerber 2 года назад +1

    Alien paper planes

  • @OddlyDelta
    @OddlyDelta 6 лет назад

    I love the vid and the song. I hear its also used in Delta Force : Black Hawk Down. But, only the middle part is used.

  • @EXMachina.
    @EXMachina. 6 лет назад

    Is funny when you play HL1 you don´t even noticed the impresive AI behavior from the small animals,and someone worked so hard for that.

  • @crooshi
    @crooshi 6 лет назад +14

    Another way in which blue shift is inferior.

  • @fluffydestroyer8336
    @fluffydestroyer8336 6 лет назад +12

    nooo stop killing those poor boids :(

  • @leoschue8071
    @leoschue8071 6 лет назад

    I just love that they put all this effort into a creature that you only see once and can never interact with.