I like Rubber hose 3. I bought it. But before that, I downloaded the pirated rubber hose 2. To familiarize myself with how it works. And I don't really like the fact that rubber hose 2 is 4 times faster than RH3. I checked that one limb in RH2 was rendered in 3-4 ms. While in RH3 one limb was rendered in about 12-14 ms. And if you add one more hose to one limb, the speed decreases also in two times to 21-24 ms. And with each addition the speed will drop again by about 10ms. When I created all 4 limbs in RH2 I had everything loaded in realtime. This makes it very pleasant to work and more control over the result. But when you create 4 limbs in RH3 the speed is already noticeable to the eye. This is even without using complex styles. And if you add styles, it will be very laggy at all. I don't know what's wrong. Probably the quantity of expressions that are bound to functions in RH3 affects performance so much. But sometimes I just need simple limbs for some minor characters. So that they can be made easier and faster. So it would be cool if in RH3 there would be some division into modes: simple rig like in RH2 where some functions are disabled and full mode like in RH3. But thanks anyway. I really enjoyed working with this script. I worked only in Duik before and didn't know about other scripts. I like your script much more and it is better suited for my tasks.
The goal with RH3 was to add features like multi-bend and customization with natural sliding, but this isn't always necessary. I've been thinking about this one for a few days and just did some testing. I just wrote a minimal expression for a simple bend at 50% and on 4x basic hoses in a comp it saves 15-20% render time, but on more complex styles (with a lot more path referencing) it cuts the rendertime in half. I'll be sharing a new build soon over on Discord (link.battleaxe.co/discord) if you want to check it out.
@@battleaxedotco Hello developers! I just recently found out that you made a new simplified mode for Rubberhose 3. I just tested it and it works very well! Bravo! I used to use Rubberhose 2 a lot before because it was faster, but it was still inconvenient because the project had to use Legacy code for expressions instead of Java script. And this caused conflicts with other scripts. Now RH3 works very fast and it is very pleasant to work with it. I recommend RH3 to everyone who reads this.
nope. IK is rotation based so doing forward K is possible with some changes to the numbers. RH is completely different math and not capable of it. Different tools for different workflows/limbs.
Hello! Let me ask you this question: could you tell me how to make it so that when duplicating a hose, you can get a copy that is rotated 180 degrees on the x-axis? Right now you can only make a copy... Thanks!
Duplicates get the same settings as the original. I think you are looking for Direction. Adjust the value of the duplicate's Direction property (on the end controller) to -100. help.battleaxe.co/rubberhose3/controls.html#direction
@@battleaxedotco Unfortunately, that's not entirely true. What I meant was that if I created, for example, a leg and attached a shoe to it using Rubberhuse, then when I duplicate the leg, the shoe will face the same direction as the first one. Whereas I would like to have it facing the other way. Thanks.
@@АлександрРожков-м9хYou should be able to select the shoe shape layer, click on the chain icon next to it's scale properties, take the number that represents the dimension you want to flip it in, and then make it a negative number, and the shoe will flip the other way. Then you can change the settings on the leg so it bends the right way.
after I bought rubberhose3 and then i downloaded Void as well and then clicked Void after selected all pupet pins, but it just makes one void... and i can't rig like this video..
Hello, I am a happy rubberhose user, I have a problem, when I have an object and I place pins on it and I give it create new rubberpin and I give it the option shoulder: wrisrt the rubberhose system creates it outside the object, how can I solve that? , that is, let me do it on the object I am using, thank you very much, greetings
It's hard to say without seeing the project, but are you putting pins on an external art layer (like from Photoshop) or a precomp? Pins on a shape layer or a continuously rasterized vector layer will slip. If that's not it, then jump on the Discord (link.battleaxe.co/discord) and we'll take a look.
When will there be a Rubberhose for Adobe animate? Are you planning to work on 1 for Adobe animate Respectfully asking?... We adobe animate users need 1.....is it possible to help...the needy adobe animate users?
I don’t have any plans for RH for Animate. 1) I don’t know if An has the ability to draw bendy like paths like that using math 2) An has bones natively 3) the majority of users I encounter are using An as a cel interface to build for an Ae comp I would like to hear more about your workflow and where something like RH would fit in Animate.
It is totally useless in my opinion. Because it is so slow to work and scratch my brain when I work with it. In general, after effects is not a good option to create animation.
I’ve never rigged a character before, watching this playlist helps so much! I’m so exited to rig my first character 🥹 Thank you!
Jake is the best. His voice has soothing properties which is super necessary for when we're under deadlines and have to learn this stuff on the fly.
He really is
I like Rubber hose 3. I bought it. But before that, I downloaded the pirated rubber hose 2. To familiarize myself with how it works.
And I don't really like the fact that rubber hose 2 is 4 times faster than RH3.
I checked that one limb in RH2 was rendered in 3-4 ms. While in RH3 one limb was rendered in about 12-14 ms. And if you add one more hose to one limb, the speed decreases also in two times to 21-24 ms. And with each addition the speed will drop again by about 10ms.
When I created all 4 limbs in RH2 I had everything loaded in realtime. This makes it very pleasant to work and more control over the result. But when you create 4 limbs in RH3 the speed is already noticeable to the eye. This is even without using complex styles. And if you add styles, it will be very laggy at all.
I don't know what's wrong. Probably the quantity of expressions that are bound to functions in RH3 affects performance so much. But sometimes I just need simple limbs for some minor characters. So that they can be made easier and faster. So it would be cool if in RH3 there would be some division into modes: simple rig like in RH2 where some functions are disabled and full mode like in RH3.
But thanks anyway. I really enjoyed working with this script. I worked only in Duik before and didn't know about other scripts. I like your script much more and it is better suited for my tasks.
The goal with RH3 was to add features like multi-bend and customization with natural sliding, but this isn't always necessary. I've been thinking about this one for a few days and just did some testing. I just wrote a minimal expression for a simple bend at 50% and on 4x basic hoses in a comp it saves 15-20% render time, but on more complex styles (with a lot more path referencing) it cuts the rendertime in half. I'll be sharing a new build soon over on Discord (link.battleaxe.co/discord) if you want to check it out.
Can u please tell me where u downloaded the pirated version cause I want it too I will buy when I am financially strong 😊
@@battleaxedotco Hello developers! I just recently found out that you made a new simplified mode for Rubberhose 3. I just tested it and it works very well! Bravo!
I used to use Rubberhose 2 a lot before because it was faster, but it was still inconvenient because the project had to use Legacy code for expressions instead of Java script. And this caused conflicts with other scripts.
Now RH3 works very fast and it is very pleasant to work with it. I recommend RH3 to everyone who reads this.
No FK controls like Limber?
Now that Limber 2 has dropped, will you by any chance have a look at implementing FK to RH3?😅
nope. IK is rotation based so doing forward K is possible with some changes to the numbers. RH is completely different math and not capable of it. Different tools for different workflows/limbs.
Hello! Let me ask you this question: could you tell me how to make it so that when duplicating a hose, you can get a copy that is rotated 180 degrees on the x-axis? Right now you can only make a copy... Thanks!
Duplicates get the same settings as the original. I think you are looking for Direction. Adjust the value of the duplicate's Direction property (on the end controller) to -100.
help.battleaxe.co/rubberhose3/controls.html#direction
@@battleaxedotco Unfortunately, that's not entirely true. What I meant was that if I created, for example, a leg and attached a shoe to it using Rubberhuse, then when I duplicate the leg, the shoe will face the same direction as the first one. Whereas I would like to have it facing the other way. Thanks.
@@АлександрРожков-м9хYou should be able to select the shoe shape layer, click on the chain icon next to it's scale properties, take the number that represents the dimension you want to flip it in, and then make it a negative number, and the shoe will flip the other way. Then you can change the settings on the leg so it bends the right way.
after I bought rubberhose3 and then i downloaded Void as well and then clicked Void after selected all pupet pins, but it just makes one void... and i can't rig like this video..
Exact same problem here! Anyone have an idea how to help?
Hello, I am a happy rubberhose user, I have a problem, when I have an object and I place pins on it and I give it create new rubberpin and I give it the option shoulder: wrisrt the rubberhose system creates it outside the object, how can I solve that? , that is, let me do it on the object I am using, thank you very much, greetings
It's hard to say without seeing the project, but are you putting pins on an external art layer (like from Photoshop) or a precomp? Pins on a shape layer or a continuously rasterized vector layer will slip. If that's not it, then jump on the Discord (link.battleaxe.co/discord) and we'll take a look.
@@battleaxedotco Hello, thank you for your quick response, I already realized the mistake I was making, this script is spectacular!!! Thanks again
@@iupi_llc Can you please tell me what the error is? The thing is, I have the same problem. Thank you.
When will there be a Rubberhose for Adobe animate?
Are you planning to work on 1 for Adobe animate Respectfully asking?...
We adobe animate users need 1.....is it possible to help...the needy adobe animate users?
I don’t have any plans for RH for Animate.
1) I don’t know if An has the ability to draw bendy like paths like that using math
2) An has bones natively
3) the majority of users I encounter are using An as a cel interface to build for an Ae comp
I would like to hear more about your workflow and where something like RH would fit in Animate.
@@battleaxedotco Thanx for the Feedback this means adobe animate is at loose end on this 1....
I appreciate your reply no disrespect to u
Jake in Motion? Is that you?
💯 battleaxe.co/about
Jake
It is totally useless in my opinion. Because it is so slow to work and scratch my brain when I work with it. In general, after effects is not a good option to create animation.
P r o m o S M