It's impossible to watch any video by my boy Jake and not grow a few new braincells. What an awesome tutorial. I've been looking for an easier way to create Terry Gilliam style animations in AE, and I think I need to get my hands on Rubberhose 🤔
Hey Jake, really cool vídeo! It really came in the right time. I was testing rubberrig like last week. I have a question, using rubberrig the realism will still works or it is going to have pops in to the animation like Duik?
Yes that's what the realism slider is for: reducing pops when going from extended to bent hoses. It's still up to the animator to make sure those pops don't happen though.
People keep comparing this to Moho but that's ridiculous because Moho is a separate program. Yes a dedicated program will always be better but you absolutely can't beat the integration of doing everything right in AE if you need immediate feedback on your characters interacting with different elements created in AE. That's like saying "Putting all of your scenes together in AE into a single comp so that you can edit a sequence together is ok but way better in Premiere." Yes OBVIOUSLY a dedicated editing program is better for editing but there are tons of times where I still need to work inside of the AE space when editing scenes together. If you're going to make a comparison then make it between all the character animator plugins for AE instead of comparing it to a dedicated program because tha just makes no sense.
IMO Rubberhose 3 makes character animation process much more practical than native After Effects, Duik or even Limber. But for the price of $65, I believe it's more advantageous to buy Moho Debut 14, priced at $60 - a full program focused on character animation with faster preview and rigging. Great video Jake, thx for the tutorial.
@@No_Plastic you miss the point. Saying this and that program is better than this and that programm makes no sense. Comparing moho with ae makes no sense. Moho is good for character animation, its made for characteranimation. Ae is not a character animation app…
@@AironyAi don't think so. I committed to direct viewers to utilise much better tools if they ve got to rig characters which is also a 2d tool then can be exported back to AE but you pointed out 3d tools which has no place in 2d discussion. I then corrected and clarified the best tool in 3d space IF you've got a task to rig in 3d as well, which is Maya. Thank you
Oh hell yeah!! Ariel Costa vibes!! Love it
It's impossible to watch any video by my boy Jake and not grow a few new braincells. What an awesome tutorial. I've been looking for an easier way to create Terry Gilliam style animations in AE, and I think I need to get my hands on Rubberhose 🤔
This made it all super clear Jake. Great video. Thank you!!
Very amazing and detailed video Jake. Well done!
This video is peak Jake and peak Battleaxe ❤
Perfect!
I want to work with bitmaps more than vector characters
Thanks for the useful video!
Hey Jake, really cool vídeo! It really came in the right time. I was testing rubberrig like last week.
I have a question, using rubberrig the realism will still works or it is going to have pops in to the animation like Duik?
Yes that's what the realism slider is for: reducing pops when going from extended to bent hoses. It's still up to the animator to make sure those pops don't happen though.
@@JakeInMotion hi jake could you make a video tutorial on how to make collage animation
Great as always 😮
Awesome video!
How i can scale my character after rigging? I was try do this with null objects, but parts of character is flying away.
People keep comparing this to Moho but that's ridiculous because Moho is a separate program. Yes a dedicated program will always be better but you absolutely can't beat the integration of doing everything right in AE if you need immediate feedback on your characters interacting with different elements created in AE. That's like saying "Putting all of your scenes together in AE into a single comp so that you can edit a sequence together is ok but way better in Premiere." Yes OBVIOUSLY a dedicated editing program is better for editing but there are tons of times where I still need to work inside of the AE space when editing scenes together. If you're going to make a comparison then make it between all the character animator plugins for AE instead of comparing it to a dedicated program because tha just makes no sense.
Like that...Hi from Caracas Venezuela. Like and subscribed.
Jake rules !
hell yes.
WOW
plz can you creat a video on beo bone plugin
IMO Rubberhose 3 makes character animation process much more practical than native After Effects, Duik or even Limber. But for the price of $65, I believe it's more advantageous to buy Moho Debut 14, priced at $60 - a full program focused on character animation with faster preview and rigging. Great video Jake, thx for the tutorial.
where is the ready animation?
W
You mean "when After Effects crashes." 😉
Great but Moho wins when it comes to character rigging and animation
And blender, c4d, maya wins when it comes to 3D rigging and animation.
@@AironyAi I wouldn't put blender in the same sentence with Maya when it comes to rigging and animation.
@@No_Plastic you miss the point. Saying this and that program is better than this and that programm makes no sense. Comparing moho with ae makes no sense. Moho is good for character animation, its made for characteranimation. Ae is not a character animation app…
@@AironyAi don't think so. I committed to direct viewers to utilise much better tools if they ve got to rig characters which is also a 2d tool then can be exported back to AE but you pointed out 3d tools which has no place in 2d discussion. I then corrected and clarified the best tool in 3d space IF you've got a task to rig in 3d as well, which is Maya.
Thank you
@@No_Plastic Jake in Motion is an animation channel about animating in After Effects. Not in Moho, not in Blender what ever...thank you.