The ONE settlement that's NOT BROKEN in Fallout London!

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  • Опубликовано: 15 ноя 2024

Комментарии • 50

  • @kingSTKS
    @kingSTKS 3 месяца назад +24

    when you assign a settler a task they forget which settlement they belong to, after assigning you need to press "r" on them and reassign them to the settlement

    • @Bruuaga
      @Bruuaga 3 месяца назад +3

      bumping this, its a genuine fix

    • @THEJimmiChanga
      @THEJimmiChanga  3 месяца назад +4

      Can confirm this. Tested it out last night.

    • @FerrousAradicen
      @FerrousAradicen 3 месяца назад +1

      Replying to say this didn't work for me, settlers were still bugged out.

    • @Bruuaga
      @Bruuaga 3 месяца назад

      @@FerrousAradicen that's interesting, I wonder if the update nullified this fix

    • @Bruuaga
      @Bruuaga 3 месяца назад

      @@FerrousAradicen that's interesting, I wonder if the update nullified this fix

  • @jacksprat8188
    @jacksprat8188 Месяц назад +1

    Yep, have same bug, if you recruit settlers they'll automatically take up food farming if you have food setup but if they are already there they won't do anything, sometimes they'll randomly start farming on their own if they need food but you can't tell them anything. Only Covenant works properly.
    If you have a settler count go down, that settler is still there but you have to re-assign them to the settlement to get them back but now they aren't assign to anything. They MAY start farming since that's their default if they need food an food is there to work. London Bridge should be completely avoided, settlers can bug out an wind up in the water an die like idiots. Just move everyone out. I was able to save the mercenaries & Beefy by moving them to Billington (which seems to work fine)
    I did a pretty fancy "shopping district" setup but this settlement sucks because literally it has ZERO build height, you get barely close to the top of the building an you are cut off an there is annoying "cut offs" the build limit on the corner. I basically built a sealed off settlement with concrete walls, an powered doors. Had one "raider attack" an pretty much owned them despite them being super high level.
    Another settlement that seems to allow you to assign settlers is the Billington Airport, that one is also "meh" cause you have a lame Height build limit so I basically built a "pre-war" themed maintenance warehouse beside the garage already there, an then some concrete bunker thing.
    I was super disappointed with Vauxhall site, massive sky high build limit, huge area. I built two 2 story stores on the one spot, a power house (the annoying spot with walls you can't scrap but concrete goes right over them) an finally the massive "concrete fortress"
    x.com/DVicious66/status/1842923520088846756/photo/1

  • @xylok_dnb2444
    @xylok_dnb2444 3 месяца назад +4

    this is definitely good to know about Covent Garden -- i may try to set it up for production.
    i managed to get London Bridge stable with the original 6 -- Beefy on defense, 6 mutfruits, and 4 scavenging stations for the mercenaries, but didn't want to push my luck. i set up a beacon at Lambeth Walk, and got 3 people, but after assigning tasks, reassigning to the settlement, and leaving the cell, they all migrated to Biggins Hill. Biggins Hill was the first settlement i unlocked, but i left it intentionally empty for homebase purposes. i'm not sure why they went there, but i sent them back to Lambeth Walk, and then shut off the beacon. with no beacon active, i could then assign tasks, reassign to the settlement, and they'd stay. i didn't set up any supply lines -- they didn't work at London Bridge when i first tried to set them up, and didn't troubleshoot further.
    i also noticed that when planting strawb and nettle plants, the surplus food deposited in the bench was only tatos, so those have to be harvested manually.

    • @THEJimmiChanga
      @THEJimmiChanga  3 месяца назад +2

      @xylok_dnb2444 as crazy as it sounds, from what I'm seeing on here and reading on reddit, everyone's case seems to be different. A literal case by case scenario.

  • @maddlarkin
    @maddlarkin Месяц назад +1

    I've been using Sim Settlements 1 and while I have to manually assign each settler they stay put (did have issues with Whittiker not being interacable and staying properly assigned) did notice they wouldnt stick properly on the random crops I planted but when I left and came back they were assisned, but with Sim Settlements 1 it seems to workl

    • @jacksprat8188
      @jacksprat8188 Месяц назад

      Whitty won't even let me recruit her, so I think it's cause I don't meet some requirements. How did you get her to come ?

  • @Tenajeh
    @Tenajeh 2 месяца назад +1

    The first settlement I stumbled across was Biggin Hill Airport. And it happened to work just fine. The second one was London Bridge where I have exactly the issue you are describing. I am now past Level 40 and still couldn't find a third settlement. Maybe I will use a guide soonish.

    • @THEJimmiChanga
      @THEJimmiChanga  Месяц назад +1

      @Tenajeh I beat the game a few weeks back and can say definitely that the 2 settlements that worked for me without any real issues were biggins and covent. Outside of that I've ran into all sorts of weird things with the other ones. Lambeth walk was actually pretty problem free for me too outside of settlers leaving it randomly for Vauxhall construction out of no where.

    • @jacksprat8188
      @jacksprat8188 Месяц назад +1

      Yep, Billington seems to work fine, maybe they put extra work into it cause it's part of a huge quest you have to finish to unlock it. Everything else seems broken. I don't know about the settlements (tiny) you get in the other areas of the game, that are also "in their own cell". Those are in the outside travel areas an i haven't gotten to that part in the story yet. I was able to send settlers to other settlements that "work" like "beefy" an if settlers show up they'll take up farming automatically so you just have to "leave them" an accept you wont' be able to tell them to run stores, resource bench, guard duty, etc.

  • @NA-lz3rb
    @NA-lz3rb Месяц назад

    Showing a video of the settlement but nothing can 've seen because it's dark.
    Perhaps do another showing it in day light or use the atta boy torch.

  • @huleeyaxerssius7
    @huleeyaxerssius7 2 месяца назад

    Huh, not just me having this issue. The tennis museum, is also busted. Had set up a settlement there & is no good, but at least there is one working one for now, good that someone put this info out there.

  • @lonewolf9255
    @lonewolf9255 3 месяца назад

    the Biggin Hill airport works fine too , as long as you dont want to use shops, they dont work, the inventory is just broken when you try to interact with them. had the game crash MULTIPLE TIMES when opening the settelment shop menu. just dont. otherwise everything works. i know this because i only have that one, and have had it for 20+hours now and everything is still going great.

  • @peckham08
    @peckham08 3 месяца назад +2

    Cov-Ent Garden. I need more of these builds please. can you do the bridge and add mods to extend limits. i want to see how far you make it widen. im thinking multiple floor to get a massive view of london. i know you can do it

    • @THEJimmiChanga
      @THEJimmiChanga  3 месяца назад

      I'm actually going to do a short update video on my Covent Gardens settlement today. Unfortunately, settlements other than Covent Gardens are kind of broken right now, so until we get a patch I'm not really going to mess w/ the other ones. Once the patch comes, I have big plans for this channel and settlements.

  • @GothicKnight81
    @GothicKnight81 2 месяца назад +1

    Level 9, settlement at london Bridge and I am done. Beefy somehow has fallen through bridge and I found him dead. 2 settlers gone missing. And 1 somehow drop inside water and got drown.. There are also bugs showing food 17 then 0. Also, happiness factor is here too tough.

    • @THEJimmiChanga
      @THEJimmiChanga  2 месяца назад +1

      watch my most recent Covent Gardens video, you may change your mind

  • @lucasvanrijn3552
    @lucasvanrijn3552 3 месяца назад +2

    did anyone else do the quest for the london bridge settlement then aquired it then after 40 min of game time it just reverted back to you are no allied to this settlement and it no longer says this is a settlement also you cant acces the inventory i am legit locked out of the settlement for some reason dont know why if someone has answers please do tell

    • @THEJimmiChanga
      @THEJimmiChanga  3 месяца назад +2

      I have not, but you're not alone. I read on reddit many faced that same chimchong. That's honestly why I abandoned ALL open world settlements and brought all my mats to Covent Gardens until a patch.
      There's certainly workarounds to get the open world settlements to work, and even a few comments down below of some fixes, but everyone's miles may vary. One thing is constant and consistent. Covent Garden's is the safest settlement to dump resources into and works as intended.

    • @lucasvanrijn3552
      @lucasvanrijn3552 3 месяца назад

      @@THEJimmiChanga thanks for explaining yeah i moved to convent garden aswell and so far it seems to work thanks for the tip

  • @OwliSketches
    @OwliSketches 3 месяца назад

    Awesome, because I found Beefy boy floating around and lost alignment, even though I can still build on London bridge,but can't store junk there.😢

    • @THEJimmiChanga
      @THEJimmiChanga  3 месяца назад +1

      @OwliSketches damn, that's some heavy assage! Thats a straight up tease. Sure, we'll let you build here, but forget about storing your junk! 100% migrate to Covent. If you listen close enough you can actually hear it calling your name!

    • @OwliSketches
      @OwliSketches 3 месяца назад

      @@THEJimmiChanga 😂🤣💀

    • @jasonkershaw3198
      @jasonkershaw3198 2 месяца назад

      You can console command the alignment back to yourself. Once I did London Bridge works perfectly.
      [ cf "WorkshopScript.SetOwnedByPlayer" 1]

  • @Tarodenaro
    @Tarodenaro 3 месяца назад +1

    Oh, you have workers softlock doing food? mine were softlock doing guard posts, after i assigned them (biggin hills), they are freeze and just stuck in place, i cant access their inventory, and you can guess what happened when you are being raided and your guards are using .32 crude guns.

    • @THEJimmiChanga
      @THEJimmiChanga  3 месяца назад

      I actually couldn't get them assigned to anything in any settlement outside of covent gardens. There is however a loophole around it that is a temporary band aid in all the other settlements

  • @brohvakiindova4452
    @brohvakiindova4452 3 месяца назад

    I only unlocked London Bridge so far, but to me it's broken in a different way.
    I'm able to assign settlers to tasks and it says "3 food" after doing so but the settlers won't start working on their assigned stations and the population goes down everytime I assigned a settler, yet they physically stay and become inaccessible (for their inventory, I can still assign them new roles).
    I hope this gets fixed soon, I wanted to go big into settlements with such interesting locations as London Bridge. Hope the janky engine won't kill the fun preemptively this time.

    • @lukecrawford2693
      @lukecrawford2693 3 месяца назад +1

      I have the same issue, annoying, but I found that after I assign them to food I have to resend them to the settlement to actually start working. Hope that helps you man. 👍

    • @VictorDude98
      @VictorDude98 3 месяца назад

      Sadly it isn't the engine this time, this is 100% on the mod team to fix

    • @THEJimmiChanga
      @THEJimmiChanga  3 месяца назад +1

      @brohvakiindova4452 I've did some pretty extensive testing on this issue. The 4 settlements In the open world all suffer from the same issue. You assign settlers to a task, they work it for a few seconds, then dissappear from the population. It makes it impossible to keep a consistent settlement.
      Covent Gardens however works like a normal settlement should since its technically located in its own cell, separated from the open world.
      You may find temporary work arounds in the open world settlements, but from what I've tested as well as read from others on reddit, they will eventually stop working the assigned task and dissappear from the population. If their assigned to food for example, you'll lose the food stat you had after the dissappear. In some cases people have reported settlements unallying itself from you, causing you to lose what's stored in there.

    • @lukecrawford2693
      @lukecrawford2693 3 месяца назад

      @@THEJimmiChanga understood man. Definitely needs to be fixed, however I had up to 18 food points in biggie hill airport before I restarted the game in survival. Not saying it’s not broken, but that’s what I found helped. I assigned them to every food plant one by one, and after they were assigned to the one food plant I would have to resend them back to the settlement. Maybe a temporary bandaid? Also. What do you have to do to get convent settlement? Thanks man.

    • @THEJimmiChanga
      @THEJimmiChanga  3 месяца назад

      @lukecrawford2693 interesting, I'm going to have to fiddle with that concept becauseI originally had some big ass plans for some of the open world settlements (specifically london bridge.
      I guess my main issue is when they dissappear after assigning them, I can't find them to even reassign them back to the settlement. I did notice that when i try to tell my companions to kick rocks for a bit and pack on to a settlement, they don't actually go. They end up whereever they go as if you dismiss them entirely.

  • @anon_ymous91
    @anon_ymous91 Месяц назад

    I gave up on settlements. They just end up crashing if you add in to many items.

    • @THEJimmiChanga
      @THEJimmiChanga  Месяц назад +1

      @anon_ymous91 I haven't ran into that thankfully. I do run a pretty high end rig though so that may play into it. Game is creation engine loves eating up cpu resources as well as vram. I have however had to console command my settlers back down to the ground numerous times as they end up on the rooftops

    • @anon_ymous91
      @anon_ymous91 Месяц назад

      @thejimmichanga2913 I have a pretty beefy rig too so that shouldn't be the issue. I'm not sure what's causing it but I've had it randomly happen a few times now. Same thing used to happen in sanctuary in F04. So far it's only happened in lamberth walk, but due to losing everything I'm to scared to try building big at other settlements.

  • @alkhemi8175
    @alkhemi8175 3 месяца назад

    Settlement are just storage boxes, got ya.

  • @izwei1241
    @izwei1241 3 месяца назад

    Nahh...
    That's also have the same bug in my game

  • @grizzlyadamblack
    @grizzlyadamblack 3 месяца назад

    Broken? Damn how broken is the game?

    • @THEJimmiChanga
      @THEJimmiChanga  3 месяца назад

      @grizzlyadamblack honestly it's been pretty solid for me outside of the settlements. I have had 4 crashes in 43 hours.
      I'm running the steam version with 3 added mods, buffout 4, long loading time fix, and weapon debris fix. 100% recommend if you're on the fence.

  • @dancingbadgers
    @dancingbadgers 2 месяца назад

    Does the beta wave emitter work here?

    • @THEJimmiChanga
      @THEJimmiChanga  2 месяца назад +1

      @dancingbadgers haven't tried it but I haven't had any issues with anything else and at this point I have the maximum of 20 settlers all assigned to different things. I have my size bar filled a little over 3/4 and no real issues aside from settlers pathing getting wonky every now and again.

    • @dancingbadgers
      @dancingbadgers 2 месяца назад

      @@THEJimmiChanga Nice, was trying to make womble park at Vauxhall Constriction,
      but gave up on it after multi attempts the emitter just wouldn't keep even one tame.