How to Draw a Perfect Square and Cube in 2 Point Perspective

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  • Опубликовано: 6 авг 2013
  • This video teaches you how to draw a square in 2 point perspective, and then turn that square into a cube. It sounds simple enough, but it's actually quite tricky. I needed to learn this myself but couldn't find any video teaching it, so eventually I found out how to do it and figured I'd make a video to share the info with you all.
    It's a dry topic, but if you are studying perspective, it's valuable to know how to do this because you can use a square or cube to figure out any other shape in perspective.
    Tools:
    Adobe Photoshop CS6
    Camtasia Studio
    Wacom Cintiq 22HD
    For FREE art resources, like photoshop brushes, reference images, art books etc... check out the Resources section at www.sycra.net
    The forum at sycra.net/forum/ is a growing community of artists all working to improve and help each other, it's free to join, so if you want to receive comments or critiques on your work, or maybe offer some advice, head on over!
    Follow me on Facebook at / 155843997850744
    For full length feature tutorials on how to paint, how to draw, and more, visit PencilKings at www.pencilkings.com/dap/a/?a=914

Комментарии • 158

  • @TheClumsyFairy
    @TheClumsyFairy 2 года назад

    40 years on from the start of my love of drawing two point perspective geometric art I FINALLY know a way to do this. I never had a teacher, or took any classes and for years and years I just knew there had to be a way to build it "perfectly", now I know. Thank you.

  • @Tha_Pencil
    @Tha_Pencil Месяц назад

    I've seen like 50 videos on how to draw a perfect cube and none of them made sense until I found this one. Thanks 👍

  • @samfortunato
    @samfortunato 7 лет назад +56

    my GOD thank you. ive been looking through stuff for so long trying to find how to draw a PERFECT cube/perfect square. everyone keeps saying stuff like "make an arbitrary line here" or "guess" etc. i don't WANT to guess. i wanted to know exact! so thanks for this video.
    where did you learn this technique? do you have any info on where i can find mathematical proof or something that this is truly a perfect cube?

    • @Urza26
      @Urza26 7 лет назад +6

      It's basic high school geometry as long as you keep in mind that a drawing in linear perspective is just a projection. As far as I can tell, he made the assumption of the center of vision being the blue line's intersection with the purple line. The length of the blue line is the distance you are away from the drawing for it to truly represent a cube. The bottom of it represents your eye if it was rotated to be placed on the drawing.
      Then from there, it's just dividing the angle into two so you can find the vp of the diagonal line represented by the orange line. The problem of where it cuts on the yellow line... imagine that your eye is a laser pointer. It shoots out a line to the left vp and that same length is extended to the right horizontally, forming a triangle. This same triangle is reflected in the triangle created by the blue, red and yellow lines. And the length in the drawing is assured to be the same because we made the purple line and the black line the same length. Suppose we only used half the purple length, then we should get only half the relevant length.
      The final step is to just rotate the length on the yellow line to vertical. Since this is two point perspective, it's just a length that's parallel to the picture plane. So we simply rotate it.
      There's a site called handprint: perspective that gives out free info on this in some depth. Texts on optics also outline some of the basic important information that lets you deduce things on your own and even come up with your own preferred methods.

    • @kankandas2577
      @kankandas2577 3 года назад +3

      damn same here!!.I have been searching for the answer for such a long time. I could not even find it the Scott Robertson's book. Well I found the solution... God help you man and you may succeed

  • @ChromiumCastle
    @ChromiumCastle 8 месяцев назад

    One of the best videos I"ve seen on the matter. It's surprising how difficult something as seemingly simple as a perfect cube really is in perspective

  • @keithdevereux4046
    @keithdevereux4046 5 лет назад

    I just need to echo what others have said here. THANK YOU! This seems so basic and necessary yet it's not covered in any of the books I've read. Thank you very much sir, you've done the world a great service.

  • @houmi7798
    @houmi7798 4 года назад

    If you tilt your head and take the right/left vanishing point as a vanishing point for one point perspective, you will find that this is also a 'how to draw perfect square and cube in one point perspective' as well. I have been thinking about this problem for a long time.Thank you Sycra, you solved two of my problems at once!

  • @bobbodaskank
    @bobbodaskank 11 лет назад

    Thanks, man, I just got a pretty rad perspective book that explained ALMOST everything I'd ever need to know, except for this. I appreciate your technical videos, please keep it up!

  • @MrBoBoTom
    @MrBoBoTom 6 лет назад

    Awesome, been having real problems with this for years, thank you so much.

  • @arlenegonzalez8804
    @arlenegonzalez8804 8 лет назад

    Thank you so much! This is exactly what I needed!

  • @FaunoDufaux
    @FaunoDufaux 8 лет назад

    Thank you, this was exactly the answer I was looking for.

  • @seannicholes
    @seannicholes 7 лет назад +20

    I've been trying to find this for a long time. Some of the best perspective books don't teach this.
    Consistency on two perpendicular axes and not the third dimension makes a great deal of your work based on guesses.
    I don't know WTF that guy is talking about saying this isn't useful in "exact drawings" without this, it's nowhere near exact, leaving you to use the "objects cross the horizon at this point in their proportion" system (horizon crosses all characters of similar height at the same body part/area.) which is absolutely worthless unless you are comparing two of the same object.
    (Even then, it's easier/faster to just take that character's height back to the horizon.)
    The fact that the guy says he cant make rectangles shows he has missed the point ENTIRELY: consistent dimensions on all axes. There is no set dimension/proportion for a rectangle, so how could we
    develop a consistent system?
    Anyway, I was very close to getting it on my own, I just didn't figure out the last step. I was pretty sure that taking the outside of the perspective grid and rotating it to be horizontal was the key.
    Thanks for showing this.

    • @picosdrivethru
      @picosdrivethru 7 лет назад +2

      did you check How To Draw by scott robertson? he's awesome.

    • @seannicholes
      @seannicholes 7 лет назад +1

      +picosdrivethru yes, I have how to draw and how to render. Both very good.

    • @jvedra9041
      @jvedra9041 5 лет назад +2

      Scott Robertson is fantastic, and so is his book, but his method for drawing squares is not precise. He relies on estimating the minor axis position, then drawing ellipses and adjusting until its right. Works fine for digital, but there’s tools for that. On paper, it’s waaaay too messy.

    • @josephbach1
      @josephbach1 5 лет назад

      yeah 1 page and his illustration is as big as my thumb wtf

    • @princealmighty5391
      @princealmighty5391 4 года назад

      @@jvedra9041 what book you suggest

  • @vicemech8277
    @vicemech8277 8 лет назад

    Thanks so much! Now I can use this as a 3d measurement tool in my perspective!

  • @LogicalMayhem00
    @LogicalMayhem00 10 лет назад

    Thanks so much, love your stuff :D

  • @scaredsanty857
    @scaredsanty857 2 года назад

    I needed it and this is insane thank you

  • @Altarior
    @Altarior 10 лет назад

    Thank you so much for this!!

  • @Malygos939
    @Malygos939 10 лет назад

    Great tutorial, very informative.

  • @loszhor
    @loszhor 5 лет назад +2

    Thank you for the information.

  • @noobexception2175
    @noobexception2175 4 года назад +1

    In 6:20 you can also construct a circle where the orange dots mark the diameter and the yellow point is simply the intersetcion of the circle and the blue line.
    Useful if you have a compass instead of a triangle.

  • @YCCTWBYCCY
    @YCCTWBYCCY 11 лет назад

    I've been looking for a good video on setting the diagonal vanishing and station point for photoshop for a while. Thank you

  • @ruffryder1337
    @ruffryder1337 8 лет назад

    no other tutorial or famous book could help me. THANKS BIG TIME!

  • @varianttiantti
    @varianttiantti 8 лет назад

    Great video, thanks!

  • @carljonsson2647
    @carljonsson2647 11 лет назад +1

    Thank you so much for making this! i've been wondering for a long time and i couldnt find a way.... it seems very time consuming tho... might aswell eyeball things if they arnt the main focal point or something... im probably going to use this someday tho! Thanks again!

  • @corbinhunter650
    @corbinhunter650 10 лет назад +1

    Pro tip: use the Alt key while scaling to scale around the anchor point, instead of scaling then moving then scaling, etc..
    Very nice perspective tutorial!

  • @MoogieSRO
    @MoogieSRO 9 лет назад +22

    Is it correct that you wouldn't need the 2nd triangle if you just divided the first big triangle in half to begin with? Or is there a difference? When I tried this on my own, dividing the big triangle achieved the same purpose and afforded me to skip the later step with the smaller triangle.

  • @wimjanssens3943
    @wimjanssens3943 10 лет назад

    Thanks man really great :)

  • @Mark410000
    @Mark410000 5 лет назад

    Great video, thanks...

  • @SergeyKritskiy
    @SergeyKritskiy 11 лет назад +1

    Ops, sorry for the sudden inarticulate video response. I'm watching your videos for a long time and some time ago I finished working on the perspective tool and I thought it could be helpful to someone. I understand that it doesn't apply to this specific video because it's not about making the grids, but I'm so excited about the fact that I finished it that I'm not responsible for that I'm doing!
    Cheers and thank you for your videos!

  • @charlie1872
    @charlie1872 6 лет назад +1

    would it not be easier to run a horizongal linr from thepoint of the right corner?

  • @PierreCarlesArt
    @PierreCarlesArt 9 лет назад +4

    This is great, and very informative.
    However, there are some steps for which I could not figure the underlying geometrical justification. The way you split angles in two equal parts is quite clear, for instance, but as for the lengths estimations, I failed to guess what the underlying mathematical property was.
    Any clue on that ?
    Thanks a lot for the tutorial in all cases.

  • @Momo-lt2sp
    @Momo-lt2sp 6 лет назад

    So much work.

  • @kaiwelos3731
    @kaiwelos3731 7 лет назад

    I love the Borg Cube at the end :p

  • @Demigodish4o3
    @Demigodish4o3 11 лет назад

    Thank you, man. :)

  • @vegardfossum5244
    @vegardfossum5244 10 лет назад

    Great tutorial. Can you please make a tutorial on how to tilt a cube in one and two point perspective?

  • @smalldog4559
    @smalldog4559 6 лет назад

    i cheered and clapped at 16:29 😂 good job!

  • @hendrikberk8367
    @hendrikberk8367 8 лет назад

    nice video, and important, difficult to find a serious explanation like this.
    A pity we need vanishing points so the cube gets so small

  • @jujunico4362
    @jujunico4362 5 лет назад

    thank you very much!

  • @BulaienHate
    @BulaienHate 9 лет назад

    This was very interesting

  • @Foxsparrowsnest
    @Foxsparrowsnest 11 лет назад +1

    Worth it.

  • @metralla
    @metralla 2 года назад

    I think what you are doing using this system is to extend the squares' perspective to just below the observer, that square would not be distorted by perspective and therefore have a 90-degree corner and a 45-degree to the opposite corner.

  • @jacktuffery9930
    @jacktuffery9930 4 года назад

    White noise in the background makes me feel I'm in some kind of perspective homework horror movie. All the same, thank you so much, really helpful.

  • @str3123
    @str3123 11 лет назад +1

    Cool!

  • @loszhor
    @loszhor 5 лет назад +6

    17:36 I SAW THAT!

  • @madridx2010
    @madridx2010 6 лет назад +1

    thank you!

  • @Professional_internet
    @Professional_internet 6 лет назад +1

    Nice video, pretty much what I was looking for. Does anyone have a link to the mathematics behind all this? I'd like to really understand it.

  • @JomAnimatie
    @JomAnimatie 11 лет назад

    great, thanks very helpfull

  • @Demigodish4o3
    @Demigodish4o3 11 лет назад

    Thanks, man. :)

  • @JoshBredemeier
    @JoshBredemeier 11 лет назад

    I have been looking for how to do this for quite a while, thanks! I do have a further question though (I am always curious). I understand for the square you are finding the diagonal VP for the square, but do you know what the vertical line and right angle actually correlate to/represent in perspective? I can't figure it out... maybe the right angle has something to do with 90 degree FOV?

  • @thr_glitchr3189
    @thr_glitchr3189 6 лет назад

    Very usefull! Do you know any tutorial about 3 pp cube or where to fiind it? Thanks

  • @neilgooge
    @neilgooge 6 лет назад

    Sur someone’s mentioned this... but... scale plus shift and alt and it will scale from the pivot point wherever it’s placed, staying in proportion, so will scale from that bottom corner...

  • @picosdrivethru
    @picosdrivethru 7 лет назад

    is there a faster method to at least estimate somewhat accurately how to draw a circle in 2 point for a vehicle concept sketch?

  • @Demigodish4o3
    @Demigodish4o3 11 лет назад

    I'd love to see a video explaining horizon lines.

  • @emreozbek6770
    @emreozbek6770 2 года назад +1

    Is it okay to draw any square under the alignment of Station Point? What would change? Because my square doesn't look normal.

  • @niabcm19
    @niabcm19 11 лет назад

    It's like you read my mind, Sycra.

  • @alexthoma8964
    @alexthoma8964 3 года назад +1

    Thanks for the video! The effect is very good and realistic.
    I don't want to destroy the magic of your construction, but from a purely geometric viewpoint, it is not exact. It suffices to take one of the vanishing points very far (for example to the left) to get a result which becomes more and more absurd. The answer of the question "how to draw a perfect square" is unfortunately that every quadrilaterial can be the image of a square! If you have a given position of a square in space and a plane to paint on, of course you can draw it, but only from the vanishing points and an edge, you can't get the square.

  • @i4detail
    @i4detail 4 года назад +2

    Thanks for sharing, I’d love to know why that works though...

    •  4 года назад

      Chapter 4 and 5 have the answers for you:
      pi.math.cornell.edu/~web4520/

    • @pierrecolin7856
      @pierrecolin7856 3 года назад

      First part with 90 and 45 helps you get the diagonal vanishing point which gives you where the diagonal of the cube will end and then the last side of the square . For the second part .. I’ll have to watch again :)

  • @lucyhayward6990
    @lucyhayward6990 8 лет назад +1

    thank u so much, subscribing and liking

  • @kennethleriche
    @kennethleriche 2 года назад +1

    Could you please explain why, at 17.38, the length of the VP to Stationary Point gives the length of the VP to the Measuring Point. I understand how you do it; but why...?

  • @MrDogfaced
    @MrDogfaced 11 лет назад +1

    Cool video, i personally prefer starting with the station point so you don't have to reverse engineer and line up the station point from the vp's. Also this is so much easier to draw this on paper and scan it in and paint on top if it (i know this is only for educational purposes).

  • @Machine_Oil
    @Machine_Oil 11 лет назад

    Can you do a video about drawing/sketching people sitting?

  • @AsiaRivera
    @AsiaRivera 5 лет назад +6

    In school, they taught me to draw a diagonal line from the corner and in-between the two furthest corners, wedging the face of the square in exact halves, that way I would get the distance and the exact point where to "close" the square. Hence, making it a perfect square.
    Is anybody using this technique as well?

  • @parheliaa
    @parheliaa 10 лет назад

    Good tutorial
    But how often you so meticulously plan and calculate perspective in your drawings, when you are working on some pic?

    • @SquidkidMega
      @SquidkidMega 9 лет назад

      Most artists don't start every drawing that do by planning all this out every time...they just have a good understanding of it...and use the eye instead

  • @jonathanguinn3929
    @jonathanguinn3929 9 лет назад +2

    you didn't explain how to find the angle you made by splitting the 45 degree angle in half using traditional media. I can't draw a physical line on my acrylic 45-45-90 triangle. So how do I find that mystery angle to finish making the square if i'm just using a pencil and paper?

    • @malnourishd1
      @malnourishd1 9 лет назад

      Draw away from the right angle to create 2 lines, shown at ~9:12. Draw a line up from there crossing the X mark and touching the horizon.

    • @mhegedus7
      @mhegedus7 6 лет назад +1

      I think where you are getting confused is where you say "splitting the 45 degree angle in half" - the angle in question is actually a 90 degree angle. You are splitting that angle in half at the 45 degree mark. You can do that with a 45-45-90 triangle by laying the longest side against either line of the 90 degree angle and matching the point of the acrylic triangle to the meeting point of the 90 degree angle.

  • @Mirelinin
    @Mirelinin 5 лет назад

    Man, I wish you could've zoomed out so we could see which tools you are using. It gets more than "tricky" after you start to use your crazy binds and moving anchors.

  • @sovrack134
    @sovrack134 11 лет назад

    please do one on curvi-linear perspective eventually please D=

  • @kulusic1
    @kulusic1 11 лет назад

    When the vertical(up and down) edges of the box also converge to a vanishing point.

  • @princealmighty5391
    @princealmighty5391 4 года назад

    How can I draw prespective for flat objects that are front on from real life
    Any example please I cant find anything brother
    Like a desktop

  • @alexandrkosh
    @alexandrkosh 11 лет назад

    Thanksss

  • @JonMW
    @JonMW Год назад

    Is there a similar method for an object in one-point perspective, or is it impossible? Placing the first right-angle seems to have infinite possible solutions.

  • @ketilbergesen9357
    @ketilbergesen9357 8 лет назад

    Hi and thanks! Good video, but something is missing... The construction is correct if and ONLY if, the principal point is where the blue vertical line intersects the horizen point, e.g. if only if the line between the observers footpoint and the closest corner of the square is perpendicular to the picture plane.

    • @AsiaRivera
      @AsiaRivera 5 лет назад

      I would like to understand this. I'm taking long enough to understand this method to then realize its "only" correct in certain circumstances.

  • @StraightCrossing
    @StraightCrossing 11 лет назад

    It's not a must but it does help.

  • @gergolaky3624
    @gergolaky3624 Год назад

    This video took me an entire day to finish, what does that say about my productivity?

  • @tarantulady
    @tarantulady 7 лет назад +3

    I wish that you would write a hardcover book or illustrated e-book about using these kinds of formulas to draw geometric shapes (and lights and shadows) in perspective accurately. I would be willing to drop a couple hundred dollars on a book that taught all of these things (and I'm not rich and I am usually frugal!), because when you are drawing with a pencil and paper it can be very difficult to find google search results that cover this level of accuracy in a way that's accessible to a determined hobbyist like myself. Thank you for showing this.

  • @UpUpAndAway
    @UpUpAndAway 11 лет назад

    I know a certain animation teacher who won't teach you anything else until you master this. -_-

    • @AsiaRivera
      @AsiaRivera 5 лет назад

      I've gone to University and they never taught me this. Are there any other resources that teach these principles in a different way? This video is too complicated.

  • @WieldMyWord
    @WieldMyWord 4 года назад +1

    This does not work if the cube is moved off the Station point (SP), it will only result in getting a rectangular shape which is very tall (in Cone of vision).

    • @WieldMyWord
      @WieldMyWord 4 года назад +1

      Basically you have to use Circle Theorems in order to be able to put it in different places in space, but where is the cone of vision? Also a better way to determining the lengths of the cube is by using a compass on both vanishing points (2 circles) to Station point and where it intersects the horizon line are the 2 points which you can use to help build the cube, etc. I know this video is old but for a guy who is worried about giving out the right details in his tutorials he should have mentioned the concepts around it and made more examples for people to grasp the varity of the technique (make a fast speed up version in the end showing results in different spaces the cube is set in).

  • @freedouglas23
    @freedouglas23 11 лет назад

    I struggle when the vanishing point is off the page. Any advice ?

  • @1thim1
    @1thim1 11 лет назад

    More like this video! And when I say that I mean more advanced =3

  • @WRobN
    @WRobN 8 лет назад

    I know of a trick similar to this, but you can control exact lengths in my version. Making it possible to also make rectangles instead of squares.
    In this one you just draw a cube without knowing the actual size. Nice to draw a cube, but not usefull in exact drawings.

    • @SergeyKritskiy
      @SergeyKritskiy 8 лет назад

      Hey Rob, can you explain what is your trick exactly?

  • @Lydomina
    @Lydomina 11 лет назад

    He sort of did a long time ago(pre-audible narration years).

  • @Jshect
    @Jshect 10 лет назад

    Sycra do you know of any books that teach these type of drafting or technical drawing techniques, and maybe explain why it works? It's a real shame but you can't find to many books on detailed perspective. I don't think artists realize how important knowing this stuff can help their craft.

    • @7justice21
      @7justice21 9 лет назад +4

      Comment is kinda late but whatever. If you really want to get better at perspective, I would recommend Scott Robertson's book - How to Draw: Drawing and sketching objects and environments from your imagination (long ass title). Ive seen quite a few books and videos in my days and they were all pretty shit. This is honestly the only perspective book I can recommend.

    • @ruffryder1337
      @ruffryder1337 8 лет назад

      +7justice21 Scott's book doesnt show how to construct this, thats why i came here.. little disappointed by the book :/

  • @TheM00Monster
    @TheM00Monster 11 лет назад

    Aesome vid ;)

  • @ronemilioaguilarlimos1727
    @ronemilioaguilarlimos1727 7 лет назад +1

    I wish you could explain it mathematically. But, still, nice work!

  • @kolrabi
    @kolrabi 6 лет назад

    If you work traditionally, for the love of Dionysus, use a compass and Thales' theorem.

  • @therealgenji31
    @therealgenji31 11 месяцев назад

    Ily

  • @ShinoSarna
    @ShinoSarna 4 года назад

    Wouldn't it be faster to just divide the original purple triangle into two, instead of making a new one, thus skipping a step?

  • @scottunderwood5439
    @scottunderwood5439 7 месяцев назад

    Actually thought I would just see what your video was about . But I guess I won't bother since I don't know 2 point perspective . Thanks for the heads up , I'll just skip it .

  • @kulusic1
    @kulusic1 11 лет назад

    You should show them how to use ellipses to create perfect cubes, takes a fraction on the time.

  • @roarododo
    @roarododo 11 лет назад

    Bob~, I need to use the computer.

  • @theapexpredator157
    @theapexpredator157 6 месяцев назад

    How do we know that this method results in a cube and not just a box?

    • @Tha_Pencil
      @Tha_Pencil Месяц назад

      Because of geometry/math

    • @theapexpredator157
      @theapexpredator157 Месяц назад

      @@Tha_Pencil The logic used to derive the square and the cube seems arbitrary.
      Having said that, it seems to me that if a cube doesn't appear quite right, it may not be because it's not actually a cube, but because the Focal Length of the camera makes it appear distorted.

  • @Anoryme
    @Anoryme 10 лет назад +1

    Thanks! I've always wondered how to do that! But still, you should make a briefer video because it's too long to get to the point.

  • @Cursingminister
    @Cursingminister 11 лет назад

    I'm not saying this is a bad video, but it could use some editing to make it a bit easier to digest. The amount of redrawing of lines and hearing "Now what I'm going to do..."followed by a pause(which I understand is time used to click on the next tool or adjust things) adds a lot of time. Maybe make the 45 and 90 degree tools at the beginning so it doesn't add a lesson within a lesson and detract from the workflow.
    Thanks for doing this, as you said I have never seen a video on this.

  • @antenorguimaraes
    @antenorguimaraes 11 лет назад

    very nice i love u

  • @cvoisineaddis
    @cvoisineaddis 11 лет назад

    What about 3 point?

  • @anthonypace5354
    @anthonypace5354 10 лет назад

    I did a very similar tutorial in March 2013; yet, mine was done in illustrator, tackles creating it using the front edge first, and it tells you the theory behind why the right angle ruler trick, which is used in this video, works.

    • @dominicklopez6388
      @dominicklopez6388 5 лет назад +1

      Where can i find this video. I need reasoning. I hate being showed how to do it and handed a "trust me it works"

    • @anthonypace5354
      @anthonypace5354 2 года назад

      m.ruclips.net/video/OB3UEpxFlj8/видео.html
      Just saw this; included them link above.

  • @dicloniusN35
    @dicloniusN35 6 лет назад

    how to draw the same in 3 point?)

  • @khattriya
    @khattriya 11 лет назад

    Never seen this technique before (in books anyways)...

  • @robertnicolas6716
    @robertnicolas6716 8 лет назад

    Borg Cube !!

  • @mechantechatonne
    @mechantechatonne 11 лет назад

    So you're telling me I should just create perfect squares in a 3d software and trace them? Duly noted!

  • @torababdullah7952
    @torababdullah7952 5 лет назад

    i wish their was a simpler way

  • @robau84
    @robau84 11 лет назад

    Gave it a try (deviantart): fav.me / d6jmjbo (get rid of the spaces)
    Gimp is pretty awkward when it comes to angles and rotation, but it's capable.

  • @parwitch
    @parwitch 11 лет назад +8

    Wonder what Mathimatical theory is behind this.