19:08 the walls (t1/t2) doesnt have any resistance, all they got is HP and auto-repair. You might be thinking of Dragon Claw/Maw which does have resistance against all dmg taken with a 'dmgmodifier'. Most units have type-dmgmodifier against certain types like land units can have lower dmg vs air or subs, lrpc lesser dmg vs shield, etc. Because they arent meant to be a counter to air/subs. But afaik there is no 'wall' dmgmodifier used by units but there is wall vs wall dmgmodifier for selfD reasons. Walls are susceptible to flank dmg also like all other units.
@AnonymousVenator its separate but thats mainly because repairing would make it too strong. T1walls repair for 4 HP/s and T2walls 12 HP/s. You can make a repairable wall by building dragon claw/maw and put em in hold fire.
Respectfully, I was about to correct you and say it was spelled “sound bytes”, then I realized that made no sense and Googled it. Just a friendly neighborhood grammar- Hold on I can’t use that word here…
Sheathing and Unsheathing mechanic on those Bulwarks and such is one of my favorite static micro mechanics for multiple reasons. Blodir has played very weirdly, he had entire game to spam amphibious units like Garpikes and Poison Arrows for precision hits and big AoE, but T3 is when he chose to do it with those useless amphibious T3 thugs, instead of Kargs and Demons?
Is it just me or is the literal video quality lower than it should be? Even at 1080 it still doesn't look as crisp as it could. I have the same issue often when I try to record BAR. The recording often just looks like a resolution lower than it should.
More Brightworks :D
and
Merry Xmas
I had no idea watching pro level players would be so genuinely fascinating. So Cool!
Merry Christmas! 🎄🎁
What an epic back and forth!
18:13 DV is the amount of metal in defenses, dog is damage inflicted
It looks like there is an autocorrect typo here lol. I think you typed “dmg” and it corrected it to dog to be a helpful good boi.
19:08 the walls (t1/t2) doesnt have any resistance, all they got is HP and auto-repair. You might be thinking of Dragon Claw/Maw which does have resistance against all dmg taken with a 'dmgmodifier'.
Most units have type-dmgmodifier against certain types like land units can have lower dmg vs air or subs, lrpc lesser dmg vs shield, etc. Because they arent meant to be a counter to air/subs. But afaik there is no 'wall' dmgmodifier used by units but there is wall vs wall dmgmodifier for selfD reasons.
Walls are susceptible to flank dmg also like all other units.
I didn't know they auto repaired, is that why you can't repair them normally?
@AnonymousVenator its separate but thats mainly because repairing would make it too strong. T1walls repair for 4 HP/s and T2walls 12 HP/s. You can make a repairable wall by building dragon claw/maw and put em in hold fire.
I'm going to see if I can make that opening into a sound bite on twitch
Respectfully, I was about to correct you and say it was spelled “sound bytes”, then I realized that made no sense and Googled it.
Just a friendly neighborhood grammar-
Hold on I can’t use that word here…
One of the best games you've casted
24:02 the cinema shadows seem to be bugging
Sheathing and Unsheathing mechanic on those Bulwarks and such is one of my favorite static micro mechanics for multiple reasons.
Blodir has played very weirdly, he had entire game to spam amphibious units like Garpikes and Poison Arrows for precision hits and big AoE, but T3 is when he chose to do it with those useless amphibious T3 thugs, instead of Kargs and Demons?
happy holidays to all!
Merry Christmas!
that was a sweet game!
Is it just me or is the literal video quality lower than it should be? Even at 1080 it still doesn't look as crisp as it could. I have the same issue often when I try to record BAR. The recording often just looks like a resolution lower than it should.
Sweden Finland anf Poland VS Germana Spain and THEDARKVOID.