Wolfenstein: Enemy Territory 20th Anniversary - Splash Damage Interview
HTML-код
- Опубликовано: 4 окт 2024
- In the celebration of the 20th Anniversary of Wolfenstein: Enemy Territory we as a modding community members decided to have a talk with co-founders of the Splash Damage - Richard Jolly and Arnout van Meer.
Gray Matter Interactive Interview:
• Return to Castle Wolfe...
This legendary Moment : Wolfenstein: Enemy Territory [Normal ] and Wolfenstein: Enemy Territory singleplayer meet at one voice
aw yeah!
Modern equivalent of Splash Damage would be Totem Arts.
Both companies has the same story, like they originated from a modding community, Splash Damage is from Quake, while Totem Arts is from Command & Conquer Renegade, it is quite interesting seeing both studios have the same vision, eventhough both companies operate differently from each other. Splash Damage is by far the most successful, from a multiplayer and modding team to developing a full game. While Totem Arts, mostly consists of freelance still made some success like the founder joining EA Motvie for Dead Space Remake. :)
Awesome
Thank you for all of this 😀👍 *spamming v57*
great content. It was interesting to listen to your conversation)
Glad you enjoyed it!❤
@@WolfPlayer0Hello! I made axis mod for rtcw with your realrtcw. Its that ok if someone uses your engine for mods?
@@gahler8552 Sure. Im ok with it! A simple mention would do.
@@WolfPlayer0 Okay! I will credit you soon.
@@WolfPlayer0Hello, can you please ask William if he allows to edit his coop mod and enemy territory singleplayer campaign?
I wish we could have a modern RTCW multiplayer type game. But that doesn't seem possible. Wouldn't be marketable to the new generation.
Thats great🎉🎉🎉
Dude. Get @DrBeef to do a VR mod and have a tourney in VR. Lol. More than anything else I really want to make graphical and class updates to NoQuarter, that mod was absolutely phenomenal.
привет, друг, я хочу спросить тебя о SDK, который поставляется с RealRTCW, есть ли в Интернете какое-либо руководство, потому что у меня есть некоторые проблемы с жидкостями и анимированными текстурами :)
Свойства текстур прописываются в шейдерах. Папка scripts