Altered Beast (Arcade vs Sega Genesis) Side by Side Comparison - Dual Longplay

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  • Опубликовано: 28 июл 2022
  • A Dual longplay of Altered Beast between the Arcade and Sega Genesis (Mega Drive)
    Support my work on RUclips: patreon.com/vcdecide​
    - Technical data -
    Full Game Name: Altered Beast
    Alternative Name: Juuouki
    Developer(s): Sega
    Publisher(s): SEGA
    Release: 1988 (Arcade) 1988 (Sega Genesis)
    Comparative Region: 60 hz
    Genre: Beat 'em up
    Mode: Single-player, Multiplayer (Co-op)
    Dual Longplay by VCDECIDE
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Комментарии • 221

  • @Neo_Shadow_X
    @Neo_Shadow_X 2 года назад +100

    It's very impressive how accurately the genesis version portrayed the arcade version

    • @rustymixer2886
      @rustymixer2886 2 года назад +2

      Better

    • @GalitUnggoy
      @GalitUnggoy 2 года назад +21

      It was super intentional. If i remember, the genesis was based on the sega 16 arcade specs and a whole slew of games were made to be ported for the genesis for "arcade like quality". At the time Sega was pushing the "genesis does what nintendont" campaigns with vg decide type side by side graphics comparisons "nobody brings arcade hits home like Sega." The 80s into 90s were the time to be alive for gamers. Arcades were huge, the cool kids got the newest 16 bit systems, game companys were showing "attitude", and the bit wars era was alive

    • @rustymixer2886
      @rustymixer2886 2 года назад +1

      @@GalitUnggoy indeed

    • @Neo_Shadow_X
      @Neo_Shadow_X 2 года назад +4

      @@GalitUnggoy yup! Those were the days.

    • @hiawa23
      @hiawa23 2 года назад +11

      I prefer the arcade but it is pretty impressive how close the Sega Genesis versions of Segas arcade games were considering the hardware and lower color palette, cart size, and it's limitations.

  • @caucasoidape8838
    @caucasoidape8838 2 года назад +9

    I wish games were still made with these kind of aesthetics. Fantasy games used to feel ancient, and cryptic.

    • @zogmorp
      @zogmorp 2 года назад

      don't the Souls games and Elden Ring have that aesthetic?

    • @AngryCalvin
      @AngryCalvin 2 года назад +2

      Altered Beast was off the wall when I played it back in the day. The experience was very different I would say then any game I ever played.
      Altered Beast is memorable for that reason. Maybe if I were a kid instead of as teenager this game would have had a different impact.
      Everyone had an NES and my cousin had Sega Genesis. This game really felt like an arcade experience being used to 8-bit gaming.

    • @caucasoidape8838
      @caucasoidape8838 2 года назад +1

      @@zogmorp They are sword and sorcery, but I don't get that trippy Frank Frazetta vibe that 80's games of the genre had.

    • @devoid5637
      @devoid5637 4 месяца назад +1

      Altered Beast "lore" really makes no sense ; and that's probalby what makes it so "cryptic", yet kinda imaginative and "special". It is definitely heavily horror and B movie inspired, mixing _The Howling_ with _Clash of the Titans_ and some tokusatsu element (the boss growing bigger).
      I kinda disliked the game as a kid, and resold it. I remember being very disappointed with the last stage utter ugliness and its... bestiary? After fighting hordes of dead bodies, and rotting demons, what were those boxing billy goats and ridiculous purple unicorns ?! Also the final boss, while being kind of original and genuinely aggressive and stressing, was some departure and a real let-down from the iconic incredibly creepy and creative two first bosses. Overall the bosses went from two barely describable monstruosities to ... a snail-like dragon, a fatty crocodile (literally its name) and an anthropomorphic rhino. Meh.
      Still, I have some fondness for the game nowadays, and think it is still totally playable, and kind of enjoyable (to some extent). But I can't help but think it could have been even "weirder and better".

  • @DaedalosC9
    @DaedalosC9 2 года назад +17

    love the "behind the scenes" at the end

    • @devoid5637
      @devoid5637 4 месяца назад

      Yeah! Too bad they were removed from the MD/Genesis version... While a few more could have been added. Instead of that joke of credit screen... I always had hopes for a "proper ending" after clearing the second round... but saddly no.

  • @cliffchampion5501
    @cliffchampion5501 2 года назад +10

    I love when the beast transforms. And the howl it gets me every time.

  • @Longlostpuss
    @Longlostpuss 2 года назад +5

    Genesis Foliage - Medium
    Arcade Foliage - High
    Genesis Post Processing - Medium
    Arcade - High
    Genesis LOD - High
    Arcade LOD - Medium (look at the Gravestones on Lv1 compared to the Genesis)
    Genesis Sprite Scaling - Off
    Arcade Sprite Scaling - On
    Genesis uses multi parallax scrolling, while the arcade (bizarrely) doesn't.
    Overall, this was the game that demonstrated why it didn't make sense to still be playing on your NES, the Genesis pretty much brought coin ops directly to your home. Yeah there were some compromises, but considering is was only a 4MB cartridge, this was a solid conversion and a great demonstration of what was to come from the system.
    Impressive stuff for its time 👍🏽

  • @brandonbentley5453
    @brandonbentley5453 Год назад +7

    I had the first gen Sega Genesis in America. The pack in game was Altered Beast, but I had played it in local arcade. I was blown away by the Genesis version, it was very close. Best wishes, great channel!

  • @Isoquant
    @Isoquant Год назад +5

    I remember being blown away by how close this was to the arcade version. Then a few years later I compared them side by side and was blown away by how much detail was missing. Wish Sega has used 8 or 16 meg cart for this, Golden Axe, etc. Extremely limited memory really held back the consoles in those days.

  • @CarlosAyalaCalvo
    @CarlosAyalaCalvo 2 года назад +22

    El primer juego que probe en Sega Genesis y me parecio increible, era como dar un vistazo al futuro. Recuerdo que despues yo comentaba que a los personajes se le veian hasta las venas... Bueno, yo venia de un atari con personajes cuadrados y esto era de otro universo.

    • @zengram
      @zengram Год назад +2

      Me identifico con ese comentario,bro

  • @luke_y_444
    @luke_y_444 2 года назад +13

    For profitability reasons in December 1988 when the game was released on Mega Drive in Japan, the cartridge was only a 4meg. On a 16 or 24 meg and with less pressure for development, we would not be far from Arcade Perfect.
    For the performance/price ratio, in 1988 when it was released, the Mega Drive was a fantastic machine.

    • @jasonlee7816
      @jasonlee7816 2 года назад

      is an 8 Mbit cartridge enough? or would it need a 16 or 24 megabit cartridge?

    • @luke_y_444
      @luke_y_444 2 года назад

      @@jasonlee7816 I don't know if 8 would be enough. The enemies are smaller, the bosses too, and we lost a few frames of animation.
      It took 32 to make Darius Extra nearly Arcade Perfect, but there's a lot more to it than Altered Beast. Maybe 16 would be enough for Altered. I dream of a Mega Drive remaster AH AH I find the game more fun to play on MD than Arcade, and we won the parallaxes.

    • @yosoynacho
      @yosoynacho Год назад

      @@jasonlee7816 Arcade = 16Mbit
      MD = 4Mbit

    • @HellTantrumbull
      @HellTantrumbull Год назад

      @@jasonlee7816 24 could probably do visually it but for some effects a chip might be needed to keep them in. if someone today were to try porting the game directly they could probably use 32 or even 40 like SSF2 did for the best results.

  • @lazarushernandez5827
    @lazarushernandez5827 2 года назад +8

    This is so close. The Genesis version adds the parallax layers, but is let down in just a few areas:
    -the clouds of smoke when the boss transforms, both versions use white and greys but the Genesis could have tried to get the gradient closer to the arcade version,
    -the boss scales up right before he changes, the Genesis doesn't have sprite scaling but if they had more memory they could have faked it.
    -the end stage pit to the next level is missing some details, this seemed like they could have gotten even closer with more time/memory.
    Considering how quickly they turned around this game from both concept to arcade to home port, they did a great job.

    • @yasminesteinbauer8565
      @yasminesteinbauer8565 2 года назад +2

      The scaling effects could be realized by software if someone had taken the effort to code it.
      I find it more irritating that the colors are often completely off, although there is no technical necessity for it. But the developers simply didn't have today's image processing software at that time, I guess.

    • @lazarushernandez5827
      @lazarushernandez5827 2 года назад +2

      @@yasminesteinbauer8565 The Genesis had a limited color palette, it could display 64 colors (slightly more with some techniques) out of 512 total. Compare that with the System 16s palette of 4096 colors on screen out of 32,768 ( not that Altered Beast used all 4096 colors at once). The Genesis did what it could with what it had to work with.

    • @yasminesteinbauer8565
      @yasminesteinbauer8565 2 года назад +1

      @@lazarushernandez5827 I am fully aware of the Mega Drive's technical specifications. (By the way, it's only 61 colors without additional tricks like Shadowmode etc.) But that doesn't change the fact that many arcade conversions have very poorly chosen colors. This has nothing to do with limitations of the MD but with indifference, incompetence or lack of resources and developer tools of the developers. I can achieve much more original looking results without lots of effort. But I have modern tools at my disposal that didn't exist back then. Especially in dark areas the weaker color resolution is really noticeable. This game, however, is relatively bright and colorful, so that's hardly significant. Most people underestimate the MD's color capabilities because they misjudge the meaning of numbers.

    • @lazarushernandez5827
      @lazarushernandez5827 2 года назад

      ​@@yasminesteinbauer8565 "But that doesn't change the fact that many arcade conversions have very poorly chosen colors". I agree with that statement, several rom hacks have produced versions of Genesis games that were closer (color-wise) to the arcade originals, for example Street Fighter 2 SCE and Outrun.
      That isn't what you stated in your original reply though. And while today's software is definitely more capable, there was software back then that could handle higher color depths, and were pretty good at reducing color palettes. It would ultimately come down to either choosing the closest matching colors or the best color combination for the scene within the Genesis palette.

    • @damin9913
      @damin9913 Год назад

      The genesis isn't trying to copy the arcade the genesis his its own style of hardware

  • @retroman--
    @retroman-- 8 месяцев назад

    Great job with this comparison. Very thought out and executed.

  • @Jigsaw2383
    @Jigsaw2383 2 года назад +2

    I was 10 back in 93 this was the first Genesis game I played and got my mind blown away.

  • @MrNastyBlasty
    @MrNastyBlasty Год назад +1

    Absolutely an amazing game !! Let’s not let these games and arcade be ever forgotten.
    Great channel and great clip.
    Coincidently i live stream altered beast on my channel today.
    Retro games always in our hearts.
    Thanks for sharing it and Take care my

  • @MattHalpain
    @MattHalpain Год назад +1

    I love this game. I grew up on this game on Sega Genesis. This game was a huge upgrade from my NES console.

  • @XXtheJUMPoffXX
    @XXtheJUMPoffXX 2 года назад +3

    This game scared the crap outta me when I was a kid

    • @socillizt4life
      @socillizt4life 2 года назад

      Not trying to be wide or anything bud but I’m just honestly curious what it was that scared you about it because I remember watching the OG 1st Robocop film,at around 5 or 6 & that is still one of the most hardcore,realistic looking violent films I’ve ever seen & I loved every minute of it,just as I did this on my 1st few play throughs.I was 10 or 11 by that time though but I didn’t see anything scray about it.Maybe I was just seriously desensitised to violent entertainment,or maybe I’m just a sociopath or psychopath.🤷‍♂️lol

    • @caucasoidape8838
      @caucasoidape8838 2 года назад

      This didn't scare me, but Shadowgate did. lol

    • @cobrakainevereverdies6940
      @cobrakainevereverdies6940 6 месяцев назад

      *IT STILL DOES, DON'T LIE*

  • @rustymixer2886
    @rustymixer2886 2 года назад +4

    Genesis with paralex scrolling

  • @dwightdixon8508
    @dwightdixon8508 Год назад +7

    Never played the arcade game but this one of my very first Genesis games and I loved every minute of it. After seeing the arcade game much later on I feel like the Genesis version did a fantastic job

    • @gasparxd342
      @gasparxd342 Год назад

      I never played the arcade version

  • @jodafro619
    @jodafro619 2 года назад +16

    i actually like the genesis version more. the paralax scrolling makes a big difference. but sadly it is missing the way you mutilate the enemies and scaling effects, but it' a small price to pay for looser and more responsive controls

    • @STAXONDECK1
      @STAXONDECK1 Год назад +1

      Yea the gameplay is better on genesis, graphics arcade for sure tho

    • @STAXONDECK1
      @STAXONDECK1 Год назад +1

      Have you tried the 3ds 3d port it’s the best version it lets you change beast if u keep getting orbs and u can do random beast

    • @jodafro619
      @jodafro619 Год назад

      @@STAXONDECK1 there's a code for the genesis version to change what beast you change into for each level as well

    • @STAXONDECK1
      @STAXONDECK1 Год назад

      @@jodafro619 what! All this time I didn’t know that

    • @STAXONDECK1
      @STAXONDECK1 Год назад

      @Zweihäner what’s missing multiplayer?

  • @nit3h8wk81
    @nit3h8wk81 2 месяца назад

    When I was younger I never really noticed the scaling sprites even though I went to the arcades fairly often. Watching this video it's the first thing I noticed just like the golden axe arcade port.

  • @JeffersonSoaresSP
    @JeffersonSoaresSP Год назад +8

    Um jogo marcante na vida de quem teve um Mega Drive nos anos 1990.

  • @__4762
    @__4762 3 месяца назад

    I just got an original Altered Beast arcade cab. Super cool stuff.

  • @joyadurchoudhury9127
    @joyadurchoudhury9127 2 года назад +1

    ‘Wise fwom your dwaves ‘

  • @kilgincedi
    @kilgincedi 2 года назад +2

    0:02 omg best device case ever

  • @BKDDY
    @BKDDY Год назад

    I remember getting my Genesis way back in the 80's and this was the pack-in game.
    Mind was so blown at how close it was to the Arcade version.

  • @chanantedominho
    @chanantedominho 2 года назад +10

    Recordemos que es uno de los primeros juegos que se realizaron para la sega genesis/megadrive.
    Utiliza un cartucho de apenas 4 Mbit en el que se incluyen voces digitalizadas y todo el "look&feel" del arcade.
    El arcade pesaba el doble (8 Mbit), es por eso que cuenta con más animaciones, color y sprites algo más grandes.

    • @eliasesekyel322
      @eliasesekyel322 2 года назад

      No es correcta tu afirmación, y te voy a explicar porque o cuál es la razón, y ya tu me dirás si estoy o no en lo correcto, cuando se empezaron a rippear las placas profesionales arcade, los primeros que lo hicieron fueron españoles, como todo lo hacían en el anonimato, porque para entonces aún era piratería, los foros donde se comentaban eran punto net O sea la otra web, ahí explicaban que los juegos realmente ocupaban muy poco, algunos que en la placa ocupaban 16 mb ripeado se daban cuenta que la información útil era de mucho menos de 2 a 4 mb, y la mayoría del info estaba de más, gran parte de los MB no los ocupaba en si el juego, sino las opciones y la estructura de como debía reaccionar el cpu, pues ahora se sabe que la memoria de créditos, liberar el botón start y en si todas las funciones que hace un pulsador interface cuando adaptas una consola para convertirla a un arcade, ocupaban gran parte de la memoria de las placas, por lo que el juego de génesis en si pudiera haber sido mucho mejor, pues realmente la info básica o esencial del juego sin las opciones de un arcade del juego ocupa poca memoria ( porque son muchas más que la de un juego de consola) , eso sin meterme en detalles de cuando se dio el salto de información a medios digitales como el CD , cuando apenas los programadores empezaban a desmantelar eso alo que ellos llamaron " la gran mentira de la capacidad de un softwareo medio de almacenamiento informatico" pero ese es un tema muy extenso que es aparte , saludos 👍

    • @yosoynacho
      @yosoynacho Год назад +2

      ​@@eliasesekyel322 Fuente: de los deseos
      Aqui tienes información correcta
      Arcade = 2MB
      Mega Drive = 524,3 kb
      Y casi todo en el arcade va a graficos y samples. El programa del 68000 no ocupa casi nada. (262 kb).
      Bastante impresionante diria yo que lograron meter el juego con voces y todo en menos de la mitad de espacio.

    • @yosoynacho
      @yosoynacho Год назад

      @Benjamin Jagun I like them more on the MD version, they sound more scary

  • @PixelzNcreatureZ
    @PixelzNcreatureZ 2 года назад +1

    look at Genesis showing off that parallax scrolling

  • @kuYCNno58e
    @kuYCNno58e 2 года назад +12

    Hoje, um remake no próprio mega-drive ficaria melhor do que o arcade de 1987.

    • @irandomingues
      @irandomingues 2 года назад +3

      A versão do mega era muito melhor que a do arcade, não em gráfico mas na jogabilidade a movimentação no mega e resposta de comandos é muito superior.

    • @brazilmugenteam
      @brazilmugenteam 2 года назад +2

      @@irandomingues Bem isso. A versão do Arcade não ter Parallax (enquanto a do mega tem) é bizarro.

    • @marcusribeiro2007
      @marcusribeiro2007 2 года назад +1

      Verdade

    • @irandomingues
      @irandomingues Год назад

      @Zweihäner no mega tbm.

  • @eliasesekyel322
    @eliasesekyel322 2 года назад +16

    Altered beast fue un juego que impuso un cambio!, Para esa época pues no se hacían muchas traslaciones de arcade, Y ala vez muy pero muy restringido, aunque cuando se presentó el prototipo en e3 supuestamente según revistas de época era casi idéntico al arcade , ya sabemos que la versión final cambio mucho , sobre todo en los movimientos scroll y colores y sombras para dar profundidad 😳😞la versión genesis no fue un juego exitoso en norteamerica, pues los estadounidenses y mexicanos ya eran muy exigentes ( Canadá por tradición no era partidario de videojuegos) así que la empresa empezó a regalarlo en la compra de la consola.
    Años después su creador habría dicho que el genesis pudo dar * para más* pero en su momento sega y todos los licenciatarios y fabricantes, estaban limitados a no hacer traslaciones exactas al arcade, pues "el negocio de todos era los arcades no las consolas".😳Para mi un gran juego , una leyenda 👍

    • @variedadescuriosidades6194
      @variedadescuriosidades6194 2 года назад +1

      Siempre pensé que Sega recortaba sus traslaciones a consolas para no minimizar a sus arcades, más que por las limitaciones técnicas. Con más memoria y tiempo, hubiera quedado más fiel al arcade.

    • @eliasesekyel322
      @eliasesekyel322 2 года назад

      @@variedadescuriosidades6194 es correcto , en aquella época japón tenía cierto imperialismo en los fabricantes de videojuegos y arcades , siendo los arcades un negocio más millonario que la industria cinematografica,y con un impuesto mucho menor ,pero la asociación de fabricantes de la industria de máquinas de videojuegos*** ( jamma por sus siglas en inglés) imponía ciertas reglas y por supuesto sanciones Resultando las consolas un mercado muy secundario, en el cual se le daba primicia siempre a Nintendo por considerarlo no competente en el mercado de arcades.

    • @Lovesadako1978
      @Lovesadako1978 Год назад

      No era un port recortado adrede para no perjudicar a los arcades (la misma Sega publicitaba a Megadrive como "el arcade en casa"), sino por las limitaciones del momento, que era basicamente la limitada relacion espacio/costo de los cartuchos de 1988. En aquel año lo normal eran 4mb, y era impensable usar cartuchos de 16, 24 o 32 mb como se vieron en años posteriores. Obviamente, si este port en vez de salir en 1988 hubiese salido en 1992 en un cartucho de 16 mb hubiese sido mas proximo al arcade aun. De todas formas, hablamos de una epoca en la que no podiamos hacer comparativas lado a lado con lupa como hacemos hoy... el port fue bueno y cumplió su cometido: sentir que te llevabas el arcade a casa.

    • @variedadescuriosidades6194
      @variedadescuriosidades6194 Год назад

      @@Lovesadako1978 Se podría decir eso, hasta que ves a Capcom y Konami hacían sus port, y te das cuenta que la mayoría eran iguales o mejores que los arcades. Sega tenía, a mi juicio, una política de no hacer perfect port, deliberada.

    • @Lovesadako1978
      @Lovesadako1978 Год назад

      @@variedadescuriosidades6194 Que va, los ports de Capcom como The Punisher o Street Fighter II eran notablemente inferiores a su contrapartida en los arcades. Konami por su parte pocos ports hizo (casi todo lo suyo en mega era original para la consola), pero para uno que hizo, el Sunset Riders, era muy muy inferior al arcade. Las placas arcade eran mas potentes que las consolas y los juegos para arcade solian ocupar el doble o el triple que los cartuchos de consola, los recortes eran absolutamente normales y muy muy poquitas conversiones de recreativas a consolas de 16 bits no estaban bastante recortadas.
      De hecho uno de los mejores ports de Megadrive, que fue Strider, fue realizado por la propia Sega. Capcom solo cedió la licencia.
      Pero lo dicho, salvo alguna excepcion muy señalada, lo normal es que los ports de recreativas para Megadrive o Supernes llegasen con recortes tecnicos bastante notorios.

  • @ramiaco901
    @ramiaco901 2 года назад +2

    Realmente un muy buena conversión teniendo en cuenta que se hizo en unos pocos meses y fue un juego de lanzamiento para la consola, sega hizo lo que proponía, arcade en casa y con este juego lo confirmaba

  • @edwardperkins1225
    @edwardperkins1225 2 года назад +2

    It's impressive that the Genesis version bothered to add parallax not present in the original arcade. Some enemies and bosses are smaller. The intermission scenes probably suffered the most as they're way smaller and lack the color to do 1 hue pictures justice.

  • @Ryuujin1078
    @Ryuujin1078 Год назад +1

    They made several smart changes in the genesis port. Arguably it would be the better version minus missing frames of animation. Biggest improvements is the parallax scrolling added to the port!

  • @michaelwhitacre8499
    @michaelwhitacre8499 Год назад

    One of my absolute favorite Genesis/Mega drive games

  • @metrocity4117
    @metrocity4117 2 года назад +7

    it must be considered the era, it was one of the first games of the MD and then 4mb was the maximum, it is obvious that compared to today it loses, but in 94 it was very good compared to the other home versions, if one day they will make a hack where the pieces of bones flying off the screen or the final boss opening his arm, that would be perfect!

  • @lucianogabordemiranda5086
    @lucianogabordemiranda5086 2 года назад +2

    Para época era perfeito nós dias atuais um bom jogo .

  • @Evolution_BR811
    @Evolution_BR811 2 года назад +1

    Essa droga desse RUclips não me nodificou, então só tô vendo esse vídeo agora, foi mal;-; muito bom 👍

  • @UltraLevel
    @UltraLevel 2 года назад +8

    Game clássico que me remete bastante a infância!

  • @RetroGames4K
    @RetroGames4K 2 года назад

    In this game, in the third stage in the left screen 5:55, there is a beast that comes out in Golden axe. The one pink that waves the tale, but without the yellow stripes, but in this stage is yellow...

  • @user-bt3of1ye3d
    @user-bt3of1ye3d 8 месяцев назад

    I knew something was missing on the 3rd level the rock bridge.That jump almost kills me everytime.And having no continues if I didn't make that jump I would restart.3 lives no continues is pretty unforgivable

  • @LuizJGraf
    @LuizJGraf Год назад

    "vai com Josué!" Saudoso Altered Beast do mega drive 🥰🥰

  • @ganjagun0025
    @ganjagun0025 Год назад

    This game was scary ASF to play by yourself at night time alone as a kid.

  • @mikef8846
    @mikef8846 2 года назад

    The unicorn enemy is so funny 12:00

  • @stephandolby
    @stephandolby 2 года назад +1

    I never understood why the Mega Drive soundtrack was changed in pitch, because aside of a strange playback engine which stops to play samples, it's actually very close (lack of channels notwithstanding). Also, I'm not sure how I ever missed Edvard Munch's The Scream in the foreground during the final boss battle. :)

  • @oscarcastellanos9270
    @oscarcastellanos9270 Год назад

    Lol, I originally bought the Genesis for this and I remember being let down by the Genesis version of the game but they had SO many other great games that I was glad I did.

  • @SDSOverfiend
    @SDSOverfiend Год назад +1

    Love the mega drive version. It’s very good conversion. Arcade is better at everything and lets not kid ourselves.. the mega drive is missing too much animation goodness and movie quality sound effects when comes to immersion (Like when you are stripped of your powers). For one… the animals not attacking on key moves was a heartbreak because the Werewolf and tiger hadouken animation form was dope as a kid and the flying kicks in their moves was a nice touch. The dragon kicking and punching out his electricity game the transformations personality. These are things Sega could’ve added since everything is always rushed.

  • @LITTLE1994
    @LITTLE1994 Год назад +1

    Regardless, both are great. In fact, if you own Sonic's Ultimate Genesis Collection, you can play both of them on the same disc.
    From experience, the arcade version is harder.

  • @TheTrueBro
    @TheTrueBro 2 года назад +3

    La version de Genesis era más accesible y su detección de golpes era mejor que la de arcadias, pero ambas versiones me gustan.

    • @consultorio9304
      @consultorio9304 Год назад +1

      Y jugarlo con joystick en un mueble arcade es mucho mejor que en consola es parte de la experiencia de juego. El diseño del mueble arcade te invita a que seas solo tú y el juego por las paredes laterales del mueble. En cambio una consola casera te distraen los elementos del entorno en un tv a distancia.

  • @maurovinicius1605
    @maurovinicius1605 Год назад

    All Bosses: WELCOME TO YOUR DOOM!

  • @joncarlos716
    @joncarlos716 Год назад

    If I had the space and money I would invest in a full arcade basement.

  • @aymericbartyna3430
    @aymericbartyna3430 Год назад

    very nice for the megadrive

  • @JohnCharb87
    @JohnCharb87 2 года назад

    Wise From Your Grayve.
    1. The Genesis version seems to have some parallax scrolling on stage 1. While there is noticeable foreground scrolling on stage 2&3.
    2. POWER UP sounds clearer on the Genesis version
    3. 4:48 Your lady love seems to be attached to a cross. Manage to slip past censors it seems.

  • @steve9094
    @steve9094 Год назад

    It figures that they made the main player's sprite even larger in the Genesis version, cuz a lot of early Genesis games tended to use overly-large sprites. I think it was because developers were trying to show off the system's superior-to-8-bit sprite-handling capabilities,

    • @alexojideagu
      @alexojideagu 6 месяцев назад

      But the enemies were much smaller

  • @pkmnan00bis
    @pkmnan00bis Год назад

    Wow that Final Boss in the arcade version was just designed to eat your quarters, huh?

  • @Moes_Prep_and_Tech
    @Moes_Prep_and_Tech 5 месяцев назад

    ETA Prime used some of the sounds from this for his intro

  • @DamienNightmarish
    @DamienNightmarish Год назад

    Quando eu era moleque, eu e meus amigos chamávamos esse jogo de "aur ó", porque não falávamos inglês e não entendíamos o "power up". Além do mais, o nome do jogo era difícil para pronunciarmos.

  • @HearthbreackerMakemefeel
    @HearthbreackerMakemefeel 2 года назад +7

    Apesar do Arcade ter melhores cores e mais detalhes gráficos eu prefiro a do Mega Drive pelos efeitos parallax.

    • @eliasesekyel322
      @eliasesekyel322 2 года назад +2

      El sonido era impresionante en genesis/ Megadrive, 👍

  • @juarezmiranda
    @juarezmiranda 2 года назад +7

    A versão de Mega Drive só não é igual totalmente ao Arcade pela fita que só tem 4mb, tanto que podem notar o fundo do cenário, nem tem background praticamente e muitas texturas são bem simplificada no mega drive. Mas mesmo assim, excelente port a versão do Mega Drive.

    • @bonifaciovintage
      @bonifaciovintage 2 года назад +1

      Não só isso, mas no arcade a resolução é mais alta, paleta de cores maior, efeitos de zoom, mais canais de som, etc. Os sprites tem mais frames também, repare no bater de asas do personagem em 3:50 Mesmo assim é impressionante a semelhança, pois tecnicamente o Mega é muito inferior, senão encareceria demais o console. Se fosse igual ao arcade, seria tipo um Neo Geo AES, só que enorme e caro, poucos comprariam.

  • @GamerGee
    @GamerGee Год назад

    I like the MDversion

  • @pashaxyz9496
    @pashaxyz9496 2 года назад +3

    Esse game me marcou muito ... era um cartão de apresentação da geração 16 bits ...
    É claro que a versão arcade tem um som mais suave , efeito de escala que no mega talvez faria por software....
    A única coisa que me irritava na versão do Mega é que qdo vc pega um.power up, a música volta pro início, talvez por causa da voz que por falta de mais de 1 canal pcm e menos memória pra som, acabava interrompendo a música e não recomeçava onde parou .

  • @aaronw6195
    @aaronw6195 2 года назад

    The mega drive version is a fairly faithful adaptation of the game. The only thing lacking really is the sprite scaling the arcade offers.

  • @ochogeek
    @ochogeek 2 года назад +3

    Como dizem as más línguas, o jogo "envelheceu mal"., coisa que o Defenestrando Jogos abomina esse termo.

    • @marcosvander2479
      @marcosvander2479 2 года назад +1

      Depende , como se usa o Termo Envelheceu MAL
      Castlevanai Não evelheceu MAL , ja que todas mecanicas dele existe até hoje é está toda em shymphony the Night e os graficos são bonitos pra 1991
      ALterede Beast sim é um Jogo que envelheceu MAL , pois ele era TOP na epoca dele , e dentro da mesma geração ficou DATADO
      Tanto é que a SEGA mudou ele , mesmo em 1991 nao dava mais ele com o mega pois ja achava o jogo datado.
      ENVELHECEU MAL , é quando o jogo fica datado e ruim dentro da mesma geração.
      é quase um senso COMUM - os amentes de jogos ao ver o aldeterd beast hj nao acha bonito e nem mecanicas fluida , tirando o fator nostalgico é claro.

  • @kici5777
    @kici5777 2 года назад +1

    Pls Golden Axe comparison if there are any differences at all...

  • @rustymixer2886
    @rustymixer2886 2 года назад +9

    Too bad Genesis can't really do giant scaling like characters growing too good compared to Arcade

  • @wagnerkorn
    @wagnerkorn 2 года назад

    Poderia fazer um comparativo dos RE Code Veronica. Ps2, GC e DC

  • @JudgmentStorm
    @JudgmentStorm 2 года назад

    The arcade version's sprite size and animations are better, but the MD's parallax is good. It doesn't look too bad for taking a 16 Mbit arcade game down to 4. MD Altered Beast is the best you could get at the time... forget about the sluggish Amiga and MS DOS versions. MD's version plays close to the arcade.
    One change I noticed in the bear stage is that the MD version takes away the rocks covering the first pit.

  • @TheHailstorm77
    @TheHailstorm77 Год назад

    The Arcade definitely has more detail than the Genesis version. Also, the arcade has better stereo sound because you can hear the voice clearer. The arcade version is actually 32 bit vs the 16 but home console version. The arcade has bigger sprites with less pixelation and can handle bigger sprites and more on screen enemies. The devs had to sacrifice enemies than the arcade version.

  • @M.Eufratez
    @M.Eufratez 2 года назад +3

    Ambas as versões são verdadeiras obras de arte!
    Existe algo nesse jogo que beira o mágico, não sei se é por causa das músicas ou do enredo mas algo fora do comum existe nesse jogo que não consigo explicar...

    • @kleberalessandre2133
      @kleberalessandre2133 2 года назад +1

      Se você vivenciou a época do lançamento do MD no Brasil, com certeza é a memória nostálgica falando alto, a primeira caixa dele com o tema de altered Beast era muita bem feita.

    • @M.Eufratez
      @M.Eufratez 2 года назад +1

      Não é só nostalgia, apesar deste jogo ser extremamente nostálgico justamente por isso (época que foi lançado), no jogo somos acordados de nossas tumbas pra resgatar a filha do Deus que nos acordou, indo buscar ela nos confins do Inferno... Todo esse enredo, gameplay e músicas são inesquecíveis.

  • @zatokeo5935
    @zatokeo5935 2 года назад

    I like the voice over on the genesis better!

  • @senhorpenajaca
    @senhorpenajaca Год назад

    top

  • @mikesan90
    @mikesan90 2 года назад

    I new is the first release of altered beast on the arcades, and find a difference on sms, pc engine and gba

  • @damin9913
    @damin9913 Месяц назад

    Sega genesis version will always impress me the style of the game is just better then the arcade

  • @bacsutek
    @bacsutek 2 года назад +1

    Este juego es un mojón en cualquier plataforma

  • @aazart8886
    @aazart8886 Год назад

    SEGA GENESIS
    more than Arcade version + excellent Ports , they are very close to the Arcade every levels

  • @husamshaker9251
    @husamshaker9251 2 года назад +6

    In my openion Ghraphics and sounds are better on the Arcade, But as I played both, I feel that the controls are much better on the Genesis version

    • @123doomdoom
      @123doomdoom 2 года назад +3

      Genesis has scrolling backgrounds

  • @helvio2547
    @helvio2547 Год назад

    Both graphics and sound are great, but it's not a fun game. Awesome Megadrive version, awesome comparision video

  • @Kaiman76
    @Kaiman76 2 года назад +1

    The coin op haven't parallax scrolling like md version.

  • @jaggedj2510
    @jaggedj2510 Год назад

    I always thought the sega Genesis version had an extra level that the arcade version didn’t have. 🤔

  • @toofine9
    @toofine9 2 года назад +2

    Music and sound are better on Genesis even tho its slower..

  • @marcosvander2479
    @marcosvander2479 2 года назад +1

    Esse jogo é uns que usa quase a máxima capacidade do Mega

  • @anthonyrusso7120
    @anthonyrusso7120 Год назад

    Is it just me? Or is the left side the arcade version? I think we have the game systems titles switched for which screen is being played.

    • @anthonyrusso7120
      @anthonyrusso7120 Год назад

      Okay, nevermind. It has the sega icon on the left side. I thought that was the sega side. Kind of confusing….

  • @luckyluke95
    @luckyluke95 2 года назад +1

    Enemies destroy are different on Megadrive

  • @Bingo_the_Pug
    @Bingo_the_Pug 2 года назад

    Even though there were a couple of terrible sequels, if anyone wants to see the true spiritual successor to Altered Beast, check out a game called Metamorphic Force

  • @markvinis
    @markvinis 2 года назад

    Esse jogo no mega ficou bom,diferente de moonwalker que chega a ser triste.

    • @markvinis
      @markvinis 2 года назад +2

      @Fernando Yanmar Eu joguei primeiro a versão de arcade e era excelente, fui ver a versão de mega e me decepcionei demais.

  • @MorrisChannel4
    @MorrisChannel4 Год назад

    Soundtrack between the 2 is pitched slightly.

  • @jeffersonbardul
    @jeffersonbardul Год назад

    O Mega foi guerreiro de colocarem esse game com um cartucho tão pequeno. Gosto muito desse game, é um jogo chato, mas no mesmo tempo é legal!! KKKK, uma Ambivalência.

  • @Crystallums
    @Crystallums 3 месяца назад

    Both versions are similar but not the same, I think that unfortunately Sega ate up many details in its passage such as graphics, colors and sounds, etc., which due to the rush it did not finish polishing correctly, a shame since it could have been better. Although it is understandable since it was one of the first games on the Genesis...

  • @tomlame1262
    @tomlame1262 2 года назад

    This was the 1st game I had on sega and it wasn't because it came with the system, my genesis was used from funcoland and this was the cheapest game

  • @EhHold
    @EhHold 2 года назад

    I always wondered why Sega just didn’t make the home Genesis/Mega Drive CPU based off their system 16 board.

  • @gizaha
    @gizaha 2 года назад +1

    Unacceptable the differences like the player's y position, it's from the same company. They should port exactly the same code, they even have same resolution. Even if they put the player by hand they owe to check side by side with the arcade for offset. The same for backgrounds position. Transformation scene, they owe to keep the closest to arcade blue colors in palette cycling and put bg1 higher. Why took these arbitrary decisions? For these reasons we don't have arcade perfect games from this era.

    • @steviegbcool
      @steviegbcool 2 года назад

      dude its close enough

    • @gizaha
      @gizaha 2 года назад

      @@steviegbcool it is, but they did extra work for the changes, there's no logic in that.

    • @rsmith02
      @rsmith02 2 года назад

      @@gizaha It's 1/4 the size on a system that doesn't have scaling and 4096 colors at once vs 61 on the Genesis. Their goal was good enough to sell compared to NES games.

    • @gizaha
      @gizaha 2 года назад

      @@rsmith02 cut the smart-ass crap. I said clearly about y position.

  • @dbzeh6837
    @dbzeh6837 2 года назад +2

    The fast screen scrolling on the Genesis never made much sense to me, even though I have to say it's an amazing port.
    I grew up with th Sms one, and boy , it's really messy.

    • @rustymixer2886
      @rustymixer2886 2 года назад +1

      To show off paralex scrolling of Genesis which arcade version lacks

    • @dbzeh6837
      @dbzeh6837 2 года назад +1

      @@rustymixer2886 But I mean the left to right movement of the 1st plane screen, that does it do fast, so the stages get really crowded and also short.

    • @rustymixer2886
      @rustymixer2886 2 года назад +1

      @@dbzeh6837 ah yes true...like it tries rushing you...some games were like that then but yeah Arcade version let's you take time...game cool cuz mythology, horror, final fight mixed with sf fireballs Lol

  • @Mrjonatan1975
    @Mrjonatan1975 2 года назад

    Engraçado é que há alguns detalhes em que a versão do Master é mais fiel ao arcade que a do Mega.

  • @diegocrusius
    @diegocrusius 2 года назад

    impressive port. I remember the Mega Drive + Altered Beast bundle being for sale even on supermarkets back in the day. I still hate this game.

  • @ericcamello3247
    @ericcamello3247 2 года назад

    Buen port de sega genesis

  • @alexojideagu
    @alexojideagu 2 года назад +1

    The arcade on stage 2 is far superior, much bigger sprites and more

  • @hopetagulos
    @hopetagulos Год назад

    O Sega Mega Drive era pra ter, no mínimo, 128 cores simultâneas na tela; não meros 64.... até o NEC Turbografx, mais antigo, exibia mais de 100 cores.

  • @Dariel9858
    @Dariel9858 2 года назад

    Nem lembrava que esse jogo tinha pra arcade, mas a versão do Mega Drive é muito bem feita.

  • @majorkonfuzion1007
    @majorkonfuzion1007 Год назад

    Patches ??

  • @dfjsorbys
    @dfjsorbys 2 года назад

    Enemy placement different on the megadrive version! It ways pissed me off!

  • @juankofxi
    @juankofxi 2 года назад

    Arcade is Excelent 👍

  • @Pito23
    @Pito23 Год назад

    Arcade wins in all points except the parallax effect of the MD port.

  • @axelguzman8432
    @axelguzman8432 2 года назад +1

    Gana Génesis aunque estuvo muy reñido a caso empate por mi parte un 51 a 49 favor génesis