Building a Shunt Yard for Storing Multiple Trains in Railroads Online!

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  • Опубликовано: 27 авг 2024
  • Hey everyone and welcome back to more Railroads Online! Today we are going to do some track building in order to create a shunt yard at the freight depot! Currently we are running two different trains and already we are out of places to put them so we're going to build a railyard for storing empty carts and more!
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Комментарии • 571

  • @pws3rd170
    @pws3rd170 2 года назад +104

    Kan: plays multiplayer game
    Also Kan: talks about how all his friends play it
    Also Kan: playing it solo

  • @DerpyPossum
    @DerpyPossum 2 года назад +180

    now that you have a yard, it’d be a good time to learn about whistle signals.
    examples:
    1 short blast = “we’ve fully stopped”
    2 short blasts = “we’re about to move forward”
    3 short blasts = “we’re about to move backward”
    2 long, 1 short, 1 long = coming to a railroad crossing (which unfortunately aren’t in the game yet)
    there’s also various other codes:
    when backing up to couple cars, railroaders use “car-length” and “truck-length”
    (“truck” being the wheel frames on the freight cars) to tell the engineer how far they have to back up.
    for example:
    “You got two car lengths. One car length. Truck length. Stop!”
    it’s quite helpful in yards like that.
    really enjoying the series so far! :)

    • @Travelinmatt1976
      @Travelinmatt1976 2 года назад +13

      Instead of stop the guys in my area say "that'll do"

    • @DerpyPossum
      @DerpyPossum 2 года назад +9

      @@Travelinmatt1976 oh yes, forgot about that.

    • @Alex-cp2fl
      @Alex-cp2fl 2 года назад +17

      Former NS Conductor... never say stop, "That'll do" or "Far enough". Stop indicates something serious... also you don't have to say "20 car lengths", simple numbers will do, it begins at half of what you're pulling... so say you have a 40 car train... begins with "(Train Symbol) take it (direction) 40" then you say "(Train symbol) 20 more" then (Train symbol) 10 more, 5, 4, 3, 2, 1, half, 20 feet, 10 feet, 5 feet, fair enough stretch.... trucks are fine, and if they are crawling... a wheel even works

    • @DerpyPossum
      @DerpyPossum 2 года назад +2

      @@Alex-cp2fl thanks for the info.

  • @slickrick8279
    @slickrick8279 2 года назад +321

    The single track in the wood is when you buy a train car where it shows you the preview of the vehicle before you buy it

    • @Car_edits.523
      @Car_edits.523 2 года назад +5

      thats what i thought

    • @Car_edits.523
      @Car_edits.523 2 года назад +3

      sames

    • @TekkitTaz
      @TekkitTaz 2 года назад +12

      And you can see other players if they walk by if you are in the buy menu. And the invisible wall is at my guess is to stop the buy camera leaving the buy area.

    • @dalel3608
      @dalel3608 2 года назад +5

      Oh good, I thought it was a bug in the game, but now it's a feature.

    • @mrmurpleqwerty4838
      @mrmurpleqwerty4838 2 года назад +10

      @@TekkitTaz actually I'm pretty sure it's so that the car can't be coupled to by other players so that you can't get free cars

  • @julbloxgaming4376
    @julbloxgaming4376 2 года назад +224

    I love this series SO much. Every time i see a new episode i just immediately start watching it. Good job on all the progress you made today

  • @wake1077
    @wake1077 2 года назад +186

    i literally watched the last video and i was like "uhh ohhh video done... what do i do with my life now!?" and then: BOOM NEW PART UPLOADED 4MINS AGO

    • @StorkRL
      @StorkRL 2 года назад +4

      i just have like 400 channels that im subscribed to, so I just watch the whole subscription box and I cant even do that every day...

    • @pastheplates6229
      @pastheplates6229 2 года назад

      We must need longer videos because there so good

    • @Mau_DelS
      @Mau_DelS 2 года назад +2

      24/7 KanTV

    • @fubuma534
      @fubuma534 2 года назад

      Same

    • @ussmontana9426
      @ussmontana9426 2 года назад

      Nice!

  • @Dichuz91
    @Dichuz91 2 года назад +22

    while i was watching another streamer stream this last night, one of the 3d modelers from the dev team actually told us that if you look around the world you can find "hints that there was another railroad there" keep an eye out for tracks in world and old road beds.

    • @elliotdilks4553
      @elliotdilks4553 2 года назад

      Such as because the one near spawn is just where you buy stuff

  • @Chexmix6
    @Chexmix6 2 года назад +11

    I love the new way to place tracks! For parallel tracks place T's only then every other other track on the left. Example:
    ++
    +
    +
    ++
    +
    +
    ++

  • @LevaniaMeyano
    @LevaniaMeyano 2 года назад +11

    You can get perfectly straight tracks by using the curve tool. When its set to 0 degrees, it will lock in a straight path only for both rails and foundation. Only the first piece will potentially be crooked.

  • @callumhardy5098
    @callumhardy5098 2 года назад +93

    Excellent love this game!
    That random straight piece of track is where your new locomotives arrive after you have bought them!
    And the real railway word for the shunt lines bit you made is called a ‘Marshalling yard’

    • @samkyrychenko39
      @samkyrychenko39 2 года назад +6

      fiddle yard XD

    • @callumhardy5098
      @callumhardy5098 2 года назад

      @@samkyrychenko39 yes I know 😂😂 but that’s what it’s called.

    • @legdig
      @legdig 2 года назад +1

      I thought fiddle yard was a train set thing, you know, the bit under the set where you fiddle with the engines to make it look like different ones are coming and going.

    • @callumhardy5098
      @callumhardy5098 2 года назад +4

      @@legdig oh! Yes I just found that out you are absolutely right! I just presumed the model name was the same as the real one! According to google real ‘fiddle yards’ are called classification yards or marshalling yards.

    • @kANGaming
      @kANGaming  2 года назад +4

      No fiddle yard? I saw the edit XD

  • @caplor8040
    @caplor8040 2 года назад +44

    This is turning out to be a cool series!
    In last episodes i’ve seen the struggle with earning more money early game; apparently cordwood is quite nice for that (about 80$ per car but you need a special car for that)

    • @cockatieltime2259
      @cockatieltime2259 2 года назад

      For actual prices of the locos etc im sure the 1k he has is like 80k+ in today's money

  • @auburnsmith5610
    @auburnsmith5610 2 года назад

    i have never been more enthralled with a youtube series. and i don't. know. WHY.

  • @CobetcknnKolowski
    @CobetcknnKolowski 2 года назад +5

    Can't wait until y'all get the group together and we get an episode where you all are playing at once!
    That cross building trick is so great for shunt yards!

  • @Hyce777
    @Hyce777 2 года назад +2

    Hi, one of the devs here (soundtrack man!) - the piece of track you mention about 1 minute in is the track where the purchase menu renders things. Eventually it will be hidden but that's just on the to-do list after bug squishing :)

    • @DerpyNub
      @DerpyNub 2 года назад +1

      So this comment was completely unnoticed

  • @Leve2002
    @Leve2002 2 года назад +16

    There's a program called Mouse Recorder and you can make it so when you push a button, it launches a sequence of recorded clicks on the screen. It's a little tedious to make work, but once it works it's a huge help. You can make it so it opens the buy menu>clicks rails>clicks crossover. You can make it go super fast, like .1 of a second, and all you gotta do is press the begin button (whatever u set that to in the settings). I know it could be considered "cheating" but for super tedious repetitive things like wanting to use those crossovers it's a huge help, and you could easily make super long tracks using that method, probably just as fast as you would a normal track or even faster (if you want it to be super straight). Or you could just wait for an update for making perfectly straight track, who knows when that will be, hopefully soon.

    • @xXCursedWorgenXx
      @xXCursedWorgenXx 2 года назад

      or for the devs to add a "press shift to duplicate" so you can just spam them down

  • @milessaxton
    @milessaxton 2 года назад +6

    If you’re considering having multiple engines running at the same time, then it might be a good idea to have a few sidings at the sawmill and other such places as well as a dedicated engine to handle trains of materials going in, and the product/ empty cars going out

  • @bittersmaybe
    @bittersmaybe 2 года назад +21

    Yes finnaly a new epison i think my reaction time increased

  • @lostonessoul5154
    @lostonessoul5154 2 года назад

    this is what I love about railroads. As a kid we usually all love them because of the gigantic beast of metal and fire that is a steam engine, or Iron horse as they called them back in the day, but as a adult I love them because they can really put your mind to work trying to figure out things like what engine is pulling what train, where to place the track to get there the quickest, where to place a water or sand tower-I could literally go on. The way I see it a railroad and railway is a strategist job. It's a job that requires not just a good thinker, but a good thinker who can work on the fly. After all not every engine is meant to do the same thing just like not every worker is meant to swing a hammer, or work at a desk.

  • @CadeTrigon
    @CadeTrigon 2 года назад +6

    I love hearing kAN gush about straight and parallel lines.

  • @jakeytrainspotting1241
    @jakeytrainspotting1241 2 года назад +3

    I'd recommend leaving one line in the shunt yard clear so you can always get a locomotive through, while you often can use the loop, it will be more convenient

  • @timangelico6813
    @timangelico6813 2 года назад +2

    To save having to click through menus so much, I'd delete every second set of two crossovers across the whole marshalling yard, then fill them in with ordinary rail so it looks like ++--++--, then go through again for the remaining crossovers.

  • @ryanfoust3379
    @ryanfoust3379 2 года назад +1

    Love how this was accomplished. Glad your bro showed you how to do this b/c now it's time for me to replicate what you did. I will say maybe this is a tip, you could delete every other pair of cross track instead of deleting a pair then opening up menu and laying straight track over and over. This would speed up the process and limit the times you had to open up the menu to add or delete. Just a thought I had when you were doing it. Won't know if that's the case until I try it myself tonight when I get on. THanks for the video

  • @chillofixstagfilmer
    @chillofixstagfilmer 2 года назад +2

    Just a thing i want to say. When you get so many carriges so it takes time to stop, you can be in the carrige at the rear of the train and apply the hanbrakes on that car. It would be faster to stop. (When on mltiplyer)

  • @KayoMichiels
    @KayoMichiels 2 года назад +9

    Tiny betsy is good to start with but when you start adding more wagons... it's better off as a shunting and use the larger locomotive to do the hauling.

  • @novacore2776
    @novacore2776 2 года назад +8

    For long distance straight lines you can maybe try binding left click to a key on your keyboard, then look down and only use W and S to move with your character whilst building.

  • @Adelaide_Transit
    @Adelaide_Transit 2 года назад +4

    I love the marshalling yard you've built. It looks wonderful.

  • @kellenhayes3628
    @kellenhayes3628 2 года назад +35

    My god, laying tracks in this game is like using only a compass to draw angles.

    • @Soken50
      @Soken50 2 года назад +1

      Euclidean rail design, using only a pen, unmarked straight edge, and a bit of string, no fancypants compass allowed !
      Now build a heptagon following these simple rules (good luck)

    • @djaydeved
      @djaydeved 2 года назад

      @@Soken50
      easy, i cant remeber how to make such shapes but i know how i would go about making a improvised compas which would afford me the ability to make it

    • @Soken50
      @Soken50 2 года назад +1

      @@djaydeved you're not allowed a compas in Euclidean geometry, only 2 starting points 1 unit apart a straight edge to link intersection points and a string to draw constant radius arcs

    • @Wereldburger01
      @Wereldburger01 2 года назад +2

      We even don't have a compass, as far as the game is now developed it's only eyeballing to aim the direction of the tracks in combination with a primitive early access game map. But it is a good idea, if we get a 19th century Surveyor Kit feature in combination with a nice looking 19th century styled map were you can also place your own markings on. See by example the RUclips video: "1850s Surveyor Kit | Time Travel Iowa". But at first we need i.m.o. the buffer stop piece to prevent railway vehicles from going past the end of a physical section of track.

    • @kellenhayes3628
      @kellenhayes3628 2 года назад

      @@djaydeved Dude, I'm in Geometry 1 right now, and as soon as you proposed to "make your own compass," I knew you actually had no idea how to use a compass to make angles.

  • @user-zv1we9jb7u
    @user-zv1we9jb7u 2 года назад +112

    Why not use the switches as a guide for perfectly straight track instead of the crossovers?

    • @broscolotos
      @broscolotos 2 года назад +19

      The switches are too long to fit with a single track drag which means you have to put in some guess work. It would work fine its just not as reliable for perfectly straight track

    • @kANGaming
      @kANGaming  2 года назад +32

      @@broscolotos Yea exactly the switches out reach the individual track distance.

    • @broscolotos
      @broscolotos 2 года назад +9

      @@kANGaming Loving your playthrough of this game btw. I can't wait to see how you tackle getting to Iron mine. I personally have 80 hours in the game and barely just got there myself

    • @erumaaro6060
      @erumaaro6060 2 года назад

      @@kANGaming I have a fun idea for the series:
      a hump yard
      although probably not worth the work since there aren't that many destinations.

  • @Failer__
    @Failer__ 2 года назад +4

    16:10 you could leave that switch as it is, and run one more parallel track down to main line from it, avoiding the depot. This way you could back up a loco if you had all 5 "parking" tracks occupied.

  • @alstillplays
    @alstillplays 2 года назад

    My brother takes about a week or two just to clean his room.
    At least I get it done in a day when I'm there to watch (and sometimes help) him.

  • @crazyjack3357
    @crazyjack3357 2 года назад

    Can't wait to see dapper reaction to the new yard

  • @christheviolaplayer8250
    @christheviolaplayer8250 2 года назад +4

    Could have save a lot of space by placing switches going to the left as well as right, which would make the throat of your yard a lot more compact, and make all the sidings similar in size.
    To clarify, the throat of a yard should look like a branching tree when viewed from above

    • @Aposlexas
      @Aposlexas 2 года назад

      I tried it won't work! Straight part of the other switch is blocking the curve, needs further work.

  • @AllThingsRailroad
    @AllThingsRailroad 2 года назад +1

    Great idea with the crossovers, Union Pacific Approved!

  • @questionablerailproduction1935
    @questionablerailproduction1935 2 года назад

    Please keep this series going it’s so fun to watch!!!

  • @Tsep_
    @Tsep_ 2 года назад +1

    I had never heard of this game before today, and I'm not even that interested in trains, but watching these videos have been great honestly, loving the series.

  • @KerboOnYT
    @KerboOnYT 2 года назад

    That yard is beautiful. Also turning while rerailing works but is finicky. You have to hold down left button and sometimes it will only flip it if you move with mouse button down

  • @trainmaster2
    @trainmaster2 2 года назад

    A few tips from my experience playing:
    1. The re-railing rotate button does work, you just have to be looking at the track when you click it. It's also janky on hills.
    2. Dragging doesn't care about your orientation. If you want to switch to the left track, you drag to your left on the switcher regardless of which way you're facing it.
    3. The Locomotive Buyer Guide in the Steam Community tells the truth, except the Climax seems to have the same regulator bug as the Heisler.

  • @keesvanderschilden7681
    @keesvanderschilden7681 2 года назад

    This series is litterly perfect

  • @darth_dartrixon1477
    @darth_dartrixon1477 2 года назад +7

    Brilliant, I can’t wait to get this game thanks to you showing it off!! It looks amazing!!

    • @cockatieltime2259
      @cockatieltime2259 2 года назад

      Thank dapper to kan said dapper introduced him to the game

  • @skagenrora1236
    @skagenrora1236 2 года назад +2

    Put the turntable on the end of the rail yard, then you can just drive in with your train, detach, turn and then you use one of the tracks for driving back. Might be a soulution instead of building huge turn around loops.

    • @jzero90921
      @jzero90921 2 года назад

      Well the plan he mentioned was to be able to switch the trains behind the locomotive, so he'd have to loop out as you can't turntable more than 1 thing.

    • @karlrovey
      @karlrovey 2 года назад

      The turn around loops (and turntable) are unnecessary for most of a logging railroad. As a general rule, logging railroads would have the locomotive push the cars uphill and would keep the locomotive on the downhill side to return backing down the hill. The turnaround and turntable are currently just for the operator wanting to pull the train traveling forward.

  • @Specter1065
    @Specter1065 2 года назад

    Brilliant on the yard!

  • @saxtondomination4808
    @saxtondomination4808 2 года назад +12

    Love the videos Man! Also, I would love to see you get one of the geared steam locomotives (the climax and hiesler)

  • @diegobob8971
    @diegobob8971 2 года назад

    I know this is just a simple game but I find it so mesmerizing

  • @joshbannink1312
    @joshbannink1312 2 года назад

    I believe the random price of track off by itself at the staring point is where the preview of engines and train cars when you buy them takes place

  • @ARealPain
    @ARealPain 2 года назад

    Love this! I gotta find this game. I'm a shunter as a career path and I really enjoy it. But I can only work 7 months out of the year. I'm glad there are games where I can virtually do it!

  • @matteobevilacqua1340
    @matteobevilacqua1340 2 года назад +1

    You can build a longer parallel rail with that system slightly changed: you start with 2 90° one next to the other, then put 1 straight line and then another 2 90° and then connect the other straight line.
    So the scheme would be:
    2 90°, 1 straight, 2 90° and the other straight on the side of the first one

  • @tempest1261
    @tempest1261 2 года назад +2

    Love it, Can't wait to see when you get more drivers operating a second train

  • @Maake986
    @Maake986 2 года назад +1

    Here's how I make straight rails: I use the built in "Curve Radius" tool, but just set to go straight instead of turning. Works flawlessly.

  • @LordAnubis85
    @LordAnubis85 2 года назад

    Wow, the trick with the cross sections to make parallel straight track is genius. I'm doing this when I get home.

  • @DamianSiIvers
    @DamianSiIvers 2 года назад

    It looks so clean, my OCD is so happy

  • @lordsherifftakari4127
    @lordsherifftakari4127 2 года назад

    right at the end of the Freight Depot is a good spot to park loco's when not needed clustering the Engine Service facilities there.
    a Turntable can be handy here for turning a loco around which can also be done using a Wye Track.
    your second Yard can lay alongside the back of the Freight Depot to allow access from both sides.

  • @juliancoskun6948
    @juliancoskun6948 2 года назад +1

    Turning the derailed Locomotiv works for me. You just need to keep the Mousbutton pressed

  • @x0xDJSx0x
    @x0xDJSx0x 2 года назад

    I need more of these to watch.

  • @MrRbabs
    @MrRbabs 2 года назад +1

    This series is so satisfying.. I want mooore 🤣

  • @roguedragondraksis9114
    @roguedragondraksis9114 2 года назад

    New fav RUclips series

  • @FlyingGameGuy
    @FlyingGameGuy 2 года назад

    These series made me buy this... Thanks bro :)

  • @tuppytheducky
    @tuppytheducky 2 года назад +5

    You should expand the switch going towards the starting area enough for you to park a shunting locomotive

  • @terryrsh8927
    @terryrsh8927 2 года назад +2

    "Several Time Units Later" has been my experience with this game, too

    • @Javious_Rex
      @Javious_Rex 2 года назад

      Time unit = about 8 hours for me

  • @axelthegamer2470
    @axelthegamer2470 2 года назад

    Gotta say. Quite invested in this series now. Subbed

  • @Kozzado
    @Kozzado 2 года назад +2

    i really love this series and the game, I bought it after seeing the first episode and I dont regret it
    im very excited for future episodes and seeing you expand to other places aswell
    The turning for rerailing does work you just have to be looking at the rail

  • @kevinhassett1891
    @kevinhassett1891 2 года назад

    nice series. I'd use the left track in the shut yard as your run through track and use the 4 others as storage

  • @timbot4620
    @timbot4620 2 года назад +6

    “I am a perfectionist” he said as setting the speed to exactly 50%

  • @kimi1096
    @kimi1096 2 года назад

    This is like a day at the spa after having finished watching dabbers video's. My OCD is coming back having hope after the brutality that is dabbers line laying and switch control.

  • @Huskeymilitarygaming
    @Huskeymilitarygaming 2 года назад +1

    Loving the series, just got the game myself cant wait to try it and hopefully i can get as good as you ;)

  • @garrettnunez2936
    @garrettnunez2936 2 года назад

    Can't wait for the next episode, and for dapper to see it!!

  • @Killerschlumpf70
    @Killerschlumpf70 2 года назад

    Great Thanks from Germany ! Very good Tipp !

  • @georgianbents
    @georgianbents 2 года назад

    To make perfectly straight lines is easy.
    1. Lay the first piece of rail connected to one on the ground.
    2. Before clicking your mouse, move forward and turn around 180 degrees so now you're looking at the forward end of the rail you want to place.
    3. Eyeball the first piece by clicking the cursor when it is dead centre on the end of the piece of rail you just linked to. It'll be really close to dead straight, so left click to place the new piece.
    4. Now, turn back around and face the direction you want to lay rail. Hit the ALT key so it locks the new rail section's orientation, and don't change the angle.
    5. When you left click to lay that new piece, it will be dead straight out from the first piece of rail you just laid because you left the angle at 0. As long as you have the ALT active, every piece of rail will be dead straight until you right click to end it, or hit ALT to get out of it.
    It's a nice trick with the cross rail piece, but you don't have to do that, especially for a rail yard. The games rail sections and ALT function will let you lay perfect rail every time.

  • @michaeltierney9307
    @michaeltierney9307 2 года назад

    Just stopping by to say there be another way to get straight aligned track. Build two crossover segments off your switch, then link a section of rail to the end of the switch and overlay the two crossovers, placing this piece just beyond them while aligning the rail with them! Now you can use left alt and you've got a perfectly straight section of rail and you only have to delete two crossovers and the rail under them.

  • @DeadBaron
    @DeadBaron 2 года назад

    Bahaha when he figured out how to connect all those switches at the end of the yard, that must have felt great figuring out that puzzle

  • @marcelscott6358
    @marcelscott6358 2 года назад

    That invisible building on random track is show room when you are looking to buy sometimes new.
    To rotate when derailed, hold left click when you right click.

  • @kingpea9082
    @kingpea9082 2 года назад +8

    Betsy can pull up to 30 cars she’s more powerful than the eureka and the class 70 has no brakes

    • @simpson2008gaming
      @simpson2008gaming 2 года назад +1

      That's what would be my worst nightmare if I were to get this game and play it is to have a very long train and not watching videos and then find out you got no brakes when going down a grade

  • @cryptosanta7199
    @cryptosanta7199 2 года назад

    Well done. Great set up.

  • @UkTrains129
    @UkTrains129 2 года назад

    Hi kAN I'm a railway enthusiast from the UK and know and bit about shunt yards why not keep a line free to run round the trains rather than looping back round to the running lines. The other thing is try and put run round loops at the lumber mill and log pick up points it will save a lot of time, all presevered railways in the UK have them.

  • @krijndees
    @krijndees 2 года назад

    Saw the first 2 video's and liked what I saw. Bought the game and it was hard but really fun to try and make a rail that wouldn't derail the train.
    Love it so far !

  • @limptuna7687
    @limptuna7687 2 года назад

    This game looks amazingly fun. But as someone who bought the game, I can say building new tracks is INFURIATING! Spent a couple hours building track and the gravel through a forest that I can't tell where I'm going to end up centering my track up with the base of a mountain. I quit at that point.

  • @simpson2008gaming
    @simpson2008gaming 2 года назад

    If you look closely that straight piece of track and when you compare it to the track that you buy your stuff on where it shows you what you're going to buy it matches Exact Track

  • @mileschalker2226
    @mileschalker2226 2 года назад +6

    You could make it so that the first line is always unused, and not storing trains, so to go through it, you don’t have to use any switches

    • @BryanFritchie
      @BryanFritchie 2 года назад

      He actually said that's what he was going to do in the video. Of course that means he can also only store 40 cars, not 50.

  • @brianlarsen9952
    @brianlarsen9952 2 года назад

    Great content. While I had a shunt line there and the tracks where straight using the cross track, your switch design was better. Thanks.

  • @BrljoMrljo
    @BrljoMrljo 2 года назад

    I was for years model railroader and I can confirm, aligning shunt yards is nightmare xd.

  • @altaem9152
    @altaem9152 2 года назад

    Building via cross pieces is interesting. If that's going to be your method going forward I'd suggest creating a macro such that selecting cross piece is a single button press.

  • @cartoonfox6128
    @cartoonfox6128 2 года назад

    He's the really useful engine you know
    All the other engines will tell you so
    He Huff's and chuffs and whistles working through the day
    He's the really useful engine we adore

  • @aws4265
    @aws4265 Год назад +1

    10:40 still the most useful clip I've seen from this game.

  • @dankestt461
    @dankestt461 2 года назад

    This is my dopamine this is epic

  • @Goose-it
    @Goose-it 2 года назад +1

    Just saw dapper and kosmo video, perfect timing

  • @smokinminisanscootsgarage
    @smokinminisanscootsgarage 2 года назад

    That switch you wanted to delete that leads back to the warehouse is handy you keep it snd run a line back to a turn table then main line so it’s easier to get your locomotives out of the yard

  • @SwarupDukuria
    @SwarupDukuria 2 года назад

    Loving this series Kan. Keep them coming..I love trains and this gameplay is just so great......

  • @Juiced_okra
    @Juiced_okra 2 года назад

    Definitely keep playing I would love to see ur friends play with big trains just found ur channel love it dude keep it up

  • @jeepwavesrq7104
    @jeepwavesrq7104 2 года назад

    Loving this series

  • @cadetkohr5508
    @cadetkohr5508 2 года назад

    Just incase anyone wants some more advanced railroading terminology:
    Train - A rake of cars with an engine
    Consist - A rake of cars with or without an engine
    Shunt Line - A length of track used specifically to shunt cars
    Runaround Line - A siding used to run the engine around to the other side of the consist
    Railyard - A series of sidings used to store and transfer consists
    Marshaling Yard - A series of sidings used to shunt cars into consists to later be taken to a railyard or a transfer siding
    Transfer Siding - A track between to company's lines used to transfer certain cars to another company's to then be delivered to the customer
    Geared Engine - A locomotive that uses two pistons in a V configuration to power the wheels through a series of gears, give the engine less speed but more torque, like the Climax and Heisler
    Hope this clarifies some things if anyone needed it!

  • @legdig
    @legdig 2 года назад +1

    kan just FYI, you can lay perfectly straight track if you toggle curve radius with alt and just set it to 0 degrees.

    • @jzero90921
      @jzero90921 2 года назад

      He knows, he mentioned that in the beginning

  • @offroad2445
    @offroad2445 2 года назад

    i love this series i cant get enough please keep playing this game

  • @deathslide8
    @deathslide8 2 года назад

    That invisible wall / building / railroad is where the vehicles / trailers appear when you're looking at them to buy them.

  • @jonahdittmer
    @jonahdittmer 2 года назад +2

    More episodes pleeaase! It's so cool!

  • @karlrovey
    @karlrovey 2 года назад +1

    I might need to try this game, though I would probably try to follow the prototypical layout and practices (meaning that I would likely only pair one or two cars with the locomotive you're using, even the Shays that are so closely associated with logging were intentionally limited to 17 or so cars to avoid derailing; I would also lay as little rail as possible, so no turnaround track, etc).

  • @Pedistrarian
    @Pedistrarian 2 года назад

    I've got an idea for making the process faster. While you're in the process of deleting the cross pieces, my idea is that you'd delete two, skip two, and repeat for all track pieces that you're building. After you've deleted half of the tracks, you can then connect them with the straight track, then repeat the process for the other half.
    You might not think so, but when it comes to doing tasks over and over in a process, switching tasks adds time to your process. So if you focus on one task at a time you'll save time overall.

  • @icxsmic
    @icxsmic 2 года назад

    Love it, keep this series going!!!!!!

  • @fellingsauce3052
    @fellingsauce3052 2 года назад +2

    Let's go new episode I'm loving this series

  • @meontube86
    @meontube86 2 года назад

    An even faster way to make a continuous straight piece of track, u can place all the 90° crossings, then remove the two but before connecting it with a straight track, just keep the next 90° cross and removing two more crossed. Keep one, remove 2 more, then connect all the loose 90° sections with the straights, then remove the remaining crosses and connect them with straights. See if that works

  • @IACUnited13
    @IACUnited13 2 года назад

    1:10 the mystery track is where you can view the purchasable rolling stock. Discovered that when rotating around a locomotive.

  • @manman-sg1zt
    @manman-sg1zt 2 года назад

    YES, I was waiting two whole days for it.

  • @opiumextract2934
    @opiumextract2934 2 года назад

    A few ways to turn the engine around other than a turntable would be the build a wye. Its basically a triangle you go up a side, down the next side and back down the final side and bam, engine turned around. Or once you cut away from the flats, run it back thru a empty track and out the other end and now its pointed the correct direction. Sorry, I have worked for a railroad since 2003 and you tend to learn a few things.