Quickly create a Unity level using Magicavoxel
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- Опубликовано: 4 фев 2025
- In this tutorial i show you my workflow to very quickly create a Unity level using 3D models created in Magicavoxel.
This workflow can be used to quickly create all type of levels.
It's perfect for a GameJam for exemple.
If you have any question, feel free to ask them in the comment section !
I hope you will like the vidéo and see you soon for another one ! ^^
One of the best videos in terms of Magicavoxel -> Unity. Thanks for your effort! :-)
seconded
so much thanks i tried loads of tutorial and this one worked perfectly for me.
Thank you! 👍
Amazing video & accent! Subbed
Vive la France x)
Great video :)
Nice level creation :)
This is AWESOME, thank you so much! :) This inspires me to make a 3d game in Unity, something I haven't really attempted yet as I prefer 2d. Thanks again!
Good luck pal, hope you'll create the next Valheim
Very nice tutorial, short clear right on point. U got a sub
Just discover magicavoxel, good tutorial of the workflow to use voxelsobjects in unity.
Cool french accent 👍
for the ground and walls you could use ProBuilder with the correct textures assigned to it.
Awesome. You got yourself a new subscriber.
Thank you! great content!! :)
Thanks really appreciated your tutorial, once finished how you move in the level?
Very nice guide thank you very much for making this video.
I'm glad you liked it. Thx for your comment 😊
@@voxelguy i loved it it helped me alot in my freelancing job. Just one question still have in mind why is it sooo small. Only 126 126 126 pixel space. What if someone wants to create big scene.
@@usamazaheer4608 You can combine lot of 126x126 workspaces in "Worldmode" (Use tab to go in worldmode). This way you can make huge scenes. But yeah, they have to be cut into 126x126 workspaces.
nice
How does it unwrap the model in the voxel program?
Hey do you know if glass/metal materials on Magica Voxel are compatible with Unity?
Hello, no i don't think they are compatible sry
Thank you!!! Your video made me remember me time back when I was creating my little game using unity and MagicaVoxel thank you for that, but I have a question for you, how many poligons do you have in your scene? I say that because, when we are using boxels, some faces isn't necessary that was created because some or they are hidden and I think that it's important in the optimization process. You have a new subscriber and Thanks Again !!!
Hello,
Il existe tes tutos en français par hasard ?
Did you add Colliders by yourself or is there a way to add the automaticly in Voxel?
@@elisjknight unity adds a mesh collider for me but its not matching the model so I have to line it up manually. not sure if its something to do with what I am exporting from magicavoxel or if a unity issue
Question: The png file assigned to the material, is good for any kind of Object that I export?
@@MDaVela So if I make my Objs with the standard palette completely filled by colors... I can just use 1 palette for all or my objs even if totally different?
@@MDaVela How do you actually make a prefab out of a Magicavoxel, does it work like every obj in Unity? and last question.. How do you organize the 3 files of a voxel prefab, do you put in the Prefabs folder another folder with those 3 files? Thanks a lot for the time!
hello, do you have a good workflow for optimizing models made in MagicaVoxel for use in games? I find that MagicaVoxel makes very bad meshes that I wanna clean up in blender but when I want to use them in Unity, I'm having a hard time getting the materials working with the new universal render pipeline. Thanks for your help!
How make the player I am new here
Frenchy af xD
hey voxel guy can i tell you something?
the french accent
Oh non pk c pas français xD