Hey Caleb, would love to see a video talking through the strategy of playing Starborne, like a full length battle report and/or the strategy you would go through with how to deploy, where and why you're moving units, your spell casting choices, essentially the strategy you're thinking through. I can't seem to figure them out yet I see Fangs of Sotek lists showing up on the top of leaderboards in woehammer regularly now. Probably I have to much a tendency to play like Koatl's Claw style and be more aggressive and they're a more defensive style. But I'd like to figure out how to play Starborne better.
Clubs is the best for Skinks (mathematically). So it comes down to if you want the extra save (shields) or the extra missile shots (boltspitters). I tend to favor Boltspitters and Clubs. My thoughts are that they MIGHT do a bit of damage from range with Boltspitters. It won't be much if any, but the Shield (+1 to save rolls) really won't help keep them alive much longer than their normal 6+ save will. Everything in the game will kill 10 skinks. Average damage vs 4+ save: Skinks (Boltspitter/Club) 3.54 damage Skinks (Club/Shield) 2.63 damage Skinks (Javelin/Dagger) 1.83 damage Skinks (Boltspitter/Dagger) 1.53 damage
@@CalebHastingsI'm actually thinking I should run a list like this on my next opponent who plays Soulblight. He doesn't know what I'll be playing, we'll share lists just before we go play. He's expecting me to run magic and wants to do something different thay normal, so I'm guessing some anti-magic in the form of Myrmourn Banshees for example. How does this list, or a Koatl's Claw list with aggradons, play against Soulblight? Do I take Vengeful Defender and try to alpha strike him? Every time I wanted to do something like that, the army was set up like a castle, so couldn't get in, or it got half my army wiped in turn 1... I REALLY wanna win this match, and I really wanna play aggradons, but my idea for a list against him for now is a Fangs list with 3 slanns, Kroak and a trog, and minimal MSU skinks and 1 unit of guard, then taking 4 endless spells and Arcane Might on a slann, so I can get the Pendulum, Maelstrom and Gravetide into his army turn 1. Coupled with Stellar Tempest, Comet's Call and 1 cast of Celestial Deliverance, it should hurt his army good
I don't think the Starblood Stalkers will ever see the table. For 290 points they need to do something interesting. They are esentially locked to Coalesced. The two heroes aren't able to buff anyone. They have one VERY short range ability that is ONCE a game on a dice roll. They just seem like a more expensive but less useful Starpriest+Hunters. If they could ambush (like Hunters) and the ability on Kixi had a range of more than 9", I think they might see some play. Kixi should have a unique buff for Skinks. Klaq should have a unique buff for Saurus.
Im new to Seraphon starborne and AoS and find it pretty hard to understand how to place units and what to do in which situation. I am getting stomped by my friends because of this. Is there a guide on how to play starborne effectively with the new warscroll that can help me?
Went 2-0-1 at a short one day with the following. Just letting them smash against me. Army Faction: Seraphon - Army Type: Starborne - Army Subfaction: Fangs of Sotek - Grand Strategy: Barren Icescape - Triumphs: Bloodthirsty LEADER 1 x Lord Kroak (410)* 1 x Saurus Astrolith Bearer (140)* 1 x Slann Starmaster (275)* - General - Command Traits: Eater of Magic - Artefacts: Prism of Amyntok - Spells: Hoarfrost BATTLELINE 10 x Saurus Warriors (180)* - Saurus Warrior Alpha - Icon Bearer - War-drummer - Celestite Club 10 x Saurus Warriors (180)* - Saurus Warrior Alpha - Icon Bearer - War-drummer - Celestite Club 5 x Saurus Guard (140)* - Saurus Guard Alpha - Icon Bearer - War-drummer BEHEMOTH 1 x Bastiladon with Ark of Sotek (180)* OTHER 1 x Gotrek Gurnisson (480)* CORE BATTALIONS: *Battle Regiment TOTAL POINTS: (1985/2000) Created with Warhammer Age of Sigmar: The App
Unfortunately no, that heroic action is only for Starborne keyworded units, which the krondspine won't have. BUT, it moves 12" and can run and Charge when it is wild (due to the Rupture spell). So you usually have enough speed and range to get it across the board.
@@Elvings92 Slann is +3 to cast and can throw 3 dice at it. The chances of rolling 7+ on 3 dice is 91% (doesn't take double 1s into account though, so slightly lower than that since you can roll 6+1+1 and 5+1+1). Even if you fail it isn't breaking your army, krondy is still very tanky without Devour Endless invincibility and you can always just cast in next turn and devour to level up in the charge phase.
Every Incarnates have different wild form (but rn there's only one incarnate, but who knows in the future ?) The Krondspine has +1 to hit in its wild form, can run and charge and must charge anything at 12", even endless spells and allied units, because it is no longer a friendly unit ! (but you are still the only one who can control it, since it's still in your army)
I believe the designers note on the warscroll allows that. In it's wild form, your units are treated as enemy units. Therefore, when it is wild... Your own endless spells will count as having been summoned by an enemy wizard. At least... That's my understanding of it! 😁
Hey Caleb, would love to see a video talking through the strategy of playing Starborne, like a full length battle report and/or the strategy you would go through with how to deploy, where and why you're moving units, your spell casting choices, essentially the strategy you're thinking through. I can't seem to figure them out yet I see Fangs of Sotek lists showing up on the top of leaderboards in woehammer regularly now. Probably I have to much a tendency to play like Koatl's Claw style and be more aggressive and they're a more defensive style. But I'd like to figure out how to play Starborne better.
Wowwww the third list it’s mine !!!! Try and enjoy it!!! Love kroxis
Quite happy to see Kroak still alive out of the Kroak bomb, that Koatl's Claw list is really hyping me, I want to play with those aggradons! 🤩
Funny how the laugh I built for an upcoming tournament is very similar to the first one :)
Just came here to say that Krondspine is the single worst thing that's happened to AoS competitive play.
Yeah, I tend to agree. Not a huge fan of (essentially) unkillable units in a game based on killing units.
What website are you using for looking up tournaments and participant lists?? 🙌
I reckon there is some other in addition to bestcoast pairings isn’t there?
Going to build my Skinks this weekend. What’s the ideal loadout and is there any play in Javelins?
Clubs is the best for Skinks (mathematically). So it comes down to if you want the extra save (shields) or the extra missile shots (boltspitters).
I tend to favor Boltspitters and Clubs.
My thoughts are that they MIGHT do a bit of damage from range with Boltspitters. It won't be much if any, but the Shield (+1 to save rolls) really won't help keep them alive much longer than their normal 6+ save will. Everything in the game will kill 10 skinks.
Average damage vs 4+ save:
Skinks (Boltspitter/Club) 3.54 damage
Skinks (Club/Shield) 2.63 damage
Skinks (Javelin/Dagger) 1.83 damage
Skinks (Boltspitter/Dagger) 1.53 damage
@@CalebHastings thanks, clubs and blowpipes seems to be the way to go. I also forgot that with shields you can’t mystic shield them anymore
What do you think Caleb?
- Army Faction: Seraphon
- Army Type: Coalesced
- Subfaction: Koatl's Claw
- Grand Strategy: Repel Corruption
- Triumph: Inspired
LEADERS
Saurus Oldblood on Carnosaur (260)*
- General
- Command Traits: Vengeful Defender
Slann Starmaster (275)*
- Artefacts of Power: Itxi Grubs
- Spells: Empowered Celestite, Merciless Blizzard
Skink Starseer (150)*
- Spells: Heavenly Frenzy, Hoarfrost
BATTLELINE
Saurus Warriors (360)
- Saurus Warrior Alpha
- Celestite Spear
- 2 x Icon Bearer
- 2 x War-drummer
Aggradon Lancers (380)*
- Aggradon Lancer Alpha
- Celestite Spear
- 2 x Icon Bearer
- 2 x War-drummer
Aggradon Lancers (380)*
- Aggradon Lancer Alpha
- Celestite Spear
- 2 x Icon Bearer
- 2 x War-drummer
ARTILLERY
Spawn of Chotec (120)
ENDLESS SPELLS & INVOCATIONS
1 x Geminids of Uhl-Gysh (50)
TERRAIN
1 x Coalesced Realmshaper Engine (0)
CORE BATTALIONS
*Warlord
TOTAL POINTS: 1975/2000
Created with Warhammer Age of Sigmar: The App
LOVE IT! I'm finishing up my second unit of 6x Aggradons right now. Hoping to get them all on the table soon!
@@CalebHastings they are soo amazing man. One of my favorite units
@@CalebHastingsI'm actually thinking I should run a list like this on my next opponent who plays Soulblight. He doesn't know what I'll be playing, we'll share lists just before we go play. He's expecting me to run magic and wants to do something different thay normal, so I'm guessing some anti-magic in the form of Myrmourn Banshees for example.
How does this list, or a Koatl's Claw list with aggradons, play against Soulblight?
Do I take Vengeful Defender and try to alpha strike him?
Every time I wanted to do something like that, the army was set up like a castle, so couldn't get in, or it got half my army wiped in turn 1...
I REALLY wanna win this match, and I really wanna play aggradons, but my idea for a list against him for now is a Fangs list with 3 slanns, Kroak and a trog, and minimal MSU skinks and 1 unit of guard, then taking 4 endless spells and Arcane Might on a slann, so I can get the Pendulum, Maelstrom and Gravetide into his army turn 1. Coupled with Stellar Tempest, Comet's Call and 1 cast of Celestial Deliverance, it should hurt his army good
Could you do a video for the starblood stalkers direchasm set for the new edition and rate how good or bad these units are.
I don't think the Starblood Stalkers will ever see the table. For 290 points they need to do something interesting. They are esentially locked to Coalesced. The two heroes aren't able to buff anyone. They have one VERY short range ability that is ONCE a game on a dice roll. They just seem like a more expensive but less useful Starpriest+Hunters.
If they could ambush (like Hunters) and the ability on Kixi had a range of more than 9", I think they might see some play. Kixi should have a unique buff for Skinks. Klaq should have a unique buff for Saurus.
@@CalebHastings it sems the price for the box is beter than the price in pionts in game lol
How’s it looking for skaven?
Do you have a channel membership i can join
Nope. I post everything here on the public channel. And I try to read/answer all the comments when I can! :)
Im new to Seraphon starborne and AoS and find it pretty hard to understand how to place units and what to do in which situation.
I am getting stomped by my friends because of this. Is there a guide on how to play starborne effectively with the new warscroll that can help me?
Starborne is a VERY finesse army to play. I'll see if I can work up a "How To" for the current Starborne lists.
That would be very awesome, thank you very much!!
I would really love this "how to" as well.@@CalebHastings
Went 2-0-1 at a short one day with the following. Just letting them smash against me.
Army Faction: Seraphon
- Army Type: Starborne
- Army Subfaction: Fangs of Sotek
- Grand Strategy: Barren Icescape
- Triumphs: Bloodthirsty
LEADER
1 x Lord Kroak (410)*
1 x Saurus Astrolith Bearer (140)*
1 x Slann Starmaster (275)*
- General
- Command Traits: Eater of Magic
- Artefacts: Prism of Amyntok
- Spells: Hoarfrost
BATTLELINE
10 x Saurus Warriors (180)*
- Saurus Warrior Alpha
- Icon Bearer
- War-drummer
- Celestite Club
10 x Saurus Warriors (180)*
- Saurus Warrior Alpha
- Icon Bearer
- War-drummer
- Celestite Club
5 x Saurus Guard (140)*
- Saurus Guard Alpha
- Icon Bearer
- War-drummer
BEHEMOTH
1 x Bastiladon with Ark of Sotek (180)*
OTHER
1 x Gotrek Gurnisson (480)*
CORE BATTALIONS:
*Battle Regiment
TOTAL POINTS: (1985/2000)
Created with Warhammer Age of Sigmar: The App
Nice! How'd Gotrek do for ya?
I played him a lot a while back, but haven't put him on the table in some time
@@CalebHastingsworks amazingly well. Him and Bastilidon are an amazing pair of defenders
I'm interested, do you shoot the spine across the board with the heroic action of the starborn?
Unfortunately no, that heroic action is only for Starborne keyworded units, which the krondspine won't have.
BUT, it moves 12" and can run and Charge when it is wild (due to the Rupture spell). So you usually have enough speed and range to get it across the board.
@@CalebHastings ok great , thanks :)
@@CalebHastings isn't it kind of risky to only take rupture on one wizard? I mean, 9 to cast, even with wild dice, it's not a sure thing no?
@@Elvings92 Slann has +1 to cast native, another +1 from Astrolith.
@@Elvings92 Slann is +3 to cast and can throw 3 dice at it. The chances of rolling 7+ on 3 dice is 91% (doesn't take double 1s into account though, so slightly lower than that since you can roll 6+1+1 and 5+1+1). Even if you fail it isn't breaking your army, krondy is still very tanky without Devour Endless invincibility and you can always just cast in next turn and devour to level up in the charge phase.
How work a wild incarnate?
Every Incarnates have different wild form (but rn there's only one incarnate, but who knows in the future ?)
The Krondspine has +1 to hit in its wild form, can run and charge and must charge anything at 12", even endless spells and allied units, because it is no longer a friendly unit ! (but you are still the only one who can control it, since it's still in your army)
Krondspine can only eat an endless spell summoned by an enemy wizard not by a friendly wizard.
I believe the designers note on the warscroll allows that.
In it's wild form, your units are treated as enemy units. Therefore, when it is wild... Your own endless spells will count as having been summoned by an enemy wizard.
At least... That's my understanding of it! 😁
That's how I read it as well. Just need to rupture it first before you can eat and maelstrom is such an insanely good target for it.
Promo>SM 🙃