Before the new book, I was definitely a monster person but with the new book monsters just haven’t been it for me. I’m really loving the idea of going hard into the Saurus realm and just having a huge body of troops, so your list is exactly where I’m headed right now.
@@Erikjust Looking back at this list, id definitely make some changes after getting a lot more games in. I'd drop Warriors down to 20. I'd swap out Carno for Astrolith (same load out). Swap Starpriest for Starseer! Ha. That leaves us plenty of points for Maelstrom/Gemenids/etc.
Just wanted to let you know how much I appreciate your content. You are my #1 source of info for Seraphon and would love if other content creators for other factions would be more like you :D Keep on recording these great videos!
I knew the bomb was gonna get gutted. I’m more excited to be running packs of 6 aggradons and now with a scar vet on Aggradon now for those bonus attacks
The correct way to fix the kroak bomb was by saying you can only vassal cast each spell once per phase. That way you can still vassal cast other spells.
That or just adding a clause to Celestial Deliverance to not be able to be cast through Vassal. Makes sense thematically and mechanically. Now Arcane Vassal is almost useless
Honestly, Kroak bomb just fine just without trog. It was always better that way anyway, you just lean into chargers more. Or bring a bridge to teleport Kroak home
Is there a way to make a Seraphon (competitive) list that basically pumps out spells like its nobody´s business. Or has those lists fallen into the background being replaced with a close combat list as ruling the meta??
330pts gets 2 units of Rippers and a Ripper chief. Three toads, 33 wounds, 12 inch move, and a good target for Hoarfrost if you can improve the rend on their teeth attack. With the toad, you're looking at 9 attacks from one 110 unit at 3+/2+/-3/2.
I'm talking myself into liking Rippers. The toads are a built in bonus that doesn't require a wizard or command point to buff. And playing 3 or 2 and a chief gives you 3 toads to spread around, which should be enough to hit the priority targets. Makes me wish they were battleline.
3 units of rippers with the toad bonus do 22 to someone saving at 4+, for 330 points. For 300 points you get 2 units of chargers (with geo bonus) that also do 22 to someone saving at 4+. But 3 units of rippers has 27 wounds while 2 units of chargers has only 20. Same 12 inch move, etc. Worth looking into!
Is there any way, or strat, to play against OBR nul merid? I played a game last night against a Arkhan, Katakros, 20 mortek guard, 10 mortek guard, 3 stalkers, 5 death riders and 2 foot hero wizards (can remember the names). I played Koatl's Claw with with an old blood on carnk, 6 aggradons, 30 warriors, 10 skinks (for battleline), a slann, starpriest and starseer for buffing my army as offensive spells are shrugged off on a 2+. As expected it was quite hard to get through the mortek guard with the aggradons and carno as he shieldwalled my rend after my roar failed to go off. After that I got stuck in the meat grinder that is the mortek guard and got piled upon by the rest and stuff died. The warriors were quite tough and the carno as well with thickly hide scale. He was able to negate the -3 rend from Katakros, but still took a lot of damage on the first exchange.
Hi, where I can find the rules of stormcast unit that allows the second Agradon unit to fight first in the combact phase? I'm going crazy looking for it😢
I think I may have said the wrong name in the video. It IS one of the new Stormcast warbands... But it's name is.... Domitan's Stormcoven. wahapedia.ru/aos3/factions/stormcast-eternals/Domitan-s-Stormcoven
In order to make Kroak bomb work you HAVE to teleport Kroak with your second slann which doesn’t seem worth it imo. You could invest in spell portal to try and double up but you’re just paying extra points for less efficiency because even spell portal is only one spell per turn
Question: When using arcane vassal, is the one spell still unbindable through the oracle, or do we treat the text box as above? (Sorry, I'm fairly new to this game!)
As a new player, I am kinda glad it has been addressed, my friend is building Seraphon and we are all looking to learn together. Seen some online games where the "trogg Bomb" was dealing out 30 to 45 mortal wounds in their hero phase.... just seemed so unfun. Edit: Unfun for the non-Seraphon player XD
I agree the change was needed but not playing op combos is always an option, especially in friendly games. Your friend would be better off starting out with a base Slann anyway. Mine never lets me down, I haven't fielded Kroak in years.
Stegagedon might be dead but bringing a single Stegadon with groundshaker at 260 is something to consider for any army. I am confused why Engine of the Gods didn't get a points reduction.
The engine will sit right next to the screaming bell on the shelf, which is what GW intended apparently. GW really over values high risk turn 4 summoning.
I disagree with your assessment of the Scar Vet Carno. I was tied up in combat with a Khorne foot hero, a unit of flesh hounds and a bloodthirster (that had 13 wounds on it from a previous turn) and I killed all but 1.5 dogs bc I whiffed on the jaw attacks. He just becomes a hero/big game Hunter
But this unit coherency doesn't work (I'm new at this, please go easy on the noob here)... 2 model units simply can't fulfill such coherency requirements. They can't have one model vertically and horizontally at the same time. What I'm missing here?
With point drops on Stegadon, Bastilidon, and Oldblood on Carno is it enough to make Thunder lizards viable? Also, how do the new points play into your prior tier list video?
Love the video. Have one ?,if you run a unit of 6 Aggradon Lancers do you have to have 2 musicians and 2 standard bearers or can you go one of each and have 4 with spears?
The standards and musicians all get the same attacks that the spears get... So there is no downside to taking them. The standards and musicians are all just purely bonuses. No downside. See Core Rules Section 22.3.1 Command Models
Why are the skinks getting more expensive? And as much as I can understand the change for Kroak, the changes and higher point costs are too much. We will see. I'm glad that one or two things have become cheaper for my skink army as well. Unfortunately I still do not have a good idea
Great Summary Caleb! I´m sade about the Arcane Vassal changes, i feel like there could have been another change. Do you think a Trog vassal nerf alone could have been enough of a change? Cause if your using small Skink Wizards (before the changes) as vassals, your more restricted on how and what you can MW bomb. I feel like that wasnt OP or anything. Now you have to rethink Starborn
Yeah, that's what I thought they would do. Restrict monsters from the teleport. It would have forced more careful planning and not as much range turn 1, while still keeping the overall strategy similar. But... Oh well.
@@CalebHastings i like the alternative bob3ironfist presented in the comments: only vassal each spell once. But yeah, the change is final and now Starborn needs some more tactical build and play. Also, thanks Caleb for your awsome Seraphon content!
No surprise really the trog/kroak bomb got hit hard, it was too strong. But it probably was our only truely competative list... so how competative are we now? Coherency changes makes Aggradons & Krox a good bit better since the whole unit can now attack more easily. Jaws are now useable, still not huge damage but much better than they were. Telepathic sumons: expected but sad, really couldve made it just outside 9 + no move or no monsters both probably wasnt needed. Look out sir is a bit a of a pain especially with this being a
Possibly, but much harder. I need to put it on the board to test, but I'd imagine he will teleport out of range of Astrolith... Which makes him VERY easy to screen out his damage (just stay 3" behind screens).
@@CalebHastings Aaaah that is true but he could still just damage the screens if there are multiple units of them within range. The spell is just better at hero killing
The more I watch, the more I don't understand these changes. You say they changed it so it's not overpowered... but it never was. Just look at the winrates. It isn't Seraphon going 5-0 in tournaments right now.
@calebhastings and @chat I'm still going to try and make it work! Slann will be taking Merciliess Blizzard for the arcane vassal spell. With +2 to cast and the ability to use a primal dice that should be a 62.5% success chance with the average damage of the spell being 14 mortals. 1st Kroak cast will be Tepoks beneficence on Trog before moving it. Kroaks one vassal spell will still be celestial deliverance with a 85% chance to do 5+ mortals. With Astro Bearer stellar tempest is a 30inch cast, with a priority of target a unit of 10 or more with 3.3 mortals average per every 10 units. Kroak third spell is Comets Call, with +4 cast we are at 50/50 for the 10+ to pick d6 units with a minimum damage of 1 and a maximum damage of 18. I'll likely cast Cosmic Crush with the Trogg unless something else is in range. A unit of 10 with 5+ armor will average out to 3.3 mortals. Probably going to summon in Skinks with the Cosmic Power but Cleanse the Realms is also an option for max bomb output. Depends on how many units are within range, if it's 3 units then we get an average of 10.5 more mortals. For a grand total on average of 44 mortals. Granted this just tabletop math, in game will change the totals with how many unbinds the enemy has and dice will be dice but I believe this is within the realm of average. Obviously not as good as it was but I'm going to see if this can hold its own. If I messed up any of the rules or my math doesnt look right please let me know.
Blizzard has stipulations in the spell description that it's range cannot be increased and you cannot use arcane vassal. The caster itself has to be within range.
My KC list went down by 155 points! So now I can lose my starpriest and add a slann! My 6 Aggradons have deleted most things they’ve charged so happy about the coherency to be better!
like always dinos haters won, and kroak got deleted instead nerfing him. only good part is book is balanced now, nothing is good but not so many scrolls are unplayables, now most of book is only weak/okish. at least bites got half rule fixed. only need to fix the 1" part, doing them bad
Seriously though. I just came back from 2 decades ago playing Lizardmen in fantasy, and my first thought was "damn this entire codex is kinda shit, huh? Well at least I can still cast spells well." Aaaaaaand it's gone. Saved me some money, not getting back into the game though.
@@Rave.- well.. miniatures are amazing, thats the most important part to collect an army. but is a bit sad when something is too bad, i hated how kroak list was played, but numbers showed it wasnt op, so gw should have change it instead only deleting it
@@sururu6 looks like they've got Riot's balance team. They nerfed the ability but then still also hiked the cost, all the while making changes based on outspoken minority community opinion rather than practical gameplay.
@@sururu6 how often does GW update these, btw? Am I stuck with this garbage for a full year? Or do they ever go "lol my bad. Here's a change before we lose our customers"?
GW still being the world's biggest wargaming company making rules writing mistakes like a tiny garage startup manned by two dudes in their spare time. (And even then.... )
millionaires in a garage you mean... laughing about how the world keeps buying their overexpensive plastics toys, while they change the stuff it can do with some text. over and over...
@@rodahg5051 change by quite a lot too! They make you keep buying and own multiples of the entire range for your faction if you care about attempting to play the optimal army compositions in the future. The 9th Age is the far more player friendly system for sure
Sample list leaning into the new unit coherency and point drops:
Allegiance: Seraphon
- Constellation: Koatl's Claw
Leaders
Saurus Oldblood on Carnosaur (260)*
- General
- Command Trait: Vengeful Defender
- Artefact: Sotek's Gaze
Skink Starpriest (130)*
- Spell: Heavenly Frenzy
Battleline
6 x Aggradon Lancers (380)*
- Reinforced x 1
6 x Aggradon Lancers (380)*
- Reinforced x 1
30 x Saurus Warriors (540)*
- Spears
- Reinforced x 2
Units
5 x Raptadon Chargers (150)*
5 x Raptadon Chargers (150)*
Core Battalions
*Battle Regiment
Total: 1990 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 160
Drops: 1
Before the new book, I was definitely a monster person but with the new book monsters just haven’t been it for me. I’m really loving the idea of going hard into the Saurus realm and just having a huge body of troops, so your list is exactly where I’m headed right now.
Are those lancers using spears or clubs?
@@Lyth13 I think I like Spears better. That extra rend is tempting.
Statistically... I think they work out to about the same damage on average.
Question in alot of tournament lists i have seen they use endless spells.
Is there a reason they aren´t in your list??
@@Erikjust Looking back at this list, id definitely make some changes after getting a lot more games in.
I'd drop Warriors down to 20.
I'd swap out Carno for Astrolith (same load out). Swap Starpriest for Starseer! Ha. That leaves us plenty of points for Maelstrom/Gemenids/etc.
Kroak bomb was cheeky fun at first, but I'm fine with the change, i just wish the Trog had a corresponding points drop.
I was already leaning into coalesced because I liked the Saurus more than skinks but this just made it even better.
Just wanted to let you know how much I appreciate your content. You are my #1 source of info for Seraphon and would love if other content creators for other factions would be more like you :D Keep on recording these great videos!
I knew the bomb was gonna get gutted. I’m more excited to be running packs of 6 aggradons and now with a scar vet on Aggradon now for those bonus attacks
The correct way to fix the kroak bomb was by saying you can only vassal cast each spell once per phase. That way you can still vassal cast other spells.
Thats actually a good alternative to still give SB enough potential and not killing the Vassal mechanic entirely
Exactly 💯
That or just adding a clause to Celestial Deliverance to not be able to be cast through Vassal. Makes sense thematically and mechanically.
Now Arcane Vassal is almost useless
I've figured the maim and tear on the scarvet on carno was always for Monsters. I saw the oldblood as a all rounder and scarvet as a monster fighter.
As someone who almost always plays coalesced, these changes are awesome!! Great vid man!
Its been a long, rough ride for us saurus lovers, but been enjoying games lately and this just helps.
About the stormcast, i think you meant Domitan's Stormcoven, not Questor
I'm happy trogbomb got FAQ out of the game. It was not fun for opponents to lose their entire backline on T1. Now I don't feel bad for playing dinos.
Yep, makes sense. I kinda wish there had been a different solution... but i'm not sure what. Ha
Yeah. It was pretty easy to see this one coming.
Awesome, thank you Caleb
Too many people kitbashing new warriors into guards. GW had to do something
Im happy steggies went down. Feels like we can do stegadon battleline again
lmao ya nerf the kroak bomb but leave Teclis in the game thanks gw
This is great! Very excited to run more saurus
That coherency change is so nice.
Honestly, Kroak bomb just fine just without trog. It was always better that way anyway, you just lean into chargers more. Or bring a bridge to teleport Kroak home
Is there a way to make a Seraphon (competitive) list that basically pumps out spells like its nobody´s business.
Or has those lists fallen into the background being replaced with a close combat list as ruling the meta??
330pts gets 2 units of Rippers and a Ripper chief. Three toads, 33 wounds, 12 inch move, and a good target for Hoarfrost if you can improve the rend on their teeth attack. With the toad, you're looking at 9 attacks from one 110 unit at 3+/2+/-3/2.
I'm talking myself into liking Rippers. The toads are a built in bonus that doesn't require a wizard or command point to buff. And playing 3 or 2 and a chief gives you 3 toads to spread around, which should be enough to hit the priority targets. Makes me wish they were battleline.
3 units of rippers with the toad bonus do 22 to someone saving at 4+, for 330 points. For 300 points you get 2 units of chargers (with geo bonus) that also do 22 to someone saving at 4+. But 3 units of rippers has 27 wounds while 2 units of chargers has only 20. Same 12 inch move, etc. Worth looking into!
Is there any way, or strat, to play against OBR nul merid? I played a game last night against a Arkhan, Katakros, 20 mortek guard, 10 mortek guard, 3 stalkers, 5 death riders and 2 foot hero wizards (can remember the names). I played Koatl's Claw with with an old blood on carnk, 6 aggradons, 30 warriors, 10 skinks (for battleline), a slann, starpriest and starseer for buffing my army as offensive spells are shrugged off on a 2+.
As expected it was quite hard to get through the mortek guard with the aggradons and carno as he shieldwalled my rend after my roar failed to go off. After that I got stuck in the meat grinder that is the mortek guard and got piled upon by the rest and stuff died.
The warriors were quite tough and the carno as well with thickly hide scale. He was able to negate the -3 rend from Katakros, but still took a lot of damage on the first exchange.
Hi, where I can find the rules of stormcast unit that allows the second Agradon unit to fight first in the combact phase? I'm going crazy looking for it😢
I think I may have said the wrong name in the video. It IS one of the new Stormcast warbands... But it's name is.... Domitan's Stormcoven.
wahapedia.ru/aos3/factions/stormcast-eternals/Domitan-s-Stormcoven
@@CalebHastings thank you so much!! 😀
I was looking for this too!
big brain idea: Teleport your Kroak instead of the Trog
In order to make Kroak bomb work you HAVE to teleport Kroak with your second slann which doesn’t seem worth it imo. You could invest in spell portal to try and double up but you’re just paying extra points for less efficiency because even spell portal is only one spell per turn
ty for the video man
1 spell per frog through the vassel
Question: When using arcane vassal, is the one spell still unbindable through the oracle, or do we treat the text box as above? (Sorry, I'm fairly new to this game!)
Would love to see the new damage calculations!
As a new player, I am kinda glad it has been addressed, my friend is building Seraphon and we are all looking to learn together.
Seen some online games where the "trogg Bomb" was dealing out 30 to 45 mortal wounds in their hero phase.... just seemed so unfun.
Edit: Unfun for the non-Seraphon player XD
I agree the change was needed but not playing op combos is always an option, especially in friendly games. Your friend would be better off starting out with a base Slann anyway. Mine never lets me down, I haven't fielded Kroak in years.
I have played against trobb Bomb a few times and can say confidently that it was not fun for the Seraphon player either.
Stegagedon might be dead but bringing a single Stegadon with groundshaker at 260 is something to consider for any army. I am confused why Engine of the Gods didn't get a points reduction.
Ah, I forgot about the EoTG!!! Poor EoTG is the unit that most needs changes to fix it!
@@CalebHastings haha. Guess GW also forgot about it 🤣
The engine will sit right next to the screaming bell on the shelf, which is what GW intended apparently. GW really over values high risk turn 4 summoning.
I disagree with your assessment of the Scar Vet Carno. I was tied up in combat with a Khorne foot hero, a unit of flesh hounds and a bloodthirster (that had 13 wounds on it from a previous turn) and I killed all but 1.5 dogs bc I whiffed on the jaw attacks. He just becomes a hero/big game Hunter
But this unit coherency doesn't work (I'm new at this, please go easy on the noob here)... 2 model units simply can't fulfill such coherency requirements. They can't have one model vertically and horizontally at the same time. What I'm missing here?
With point drops on Stegadon, Bastilidon, and Oldblood on Carno is it enough to make Thunder lizards viable? Also, how do the new points play into your prior tier list video?
Overall good changes guess I don't need to rush painting all these endless spells for Kroak bomb😂
Love the video. Have one ?,if you run a unit of 6 Aggradon Lancers do you have to have 2 musicians and 2 standard bearers or can you go one of each and have 4 with spears?
The standards and musicians all get the same attacks that the spears get... So there is no downside to taking them. The standards and musicians are all just purely bonuses. No downside.
See Core Rules Section 22.3.1 Command Models
Do these changes affect the new Seraphon army book?
Stegadons are back!
Why are the skinks getting more expensive? And as much as I can understand the change for Kroak, the changes and higher point costs are too much. We will see. I'm glad that one or two things have become cheaper for my skink army as well. Unfortunately I still do not have a good idea
Yeah, odd point increase!
yup no way they cost more than 70p lol, only 10w and dont do any ranged dmg,and really bad melee dmg too
Great Summary Caleb! I´m sade about the Arcane Vassal changes, i feel like there could have been another change. Do you think a Trog vassal nerf alone could have been enough of a change? Cause if your using small Skink Wizards (before the changes) as vassals, your more restricted on how and what you can MW bomb. I feel like that wasnt OP or anything. Now you have to rethink Starborn
Yeah, that's what I thought they would do. Restrict monsters from the teleport. It would have forced more careful planning and not as much range turn 1, while still keeping the overall strategy similar.
But... Oh well.
@@CalebHastings i like the alternative bob3ironfist presented in the comments: only vassal each spell once.
But yeah, the change is final and now Starborn needs some more tactical build and play.
Also, thanks Caleb for your awsome Seraphon content!
Mhm. Once the spell lore of SB and Coa gets switched thise two subfactions might be equals
No surprise really the trog/kroak bomb got hit hard, it was too strong. But it probably was our only truely competative list... so how competative are we now?
Coherency changes makes Aggradons & Krox a good bit better since the whole unit can now attack more easily. Jaws are now useable, still not huge damage but much better than they were. Telepathic sumons: expected but sad, really couldve made it just outside 9 + no move or no monsters both probably wasnt needed.
Look out sir is a bit a of a pain especially with this being a
There's no way it was the only competitive list. And now Coalesced is competitive too. So, don't worry ;)
For the Scar Veteran on Carnosaur would you roll 20 dice if you allocated 20 wounds into a block of 20 warriors ?
No you only roll the number of dice allocated at the end not how many wounds you do. So in monsters could be good on saurus you’d roll max 1 dice.
Are these Q&A citations drawn from an online document? I cannot find AoS FAQs online right now.
Yep, here ya go: www.warhammer-community.com/wp-content/uploads/2023/07/7JzgTwuVssyCCJdU.pdf
@@CalebHastings Thanks! Google kept taking me to dead links for some reason.
Starborne is still gonna be Good AF and I will be able to run it with less guily, woohoo
Scar vets feel like they might work if you brought two of them to fight one monster
so skink oracle on trog is like C tier now again right
Can't you just tp kroak himself and use soulscream bridge to tp him back out in the following movement phase. No risk and still 4 spells
Possibly, but much harder. I need to put it on the board to test, but I'd imagine he will teleport out of range of Astrolith... Which makes him VERY easy to screen out his damage (just stay 3" behind screens).
@@CalebHastings Aaaah that is true but he could still just damage the screens if there are multiple units of them within range. The spell is just better at hero killing
i was also thinking he could do the 4d6 spell but he can't know it since he is unique :(
The more I watch, the more I don't understand these changes. You say they changed it so it's not overpowered... but it never was. Just look at the winrates. It isn't Seraphon going 5-0 in tournaments right now.
@calebhastings and @chat
I'm still going to try and make it work! Slann will be taking Merciliess Blizzard for the arcane vassal spell. With +2 to cast and the ability to use a primal dice that should be a 62.5% success chance with the average damage of the spell being 14 mortals.
1st Kroak cast will be Tepoks beneficence on Trog before moving it. Kroaks one vassal spell will still be celestial deliverance with a 85% chance to do 5+ mortals. With Astro Bearer stellar tempest is a 30inch cast, with a priority of target a unit of 10 or more with 3.3 mortals average per every 10 units. Kroak third spell is Comets Call, with +4 cast we are at 50/50 for the 10+ to pick d6 units with a minimum damage of 1 and a maximum damage of 18.
I'll likely cast Cosmic Crush with the Trogg unless something else is in range. A unit of 10 with 5+ armor will average out to 3.3 mortals.
Probably going to summon in Skinks with the Cosmic Power but Cleanse the Realms is also an option for max bomb output. Depends on how many units are within range, if it's 3 units then we get an average of 10.5 more mortals. For a grand total on average of 44 mortals. Granted this just tabletop math, in game will change the totals with how many unbinds the enemy has and dice will be dice but I believe this is within the realm of average.
Obviously not as good as it was but I'm going to see if this can hold its own. If I messed up any of the rules or my math doesnt look right please let me know.
Blizzard has stipulations in the spell description that it's range cannot be increased and you cannot use arcane vassal.
The caster itself has to be within range.
@@vanrussell4072 unfortunate! Where did you find the text specifying that? I've been looking around and can't find it
@@kenl9995 in the GHB. There's several GHB review videos if you don't have the physical copy or links to the leaked version.
Well, im glad I watched this video before I spent $200 on a box. Literally neutered Seraphon spellcasting. GG GW, I'm out.
My KC list went down by 155 points! So now I can lose my starpriest and add a slann! My 6 Aggradons have deleted most things they’ve charged so happy about the coherency to be better!
Awesome!!
Gw release unbalanced rules.
Watch as stock of models is snapped up
Nerf unit to oblivion
Force players towards opposite builds
Repeat.
We never learn, do we! ;)
like always dinos haters won, and kroak got deleted instead nerfing him.
only good part is book is balanced now, nothing is good but not so many scrolls are unplayables, now most of book is only weak/okish.
at least bites got half rule fixed. only need to fix the 1" part, doing them bad
Seriously though. I just came back from 2 decades ago playing Lizardmen in fantasy, and my first thought was "damn this entire codex is kinda shit, huh? Well at least I can still cast spells well."
Aaaaaaand it's gone. Saved me some money, not getting back into the game though.
@@Rave.- well.. miniatures are amazing, thats the most important part to collect an army.
but is a bit sad when something is too bad, i hated how kroak list was played, but numbers showed it wasnt op, so gw should have change it instead only deleting it
@@sururu6 looks like they've got Riot's balance team. They nerfed the ability but then still also hiked the cost, all the while making changes based on outspoken minority community opinion rather than practical gameplay.
@@sururu6 how often does GW update these, btw? Am I stuck with this garbage for a full year? Or do they ever go "lol my bad. Here's a change before we lose our customers"?
GW still being the world's biggest wargaming company making rules writing mistakes like a tiny garage startup manned by two dudes in their spare time. (And even then.... )
millionaires in a garage you mean...
laughing about how the world keeps buying their overexpensive plastics toys, while they change the stuff it can do with some text. over and over...
@@rodahg5051 change by quite a lot too! They make you keep buying and own multiples of the entire range for your faction if you care about attempting to play the optimal army compositions in the future. The 9th Age is the far more player friendly system for sure
im dropping the whole army pal, this is a joke
Hi, noob question. I've looked for the download, but the only new points I can get are the old ones. Am I missing an obvious updated download?