Awesome work! Only suggestion I'd make is to make the 9TNT pattern TNT's count down from 2 instead of 3. I think 3 makes it a bit too forgiving, given it's the final two phases of the boss.
I really like it. Averso makes something, Airumi polish it, and then vice versa (new crates, new obstacles, new enemies and even levels), then someone else use it as inspiration. Crash Bandicoot modding community is quite strong, and sure come a long way from nitro-spamming to implementing game-changing mechanics.
@Rupert You never know how difficult a craft is until you work on it yourself. Game design is no exception. If something looks like it took 10 minutes to develop, it probably took 10 hours.
I think the final phase should be toned down and involve only two random 2-second TNT patterns and a final one being 1-second It'd still be an interesting and nerve racking surprise twist at the end, would match Ripper Roos chaotic yet brief nature (similar to how he did his signature laugh, at defeat, in the first game and then quickly fell down), and it wouldn't overstay it's welcome as the first boss in the game
I have a question: does anyone know where to download the music for this fight? it's soo amazing and catchy- but I can't seem to find a source to listen to the music for this's mod without the background sound effects and such bugging me of trying to listen to this amazing edited boss music
Although I am the biggest Japanese hater in the history that I can't deny that you are very very creative in designing modes and music's for my favorite crash bandicoot games
This is just pure talent! To think that someone would mod one of my favorite childhood games! As a kid, I didn't know what to do in this level at all! LOL
No, only in 4a and 5a it picks a random pre-made pattern. To have truly random patterns, the code would have to be decompiled and recompiled, which was not possible when i started it, and even now with mandude having released his object code compiler I doubt i could pull that off. The only random elements aside from this pattern choice in 4a and 5a were 3a and 3b randomly checking nitro or tnt, as airumu explained in the video.
Me a few seconds in: "Ah, an increased health meter."
Ripper Roo two minutes in: "I DECIDE WHEN I'M DONE."
Seems in character
I personally think that in phase 5 the tnts should have 2 second timers and the last should be 1 second timer.
1 second timer? That would be a bitch!
Amazing 👍
i agree
You have to remember this is the first boss fight
Woah, easy now! This is still the first boss fight
2 seconds would make sense though, for 5 out of the 9 random patterns
Pra Airumu is one of the best creators of Crash Bandicoot mods ♥ ️
I like that logo
Awesome work! Only suggestion I'd make is to make the 9TNT pattern TNT's count down from 2 instead of 3. I think 3 makes it a bit too forgiving, given it's the final two phases of the boss.
1:54 Ripper Roo be like "But I'm not done yet!"
1:57 Crash: oh crap!, he's not done yet!
I really like it. Averso makes something, Airumi polish it, and then vice versa (new crates, new obstacles, new enemies and even levels), then someone else use it as inspiration.
Crash Bandicoot modding community is quite strong, and sure come a long way from nitro-spamming to implementing game-changing mechanics.
When he started laughing even though he was supposed to be dead I was shook LMAO
What's the song's name?
I feel like the last part goes on for a bit too long.
Maybe cut down on the number of times he jumps.
But that's up to Aversatrix, isn't it?
Yes but I think that would be good, the last phase needs improvement.
THis music sounds Awesome!!! Something I could expect from a super hard mode of Crash 2. Simple but catchy
Imagine a hard mode mod for the whole game. That’d be amazing
Definitely a hard mode for bosses would be very appreciated
beautiful i will look at this for 5 hours
Now mod the Komodo Brothers' boss fight.
do u want fries with it
@Rupert U have no idea how long these take to make
@Rupert Tens of hours at best. Becomes unrealistic when u consider time actual responsibilities and matters take up.
@Rupert You never know how difficult a craft is until you work on it yourself. Game design is no exception. If something looks like it took 10 minutes to develop, it probably took 10 hours.
is there a mod to download ?
because i liked it
Love the music tho UwU 🧡🧡🧡🧡🧡
Wow o.o
That really is challenging
I dig the track playing in the background.
I'm willing to pay for it!
嘘だろ!?リパールーまで改造しやがったとうとう!!
ボス改造は楽しみですね
Ripper Roo In a alternate timeline
What's that music you've just used?
More hardest that naughty dog original battle
Name of level: Totally roo
I was just starting to think about will that final TNT wave ever end lol
next mod the infinity spinner Komodo joe and the slicer Komodo moe
Can someone tell the song in this video? Really need to now.
I bet this is part of an upcoming full mod.
CRASH BANDICOOT 2, BRUTAL MODE
So essentially, his post final phase/defeat is continuously spawning TNT tiles until he burns himself out. What a twist.
Well that was longer than I thought but it's still a cool boss fight.
Wow. Considering ripper roo was not much of a challenge in the OG, you could say he was planning something since he wasn’t back for a long time.
I think the final phase should be toned down and involve only two random 2-second TNT patterns and a final one being 1-second
It'd still be an interesting and nerve racking surprise twist at the end, would match Ripper Roos chaotic yet brief nature (similar to how he did his signature laugh, at defeat, in the first game and then quickly fell down), and it wouldn't overstay it's welcome as the first boss in the game
I have a question: does anyone know where to download the music for this fight? it's soo amazing and catchy- but I can't seem to find a source to listen to the music for this's mod without the background sound effects and such bugging me of trying to listen to this amazing edited boss music
So this is how my brother remembers ripper roo (he was a veteran of the crash saga and beated all crash games until max percentage)
I wonder why no one is modding n.sane. Trilogy like this
I think you could make even a full Crash game by hacking
Looking back I really wished that the komodo bros boss had Harder phases
1:54 Uh oh.....😱
1:57 WOAH!! 😮😮
相手の体力を0にした後の演出が長い
When Ripper Roo gets even more serious.
5 phases!? Ripper Roo really is N. Sane!
Would it be possible to mod this into the remake
How You Download This Rom
Cortex - (laughs) I see that Ripper Roo failed to prove much of a challenge yet again.
Crash - ..................Screw you Cortex
quiero el mod de crash circus😐
Although I am the biggest Japanese hater in the history that I can't deny that you are very very creative in designing modes and music's for my favorite crash bandicoot games
perro loco,O !!
I LOVE the challenge you guys bring into this! 💚❤ Would love to play it! 💙
More bosses please omg!!!
ripper roo is clearly cheating where is he getting all these uka uka masks from
This Ripper Roo prime
Isn't this a bit too hard for like the first boss of the game?
1:53 For a moment there, I thought this was repeating the (in)famous N. Brio glitch from the first game.
This is just pure talent! To think that someone would mod one of my favorite childhood games! As a kid, I didn't know what to do in this level at all! LOL
-This is a TNT.
-Dear God...
-There's more.
-NO...
Is it randomizing the patterns he uses, because I always thought doing that would’ve been interesting.
No, only in 4a and 5a it picks a random pre-made pattern. To have truly random patterns, the code would have to be decompiled and recompiled, which was not possible when i started it, and even now with mandude having released his object code compiler I doubt i could pull that off.
The only random elements aside from this pattern choice in 4a and 5a were 3a and 3b randomly checking nitro or tnt, as airumu explained in the video.
Is it possible to use the biker crash as a skin in crash 3? Just like nst
If it's possible, would that be possible in crash 2?
It's impossible to replace models like in modern games.
However, it's possible to port Crash 3 models/animations to Crash 2.
2:04 PINCH MODE
Almost easy I think, but, anyway is awesome
when i was little i found this boss hard. Now its very easy and this mod shows how much better the fight can be :)
and music is good also!
ついにボスも作ったか
Ripper-and-Tearer Roo
YESSSSSSSSSSSSSSSSS
this is a super crazy battle hahaha
Cool 😎
the mod was super good, how did you do it? you should do tutorials on how to make mods, please. =D
You can mod games with CrashEdit and this mod was made by Averso, he also has some tutorials on his channel.
涼しい
I would like to see real laugher of this Ripper Roo (who made sound of him)... it would be funny
Unfortunately he’s dead. This is stock sound effects.
I heard they got Jesse Harnell for the remake to do sounds for Ripper Roo though.
@@mushroomhead3619 ah. Sad. So sorry (
bruh nice
You can mod Twinsanity?
There's a Twinsanity editor but I'm not interested in modding it for now.
What music is?
The music was made by CREEEE.
Now mod Sephiroth, the boss fight.