Space Engineers 2 Playermade Missile Damage Model Tested on Ship
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- Опубликовано: 5 фев 2025
- A short video testing how the damage modeling is when it comes to playermade missiles such as a drill missile on Space Engineers 2 when compared to the damage model and characteristics on SE1, tested with both the whole missile and just the drill tip on its own
Discord: / discord
I tried that yesterday and the new physics is much more realistic and less broken. We will have to try other methods to harness Lord Klangs power.
Clang shall always be present u wu
idk everything seems almost too strong
To be fair we dont have rotors yet in se2 so just wait and we can really push the games limit
Keen: V1 is for the builders among the players, to get familiar with the new build tools!
Luca: Let's try to make a weapon!!! OwO
xD ♥ but is an important test u wu
@TheAried Yet recall Keen does have "destruction" as well as "creation" in their tag-line for SE2.
Wow thank god, back to normal heavy blocks.
Back from what xD
I actually love the idea that we can focus LESS on general damage from collisions and environment and more on actual weaponry.
Now that Gafferman mentioned it I can see that yeah c= but kinetic damage playermade weapons are fun though u wu ♥
im very happy things are much sturdier.
Ye u wu pretty bouncy too xD
I like the blocks returned message.
Yeah they might be useful c= especially on multiplayer survival to tell when something happens to your grids without having to check the PCU limit or the info tab x3
it appears the armor is armoring
how refreshing
It does seem to be a lot stronger yeah u wu they might need to tweak it a bit though xD it's pretty bouncy u wu
Ricocheted? That's an nice addition.
It was almost like a reflection than ricochet but ye xD
Wonder if old "Fill a box with rocks and load that in a missile" designs will work better.
Yeah I love how you can now nuzzle ships safely now
xD ♥
Maybe have elastic piston clamp arms to grab and lock the drill in place, then extend the drill into the ship in one continuous motion?
xD we can try something like that once we get subgrids on SE2 x3
I hope they will make the explosive damage better, so that it actually has to destroy or damage stuff like armor, before ripping apart the insides of my ship
Hmm, yeah I wonder how they would model explosion damage too now c=
Looks like our blocks have finally become more durable. Now do a crash test
Ye xD and I should u wu might wait for things to get more robust for that though x3
I wonder what the new "must have mods" will be, in order for the game to feel full and complete.
Much better for cracking thrusters than penetrating armour
I think SE1 physics damage was very high compared to other forms of damage from weapons
Its like, if you so much as tap the ground then you'll have an entire portion of your ship vanish xD
considering that blocks not just evaporate but "ablate" now, need bigger\or multiple impacts %)
Hmm, thinking if that makes it less practical to use PMWs since we'll need more of them then xD
@LucaTheGuide well, things might change around a bit a lot, we cant say anithing for sure %)
If this is an effort to make warheads actually useful, I'm all for it. If this is a move to make player made weapons useless, then that is sad.
This doesn't look useless by any means, these are relatively small projectiles punching completely through large armor blocks. They're just not completely splitting a ship in half like they did in SE1 lol.
I think it might just be how the new game and physics engines are without either of those being the intent xD not sure though
@@zackbobby5550 As I said, a move to make player made weapons useless. By that I mean is Keen trending towards further nerfs.
@rivenarchon333 Except this isn't a move to make player made weapons useless. I'd argue it's not even a nerf, it's just a better physics engine.
@@zackbobby5550You're arguing semantics. Okay...they aren't making 'moves', they aren't 'nerfing', but they have made decisions which, intentional or not, have severely impact the effectiveness of many PBW designs. And I would be willing to bet that meta bricks haven't received an equivalent reduction in competitive performance, either directly or indirectly, by the decisions made regarding the overall balance of the game or it's updated physics engine.
With a unified build system, will it be more efficient to build spaced "small" armor than "solid" big block armor?
Oo good point, I wonder if we can utilize that to make very efficient anti-missile armoring layout x3
*layouts u wu
I have a suspicion its to do with the under 20m/s no damage rule. I've crashed the red ship into the green station at 300m/s quite alot and the damage is wayyy less than SE1. I suspect the ship that is doing the crashing slows down to under 20m/s quite quickly and then does no damage. Thats my suspicion anyways, not sure how I would test this.
That might be it x3 I guess we'll have to do more thorough testings xD
omg i wanna make a cluster drill missle
use like landing gear to hold the drills down
xD on SE or SE2
@@LucaTheGuide SE2
So far I love these changes. This damage looks much more satisfying to dish out and recieve. This is damage you could actually feasibly repair and continue. In SE1 it was far easier to just completely recycle a ship any time it took more than surface level damage. This still looks very useful. It also looks like you could cripple a ship without completely annihilating it which was also kinda hard to do in SE1. Pretty cool, we'll see what they do with it but it looks much more balanced.
I see c= we might have to see how the development progresses in terms of damage modeling though x3
@LucaTheGuide Yeah definitely lol. There's just as much chance this was an accident as it was on purpose! 😂
😵💫😵💫😱💥💥💥
Ye xD ♥ and hey jc x3
How to use spectator mode?
where is my beloved femboi or tomboy's voice? just a bit at the end T.T neeeed more
xD ♥
lmao. Already started xD
Even greater weapons will come u wu ♥
rather have them be harder to dodge, maybe warheads will be more useful when added
Oo good point, I wonder what kinda damage warheads and explosions might do on SE2 x3
@LucaTheGuide well right now player made weapons in SE 1 aren't exactly practical, which is a shame. due to the speed cap, you've got plenty of time to react to them,
@@TheMhalpern yeah no more kinetic missles. They actually need explosives now.
Are you able to test SE2 on Linux?
I don't have Linux sorry u wu I think I saw comments of people getting it to work during the livestreams though x3 but I'm not sure >