ACCURIG 1.1 - Free Automatic Character Rigging For All!

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  • Опубликовано: 1 авг 2024
  • The next generation of character rigging is now here!
    Get AccuRIG 1.1 : bit.ly/3hl3Vt2
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    00:00 Intro
    01:03 Getting Started
    01:24 Rigging A Character
    02:27 Previewing Animation
    02:43 Exporting A Character
    02:54 Review Tools
    03:42 Joint Refinement
    04:39 More Information
    05:11 Rigging Asymmetrically
    07:02 Pose Offset
    08:02 Additional Information
    09:05 Final Words
    **Artworks used on thumbnails are to support artists.
    who used the principal or third-party tools discussed within the video. #SupportsArtist

Комментарии • 143

  • @askNK
    @askNK  9 месяцев назад +1

    Get Character Creator 4 - bit.ly/3b16Wcw
    GET ICLONE 8 - bit.ly/38QDfbb

  • @sheldonventer2849
    @sheldonventer2849 Год назад +34

    Thank you for sharing this with us! I just started with Blender, and having an easy way to rig would be so incredible

  • @Numynos
    @Numynos Год назад +2

    This is incredible! So glad this video was suggested to me. Earned a like and sub!

  • @edgarallanyee
    @edgarallanyee Год назад +70

    wow this is a huge relief & time saver especially if you're a character artist and just want to present your character in a certain pose.

  • @capawesome3d988
    @capawesome3d988 Год назад +5

    Wow, so easy to use, even easier than Mixamo. Thanks!

  • @pablogr6960
    @pablogr6960 Год назад +1

    cant wait to hope in, ive missed my days using sfm's auto rigger

  • @GlenAltman
    @GlenAltman Год назад +2

    Thank you for sharing brother

  • @cihiris2206
    @cihiris2206 Год назад +1

    Very awesome software! Just discovered this and it's saved me so much time. Thanks for the great video. Any suggestions for easy/best decimation software as well?

  • @nic-ori
    @nic-ori Год назад +5

    Awesome, thank you for this tutorial!

  • @BrianScotland
    @BrianScotland Год назад +1

    Awesome thank you nk

  • @MikevomMars
    @MikevomMars Год назад

    What a time to be alive 🤘🤩

  • @Ronyal
    @Ronyal Год назад +1

    Gracias por la info.

  • @GreenDragoonArt
    @GreenDragoonArt Год назад +4

    What an amazing time to start your 3D Blender journey! :D

  • @mahabbat1960
    @mahabbat1960 Год назад +1

    Amazing!

  •  Год назад

    Thank you very much

  • @sociallyresponsiblexenomor7608

    This is amazing

  • @RobCardIV
    @RobCardIV Год назад

    man thanks mate.
    once again.

  • @ATLJB86
    @ATLJB86 Год назад

    Thx NK

  • @LumixLuv
    @LumixLuv Год назад +21

    Are animal rigs a possibility in the future? Also, this is so helpful! Thanks for sharing!

  • @karenfredericks8474
    @karenfredericks8474 Год назад

    Fabulous video! Could I use this with my "flat" character illustration?

  • @maximumblackness
    @maximumblackness Год назад +7

    This is Awesome 👍🏿
    Is there any free software that does faces?

  • @infographie
    @infographie Год назад

    Excellent

  • @khalatelomara
    @khalatelomara Год назад

    this thing is crazy !

  • @serpentstruth
    @serpentstruth Год назад +1

    Hi NK, do you know if the mocap presets available at reallusion can be used for models in blender?

  • @jeffg4686
    @jeffg4686 Год назад

    very nice

  • @eltitorexxd9857
    @eltitorexxd9857 Год назад +1

    Amazing!!! It's work perfectly

  • @appdata8476
    @appdata8476 Год назад

    Yeeeeeees!

  • @PEDBRA
    @PEDBRA Год назад

    Looks like a Mixamo 2.0, which is awesome

  • @OriginalBiggie1
    @OriginalBiggie1 Год назад +1

    This will change the game. Thank you for sharing this.

  • @mathieu499
    @mathieu499 Год назад

    this looks awesome, i just finished my first armor above a really basic body mesh i've done, i haven't attached anything to the basic mesh yet, i guess i should if i want the armor to follow the movement of body part right ? i'm kinda lost atm but i 'd love to pose my knight and accurig sounds like an easy way to do it, even though it's not really a low poly armor, but if i was to unwrap part it would be clean as i basically modelled everything instead of sculpting ^^' can anyone point me the right direction from this point please :p

  • @mayowafanu837
    @mayowafanu837 Год назад

    heaven sent

  • @graphosxp
    @graphosxp Год назад +3

    if i upload a pre-rigged FBX model that needs some fixing, will it accept the 'bones' I started with or require them complete deleted and start from scratch?👍

  • @skrimp2013
    @skrimp2013 Год назад +1

    as a programmer this is a game changer

  • @alec_almartson
    @alec_almartson Год назад +28

    This is an amazing tool.
    If you use it with In3D, Plask or Kinetix (for creating Character Animations using A.I.) & Blender + Mixamo... you can make whatever game Prototype you may imagine in Unity3D or Unreal Engine.

    • @BuzzKirill3D
      @BuzzKirill3D Год назад +2

      Could you explain your Kinetix and Plask workflow?

    • @csmemarketing
      @csmemarketing Год назад +1

      Reallusion is making some really great software these days.

  • @Sumo3D
    @Sumo3D Год назад

    a auto rig that actually works? and isnt outdated af? sign me up.

  • @StephGV2
    @StephGV2 Год назад +5

    I'd like to see the IK/FK rig this produces for animators to use in Blender.

    • @Henry-zt5zm
      @Henry-zt5zm Год назад +3

      Do you wthink this is suitable for animating characters in blender?

  • @sirarzey
    @sirarzey Год назад +2

    Can this rig the face as well? Or non humanoid characters?

  • @brettcameratraveler
    @brettcameratraveler Год назад

    Is there a program that can do something similar for rigging the face? Auto 52 blend shapes for iPhone facial mocap

  • @drimp4551
    @drimp4551 Год назад +1

    How did he get it to import the texture with the model???

  • @Jeppz85
    @Jeppz85 9 месяцев назад

    seams really cool! But what about the controllers? Will the software make them as well so that you can use them in, say, Maya?

  • @mrh6325
    @mrh6325 Год назад

    Some character has blender hair so the question how to export it then import to blender with same blender hair system ?

  • @everett818
    @everett818 Год назад +1

    Does this use an Unreal Engine based skeleton for the rigs?

  • @COGjedi117
    @COGjedi117 Год назад +1

    Is there any way we can import characters on there with fur?

  • @tokinimo54
    @tokinimo54 Год назад +1

    can we convert this to control rig in blender?

  • @AlexiosLair
    @AlexiosLair Год назад

    Did anyone figured out the issue with AccuRig having a blank screen when trying to login?

  • @elartistadelosartistas
    @elartistadelosartistas Год назад

    Does this method work with let's say alrady complex posed characters (like people sitted)? Many thanks

  • @andreapediocicala8610
    @andreapediocicala8610 Год назад

    It looks like an awesome program!
    Is there a version for Mac OS? I looked on the website and it looks like it is only for windows, is that right?

  • @lamarckck8795
    @lamarckck8795 7 месяцев назад

    There's a way to export the character rigged and animated from accurig?

  • @LastNight0
    @LastNight0 Год назад

    Can you export these walking animations as well?

  • @Idk_bro12340
    @Idk_bro12340 Год назад

    do we need to do any weight painting ?

  • @Eddy_Del_Lobo
    @Eddy_Del_Lobo Год назад +1

    Will it work for obj files?

  • @Anonymous221
    @Anonymous221 Год назад +1

    Will this work for mesh model rigging in Second Life?

  • @S9universe
    @S9universe Год назад

    hey do u think this rig is ok to work with rococo mocap datas ? thanks

  • @InverseAnimationOfficial
    @InverseAnimationOfficial Год назад +5

    How do you export the rig to the 3D suite of your choice?

    • @askNK
      @askNK  Год назад +5

      Export as FBX or USD and Import in any 3D Tool you are working with.

  • @irql2
    @irql2 Год назад +54

    What about non humanoids? For example, i have a model that doesnt have arms, but does have legs and feet.

    • @askNK
      @askNK  Год назад +33

      Cool, you can mute the other joints and only keep the legs

    • @thapelogobonyweng5464
      @thapelogobonyweng5464 Год назад +10

      @@askNK owk... any toturial on muting other joints

    • @askNK
      @askNK  Год назад +22

      @@thapelogobonyweng5464 must have left it on the editing floor, but it’s simple, when placing joint markers - select the join and on the right hand panel, check the mute box.

    • @imundd
      @imundd Год назад +3

      @@askNK what about snakes?

    • @GhostRat__
      @GhostRat__ Год назад

      @@imundd centipedes

  • @Nido43hood
    @Nido43hood Год назад

    What's the script for magnet on geometry?

  • @Ponlets
    @Ponlets Год назад

    why do these rigging tools forget to work on the toes and mouth bits?

  • @Jaaziar
    @Jaaziar Год назад

    What about characters with more than 4 limbs? Insects for example.

  • @tomoprime217
    @tomoprime217 Год назад

    What about dealing with the Unreal Skeleton thing?

  • @minilabyrinth
    @minilabyrinth Год назад

    Whats the reason I would use this over Mixamo?

  • @RahhmiPoofs
    @RahhmiPoofs Год назад +4

    this will become useful if/when they add support for external skeletons, like unreal engine 4 or 5... not not the misleading export that in no way prepares for them.

    • @dreambadger
      @dreambadger Год назад +1

      What do you mean? I'm new to this and figuring out what the pipelines are and which tools are needed for what. I was hoping I'd only need one rigging tool. I thought I could take a model, rig it in accurig, animate it in iClone, then run the animations in Unreal by replacing the default manequinn. I haven't got that far yet, still experimenting with processes before jumping in. I want to avoid wasting months learning obsolete processes.

  • @OriginRow
    @OriginRow Год назад

    You using honey extension 😉
    🤜🤛

  • @philosophyfrog2653
    @philosophyfrog2653 Год назад

    You can get this with mixamo as well so the real question here is, can it rig the face?

  • @saadrahman4345
    @saadrahman4345 Год назад

    How do I make this into an advanced skeleton Maya rig??

  • @drzigzag8985
    @drzigzag8985 Год назад +1

    Wazzup Nk

  • @borzonstudios8638
    @borzonstudios8638 Год назад

    Does it work for non-humanoid characters?

  • @pablogr6960
    @pablogr6960 Год назад

    what about hair and clothing?

  • @hantyan12
    @hantyan12 Год назад

    can you rig robots/mechanic?

  • @GlenAltman
    @GlenAltman Год назад

    If I want my character to be walking when exporting into blender how do I do that

  • @MrJustwatchin9
    @MrJustwatchin9 Год назад +2

    Do you have to retopologize a sculpt in order to rig?

  • @Lightinmotionart
    @Lightinmotionart Год назад +1

    Mine stuck at 18% when im trying to import

  • @zoichikanoe6242
    @zoichikanoe6242 Год назад

    I hope it works as show, I still doubt it. I will try it anyway.

  • @MatsVederhus
    @MatsVederhus Год назад

    What about facial rigs?

  • @ehsan_shardum
    @ehsan_shardum Год назад

    Is this a plugin or standalone?

  • @xvomthemadd5910
    @xvomthemadd5910 Год назад

    anyone know if this will work for skyrim?

  • @imanboer
    @imanboer Год назад +1

    unfortunetly its only for window😢

  • @WallyH
    @WallyH Год назад +5

    Wait so when you export as fbx into maya or max, does the rig carry over?

  • @naazeanimationstudio6278
    @naazeanimationstudio6278 Год назад

    Hi @askNK
    Does it have facial rig also

    • @button9
      @button9 Год назад +1

      it has a placeholder for a face rig, but hasn't been implemented yet

  • @bliepblohp1871
    @bliepblohp1871 Год назад

    does it have a controller when exported back to blender?

    • @ImNorman
      @ImNorman Год назад

      No, just the bones.

  • @netronominom2850
    @netronominom2850 Год назад +3

    what about facial animation ?

    • @M_k-zi3tn
      @M_k-zi3tn Год назад +1

      If you use Blender you can get an addon called FaceIt

  • @hugo54758
    @hugo54758 Год назад

    But how do you export it in Blender?

  • @artmosphereID
    @artmosphereID 8 месяцев назад

    this is basically a mixamo killer?

  • @mistertitanic33
    @mistertitanic33 Год назад +6

    when you export the FBX does it also export the rig?

    • @askNK
      @askNK  Год назад +8

      Yes It does!

  • @DanielZellmer
    @DanielZellmer Год назад

    It looks like mixamo as an app with a little bit more features...

  • @pnvgordinho
    @pnvgordinho Год назад +1

    Its more or less like MIxamo, but this is only for Windows, MIxamo is for every system.

  • @Nido43hood
    @Nido43hood Год назад

    Like!

  • @skunkwar7468
    @skunkwar7468 Год назад

    Mixamo has been around for more than 11 years with there character auto rigging tool, and still no quadrupedal rigs. I understand that each animal would need its own rig and bone constraints. Can we at least get a quadrupedal animal with options for the tail please

  • @omariparris.design
    @omariparris.design Год назад +1

    I was wondering how you didn't cover this yet

    • @askNK
      @askNK  Год назад +3

      Was waiting for version 1.1 which has some more feats.

    • @omariparris.design
      @omariparris.design Год назад

      @@askNK ahh nice!

  • @BrianLife
    @BrianLife Год назад

    Any with a PC. Unfortunately

  • @stanwildin3D
    @stanwildin3D Год назад +3

    But can I export it with a control rig to blender?

  • @sprite9849
    @sprite9849 Год назад

    Is it better, or different than Mixamo?

    • @sprite9849
      @sprite9849 Год назад

      @Vegan Pete thanks for the clarification and great name :)

  • @hotsauce7124
    @hotsauce7124 Год назад +2

    Does this work with UE4 meta human

    • @askNK
      @askNK  Год назад +1

      Yeap

    • @hotsauce7124
      @hotsauce7124 Год назад +2

      @@askNK That is very interesting, I would love to know this. Sorry, I meant to type UE5.

  • @blakegriplingph
    @blakegriplingph Год назад

    Looks like this is way, way better than Mixamo lel

  • @LANGIMATION
    @LANGIMATION Год назад

    I wish it had facial rig

  • @ashdalat.
    @ashdalat. Год назад +4

    I wonder why they give this tool for free @@

  • @kendarr
    @kendarr Год назад +1

    How is it free tho? It's not Foss I wonder how they will monetize this

  • @Yakikitsu
    @Yakikitsu Год назад

    DAMN..
    basically everyone can now rig their desired 3d model in few simple steps? good lord..
    now whats left is:
    1. learn to draw
    2. learn model making in Blender 😰😰

  • @HiHi-iu8gf
    @HiHi-iu8gf Год назад

    mixamo 2 electric boogaloo

  • @denisblack9897
    @denisblack9897 Год назад

    this ai wont replace me, it will make me a solo indie game dev like i wanted in the beginning of this shitstorm IT is

  • @MarcelMuntyanu
    @MarcelMuntyanu Год назад +1

    Man but how to import animated model to blender????? It brainf*ck