ACCURIG 1.1 - Free Automatic Character Rigging For All!
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- Опубликовано: 1 авг 2024
- The next generation of character rigging is now here!
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00:00 Intro
01:03 Getting Started
01:24 Rigging A Character
02:27 Previewing Animation
02:43 Exporting A Character
02:54 Review Tools
03:42 Joint Refinement
04:39 More Information
05:11 Rigging Asymmetrically
07:02 Pose Offset
08:02 Additional Information
09:05 Final Words
**Artworks used on thumbnails are to support artists.
who used the principal or third-party tools discussed within the video. #SupportsArtist
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Thank you for sharing this with us! I just started with Blender, and having an easy way to rig would be so incredible
I so agree!
This is incredible! So glad this video was suggested to me. Earned a like and sub!
wow this is a huge relief & time saver especially if you're a character artist and just want to present your character in a certain pose.
Wow, so easy to use, even easier than Mixamo. Thanks!
cant wait to hope in, ive missed my days using sfm's auto rigger
Thank you for sharing brother
Very awesome software! Just discovered this and it's saved me so much time. Thanks for the great video. Any suggestions for easy/best decimation software as well?
Awesome, thank you for this tutorial!
Awesome thank you nk
What a time to be alive 🤘🤩
Gracias por la info.
What an amazing time to start your 3D Blender journey! :D
Amazing!
Thank you very much
This is amazing
man thanks mate.
once again.
Thx NK
Are animal rigs a possibility in the future? Also, this is so helpful! Thanks for sharing!
Fabulous video! Could I use this with my "flat" character illustration?
This is Awesome 👍🏿
Is there any free software that does faces?
Excellent
this thing is crazy !
Hi NK, do you know if the mocap presets available at reallusion can be used for models in blender?
very nice
Amazing!!! It's work perfectly
Yeeeeeees!
Looks like a Mixamo 2.0, which is awesome
This will change the game. Thank you for sharing this.
this looks awesome, i just finished my first armor above a really basic body mesh i've done, i haven't attached anything to the basic mesh yet, i guess i should if i want the armor to follow the movement of body part right ? i'm kinda lost atm but i 'd love to pose my knight and accurig sounds like an easy way to do it, even though it's not really a low poly armor, but if i was to unwrap part it would be clean as i basically modelled everything instead of sculpting ^^' can anyone point me the right direction from this point please :p
heaven sent
if i upload a pre-rigged FBX model that needs some fixing, will it accept the 'bones' I started with or require them complete deleted and start from scratch?👍
as a programmer this is a game changer
This is an amazing tool.
If you use it with In3D, Plask or Kinetix (for creating Character Animations using A.I.) & Blender + Mixamo... you can make whatever game Prototype you may imagine in Unity3D or Unreal Engine.
Could you explain your Kinetix and Plask workflow?
Reallusion is making some really great software these days.
a auto rig that actually works? and isnt outdated af? sign me up.
I'd like to see the IK/FK rig this produces for animators to use in Blender.
Do you wthink this is suitable for animating characters in blender?
Can this rig the face as well? Or non humanoid characters?
Is there a program that can do something similar for rigging the face? Auto 52 blend shapes for iPhone facial mocap
How did he get it to import the texture with the model???
seams really cool! But what about the controllers? Will the software make them as well so that you can use them in, say, Maya?
Some character has blender hair so the question how to export it then import to blender with same blender hair system ?
Does this use an Unreal Engine based skeleton for the rigs?
Is there any way we can import characters on there with fur?
can we convert this to control rig in blender?
Did anyone figured out the issue with AccuRig having a blank screen when trying to login?
Does this method work with let's say alrady complex posed characters (like people sitted)? Many thanks
It looks like an awesome program!
Is there a version for Mac OS? I looked on the website and it looks like it is only for windows, is that right?
There's a way to export the character rigged and animated from accurig?
Can you export these walking animations as well?
do we need to do any weight painting ?
Will it work for obj files?
Will this work for mesh model rigging in Second Life?
hey do u think this rig is ok to work with rococo mocap datas ? thanks
How do you export the rig to the 3D suite of your choice?
Export as FBX or USD and Import in any 3D Tool you are working with.
What about non humanoids? For example, i have a model that doesnt have arms, but does have legs and feet.
Cool, you can mute the other joints and only keep the legs
@@askNK owk... any toturial on muting other joints
@@thapelogobonyweng5464 must have left it on the editing floor, but it’s simple, when placing joint markers - select the join and on the right hand panel, check the mute box.
@@askNK what about snakes?
@@imundd centipedes
What's the script for magnet on geometry?
why do these rigging tools forget to work on the toes and mouth bits?
What about characters with more than 4 limbs? Insects for example.
What about dealing with the Unreal Skeleton thing?
Whats the reason I would use this over Mixamo?
this will become useful if/when they add support for external skeletons, like unreal engine 4 or 5... not not the misleading export that in no way prepares for them.
What do you mean? I'm new to this and figuring out what the pipelines are and which tools are needed for what. I was hoping I'd only need one rigging tool. I thought I could take a model, rig it in accurig, animate it in iClone, then run the animations in Unreal by replacing the default manequinn. I haven't got that far yet, still experimenting with processes before jumping in. I want to avoid wasting months learning obsolete processes.
You using honey extension 😉
🤜🤛
You can get this with mixamo as well so the real question here is, can it rig the face?
How do I make this into an advanced skeleton Maya rig??
Wazzup Nk
Does it work for non-humanoid characters?
what about hair and clothing?
can you rig robots/mechanic?
If I want my character to be walking when exporting into blender how do I do that
Grab the animation from Mixamo
Do you have to retopologize a sculpt in order to rig?
nope ( or at least i didn't had to)
Mine stuck at 18% when im trying to import
I hope it works as show, I still doubt it. I will try it anyway.
What about facial rigs?
Is this a plugin or standalone?
anyone know if this will work for skyrim?
unfortunetly its only for window😢
Wait so when you export as fbx into maya or max, does the rig carry over?
Hi @askNK
Does it have facial rig also
it has a placeholder for a face rig, but hasn't been implemented yet
does it have a controller when exported back to blender?
No, just the bones.
what about facial animation ?
If you use Blender you can get an addon called FaceIt
But how do you export it in Blender?
FBX file.
this is basically a mixamo killer?
when you export the FBX does it also export the rig?
Yes It does!
It looks like mixamo as an app with a little bit more features...
Its more or less like MIxamo, but this is only for Windows, MIxamo is for every system.
Like!
Mixamo has been around for more than 11 years with there character auto rigging tool, and still no quadrupedal rigs. I understand that each animal would need its own rig and bone constraints. Can we at least get a quadrupedal animal with options for the tail please
I was wondering how you didn't cover this yet
Was waiting for version 1.1 which has some more feats.
@@askNK ahh nice!
Any with a PC. Unfortunately
But can I export it with a control rig to blender?
Is it better, or different than Mixamo?
@Vegan Pete thanks for the clarification and great name :)
Does this work with UE4 meta human
Yeap
@@askNK That is very interesting, I would love to know this. Sorry, I meant to type UE5.
Looks like this is way, way better than Mixamo lel
I wish it had facial rig
I wonder why they give this tool for free @@
How is it free tho? It's not Foss I wonder how they will monetize this
DAMN..
basically everyone can now rig their desired 3d model in few simple steps? good lord..
now whats left is:
1. learn to draw
2. learn model making in Blender 😰😰
mixamo 2 electric boogaloo
this ai wont replace me, it will make me a solo indie game dev like i wanted in the beginning of this shitstorm IT is
Man but how to import animated model to blender????? It brainf*ck