in the progress no one told me that it was not good so I just kept going, anyways they replaced me, still good gameplay but no for this level, sorry gang
Right now the goal of the project is to make a Tapwreck-like level with tight gaps and being more cramped, but not to make it a remake with slow gameplay. MrLorenzo is accepting of the idea as of current. Thank you for the feedback though, and we are definitely going to keep this in accord.
@@hjogiscool the entire identity of tapwreck lies in slow gameplay with tight high cps sections. a “fast level with tight gaps” is literally every single other hard level in existence. massive fumble on your part
so, if you watch in slow mo, in the ship part there's two gaps closing with the red spikes that are moving up and down, in the first dual there is a timing where if you click to early the wave the cube jumps and dies and it's actually a nasty timing, then in the ufo all clicks are timings and at the last black orb is kind of a frame perfect, however probably it's gonna get buff but idk since it's a long ass level
in the progress no one told me that it was not good so I just kept going, anyways they replaced me, still good gameplay but no for this level, sorry gang
NOOO THEY REPLACED PEAK 😭😭😭
I'M SO SORRY IBRAH, THIS PART IS LITERALLY PEAK BUT IT JUST DOESN'T LOOK ANYTHING LIKE TAPWRECK AND EVERRYONE'S HAVING A FIT ABOUT IT ! 11!1 😭
this is NOT TSC
❌❌❌❌❌❌❌
This looks goated. I'm definitely gonna take inspiration
Holy shit dude you’re crazy
BANGERRRR
You're fucking insane for this
Amazing work, compadre 💪💪💪
This goes crazy
those first three seconds are SO good
this guy is insane
you are a beauty yk ?
nononononono, you are
my teacher
this is nothing like tapwreck i pray to GOD this isnt real
ibrah list gameplay therefore its peak anyway 🥱
Right now the goal of the project is to make a Tapwreck-like level with tight gaps and being more cramped, but not to make it a remake with slow gameplay. MrLorenzo is accepting of the idea as of current. Thank you for the feedback though, and we are definitely going to keep this in accord.
@@hjogiscool the entire identity of tapwreck lies in slow gameplay with tight high cps sections. a “fast level with tight gaps” is literally every single other hard level in existence. massive fumble on your part
amalgam is closer to tapwreck in terms of gameplay than this
@@Wespdxnot my idea :/, however the deco style is extremely similar to Tapwreck, so I hope that should make up for the gameplay mistake
THIS SONG IS SO AWESOME
WWWWWWWWW
Omorfia inspired?
bro i think u should try decorating.
is this a break section or smth
seems very easy
so, if you watch in slow mo, in the ship part there's two gaps closing with the red spikes that are moving up and down, in the first dual there is a timing where if you click to early the wave the cube jumps and dies and it's actually a nasty timing, then in the ufo all clicks are timings and at the last black orb is kind of a frame perfect, however probably it's gonna get buff but idk since it's a long ass level
@@ac1brah lol idk how i missed that
well i hope it ends up fun then
когда в черри?