I have a theory on the backrooms. The world is actually a simulation and the backrooms is where the simulation programmers store their graphical assets. People fall into the backrooms when they encounter graphical glitches between meshes and fall out of the world. Once you are in the backrooms you can't escape because it really is the backrooms, just a place where unused assets are stored and called when needed by the simulation.
That's actually a pretty good theory. I wasn't able to discern too much from the notes, though I missed more than half of them. I had no idea what this backrooms thing was, or how popular it was, until I heard about it from my nephew. It's an interesting and weird concept.
You got so scared it’s funny
I played one of these map I found in the Marketplace. They are crazy.
I have a theory on the backrooms. The world is actually a simulation and the backrooms is where the simulation programmers store their graphical assets. People fall into the backrooms when they encounter graphical glitches between meshes and fall out of the world. Once you are in the backrooms you can't escape because it really is the backrooms, just a place where unused assets are stored and called when needed by the simulation.
That's actually a pretty good theory. I wasn't able to discern too much from the notes, though I missed more than half of them. I had no idea what this backrooms thing was, or how popular it was, until I heard about it from my nephew. It's an interesting and weird concept.