Yeah, it's a shame it's getting bombed so hard. It's a fun game- it's not the most original, but all of the characters are fun and it's a rather fresh take on the formula of a hero shooter. It's got a lot of potential; the hard part will be seeing it GET past the hump of "poor game is DoA".
This is the first I have ever seen/heard anything about Concord. Thanks for bringing this to our attention! Truly shameful to see what's happening with the game.
That's likely because it's not on Xbox, but I think you would love it, given our shared appreciation for Destiny. The way the gaming "community" farms hate on it for clicks is just smh
The worst part is that it is even new. A wonderful game like battleborn died for the same reason. People that even played the game talked about it like an expert. The hate and vitriol and prejudice from gamer community is a absolut shame.
Great video, digging this game and it's world, a shame that everyone just turned away. It feels a bit more refined to me then overwatch, and I appreciate them making a point not to nickle and dime me as I play, and just give em the box price from the git go. I also find the marketing side odd on this, they got the backlash, and then just went radio silent outside of beta sign ups. No addressing the poor turn out, no talking about the roadmap. It reminds me of movies that are destined to fail because they don't equally invest in the marketing, yet they are still released.
okay... also... the bandwagoning reviews, its one thing to talk about the reasons for the situation, but reviewers I like, just saying "the characters are ugly and unoriginal" like, wtf? Losing respect for them.
@@noclue5808 Since all reviewers seem to use the same arguments and they're mostly based on hatred and not actually looking at what th game has to offer, we feel the same way you do: losing respect.
@@noclue5808 absolutely. Are you reviewing the game, or are you reviewing the internet? Anybody can play the game for five minutes and know some real effort went into this.
I watched the full thing, and I fully understand where you are coming from and I can respect someone with a different perspective. But I do not quite agree with you. While I understand the position you've taken on the situation around the game, I would like to offer some rebuttals; there was a lot of hate and backlash around Baldurs Gate 3, a "woke" game according to some of its vocal detractors (why "woke"? Because optional vitiligo or something, imagine the horror). Overwatch itself (Referring to the first, not the second) was considered "woke" as well by these same detractors. Heck, Deadlock was called "woke" unironically by similar detractors (why? No clue). Same for Hogwarts Legacy, heck, that one had EVEN MORE SO than any of these because you also had the JK Rowling hate train at full speed chugging and people against her attacking anyone who was streaming or playing the game at all with claims of "supporting transphobia" (which even caused a vtuber to quit her profession because of all the harassment she suffered from, and another streamer, Girlfriend Reviews, being driven to tears) even though the developers themselves had nothing to do wiyh JK Rowling. And yet, these games have succeeded immensely, and Deadlock officially doesn't even exist yet. Because at the end of the day, these games have solid well made hooks. When you have a game with a strong hook, even with its flaws, people come on their own because Word of Mouth is a very powerful tool of marketing. Even with the trouble and screaming and hate around a game, a game that hooks you in through its own merits cannot deter you from that, and you'll tell your friends about it, who'll tell theirs. Its how games like Lethal Company, or Palworld, which people laughed at years back when it was first shown by the way (some even claimed the game was going to peddle NFTs, I don't know where that came from, don't forget the whole AI art claims and controversy and the immense hate Palworld got on launch from a lot of detractors). A good game naturally draws players in, and they'll tell it to their friends, and their friends so forth even if buzz around it is controversial (like Hogwarts Legacy or Palworld). That is how Deadlock grew; you can't even actually get the game yourself, you need an invite from someone who has the game to play it yourself, meaning Deadlocks current player count is by it's own merits and hooks. Most people aren't the vocal minorities who either scream a game is "problematic" or "woke", they're normal people who just want something worth the bang for their buck. Concords lack of word of mouth in my opinion, was simply because the game just didn't have a true hook. I fully get what you mean that you say the game didn't get a chance, but Hogwarts Legacy and other "woke" games had their chance and flourished (and keep in mind that BG3 came out when interest in DnD as an IP was at its lowest point in years). Deadlock was a game that a lot of people genuinely hated when it was initially leaked, seeing it as Valve betraying them and their games (that did need help, like TF2 and CS2), and yet now, Deadlock sits at the top 10 most played games on Steam currently, and you can't even buy it. If Concord did hook some people in, thats good, great even, but the issue was, for most it just simply didn't hook (and yes, I do think the games choice of artstyle also played a hand in that; the character designs just aren't very appealing for most, due to a combination of bland colors, strange design choices, very boring/samey character shapes (the silhouette test), poor communication of what most characters actually do, let alone a visual personality, something the hero shooter genre excels at. If you like these, thats fine, but many weren't enamored). Concord had plenty of time to put its best foot forward. I really hope this wasn't that, because if it was, then thats simply disappointing for what we got. The most fairest critique of the game I've seen came from Testing Triangles who did an excellent and thorough breakdown of the game and its strengths, flaws, and what not. If you haven't seen it, I highly recommend it. Testings final statement came down to that Concord was pretty much an average game that you've seen before. It has a few interesting ideas (that I think would've worked best in a different type of game) but it really wasn't anything special. And for the type of budget this game had, and the names behind it (when you claim you have Ex-Bungie staff on your team who brought you the likes of Destiny? You bet people have some high expectations) also played into that expectation people had. Testing actually provided a genuine reasoning for why people could like it (the competitive side of it where the mechanics make the most sense but snowballing is still a problem), which is what I feel like is lacking from most Concord defense arguments; (including, no offense, this video) a reason to like the game at its core, why to come back over and over. That's what happened with BG3, Palworld, Lethal Company, Hogwarts Legacy and others. A hook to come back to over and over. In fact, I'd argue that that trailer reveal with the characters painted the wrong picture for a lot of people; they expected a scifi RPG game, so finding out its a PvP hero shooter very much turned many off (Deadlock, in its initial leaks, and still does, gets mistaken for a hero shooter, playing into a lot of what that earlier hate was raging about) as a lot of people had been burnt out by those, or already had their fills. Concords issue was that it just didn't really do anything with the formula. Overwatch is the OG Hero shooter (I don't consider TF2 a hero shooter because I would argue thats closer to a class based shooter), Apex is Hero shooter with battle royale, Valorant is hero shooter with CS GO, Smite and Marvel Rivals are third person Hero shooters with magic powers involved, one is an original IP and the other is Marvel, and Wild Assault is a hero shooter with furry characters (which isn't even complete). Concord simply doesn't do anything differently in a meaningful way with what it offered (unless you count weekly CGI cutscenes, which, is a really dumb move because whats stopping random people from just ripping that out and posting it on RUclips?). Again, I'm not riffing on anyone who played the game, if they liked it, that is fine, but the greater market simply didn't care much. Sony marketed this game a lot, even getting their developer studios to promote the game on Twitter, and the Concord controller (which I think actually looked dope). In my opinion, Concord reflects a very real larger problem with the AAA game industry. I'm not criticizing any one party but everyone involved with this game. Executives for whatever tomfoolery they had in this, and the incompetence on part of Firewalk (when people provide you criticism to your initial trailers, you don't just pass it off as "white noise", it makes you look arrogant and nobody on the internet likes an arrogant person, even moreso if you're a company with AAA tier backing). Concord should not have been a game with nearly the amount of budget it had nor the amount of time it took to develop; the amount it had on launch on beta, yes it was polished and ran well, but what it offered was quite lackluster for 40$ PvP. The more money you put into a project, the more time you put in, the higher peoples expectations go (Cyberpunk 2077 can attest to that. Heck, I was a part of the people who hadn't even heard of it until it released!). Concord simply failed to meet most peoples expectations, and thus, it failed to meet a wider markets interests. And even if it did hit a stable player count and cash inflow, I doubt Sony wouldn't lay off a lot of people to make up for their immense spending. Visions of Mana, a game that released on 29th August this year and sold 40K+ copies on its opening week, had so many of its staff laid off WITHIN TWO DAYS that the studio is shutting down. A game with a smaller budget that released to a healthy reception did not save this studio, what makes anyone think Sony wouldn't do the same even if Concord had succeeded? (Wheres the outcry for Ouka Studio? I haven't seen nearly the outcry for them compared to Firewalk despite them getting laid off almost 3 times faster with a game that actually did have people excited for it and with a success for its budget). The thing is, its not really the customers responsibility for if a company lives or dies. I know that sounds cold but thats how the market works, it sucks but thats how it has worked. Competition will always be there, and gaming is a luxury. Customers don't owe luxury producers any favors, luxury producers need to EARN the favour of their customers. The AAA gaming industry has a serious issue of arrogance, expecting that high budgets put into their projects will bring a large audience on virtue of simply having a large budget (and a name like Ex-Bungie devs). Overspending is a serious issue along with long development times, this bloat makes layoffs inevitable. And sometimes, a game developer themselves just have a bad idea (Turtle Rock Studio was a big name and produced Back 4 Blood, which didn't turn out so well). Oh and the PSN account requirements. I'm surprised how few people ever bring that up. That almost killed Helldivers 2, which was having a successful run since launch and that almost killed it. You don't think a game relying on live service NEEDS as many players as possible to suceed? Why exclude 177 countries (70% of the Earths population) from playing this game? This is just my perspective and opinions on the whole thing, you are free to disagree. If you read to the end of this, thank you for your time.
I understand where you're coming from with all of this. And the point of the video is to conversate about the Concord issue, not tell anyone they are right or wrong. The fact is, as I said in the video, we may never know whether the game would have succeeded or failed on it's own as it never had a chance with a cottage industry of hate erected around it. In a broader sense, the conversation is about much more than Concord. In my eyes, it's about feeling ok to like what you like, and if you don't like it, leave other people alone who do. Aside from my own friends, I met a lot of people who liked the game between the beta and release, and the same as any community forming around any other game, they should be allowed to show their appreciation for the game that they like. It doesn't matter to them that a lot of people don't like the designs of the characters. They like it, and that's all that matters. If they are off by themselves, enjoying the gameplay and the characters and the lore, why do so many people feel the need to come to where this gaming community is just to yell about how much they don't like it? That's some really weird ass behavior for any sane person to be engaged in, in my opinion, which is what I was referring to when I titled it "none of this is ok". Thank you for checking it out and for contributing to the convo 💪
I just found your channel and like listening to you but I gotta say I think you have a disconnect with the gaming business. I'm not gonna pretend I have some moral high-ground like others but I like what I like and buy accordingly. I also don't go around the internet sharing my reasons why I dislike something. There are many games that fly under the radar without getting toxic treatment. What was different about this? While you may not have the answer, I'll bet the studio does. As you mention in your video, there were so many warning signs given to the studio starting with their trailer release yet they continued to push forward in the same direction. Could this be related to the rumors of the studios resistance to internal critical feedback and only accepting toxic positivity? Maybe? Regardless of toxic behavior, you can't blame the consumer for a studios demise or failed launch. That only falls on a studios leaders. People can say it's because of the Anti-Woke crowd all they want. And while I could really care less, the Anti-Woke crowd from what I see didn't start this "cancel culture". This "woke" mob has been costing people their careers if god-forbid someone said or did something someone didn't agree with for years now. Now that this same behavior is being used against studios inserting social agendas into a game there is no real audience for it's a problem? I think not. Studios are listening to consultants telling them what they think people want to play and they're way off base. Just look at the difference in review scores between professional review scores and audience review scores. It's the same train wreck happening with movies and TV shows. Reviewers today simply don't represent the views of their audience and neither do these so-called gaming consultants. I for one don't want my kids playing a game where they create a male character and keep getting hit on by a bi-sexual vampire to have sex with them. Sorry, but this doesn't need to be in games. Gamers aren't going to turn down a game with good game play because it doesn't offer the ability to have virtual sex. It is unnecessary, brings no value to the game, and when a developer brings this controversial subject matter into their game they should know the risk of alienating and upsetting certain players. As far as Concord, I see nothing about the game justifying it's cost in a sea of similar titles that are free other then they spent a ridiculous $400 million to make it. Further, it doesn't take a genius to know that most gamers don't want to escape into a virtual world looking ugly. If you made 3 cool looking characters and 3 ugly characters all with the same stats and looked at which ones most consumers pick to play with I have a hunch I know the top picked characters. Same thing I think is about to happen with Dragon Age. Does Bioware really think I want to explain what the gender change mutilation scars means. Is this at all necessary in a fantasy game about fighting monsters and dragons to save the world. I don't think adding it will increase sales, only increase controversy. Right or wrong, doesn't matter, consumers will do what they do and dictate the market place. Maybe there's an enormous crowd out there that sees this differently and want this in their game. We'll see. Personally, I'll sit back with my popcorn and watch this whole battle against mis-guided progressive and their fauxe moral high ground vs the just as toxic anti-woke battle play out. I'm old enough to know where this will all end as it's nothing new and happens every three generations. It's really quite amusing.
haha yes, i absolutely have a disconnect with the gaming business. I'm straight, but 100% with myself or any future kids i may have, of any gender, being hit on by a bi-sexual vampire in a video game. Considering the body count of Baldur's Gate 3 or any game like it, I think if a person is mature enough to handle murder and the other adult themes of the game, then surely gender and sexualisation are something they can navigate. There have been like 15 Assassin's Creed games and Shadows is the only one I've found remotely interesting enough to consider playing. I'm more excited to play Veilguard than any of the other DA games, and I've played them all. We are definitely not trying to cater to anybody who enjoys the woke mob crybaby nonsense of gaming discourse in 2024. We like providing place for everyone else to talk about what they like. Thanks for dropping by!
We totally agree. Sony is fighting an uphill battle, but if CD Projekt Red can come back from the actual disaster of Cyberpunk's launch, anything is possible. We'll be here for all of it 💪 Thank you for listening!
Just earned yourself a new subscriber. So refreshing to hear reasonable people have a discussion about this!
Thank you and welcome to The Ramen Spot!
Yeah, it's a shame it's getting bombed so hard. It's a fun game- it's not the most original, but all of the characters are fun and it's a rather fresh take on the formula of a hero shooter. It's got a lot of potential; the hard part will be seeing it GET past the hump of "poor game is DoA".
That's facts. I have a lot of fun playing Duchess, she's a blast to listen to!
Maybe it can make the comeback of the century?
This is the first I have ever seen/heard anything about Concord. Thanks for bringing this to our attention! Truly shameful to see what's happening with the game.
That's likely because it's not on Xbox, but I think you would love it, given our shared appreciation for Destiny. The way the gaming "community" farms hate on it for clicks is just smh
The worst part is that it is even new. A wonderful game like battleborn died for the same reason. People that even played the game talked about it like an expert. The hate and vitriol and prejudice from gamer community is a absolut shame.
Yes it is, there's so much good everywhere and it gets smothered by the power of monetizable rage...
Also the hate drives away people that would have been fans; you're right its very sad.
Thank you for listening 💪
@@FoxFienix Preach!!
Great video, digging this game and it's world, a shame that everyone just turned away. It feels a bit more refined to me then overwatch, and I appreciate them making a point not to nickle and dime me as I play, and just give em the box price from the git go. I also find the marketing side odd on this, they got the backlash, and then just went radio silent outside of beta sign ups. No addressing the poor turn out, no talking about the roadmap. It reminds me of movies that are destined to fail because they don't equally invest in the marketing, yet they are still released.
okay... also... the bandwagoning reviews, its one thing to talk about the reasons for the situation, but reviewers I like, just saying "the characters are ugly and unoriginal" like, wtf? Losing respect for them.
@@noclue5808 Since all reviewers seem to use the same arguments and they're mostly based on hatred and not actually looking at what th game has to offer, we feel the same way you do: losing respect.
Yeah it feels like they're letting it go and it's almost scary, the game is good and deserves a fair chance.
@@noclue5808 absolutely. Are you reviewing the game, or are you reviewing the internet? Anybody can play the game for five minutes and know some real effort went into this.
Got to say.. your approach to the video, the vibe was good. Ill drop another comment when I finish the video
Ah this is an older video before Concord cancellation.
I agree with the empathy comment.
Yea, we had no idea a shutdown was coming when we made this, we just didn't like that nobody was speaking up for the other side. Thanks for watching!
beautiful 🔥
come back dis weekend for morrrrrrreeeee
I'll be streaming ;-; but I'll msg in discord play during the weekday 🤎
I watched the full thing, and I fully understand where you are coming from and I can respect someone with a different perspective. But I do not quite agree with you.
While I understand the position you've taken on the situation around the game, I would like to offer some rebuttals; there was a lot of hate and backlash around Baldurs Gate 3, a "woke" game according to some of its vocal detractors (why "woke"? Because optional vitiligo or something, imagine the horror). Overwatch itself (Referring to the first, not the second) was considered "woke" as well by these same detractors. Heck, Deadlock was called "woke" unironically by similar detractors (why? No clue). Same for Hogwarts Legacy, heck, that one had EVEN MORE SO than any of these because you also had the JK Rowling hate train at full speed chugging and people against her attacking anyone who was streaming or playing the game at all with claims of "supporting transphobia" (which even caused a vtuber to quit her profession because of all the harassment she suffered from, and another streamer, Girlfriend Reviews, being driven to tears) even though the developers themselves had nothing to do wiyh JK Rowling. And yet, these games have succeeded immensely, and Deadlock officially doesn't even exist yet. Because at the end of the day, these games have solid well made hooks. When you have a game with a strong hook, even with its flaws, people come on their own because Word of Mouth is a very powerful tool of marketing. Even with the trouble and screaming and hate around a game, a game that hooks you in through its own merits cannot deter you from that, and you'll tell your friends about it, who'll tell theirs. Its how games like Lethal Company, or Palworld, which people laughed at years back when it was first shown by the way (some even claimed the game was going to peddle NFTs, I don't know where that came from, don't forget the whole AI art claims and controversy and the immense hate Palworld got on launch from a lot of detractors). A good game naturally draws players in, and they'll tell it to their friends, and their friends so forth even if buzz around it is controversial (like Hogwarts Legacy or Palworld). That is how Deadlock grew; you can't even actually get the game yourself, you need an invite from someone who has the game to play it yourself, meaning Deadlocks current player count is by it's own merits and hooks. Most people aren't the vocal minorities who either scream a game is "problematic" or "woke", they're normal people who just want something worth the bang for their buck. Concords lack of word of mouth in my opinion, was simply because the game just didn't have a true hook. I fully get what you mean that you say the game didn't get a chance, but Hogwarts Legacy and other "woke" games had their chance and flourished (and keep in mind that BG3 came out when interest in DnD as an IP was at its lowest point in years). Deadlock was a game that a lot of people genuinely hated when it was initially leaked, seeing it as Valve betraying them and their games (that did need help, like TF2 and CS2), and yet now, Deadlock sits at the top 10 most played games on Steam currently, and you can't even buy it. If Concord did hook some people in, thats good, great even, but the issue was, for most it just simply didn't hook (and yes, I do think the games choice of artstyle also played a hand in that; the character designs just aren't very appealing for most, due to a combination of bland colors, strange design choices, very boring/samey character shapes (the silhouette test), poor communication of what most characters actually do, let alone a visual personality, something the hero shooter genre excels at. If you like these, thats fine, but many weren't enamored). Concord had plenty of time to put its best foot forward. I really hope this wasn't that, because if it was, then thats simply disappointing for what we got.
The most fairest critique of the game I've seen came from Testing Triangles who did an excellent and thorough breakdown of the game and its strengths, flaws, and what not. If you haven't seen it, I highly recommend it. Testings final statement came down to that Concord was pretty much an average game that you've seen before. It has a few interesting ideas (that I think would've worked best in a different type of game) but it really wasn't anything special. And for the type of budget this game had, and the names behind it (when you claim you have Ex-Bungie staff on your team who brought you the likes of Destiny? You bet people have some high expectations) also played into that expectation people had. Testing actually provided a genuine reasoning for why people could like it (the competitive side of it where the mechanics make the most sense but snowballing is still a problem), which is what I feel like is lacking from most Concord defense arguments; (including, no offense, this video) a reason to like the game at its core, why to come back over and over. That's what happened with BG3, Palworld, Lethal Company, Hogwarts Legacy and others. A hook to come back to over and over.
In fact, I'd argue that that trailer reveal with the characters painted the wrong picture for a lot of people; they expected a scifi RPG game, so finding out its a PvP hero shooter very much turned many off (Deadlock, in its initial leaks, and still does, gets mistaken for a hero shooter, playing into a lot of what that earlier hate was raging about) as a lot of people had been burnt out by those, or already had their fills. Concords issue was that it just didn't really do anything with the formula. Overwatch is the OG Hero shooter (I don't consider TF2 a hero shooter because I would argue thats closer to a class based shooter), Apex is Hero shooter with battle royale, Valorant is hero shooter with CS GO, Smite and Marvel Rivals are third person Hero shooters with magic powers involved, one is an original IP and the other is Marvel, and Wild Assault is a hero shooter with furry characters (which isn't even complete). Concord simply doesn't do anything differently in a meaningful way with what it offered (unless you count weekly CGI cutscenes, which, is a really dumb move because whats stopping random people from just ripping that out and posting it on RUclips?). Again, I'm not riffing on anyone who played the game, if they liked it, that is fine, but the greater market simply didn't care much. Sony marketed this game a lot, even getting their developer studios to promote the game on Twitter, and the Concord controller (which I think actually looked dope).
In my opinion, Concord reflects a very real larger problem with the AAA game industry. I'm not criticizing any one party but everyone involved with this game. Executives for whatever tomfoolery they had in this, and the incompetence on part of Firewalk (when people provide you criticism to your initial trailers, you don't just pass it off as "white noise", it makes you look arrogant and nobody on the internet likes an arrogant person, even moreso if you're a company with AAA tier backing). Concord should not have been a game with nearly the amount of budget it had nor the amount of time it took to develop; the amount it had on launch on beta, yes it was polished and ran well, but what it offered was quite lackluster for 40$ PvP. The more money you put into a project, the more time you put in, the higher peoples expectations go (Cyberpunk 2077 can attest to that. Heck, I was a part of the people who hadn't even heard of it until it released!). Concord simply failed to meet most peoples expectations, and thus, it failed to meet a wider markets interests. And even if it did hit a stable player count and cash inflow, I doubt Sony wouldn't lay off a lot of people to make up for their immense spending. Visions of Mana, a game that released on 29th August this year and sold 40K+ copies on its opening week, had so many of its staff laid off WITHIN TWO DAYS that the studio is shutting down. A game with a smaller budget that released to a healthy reception did not save this studio, what makes anyone think Sony wouldn't do the same even if Concord had succeeded? (Wheres the outcry for Ouka Studio? I haven't seen nearly the outcry for them compared to Firewalk despite them getting laid off almost 3 times faster with a game that actually did have people excited for it and with a success for its budget).
The thing is, its not really the customers responsibility for if a company lives or dies. I know that sounds cold but thats how the market works, it sucks but thats how it has worked. Competition will always be there, and gaming is a luxury. Customers don't owe luxury producers any favors, luxury producers need to EARN the favour of their customers. The AAA gaming industry has a serious issue of arrogance, expecting that high budgets put into their projects will bring a large audience on virtue of simply having a large budget (and a name like Ex-Bungie devs). Overspending is a serious issue along with long development times, this bloat makes layoffs inevitable. And sometimes, a game developer themselves just have a bad idea (Turtle Rock Studio was a big name and produced Back 4 Blood, which didn't turn out so well).
Oh and the PSN account requirements. I'm surprised how few people ever bring that up. That almost killed Helldivers 2, which was having a successful run since launch and that almost killed it. You don't think a game relying on live service NEEDS as many players as possible to suceed? Why exclude 177 countries (70% of the Earths population) from playing this game?
This is just my perspective and opinions on the whole thing, you are free to disagree. If you read to the end of this, thank you for your time.
I understand where you're coming from with all of this. And the point of the video is to conversate about the Concord issue, not tell anyone they are right or wrong. The fact is, as I said in the video, we may never know whether the game would have succeeded or failed on it's own as it never had a chance with a cottage industry of hate erected around it. In a broader sense, the conversation is about much more than Concord. In my eyes, it's about feeling ok to like what you like, and if you don't like it, leave other people alone who do. Aside from my own friends, I met a lot of people who liked the game between the beta and release, and the same as any community forming around any other game, they should be allowed to show their appreciation for the game that they like. It doesn't matter to them that a lot of people don't like the designs of the characters. They like it, and that's all that matters. If they are off by themselves, enjoying the gameplay and the characters and the lore, why do so many people feel the need to come to where this gaming community is just to yell about how much they don't like it? That's some really weird ass behavior for any sane person to be engaged in, in my opinion, which is what I was referring to when I titled it "none of this is ok".
Thank you for checking it out and for contributing to the convo 💪
I just found your channel and like listening to you but I gotta say I think you have a disconnect with the gaming business. I'm not gonna pretend I have some moral high-ground like others but I like what I like and buy accordingly. I also don't go around the internet sharing my reasons why I dislike something. There are many games that fly under the radar without getting toxic treatment. What was different about this? While you may not have the answer, I'll bet the studio does. As you mention in your video, there were so many warning signs given to the studio starting with their trailer release yet they continued to push forward in the same direction. Could this be related to the rumors of the studios resistance to internal critical feedback and only accepting toxic positivity? Maybe? Regardless of toxic behavior, you can't blame the consumer for a studios demise or failed launch. That only falls on a studios leaders. People can say it's because of the Anti-Woke crowd all they want. And while I could really care less, the Anti-Woke crowd from what I see didn't start this "cancel culture". This "woke" mob has been costing people their careers if god-forbid someone said or did something someone didn't agree with for years now. Now that this same behavior is being used against studios inserting social agendas into a game there is no real audience for it's a problem? I think not. Studios are listening to consultants telling them what they think people want to play and they're way off base. Just look at the difference in review scores between professional review scores and audience review scores. It's the same train wreck happening with movies and TV shows. Reviewers today simply don't represent the views of their audience and neither do these so-called gaming consultants. I for one don't want my kids playing a game where they create a male character and keep getting hit on by a bi-sexual vampire to have sex with them. Sorry, but this doesn't need to be in games. Gamers aren't going to turn down a game with good game play because it doesn't offer the ability to have virtual sex. It is unnecessary, brings no value to the game, and when a developer brings this controversial subject matter into their game they should know the risk of alienating and upsetting certain players. As far as Concord, I see nothing about the game justifying it's cost in a sea of similar titles that are free other then they spent a ridiculous $400 million to make it. Further, it doesn't take a genius to know that most gamers don't want to escape into a virtual world looking ugly. If you made 3 cool looking characters and 3 ugly characters all with the same stats and looked at which ones most consumers pick to play with I have a hunch I know the top picked characters. Same thing I think is about to happen with Dragon Age. Does Bioware really think I want to explain what the gender change mutilation scars means. Is this at all necessary in a fantasy game about fighting monsters and dragons to save the world. I don't think adding it will increase sales, only increase controversy. Right or wrong, doesn't matter, consumers will do what they do and dictate the market place. Maybe there's an enormous crowd out there that sees this differently and want this in their game. We'll see. Personally, I'll sit back with my popcorn and watch this whole battle against mis-guided progressive and their fauxe moral high ground vs the just as toxic anti-woke battle play out. I'm old enough to know where this will all end as it's nothing new and happens every three generations. It's really quite amusing.
haha yes, i absolutely have a disconnect with the gaming business. I'm straight, but 100% with myself or any future kids i may have, of any gender, being hit on by a bi-sexual vampire in a video game. Considering the body count of Baldur's Gate 3 or any game like it, I think if a person is mature enough to handle murder and the other adult themes of the game, then surely gender and sexualisation are something they can navigate. There have been like 15 Assassin's Creed games and Shadows is the only one I've found remotely interesting enough to consider playing. I'm more excited to play Veilguard than any of the other DA games, and I've played them all. We are definitely not trying to cater to anybody who enjoys the woke mob crybaby nonsense of gaming discourse in 2024. We like providing place for everyone else to talk about what they like. Thanks for dropping by!
Thank yall, ppl are so hateful it’s sad man.. and the game is actually enjoyable, I hope it eventually finds its stride
We totally agree. Sony is fighting an uphill battle, but if CD Projekt Red can come back from the actual disaster of Cyberpunk's launch, anything is possible. We'll be here for all of it 💪
Thank you for listening!