CORRECTIONS - The Corvus Blackstar has the Retinue Keyword so CAN be fielded as an ally sorry - you could have a Kill Team in a Corvus as an Assigned agents choice at 2000pts for example. Also Mordian Glory was the first one to leak this codex - check out his video on it here ruclips.net/video/9V0-3BED8K4/видео.html
Better yet -- you put 1 Rhino in 1 Rhino, in 1 Rhino, in 1 Rhino, in 1 Rhino, in 1 Rhino and TURN ONE chain disembark to charge turn 1 with a 10 man deathwatch unit
@@DeusBlackheart I was thinking exactly this. "Who hurt you James/Jane Workshop?" It screams: GW staff member ended a relationship. Ex partner took it really well. Too well. GW staff hates seeing their ex partner happier and moved on so easy. Knows they love Deathwatch. Tries to hit them in the only place they can.
makes sense. I love the ordo design but the indeces on offer if you don't run legends is a joke. The legends version of this is a RADICALLY different thing and is frankly great for its faults. I don't compete so my play group is all about legends. But this does appear to be the most schizophrenic effort at the company in 10th, and that is saying a lot with every other codex being a epic fail of unforced errors any rudimentary player could have seen a mile away. Sometimes just feels like there are only 1-2 designers at gw who actually play and collect 40k
@@jkellyid Considering that the Index detachment is STILL up, I think they're going to do something to try and correct their mistakes. Parts of the Agents codex are poorly written, the whole dual points thing seems post-print because they know they fucked up. Beyond that there's also the fact that Deathwatch is the same cost irrespective of being in Agents or not which makes no sense.
I kept saying it since that "army" has been announced but it's worth repeating: thime fact that they released an inquisitorial army without even bothering to release a proper inquisitor kit and a proper all purpose backbone infantry (ie inquisitorial storm troopers) shows how luttle thought they put in this while project.
I’m pretty sure the point of releasing this codex is literally just so that they could release something for 40k without overshadowing AoS 4th edition’s release.
@@Swampert919 That, or they just wanted to push the random Kill Team stuff they made without ANY planning or thought into 40k. Look, I love the Arbites and the Rogue Trader stuff, but that thing has no place in a release planing when other stuff would make way more sens first.
Not adding a basic storm trooper squad w chimera or rhino support as a generic battle line choice is a pretty ridiculous oversight and it would have sold them some more tenpestus scions kits for sure. Same with not having a basic guardsman squad or heavy weapons team, or a valkyrie.
It's a cool add-on for a Deathwatch or Grey Knight or Sisters collector, and I was actually getting into all 3 so it seemed really cool to have a way to mix em. I was not expecting one of the three to get totally killed off from being their own army though. DW is what I have the most of
Seriously where tf are the Scions in this codex??? Pretty sure there was a bunch allied with Sisters in Arks of Omen and recently like 400 died under the leadership of an Inquisitor to deny Tyranids a planet during this current 4th Tyrannic War business
im a little bit bewildered that there are no options to take scions or kasrkin as inquisitorial stormtroopers. isn't that supposed to be the inquisition's main go-to for foot soldiers?
Scions are orphans from high-standing astra militarum deceased people, raised as elite mercenaries to be employed by the rich. Kasrkin are regiments of elite troops formed and put to fight in cadian armies alongside regular regiments. Inquisitors have enough budget to afford scions. However, they almost never get into contact with what is essentially a few regiments from one planet's amed forces, amongst thousands of other military planets. It just so happens that the most well-liked inquisitorial novel trilogy (the Eisenhorn one) takes place in the Scarus Sector, which is located not too far away from Cadia, and has Eisenhorn be accompanied by Kasrkin for a few chapters.
When an inquisitor needs an army he has four options. Each Ordo has their own militant wing. Xenos=deathwatch, Hereticus=sisters of battle, Malleus=grey knights. If one of those isn't convenient, the Inquisitor can simply roll up to any existing imperial army and just take command, as Inquisitor Rex did during the siege of Vraks.
For the first time in 10th edition i was actually excited. Just to have my joy turn turn ashes before me. Such a shame they fumbled this like they do most else now ..
Good news for the Blood Angels i suppose!, you probably got the good writter this time! (or at least lets hope so, and GW didnt overwork the bad one with 2 codexes!)
the split point is brilliant and should be used in multiple places like, SM with Divergent chapters, all the places where we can ally in units like Chaos Daemons, Knights and GSC Guards.
I'm pretty disappointed since I think this could have (or maybe become) a really cool army centered around a medieval style guard force lead by an inquisitor who deploys specialized units of death watch, arbities, sisters, and Grey knights where they're needed depending on the enemy but they really didn't try. It's a hodge podge of units with little care to how they would be deployed as an army just like the agents have always been except now you can pay 60$ for the privilege of being screwed
Agreed, each detachment should have been focused around core Agents/Henchmen and Scion (Inquisitorial Stormtroopers) units and then the detachments add in DeathWatch (Xenos), Grey Knight (Malleus), Arbites - NOT Sister (Hereticus), Voidsfarers (Imperial Fleet) flavour! But the core should always be the Inquisitor and his retinue of Agents and Stormtroopers regardless of detachment flavour… 🤦
This feels like somebody said, "Let's make an Imperium version of Harlequins," but were terrified of Imperial Agents being as strong as that mini-codex was. Edit: It's up to the individual to decide how much of that idea was motivated by trying to sell warehouses of unsold Kill Team models.
They could have sold a crap ton more if the rules were even remotely fun. I'm the farthest thing from a GW hater but this codex has legit stopped me from buying all 3 boxes
Imagine you walk into an expensive restaurant. When you order, you tell the waiter, “surprise me”. When the waiter returns, he proudly lifts the lid from the platter to reveal a fresh steaming turd with Parmesan and parsley sprinkled on top. He leans in and whispers in your ear, “I’ll give your compliments to the chef”. That’s what this “mystery codex” turned out to be.
@@uther10 sounds like you almost had hope, you're better off expecting everything GW does will be a huge disapointment, that way theres no disapointment as they already met your low expectations, then when they do something mildly sensible you are then pleasantly surprised. Bit sad that to enjoy GW you have to expect the worst, but its infinitely more enjoyable than having any expectations from them.
GW: the Power system didn’t work, and none of you liked it. Let’s change to Points. Also GW: *changes Points into Power* GW: soup lists are hard to balance, and they don’t look as good on the table. Also GW: *makes an entire army of Imperial soup*
@@Powaup Narrative play still requires an opponent and it's going to be a serious struggle for other armies to handicap themselves to the degree required to make it fun.
I love how after they removed deathwatch as its own army they decide to bring back the special weapons they took away from us and made special issue ammo affect all ranged weapons. So glad i play AoS now
@@unluckyrendit2674 you silly goose, GW doesnt know what play testing is whennit comes to 40k, napkins with doodles on are glued together and called a codex! 😆
Does it need another T3 Sv4+ unit? Already got three flavours of Arbites and the Breachers, just proxy one of those, or ally Inquiitorial stuff with a Scions list.
10th edition has now screwed over my Deathwatch in four separate ways. - The removal of generic marine heroes from the Deathwatch roster. - restriction on special weapons to whats in the box, which has actually happened twice now as you're limited 1 shotgun, frag cannon etc per 5 - mixed model kill teams are gone - 10th editions costing units by increments rather than by the model. IE a 6 man cost the same as a 10 man. All of this means that i can make 2 legal squads from my previous roster of 10 units. And that still leaves my terminators, bikes etc on the sidelines. Remind me, why do i give Games Workshop money?
I can't help you. They turned me away from all of their game systems with their horrible behavior and design these last 2 yrs. I do miss the community and the hobby but GWs table top department is a ship of fools and they're all the captain. So it's better to pull off the bandage now.
For me, this codex brings back what I really wanted to be able to do - collect 1-2 squads of Grey Knights/Deathwatch and added them to my Guard or Sisters Armies. It is nice a "fluffy" for me. May not win much, but will look great on the table!
when i started with 40k and had to decide for an army it was between deathwatch/greyknigths/sisters/knights... i just wished they wouldve communicated something along these lines before i dropped multiple hundred euros on a full dw army and kitbashes... well, now i can play my soup after investing another hundred euros again
Just a note on Shadow Assignment, you can ONLY switch assassins if you're playing Agents of the Imperium. This rule doesn't work if you're running them as an ally.
The Navigator's Battleshock ability is what I wish almost every Battleshock ability was like. It shouldn't just nerf the unit in a meaningless way, but it should deal damage
Quick reminder; there are other tabletop wargames out there like Infinity, warmachine and Malifaux. It’s possible to use your GW models as proxies in these other gaming systems as well. Companies like Corvus Belli actually listen to their customers and try to create models and games that appeal to the player and not the shareholder like GW.
To be fair warmachine does this too. I have large collections of Cygnar, retribution, and Circle Oroboros. Of those only one is somewhat playable and most of the units have been removed.
As a Knight player I hope the Agents‘ points cost when taken as allies are decent enough to be a valid consideration, would help make games against less experienced players less of a stat-check for them if i could swap out a fourth of my army with infantry
There's something REALLY novel in this. The stratagem "ignis judicium" is actually correct Latin. This is like the first time. I even tweeted at one of the authors once to ask if they had a particular ruleset for how they mismatched the genders of nouns and adjectives because it was interesting and I thought I'd seen some patterns, and I got a kind of snarky and angry reply that it's High Gothic, not Latin.
As a fun fluffy supplement this could be cool, as a full price codex supposed to be stand alone army it's not feeling great at first glance. Other concern is how long is this army and the ally rules it brings going to exist?
no stormtroopers, no taurox, no actual tanks, no army rule, rules that are ALREADY outdated because of the dataslate so immediately confusion/paperweight. but hey Rhino Nesting Dolls and Eversor's 24" threat range is hilarious. OH and no Eisenhorn, Karamozov, or even the Jokero... Eisenhorn tho... THE Inquisitor Character, with an entire series, and two side series' surrounding him. good job GW. good Job, you helped me keep 60-100 bucks in my pocket- oh this is and attempt to get people to just buy it as a suppliment for THEIR main army isnt it? ...course it is.
honestly, only reason I can think they canned Eisenhorn is because they couldnt be bothered to figure out/include Daemonhosts, and that was part of his datasheet previously.
Thanks for the overview. As a Deathwatch player, I'm mixed about the options here. Now, I can still play Deathwatch as regular space marines and then ally in a few Veteran Squads and a Watch Master. In regular Space Marines, I'll live with that. However, in this codex, I genuinely want to know what GW intends for us to use against T9 and higher vehicles while using these detachments? With missile launchers removed from the Veterans datasheet, there is no dedicated AT, and I don't think I'd be relying on the Corvus Blackstar with its ONE lascannon shot to take out Chaos Land Raiders or Avatars of Khaine. Even widening the scope to the entirety of Agents, not Arbites, not Navy Breachers, not Inquisitorial Henchmen have a solution to tanks, and 10th has been a tank heavy meta so far. I think I'll be content with playing my Deathwatch as Space Marines, because that's what they are. While losing their uniqueness, I think it's better than what we have in this codex.
Welcome to the grey knights issue of no anti tank except the shitty looking baby carrier if it bonks you with a hammer, we wernt even anti daemon until now
the thing is veterans don't have the adeptus startes, so if you run them as allies in a space marine army, they doesn't get the army rule, nor can be eligible to stratagems. Hope they FAQ this
@@eskhaphey2873 That you do not like the look of a unit does not change what a unit does. And they also have the Godhammer Landraider, Librarian MW spam and mass Nemesis Force Weapons(S6, AP2, Dam2 can hurt just about anything with enough attacks). They are not supposed to be played as a conventional army and they are doing quite well competetively. By comparison, Agents of the Imperium is far worse off. They still feel mostly as a bunch of datasheets that you can use in other Imperial armies, but now you can make a mono-army of them, for the fluff if you want to(it does not look very strong though). We will have to see how much points reduction they get while in their own army, as that would dictate how they will be played(if played at all).
yeah . for 10 years they cant balanced , add DW new model ( only add primaris stuff ) to make them popular like blood angers or templar and just decide to kill . amd even here make a strange profile to play with .
The Subductor unit’s shields should have got a “Suppression Shield” ability in addition (as per 2nd Ed) which stuns the opponent (infantry) unit in engagement range to suffer -1 to hit in melee and forces a Battleshock test every turn…!
So the army rule just allows you to take these units in other armies? Meaning if you play purely Agents of the Imperium, you actually don't have an army rule?
a video on different ideas for souping in agents to other imperial armies would be cool. it would be interesting to see where each of the different types of unit could have the most impact.
Super disappointed. I started to build up my 1st army as deathwatch. Super sad to see them gut my 1st army for the hobby. I'm probably just going to collect them and have them as a display army sadly. Feels like a waste of time and money
there is a highly likely chance your army can be converted to blood angels with a few kits in all honesty mate. doesnt mean you have to chance paint schemes though, just a model or 2, give it a try and call em deathwatch anyways, problem somewhat solved
Glad there is no cap on Heavy weapon choice in the Inquisitorial Agents, previously you had to take a Heavy bolter is you had two Servitors which was infuriating…!
The army is great for diversity of models to paint. Having thinking about getting back to painting miniatures it's perfect The navigator is particularly cool.
It is fitting that the Agents of the Imperium would need to use Imperial Knights to fill in anti tank slots. Honestly, probably a good thing as to not over saturate that into a balance nightmare.
So they all die to armor? I actually was kinda expecting the navy detachment to have fleet based bombers or even some sort of orbital lance or macro cannon shot. The deathwatch air unit is going to have to do a lot of heavy lifting.
I got an idea on how to fix Agents of the Imperium: give them an army rule, and let them take allies based on their Detachment, and a general ally all can take. For instance: The Sisters Detachment: take certain Sisters units as allies, no named characters GK themed Detachment: certain Grey Knight models, including characters Deathwatch themed: at minimum more Kill Teams, but ideally Space Marines, no named characters, no unique chapter locked units except Deathwatch Imperial Navy: Imperial Guard, no named characters General: Custodes maybe, or Ad Mech could be cool. This could fix the issues the army has and allows more flexibility in list building, and would potentially encourage players of other Imperium armies to try this army.
So...I'm seeing this as GW's attempt to make Codex Imperial Soup, which is coming up watery and under flavored. The biggest kicker I'm seeing for this Codex is GW's "no model(s), no rules" policy, which is really holding them back. Though the situation is surprisingly not hopeless. A couple of upgrade sprues with accompanying data sheets and there could easily be Inquisitorial Stormtroopers for more battleline, or the re-inclusion of Primaris/Dreadnought Deathwatch bringing life back into the Codex.
I'm sad that the dogs do absolutely nothing except a few crappy attacks......they should have made special rules like Alert and gives you free over watch or something.
Consider this (Imperialis Fleet): Callidus Watch Master (Warlord, clandestine ops) Rogue Trader 10 Deathwatch - 4x HtH, 2x Infernus HB, 2x pw/shield, 1x blachshield blades, 1x xenophase/shield (infiltrating with WM) 10 Breachers - Plasma gun, all the trimmings 3x 6 Inq Agents - Plasma cannon, all the trimmings 3x chimeras, HB/Hst 3x 10 Sisters - full flamers, power weapon SS 3x Immolators - MMeltas 3x Armigers Thats 9 armoured hulls on the table with 102 wounds between them, a 14-strong blob that heals itself, and a powerhouse mid-table bruiser in the vets with 4++. The sisters 'combat squad' into 5man units worth essentially 50pts, giving you six of them to run around the board with 3+svs, OC2 and sticky objectives. Throw a couple in strategic reserves (stacked with both the flamers and the sister superior) and you can bring them back-field in your opponents deployment zone T2 with our very strange but in this case highly useful 1CP strat, and at 50pts you're going to win the tradeoff with whatever comes at them. But the shenanigans is where this army really comes into play. Clandestine Ops lets you screen with a 14-strong unit of infiltrating breachers and then re-deploy them with the RT, and get your marines up and in their face. The deathwatch can shoot and charge after theyve advanced and after theyve fallen back, and they can be the target of strats like displacer field. Or, you could not redeploy the deathwatch at all, and instead redeploy potentially all three Armigers. Theyre imperial battleline after all. So you've got infiltrate and redeploy shenanigans, the Callidus popping up and down in and out of combat, the deathwatch going in and out of combat and teleporting when shot, tiny units of sisters with great OC and armour saves pestering objectives, and a surprisingly decent amount of firepower with 11 heavy bolters, six heavy stubbers, three twin multimeltas, three thermal spears, three plasma cannons, six hunter killers, and a smattering of small-arms fire. Not bad, better when you consider we're giving army-wide (except the armigers) +1 to hit against one particular unit every turn for free. That means twin multimeltas hitting on 2+s with twin linked. Giving The armigers and deathwatch are great in combat too, especially with Violent Acquisition. Final cherry on the cake is the tome-skulls in the chimeras, letting you force battleshock tests on your opponents 10+D6+3+6" away (19-25" total), giving you the potential to flip an objective at a crucial moment. If you park the chimera on it, you can even do this after the unit bails out once its destroyed, in their turn. Its at the start of any phase, so if they got their truck shot out from under them in the shooting phase, force that test at the start of their fight phase. The agents will die once that fight phase is over, sure, but at 50pts? So worth it. I'm super keen to make this army, model the deathwatch as Black Templars, the Breachers as Redemptionists/Cawdor, and really grimdark up the Armigers, and all of a sudden you've got the multi-faction Witch Hunter army we've always wanted!
Shame the Grey Knight unit as Requisitioned doesn’t get a redeployment teleport ability, I think that would have made them a more well rounded Requisition option, rather than a one and done deep strike unit… Place them wrong once and they might be a bit useless…
As a long time lover of the inquisition well since 2nd edition whe istarted i am extremely happy this has come out. Already pre ordered and rubbing my hands together alrady thinking about my next army and on that note i always wanted to do the ordo astartes could i use this book too create my army
it's interesting but some thoughts, so the army rule.. you either get nothing if running full inquisiton army or you get to ally in which case you don't get detachment rules? In a full inquisition army we are missing anti tank options there is almost nothing in the codex. The detachments allow incredibly restrictive army lists.. I'm really sorry to say but this book is really bad.. unless I missed something. So essentially to use my eversor/callidus again I'm supposed to buy a whole book
question. so Coteaz and Greyfax dont specifically say they can lead Deathwatch Squad, Kyria Draxus does. Yet all three datasheets can lead IMPERIUM INFANTRY BATTLELINE, which DW Marines are in that codex. so can coty and GFax lead DW marines or no? and is it restricted to just doing so in their army or for any imperium force
I thought at the beginning of the year "this'll be deathwatch year, surely they'll get something cool like the Master of the Hunt". I guess i was wrong Watchbros...
Replace the Inquisitor with Trazyn, add in a couple of battleline units from non-imperium factions and it might make for a dumb, fluffy army list-building exercise. As it is, they squatted one of the SM subfactions, legends'ed fan favorite character/units and made a codex that should have been an index/supplement for Imperium armies.
I'm just here to confirm that my Karamazov model didn't get to play a game on the table top before going to legends. It's fine, I just either use the legends rules because they're still legal to use in games, or call it a GK dreadnaught.
I feel like, the way I would run IA at this point at least would be as a heavy allied contingent to Knights. It just feels like the best way to make both factions work; making Knights less obnoxious since now there's infantry on the field, and also giving them objective grabbers, while the Knights provide the heavy hitting stuff IA lack. Like if I understand properly you could do 2 Inquisitors with Agent squads (Knights of the Realm on Foot with Knight-Captains!), 2 squads of Arbites (who I feel work as Household Infantry - just cut some of the more Judge Dredd stuff off and you've got some very knightly looking shotgun or power maul goons); and maybe a squad of Sisters or GK Terminators for some elite backup. I'm not saying this would be a *good* kind of list in terms of competitive play, but I think it would be really fun and look cool together if you do it right.
It is kinda ironic how in the lore (if I recall) when Bobby G found out about the Inquisition and by extension the Deathwatch... He rushed them to the head of the line for recieving Primaris because they were a perfect fit for what the Deathwatch was about... Then GW decided to commit the ultimate betrayal and took them away. Looks like GW and the High Lords are working together against the Imperium's best interests.
I'm a little heartbroken they didn't take the opportunity to do new sculpts for Death Cult Assassins and Crusaders, or do Stormtroopers. Ah well, next edition for sure right? ...right?
I think there's a bit of a square peg/round hole situation here. bet they'd work really well for boarding actions/combat patrol games. No doubt some maverick will take them to a tournament as a standalone faction, but that was never really meant to be their role. They're meant to be fluffy additions to a wider force, not a competitive tournament force in and of themselves. If you really want to try and make them work at larger games , play fleet and ally in some Armigers. Everything else is for narrative.
Yup, this is a flop codex. I ain't buying or collecting Agents or anymore Deathwatch. My two squads of Veterans at least will be able to join my future army of Dark Angels.
I noticed something with gift of the prescient - afaik inquisitors still don't have deep strike, so you're still required to set up on a table edge with it, right?
Yeah this old gem...a classic. It's hard enough to get games between that guys and scheduling conflicts. If you have more than one friend or gaming acquaintance who is willing to do this you really are living the high life. Kudos
Hold up.....I can run Rhinos with Arbites now? Yes! I am sure all the guys at the game store were tired of me complaining about Arbites not getting Rhinos. Hey, it's cool that I can run Grey Knights with my Arbites now! I always thought Grey Knights were cool but I am already buried in figured I need to paint and was nowhere near ready to start another faction. Maybe now I can skip the whole faction and just get some termnators to splash in with my Arbites. Same with Sisters of Battle also I guess. Also, so ....Agents are split into four separate factions now? Ordo Malleus, Xenos and Hereticus and Voidfarers? Does that mean we can't run say, Coteaz and Draxos together? Can't use Voidsmen and Grey Knights together? I must know.
As someone who had and loved fhe old demonhunters codex im super excited. Even if i lose evey game who cares i can make a cool looking legal army again !
Gonna have to rely on Thunderhammers off DW Vets, the melta guns off some squads(Which can be fired off the transports), the Corvus Blackstar which is decent. Then keep in mind that about every infantry here has the grenades keyword. You can also get lethals off other abilities.
I think there are some valid questions worth asking GW at this point. Is this codex supposed to be underpowered and "fluffy" compared to recent releases because they're trying to look like they're not making everything hyper competitive? I remember the post they made in response to people having issues with all of the legends datasheets, they said you can still play them in match play, just not tournament match play. This feels like a book they made to be fluffy as a show of, "Look, we're not making everything in 40k focused on the competitive side." I feel like they need to pick a lane a little bit. There isn't enough here to take to a tournament. It opens up an interesting ally system but the book doesn't have enough to stand on their own. Although, I could be wrong and some mad lad comes along with a killer agents list. That being said, I'm playing a scions heavy list with a bunch of imperial agents for the inquisition feel. I think this book adds a little to a scion IG list to give it some staying power in the middle of the board.
It would be fine for me if it was more of a fluffy army but giving it no army rule and not adding at least one reasonable option for antitank turns it from a fluffy army to a straight up incomplete army. This throws into question if this army will even exist in the next edition so why bother start collecting it? Since I run IG and have some Navy units I thought it would be fun to add a knight + some inquisiton units, run a dorky navy list and fill it out with chimeras. It would have given me a bunch of units to run as allies for fun for my IG army and a second rag tag agents army to bring out for some silly games. But considering the lack of care given and how DW was treated it makes me not want to bother since the whole rule support for this could drop in like 2-3 years.
@@seleckcka7104 I absolutely agree. I wonder about the longevity of this army, too. Maybe all of the reviews and collective complaints from the community will have an impact but I doubt it'll be a fast response, if at all. I don't see it lasting long, though. This was just half-baked and shuffled out the door by a team of interns. That sounds fun! A knight would be cool in the mix, maybe Canis or a couple armiger warglaives? I think this "codex" (I can't say that word with a straight face) offers some fun things for IG players as we'll have the spare points to mess with slightly over costed but maybe efficient ally units like DW bricks. I've been eyeing a SoB squad and an immolator as a way to strip cover from something and add more anti-infantry/anti-armor firepower. The navigator interests me, IG doesn't have a "12" no deepstrike" unit natively. Grey Knights might be too expensive when we already have Bullgryns. I have DW firstborn from my previous collection, a small Grey Knights collection, and a Sisters army, so I'm gonna try this codex out a little bit with what I have.
No scions or sisters of silence? Why did they bother making all of those rules for that inqusition kill team box to mesh them? They should have access to sisters of silence, kasrkin, scions/tempestors, valks, and taurox primes. Seems like a wasted opportunity.
CORRECTIONS
- The Corvus Blackstar has the Retinue Keyword so CAN be fielded as an ally sorry - you could have a Kill Team in a Corvus as an Assigned agents choice at 2000pts for example.
Also Mordian Glory was the first one to leak this codex - check out his video on it here ruclips.net/video/9V0-3BED8K4/видео.html
I like the part where you can put up to 12 rhinos and chimeras in the Imperial Agent Rhino because they forgot to specify infantry.
...RHINOCEPTION
Like an AoE ship 😂
Better yet -- you put 1 Rhino in 1 Rhino, in 1 Rhino, in 1 Rhino, in 1 Rhino, in 1 Rhino and TURN ONE chain disembark to charge turn 1 with a 10 man deathwatch unit
sad clown noises from the eversor assassin who has to watch all the vehicles drive off in the rhino while he has to walk
@@bigpoppa1234 he can go in the chimera i thought
Some Deathwatch player crushed a kid who’s dad works at Games Workshop and this is what happened.
Either that or one of the Design team lost their GF to a DW player.
@@DeusBlackheart I was thinking exactly this.
"Who hurt you James/Jane Workshop?"
It screams:
GW staff member ended a relationship.
Ex partner took it really well. Too well.
GW staff hates seeing their ex partner happier and moved on so easy.
Knows they love Deathwatch.
Tries to hit them in the only place they can.
@@Astartes_117 I mean its not IMPOSSIBLE, just very improbable
makes sense.
I love the ordo design but the indeces on offer if you don't run legends is a joke. The legends version of this is a RADICALLY different thing and is frankly great for its faults.
I don't compete so my play group is all about legends. But this does appear to be the most schizophrenic effort at the company in 10th, and that is saying a lot with every other codex being a epic fail of unforced errors any rudimentary player could have seen a mile away.
Sometimes just feels like there are only 1-2 designers at gw who actually play and collect 40k
@@jkellyid Considering that the Index detachment is STILL up, I think they're going to do something to try and correct their mistakes. Parts of the Agents codex are poorly written, the whole dual points thing seems post-print because they know they fucked up. Beyond that there's also the fact that Deathwatch is the same cost irrespective of being in Agents or not which makes no sense.
I kept saying it since that "army" has been announced but it's worth repeating: thime fact that they released an inquisitorial army without even bothering to release a proper inquisitor kit and a proper all purpose backbone infantry (ie inquisitorial storm troopers) shows how luttle thought they put in this while project.
I’m pretty sure the point of releasing this codex is literally just so that they could release something for 40k without overshadowing AoS 4th edition’s release.
@@Swampert919 That, or they just wanted to push the random Kill Team stuff they made without ANY planning or thought into 40k.
Look, I love the Arbites and the Rogue Trader stuff, but that thing has no place in a release planing when other stuff would make way more sens first.
@@Pers0n97 why would James Workshop think about anything, they can't be seen doing that, that wouldn't be very James Workshoppy of them 😐
Not adding a basic storm trooper squad w chimera or rhino support as a generic battle line choice is a pretty ridiculous oversight and it would have sold them some more tenpestus scions kits for sure. Same with not having a basic guardsman squad or heavy weapons team, or a valkyrie.
@@OrangeAmped Yup!
All they had to do was to roll an upgrade kit and they would have sold a LOT of scion/storm troopers.
this isn't a codex, it's a list of auxillary units
who tf thought "ey let's make a codex without faction rule"
well, their sort-of faction rule is that they get to take agent units for lowered points cost XD underwelming, I agree..
lazy way of consolidating models
It's a cool add-on for a Deathwatch or Grey Knight or Sisters collector, and I was actually getting into all 3 so it seemed really cool to have a way to mix em. I was not expecting one of the three to get totally killed off from being their own army though. DW is what I have the most of
Custodes codex comes out - it's the worst codex in 10th.
Imperial agents codex - Hold my beer i can top that.
big guns never tire and auspex is one of the biggest guns we have
No Inquisitorial Stormtroopers means that this is still not the real Imperial Agents codex
Agreed. I'm not sure what compelled this money hungry sham of a company, to turn down dollars by not giving us storm troopers..
Seriously where tf are the Scions in this codex??? Pretty sure there was a bunch allied with Sisters in Arks of Omen and recently like 400 died under the leadership of an Inquisitor to deny Tyranids a planet during this current 4th Tyrannic War business
Maybe they'll get added when the rumored Scions Kill Team comes out? I agree it is a sad exclusion though.
Because this is not a codex, it's an awful joke.
Arbites pretty much cover that role
im a little bit bewildered that there are no options to take scions or kasrkin as inquisitorial stormtroopers. isn't that supposed to be the inquisition's main go-to for foot soldiers?
Scions are orphans from high-standing astra militarum deceased people, raised as elite mercenaries to be employed by the rich.
Kasrkin are regiments of elite troops formed and put to fight in cadian armies alongside regular regiments.
Inquisitors have enough budget to afford scions. However, they almost never get into contact with what is essentially a few regiments from one planet's amed forces, amongst thousands of other military planets. It just so happens that the most well-liked inquisitorial novel trilogy (the Eisenhorn one) takes place in the Scarus Sector, which is located not too far away from Cadia, and has Eisenhorn be accompanied by Kasrkin for a few chapters.
@@EruCoolGuy Me when I spread misinformation online.
When an inquisitor needs an army he has four options.
Each Ordo has their own militant wing. Xenos=deathwatch, Hereticus=sisters of battle, Malleus=grey knights.
If one of those isn't convenient, the Inquisitor can simply roll up to any existing imperial army and just take command, as Inquisitor Rex did during the siege of Vraks.
@cousinzeke4888 then we should have rules to take imperial guard units or they could just give us scions who are the inquisition foot soldiers.
@@D4RK_FL4M3We should have lots of things but the entire ethos of 10th edition is "fuck the fluff" so we get scraps.
So deathwatch lost most of their units and got nothing but nerfs in their rules thats exwctly what a ~40% WR army needed thanks GW
No I think the trick is that they arent an army anymore, so their wr is theoretically infinite. Really the best buff yet!
@@stealthystinger9175 ooooh I like that idea more then being a subnote in the soon to be 30% WR imperial agent army stat
This book is so bad who even cares about win rate? They legends’ed most of the Deathwatch.
i feel really bad for deathwatch players but happy i didnt buy any cause i was looking at them but went death guard
@@wolfgangstallionmusic5639 I did the same xD
For the first time in 10th edition i was actually excited. Just to have my joy turn turn ashes before me. Such a shame they fumbled this like they do most else now ..
Same dude, same..
Literally just posted the same thing. Modern GW cannot get out of their own damn way. Really disappointing
Killing off the unit for arguably the most beloved character in the lore is definitely a choice
😢
one they've made before. hi, cain!
a lot of beloved characters going KIA this edition.
I guess he is (probably) dead in the lore by M42 since the books are set in early M41, but I suppose the same can be said for Gaunt and the ghosts.
I mean... It's a finecast model.
The best one no doubt. But you don't want to get near finecast, ever.
The Unsleeping Champion posts again maintaining his record of 403 years without sleep!
He dies of exhaustion, but gets reborn in 6D6 days.
Good news for the Blood Angels i suppose!, you probably got the good writter this time! (or at least lets hope so, and GW didnt overwork the bad one with 2 codexes!)
Looks like Codex "Oh no, they brought tanks, not fair..."
Really seems like taking Knight Allies is kinda mandatory
@@zyglotopbrol5492or you spam melts and HK’s got to remember this game is heavily based on objectives
the split point is brilliant and should be used in multiple places like, SM with Divergent chapters, all the places where we can ally in units like Chaos Daemons, Knights and GSC Guards.
There’s no reason this couldn’t have been a supplement for agent forces only.
I'm pretty disappointed since I think this could have (or maybe become) a really cool army centered around a medieval style guard force lead by an inquisitor who deploys specialized units of death watch, arbities, sisters, and Grey knights where they're needed depending on the enemy but they really didn't try. It's a hodge podge of units with little care to how they would be deployed as an army just like the agents have always been except now you can pay 60$ for the privilege of being screwed
Lol that would require GW to both care and have some imagination.
Agreed, each detachment should have been focused around core Agents/Henchmen and Scion (Inquisitorial Stormtroopers) units and then the detachments add in DeathWatch (Xenos), Grey Knight (Malleus), Arbites - NOT Sister (Hereticus), Voidsfarers (Imperial Fleet) flavour! But the core should always be the Inquisitor and his retinue of Agents and Stormtroopers regardless of detachment flavour… 🤦
This feels like somebody said, "Let's make an Imperium version of Harlequins," but were terrified of Imperial Agents being as strong as that mini-codex was.
Edit: It's up to the individual to decide how much of that idea was motivated by trying to sell warehouses of unsold Kill Team models.
They could have sold a crap ton more if the rules were even remotely fun.
I'm the farthest thing from a GW hater but this codex has legit stopped me from buying all 3 boxes
About to start night shift, could not have dropped this vid at a better time
Imagine you walk into an expensive restaurant. When you order, you tell the waiter, “surprise me”. When the waiter returns, he proudly lifts the lid from the platter to reveal a fresh steaming turd with Parmesan and parsley sprinkled on top. He leans in and whispers in your ear, “I’ll give your compliments to the chef”.
That’s what this “mystery codex” turned out to be.
Man, was hoping Imperial Agents was going to be decent. Aww well...
@@uther10 sounds like you almost had hope, you're better off expecting everything GW does will be a huge disapointment, that way theres no disapointment as they already met your low expectations, then when they do something mildly sensible you are then pleasantly surprised. Bit sad that to enjoy GW you have to expect the worst, but its infinitely more enjoyable than having any expectations from them.
GW: the Power system didn’t work, and none of you liked it. Let’s change to Points.
Also GW: *changes Points into Power*
GW: soup lists are hard to balance, and they don’t look as good on the table.
Also GW: *makes an entire army of Imperial soup*
This feels like a codex GW made for the sole purpose of forcing players to buy it to get the code to include them in their app lists.
oh yeah? if that was the case, whyd all the models that werent being used get put in lege- ohhhhhhhh
Some of the inquisitor characters look fun, as do the assassins. The new rules for only agents fall flat
Somehow GW have out-GW'd themselves with how absolutely awful this codex is
Right? Like maybe for narrative play this could be cool? Idk it’s like it doesn’t make any sense
@@Powaup Narrative play still requires an opponent and it's going to be a serious struggle for other armies to handicap themselves to the degree required to make it fun.
It's really too much. There is really zero effort in this codex
I love how after they removed deathwatch as its own army they decide to bring back the special weapons they took away from us and made special issue ammo affect all ranged weapons. So glad i play AoS now
Whoever play tests inquisition/deathwatch at gw hasn't worked a day in their life. How do you consistently fail this badly?
"We're hiring people with attitude"
@@unluckyrendit2674 you silly goose, GW doesnt know what play testing is whennit comes to 40k, napkins with doodles on are glued together and called a codex! 😆
gw pays minimum wage to people with no training or experience, so what do you expect
@@CholulaSauce gw also pays minimum wage to people with training and experience :|
Trying to make this codex without Stormtroopers was a colossal mistake
Does it need another T3 Sv4+ unit? Already got three flavours of Arbites and the Breachers, just proxy one of those, or ally Inquiitorial stuff with a Scions list.
4 videos in one day this man is not human
10th edition has now screwed over my Deathwatch in four separate ways.
- The removal of generic marine heroes from the Deathwatch roster.
- restriction on special weapons to whats in the box, which has actually happened twice now as you're limited 1 shotgun, frag cannon etc per 5
- mixed model kill teams are gone
- 10th editions costing units by increments rather than by the model. IE a 6 man cost the same as a 10 man.
All of this means that i can make 2 legal squads from my previous roster of 10 units. And that still leaves my terminators, bikes etc on the sidelines.
Remind me, why do i give Games Workshop money?
I can't help you. They turned me away from all of their game systems with their horrible behavior and design these last 2 yrs. I do miss the community and the hobby but GWs table top department is a ship of fools and they're all the captain. So it's better to pull off the bandage now.
@@brycedery9596try conquest, they do everything better than gw
@@lukeit7949 So true, each new realease and teasing bring excitment, not deception
Try Infinity, much better company, much better game.
@@mikelavigne1370 Free rules, free army list and builder ! And can't wait to discover Warcrow too^^
I'll just have to keep using my converted Jokaero, Archbishop U'hu'a'a'a, Primate of the Tartarus Sector Archdiocese, as a proxied psyker Inquisitor.
Last time I've been this early, Auspex had a good sleep schedule
Same
For me, this codex brings back what I really wanted to be able to do - collect 1-2 squads of Grey Knights/Deathwatch and added them to my Guard or Sisters Armies. It is nice a "fluffy" for me. May not win much, but will look great on the table!
when i started with 40k and had to decide for an army it was between deathwatch/greyknigths/sisters/knights... i just wished they wouldve communicated something along these lines before i dropped multiple hundred euros on a full dw army and kitbashes... well, now i can play my soup after investing another hundred euros again
@@marcv2828 just unplayable have fun been a loser ...
Grab a couple assassins, an HQ with some bodyguards and pop in a warhound Titan. Seems like a fun list
Just a note on Shadow Assignment, you can ONLY switch assassins if you're playing Agents of the Imperium. This rule doesn't work if you're running them as an ally.
The Navigator's Battleshock ability is what I wish almost every Battleshock ability was like. It shouldn't just nerf the unit in a meaningless way, but it should deal damage
meaningless? The game is won by through objectives, not number of models killed. Making an enemy OC 0 at the right moment can be gamewining.
Quick reminder; there are other tabletop wargames out there like Infinity, warmachine and Malifaux. It’s possible to use your GW models as proxies in these other gaming systems as well. Companies like Corvus Belli actually listen to their customers and try to create models and games that appeal to the player and not the shareholder like GW.
To be fair warmachine does this too. I have large collections of Cygnar, retribution, and Circle Oroboros. Of those only one is somewhat playable and most of the units have been removed.
As a Knights player I'm definitely feasting on this matchup especially if they don't bring any knights for heavy support
can always take 1 per 1k as allies
As a Knight player I hope the Agents‘ points cost when taken as allies are decent enough to be a valid consideration, would help make games against less experienced players less of a stat-check for them if i could swap out a fourth of my army with infantry
Any IA force I take is going to be fielding Armigers as a minimum
I just wish they had included a tech priest or equivalent for us.
they’d still likely beat you in objective games
There's something REALLY novel in this. The stratagem "ignis judicium" is actually correct Latin. This is like the first time. I even tweeted at one of the authors once to ask if they had a particular ruleset for how they mismatched the genders of nouns and adjectives because it was interesting and I thought I'd seen some patterns, and I got a kind of snarky and angry reply that it's High Gothic, not Latin.
As a fun fluffy supplement this could be cool, as a full price codex supposed to be stand alone army it's not feeling great at first glance. Other concern is how long is this army and the ally rules it brings going to exist?
no stormtroopers, no taurox, no actual tanks, no army rule, rules that are ALREADY outdated because of the dataslate so immediately confusion/paperweight.
but hey Rhino Nesting Dolls and Eversor's 24" threat range is hilarious.
OH and no Eisenhorn, Karamozov, or even the Jokero... Eisenhorn tho... THE Inquisitor Character, with an entire series, and two side series' surrounding him.
good job GW. good Job, you helped me keep 60-100 bucks in my pocket- oh this is and attempt to get people to just buy it as a suppliment for THEIR main army isnt it? ...course it is.
honestly, only reason I can think they canned Eisenhorn is because they couldnt be bothered to figure out/include Daemonhosts, and that was part of his datasheet previously.
Thanks for the overview. As a Deathwatch player, I'm mixed about the options here.
Now, I can still play Deathwatch as regular space marines and then ally in a few Veteran Squads and a Watch Master. In regular Space Marines, I'll live with that.
However, in this codex, I genuinely want to know what GW intends for us to use against T9 and higher vehicles while using these detachments? With missile launchers removed from the Veterans datasheet, there is no dedicated AT, and I don't think I'd be relying on the Corvus Blackstar with its ONE lascannon shot to take out Chaos Land Raiders or Avatars of Khaine. Even widening the scope to the entirety of Agents, not Arbites, not Navy Breachers, not Inquisitorial Henchmen have a solution to tanks, and 10th has been a tank heavy meta so far.
I think I'll be content with playing my Deathwatch as Space Marines, because that's what they are. While losing their uniqueness, I think it's better than what we have in this codex.
Welcome to the grey knights issue of no anti tank except the shitty looking baby carrier if it bonks you with a hammer, we wernt even anti daemon until now
They didn't even bother giving the imperial navy an orbital bombardment 😂
the thing is veterans don't have the adeptus startes, so if you run them as allies in a space marine army, they doesn't get the army rule, nor can be eligible to stratagems. Hope they FAQ this
@@muniato the 10th edition rules writers need FAQing 😐
@@eskhaphey2873 That you do not like the look of a unit does not change what a unit does.
And they also have the Godhammer Landraider, Librarian MW spam and mass Nemesis Force Weapons(S6, AP2, Dam2 can hurt just about anything with enough attacks).
They are not supposed to be played as a conventional army and they are doing quite well competetively.
By comparison, Agents of the Imperium is far worse off. They still feel mostly as a bunch of datasheets that you can use in other Imperial armies, but now you can make a mono-army of them, for the fluff if you want to(it does not look very strong though).
We will have to see how much points reduction they get while in their own army, as that would dictate how they will be played(if played at all).
Also worth noting that the stratagems in Ordo Xenos now target half as many units as they did in Black Spear Task Force, but for the same CP.
They managed to make a Codex worse than Custodes
What a disaster. In literally ditching 40K after they killed my entire faction, DW
May I suggest Infinity? I picked it up myself about 2 months ago, been having a blast with my O-12 guys.
yeah . for 10 years they cant balanced , add DW new model ( only add primaris stuff ) to make them popular like blood angers or templar and just decide to kill . amd even here make a strange profile to play with .
Where’s the boarding actions?? No one even, even GW, cares about imperial agents
Infinity is a much better game, you should try it.
@@mikelavigne1370 I am try but in my local community is not survive
The Subductor unit’s shields should have got a “Suppression Shield” ability in addition (as per 2nd Ed) which stuns the opponent (infantry) unit in engagement range to suffer -1 to hit in melee and forces a Battleshock test every turn…!
So the army rule just allows you to take these units in other armies? Meaning if you play purely Agents of the Imperium, you actually don't have an army rule?
Yes
And unless you play the fleet one you don’t really get a detachment ability either
think the trick with Hereticus is not to take their Flamers, but take their Melta to go against vehicles we got almost nothing for.
a video on different ideas for souping in agents to other imperial armies would be cool. it would be interesting to see where each of the different types of unit could have the most impact.
I hope you got the boarding actions rules too boss 👌
Nice to see nothing change at all in my local meta of xenos and chaos forces.
Super disappointed. I started to build up my 1st army as deathwatch. Super sad to see them gut my 1st army for the hobby. I'm probably just going to collect them and have them as a display army sadly. Feels like a waste of time and money
feel the same . i am start collect from 7 edition
there is a highly likely chance your army can be converted to blood angels with a few kits in all honesty mate.
doesnt mean you have to chance paint schemes though, just a model or 2, give it a try and call em deathwatch anyways, problem somewhat solved
Play them as space marines
@@bloodfest8510 i don't want to play a different army, I want Ed to play deathwatch nothing else
@@Roon6558 not worth it at this point. I'm going to be finishing them and have them as a display army. GW he left a bad taste in my mouth about this.
This should've been a supplement and not a codex. It also shouldn't have come at the cost of an entire army.
Glad there is no cap on Heavy weapon choice in the Inquisitorial Agents, previously you had to take a Heavy bolter is you had two Servitors which was infuriating…!
The army is great for diversity of models to paint. Having thinking about getting back to painting miniatures it's perfect The navigator is particularly cool.
So the Deathwatch Combat Patrol I have is now worthless outside of index or Legends. Thanks GW
All those models are playable in codex space marines.
Yeah they screwed customers that bought into Deathwatch and made a collection out of them.
That makes no sense. I have that box - it's full of primaris. You couldn't make any kill team units from it before, and that hasn't changed.
That combat patrol was never useful for DW
I like that they looked at the Eversor and said ,"hmmm, needs more blender" - great changes to the Assassins all round
It is fitting that the Agents of the Imperium would need to use Imperial Knights to fill in anti tank slots. Honestly, probably a good thing as to not over saturate that into a balance nightmare.
I love it. Super flavorful. Excited to START a deathwatch army, believe it or not.
So they all die to armor?
I actually was kinda expecting the navy detachment to have fleet based bombers or even some sort of orbital lance or macro cannon shot. The deathwatch air unit is going to have to do a lot of heavy lifting.
or soup knights every single time
I got the Rogue Trader rulebook and think it's fun they make this army proper!
Yup, this one is a flop.
Actually the worst codex of the entire edition so far and I don't think it's close. What a colossal miss from GW here.
@JinTrixx5291 100% If GW thought there wasn't enough interest to keep DW around as a stand alone faction AoI just asked someone to hold their beer...
Not at all
I think it depends on what you are looking at doing. Competitive play.. yeah not great but fun campaigns with your friends. Looks good.
No space monkey, no good
Feel bad for my Deathwatch friend. Having grey lnight terminators could be useful for allies for my guard
I got an idea on how to fix Agents of the Imperium: give them an army rule, and let them take allies based on their Detachment, and a general ally all can take. For instance:
The Sisters Detachment: take certain Sisters units as allies, no named characters
GK themed Detachment: certain Grey Knight models, including characters
Deathwatch themed: at minimum more Kill Teams, but ideally Space Marines, no named characters, no unique chapter locked units except Deathwatch
Imperial Navy: Imperial Guard, no named characters
General: Custodes maybe, or Ad Mech could be cool.
This could fix the issues the army has and allows more flexibility in list building, and would potentially encourage players of other Imperium armies to try this army.
Codex B-team back at it again.
So...I'm seeing this as GW's attempt to make Codex Imperial Soup, which is coming up watery and under flavored. The biggest kicker I'm seeing for this Codex is GW's "no model(s), no rules" policy, which is really holding them back. Though the situation is surprisingly not hopeless. A couple of upgrade sprues with accompanying data sheets and there could easily be Inquisitorial Stormtroopers for more battleline, or the re-inclusion of Primaris/Dreadnought Deathwatch bringing life back into the Codex.
"Not a feels good book for deathwatch" is suuuuuuch an understatement.
I'm sad that the dogs do absolutely nothing except a few crappy attacks......they should have made special rules like Alert and gives you free over watch or something.
Consider this (Imperialis Fleet):
Callidus
Watch Master (Warlord, clandestine ops)
Rogue Trader
10 Deathwatch - 4x HtH, 2x Infernus HB, 2x pw/shield, 1x blachshield blades, 1x xenophase/shield (infiltrating with WM)
10 Breachers - Plasma gun, all the trimmings
3x 6 Inq Agents - Plasma cannon, all the trimmings
3x chimeras, HB/Hst
3x 10 Sisters - full flamers, power weapon SS
3x Immolators - MMeltas
3x Armigers
Thats 9 armoured hulls on the table with 102 wounds between them, a 14-strong blob that heals itself, and a powerhouse mid-table bruiser in the vets with 4++. The sisters 'combat squad' into 5man units worth essentially 50pts, giving you six of them to run around the board with 3+svs, OC2 and sticky objectives. Throw a couple in strategic reserves (stacked with both the flamers and the sister superior) and you can bring them back-field in your opponents deployment zone T2 with our very strange but in this case highly useful 1CP strat, and at 50pts you're going to win the tradeoff with whatever comes at them. But the shenanigans is where this army really comes into play. Clandestine Ops lets you screen with a 14-strong unit of infiltrating breachers and then re-deploy them with the RT, and get your marines up and in their face. The deathwatch can shoot and charge after theyve advanced and after theyve fallen back, and they can be the target of strats like displacer field. Or, you could not redeploy the deathwatch at all, and instead redeploy potentially all three Armigers. Theyre imperial battleline after all. So you've got infiltrate and redeploy shenanigans, the Callidus popping up and down in and out of combat, the deathwatch going in and out of combat and teleporting when shot, tiny units of sisters with great OC and armour saves pestering objectives, and a surprisingly decent amount of firepower with 11 heavy bolters, six heavy stubbers, three twin multimeltas, three thermal spears, three plasma cannons, six hunter killers, and a smattering of small-arms fire. Not bad, better when you consider we're giving army-wide (except the armigers) +1 to hit against one particular unit every turn for free. That means twin multimeltas hitting on 2+s with twin linked. Giving The armigers and deathwatch are great in combat too, especially with Violent Acquisition. Final cherry on the cake is the tome-skulls in the chimeras, letting you force battleshock tests on your opponents 10+D6+3+6" away (19-25" total), giving you the potential to flip an objective at a crucial moment. If you park the chimera on it, you can even do this after the unit bails out once its destroyed, in their turn. Its at the start of any phase, so if they got their truck shot out from under them in the shooting phase, force that test at the start of their fight phase. The agents will die once that fight phase is over, sure, but at 50pts? So worth it.
I'm super keen to make this army, model the deathwatch as Black Templars, the Breachers as Redemptionists/Cawdor, and really grimdark up the Armigers, and all of a sudden you've got the multi-faction Witch Hunter army we've always wanted!
Shame the Grey Knight unit as Requisitioned doesn’t get a redeployment teleport ability, I think that would have made them a more well rounded Requisition option, rather than a one and done deep strike unit… Place them wrong once and they might be a bit useless…
As a long time lover of the inquisition well since 2nd edition whe istarted i am extremely happy this has come out. Already pre ordered and rubbing my hands together alrady thinking about my next army and on that note i always wanted to do the ordo astartes could i use this book too create my army
it's interesting but some thoughts, so the army rule.. you either get nothing if running full inquisiton army or you get to ally in which case you don't get detachment rules?
In a full inquisition army we are missing anti tank options there is almost nothing in the codex. The detachments allow incredibly restrictive army lists..
I'm really sorry to say but this book is really bad.. unless I missed something.
So essentially to use my eversor/callidus again I'm supposed to buy a whole book
The army rule is you can swap assassins. Isn't that neat!?
@@AzkuulaKtaktu sadly not the worst army rule in 10th but still not great
question. so Coteaz and Greyfax dont specifically say they can lead Deathwatch Squad, Kyria Draxus does. Yet all three datasheets can lead IMPERIUM INFANTRY BATTLELINE, which DW Marines are in that codex. so can coty and GFax lead DW marines or no? and is it restricted to just doing so in their army or for any imperium force
I thought at the beginning of the year "this'll be deathwatch year, surely they'll get something cool like the Master of the Hunt".
I guess i was wrong Watchbros...
GW really needs to stop putting the syphilitic gibbon in charge of writing their codexs.
So Deathwatch now is basically a penance deathsquad for the firstborn marines.
This was GWs chance to expand and focus on Adeptus Arbites in the Ordo Hereticus detachment instead of ‘just more Sisters’… 🙄
Note that the ability to swap assassins only applies to Imperial Agents armies. You can't do it if you take them in other armies.
Replace the Inquisitor with Trazyn, add in a couple of battleline units from non-imperium factions and it might make for a dumb, fluffy army list-building exercise. As it is, they squatted one of the SM subfactions, legends'ed fan favorite character/units and made a codex that should have been an index/supplement for Imperium armies.
I'm just here to confirm that my Karamazov model didn't get to play a game on the table top before going to legends. It's fine, I just either use the legends rules because they're still legal to use in games, or call it a GK dreadnaught.
I feel like, the way I would run IA at this point at least would be as a heavy allied contingent to Knights. It just feels like the best way to make both factions work; making Knights less obnoxious since now there's infantry on the field, and also giving them objective grabbers, while the Knights provide the heavy hitting stuff IA lack.
Like if I understand properly you could do 2 Inquisitors with Agent squads (Knights of the Realm on Foot with Knight-Captains!), 2 squads of Arbites (who I feel work as Household Infantry - just cut some of the more Judge Dredd stuff off and you've got some very knightly looking shotgun or power maul goons); and maybe a squad of Sisters or GK Terminators for some elite backup. I'm not saying this would be a *good* kind of list in terms of competitive play, but I think it would be really fun and look cool together if you do it right.
It is kinda ironic how in the lore (if I recall) when Bobby G found out about the Inquisition and by extension the Deathwatch... He rushed them to the head of the line for recieving Primaris because they were a perfect fit for what the Deathwatch was about... Then GW decided to commit the ultimate betrayal and took them away. Looks like GW and the High Lords are working together against the Imperium's best interests.
I'm a little heartbroken they didn't take the opportunity to do new sculpts for Death Cult Assassins and Crusaders, or do Stormtroopers. Ah well, next edition for sure right?
...right?
the death cult assassin is in the rouge trader unit
Subductors should have also got OC2 per model… Shield wall the objective!
The Blackstar is Retinue so you can ally it in with 1 death watch veteran unit inside.
I think there's a bit of a square peg/round hole situation here. bet they'd work really well for boarding actions/combat patrol games. No doubt some maverick will take them to a tournament as a standalone faction, but that was never really meant to be their role. They're meant to be fluffy additions to a wider force, not a competitive tournament force in and of themselves. If you really want to try and make them work at larger games , play fleet and ally in some Armigers. Everything else is for narrative.
So do we all agree this codex is dead on arrival?
on arrival? thats a funny joke silly, its not even out yet 😂
Absolutely
Yup, this is a flop codex. I ain't buying or collecting Agents or anymore Deathwatch. My two squads of Veterans at least will be able to join my future army of Dark Angels.
yes they will, matter of fact THEY ARE dark angels now
Loving how the only model they still sell of the standard Inquisitor isn't WISYWIG anymore.
I noticed something with gift of the prescient - afaik inquisitors still don't have deep strike, so you're still required to set up on a table edge with it, right?
There is nothing preventing us all from going back to previous editions 😊
Just finding other players
Yeah this old gem...a classic. It's hard enough to get games between that guys and scheduling conflicts. If you have more than one friend or gaming acquaintance who is willing to do this you really are living the high life. Kudos
Hold up.....I can run Rhinos with Arbites now? Yes! I am sure all the guys at the game store were tired of me complaining about Arbites not getting Rhinos.
Hey, it's cool that I can run Grey Knights with my Arbites now! I always thought Grey Knights were cool but I am already buried in figured I need to paint and was nowhere near ready to start another faction. Maybe now I can skip the whole faction and just get some termnators to splash in with my Arbites.
Same with Sisters of Battle also I guess.
Also, so ....Agents are split into four separate factions now? Ordo Malleus, Xenos and Hereticus and Voidfarers? Does that mean we can't run say, Coteaz and Draxos together? Can't use Voidsmen and Grey Knights together? I must know.
Regarding your last question it works like daemons, 4 seperate factions that you can mix and match or go heavy on one for greater synergies.
As someone who had and loved fhe old demonhunters codex im super excited. Even if i lose evey game who cares i can make a cool looking legal army again !
Is there anything there that is good at dealing damage to tough vehicles monsters?
Canis Rex
Heat gun
Gonna have to rely on Thunderhammers off DW Vets, the melta guns off some squads(Which can be fired off the transports), the Corvus Blackstar which is decent.
Then keep in mind that about every infantry here has the grenades keyword.
You can also get lethals off other abilities.
I think there are some valid questions worth asking GW at this point. Is this codex supposed to be underpowered and "fluffy" compared to recent releases because they're trying to look like they're not making everything hyper competitive? I remember the post they made in response to people having issues with all of the legends datasheets, they said you can still play them in match play, just not tournament match play. This feels like a book they made to be fluffy as a show of, "Look, we're not making everything in 40k focused on the competitive side."
I feel like they need to pick a lane a little bit. There isn't enough here to take to a tournament. It opens up an interesting ally system but the book doesn't have enough to stand on their own. Although, I could be wrong and some mad lad comes along with a killer agents list.
That being said, I'm playing a scions heavy list with a bunch of imperial agents for the inquisition feel. I think this book adds a little to a scion IG list to give it some staying power in the middle of the board.
It would be fine for me if it was more of a fluffy army but giving it no army rule and not adding at least one reasonable option for antitank turns it from a fluffy army to a straight up incomplete army. This throws into question if this army will even exist in the next edition so why bother start collecting it?
Since I run IG and have some Navy units I thought it would be fun to add a knight + some inquisiton units, run a dorky navy list and fill it out with chimeras. It would have given me a bunch of units to run as allies for fun for my IG army and a second rag tag agents army to bring out for some silly games.
But considering the lack of care given and how DW was treated it makes me not want to bother since the whole rule support for this could drop in like 2-3 years.
@@seleckcka7104 I absolutely agree. I wonder about the longevity of this army, too. Maybe all of the reviews and collective complaints from the community will have an impact but I doubt it'll be a fast response, if at all. I don't see it lasting long, though. This was just half-baked and shuffled out the door by a team of interns.
That sounds fun! A knight would be cool in the mix, maybe Canis or a couple armiger warglaives? I think this "codex" (I can't say that word with a straight face) offers some fun things for IG players as we'll have the spare points to mess with slightly over costed but maybe efficient ally units like DW bricks. I've been eyeing a SoB squad and an immolator as a way to strip cover from something and add more anti-infantry/anti-armor firepower. The navigator interests me, IG doesn't have a "12" no deepstrike" unit natively. Grey Knights might be too expensive when we already have Bullgryns. I have DW firstborn from my previous collection, a small Grey Knights collection, and a Sisters army, so I'm gonna try this codex out a little bit with what I have.
Does the blackstar being part of a retinue mean you can bypass the "maximum 2 fliers" rule with it?
No scions or sisters of silence? Why did they bother making all of those rules for that inqusition kill team box to mesh them?
They should have access to sisters of silence, kasrkin, scions/tempestors, valks, and taurox primes. Seems like a wasted opportunity.
Posted one minute ago and no comments? Dude fell off fr fr… jk ily so much auspex ❤
Seen 3 such comments on his videos, recently... Either a bot, or cringe, or a cringebot 🤔
Glad that leak came in before preorders, i will not be getting the battleforce i had planned on trying to get