Factorio Ideal Furnace Setup

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  • Опубликовано: 1 июл 2014
  • This is a tutorial on how to build a furnace assembly that will scale well into the late game of Factorio.
  • ИгрыИгры

Комментарии • 388

  • @kingj282
    @kingj282 3 года назад +23

    “ You’re not gonna stay in the stone furnace phase for too long”
    Well that’s where you’re wrong Arumba

    • @HallyVee
      @HallyVee 3 года назад

      Just set my rates at like 4x to really NEED those upgrades, was in stone furnaces for like 3 hours :)

  • @GlassDeviant
    @GlassDeviant 7 лет назад +265

    Finally realised what has always bugged me about this setup. One full belt of coal and one full belt of iron ore are squashed into a single belt, then split into two belts of coal+iron ore. This will get very bottlenecked in a real game.
    Instead, the coal and iron ore should each be split into two belts before meeting, then with some underground belts you can produce two full belts each carrying coal+iron ore without having gone through the single belt bottleneck frist.
    When you go to electric, then you can have both incoming belts carrying iron ore and you never get into a bottleneck situation. You can also eliminate the underground belts and simplify the incoming streams of iron ore, one per input side, or do some balancing with the incoming belts so that the streams going to the forges are even, regardless of whether one of the origin streams has less flow than the other.

    • @danpowell806
      @danpowell806 7 лет назад +8

      Split full belts of iron and coal, then side-load the input lines? I used to just run full belts of iron and coal and use long inserters for the iron and regular for the coal, and take out the coal line and switch to regular inserters for the iron on upgrading to electric furnaces, but mixing the iron and coal on one line allows using burner inserters and getting things set up earlier.

    • @GlassDeviant
      @GlassDeviant 7 лет назад

      Yeah, that would work too. Every setup is going to be different, and every player is going to have his or her preferences in dealin with situations. I have places I like to use inserters (mostly material buffers) and places I don't, but it's entirely a personal preference. I also don't generally like burner inserters, but I've been giving them the benefit of the doubt in my latest file and trying to be creative in my (limited) use of them. Still waiting for recycling, is that in yet (sans mods)? I haven't been on the game in a while.

    • @danpowell806
      @danpowell806 7 лет назад +2

      Burner inserters only work on the input unless you can find a way to fuel them. I thought they would fuel themselves from the furnace.
      After doing some testing, 16 stone furnaces will be able to eat half a yellow belt of ore, putting out a full yellow belt of plates; upgrading to steel furnaces lets you upgrade to red belts.
      It works better if you bring a full belt (of the appropriate speed) from the mines and split it before side-loading the ore and coal.
      I'm still trying to find a way to produce steel that isn't large, ugly, and hard to upgrade to electric.

    • @GlassDeviant
      @GlassDeviant 7 лет назад +1

      Well, large and ugly are pretty much going to be hard to get rid of. Upgradable to electric is easily done, just by looking at the differences between the sizes of the two and the different inputs each require. I've seen some nicely upgradable plans, but they are almost always large and ugly, and always at least one of the two. Splitting before merging into the coal+ore belts instead of merging before splitting is essentially what my OP was about, because merging before splitting causes a bottleneck. Splitting before merging doesn't do this.

    • @bcn1gh7h4wk
      @bcn1gh7h4wk 7 лет назад

      you can go by making a single belt of ore, and manually fueling the furnaces.
      it's only the stone furnaces that suck up coal.... the steel ones are pretty efficient.
      if you invest a bit more material into researching steel furnaces early on first, then you can go with that setup well enough into electrics and then totally forget about it.
      also, the ore WILL run out.... so you need to wire the entire furnace system to a train station or some other provider of ore, so that it keeps running.... so it has to be a closed system: ore in, metal out.
      simple and straightforward.

  • @ciCCapROSTi
    @ciCCapROSTi 9 лет назад +322

    I think you should disable day-night cycle for tutorials.

    • @dstdg18
      @dstdg18 8 лет назад

      +shinarit I would appreciate this as well.

    • @GlassDeviant
      @GlassDeviant 7 лет назад +1

      There is a mod that makes the lighting day-like even at night, and another that gives you a 360 degree torch. Better than messing with the day/night cycles and you don't need to mess around with placing light sources everywhere.

    • @sakari_119
      @sakari_119 7 лет назад

      shinarit I

    • @janicmeier1
      @janicmeier1 5 лет назад +1

      How can i disable them for this game its useles for me its anyways gone if you have night vision googles

  • @benjaminsperling4512
    @benjaminsperling4512 8 лет назад

    I've just started using this no HOLY HELL! It's amazing! I'm so glad people like you exist!

  • @firewall6841
    @firewall6841 6 лет назад

    Thought about a less compact version of this setup a while ago, happy I found this.

  • @coolbrotherf127
    @coolbrotherf127 7 лет назад

    Thanks for this. I also adapted this to work with assembling machines to make really organized and efficient factories.

  • @aguynamedshelly
    @aguynamedshelly 8 лет назад +56

    Arumba, thank you so much for the effort and knowledge that you put into making your videos for Factorio. As a new player, I didn't realize the grabber can grab both coal and ore off of a single belt. I've been beating myself up trying to figure out how to have coal and iron come in via 2 lines which makes output somewhat... challenging. Your demonstration is clear, concise and the fact that you're keeping the late game in mind (and explaining it!) really helps me understand Factorio a lot better. Thanks again.

    • @Voliere-infoNl
      @Voliere-infoNl 8 лет назад

      +Shelly Tumbleson actually using 2 lines (main line in the middle with coal, and 2 lines next to it with iron/copper) can make a more compact smeltery for iron/copper. With normal and long inserters grabbing the ore/coal
      like this: wiki.factorio.com/index.php?title=File:OreProcessingArea.PNG

    • @sonemesis7083
      @sonemesis7083 6 лет назад +2

      I'm 2 years late to bring you the bad news... that this setup is terrible...

    • @_original-name_
      @_original-name_ 5 лет назад

      @@sonemesis7083 which setup?

    • @sonemesis7083
      @sonemesis7083 5 лет назад

      @@_original-name_ Most of them aren't the best

  • @TheDiVick
    @TheDiVick 10 лет назад +109

    I want this game to catch on so bad

    • @irisheagle5433
      @irisheagle5433 7 лет назад +94

      hey guess what
      it did

    • @keppycs
      @keppycs 5 лет назад +20

      And it's also the second best user rated game on steam, after Portal 2 :D

    • @pauldank3453
      @pauldank3453 5 лет назад +13

      @@keppycs with 98% of all Reviews positive that is just incredible

    • @Minecollysel
      @Minecollysel 5 лет назад +7

      try it now. is really good

    • @clock4883
      @clock4883 4 года назад +4

      hey guess what
      it did #2

  • @slumberknight43
    @slumberknight43 8 лет назад

    This tutorial was actually very helpful, I'm working on a hardcore map and after expanding my initial base area I used this setup and to my astonishment I was able to micromanage loadouts much better, I mixed this tactic with a tutorial from MangledPork Gaming's Production Line Design Tutorial video.

  • @markbasaj6820
    @markbasaj6820 7 лет назад +22

    I always put two belts together (one for coal and ore and the other for the result) and use long handed inserters!

    • @demori2052
      @demori2052 4 года назад

      id have asked if you thought about putting coal and ores on the same belt but its been 3 years since you said this.... so.... Have you thought about putting coal and iron ore on the same belt? to save space of course.

    • @wiawaysb
      @wiawaysb 4 года назад

      @@demori2052 i tried this but it felt like i was slowing down the iron ore flow where normally the other side of the belt would be full of iron ore as well and doube the amount of furnaces could work. this changes if you have the fast belt of course but that thing is a pain to unlock. for me at least xD i create bus lines for each ore and create exits as needed

    • @demori2052
      @demori2052 4 года назад

      @@wiawaysb if you feel this way. The real answer is.... Double the side of your iron production, same with copper and stone.

  • @colonelburton8451
    @colonelburton8451 7 лет назад +2

    I did this completely different. I had a separate coal belt and iron ore belt and used long / red inserters to get the iron ore in from the outside. Later, when the coal belt becomes obsolete, you also have that extra space for the electric furnaces. In regard to width, you just use a multiple of 3 with the coal furnaces, so for example if you have 9 length later on you will fit 6 electric ones onto that strip.

  • @nicholasshaski6613
    @nicholasshaski6613 6 лет назад

    Thank you for that layout, I keep using it every time I get back to Factorio:)

  • @KeganRitchie
    @KeganRitchie 5 лет назад

    Thank you so much for doing this, it really helped my scaling problem!

  • @swarburton24
    @swarburton24 8 лет назад +30

    That is not the ideal furnace layout. For a start, if you run out of coal or ore, the line will get polluted to fuck. And WAYYYYYY to many power poles.

    • @eugenerakhimov9551
      @eugenerakhimov9551 8 лет назад +4

      +Simon Warburton I have a similar setup but I use dedicated tracks for the ore and fuel. I like to use the steel furnaces because I have plenty of coal for fuel haha

    • @tomwallen7271
      @tomwallen7271 8 лет назад +1

      +Eugene Rakhimov Aye, I don't know what to do with all my coal. lol. I'm currently using a sort of 3 belt system for furnaces. (I am new). My lines are super long, and nothing feels very scaleable.
      images.akamai.steamusercontent.com/ugc/529543646261725722/7A5B311DADD5472E8AF3747FE6189AB0DFB0033E/
      You can start to see at the bottom, but my factory is anything but segmented. It started nice and clean, but everything is bleeding together. I'm interested in his mechanism, and might try it. Right now though, the biggest challenge is high end assemblers. Builds are so far removed from raw materials, that I just rely on overproduction to keep my lines full and backed up to avoid draining resources. Keeping my factory "balanced" is a long lost goal I abandoned years ago. lol.

    • @bendaveporg
      @bendaveporg 8 лет назад +2

      I think it is the best, I used it and got to the end of the game on the same day

    • @la1637
      @la1637 8 лет назад

      Simon I agree with the power poles but I slighty disagree with the arguement

    • @NovaSolAqueous
      @NovaSolAqueous 8 лет назад +1

      +Simon Warburton This is a mad old setup guide....

  • @Darkendragon
    @Darkendragon 10 лет назад +5

    This is actually a more resource demanding and slower method of doing this. the most efficient furnace setup would be the 3 transport belts in the middle, using the center as input (raw material) and the outside 2 paths as output (the smelted plates) and then using long insterters to grab, regular inserters to take out. this way you dont need a splitter (this actually splits your input into 2, so it really makes no difference) and you only use half the amount of electric poles, and you gain 2 rows of space on either ends since your input and output are on both on the same side. keep the furnaces spaced apart the same way, and just make sure you keep enough space behind the furnaces for the extra row expansion. this method you probably will only get 8-10 furnaces running maximum per row per side, so 1 set up will be a total of 16-20 furnaces before your express belt can not handle it anymore.

    • @netherzero2097
      @netherzero2097 10 лет назад

      Wouldn't that leave a crap ton of coal input transport belt?

    • @Darkendragon
      @Darkendragon 10 лет назад

      you'd only have 1 coal input, the coal would be merged with the ore, exactly how he has it now, no matter what you'll have to have a coal input to begin with since furnaces will require it until you get to electric, once it goes electric, your ore input will be just ore and you can handle twice as many furnaces.

    • @Nickgowans
      @Nickgowans 10 лет назад

      DeuceGenius I concur, just dump a full 64 stack of coal in each furnace every few in game days that way you're not building a huge coal infrastructure only to remove it as soon as electro furnaces become available. you'll generally only need about 10 furnaces in total (5 iron, 4 copper and a single stone) to get you to the point where you can start building electrofurnaces. ALTHOUGH, if you're coal and ore deposits are in fairly close proximity to each other there's no harm in belt sharing in the early game.

  • @AFluffyJackal
    @AFluffyJackal 8 лет назад

    This is the best Ideal furnace layout in the world its so good

  • @NIK4EVA
    @NIK4EVA 7 лет назад

    Thanks for the video. As a new player, this will help!

  • @SantificosSanctuary0
    @SantificosSanctuary0 8 лет назад +6

    God damn it, Arumba. You're such a smart cookie.

  • @JasonBlack66
    @JasonBlack66 3 года назад +1

    I've always been making each system far enough apart that I can expand a tile width on either side. so upgrade to the electric furnace was not that difficult I would just move the two outer output belts out each 1 tile. However, I am now at a point where I want to have everything more compact, closer together like the pros. I just hope I remember this great tip the next game/world I start

  • @D3athstreak
    @D3athstreak 8 лет назад +52

    Or you could just use long-handed inserters and put the two belts for input and output side by side through the middle of the furnace line. Infinitely easier.

    • @kirtil5177
      @kirtil5177 5 лет назад +4

      thats what i did, becouse the metal/coal ratio is always uneven and it clogs up all the dam time with his design

    • @klevinaters4681
      @klevinaters4681 5 лет назад

      Thing about that though, when you upgrade you waste your materials, you can recycle the inserters and belt, but you can’t with the long-handed.

    • @dddmemaybe
      @dddmemaybe 4 года назад

      @@klevinaters4681 You'll definitely use them again. I don't think wasting 50 long-handed inserters in the mid-game matters if it makes your early game stronger. Compounding progression

  • @SynPlay
    @SynPlay 9 лет назад

    Very helpful video. Thank you! I'll be using this layout in my next Let's Play Ep. :D

  • @crageth
    @crageth 7 лет назад +28

    I would never merge coal and iron in a furnace setup, you need way less coal than iron. I would use the lines you have now just for iron and make another one right next to the line just with coal. when you put another stack of furnaces next to the existing ones you can ignore the coal line and begin right with the iron line. Long inserters can provide more than enough coal for the furnaces. And as soon as you upgrade to the electrical furnace you have just one space between it. You can use this single line for something else, maybe a path or for power supply or something. That setup may have a small gab between them, but you dont have to deal with any iron shortage for a while

    • @ravener96
      @ravener96 5 лет назад

      its fine that only half of the belt is iron, since you have one belt on each side and one in the middle. you can still process one belt at full speed.

    • @doorknob5223
      @doorknob5223 5 лет назад

      If you need less coal, just use less drills. Or have a normal inserter put someof the coal in a box as it travels down the line.

    • @snugglyjeff214
      @snugglyjeff214 5 лет назад +4

      Well it is obvious you and 26 other people have no clue what you're talking about. Just because the smelter setup isnt using all the coal that is available, doesn't mean there are any problems with the setup. It will use what it uses, and the unneeded coal keeps running down the belt to your power generators. Now I will say he messed up by splitting 1 line for iron and coal BEFORE ever entering the splitter. He was actually starving the machine later on down the line, and Xterminator shows off better ways to do basically what he did. What you are describing is not only more difficult to create, but it is also way less efficient. This is the proper way to input coal and iron to your smelters : imgur.com/2CpZvSv though this is also not perfect, because the guy who designed that did not leave room for expansion to electric furnaces later down the line, like the guy in this video did.

  • @TheCptnOfFail
    @TheCptnOfFail 8 лет назад +30

    This is one thing of those things i wish i had figured out before i got to electric furnaces.
    But at least my factory makes me use all my brain power to do anything. It is always running out of something that is linked to something else which relies on something that is usually related to plastic or copper wire.
    So much fun...
    But hey! It is a tiney factory compared to some people's. And extremely polluting too. Just the way i like it.

    • @collum2012
      @collum2012 8 лет назад +1

      +TheCptnOf Fail Literally always the freaking copper wire...

    • @TheCptnOfFail
      @TheCptnOfFail 8 лет назад +2

      Joe Collum
      or the circuits. they are never getting enough iron. i should just have a line of iron going straight to circuit production. and a factory for circuits. i would need a full express transport belt of basic and advanced circuits to get anywhere fast...
      i love this game.

    • @redgeneral5792
      @redgeneral5792 7 лет назад +2

      I usually have 6 assemblers dedicated to copper wire.

    • @quentinneves5914
      @quentinneves5914 7 лет назад +3

      Like you're destroying the whole planete just to make a cube of ice ? :D

    • @AdrasHoriaGaming
      @AdrasHoriaGaming 7 лет назад +2

      this game maybe is a metaphor for the real life consumerism

  • @myorigaccisbroken
    @myorigaccisbroken 4 года назад +266

    That is so far off from ideal setup even by 2014 standards.

    • @Jonathan-sf6ej
      @Jonathan-sf6ej 4 года назад +3

      Link to the ideal setup? I'm new and bought the game yesterday.

    • @myorigaccisbroken
      @myorigaccisbroken 4 года назад +7

      @@Jonathan-sf6ej Without mods, I recommend going something like this: steamuserimages-a.akamaihd.net/ugc/882000754021062163/EBDC86918A23D6BE21A446E95C6C180895C14272/

    • @deathslide8
      @deathslide8 4 года назад +38

      @@myorigaccisbroken Your link looks exactly the same as this but worse... this video has room for growth to the electric furnace, your link has none.

    • @messenger291
      @messenger291 4 года назад +26

      @@deathslide8 Once you've got steel furnaces in place, there's little reason to move to electric -- they're the same speed as steel, and it's better to continue using coal that's already there than putting an unnecessary drain on your electric network. Make new builds with electric by all means to avoid having to add a fuel line, but there's no real need to migrate fuel-based furnace setups to electric only.

    • @messenger291
      @messenger291 4 года назад +2

      Also, just noticed this is Arumba, who's quite an accomplished Factorio player now. My guess is he would no longer recommend this setup as ideal. Back in the day, I followed his advice here, but since then I've just left the fuel-fed furnaces going into the endgame.

  • @rodrigoapaza8086
    @rodrigoapaza8086 2 года назад +2

    375% ineficently... I REALLY LIKE IT

  • @TheMcFawcett
    @TheMcFawcett 9 лет назад

    thats a good idea that you have for the furnaces, might i suggest adding long arm inserters to constantly fill the furnaces with coal as well. I did it by utilizing the underground conveyors to grab the regular iron plates as they smelted.

  • @Maadhawk
    @Maadhawk 5 лет назад +1

    Kinda interesting to see what people were doing years ago, close to the ideal setup, yet still so far :P

  • @SciePhi
    @SciePhi 6 лет назад

    i didnt know about freeplay mode, thanks dude. and ty for tutorial.

    • @SciePhi
      @SciePhi 6 лет назад

      technically sandbox mode

  • @MaximumPowerGamer
    @MaximumPowerGamer 8 лет назад

    Ooo lessons learned! Thanks!

  • @Druss2012
    @Druss2012 8 лет назад

    thanks heaps man thanks to you i have some badass bases now

  • @OkatsuTV
    @OkatsuTV 6 лет назад

    Perfect tips ! Thanks !

  • @Nickgowans
    @Nickgowans 9 лет назад +1

    My furnaces tend to be a little more spread out, basically I have 2 right next to each other and a gap of 3 then another 2 and so on, then I have a vertical running belt in the middle of each of the pairs and offload my iron onto that, then I have a tunnel running onto a main central track, while it might take up more space, you don't run into problems when you replace all those stone furnaces with steel ones, since they have double output, with your 16 furnace layout your start running out of ore and no belts will be able to feed fast enough.

  • @omegaonion
    @omegaonion 8 лет назад

    Great tutorial for me as a factorio beginner, would love if you made some more videos like this (but with some more music please!)

  • @Cabalex
    @Cabalex 6 лет назад

    This is the ideal male furnace setup. You may not like it, but this is what peak performance looks like.

  • @MichaelClark-uw7ex
    @MichaelClark-uw7ex 4 года назад

    Use same spacing but use long inserters for fuel input and plate output, makes upgrading to electric much simpler.
    Run one full fuel belt down the center with a full ore belt on either side of the fuel, fast inserter for ore, long inserter for the fuel.
    Then when you upgrade, swap out the furnaces and long inserters then shut down the fuel belt, done.

  • @mateuszkwiatkowski6607
    @mateuszkwiatkowski6607 4 года назад

    Bored playing EUIV and came to watch some factorio vids to get inspiration. Looks up literally the first video.
    Arumba: hello there.

  • @lunoid
    @lunoid 6 лет назад +12

    "your going to end up getting electric furnaces fairly quickly" i was still using stone furnaces until i got a logistics drone factory up and running

    • @dddmemaybe
      @dddmemaybe 4 года назад

      The game allows you to tackle research and factory progression quite free-form-like. On my file right now I had placed like 900 solar panels and 1k accumulaters for 8.7 gigajoules storage and 100+ level 4 speed and power laser turrets before I got my second train on the file. One train that I dearly needed for like 6 hours ago then to get more copper production.

  • @thespacecowboy420
    @thespacecowboy420 8 лет назад +4

    You should have a container buffer on ore entering the furnace line and on each plate output line. That's belt > claw > container > claw > belt so that when the line backs up it keeps making new plates which it stores for when the ore runs low.

  • @ThatAwkwardKid
    @ThatAwkwardKid 6 лет назад

    Well that was creepy, "I can... I can break that belt over there" *Belt gets removed* My internet fucking dies for a few minutes. You're a wizard Arumba!

  • @MichaelClark-uw7ex
    @MichaelClark-uw7ex 5 лет назад

    I do ore-fuel-ore belts down the center with long handle inserters for the coal and for the output side so you can leave room for electric furnaces without the extra step of the short feeder belts, the long handles can handle the slow speed of stone and steel furnaces but are too slow for ore or output of electric furnaces..
    When you switch to steel furnaces, the extra throughput of the full belts will be needed and when you switch to electric furnaces, you only have to change the long handle to a fast inserter on the output side.
    When the fuel belt is no longer needed you can decon it and have a usable space right down the middle of your line.

    • @Hiigaranwarrior159
      @Hiigaranwarrior159 4 года назад

      Would you have an image for this by any chance? By the sound of it, you do something very close to what I do, but my setup has had issues with scaling.

  • @453565qet
    @453565qet 8 лет назад

    I was looking around videos of factorio to get inspired but last night I had few thoughts and perhaps could share with you to maybe inspire you.
    The ideal way would not cause overflow of materials. Therefor , the ideal way would be so inserters will pick up the raw material from a box / train transfer with perfect timing into the furnace to match the input and reduce the amount of overflow materials.
    when you still begin to overflow, the rail's end will be attached to a storage box which can be picked by a second train to begin a second furnace cycle.

  • @llVIU
    @llVIU 5 лет назад +2

    I bought this game a few years ago on steam, hoping that it would be more popular. I'm happy that I gave it support.
    Looking at this now... that's a bad setup...

  • @Inujel
    @Inujel 7 лет назад

    Merging coal and ore and then splitting the belt will limit your throughput to a single lane of ore. Split your coal and your ore, then merge each pair of coal and ore to achieve a throughput of 2 lanes of ore.

  • @xxloopermanxx9699
    @xxloopermanxx9699 8 лет назад

    That Help Like Alot!

  • @sonscarra1654
    @sonscarra1654 6 лет назад

    I prefer getting cole by long arms and iron by fast ones from the same direction. That way you can put your copper on the other side. I like having them directly close to each other to split them for montage cells

  • @MakeBadComments
    @MakeBadComments 8 лет назад +1

    Interesting tidbits! By my calculations, if you are using boilers for electricity, then electric furnaces consume about 54% *more* coal than steel furnaces (per smelted ore). They also occupy more than double the area (per smelted ore). And of course, electric furnaces are more expensive to research and craft. They're not as good as people seem to think they are.
    But, steam-powered electric furnaces produce only about 83.8% of the net pollution as steel furnaces (per smelted ore). And only 25% if you convert to solar power. And naturally, *new* smelting centers have a logistical advantage by requiring delivery of power instead of delivery of coal, which can partly (but not totally) make up for the increase in area use. At least, it allows for a greater volume of ore delivered on a single track. (Because you don't have to deliver coal.)

    • @Fluffy_Ryebread
      @Fluffy_Ryebread 8 лет назад

      +I make bad comments. Don't forget, electric has module slot... - 60% or 80% energy and pollution is going to make a lot of differences.

    • @MakeBadComments
      @MakeBadComments 8 лет назад

      That is true, I always stick 2 of the first tier efficiency modules in. Analysis copied from personal notes file, comparing resource cost and savings with solar power. With a somewhat arbitrary resource weighting.
      SUMMARY:
      Solar power is assumed, in particular, my 25/24 pattern with 2 medium poles and 1 substation, and an 0.2 extra accumulators for the 1.05 ratio.
      Iron plate, copper plate, petroleum are worth 1, coal is worth 0.5. Water, space, and crafting time are free.
      Assuming continuous operation:
      2 mk1 efficiency modules are worthwhile in everything except labs.
      3 mk1 efficiency modules are worthwhile only in Assembling machine 3. But, worth considering for mining drills to reduce pollution cloud by an effective 50% (vs. 2).
      2 mk2 efficiency modules are worthwhile in nothing. But, worth considering for Oil refinery to reduce evolution rate.

  • @helloworld12395
    @helloworld12395 8 лет назад

    Thx, very helpful!

  • @thatchris1626
    @thatchris1626 4 года назад

    For me I want to be able to expand it as far left as i can and vertically up depending what im producing. If im doing a shared convayor for both iron and coal I have one line of input going across then a furnace above and below the input, expand ths across as long as you need. The output goes on the oposite side of the furnace, i then carry the output the oppostie direction that the input is coming and loop it under the main vertical iron and coal belts. You want one output convayor 2 have 2 furnaces on each opposing side, this means that the inserters will fill both sides of the belt.
    Now that you have your source, you can use the free space to the right of the main vertical coal and iron belt to automate whatever you please. This means you can create the iron to the demand of whatever you want to craft without the plates being stolen from other factory sources.
    For copper I mirror the exact same design but lag give pleanty of space for the iron so that i can expand it to my desire. I alter the output of the iron to have a single gap benith the iron so that i can have copper go along side it for convenience's sake. If you're crafting something like green research you just have the 2 main plate sources and pull any additional sources from the far right.
    (I still need to perfect this but it's epandandable and can be easily copy pasted with the use of bots and blueprints making it incredibly fast to set up)

  • @alejandrobardolaserna2841
    @alejandrobardolaserna2841 4 года назад +2

    I also thought of this desing, its pretty simple and its the best even in 2020!

  • @TranquillShot
    @TranquillShot 8 лет назад

    Watched with no sound. Still helped ^-^

  • @civishamburgum1234
    @civishamburgum1234 5 лет назад

    I normally use two convaier belts to feed the assembly line OM both sides. Therby giving a solution to the two Landes Problem.

  • @HebaruSan
    @HebaruSan 8 лет назад

    I speed ran my way to electric furnaces with the smallest base I could manage, then tore everything out and started fresh once I got them. It's not just the size that matters, it's the speed--electric furnaces can be fed directly by an adjacent electric mining drill, saving a little space and energy by skipping inserters and belts, whereas stone furnaces are too slow for that.

  • @chrisgurney2467
    @chrisgurney2467 10 лет назад

    Awesomesauce :D

  • @FD286
    @FD286 8 лет назад +2

    If you like Factorio, it's very similar to programming I think. You should try Unity with C#, you were talking about tree structures, which are very common when programming. Cool videos!

    • @superresistant0
      @superresistant0 8 лет назад +2

      +Lucca M Hmmm I would not have such a bold statement. Your comment is already a bit contradictory : "maybe with logic but not programming".

    • @superresistant0
      @superresistant0 8 лет назад +1

      Lucca M
      You seems to define programming according to your experience with C# but programming existed long ago before computers.
      en.wikipedia.org/wiki/Computer_programming#History
      According to History, it is safe to say that programming as we know will change radically in a near future.
      The only link that remain between those eras is probably the logic and the purpose : find a sequence of instructions that will automate performing a specific task or solving a given problem. This is exactly what Factorio is.

  • @MyaronTroy
    @MyaronTroy 10 лет назад

    Id like slightly different layout. Mainly i go for ore and plates between the furnaces on separate belts but coal feed from behind (as yours have). Then using combo normal/long inserters/small pole where small pole is every second placement. And one tile space between small furnaces.
    No need to reconstruct anything for electrics and has much bigger throughput. Maybe a little more resource demanding...

  • @kakapopopipi1
    @kakapopopipi1 9 лет назад +8

    having 2 lines, 1 for pure ore and one for pure coal works better for me

    • @jirikunc1956
      @jirikunc1956 9 лет назад +2

      kakapopopipi1 exactly. if this is guide to most efective furnace setup, its bullshit. U cant never suply enough furnaces on splited iron ore belt.

    • @lol49031
      @lol49031 8 лет назад +4

      When u go electric u just remove the coal

  • @hesidah
    @hesidah 7 лет назад

    You should input the coal belt into the upper input of the splitter - that way you could achieve maximum throughput

  • @Hickabooboo
    @Hickabooboo 8 лет назад +1

    Worth noting, if instead you use long inserters for the ore and short for coal on the outside, what will happen is switching to electric you can remove the coal line, automatically giving room for the 3x3 smelters XD

    • @tiberiusalexander6339
      @tiberiusalexander6339 7 лет назад

      So much this, the split-belt method shown seems to be the most popular, which I NEVER understand because Coffee's method (with a coal belt on the inside and ore on the outside) always made the most sense to me. It ultimately seems much easier and neater to me, plus you get easier and better throughput on ore (rather than limiting ore to a single lane, which will probably dry up eventually if you running 16 furnaces at full blast). The only possible loss of efficiency that i can see if that you have to use long inserters to get the ore (instead of upgrading early to fast inserters), however if this even becomes a serious issue you probably will have electric furnaces by then. So you can either have a single lane for output in the middle, with coal on the outside and ore on the far outside (my favorite), or ore right in the middle, flanked by coal, and then output on the far side. I like Arumba but personally I don't think the method presented is the optimal one, thanks for being the only one to point this out!

    • @HellWatcher117
      @HellWatcher117 7 лет назад

      You can run 12 steel furnaces on 1 lane effectively.

  • @netherzero2097
    @netherzero2097 10 лет назад +6

    Idk why I find this s fascinating even though I can't even play the game. But me n my buddies just watch it I guess cuz it's complicated lol.

    • @happehcsgo
      @happehcsgo 9 лет назад

      IDK if your'e saying the game is too complicated for you or if you don't own the game. If its the former then do what i did, put the game on peaceful and start really small and build up a bunch of resources before moving onto more complex things. If its the latter then just buy it! Its like £10! Super cheap and a great game

    • @danis8455
      @danis8455 9 лет назад

      its not really complicated :P it can become very complicated but to learn the game is fairly simple.
      And i would say anyone can do that with trial and error.
      Making the perfect fortress factory can be complicated
      but indeed great game! i hope they expand it even more !

    • @netherzero2097
      @netherzero2097 9 лет назад

      definitely will try peaceful thank you so much :)

  • @spencertracks2720
    @spencertracks2720 3 года назад

    This is good for early game, because you don’t need to completely redo your smelting array when you get electric furnaces. However, setting up electric furnaces in this array isn’t ideal because at best you get 2 input 1 output belt, unless you stacked it vertically. It’s actually not too bad for electric furnaces, just not the best

  • @xxMrAfroNinjaxx
    @xxMrAfroNinjaxx 10 лет назад

    now we wait for Arumba's channel to slowly transform into let's play to How to.

  • @zackmiddleton4500
    @zackmiddleton4500 9 лет назад +4

    How did you get this map?

  • @AnimaticallyInsane
    @AnimaticallyInsane 10 лет назад +1

    please do a ratio setup for assembly machines (example 3:2 copper wires to electric circuits, etc) i keep getting them mixed up :)

  • @oliverkisielius79
    @oliverkisielius79 4 года назад

    You need a fast splitter, if you want to split one fast belt into two slow belts at full throughput.

  • @BlueRaja
    @BlueRaja 8 лет назад +2

    -1 terribly inefficient. You can put both tracks on the same side of the furnaces, then use a long inserter to insert things and a short inserter to take them out. This would reduce the height of your setup by like 66%, while keeping just as many furnaces; it would drastically reduce the number of electrical poles needed; and it would remove the issues caused by the splitter (right now if you run out of coal or iron, your track will get messed up)

  • @signallivingston5089
    @signallivingston5089 10 лет назад

    YES this is EXACTLY what i need. Great video.

  • @aavexs
    @aavexs 4 года назад

    The game has come so far

  • @JesterAzazel
    @JesterAzazel 6 лет назад

    Alternatively, you don't need to upgrade to electric at all if you just make sure the supply line is fast enough and then make a new one later instead of using the same supply line for more stuff. I usually just have my red, green, blue, and military science running off the old system, then have an electric setup for all my later stuff. This also keeps my resource spots hot for longer so I don't have to move all of my old science production stuff or bring in resources from another spot.
    So far I've fired 30 rockets, and my red, green, and military science packs are coming from the same resource spots as when I started.

  • @netook8
    @netook8 7 лет назад

    Speaking of Electric furnace and it's Research requirements. Do you have a video on the optimal science setup?

  • @Radimkiller
    @Radimkiller 7 лет назад +3

    You said in MASA campaign that this is pointless, as next step is beacon smelting, which needs rebuilding anyway.

    • @MBoy2000_
      @MBoy2000_ 7 лет назад +2

      This video is over 2 years old and Arumba's set ups have changed a lot since then

  • @AkiSan0
    @AkiSan0 9 лет назад

    i personally prefer my two iron lines (on the outside) and fuel with long handed at the beginning outside of them. you can support more or less up to 20 electric funaces on a single belt. ;) (just build not so many corners. ) (meaning if you suck the ironplates up, they can produce at their limit.

  • @ThePurpleclone
    @ThePurpleclone 10 лет назад +30

    I would watch a video on how the steam engines work, and the best layout for them.

    • @ThePurpleclone
      @ThePurpleclone 10 лет назад

      How do you handle the power surges though? At least I'm pretty sure I remember power surges...

    • @MasterOfManyMuffins
      @MasterOfManyMuffins 10 лет назад

      ThePurpleclone There is a guide on the forum how to optimally setup steam engines.

    • @ThePurpleclone
      @ThePurpleclone 10 лет назад +3

      americandream112 Nice, I'll check it out. Although, I like Arumba's technical though soothing voice telling me how to do stuff :P

  • @jonathancunnane1200
    @jonathancunnane1200 5 лет назад

    You could use long arm inserters so that you do not need a bottleneck when the coal and iron meet

  • @NyxYuski
    @NyxYuski 5 лет назад

    i've cut my furnace blueprint down to 8 spaces wide (4 for the furnaces 1 for each side's inserters, 1 for coal/smelt material, 1 for finished product), but it needs longhanded inserters and underground belts.

  • @FullOilBarrel
    @FullOilBarrel 6 лет назад

    use even wider between the furnaces because youll want double tracks of plate later on

  • @flyingsquirrel4777
    @flyingsquirrel4777 2 года назад

    Put another splitter opposite of where he puts it in the vid. Have iron go through the front and coal go through the back. That way you can prevent bottlenecks.

  • @Brenden-H
    @Brenden-H 8 лет назад

    literally when i saw the thumb nail i said " Wait? is that a screenshot from my first factorio play-through?" I had the same layout and used it till i beat the game...

  • @manemperorofmankind8119
    @manemperorofmankind8119 3 года назад

    I was like “sweet” then I was like “oh 6 years ago, I’m sure things have changed

    • @actualperson1971
      @actualperson1971 3 года назад

      Things haven't changed. It's still a non-optimal setup. Check some other videos for a better version. The "best" stone/steel furnace setup in factorio is, fortunately or not, pretty defined

  • @Clobercow1
    @Clobercow1 5 лет назад

    Just FYI to new players, all of these tricks are no longer needed with regards to the belts and splitters because they have been improved in the game.

  • @chaosz911
    @chaosz911 9 лет назад

    Thanks for this! It helped a lot!

  • @cookingonthego9422
    @cookingonthego9422 7 лет назад

    its only best if you are upgrading to electric ones before drones. otherwise there is more compact designs and after drones it does not matter they can replicate disassemble any setup fast. i myself like two lines of conveyors in middle on one line output on other coal and input ore. long inserters necessary for this setup for output. very compact and easy to build also upgradable but requires compleatli different multi line setup. well i want to say that there is more than one way to skin the rabbit.

  • @GlassDeviant
    @GlassDeviant 7 лет назад

    6:50 would probably be more effective if the entire merged segment of transport belt were fast, and you wouldn't need to put the corners in on the incoming iron ore and coal.

  • @TheSurfn1080
    @TheSurfn1080 9 лет назад

    I wonder if Arumba would still play with this setup now that he plays with a large main BUS. It doesn't look like you could get enough raw iron down to them.

  • @nicholaswilliams6475
    @nicholaswilliams6475 7 лет назад

    Classic Factorio. It looks so .... different

  • @DRY411S
    @DRY411S 5 лет назад

    Might have been ideal in 2014. Isn't now, but so many people on public servers in 2019, use 16 furnaces like this (instead of the ideal 24), presumably after watching this.

  • @meaghangrayable
    @meaghangrayable 10 лет назад

    awesome thank you - just tried this out and it is working great. i would very much enjoy some info about refinery setup and maintenance. that would be very helpful to me, too. i'm having a hell of a time ever having petroleum, even with high yield oil (like, 900%) - i'm doing something really inefficient but i can't figure out what.

    • @ursi8850
      @ursi8850 10 лет назад

      He does something like this in his normal LP right now. He beginns at Factorio 0.10 Episode 46 min 11. Maybe it helps you till he makes a real explantion video.

    • @meaghangrayable
      @meaghangrayable 10 лет назад

      ursi8850 thanks very much - i have watched through that, but am having issues with storage still. i just... i'm not understanding something. ah well

    • @MasterOfManyMuffins
      @MasterOfManyMuffins 10 лет назад +1

      meaghan gray In order to analyse your problem one would need more information on what that is. Its not clear from your description if you are having problems with the basics or something else

  • @CactusQuade
    @CactusQuade 8 лет назад

    Or you could put two inserters on one side, All you have to do is make sure you have enough stone furnaces per electric mining drills. (2 for one drill, 4 for two drills, ect...; however, steel and electric furnaces can do it much quicker so its a 1:1 ratio.) You just have to make sure no raw ore is going through, and your inserters that is taking the metal in are smart so that later down the line they don't grab iron plates and make steel. This process I find to be much more efficient and on a much smaller scale.

  • @thepurplepanda4
    @thepurplepanda4 9 лет назад +12

    The ideal steam engine setup is:
    10 steam engines per 14 boilers per 1 outflow pipe

    • @ThePizzabrothersGaming
      @ThePizzabrothersGaming 9 лет назад

      thepurplepanda 4 i see a lot of people doing that layout, though i have found that 13 engines and 10 boilers works too?

    • @thepurplepanda4
      @thepurplepanda4 9 лет назад

      Yeah it's been a while since I commented this and learnt 12 engines work with 10 boilers

    • @thepurplepanda4
      @thepurplepanda4 9 лет назад +1

      Err 1 pipe 14 boilers and 12 engines work too I meant

    • @thepurplepanda4
      @thepurplepanda4 8 лет назад +1

      What in all nine hells do you use then??

    • @nalathakdraconis8164
      @nalathakdraconis8164 7 лет назад

      steam engines early game, then convert to a accumulator/solar panel farm. you need enough battery power to support your factory through the night cycle, and enough solar panels to charge your accumulators to prep for the next cycle. 1. free power with no fuel cost and 2. huge drop to pollution levels

  • @danis8455
    @danis8455 9 лет назад

    I sortof do the same thing but with 2 transport lines in the middle for output and a splitter mostl there aswell
    So i can make twice as long lines if needed :p

  • @savagerandy8244
    @savagerandy8244 6 лет назад

    This splitting line does not give you full through put. Mimicking your setup you need a splitter on the inside directly opposite the other splitter with one of the two resources using an underground belt and merging with the splitter on teh other side. This way, you're getting 100% of both resources, meaning you can have a much longer line of furances that will get the resources.

  • @getoffthegames89
    @getoffthegames89 7 лет назад

    Awesome video my man. One suggestion though; you talk to much about what you are going to do next before actually doing it. For more technical tasks that would be perfect, but for placing belts, just do it lol

  • @madprofe55or
    @madprofe55or 10 лет назад

    I like this idea with the ton of furnaces. This is not how you've done it in your LPs, so I'm assuming you've been playing a lot off-camera. If you're using this, are you going to typically do one entire furnace module for iron and one for copper? And then do you like to keep the plates highways nearby afterward?
    What I'd been doing, whether it's ideal or not I don't know, is to do mixed furnace modules, which are better early on, and feed the ores into the ore highways before the split into that same module. Next one I start I'm going to try yours out from this video and compare.
    Good stuff. Your Factorio LPs have been my favorite on RUclips recently.

  • @photothermodynamicha
    @photothermodynamicha 3 года назад

    thanks bruv

  • @shankarr5136
    @shankarr5136 4 года назад

    How about sending the input down the inner belt and receiving the output in the two outer belts?

  • @s-dart1166
    @s-dart1166 7 лет назад

    I was using this method for quite a while until I decided to run coal and ore on separate belts in the middle. Great build nonetheless.

  • @IanDigges
    @IanDigges 8 лет назад

    cool... or you can use two belts with long handed inserters then demolish the second belt when you get electric furnaces. I also prefer making a round setup so if your line gets overrun by ore or coal it won't stop completely.

  • @Crazy_Diamond_75
    @Crazy_Diamond_75 9 лет назад +1

    I almost came to this same setup on my own XD Great tips tho!

  • @stedunn563
    @stedunn563 8 лет назад

    I would say use coal powered Inserters as they will feed them self coal and it rids you of having to power the build.

  • @tophergrallison
    @tophergrallison 8 лет назад

    Neat.

  • @siggihero1
    @siggihero1 8 лет назад

    my setup has expressbelts since it has left the trein, gone besides the buffer system( in case i run out of ifron in my mining outpost i have 20 chest fillled up to buff me while empty!) when it has gone through ther it makes it way to the melting setup gets split into 2 lanes for upper and lower row of furnaces then gets melted and gets put into the express belt in the middle of the furnaces and goes till every crafting machine has gotten its iron! it nevee runs on all the furnacecs while normal operating! it creates around 2000iron plates a minute while 'idling'