This is an excellent stage, where every screen counts - and - looks great. I have a few Metroidvanias, but if this stage is this good with less than 30 screens, I would marvel at what he could do with 150 or more.
Odd... my computer the lag really starts at 130ish screens. I reached 250ish and the editor is slow, and the loading is long but, even then it plays well.
@@blueshot333 Since 1.8 performance has improved a good amount. TLDR? You can have a total of 1,000 screens but, depending on what objects are put in it chokes between 200 to 300. For example an Oil Surf Battletoads style stage run smooth even at 200+ screens. A stage with a lot of conveyors, boxes and switches will see slowdown at 150. Animated backgrounds (like the MM10 thunderstorm) slow it down. Also, the editor slows down before actually playing, so an editor that crawls at 100 screens, the stage will play fine.
When I saw the boss, I half expected it to give you another powerup since the original version of this video is 14 minutes (then I saw the blank) This stage is short, but gold. The Requirements og the powerups are so smart. My favorite one has got to be the flash stopper deactivating the fans. I didn't even know it worked like that
Stage looks good. Way too easy though and short. I felt like I wasted my time playing it. I mean it's not a bad stage in the slightest ot just doesn't build up into anything
This is an excellent stage, where every screen counts - and - looks great. I have a few Metroidvanias, but if this stage is this good with less than 30 screens, I would marvel at what he could do with 150 or more.
Thank you! Sadly even at 40 screens the lag starts to become extremely annoying, I think I prefer the length closer to classic mega man anyway
Odd... my computer the lag really starts at 130ish screens. I reached 250ish and the editor is slow, and the loading is long but, even then it plays well.
@@FuriousMaximumI wish I could have your computer....
Wait how many screens are there in a total of 1 level?
@@blueshot333 Since 1.8 performance has improved a good amount. TLDR? You can have a total of 1,000 screens but, depending on what objects are put in it chokes between 200 to 300.
For example an Oil Surf Battletoads style stage run smooth even at 200+ screens. A stage with a lot of conveyors, boxes and switches will see slowdown at 150. Animated backgrounds (like the MM10 thunderstorm) slow it down. Also, the editor slows down before actually playing, so an editor that crawls at 100 screens, the stage will play fine.
When I saw the boss, I half expected it to give you another powerup since the original version of this video is 14 minutes (then I saw the blank)
This stage is short, but gold. The Requirements og the powerups are so smart. My favorite one has got to be the flash stopper deactivating the fans. I didn't even know it worked like that
I FOUND YOU FRIEND
Looks like a legit tileset. Kudos to the creator!
I really loved the stage, I never once thought to use those weapons like that.
Thanks for covering my level! You mind covering the other metroidvanias on my account?
i think i played a fair number of them already but i can show them off, sure
This was you before Megaamn Permafrost
You deserve more subscribers and viewers!
so cool
i found this when searching random numbers on mega maker - it was the number 27
How did they pull off some of these aesthetics? They must have used glitchesp
This is looks like a maze
Stage looks good. Way too easy though and short. I felt like I wasted my time playing it. I mean it's not a bad stage in the slightest ot just doesn't build up into anything
Level ID: 529201
Name: Excavation Man
Type: Classic
Got a level for ya' (Repost)
Level Name: Raging Wily - Stormy Flippers
Level ID: 529002
I'll be sure to play it (repost)
@@scarfrta Thx (Repost)