Way too optimistic if you talked about the end of development on SC :-D If GTA 5, Skyrim and Cyberpunk all took around 6 to 7 years, I guess SC will take at least double the amount of time. It's insane what they are building. And it's mind blowing what they already achieved tech-wise. A utterly crazy project. But a great one.
Since SC was announced, I finished high school, got into University, got my law degree and I'm currently working as a lawyer. I'll be a judge when it fully comes out lmao
Just play it rn most games aren't full releases games like halo infinite were initially praised even though it was in "testing" for a year even though it was only fake testing💀
Imagine living in the future and ppl still copy this joke that was original 6 years ago. If you are trying to be funny try to be funny, if you are asheep just keep continuing what you are doing :D
@@lootjunior Lol you are funny too. See you here in 6 more years and I will copy paste my joke out for you again. But it will get slightly truer and slightly sadder each time I post.
One of the key things about user feedback is to remember that users don't have the knowledge you do, just because they think they know what they want doesn't mean they understand what they're asking for This concept is amplified 100 fold when if comes to a large scale fantasy game where everyone wants something different. There's a reason having restrictions and a realitic scope are step one of any project, especially in software. Evey new feature you promise or add, requires exponential more work to integrate with all of the other previous features
Userfeedback is important even for new features, but you have to decide whats possible. When these two things work it will result in a good game. If one part is missing it will be a bad game. But before all of that, your idea of the finished game has to be designed on paper and then has to be doable.
This comment 🙏🏻 people really don’t get it. There’s nothing worse than coding and programming and integrating a feature that took months of work to get done and then compiling it into your game just for the compiling process to fail. Then you have to check every line of code over days and days just to see what went wrong and IF and when you get it compiled you DONT EVEN KNOW IF IT WILL WORK. Game development is so much fucking harder than people realize. It’s definitely not magic. It’s hard, hard work man.
The people paying for the game should have all the say. That's the problem with the whole system. Stupid people giving even more stupid people money for stuff that doesn't exist and likely never will
@@raymondyounger8418 just stop. They chose this job and have been trained to do it. Doesn't matter if it's difficult to normal people. Their job is easier than mine guaranteed and it's getting old listening to people like you act they are all martyrs or something. They get paid almost 100k a year to sit on their asses in a cubicle and make GAMES. We need to hold them accountable, not make excuses for them so they can continue not finishing a game after 500 million dollars and a fucking decade
Agreed. I like the development of the tech and the size of the universe. If they ever run out of money.. I hope they release the code for others to continue the work, with royalties to feed back to the central development team.
Once again, I'd love to see a Star Citizen supporter, Yandere Simulator fan, and a Dreamworld backer sit down to talk about what they think the chances of the others games ever being finished are.
I honestly believe there is a level of "it's never good enough" going on with Star Citizen. I don't believe it is purposeful fraud, but I will warn people away from investing anymore into it. Any project that starts to slide down the "it's never good enough" hole, things never end well. Now if Chris Roberts steps to the side and lets the programmers to just finish what they can, I could see an actual game come out of this, and from what it looks like, it would be a pretty nice game.
@@NormandyFoxtrot Roberts talked about how he hated producers and publishers messing with his grand vision, but forgot to mention that those producers and publishers had to take his own project away from him since he couldn't even finish one.
I like that they blame the backers for the "scope increase" because of a poll, but think about it for a second. People who are excited enough about something to spend money on promises is being asked if they want to see more of what they're already getting. Of course they're going to vote "yes, give me more!" when asked. It's so weird to put the wildly out of control scope, lack of focus, and poorly spent money on the heads of your backers when you know that they're going to ask for more when you ask them. It's like being surprised a toddler wants more ice cream when asked even if they've already had 2 bowls not 30 seconds ago.
@@inthefade At the very least Chis was/is hiding information from the public for how open they want to be with 1000's of videos they publish they still hold back anything that makes them look bad. Not that I blame them for that. But keep it in mind. I don't call SC a scam but the scope creep and mismanagement is off the charts. I do not think it is okay to say well he just has no control. You do not give a drunk a drink and say well shucks that is just his nature. At some point, the bottle is poured down the drain.
Ambitious projects like Star Citizen are extremely cool in concept. But some of the best games I've ever played were made on maybe 0.5% of SCs budget and, instead of having a broad spectrum of systems and ideas, were very focused. A tighter experience with emerging complexity from seemingly simple mechanics. Hades comes to mind. These mega projects with the enormous hype they generate often times set themselves up for failure, by creating huge expectations that they could never meet. I don't want to see Star Citizen fail, but it most likely will. It probably already has, as it seems that without continous sales of non existent ships (for which they got into legal trouble) the studio won't be able to stay liquid.
Think the best example I've personally seen and played recently of a game that had great focus was a little game called Fight Knight. 'Twas quite unique and had some good combat mechanics, especially in the sense of "each enemy is actually kinda predictable once you fight them, but the game likes to really mix them up with other enemy types in upwards of groups of six" in order to keep things challenging. Apparently had a small team and was only a mere demo a good couple years ago, but just released in the past month or so. Kinda makes me wish that there were more such games, cause it feels like a lot of today's content just lacks heart, unless it's an indie game.
It depends. Like look at ubisoft games that are super cookie cutter, or how Call of duty has more or less the same game every year. Look at Cyberpunk 2077. I know some people hate it or love it but open world games have been better than that one for years, like gta san andreas for the ps2. San andreas is one of the most popular games of all times and has infinite more systems than cyberpunk. Cyberpunk is still popular, but it is an inferior game, and for me not worth it for what it provides. Just look at the cut content.
@@Arunnejiro You are talking bs. Was CP77 released prematurely ? Clearly. It is blatantly incomplete in parts. (btw every game that is even remotely similar in size and scope has a lot of cut content, this is not special to CP77) It's still one of the best games in recent times. What it is not, is a sandbox-ish game like GTA. And GTA lacks everything that makes CP77 a good game. In fact, GTA has significant issues itself, that are very annoying. (how scripted missions are, take few steps off the decided path and "MISSION FAILED", cheat boosting the speed of NPCs to follow the super tight script, many things like that). GTA 4 in particular was an emberassment (and people still liked it, even tho there is nothing to do in it, it's a driving simulator with badly designed overly scripted missions and crappy writing). That's coming from a MUCH larger and wealthier company than cdpr, that has been doing these types of games forever. If anything, i would expect better than what they have produced. (i haven't played RDR2 only GTA) Which, again, is a very different game to CP77. A story driven game with top tier writing, it's not a sandbox and it's not trying to be GTA. It provides a whole entire aspect that something like GTA doesn't. It's almost like trying to compare Mass Effect to GTA. And saying Mass Effect is worse because it's not like GTA. Personally, the mechanically scripted, super limiting missions and crappy writing and characters, annoy me, and it lacks what it needs to really keep me interested. (well, GTA V was a lot better, but still has some of those) In general you are being ignorant of the complexity and scope of CP77 in various aspects. I have a lot of grievances with the game, and it's nowhere near as good as it should have been, but it's still a pretty top tier story driven game. Very much like TW3. Though as it stands, TW3 is still way better, as it has received more time and care and not rushed out to that extent. CP77 needs an overhaul to reach the level it should have been at. And that can make it truly top tier. Even small additions can significantly improve it. Still, it's a pretty good game as it stands. Despite all its issues, there aren't much games out there that can approach it, in that particular genre.
Stardew Valley. Super Mario Odessey. Games that had a specific goal and focused on that. I agree, I think I tend to be drawn towards that more, as well!
Most times I think business people need to give creatives space to do their work and create their image, but in the case of Star Citizen I think they need the money minded executives to balance this studio out.
It always is a balancing act, creatives are good at coming up with ideas but they are bad at just about everything else and without people around them telling them no you end up with bloated experiences that cost too much money to make or never get released at all. Hideo Kojima always comes to mind yea Konami is a pile of ass shit but the man really can't not spend money on a bunch of celebrities and take fucking years and years to released a half baked product. He did it with MGS5 and did it with death stranding the man needs someone to reign him in.
Because no extreme is good and everything is needed. You could be the best programmer in the world, what this have to do with money managed? Art, level design, story...?
@@erichdegurechaff9515 I am pretty sure the message that is trying to be conveyed here is that certain PR managers usually try to "rush" games into a state where it makes money, and I agree. Yes, Star Citizen has made a shit ton of money, but it's still in Alpha, and that's the point. If they focused more on a tighter spectrum of content, but make it well enough to get hooked on, it would be better than them staying in production for 20 more years. Ngl, I actually forgot about this game even existing. Which is pretty sad, considering it seems like a great concept. But that is the problem. The concept is too big. Realizing it seems impossible, atleast for our current stage of development opportunities.
@@RealFabz It was money mismanagement. They acquire more money than Rockstar spend on GTA 5, marketing include, thats why they are selling ships for 500 dollars, making a standalone singleplayer campaign. The concept isnt that big, is not the impossible thing that people say. They did a step bigger than their leg, a new company crowd founded, of course they cant finish. But put the same money into a professional experienced company
I forget exactly who said it, but i like the quote “innovation means saying no to 1000 things”. Whatever you’re creating or designing, you can’t do everything, and your creation will turn out better if you work with that in mind.
@@JadeWarShitpost they are actually out here trying to finish*, the audacity. The last known finished project known to man was hello word and the code that makes microwaves run everything else needs to be released unfinished.
A balance needs to be struck. CIG seems to be ran as a mini dictatorship by Chris Roberts. His company and his vision I suppose but at what cost? I think a development studio can go the distance without a publisher or big business butting it. The studio has to hold itself accountable and have a board of people with equal power and say to steer the ship away from the dangerous waters of feature creep as it's called. I think big business has hurt gaming a lot by going in the opposite direction of CIG and making studios release games far too early and before they are ready just to make money for a season. Either way you go there is a danger there.
technically it was Chris Roberts doing all of the saying, and the devs having to deliver on his ambitious ideas. this year chris has been unusually silent which in my opinion is a great thing since now the devs can actually focus on the game instead of focusing on lofty promises. Chris Roberts kind of reminds me of Sean Murray from Hello Games developing No Mans Sky, as soon as Sean was silenced and the devs went to work they saved the game miraculously. Chris Roberts and Sean Murray share one thing in common, they are not devs, just people running their mouths.
I am an old game developper who own 13 billion games to give out. I must move on. Send me your game, I will double it. Check my bio for more information and why I am leaving
Well it's the best scam available to play on the market, and has more content than every new AAA game released. So I guess that makes all those other AAA titles ultra-scams, eh?
In defense of that... AAA games and Hollywood blockbusters have big studios behind them. Which means they have already had millions (even billions) sunk into the company and have resources, infrastructure, and networks already in place.
@@TheLastPariah89 That IS something to keep in mind, but Star Citizen has been in development for over a decade. Sure, it may have led to a slow and expensive start as they were putting their infrastructure and dev team together but at some point they would have set it up.
@@TheLastPariah89a company worth billions doesn't mean their resources and manpower hours are free. In fact, it can mean it costs more because of how big the company is. More overhead, more staff to pay etc.
Kira, my dude, that ad spot.... Man, that had me cracking up so much. "You want to play this game.... I didn't think so, but what if this anime waifu asked you to play?"
Yea these sponsor spots are almost on par with Internet Historian's RAID ad =D edit. It was probably the only time I haven't been pissed off seeing RAID ad. Still will not touch that pile of garbage though.
Ah, perfect digital boobies. You can't touch them...but, and hear me out, what if you COULD? Pledge to my kickstarter, and we can make this happen, guys.
Best case scenario is a Waterworld scenario. Meaning a serviceable end product, but an absolutely massive amount of money spent on it, and serious questions about whether it could have possibly have been worth it. I think this is another case of a project being run by someone who desperately needs a guy behind him with some kind of electrical prod who shocks him whenever he wants to massively expand the scope of the thing or add an entire new game system. Like seriously this thing is going to have to be absolutely legendary to move enough copies to get it supported post-launch, and with a decade in development under crowdfunding, I'm pretty sure that most of the people who would buy it after launch have already put money in.
honestly with the whales who keep buying newer slightly better ship concepts, I think that will continue being their strategy IF they ever launch. Just keep selling more and more powerful ship concepts to the pay piggies...
Waterworld? That's a movie I haven't thought about in years. If all this drama results in a scene where Chris Roberts drinks his own urine, it will all be worth it.
Years and years ago, when I wanted to invest money in this shit, my friend told me - don't do it, it's a scam. Now, I know he is not just my friend, but a good friend.
Give him a gift based on a portion of the $ you would have spent. Bonus points if you use that money on a lil ship model for the gift to him. A *real* ship haha
It isn’t a scam at all. The money clearly is going into the development. The game is the most in depth ever created. It’s just not a fun game. That doesn’t make it a scam
This game is going to be a failure no matter what. Even if it ever does release, it won't meet expectations, it'll be full of insanely overpowered whales and ridiculous cash-vampire mobile game levels of monetization that won't be going anywhere. Just the epitome of hot mess.
Fallout 76. How qbout Anthem? Or Cyperbunl 2077? I personally am all for Star Citizen. As at least it is not a another game promises the moon but can't deliver. Oh look up Cube World indie game turned out to be shit when devs changed his mind lol
@@xezzee None of those games redeemed themselves and never will. 76 makes you pay $100 a year for a “private” server to play the game it was meant to be played. Anthem is dead, they literally announced that all dev work is done on anthem like 5 months ago? Cyberpunk has too many underlying issues to fix and CDPR has shown no interest thus far in actually fixing it. Sean literally left all social media and went balls to the wall releasing patches for No Man’s Sky and delivered on all the promises that were made for the game and hen continues to surpass that.
@@xezzee "As at least it is not a another game promises the moon but can't deliver. " Uhhhh, but it has promised the moon, and it hasn't delivered and really hasn't shown that it ever really will...
@@GoodmansGhost I don't know, I see 11 moons with content, 4 planets and one of them is a first in gaming. You can see for free right now if you want. 0 dollars and try it
Chris Roberts also worked on a game called Loose Cannon which was an extremly ambitious game. Think GTA3 before GTA3 had been released. There was a lot of buzz for the game in magazines of the time but the game became abandonware and never materialized as microsoft had enough of chris roberts.
Everyone that has ever worked with Chris had enough of him after a while. The Wing Commander games weren't just developed by him and were definitely shoved out the door eventually, after polishing, by suits. Anytime there aren't suits to watch over him, he does this.
@@PlutoKam no, he literally has a successful game series behind him, but obviously you're a child that the oldest game you've ever played is Super Mario Bros
@@Overphased lol, replied to one of your other comments and now I can tell you're definitely a troll. So you're saying that in any of your hobbies and groups you're a part of that you don't have any opinions for? Get out of here, you're a loser that tries to rag on something you don't even know that much about, trying to tear people down for simply looking force for a true space sim to go on the market.
Tbh 400m is a scary amount of money. That's like almost more than small countries have. If they can fail after a year or two from no more crowd funding that's a horrifying idea.
Watched an Elite Dangerous review that said. Elite Dangerous takes place in 3200s. A full 100 years after the release of Star Citizen. The problem with Chris Roberts is he has a record in his projects of scope creep. My PM trainer said there is no scope creep, but scope gallop.
I did not know that well now at least we know the release date of Star Citizen. By that time Interstellar travel, warp drives will become reality and we'll be dead by then
@@uncannyvalley2350 This is the worst cope I've ever seen. The conclusion is based on the facts at hand. The ever moving goal posts, the constant whale milking, the obvious lies all point toward a scam. You're blind to it though, and its sad.
Imagine having a kid when the kickstarter was launched. By the time the game comes out, if it comes out, then that kid will likely be in college. Maybe even graduated college. Legitimately. "You still waiting for that game to come out dad? Why don't you come over and see your new grandson? Cindy is making lasagna tonight. We'd love to have you."
-Son you need to know something, I am getting older and last year was really hard for me, you know, my lungs are not what they used to be and I get winded easily. So I decided to make a will. -Oh my god, don't say that, you still are in your prime. -Still it needs to happen, so I have decided to give you star citizen in my will. - That is...wait what...what about the house. - I had to sell it...those ships are just amazing.
No, no, I’ll come over right now. Because when the game actually releases, I’ll become a hermit. Same way people where taking vacations days just to play Endwalker.
Facebook post: Dad passed away in his sleep this morning at the age of 82. In his will he left me 3 Star Citizen ships and a lot of game items. We still can't actually use them and are waiting on the release of a Star Citizen beta test, but I hope that by the time my kids grow up that they can enjoy this game dad always dreamt of.
like, i dont like how cig is doing the game developement and funding, but if you go into the reddit post and type kid in word search, 15000 comments about ''haha kid grown up to college before game come'' copy pastes, no substance or actual criticisms or points
I was still in middle school when SC was announced, since then I went to college, graduated with a degree and now am a licensed pilot. Still in alpha and still a horrendous buggy, content lacking, bare bones mess. It's either a scam or one of the most poorly managed / corrupt projects ever in the modern video game industry.
Back in 2012 I bought into Star Citizen because I thought the concept was neat, was a huge fan of Freelancer playing it for years, and I had some extra cash laying around. In 2016 I decided to stop looking into the development because it was clear it was just getting more and more shoved into development hell by constant scope creep with seemingly no end. Then in 2018 I started to realize that it was almost like they were just coming up with ship concepts to sell to raise more money despite having not completed any of the features and many of those ships not being anywhere near even being started on and I immediately got a feeling that it was becoming a scam either intentional or unintentional. I have since then reached a point where I look at the project as a situation where if the game eventually gets finished I may check it out but I decided a long time ago the money I invested was probably wasted, so I'm glad that it was throw away money to begin with and I didn't invest thousands into the project like some people have.
same i think i spent like $55 on what ever package they had at the time? but came to the same conclusion. it will probably never be released as a full game.
Why do you people even think this way? I understand the part about just being patient, but the part of actively thinking it's a scam...it really is absurd. Perhaps you're too out of the loop, but the fact they've hired more than a thousand more employees is something a scam company would never do. Why would a scam group actively be using a large chunk of money on employees wages and infrastructure to develop the game when they could instead use it to go on holiday to the Caymans?
@@dommguard you believe everything you read online? Not to mention believing something from ONE source without fact checking? Come on, is your school system so bad in your country that you don't know how to do rational reasoning and analysis of information? How the bloody hell is Star Citizen a scam when it is actually making content, plus newer technology called "server meshing" that has been verified to be being created amongst other systems for the game? Not to mention the fact that they just hired hundreds more employees this past year and have a new facility in Manchester, UK, as well as the fact that ALL of their financials are made publicly available...you can literally see where there money has gone to, and guess what... it's all gone to the game development and paying developer's salaries, which by the way are not the highest salaries in the industry...the developers are making the game because they are passionate about it, not because they're trying to make "bank". Besides, if you actually picked up the alpha for a measly 45 quid ship pack you'd see they've made a lot of progress year by year...there's actually content to be interacted with, it would be the worst scam in the world to actually create something and make zero profit all these years....in fact, about 2/3 of the game is already finished, gameplay loops, star systems, AI technology, features, etc, but they can't put them in the game yet because with normal server technology, the servers wouldn't be able to handle the massive amount of entities required to be in an instance, let alone having a massive player count. So, they had to essentially create a new form of technology that hasn't ever been implemented before in any game in the way they need, called "server meshing", which essentially is having many servers take control of smaller pieces of an "instance", so as to enable many more entities, such as many more objects (leading to higher graphical fidelity without destroying your GPU), doing away with having to rely on client-side operations (meaning it will allow the game to be optimised, you won't need a beefy PC to play the game as your CPU won't be taxed as much), allowing for massive amounts of AI NLCs, and allowing for massive playercounts and giving a seamless experience for players to all participate in one, global instance. The game will be jump-started to very quick development once server meshing has been fully implemented, and then people like you won't have any fodder to lash out. All of this has been given in detail through developer livestreams, they've even shown the code they're working on... I'm a developer myself, not of Star Citizen, but when I see that data I have trust that they're actually working on something. So, I ask again...why the bloody hell are they putting all this effort in actually making a game if it is apparently a scam?
Man, Star Citizen has been in development so long a close friend I bought the game for has become an unfriend due to how he grew up to be. Sad times, man.
A friend of mine just straight out died during development. I remember the dude telling me about the game 3 months before he died of Covid... tough luck.
About 2 or 3 years ago I was ready to invest a few hundred dollars into Star Citizen. I did a little looking around, but not a ton, and decided to wait for a few months to see if the game made big development strides. It didn't...and I forgot about it. Glad I did. Thanks for the excellent video!
@@majstealth I went in early ... got very disillusioned... and only dipped back in because of all the crazy positive youtubes that have just come out... Just realised its a pyramid sell... the folk publishing these RUclipss get new players to sign up and get in game rewards...so more people join and invest and the game goes bigger and further away...
we know of a gentleman, retired auronautical engineer, who was 65 at the time he discovered star citizen, he pledged large amounts of money in hopes to play the full game one day. he passed away this year at age 72. way to go chris roberts.
Sad he didn't make it but hopefully he played it up till now like we all have since 2013-ish...it's been amazing watching it's progression and to see behind the scenes during the development of a Historical game and achievement. GTA6 has taken just as long to develop at 1/15th the scope of design and size...and if you really want to blame someone for this amazing game not being made 20 yrs ago blame Microsoft.
GTA 5 came out in 2013. Red dead 2 came out in 2018. And GTA 6 just got officially announced but it's fate to say proper development didn't fully get running until after red dead. It did not take nearly as long. Not even close. And about scope, games often have expansions and dlc. Even No man's sky has lots of updates which are free and the scope of that game is quite immense. There's just no excuse.
@@irogt GTA 6 officially listed as starting development 2012...it ain't coming out until 2 years from now and I guarantee you it will be laced with bugs just like all other AAA titles...Star Citizen will release 99% but free if not 100%...any more you want to say that's incorrect?
@@rivit7615 bc if you don't the game will die. don't stop spending on star citizen. never stop spending. let's make it a trillion dollar development price and still not released!
@nothobbesmufc949 Still not released. So.... what's your point? 400 player server mesh tests are happening right now. You're like the rest who said this is a scam, you'll losr your money, then they made hangers, you said but their won't be any real ships, then the ships started arriving in the hangers and you said but they won't fly but then thete was arena commander and we flew, BUT you said, their will not be an open world and then there was Olisar, and you said BUT you won't be able to go to planets and then we started landing on them....this could go on and on. Just stfu and go play ED. Judging by its initials Its up your alley.
I bought a basic package about a decade ago for about $45, right before they separated out Squadron 42 and made it a separate purchase. I still get regular update emails from them, but I don't pay attention to them since it seems most of what they are adding are new space ships and hangar decorations they want you to buy.
I can't wait until this video ends up like all the other Star Citizen videos: showing up in my recommended 4 years from now where Star Citizen still isn't released lol
I see these awesome cinematic advertisements for the ships and all I can think is "imagine if they spent that time and money on the actual ship features. "
It's a vicious cycle, where they expand one part of their Dev time, and that increases the development time to finish everything else, but it also brings in enough money to add a little more of that same thing, exacerbating the problem they created. You can see the same thing with the browser game flight rising, where the economy and everything was based around reading dragons to have a lair of dragons, and they created a ton of clothes for all the dragons, but that meant every single article of clothing had to be adapted to each new breed of dragon. Eventually the developers made races of dragons that could not wear clothes to have some new breeds of dragon releasing.
As an original backer of SC I can say I went through every stage: excitement, hope to frustration and anger. The game is way beyond what I wanted it to be and at this stage I don't know if it is a good thing. Despite of losing most of my hope I'll get to see it released, it's definitely a phenomenon in the game industry and the news about its development never fails to entertain. SC backers are not backing a game. They are backing a dream.
True words, and its understandable that people start to loose hope at some point, most people cant afford to live a dream. Still, id rather support this dream with a few bucks than buy the annual cod and fifa crap other publishers put out year by year.
Yuppp, backer since 2013 here and i can relate to everything you said, whether it fails or succeeds it will enter in the gaming history for being a demonstration of what can be achieved in gaming.
I came really close to buying into Star Citizen about ten years ago. I decided to hold off because at the time it looked like I wouldn't get anything immediately and there was no committed release date, so it wasn't even equivalent to a pre-order. I decided to just monitor it and buy it when it was released, maybe if there was a promising beta version. Today, I'm really glad I saved that money.
saved yourself some money, friend gave me the game a few years ago, played it off and on, best way to describe it: Smoke and mirrors. All the effort is in the graphics, the gameplay really sucks as a result.
@@lycheemyusic no it isnt. SCès alpha is more feature packed then that cash grab garbage tell me something you can do Elite that you cant do in SC, whereas I can tell you a million things you can do in SC that you cant do in elite. Go ahead lets hear it
@@poere1234 you’re so pressed 💀 you’re defending the Studio who removed the road map 9 months ago 💀 and blamed “road map watchers” for holding them accountable to the same shit they promised , after they missed EVERY timeline
@@poere1234 it’s wild how this game has raised 500 million yet they sell such insanely priced ships in ALPHA yall are being scammed it’s so funny it’s like watching crypto bros now realize the markets down
Some of the biggest, most effective scams are started by people with good intentions. This whole SC things feels like what happened to Madoff and Theranos. The founders honestly believed they could deliver what they promised, but the issue was when they realized they couldn’t they kept it up trying to make the impossible work, that’s when it became a scam.
theranos was a scam from the beggining. anyone with even aittle scientific knowledge knew that what they originally promised was impossible. and when they couldn't do that and made a more realistic product, they wouldn't field questions from experts because they knew they couldn't even deliver on that. theranos was a scam from the start, and when it went too well they spent all their time trying to make something so they didn't go to jail.
Yeah. I remember when this kickstarter started, there were articles about the previous games he worked on and how in order fr those games to actually finish they had to put a leash on him to summarize. It sounds like the case with this game if the management stories are to be believed.
TBH, CR was infamous for failing to deliver. Feature creep is the bread and butter of CR, he is horrible manager. His last game, Freelancer, only got completed after he was fired and Microsoft put some boundaries. EDIT: OK, Kira mentions it.
At half a BILLION dollars almost spent for what it is right now, it would need to be the greatest game of all time × 10 when it comes out in order to be considered a success
As someone who put $30 into the game, I knew from the beginning that I was paying to support an idea more than a game. I haven't paid any attention to it in the past 6 years, and when it comes out, I'll have very low expectations to clear.
It's actually pretty cool experiens right now even. I logged recently after a few years on a free flight - not much has change since, lol, but the world detail, flying, music, atmosphere and stuff - are fucking awesome. I already had a story happen to me on a jail planet.
I’m going to be honest, I’m not sure that this game will ever come out. That said, I still appreciate that it exists and I plan on buying an entire gaming PC just so I can play this game. This game truly feels like the closest we’ll ever get to “Firefly: The Game” and that’s something I’ve always wanted. Hopefully when Starfield comes out it’ll also scratch the itch I have for a space game where I can do anything
There's no "coming out". It's a rolling release schedule. If you mean "out" as in out of concepts to be delivered, the game will be overwhelming to most people and you'll be a player with 1000 UEC surrounded by other players with in universe purchased fleets and billions in disposable credits.
@@hollywoodguy70 That's fine, I have never spent more money than the base price of a game before (I never buy micro/macro transactions in any game because I have a mortgage to pay off) and I'm fine with getting everything through playtime. In the meantime, I have plenty of other games to play.
@@ruhtraeel I was specifically talking about ranking up in game. It's been 18 months since a wipe. The next one will probably be the last. If you're earning things ingame, and they're not getting wiped in a patch the game is out.
Well, i tried this game recently. Played it for about 4 and a half days straight. Worked my way to buying one of the best combat ships(The Gladius) and... the game is just awful. Once you are over the "this game looks beautiful" phase, you quickly realize that the game is pretty much just you repeating 1 or 2 missions 10 to 20 times a day for money, and most of the time you get nothing cause the game breaks one way or another. Some of the bugs and glitches can be pretty funny, but after the 10th time, it becomes very tiresome very fast. The game in it's current state hides how shallow it is behind obtuse complexity. The game is very simple, but it throws a lot at you very fast without explaining any of it, giving you the illusion that it's some deep experience. I have put in a request for a refund. They are very generous with the 14 day refund period. Hopefully the game will release in our lifetimes and make me feel like a fool for refunding it with how good it is. Till then, i am very much convinced that this experience was not worth 30 euros, let alone the 60 it took from me.
I know a person who has fallen head and toe for star citizen. We were talking about bad game development, and I brought up star citizen and the dude kept insisting that the missions in the game were more than just "space fed-ex and occasional shootings". Just to make sure they hadn't changed the game much I downloaded the copy he gifted me some years ago, tried it again, and found out that no, it is still the same two things just with different coats of paint on them. This game is honestly a hole of madness. There really isn't much of a game, just a show, but don't you dare tell others this otherwise they get pissed.
@@athingwhichexists they're totally not conned suckers who are paying for Chris Roberts eternal free lunch no no since you can technically play what can be crudely called a game there's no scam it's totally gonna come out guys totally
That's why a full release will not happen and will always bear the alpha/beta title. A 1.0 release will force backers to judge the game based on its core-gameplay loops, once they realize that this is all there is to it, the funding will dry up.
So you grinded two missions repeatedly and said it has nothing? Did you do the investigation missions? The probe missions? The derelict missions? The outpost missions? Did you try mining in a ship or on the ground with a vehicle or with the hand tool? Did you do the prison loop? Did you do any smuggling missions? Did you do any of the retrieval missions? Did you do any of the investigation missions? Did you do the cave missions? Did you do delivery missions? Did you do the bunker missions? Did you do the NPC story missions?
The Star Citizen reddit is home to some of the most head-in-ass fanboys I've ever come across. I regularly return to play SC, as I like space sims and hope the project is some day realized. Upon my most recent return, I was shredded for daring to ask a question because I also shared my opinion of a recent feature before properly self-flogging, expressing my commitment to the project, and disclosing my backer status in both cost and time. I think so many of them have become some heavily invested in the project (money they shouldn't have spend, and probably regret), that they've just tied themselves up in a kind of sunk cost fallacy of denial. I hope the project makes it and becomes a game some time. I'd love an Eve Online type game where you play in first person and walk around your ships, participating in a fleshed out, player-driven economy. But come on guys, it's been 10 years and half a billion dollars. No other game in history, to my knowledge, has had that level of resources behind it, and they've produced very little in comparison. I think it's become very clear the people in charge of the project are not the people capable of completing the project. They're content to bleed the money dry and see where it stops. I always advocate for NOT buying ships, and NOT spending money on the game anymore. If you haven't, pick up the cheapest package to play, but hold this leadership team to some standards. Demand they finish the things they've promised before they get more money. STOP MAKING NEW SHIPS until there's MORE SYSTEMS and ACTUAL GAMELOOPS to play, to say nothing of stability. It's just absurd the level of funding these people have received, and we're still in a buggy pre-alpha state. It's just unacceptable. And it doesn't stop until these fanboys stop defending it and spending more money with each new jpeg sale.
@@nothing09832 I disagree that is has nothing else going for it. I'll freely admit that it's been in dev for a LOOOONG time, but they've already done things people said they couldn't/wouldn't do. Even if they go broke, someone will buy the IP/tech in the fire-sale, and do something with it.
@@KevinSorbo. What else aside from what? I didn't have a list. Here's where the game is currently: It has FPS combat, including ground vehicles and spaceships. It has mining and cargo running. All of this takes place in one seamless zone, not as separate, disconnected areas or modes. They are still missing key features, which is why it's an alpha, not a beta(beta means feature complete, just working out bugs and tuning/balancing). You can certainly argue that it's taking too long, or it's poorly run, or that it may never really be completed and released. However, it's certainly not a scam, since they are working on making the game they claim to be making.
Still feel as I always have... That Roberts wanted back into the rockstar developer lifestyle. He got burned out and went to film and other projects and found out that wasn't his bag of tea either. Star Citizen became the vehicle by which he could get others to fund the lifestyle he wanted...again. Now that said, even if I'm right that doesn't mean we won't get a game out of it. Hell, it could even wind up being a great game. The trouble is that while he's seemed to finally buckle down and do real work on the game, he's in no hurry to turn over a finished product. You see once that is done people can legitimately judge him and his company. If that judgment doesn't fall his way, if he's somehow come short then it's all over for him literally and figuratively. Had he given people a game with the original 2-3 million any further continuance (and financial burden) would rest entirely on the shoulders of him and his company. That means a bad game, even a mediocre one, would see his return to gaming development over or at the very least something he would have to risk his own livelihood. As long as he can maintain faith in the project as it stands he can continue to milk this thing. He's done this on several past projects, not sure why the fact he'd do it this time too would be any stretch of the imagination. I'm honestly torn. On the one hand, I want him to succeed and for everyone to get an amazing game worth all the time and expense. On the other, if he doesn't fail then it stands to encourage more people to sell others on the "idea" of a game without meaningful consequence for failing or outright lying. The downside of crowdfunding is that there is little to no protection for those funding such projects. As we've seen the vast majority fail or wind up being outright scams. Without a failure of the largest crowdfunding project, it stands unlikely that there will be any follow-on legal reforms or regulations to improve or add badly missing protections.
This is the risk when you've got a lead with lots of ambitions and no one above them to sort of calm them down and focus. Which, ironically, were some of the problems with Duke Nukem Forever. That game kept changing over and over because someone decided, "wait, this new flavor of the month, we need that!"
In movies, it's the same thing that happened with Lucas and the SW prequels. George had full control with no one telling him "maybe we shouldn't do this or that."
@@ravenknight4876 The prequels are fun, but they are not good. Unless you are going by Sequel Trilogy standards. At least the prequels had a throughline.
@@ravenknight4876 Anakin's attitude in EP2 didn't match what we saw of him in ep1. (Came off as creepy and too angry for someone who experienced what seemed more like indentured servitude rather than slavery. They seem to have decent living space, Watto lets Anakin participate in podracing and lets him go home early.) I'm of the team that thinks Anakin should have been introduced as an older teen who actually had suffered under slavery. Then his anger and deep distain for slavery would make more sense. -Padme should be dead from the assassin Droid if Jango was smart enough to use a blaster on it instead of worms. It seemed like plot convenience. -The politics make no sense in Ep1. How is the trade federation able to blockade Naboo? Does the planet owe debt? The worldbuilding would be better if it was more clear how the Republic operates. -Grievous is just suddenly introduced as a major threat as the CIS general and comes off as goofy and is then just dispatched without much effort. Etc.
Backed the game in 2014, also bought and played both Elite: Dangerous, No Man's Sky and have on occasion returned to star citizen especially in recent years due to the amount of progress going into what's been playable. I've streamed Star Citizen last year and it was honestly embarrassing seeing the amount of issues I occurred, even in the simplest tasks. Plenty yes, has been ironed over the years, their overhauls have indeed been genuinely good. It's just so much harder to support the game when the goal posts keep moving so far away when competitors offer a similar and more refined experience. We've seen Elite: Dangerous rise and fall and begin it's reconciliation process, Elite as the little cousin of SC, was always a concept made properly playable. It didn't promise the universe of things you can do, it started with only stuff in your ship and even veering away from that has had the community in an uproar. With Odyssey, we've seen them push too far and the effect it had on not only the game, the community but even the development behind it. Plenty has surfaced over how far the changes introduced went. They've been in a transparent and supportive mode for the game as they have with all their previous blunders (Horizon launch was awful, they've had and not had a test server at different points in time, fleet carriers too were incredibly botched on their launch). Frontier also offer other experiences that not only seem to be competent and deep packages on their own, but also feeling like these are low-key prototyping or data gathering for Elite. Frontier as a company, and as the human beings behind it, seem to be genuinely passionate about the vision of Elite: Dangerous and it feels like they want to support it, blunders and all. However, with Elite's more realistic approach, issues are plenty since the rules are defined not by the hardware limitations, but by controls and the science behind the systems. It'll be decades before Elite feels on par feature-wise to Star Citizen and that should say something. We've seen No Man's Sky's horrible launch and tremendous development support. A game that was less than barebones at launch, overhyped marketing, had entirely alienated itself from the community that wanted to play it. Over the years with sweeping changes Hello Games had crafted a signature space exploration game that is genuinely an engaging experience. It's not as realistic as Star Citizen and Elite, it's not as deep as either, but it's deep where it counts and it's definitely it's own flavour. Star Citizen meanwhile has felt stagnant, I understand with a more detailed and realistic approach you're going to take a lot more time in general. It feels like it wants to be Skyrim, Elite, GTA, and EVE Online all at once. Sounds great on paper but if you're in the tech industry, you know that fractions of that experience would take forever to not only develop, test, but to support and maintain. With Elite: Dangerous we can easily see where some difficulties lie with this kind of game as well as the realistic approach. We can see that it's fragile, that it's costly and time consuming to develop and maintain if you're also looking for profit. We've even seen Frontier Developments instead of going balls deep, diversify their roster to essentially make up for the passion project they're sinking their money into. This is all indicative of how CIG is handling Star Citizen and SQ42. I really wanna beat SQ42, I've been looking forward to Star Citizen, but it's not healthy to be blind to the issues within the experiences you adore. Elite is literally my favorite game, I've been waiting for Star Citizen to suprass it but it's 2021, and Elite is still my favorite game.
@@BGIANAKy yeah I totally get it. My favourites are definitely not gonna be everyone's favourites. It's subjective. I've definitely found more enjoyment in 6 hours of Odyssey than I did 3 hours of Star Citizen. Doesn't mean Odyssey isn't bad and needs a lot of work tho
I bought into the project in May 2013 for the minimum amount, which I think was $40 Canadian. And honestly, I think I got that much out of it just by watching all the development vids and being part of the community. Shoutout to Wingman's Hangar! Then they released the Hangar Module that let you walk around and in your own ship, and it made me super excited for what was coming. So I upgraded to a bigger package for $30 more ($70). I continued to watch the development closely. I had qualms about their monetization practices, but figured it was a necessary evil to get the game funded and delivered. Not long after that they released the Dogfighting and Racing Modules. I picked up dual T16000M sticks and had a blast with my HOSAS in those two modules, and upped my pledge to $140. I honestly believe it was money well spent. I got that much value out of those modules, and the entertainment value of watching the game develop. However.... I noticed a pretty glaring problem at that time. They were still expanding the scope of the project, and they were seriously, seriously under delivering on timeline. Worse still, the community was absolutely deluded, and were leaving me behind in their outright worship of Chris Roberts. If I expressed legitimate criticism, I got lambasted in the forums for it. I remember in late 2014 saying there's no way the single player game gets released until at least 2017, and the universe at least 2018. I was scoffed and jeered at by the community. Yet here we are in 2022 and we're still no where near. I don't even care to go into the forums and resurrect my post for an "I told you so". These red flags meant I couldn't invest more in the project. Even though I enjoyed the modules out at that time, I lost faith in Chris Roberts' ability to seal the deal. I watched with waning interest as the persistent universe neared release in a truncated pre-alpha state, at about 1/1000th the scale of their end goal. I dabbled with it, but there wasn't enough interesting content to keep me invested. And even the dogfighting module wasn't as fun, as they had changed the flight model in a way I didn't like. The last time I was in the game was 2018. I have zero interest in going back to it until the single-player campaign releases. As far as I'm concerned, Chris Robert's blew it. I feel bad for him, because this very obviously was his passion, and I don't believe for a second he intended to scam his pledges. But he definitely failed them. If I were him, I wouldn't be able to show my face because of the shame. Frankly, I think he's being sustained by his disciples. All that said, I know some people are fine with things the way they are. They're having fun with what is already released, and will wait as long as required for the full release. But that's not me. And that's not many of those pledges who gave money with the expectation of a complete product in a few years as promised.
you were right to stop pledging and most long time backers do the same thing. Let new ppl exited and finance it the rest of the way. You are also 100% right that chriss messed up but he did before with freelancer. If worst comes to worst the game is too big to fail at this point. Chris could always be bought out in a few years and the game could go the freelancer route, the assets are there and tehy are good. I see no reson why it couldn't be saved even if CIG messes up
Heh, @ the mod manual, it's been there since at least when I joined in 2015. They also sell preorders for a digital novella, digital game manuals, a digital "making of" book, digital soundtrack, and a digital map of the game universe. All been there since near the beginning, with the only release date being "closer to game launch".
I read this and all I could think of was the "Extra story DLC written by whomever whatever" with the preorder of Cyberpunk 77. I thought it was going to be a side-quest DLC or something. Nope. Then I thought it might've been a comic style book/story, considering the game's launch. Nope. It's a PDF that is given to you... hidden in the game's folder. Apparently I had it for a long time, and I never knew about it.
I paid $40 to buy into Star Citizen back in 2014. As far as I’m concerned, I’ve got my money’s worth in entertainment since then. Watching this whole saga unfold has been hilarious. 😉
@@Ineluki_Myonrashi Not really the "same". What Star Citizen is right this very moment actually isn't all that bad in terms of a space sim. It's pretty fun with friends to be honest. Not many games have Elite Dangerous gameplay with multiple people crewing a single spaceship. Pretty awesome in PvP. I've paid 40$ for way worse games lol. Now... the people who spent 10s of THOUSANDS of dollars for a spaceship not even in the game however... they are getting rekt.
Yeah; I think I spent about $120 on the Freelancer pack back at that time... Don't think I've quite gotten my money's worth, but I wouldn't shed to many tears if they suddenly announced it was going under.
This article misses the absolute genius of this game as it is now, which is a Fundraising Machine. Theyve almost perfected the concept of constantly raising money. There’s a great series out there detailing the genius of raising money and the good devs that’ll likely never get their work published by Bootcha on YT.
@@killman369547 They've already been investigated by weird people reporting them for not making yet another Call of Duty clone, and guess what? They didn't find anything wrong with the project because unlike the vast majority of commenters on RUclips, the people investigating the project actually played the game.
@@billywashere6965 Yeah except the game is not playable if by playing the game you mind anything beside runing around the starport on foot or with your ship...
Many of the themes around some fans make it feel like a cult centered around the game. With fans taking offense to any warranted criticisms. I can totally understand why there would be people with concerns regarding the state of production and how much money has been funneled into the project
Yup, it's factually true, and that's because the fans are also financially invested in the games being made. That logically skews fandom into becoming more defensive of the project than it naturally would be.
What themes exactly? Yea there are valid things SC can be criticized about, server performance and PC performance being the two main ones that I can think of. Time and funding seem sort of invalid to me when you don't only focus on SC and CIG alone.
My experience with star citizen last week: Logged in and boarded my limited time free ship, took off and the game crashed. Logged back in and my ship was inside the mesh of a space station and I was completely stuck. I committed suicide and spawned another ship, took off and the game crashed... again... then I uninstalled.
If the game is hard crashing that's on your system. If the server is crashing that's on them. It's a very demanding game on your hardware and WILL stress test your system. That said it normally doesn't crash that often unless you have a bad ram stick, voltage issues, GPU temp issues or any number of issues that less intense games don't push it hard enough to find.
@@Azmodee definitely on them. Sometimes that's on your local internet, but usually that's the game server going down. 30k is the nickname because the error code is like 30006 or something.
As a Millennial I don't understand you Zoomers (you sound like a Zoomer and have the patience of one, so I'm going to assume you are one) and technology... supposedly your generation, having grown up completely with technology, is supposed to be better with it than us and other generations, yet you have zero idea and patience on troubleshooting. When I was a kid like you I would spend hours tinkering with my hardware, as well as manually installing various operating systems and firmware. This isn't about boasting, but just that I find your situation ridiculous. So, here you are, you crash when playing a game. Ok, well...it literally happens all the time for many games, sometimes it's a matter of changing settings, sometimes your graphics drivers aren't updated, sometimes it's an OS issue like how many gamers are having with Windows 11, etc etc. But no, instead of actually trying to find out a solution or look online to see what perhaps the problem may be, you immediately rage quiet and dump on the entire game as a whole and join the group of detractors, many of whom are like you. It makes sense, though, as the majority of detractors are so because of their lack of patience, but the thing that boggles my mind is how vocal they are despite, like you, showing off how they made stupid mistakes and that's why they have their ideas on the game.
@@vorpalrobot lol person tells you their bad experience with the game and you immediately go to defend saying its not the games fault. Do you tell people who get abused its their fault too? I actually hope the game comes out. It looks cool. But shit I know a scam when I see one.
I want to say that I'd be playing this game religiously if it was even 10% less buggy than it is now. The atmosphere of this game is absolutely brilliant. I haven't put in anymore money than the initial $40 pack (or something similar), and I definitely would say I've spent over 40 hours in it. Just wondering around. However, when I have a goal in the game it becomes a next to impossible task mainly in part due to all the bugs. Sometimes I can't even get to the planet I'm trying to get to without falling out of my spaceship, or not being able to leave the dock, or my ship won't start, etc.
Careful where you say that. Some of its core "investors" are basically a cult. There are players who simply enjoy the Alpha for what it is(I would be one if I could get it to run acceptable on my only 2 year old gaming PC), but then their are the people that will blow a fuse if you utter the name without unconditional praise. To be clear, the in-game community is friendly, so I am pretty sure it is a small group of toxic fanboys policing forums, but god are they annoying.
Same. Back in 2015 my classmate was praising the game up to the heavens with argument "Look all these wonderful ships what cost 65000 dollars in total". And yes, he was super into the game back then. Everyone in the class looked at him like all the screws in his head were totally loose.
And you were wrong, since you could play the game and notice it has already features you can't find nowhere else and basically is inmersive in its mastery of its 3d arts, but you bought in the idiot talking above whom told you have never played it. And he talked about it 48 minutes without playing it...
I bought an early package just after Kickstarter ended. Still waiting on the physical parts of that package, such as a ship model. Super lame that we objectively have not gotten what we paid for.
@@SuperboneOne I think they shipped it to the wrong place as I know someone who recieved all of their physical items a few months after the kickstarter end
I backed SC back in 2014 and put roughly 4k into this game by now and am waiting for 8 years now that this game actually deliveres on its promises. At one point I was also a defender of this game and asked other people to grant them time to deliver a good product. But over the years I lost my faith. I am not allowed to take out my money I've put into this project, I see so many things added after I initially backed that this game is now something completely different than I initially backed for. And I do see a massive issue in future. People are more or less pushed into buying multi-crew ships for 100$+ but when the game launches almost everyone is flying multi-crew ships without any real people being there to fill those empty crew spots. I am sure Chris Roberts knows that dilemma and later on added NPCs to the promise that you can pay credits and they will fulfill those roles. While they work on server meshing to allow servers to host more than 50 players at once, CIG's plans are to have almost 9 NPCs per human player out in the universe who also trade, fight and expand like real players would do to give the impression of a vivid universe. I've witnessed the initial system they had, which then got updated to alpha 2.0 and later redesigned to 3.0 and so on. I'm still not a big fan of those full-simulation stuff they are now attempting, i.e. that you are starving when not eating and drinking regularly or taking a shower or the like. I want to play a game to have fun not to have a second job or second life. Certain aspects that got added through the years are questionable and just a waste of resources at this current stage the game is in. If they later on add it when the game is alive and plenty of users enjoy it, no problem, but adding a sensor that tracks my mouth and eye movements to translate those into the game and on my avatar and seeing how the actual result looks, just a waste of resources actually. The argument of emersiveness is just a big lie IMO. 10 years in and we now actually going to have a second star system (!) in game out of the initially 100+ promised ones when I backed. I have heared the argument so many times that when the core-tech is there, content will just flow into this game in almost no time. But I'm still waiting on the realization of those sayings. And still, people who criticise the game development and the "openness" of CIG and/or Chis Roberts get often attacked by the hardcore fanbase. Just look at most of the Star Citizen related videos of FailureToReport or others who critizices the game development now for years. At one point most of them stopped to produce further videos on a regular basis due to all the hate they received in return just for pushing out their opinion or comparisons to other dubious systems and/or projects. For some years now my only hint I can give is to not buy into this game yet. For those interested just buy the cheapest pack to get you started and join one of those players who posseses one of those mutli-crew ships and earn your way up the ladder.
The next big economical problem I see will be with "earning your way up the ladder". If ships will be purchasable in game and out of game... How bad will the grind have to be to still motivate people to use their wallet and purchase those ships for hundreds of dollars? No! Even if they game gets released, at its current marketing Modell nobody should invest in it. Earning your way up the ladder will not happen. Not for people who don't have years of full time play without a real job to spare I guess. So the only people I would say should or could buy into star citizen (with a starter pack or more... Doesn't matter) are people who are lucky or unlucky enough not to be employed anywhere or don't need to work to finance their lives.
@@alexanders.1359 In the past CIG said multiple times that ships are only purchasable during development of the game. But I'm pretty sure that they will allow to buy ships for real money afterwards as well and introduce new ships that are even better than the once we have now to lure people into giving them more money
@@Kessra I would call that a blatant lie of CIG! Ever heard of a company that just abandons ways to make ten thousands of dollars from single customers? And how screwed would all backers be if new players could (in 2030 or something) just purchase the game for something around a normal game prize and then just earn the ships the backers bought (for sometimes thousands of dollars!) in a fair time? No! Whatever the future brings... Starcitizen will SURELY never ever remove the cash shop. And as long as the cash shop is in the game they will also have mechanics that incentives people to buy there instead of grinding.
If you really put 4k into this game you are really horrible person and are one of the reason why the game industry is the hot mess it is right now. You should feel extremely ashamed. Congratulations on being the whale companies like Activision and EA cater to. You and people like you are the sole reason we are now in the dark ages of gaming. Thank you very much.
@@NineSun001 First, why should I be ashamed for supporting a game I really want to see and play? Why should I be ashamed of having more money available than I need for my daily life? In the end you don't need to like it, but you also can't tell me what I'm allowed to do with my money and what I'm not. I'm not sure how much money other players have "invested" over the years in their MMO. That's roughly 500 € per year in my case or not even 9 € per week. Most young kids spend much more than 9 € at a weekend when they go out, to the cinema or on partying with friends. If you just count the monthly subscription fee on most MMOs you are already at almost 200 € besides some additional stuff you may buy, i.e. ingame currency, storage space, skins, yada yada yada. Sure it's still more than double of a "regular" players expense, I agree, but you shouldn't mind other peoples financial situation. Just focus on yourself and don't judge others ... I find it hillarious that you blame me for a certain problem in the game industry? Honestly, you don't know me and provoke me with such a dumb comment? Really? How much money is the whole mobile games market doing? Most of those games are free so how are they doing way more money than PC and console games combined if its not for the micro-transactions? And my mobile phone is almost 15 years old. I can't play those "fancy" money-grabbing games on that phone and yet you blame me for being the reason for the current situation in the game indurstry? Please, grow up and educate yourself so you earn a bit more and can spend the money on things you like. And a tip for life: Put your energy into things you like not into something you dislike. This will grant you much more happiness. But insulting other people, especially ones you don't know, is probably worth more spending your energy for ...
It's just crazy that you can buy ships for such crazy prices. This is why the video game industry keeps making games with such terrible pricing structures... because we will pay it. This team will never stop their ways.. Why would they? Look how much money they have received.
What's even crazier is you can buy a ship for tens of thousands of dollars and the ship isn't even made yet! With a waiting period of up to 7-12 years with Star Citizen warning buyers that any ship you buy is an investment and not a guaranteed promise for them to build your ship. Who the heck are these dimwitted giving Chris Robert's all this money? I bet he would even promise the new ships will even wipe your characters butt after you go to the bathroom this dude's greed is just disgusting!
@@unimatrix501if you are going to gripe about the game, don't make shit up and lie about it. SC has issues, absolutely, but don't fucking lie about their fundraising, if you've spent $10k+ then you've bought every ship that's on the RSI site, several of them more than once. Then you'd have to ignore the fact that you can buy nearly every flight ready ship in game, literally, the there's less than 5 that you can't purchase in game, not including the ones that are in their exclusivity period, which 90 days after they are flight ready you can also buy in game.
@@WarPigstheHunthey are lying out their ass, the most expensive one on the RSI site is the Kraken, which is effectively an aircraft carrier farmers market type ship. Even then you'd have to buy 3 of them to even make it to 10k in the first place. Beyond that they are wilfully ignoring the fact that you can buy nearly any flight ready ship from in game stores and literally buy an 890j $~900 on the RSI site for a base $45 game package.
While true, the problem is they've delivered on about 2 percent of what they've promised. If they said you would get a basic space exploration Sim and this Is the alpha of that then great. Good job. But people are pouring money into this based on false promises and that's not okay
@@nickh4354 exactly, there are games right now that offer what SC is but with much more content and much more polish and WITHOUT the ugly legacy this game has. They set out to be one thing and made a game that was that thing, much better to support them over this scam
I think it was around 7 years ago when I decided "ok, looks interesting, I'll gladly try it when it's out" and I'm maintaining that same decision. I'll try it when it's a full game and has an official release. Zero interest in starting to play in Alpha stage, especially with how the project just keeps on dragging it's feet across the floor and - well - seemingly not knowing what it wants to do to become complete..?
just compare what Starbase from frozenbyte has already achieved and it was only released to early access a few months ago, it managed to have 9900 players in singleshard, the buildings in the city on the moon actually have interior, its seriously amazing what it does and its from a very small team
@@Kehvan don't bother with these people...they have some sort of crisis in their personal lives and need to let out their anger on people who enjoy something
Kept an eye out on this game from the start but one thing always bugged me and that was selling ships. Was my first warning sign to watch this game from a distance. My friend bought a ship with a leather seat and we still ask him how that seat feels... bitter sweet he says.
You are aware you can buy the game for like 50 bucks and by just playing the game you can earn in game credits to purchase 95% of the ships? People always seem to think you have to be rich to play this game.
@@theindiediary5950 The hole point for myself to play a space game is to do exactly that, work your way up from the bottom but since most peeps have just skipped that part with cash it gives me no reason to play it. Lost interest years ago.
First heard of this game in late 2013 and thought it looked absolutely awesome. Followed it pretty closely for about half a year as the original 2014 release date went from extremely ambitious to unrealistic to impossible. I remember people joking about the game not being out until 2018 which at the time was seen as a ridiculous extreme and 2016-17 was the realistic release date. I'm forever thankful that I had enough self-discipline to never buy anything because at this point the game being done by 2028 looks unlikely.
Man I remember my big brother being around 12 to 13 years old, his eyes sparkling, a huge grin on his face as he was so excited about this game. I remember sitting there, ten years old, rolling my eyes as he gushed about how much he loved the newest ship that would come out. I was always sort of skeptical so he would try to sell me on it by showing me all the things that you could do and would try to help me pick the perfect ship for myself, joking about all the crazy space adventures we would have. (mostly ones where he would shoot my ship down and laugh haha) He just turned 20 this year. He still keeps tabs on the game's development, but I think he's pretty much given up on the idea that he'll ever be able to play it in its completion.
Your brother has given up quick then. You guys still have time on your side, I have read stories about backers in their late 60's, now that's a difficult situation. I'm sure if it will be completed you guys will be able to play it together. The question is, do you still want to play it, are you still into gaming, and will it be an enjoyable experience? Only time will tell.
Your brother is smart, he grew up, recognized grift for what it was, and abandoned hope for it. That's what you're SUPPOSED to do when faced with lies and grift.
@@MB_Veteran quick? mans whole childhood went by. going from 10 years old to 20 years old feels like a long as fuck time compared to going from 20-30. i'd say he held out strong.
@@MB_Veteran How the fuck is going 10 years old to 20 years old quick? A whole decade waiting for a game, the end of his childhood and his whole teenage years, are you seriously saying that's quick? Lol
Given how big and content filled Stanton is I’d be happy releasing with 3 systems like that and add more post release. 100 systems like ED that have nothing to do is totally pointless so im happy they went this direction.
I've talked to devs and the 100 systems is no problem, since most systems just have planets. Just making planets is a very fast process because they're partially procedurally generated, and then artists go in and fix things up. Locations like "Hero" landing zones that require unique art and a lot of attention to detail take a lot longer, but they already have procedurally generated space stations for non-"Hero" locations.
These excuses are why this game will likely never launch. It's time to start holding CIG's feet to the fire, or they'll be able to reneg on EVERY stretch goal by just claiming they "added" more things. This game is the very definition of feature creep, and this man is the poster child for why the very publishers he opined about are likely a good thing. You'd have likely been playing the OG SC by 2014 if this megalomaniac would have just delivered what he promised instead or constantly adding things and never finishing the core.
When SC came out i bought a 80 dollar pack.. i support it i was soo hyped cause the maker was behind of Freelancer etc. Now 10 years later finished my enginering degree, got a bussiness degree, started my small business, went to work, became a sushi chef, private chef, concept starter now a head chef/assisitant hospitality manger at a busy airport. The game is still buggy and unfinished lol :D
@@WarriorPNG I think the SC version is starting a kickstarter campaign, raising cash to attend a catering college and go from there. You''ll likely have a decent sushi in 5-6 years if all goes to plan and you don't switch to another course mid-way.
If the game ever were to release, I would pick it up. Love space and space ships and stuff, but id no way ever give them any money with how long they have been "working" on it.
@Prey R first of all, totally different games. EVE Online is more RTS MMORPG, Star Citizen is an FPS MMORPG. You shud check more videos of both games, and u will see that. But Star Citizen is more comparable to Elite Dangerous, and the upcoming Star Field might be a competitor also.
@Prey R @Prey R ah, beside the obvious difference between FPS and RTS. Star Citizen shud get a more interesting economy. SC is developing a system its calling quantum, search it to get it explained. Events/missions is also connected to the quantum system. And the emphasis is that players will make missions for other players. F. ex if you run out of fuel, and send out a beacon for either someone to pick u up, or to fuel ur ship. That's a in game mission. (at the moment ship to ship fueling is not ready yet but very close to be) Seamless Ground combat, base building is also a difference. (base building is upcoming, but we have seen teasers of it) The fact that Stat Citizens have the closest thing you can have to full persistent in a game. If you crash at a planet or explode in space. Your ship/equipment/your dead body will lay there. And when other players find it. They can salvage components/items that survived. Or if you hide/drop a item, you will find it exactly there. (is somewhat implemented now on local servers, but the goal is to have it persist no matter server you get connected to. The limits this will have, is that you won't be able to fill f.ex a cave on a planet with many hundred/thousands of items for fun. due to server capacity) That's the main things beside the RTS / FPS differences I can think of..
@Prey R You can build bases yes, but in Star Citizen you actually have to 'build' the base. And you can walk into/around the structures, and put what you need in them as you like. Other players can bomb them, conquer them with ground troops, or just visit either you are there or not. In EVE the base its just there on the moon/planet but you can't see it, visit it. For ground warfare, at the moment we have some levitation bikes, some buggys, and some bigger IFV, a Tank, and a mobile AA vehicle. The ship: Hercules A2, I will also put into ground warfare as it is a MOAB bomber, and some other smaller ships is promised to be able to drop bombs later. The not yet ready Piooner ship, is a base builder ship. And it certainly will be more ground vehicels, when player cap get higher and we will see some real engagements for control.
I've got a friend who absolutely swears by Star Citizen and loves to lord it over my prefered spaceship game, Elite Dangerous. They keep telling me how gorgeous things are and how you don't have to buy thier ship packs because you can rent ships in the game while you grind yourself stupid trying to make credits in game to buy a tiny matchbox.
Most points in the article are accurate as well as all other points made in the video. I play Star Citizen but as stated at the end of the video, the key is to only buy the base pledge you need to play the game. Do not be tempted to buy individual ships as you can earn all those just by playing. I've had fun with this 'game' cause I feel I've gotten $35 worth out of it, which is all I've paid and all I ever will pay. There is no excuse or defense for the predatory tactics they have employed to fund this game though.
5:51 so let me ask a more relevant version of that question: if the game stopped receiving funds, as in nobody buys anything from them "until released", is the game capable of delivering what was promissed? because from what i have seen, the answer is a massive no.
The scam stops once it makes 0 money. Who could have though ? Its clear they'll still be at it for the next 20 years if people keep getting suckered in by them.
It is a scam so no it wouldnt be able to release. They made a massive promise, made FUCK loads of cash and realized they could keep this momentum. If it wasnt a scam from the start, it surely is now. They know that at the current rate they cannot complete this game, and the only hope of even getting it out there for the buys is to get more money. They likely spent most of it on new cars, new houses, boats, bullshit like that.
This is an example of the phrase "robbing Peter to pay Paul." That is to say, they're taking money from someone else in order to pay what they owe to a previous individual. As long as there's always a "future person" to hand over money, they can keep that loop going. As soon as there's no one left to take money from, though, it all falls apart. In the context of this game, they're taking money for promises of future content in order to work towards fulfilling previous promises. They *must* continue dropping future promises to keep things flowing, which means this game will be in eternal development until the funding stops, at which point in time, nothing more gets released.
So I paid $30 about a decade ago. I was pretty happy with it until a few years ago. Roberts is trying to make a virtual universe. But we just want a game. We don't need face over IP. We just need a good voice over IP system. We don't want photo realistic game play. Just a good looking game, that runs well on a decent PC. We don't need pupils that react realistically to light. Just eyes that don't look dead. We don't need cities to change over time, based on the economy. Just lots of cities with diverse settings. I wish they would double down on features, rather than doubling up on them. I feel like lots of money has been wasted on base systems, only to have them need to be totally replaced because of a new feature.
YOU just want a game you should have done more reading, I Knew what I was getting into I researched it a month before backing that was a YOU problem YOUR fault for not doing your due diligence quot whining.
Having helped fund Camelot Unchained in the beginning, the situation with Star Citizen doesn't bother me much. However, I won't ever help kickstart a game again.
Don't get bitten twice, that's my motto. The only two kickstarters i ever backed never saw a release. It then became very apparent that the reason they're asking for money from strangers is because they can't garner attention from actual investors (typically nothing beyond proof or concept) which is almost always a bad sign especially for MMOs.
Just be particular in what you kickstart. Hollow Knight, Darkest Dungeon, FTL - these games all were successes and aimed for something in smaller scope. So maybe don’t kickstart giant games?
This is the fear I have. That games that do this effect peoples willingness to support Kickstarter projects. It's real sad, as I genuinely believe Kickstarter to be a good thing overall.
I think the game still not releasing fully at this point is worrying. It's okay to have ambition but adding on top of a base game would have been the smart thing to do. Look at no man's sky. When it released it was missing so much but now with expansions they've taken a base game and expanded it beyond the scope of what they had even initially promised. I think if this ever releases its going to be a massive disappointment because the weight of the expectation the wait is having can never be met especially since technology for video games has progressed massively since 2011.
No Man's Sky launched with its core tech in place; CIG had to build four new pieces of middleware tech from the ground up for Star Citizen. Name one other game that had to do that?
@@arronmiller7229 So in your mind, we should just stick with annual Call of Duty releases and Battlefield games and scrap Starfield, Elder Scrolls VI, and GTA VI since they have taken nearly as long as Star Citizen and with a similar budget?
Hardly any games ever fully launch now at least they aren't fully releasing it with no features then saying they will update it a bunch like halo infinite and triple A games recently at least they don't scam people that bad lmao
@@arronmiller7229 They are making many inovations recently they're made different softwares and such for things like clouds and other planetary simulations for make it realistic, they are focusing on a framework before they expand the game to many solar systems and easier content and such, and that billy fella has a point other games just get mass produced and still put into a beta which ends up adding nothing at least they are making headways with tech and taking activly updating the game other than things like halo infinite and call of duty which only releases bare bones updates that do nothing while still being in testing, also nobody points out the fact that fortnite one of the most popular games took peoples money through cosmetic microtransactions while themselves labeling the game as in testing (halo infinite did the same as well and so did splitgate), triple A companies are scummy and these guys actually make something rather than empty promisses and repeated failures.
I am a backer of Star Citizen, I hold 2 accounts and have pledged around $2000 since 2014. That said, the last time I logged in was 2 years ago. One reason is that I want to feel like its a new game when it gets to beta. The other reason is that although I love the level of detail in the game, I do feel that CIG has become too comfortable in profiting from keeping the game in an endless cycle of updates... seeming like they invest alot into production update shows and citizen cons. I personally feel they have switched their business model to sustain in this endless loop, and it frustrates me. I wish to play the completed game one day, I would want nothing more... but if a class action lawsuit were to arise, I would gladly join.
I've been a backer since 2013. Most of what he says in the article is true. I feel like there maybe is some context missing in a few of the points. Simple facts are is that most of people who play star citizen play it because they actually enjoy what exists currently in the game. I along with thousands of other people play literally every day right now. Now, to be realistic CIG has fucked up a lot and they haven't always been honest or upfront about timelines which has changed in the last couple years, however the damage was obviously done. Things like game engine swaps and the Crytek lawsuit kind of slowed down progress and really weren't handled well. In the end I think what keeps people coming back is that contrary to what the article says when they release a feature usually, even at a tier 0 the features are usually extremely fun and complex. i.e. Mining. I guess my point of this is that I wanted people outside of the community to understand that people like me aren't blind to all the bullshit going on. We just enjoy the game, and hope it'll be done someday, most of the community feels that way I think. Although honestly sometimes I feel like the controversy is like beating a dead horse at this point and generally never take the bait. Have an awesome day everyone, and thanks for another great video Kira!
Glad you are enjoying what Star Citizen is proving at this point. However, wouldn't you enjoy it more if all your time and effort to built up your various in-game assets would NOT be totally wiped away in a future build? People play MMOs to earn rewards and gear and money etc.. in addition to enjoying the game play elements.
Same boat as you my friend. I am frustrated by the feature creap and delays but ultimatly it will be worth it. The features coming in the next patch will bring a huge leap forward. Just hope it releases in my life time ;)
@@christopherdaffron8115 to be honest yes of course we would but we also understand why the wipes are necessary , they are getting few and far between now the main draw of this game is that when it does work it's an experience that nothing else out there comes close too
As an avid player of EvE and Elite Dangerous I really hope this game gets released as the concept is just epic, that's the downfall with it also though imo. The scope of the game started as borderline crazy and with Chris continually adding new features without finishing the old it's created a never ending cycle of development. I have an account for Star Citizen and it's fun for what is available and while there are bugs and some area's look obviously unfinished the game is there and running, what spoils it though is the threat that saves/accounts/items etc aren't a sure fire thing to be carried over between builds so playing the game as it deserves right now is awful if you lose everything. They could simply polish what is currently available, release the game and then continue to build upon the grander scope in a fully populated world but I suspect there is a risk to CIG that the money coming in for funding a game that isn't released may actually pay more than money coming in for the released game.
you must not be keeping up with the times. Account persistence has been a thing for roughly 18 months. the upcoming patch is the first wipe we've had since 3.8.2. , and we're only getting a wipe now for Data base change reasons. they are splitting the persistence database into 3 sections wallet/items/reputation.
@David James playing Star Citizen like it’s a finished product is the wrong way to play. Wipes are gonna happen periodically over the course of alpha and beta. Bugs are gonna happen that cause unintentional wipes. Don’t play Star citizen like its your only thing to play. Play it for the Armstrong moments, have a bit of fun, but don’t invest time in it if you are afraid of losing it all
Star Citizen biggest boast was to run on latest and greatest 10 years ago Top end computer is still better then what most people have today the gap is shirking for most PC gamers. But it he ever did say 2 years I would have laughed in his face most MMORPG take 5 to 7 years on average, 10 years is later then that but do have admitting buggy basic MMORPG space game already. Could it should it be better at this time idk as it not being rushed and under deadline. With the buggy patchy and incomplete games EA and others put out all the time now can you blame Star Citizen for having bugs. I would say it likely could be managed better but it is not not a thing ether and people are still interested so it petty successful MMORPG already.
@@129das I agree :) i'm still very interested - I'd love this game to be released but I look back at freelancer 2bh.. Chris had tonnes of features planned for it, it was taking ages and then microsoft took over, cut all the extra features and released it. It was still an amazing game. If now with Star Citizen they stopped the adding and polished what they have it would be an amazing game. They could then implament new stuff via patches but I worry that with the amount of money they have generated and no-one to pull the reigns and say stop, that every milestone simply leads to another feature and then another and it will never release fully. OFC there is also the technological factors, star citizen has been created like most games with polycounts taken into account. With unreal engines nano looking to break the mold on gaming where a mesh can have millions of polygons i suspect we will start seeing amazing looking games soon that don't need nasa computers to run. Imagine StarCitizen running with nano meshes. Don't wanna make the unreal hype too much but ye.. games made in the next year using the tech will look lightyears ahead than something started 10 years ago (see wot i did there? eheh :D) I hope to gods it releases, I just think it's either not going to happen or will happen too late to be relevant :(
I bought the cheapest entry pack a few years back. it's a rough experience, especially on less beefy PCs, but when I jumped back in for a bit a while back, I have to admit that there is some good fun to be had and the community is rather welcoming and nice. now, I'm very doubtful that SC will ever see a full release. there's just too many little things going on that paint a picture of "we don't really care". for example I got the mustang alpha as my starting ship as it explicitly states that it is a transport ship. yet several years since it was added it has yet to receive the functionality to actually transport goods. and that is an entry level starter ship. literally the first ship you get is not fully functional. wtf.
@@asmosisyup2557 Often that's in response to 'selling jpegs' claims, but the game is absolutely buggy. Its like gambling, you're either about to have a 2 hour session ending in frustration, or you're about to spend 2 hours so fully immersed in a way that no game has ever done.
They want you to spend more money and upgrade to titan. Because they know it is a slippery slope when you entice people to spend “a little more” for the next upgrade. If they make mustang able to take cargo then less people would buy the titan. It is all part of their marketing scheme
Challenge: build a game 100% bug free and without hiccups. What part of under construction has so many dumbfounded. Fact: *ANY* time new programming code is plug into existing code things will brake because of write errors.
The costs actually make sense if you think about it. Considering game developer salaries in the US, just a core team of 20 would already cost upwards of $1 million a year. That's just the salaries and doesn't include costs for equipment, location, administrative costs, etc. If you trust their marketing that they are a team of "over six hundred people", even if most of those are outsourced to countries like India, it's easy to burn through cash rather quickly. This is why a lot of devs rely on publishers and side-projects to remain afloat. It's simply not viable to go all-in on a single project without an already existing source of steady income. The glacial pace, however, is ripe up for criticism.
thx for your comment. most ppl only mantion how much money you cud spend on etc (spend once 45 bucks and you cud buy nearly all ships ingame without spending thousend on dollers on it so wtf) but since 2022-2023 the game had so many new features and updates i just be like who laughs now. ppl playing fornite also dont comlain bout thier 1,6 billion networth and all they do is add characters from other franchises and new maps
There's a huge false equivalence problem saying that people got their money's worth because they got some gameplay hours out of Star Citizen. Many people still don't have the ships and game mechanics that they backed for in any form. We have 1 system out of 100. No NPCs working, no immersive quests. We haven't even come close to getting what we paid for
There's no false equivalence, he's repeating what some Star Citizen and Squadron 42 backers have stated. Not all backers feel that way, but a significant portion do.
I think what bothers me is we're saying that this is now the benchmark for acceptable game development. I backed about 5 years ago, and while it might seem like the over-promising and under-delivering is occasional, it's been pretty much constant; their youtube provides a historical log for this. IMHO, the game at the moment is a decent (but mechanically basic) delivery game in space with ambience (it's more of a simulator). If you want to block the world out and dream, it works well, however, just be aware that is this mindset that they heavily leverage.
Tbf, I haven't played SC. But i have seen people describing the game in the same way that you do. And my constant question about this is simple. Why not play no man's sky and support a company that took their mistakes to heart and cared enough to deliver actual good content and not spit in the fanbase by selling useless ships for thousands?
@@countpythagoras bc it's not just about the genre, most SC players look for a more realistic approach to space travel (at least the ones i know), and it's not just the realism but the ships too and their options, SC is one of the only games i know to go into detail in everything that the eye can meet and that's honestly what i love about it. But in all fairness the game has bugs and it's still in development after all this years but I'll probably still be playing it, if it comes through.
@@countpythagoras false dilemma, you're assuming SC has done something wrong. You cant compare the 100k kickstarter project of 2012 to a half billion dollar franchise in 2015
@@countpythagoras NMS is awesome, and is definitely a more fleshed-out game as a whole. However, SC scratches a completely different itch. It's pretty slim pickings if you're looking for a space game that leans on the sim side of things when it comes to actually flying your ship. It's really just SC and E:D. That lack of direct competition is why SC manages to skate by for so long while being in the state it's in.
@@freelancerthe2561 Yeaah, i am not going to read an essay in what i assume is your rationalization for pouring money on a half a billion dollar project, that after 10 years has failed to deliver a finished product. You aren't trying to convince, but yourself. I get that it is to difficult. After all that mental malfunction of our brain is what makes people loose fortunes on casinos. Too much invested, no stopping now etc etc. But no matter how much money and emotional energy you give to this project, it is never too late to stop.
To compare, Elite Dangerous is also a space sim who's Kickstarter went up a couple months after Star Citizen. It certainly isn't for everyone and isn't casual friendly, but since then it's seen full release, two major paid expansions, and countless content drops driven by community involvement.
I play both especially Elite Dangerous, have over several hundred hours in ED. I love Elite Dangerous to bits but the game is deeply flawed, at least in its current state. Star citizen has such a ridiculous attention to detail its actually ligitamently insane. Attention to detail I wish other games had even a tenth of. But Star Citizen as it exists really is just an experience, as it exists right now. Gameplay loops are there but critical ones are still works in progress. I want to believe that once they're done with the building blocks progress should speed up drastically. Though that's still to be seen. At least a complete game is available through Elite Dangerous no matter how flawed.
Elite Dangerous looks like it was made 1996. Compare ED with SC directly and see that there are lightyears between them. ED - you fly a big polygon and get a gamplay from the last decade. SC - you have a ship with full interieur. several diverse gameplay possibilitys. You have a complete solar system where you can go to every single point if you want. no loading screens at all. If you ask for a scam better ask the ED devs who let you grind til death just to do what you can do in the first steps of SC.
@@DrPet80 you reek of the sunken cost fallacy lmao. At least ED doesn't have pay2win shit. You have to actually work to get your ships and gear. No option to just buy them with real cash. I will say one downside to ED is the absolute dogshit release of Odyssey.
@@DrPet80 "Elite Dangerous looks like it was made 1996" i dont think you understand the meaning of what you are talking about. 1996 is the year the n64 was released. i get it that you want to downgrade things to make the other look better, but this is beyond idiotic. that line alone garantees that noone will even bother to read the rest of what you have to say, because its so absurd only reason someone would do so is to laugh.
18:20 Mark Hamill's actually been very vocally critical about the fact that Disney had him do all that publicity and required that he follows a strict routine to get in shape, and THEN have him find out he'd barely be in the script. That article makes it sound like a "3 million for 5 minutes" dream contract when it's more complicated and not what he expected or wanted
I know shitting on Dinsey has become something People love and hey i am not even disagree 100%. But plese screw Hamill that guy was always a Fan Bootlicker that tell SW always what they wanted to hear since this was actualy his only real Big Role he ever had and he is still living to a huge Part from this.
that stretch goal thing.. most wanted an increase in scope, expecting a year or 2 extra dev time before an initial release, and then continued work while it was live. You know get the mechanics in, with the core gameplay done then add to the game with expansions. But with those stretch goals, they stretched those too. The problem I feel SC is going to have is while 5-10 years ago SC was cutting edge, by the time it comes out it will be last-gen.
Depends what do you mean with people waiting for the game, at the beginning it was supposed to just be a flying simulator, and it pretty much achieved that, but they keep promising new stuff and keep developing, which stucks it in an infinite loop of being in "alpha" even if the game has more content than other games that are supposed to be finished (sea of thieves)
@@littlefinger4509 It stopped being just a flying sim a very long time ago. As documented in this video quite well. Again, realist over here. Its raised half a billion and is not "out" yet.
@@jonathansoko1085 Starfield from Bethesda has been in the making for 25 years. And in passing, they are making _two_ games: Star Citizen (MMO) and Squadron 42 (solo campaign).
@@Podokodo23 But doesn't music allegedly sound better on vinyl? CDs are just the same as a digital file now its no different from having the song on a hard drive
@@alexcrowl music that is recorded in analogue does. digital recorded music on vinyl sounds as good it would sound on any other format relative to the times. so if you're into old music, and music is one of your passions, go for it, although you will need some serious cash because, finding those original recordings can be a pain on your wallet. if not, stick to mp3. quick example, getting that original vinyl of back in black (acdc) will sound awesome, if the previous user preserved it, getting a re-release of it in vinyl will sound EXACTLY as the cd or flac files and you just threw away lots of money for nothing.
There are 3 common arguments that the "true believers" or most committed members of the Star Citizen community fall back on when confronted with any criticism of the game in its current state. Interestingly enough, these defenders of the game were once referred to as "White Knights" by those disappointed in the progress of the project, and on the official Spectrum forums, calling someone a "white knight" is considered a slur and a ban-able offense. The three common arguments employed when defending the game by the more committed community boils down to #1 "Its an alpha" or "you dont understand game development." The alpha argument is most commonly employed when confronted by people upset with bugs, and the "you dont understand game develop" is common when confronting a complaint or criticism about lack of features, or CIGs well-known tendency to add unneeded features while ignoring long-promised features that havent been delivered (they have an entire gameplay loop surrounding planetary cave exploration while gameplay features promised in the kickstarter have yet to be designed, much less coded into the game at even a tier 0 level of implementation). The second (#2) common argument rebuttal by the committed community is "Take a break, come back in a year when these bugs have been fixed." The need for many players of the game to walk away and come back at a later time is common. The bugs often border on making the game unplayable, and the quarterly release of patches means that once a bug is fixes, a patch may break it again. In some cases, asking a frustrated player to take a break is often just a way to get them to stop criticizing the game in a public forum. These displays of frustration are known as "venting," and the community comes down hard on any public displays of criticism. The third (#3) most common argument encountered defending the game is often just "It works for me." Which puts the onus on the person criticizing something about the game. The project is no-where near ready for prime time, and the ships pipeline and art are the most robust teams CIG has. Im personally of the opinion that while Chris Roberts is earnest in his desire to create a full and complete game, his own ambition and micro-managing style without oversight has created something so large, it may never be completed in his lifetime. Add to that the marketing departments ruthlessness in demanding more and more revenue through ship concept sales and "strait-to-flyable" ships that bypass any sort of community review or imput and Chris has created a monster he is not entirely in control of anymore. And thats not even the largest problem with the development.. its my belief that he simply cannot hire enough programmers to do what needs to be done under the hood. He has lots of artist and modelers, but dozens of specific programming positions have been open for years. His first major coding hurtle that propelled the game into its current bloated form is the 64bit precision that took it from being a game with instanced maps of 32k to 64k to maps quite literally 1/4th the size of a real solar system (and yet, has failed to give us any true coordinates system to preserve locations on a planet or in space). The second major tech breakthrough that doomed the game to years and years added to development was when Chris hired all the former programmers from Crytech in germany. While this was seen as a coup and promised glorious strides in the tech side of the game, the only thing the Frankfurt team gave the game to date is Planetary Tech, which meant that players had entire planets to explore (still, without means to save coordinates) and gave CIG lots of other things to develop OTHER than core gameplay mechanics (like fore-mentioned spelunking, in a space sim). So while the game might take another 20 years, I dont think that is a problem for Chris Roberts. I believe that Chris, during his attempt in Hollywood to become a director, utterly failed (he was selling used rental cars outside LAX just before his initial kickstarter pitch), and has landed a development project that has kept him working (including his wife and brother) for years, with no sign of ending anytime soon. He is not just riding the monster the created, he is also (imo) milking it. Its become a common joke on the forums that the game will be inherited by backers children and grandchildren.. and still wont be complete.
I just really wanted the single player, story driven, dog fighting game set on a carrier where you take part in a ‘star wars’ type conflict on an epic scale. Im not nearly interested in a space sandbox where you sell cargo A to space station B rinse and repeat.... there are already several of those games. We wont ever get either.
@@ShaaneMAATE Nope. Ultimately it's all about grinding to get to the best ship and then it's over. Always has been, always will be. That being said SQ42 if it ever gets released might be a decent space opera game.
@@Bourinos02You sound like someone who never played the game. The fact you said "to get to the best ship" immediately told me that, because most ships are so different in their design, capabilities and purpose that there's no "best ship".
@@llewliet4021 Well, pretty much like every other game. The best ship for whatever you want to do in this game, wether you're a smuggler, a pirate, a miner or a hauler.
I played a free trial. Got to the elevator and fell through the floor. Asked the chat how to keep that from happening. Chat responded "Avoid the floor."
@@uncannyvalley2350 damn youtube 'highlighted reply' notification led me to believe you were responding to my comment. I don't own the game nor have any investment in it other than hopeful curiosity. Apologies for the misunderstanding/misleading you
My problem with this game is that there are 162 ships "in the game", only 1 system(ish) and apparently close to no gameplay... that's the wrong way around. 30 ships, 10 systems and actual gameplay mechanics would be a lot better of a balance. Like Elite Dangerous (even though that game is fairly rough as well). Or EVE-Online. Creating gameplay should be the very first thing you do when making a game. Create a few basic loops and THEN expand on the assets. I do like the premise of Star Citizen but still not having a base game after that much time and money is just painful to watch.
It's an impressive collections of innovative, efficient and great-looking tech demos. So much that I have serious doubt if devs would ever be able to put together a fully functioning game out of those. I even have doubt that the devs would ever want to do that in a first place, because they seem to be making money just fine now. Why risk having all this tumbling down to nothing after making a game that might not meet people's expectation? As long as they do not commit the cardinal sin of "producing a mediocre game," they will have people throwing money at them, buying a "tech demo" at crazy prices.
yeah, who doesn't want to work 7 years in a game to not release it, the difference between releasing a revolutionary game and some tech demos actually isn't that big to the persons honor.
Try it with the next free fly event. I think you will see that the alpha got some quite decent game loops with trading and Mining already. The next free fly will be around June, as previous years.
"I'm not going to release it for the sake of releasing it." That's not the issue. The issue is that you have had 10 years and still haven't managed to finish it. The fact it's taken all that time is the issue. No game should take that kind of time. Something is clearly causing this that needs to be addressed so that it *can* be released in a *finished* state.
To say nothing of the half a billion dollars they've pulled in. They still haven't reached the point that they can compete with Eve or E:D, other than "you can walk around inside your ship." It's pathetic.
Having to build the technology to build not one but two games at the same time is probably the reason it is slow. That and when they first started out they were a team of 12 and had to build up a studio to even start.
@@Mgtow_Monk the problem is Chris Roberts - he never has finished any of the projects he has started, every game has been taken out of his hands to get done at some point and as this will not happen in the case of SC so we will never see a finished version as he will allways find a part that could be improved or changed for the sake of change...
I remember actually having FOMO years and years ago when the expensive ships came up for sale at a discount. So glad i put 3k into BDO instead... Dunce cap [ON]
How anyone can think a $500m game development over a decade is anything but a scam, is beyond me. But genius by those running it. Have we ever heard from the actual game developers? I guess they are NDA but someone must have leaked something.
Hey man, I'm sure you don't have anything to do with this, but I just wanted to let you know that when you click the link then click to download it from the Google Play Store, it takes people to the Apple App Store instead. I'll wait for a while longer before downloading to see if that gets fixed so that I can support the channel properly! 👍
This is the biggest gaming grift in history. For 400 million the damn thing should have been out for years. Holy crap I just got to the cost of the ships. $1000+ for a ship that does not exist? WTF?!?!? This is most definitely a grift.
Yeah, and 35k for a pack that, back in 2018-2019, was 27k. It's like these guys genuinely don't know the definition of "realism," because this definitely ain't it.
You obviously are a kid, because there's a lot of games that have very expensive items. Plus, the prices aren't about getting the ship... it's literally just a pledge level to support the development of the game. The ship is just a "thank you".
@@dmaxwell910901 I haven't spent that much, I've only purchased a starter pack, about 45 quid or so. Also, what is ACTUALLY sad - someone that is excited about a game, whether it may or may not be completed on time, or someone like you who obsesses over a game they apparently hate and rain hatred and malice on people that are just trying to enjoy something?
Great video :) I love Star Citizen and watched all the way to the end. I bought a $44 starter ship and was instantly hooked to the point I then spent about $400USD on a few other ships and vehicles. While I absolutely loved those ships, I ended up refunding them before the 30 day mark because I actually found they made the game less fun cause while the gameplay is still in such a minimal state, the main goal for me at least is to make money, grind and buy ships. When I had all the ships I wanted, there wasn’t a whole lot of point to it. Now I’m just looking forward to 3.15 with my basic ship and grinding back up to buying my favourite ships again. The game is definitely not for everyone and I truly doubt it will ever actually get finished, but for $44 dollars for me it’s easily worth being part of a great, friendly and helpful community exploring an evolving and beautiful game :)
So do you think there's maybe a great future for games that'll never actually finish, but show the audience the promise of what the game might be, and charge for that? Because if they are this successful with just doing that, then maybe it'll become a thing. Where you have a continuous revenue stream with functional cash shops, where you can buy items and just make sure the community is a good one.
"It is done when it's done!" doesn't make any sense to me. If you originally committed to a date and failed to meet said date, you have to know the reason as to why you didn't make the date. Thus, it should be possible to give a new estimate with ample padding. If you are not confident in the date, you can give a quarter. If you are not uncertain about the quarter, you can give the 1st or 2nd half of the year. They give nothing - they promised something by 4Q2020 and they can't even commit to a date in 2021? This is very strange to me.
we literally have a roadmap that is updated bi-weekly, so why would you need a release date? also wtf do you mean "it is done when it's done" doesn't make any sense given the trail of release failures of AAA titles from well established and beloved studios, that released way too early? smh.
@@Odeezee the roadmap is literally your working backwards from your intended releases (or milestones). So your roadmap is intended to define what you intend to deliver with each release and roughly when. That’s why you do yearly roadmap planning. Without this, your roadmap is just a list of things you want
@@Aldaleon i don't even know how to respond to the lack of your premises leading to your conclusion. a roadmap literally leads to a release, not the other way around. what are you missing here?
@@Odeezee A roadmap leads to nowhere when a company is known to miss deadlines time and time again. Okay, they plonked features on a calendar. It doesn't mean anything.
If you have to price everything with REAL money, (not in game currency), ya it's a scam, if a FICTIONAL starship cost 40K in real money price, ya it's a scam, if the game is STILL in Alpha 10 years later, sorry to say, y'all got duped
You dont have to spend real money outside the starter package.... Earn money in game, and buy one of the 100+ ships for free. You can even wait for the next free fly event and do missions there to earn a bigger ships. And Im certain you find people help you do more lucrative missions that require more players, and ships.
@@keithfilibeck2390 Buyin a ship, or a pack of ship is not dlc, they are all available in game, for ingame currency. You can chose to back the game further by buying more ships. And the big packages are there to provide, those who want with a package option, for that you get a reduction in price and often LTI. The realy big packages was explicit wanted by the whales, that wanted a all in one package, to back the game.
I think most of the money is going into SQ42, and only just enough into Star Citizen to keep the MMO going as a money printing machine with a minimum of usable features. Roberts is pursuing his previously failed Hollywood dream with SQ42, producing more of an interactive movie than a game. A new Star Wars, so to speak. He certainly wants to deliver both games, but the result probably won't be what fans actually expect. For example, Aceido Station is so complex and detailed that it feels more like a movie asset than a game asset compared to the space stations in Star Citizen (PU): ruclips.net/video/c_826we1cdI/видео.html
Back in 2016 I called Star Citizen GOTY 2025, I may have been too optimistic.
It'll probably end up being worse than CP2077 at launch.
@@ahmataevo Not a chance because they've delivered on more than zero promises.
@@ahmataevo Ironically, SC will not be finished in 2077.
But if you were correct that would be pretty damn cool! I called Squadron 42 GOTY 2023 to a buddy a few years ago and I'm not feeling wrong...yet.
Way too optimistic if you talked about the end of development on SC :-D
If GTA 5, Skyrim and Cyberpunk all took around 6 to 7 years, I guess SC will take at least double the amount of time.
It's insane what they are building. And it's mind blowing what they already achieved tech-wise.
A utterly crazy project. But a great one.
Since SC was announced, I finished high school, got into University, got my law degree and I'm currently working as a lawyer. I'll be a judge when it fully comes out lmao
Retired judge
Just play it rn most games aren't full releases games like halo infinite were initially praised even though it was in "testing" for a year even though it was only fake testing💀
Just playing League Of Angels in the meantime. Only League Of Angels tho
@Where me banana our grandkids are grandparents when it comes out
So you will never be a judge.(because SC is never coming out)
Imagine playing this game when it comes out and the space craft technology is old fashioned compared to the spacecraft tech in real life.
Imagine living in the future and ppl still copy this joke that was original 6 years ago. If you are trying to be funny try to be funny, if you are asheep just keep continuing what you are doing :D
@@lootjunior Lol you are funny too. See you here in 6 more years and I will copy paste my joke out for you again. But it will get slightly truer and slightly sadder each time I post.
@@spudpud-T67 "your joke" lol. Yeah keep telling yourself you don't copy others to feel better about yourself lol, very cute
@@lootjunior Keep telling your self you didn't waste you money buying in to this scam and then we are even.
It's called retro-futurism :)
One of the key things about user feedback is to remember that users don't have the knowledge you do, just because they think they know what they want doesn't mean they understand what they're asking for
This concept is amplified 100 fold when if comes to a large scale fantasy game where everyone wants something different. There's a reason having restrictions and a realitic scope are step one of any project, especially in software. Evey new feature you promise or add, requires exponential more work to integrate with all of the other previous features
Userfeedback is important even for new features, but you have to decide whats possible. When these two things work it will result in a good game. If one part is missing it will be a bad game. But before all of that, your idea of the finished game has to be designed on paper and then has to be doable.
This comment 🙏🏻 people really don’t get it. There’s nothing worse than coding and programming and integrating a feature that took months of work to get done and then compiling it into your game just for the compiling process to fail. Then you have to check every line of code over days and days just to see what went wrong and IF and when you get it compiled you DONT EVEN KNOW IF IT WILL WORK. Game development is so much fucking harder than people realize. It’s definitely not magic. It’s hard, hard work man.
The people paying for the game should have all the say. That's the problem with the whole system. Stupid people giving even more stupid people money for stuff that doesn't exist and likely never will
@@raymondyounger8418 just stop. They chose this job and have been trained to do it. Doesn't matter if it's difficult to normal people. Their job is easier than mine guaranteed and it's getting old listening to people like you act they are all martyrs or something. They get paid almost 100k a year to sit on their asses in a cubicle and make GAMES. We need to hold them accountable, not make excuses for them so they can continue not finishing a game after 500 million dollars and a fucking decade
Every job is hard work. That isn't an excuse
i've backed this game (30 $ tho not that much) ,to play it during my retirement life in 2080 with my AR/VR suit and with my GTX-Titan 10080 :D
Pathetic
Agreed. I like the development of the tech and the size of the universe. If they ever run out of money.. I hope they release the code for others to continue the work, with royalties to feed back to the central development team.
Pathetic. I have the RTX 10800k SUPER MEGA Ti XT
@@Cd3 this will never happen this game has had input from other companies it has proprietary code a open source release is not going to happen ever
@@valletas Maybe at that point those bois that released the source code for twitch will be bored 😹
Once again, I'd love to see a Star Citizen supporter, Yandere Simulator fan, and a Dreamworld backer sit down to talk about what they think the chances of the others games ever being finished are.
This man gets it!
3 spodermans just pointing at each other.
Yandre simulator is vapourware it's never going to finish. Yandre dev just collects patreon money
@@zomakblah7804 but a lot of those games had development he’ll and restarted multiple times
@@zomakblah7804 8 years isn't as long as 15. You should probably go back to middle school.
I honestly believe there is a level of "it's never good enough" going on with Star Citizen. I don't believe it is purposeful fraud, but I will warn people away from investing anymore into it. Any project that starts to slide down the "it's never good enough" hole, things never end well. Now if Chris Roberts steps to the side and lets the programmers to just finish what they can, I could see an actual game come out of this, and from what it looks like, it would be a pretty nice game.
Morons will still invest thousands don't worry
@@NormandyFoxtrot Roberts talked about how he hated producers and publishers messing with his grand vision, but forgot to mention that those producers and publishers had to take his own project away from him since he couldn't even finish one.
Kinda like how the Coolest Cooler kickstarter went to shit due to feature creep.
It is absolutely purposefully done.
It's another industry tactic to maximize profit and minimize work.
Scope Creep is the phrase that you are looking for.
I like that they blame the backers for the "scope increase" because of a poll, but think about it for a second. People who are excited enough about something to spend money on promises is being asked if they want to see more of what they're already getting. Of course they're going to vote "yes, give me more!" when asked. It's so weird to put the wildly out of control scope, lack of focus, and poorly spent money on the heads of your backers when you know that they're going to ask for more when you ask them. It's like being surprised a toddler wants more ice cream when asked even if they've already had 2 bowls not 30 seconds ago.
Especially because no where in that question does it explain the extended development time that'd be required for that option.
Also, the poll was what 2014 and they said the added scope would be done in 2016 maybe 2017. So yeah the backers were lied too.
@@skycap3081 I don't think lied to deliberately. Roberts simply cannot control scope in any game he makes.
@@inthefade At the very least Chis was/is hiding information from the public for how open they want to be with 1000's of videos they publish they still hold back anything that makes them look bad. Not that I blame them for that. But keep it in mind.
I don't call SC a scam but the scope creep and mismanagement is off the charts. I do not think it is okay to say well he just has no control. You do not give a drunk a drink and say well shucks that is just his nature. At some point, the bottle is poured down the drain.
literally@@inthefade even in the last few years hes added things like skill development which were promised to never be added in the original game
Ambitious projects like Star Citizen are extremely cool in concept. But some of the best games I've ever played were made on maybe 0.5% of SCs budget and, instead of having a broad spectrum of systems and ideas, were very focused.
A tighter experience with emerging complexity from seemingly simple mechanics. Hades comes to mind.
These mega projects with the enormous hype they generate often times set themselves up for failure, by creating huge expectations that they could never meet. I don't want to see Star Citizen fail, but it most likely will. It probably already has, as it seems that without continous sales of non existent ships (for which they got into legal trouble) the studio won't be able to stay liquid.
Think the best example I've personally seen and played recently of a game that had great focus was a little game called Fight Knight. 'Twas quite unique and had some good combat mechanics, especially in the sense of "each enemy is actually kinda predictable once you fight them, but the game likes to really mix them up with other enemy types in upwards of groups of six" in order to keep things challenging. Apparently had a small team and was only a mere demo a good couple years ago, but just released in the past month or so. Kinda makes me wish that there were more such games, cause it feels like a lot of today's content just lacks heart, unless it's an indie game.
I'm kind of the opposite when looking for a game. I don't like really structured games and much prefer the sandbox type style.
It depends. Like look at ubisoft games that are super cookie cutter, or how Call of duty has more or less the same game every year. Look at Cyberpunk 2077. I know some people hate it or love it but open world games have been better than that one for years, like gta san andreas for the ps2. San andreas is one of the most popular games of all times and has infinite more systems than cyberpunk. Cyberpunk is still popular, but it is an inferior game, and for me not worth it for what it provides. Just look at the cut content.
@@Arunnejiro You are talking bs.
Was CP77 released prematurely ? Clearly. It is blatantly incomplete in parts. (btw every game that is even remotely similar in size and scope has a lot of cut content, this is not special to CP77)
It's still one of the best games in recent times. What it is not, is a sandbox-ish game like GTA. And GTA lacks everything that makes CP77 a good game.
In fact, GTA has significant issues itself, that are very annoying. (how scripted missions are, take few steps off the decided path and "MISSION FAILED", cheat boosting the speed of NPCs to follow the super tight script, many things like that). GTA 4 in particular was an emberassment (and people still liked it, even tho there is nothing to do in it, it's a driving simulator with badly designed overly scripted missions and crappy writing). That's coming from a MUCH larger and wealthier company than cdpr, that has been doing these types of games forever. If anything, i would expect better than what they have produced. (i haven't played RDR2 only GTA)
Which, again, is a very different game to CP77. A story driven game with top tier writing, it's not a sandbox and it's not trying to be GTA.
It provides a whole entire aspect that something like GTA doesn't. It's almost like trying to compare Mass Effect to GTA. And saying Mass Effect is worse because it's not like GTA. Personally, the mechanically scripted, super limiting missions and crappy writing and characters, annoy me, and it lacks what it needs to really keep me interested. (well, GTA V was a lot better, but still has some of those)
In general you are being ignorant of the complexity and scope of CP77 in various aspects. I have a lot of grievances with the game, and it's nowhere near as good as it should have been, but it's still a pretty top tier story driven game. Very much like TW3. Though as it stands, TW3 is still way better, as it has received more time and care and not rushed out to that extent.
CP77 needs an overhaul to reach the level it should have been at. And that can make it truly top tier. Even small additions can significantly improve it. Still, it's a pretty good game as it stands. Despite all its issues, there aren't much games out there that can approach it, in that particular genre.
Stardew Valley. Super Mario Odessey. Games that had a specific goal and focused on that. I agree, I think I tend to be drawn towards that more, as well!
Most times I think business people need to give creatives space to do their work and create their image, but in the case of Star Citizen I think they need the money minded executives to balance this studio out.
It always is a balancing act, creatives are good at coming up with ideas but they are bad at just about everything else and without people around them telling them no you end up with bloated experiences that cost too much money to make or never get released at all. Hideo Kojima always comes to mind yea Konami is a pile of ass shit but the man really can't not spend money on a bunch of celebrities and take fucking years and years to released a half baked product. He did it with MGS5 and did it with death stranding the man needs someone to reign him in.
Because no extreme is good and everything is needed. You could be the best programmer in the world, what this have to do with money managed? Art, level design, story...?
@@erichdegurechaff9515 I am pretty sure the message that is trying to be conveyed here is that certain PR managers usually try to "rush" games into a state where it makes money, and I agree.
Yes, Star Citizen has made a shit ton of money, but it's still in Alpha, and that's the point. If they focused more on a tighter spectrum of content, but make it well enough to get hooked on, it would be better than them staying in production for 20 more years. Ngl, I actually forgot about this game even existing. Which is pretty sad, considering it seems like a great concept.
But that is the problem. The concept is too big. Realizing it seems impossible, atleast for our current stage of development opportunities.
@@RealFabz It was money mismanagement. They acquire more money than Rockstar spend on GTA 5, marketing include, thats why they are selling ships for 500 dollars, making a standalone singleplayer campaign.
The concept isnt that big, is not the impossible thing that people say. They did a step bigger than their leg, a new company crowd founded, of course they cant finish. But put the same money into a professional experienced company
I forget exactly who said it, but i like the quote “innovation means saying no to 1000 things”. Whatever you’re creating or designing, you can’t do everything, and your creation will turn out better if you work with that in mind.
Was a freshman when I found out about star citizen. Now I'm a senior dev and I'll tell you this is what happens when dev has more say than business.
Holy hell, you went from school to dev as well? I have seen the release of 3 games, it is an unreal feeling seeing this still in dev.
@@JadeWarShitpost they are actually out here trying to finish*, the audacity.
The last known finished project known to man was hello word and the code that makes microwaves run everything else needs to be released unfinished.
A balance needs to be struck. CIG seems to be ran as a mini dictatorship by Chris Roberts. His company and his vision I suppose but at what cost? I think a development studio can go the distance without a publisher or big business butting it. The studio has to hold itself accountable and have a board of people with equal power and say to steer the ship away from the dangerous waters of feature creep as it's called. I think big business has hurt gaming a lot by going in the opposite direction of CIG and making studios release games far too early and before they are ready just to make money for a season. Either way you go there is a danger there.
Nah, this is what happens when you cut business out of the equation entirely.
technically it was Chris Roberts doing all of the saying, and the devs having to deliver on his ambitious ideas. this year chris has been unusually silent which in my opinion is a great thing since now the devs can actually focus on the game instead of focusing on lofty promises. Chris Roberts kind of reminds me of Sean Murray from Hello Games developing No Mans Sky, as soon as Sean was silenced and the devs went to work they saved the game miraculously. Chris Roberts and Sean Murray share one thing in common, they are not devs, just people running their mouths.
Back when I played EVE Online, we used to have a saying - Star Citizen was a better scam than anything anyone had ever pulled in EVE.
I am an old game developper who own 13 billion games to give out. I must move on. Send me your game, I will double it. Check my bio for more information and why I am leaving
I remember playing EVE 10 years ago. For free to play it was very fun. But after my ship blew up I stopped playing It was just too hard.
And the stars gods knows EVE is a scammers den.
Certainly a better scam than Dust 514.
Well it's the best scam available to play on the market, and has more content than every new AAA game released. So I guess that makes all those other AAA titles ultra-scams, eh?
this game has more budget than AAA games and Hollywood blockbusters, it's insane
In defense of that... AAA games and Hollywood blockbusters have big studios behind them. Which means they have already had millions (even billions) sunk into the company and have resources, infrastructure, and networks already in place.
@@TheLastPariah89 That IS something to keep in mind, but Star Citizen has been in development for over a decade. Sure, it may have led to a slow and expensive start as they were putting their infrastructure and dev team together but at some point they would have set it up.
Budget sadly doesn't mean a good game
@@TheLastPariah89a company worth billions doesn't mean their resources and manpower hours are free. In fact, it can mean it costs more because of how big the company is. More overhead, more staff to pay etc.
and I've never heard of it prior to this year, it's wild.
If the ships in Star Citizen had jiggle physics I'd be all-in.
Me too but even then lol game will fully release with ALL of the promised content and features and completed....
Give it another decade
They actually do... But it's not as cool as you might hope. When the ship starts dancing on its pad, you really want to keep clear of it. Lol
You get me
Spaceship waifu goals. Wait......Azur Lane....but in space......
now were talking
Kira, my dude, that ad spot.... Man, that had me cracking up so much. "You want to play this game.... I didn't think so, but what if this anime waifu asked you to play?"
😄
Yea these sponsor spots are almost on par with Internet Historian's RAID ad =D
edit. It was probably the only time I haven't been pissed off seeing RAID ad. Still will not touch that pile of garbage though.
Yeah, it was the most sarcastic sounding ad ever and it made me crack up lol
@@KiraTV1 my favorite part was you in the ski mask. Lmao. Really solid vid my dude.
Ah, perfect digital boobies. You can't touch them...but, and hear me out, what if you COULD? Pledge to my kickstarter, and we can make this happen, guys.
Best case scenario is a Waterworld scenario. Meaning a serviceable end product, but an absolutely massive amount of money spent on it, and serious questions about whether it could have possibly have been worth it. I think this is another case of a project being run by someone who desperately needs a guy behind him with some kind of electrical prod who shocks him whenever he wants to massively expand the scope of the thing or add an entire new game system.
Like seriously this thing is going to have to be absolutely legendary to move enough copies to get it supported post-launch, and with a decade in development under crowdfunding, I'm pretty sure that most of the people who would buy it after launch have already put money in.
Guess we're gonna have to wait for the novel then
I agree but waterworld walked so avatar could run. Waterworld is a good movie, although very expensive lol
@@tristenrogers4369 I feel like if you're going to spend a fucktillion dollars, you should get more for it than just a serviceable action movie.
honestly with the whales who keep buying newer slightly better ship concepts, I think that will continue being their strategy IF they ever launch. Just keep selling more and more powerful ship concepts to the pay piggies...
Waterworld? That's a movie I haven't thought about in years. If all this drama results in a scene where Chris Roberts drinks his own urine, it will all be worth it.
Years and years ago, when I wanted to invest money in this shit, my friend told me - don't do it, it's a scam. Now, I know he is not just my friend, but a good friend.
Give him a gift based on a portion of the $ you would have spent. Bonus points if you use that money on a lil ship model for the gift to him. A *real* ship haha
It isn’t a scam at all. The money clearly is going into the development. The game is the most in depth ever created. It’s just not a fun game. That doesn’t make it a scam
@@mantality312 I agree with you, but it's not un-fun. That's all down to personal preference, I fucking love the game.
This game is going to be a failure no matter what. Even if it ever does release, it won't meet expectations, it'll be full of insanely overpowered whales and ridiculous cash-vampire mobile game levels of monetization that won't be going anywhere. Just the epitome of hot mess.
@@mantality312 apart from all the unaccounted money they are stealing through the project, sure
In meanwhile, No Man's Sky concluded the whole anime redemption arc.
Fallout 76. How qbout Anthem? Or Cyperbunl 2077?
I personally am all for Star Citizen. As at least it is not a another game promises the moon but can't deliver.
Oh look up Cube World indie game turned out to be shit when devs changed his mind lol
@@xezzee None of those games redeemed themselves and never will.
76 makes you pay $100 a year for a “private” server to play the game it was meant to be played.
Anthem is dead, they literally announced that all dev work is done on anthem like 5 months ago?
Cyberpunk has too many underlying issues to fix and CDPR has shown no interest thus far in actually fixing it.
Sean literally left all social media and went balls to the wall releasing patches for No Man’s Sky and delivered on all the promises that were made for the game and hen continues to surpass that.
@@xezzee "As at least it is not a another game promises the moon but can't deliver. " Uhhhh, but it has promised the moon, and it hasn't delivered and really hasn't shown that it ever really will...
Try to get 50 people playing together in NMS :)
@@GoodmansGhost I don't know, I see 11 moons with content, 4 planets and one of them is a first in gaming. You can see for free right now if you want. 0 dollars and try it
Chris Roberts also worked on a game called Loose Cannon which was an extremly ambitious game. Think GTA3 before GTA3 had been released. There was a lot of buzz for the game in magazines of the time but the game became abandonware and never materialized as microsoft had enough of chris roberts.
So a history of abandonware that tells you everything
Everyone that has ever worked with Chris had enough of him after a while. The Wing Commander games weren't just developed by him and were definitely shoved out the door eventually, after polishing, by suits. Anytime there aren't suits to watch over him, he does this.
@@PlutoKam no, he literally has a successful game series behind him, but obviously you're a child that the oldest game you've ever played is Super Mario Bros
@@chobai9996 keep coping. Also stop defending people who don't know you exist.
@@Overphased lol, replied to one of your other comments and now I can tell you're definitely a troll. So you're saying that in any of your hobbies and groups you're a part of that you don't have any opinions for? Get out of here, you're a loser that tries to rag on something you don't even know that much about, trying to tear people down for simply looking force for a true space sim to go on the market.
Tbh 400m is a scary amount of money. That's like almost more than small countries have. If they can fail after a year or two from no more crowd funding that's a horrifying idea.
It's even more than a Marvel movie's budget.
Watched an Elite Dangerous review that said. Elite Dangerous takes place in 3200s. A full 100 years after the release of Star Citizen. The problem with Chris Roberts is he has a record in his projects of scope creep. My PM trainer said there is no scope creep, but scope gallop.
I did not know that well now at least we know the release date of Star Citizen. By that time Interstellar travel, warp drives will become reality and we'll be dead by then
If I'm still alive, I'll definitely be playing this when it comes out. It will be a good way to spend time while going to Mars on vacay.
You'll be a brain in a jar piloting your ship so you wont need this game.
Sorry, the sun will have gone supernova and destroyed the solar system long before this scam game is ever "finished"
@@webbygaming1583 Begging the question. A conclusion with no premise is an opinion, and unqualified opinions are like assholes
If it's not a scam this game will never come out in our lifetime.
@@uncannyvalley2350 This is the worst cope I've ever seen. The conclusion is based on the facts at hand. The ever moving goal posts, the constant whale milking, the obvious lies all point toward a scam. You're blind to it though, and its sad.
Imagine having a kid when the kickstarter was launched. By the time the game comes out, if it comes out, then that kid will likely be in college. Maybe even graduated college. Legitimately.
"You still waiting for that game to come out dad? Why don't you come over and see your new grandson? Cindy is making lasagna tonight. We'd love to have you."
-Son you need to know something, I am getting older and last year was really hard for me, you know, my lungs are not what they used to be and I get winded easily. So I decided to make a will.
-Oh my god, don't say that, you still are in your prime.
-Still it needs to happen, so I have decided to give you star citizen in my will.
- That is...wait what...what about the house.
- I had to sell it...those ships are just amazing.
No, no, I’ll come over right now. Because when the game actually releases, I’ll become a hermit. Same way people where taking vacations days just to play Endwalker.
Facebook post:
Dad passed away in his sleep this morning at the age of 82. In his will he left me 3 Star Citizen ships and a lot of game items. We still can't actually use them and are waiting on the release of a Star Citizen beta test, but I hope that by the time my kids grow up that they can enjoy this game dad always dreamt of.
like, i dont like how cig is doing the game developement and funding, but if you go into the reddit post and type kid in word search, 15000 comments about ''haha kid grown up to college before game come'' copy pastes, no substance or actual criticisms or points
@@pebzi- That's probably because it's a joke...
I was still in middle school when SC was announced, since then I went to college, graduated with a degree and now am a licensed pilot. Still in alpha and still a horrendous buggy, content lacking, bare bones mess. It's either a scam or one of the most poorly managed / corrupt projects ever in the modern video game industry.
Regardless if its a "scam or one of the most poorly managed / corrupt projects ever" the results are the same.
Both.
Back in 2012 I bought into Star Citizen because I thought the concept was neat, was a huge fan of Freelancer playing it for years, and I had some extra cash laying around. In 2016 I decided to stop looking into the development because it was clear it was just getting more and more shoved into development hell by constant scope creep with seemingly no end. Then in 2018 I started to realize that it was almost like they were just coming up with ship concepts to sell to raise more money despite having not completed any of the features and many of those ships not being anywhere near even being started on and I immediately got a feeling that it was becoming a scam either intentional or unintentional. I have since then reached a point where I look at the project as a situation where if the game eventually gets finished I may check it out but I decided a long time ago the money I invested was probably wasted, so I'm glad that it was throw away money to begin with and I didn't invest thousands into the project like some people have.
same i think i spent like $55 on what ever package they had at the time? but came to the same conclusion. it will probably never be released as a full game.
Why do you people even think this way? I understand the part about just being patient, but the part of actively thinking it's a scam...it really is absurd. Perhaps you're too out of the loop, but the fact they've hired more than a thousand more employees is something a scam company would never do. Why would a scam group actively be using a large chunk of money on employees wages and infrastructure to develop the game when they could instead use it to go on holiday to the Caymans?
@@chobai9996 Bruh! The article gave MULTIPLE REASONS why it's a scam.
@@dommguard you believe everything you read online? Not to mention believing something from ONE source without fact checking? Come on, is your school system so bad in your country that you don't know how to do rational reasoning and analysis of information? How the bloody hell is Star Citizen a scam when it is actually making content, plus newer technology called "server meshing" that has been verified to be being created amongst other systems for the game? Not to mention the fact that they just hired hundreds more employees this past year and have a new facility in Manchester, UK, as well as the fact that ALL of their financials are made publicly available...you can literally see where there money has gone to, and guess what... it's all gone to the game development and paying developer's salaries, which by the way are not the highest salaries in the industry...the developers are making the game because they are passionate about it, not because they're trying to make "bank".
Besides, if you actually picked up the alpha for a measly 45 quid ship pack you'd see they've made a lot of progress year by year...there's actually content to be interacted with, it would be the worst scam in the world to actually create something and make zero profit all these years....in fact, about 2/3 of the game is already finished, gameplay loops, star systems, AI technology, features, etc, but they can't put them in the game yet because with normal server technology, the servers wouldn't be able to handle the massive amount of entities required to be in an instance, let alone having a massive player count. So, they had to essentially create a new form of technology that hasn't ever been implemented before in any game in the way they need, called "server meshing", which essentially is having many servers take control of smaller pieces of an "instance", so as to enable many more entities, such as many more objects (leading to higher graphical fidelity without destroying your GPU), doing away with having to rely on client-side operations (meaning it will allow the game to be optimised, you won't need a beefy PC to play the game as your CPU won't be taxed as much), allowing for massive amounts of AI NLCs, and allowing for massive playercounts and giving a seamless experience for players to all participate in one, global instance. The game will be jump-started to very quick development once server meshing has been fully implemented, and then people like you won't have any fodder to lash out.
All of this has been given in detail through developer livestreams, they've even shown the code they're working on... I'm a developer myself, not of Star Citizen, but when I see that data I have trust that they're actually working on something. So, I ask again...why the bloody hell are they putting all this effort in actually making a game if it is apparently a scam?
@@chobai9996 You lost any credibility you had when you shift the conversation to insults. -1 👎
Man, Star Citizen has been in development so long a close friend I bought the game for has become an unfriend due to how he grew up to be. Sad times, man.
This comment is so well written, and so encapsulating of the SC question, I've reread it several times and uninstalled SC.
@@69TheSuperbad ? Ok
I'm sorry to hear that.
@@69TheSuperbad This makes no sense.
A friend of mine just straight out died during development. I remember the dude telling me about the game 3 months before he died of Covid... tough luck.
About 2 or 3 years ago I was ready to invest a few hundred dollars into Star Citizen. I did a little looking around, but not a ton, and decided to wait for a few months to see if the game made big development strides. It didn't...and I forgot about it. Glad I did. Thanks for the excellent video!
i am a "backer", more like a waiter by now, from 2012. its still nothing, the alpha even got worse with newer hardware...
@@majstealth I went in early ... got very disillusioned... and only dipped back in because of all the crazy positive youtubes that have just come out... Just realised its a pyramid sell... the folk publishing these RUclipss get new players to sign up and get in game rewards...so more people join and invest and the game goes bigger and further away...
Invest? Invest means you get a return on investment. You don't invest in a videogame by buying it and some shitty microtransactions it offers.
How do you say "wanted to invest hundreds of dollars in a game" and not see the problem
@@OldSpaghettifactory89 For some of us hundreds isnt that much. Understand?
we know of a gentleman, retired auronautical engineer, who was 65 at the time he discovered star citizen, he pledged large amounts of money in hopes to play the full game one day. he passed away this year at age 72. way to go chris roberts.
that's sad RIP sir ...
I'll make sure to live long enough to experience it for him
RIP
Sad he didn't make it but hopefully he played it up till now like we all have since 2013-ish...it's been amazing watching it's progression and to see behind the scenes during the development of a Historical game and achievement. GTA6 has taken just as long to develop at 1/15th the scope of design and size...and if you really want to blame someone for this amazing game not being made 20 yrs ago blame Microsoft.
GTA 5 came out in 2013. Red dead 2 came out in 2018. And GTA 6 just got officially announced but it's fate to say proper development didn't fully get running until after red dead. It did not take nearly as long. Not even close. And about scope, games often have expansions and dlc. Even No man's sky has lots of updates which are free and the scope of that game is quite immense. There's just no excuse.
@@irogt GTA 6 officially listed as starting development 2012...it ain't coming out until 2 years from now and I guarantee you it will be laced with bugs just like all other AAA titles...Star Citizen will release 99% but free if not 100%...any more you want to say that's incorrect?
"Hey Kiddo want to buy a ship that doesn't exist?" - CIG
NFT :D
"A ship so rare that it has NEVER EXISTED!"
There are over 100 in game at present time soooo... why buy one that doesn't exist yet.
@@rivit7615 bc if you don't the game will die. don't stop spending on star citizen. never stop spending. let's make it a trillion dollar development price and still not released!
@nothobbesmufc949 Still not released. So.... what's your point? 400 player server mesh tests are happening right now. You're like the rest who said this is a scam, you'll losr your money, then they made hangers, you said but their won't be any real ships, then the ships started arriving in the hangers and you said but they won't fly but then thete was arena commander and we flew, BUT you said, their will not be an open world and then there was Olisar, and you said BUT you won't be able to go to planets and then we started landing on them....this could go on and on. Just stfu and go play ED. Judging by its initials Its up your alley.
I bought a basic package about a decade ago for about $45, right before they separated out Squadron 42 and made it a separate purchase. I still get regular update emails from them, but I don't pay attention to them since it seems most of what they are adding are new space ships and hangar decorations they want you to buy.
I can't wait until this video ends up like all the other Star Citizen videos: showing up in my recommended 4 years from now where Star Citizen still isn't released lol
I see these awesome cinematic advertisements for the ships and all I can think is "imagine if they spent that time and money on the actual ship features. "
It's a vicious cycle, where they expand one part of their Dev time, and that increases the development time to finish everything else, but it also brings in enough money to add a little more of that same thing, exacerbating the problem they created.
You can see the same thing with the browser game flight rising, where the economy and everything was based around reading dragons to have a lair of dragons, and they created a ton of clothes for all the dragons, but that meant every single article of clothing had to be adapted to each new breed of dragon. Eventually the developers made races of dragons that could not wear clothes to have some new breeds of dragon releasing.
As an original backer of SC I can say I went through every stage: excitement, hope to frustration and anger. The game is way beyond what I wanted it to be and at this stage I don't know if it is a good thing. Despite of losing most of my hope I'll get to see it released, it's definitely a phenomenon in the game industry and the news about its development never fails to entertain. SC backers are not backing a game. They are backing a dream.
True words, and its understandable that people start to loose hope at some point, most people cant afford to live a dream. Still, id rather support this dream with a few bucks than buy the annual cod and fifa crap other publishers put out year by year.
More of a cult than a dream at this point.
@@DyceFreak some of them might give that impression, yes^^
From what gameplay ive seen its looks really fucking good. I see the potential, might buy in
Yuppp, backer since 2013 here and i can relate to everything you said, whether it fails or succeeds it will enter in the gaming history for being a demonstration of what can be achieved in gaming.
I came really close to buying into Star Citizen about ten years ago. I decided to hold off because at the time it looked like I wouldn't get anything immediately and there was no committed release date, so it wasn't even equivalent to a pre-order. I decided to just monitor it and buy it when it was released, maybe if there was a promising beta version. Today, I'm really glad I saved that money.
Always trust your gut
That $30 must have been special, how much is it worth now? Probably smoked it...
They do free fly events 4 times a year. You should give it a try during one of those events to see how it is.
saved yourself some money, friend gave me the game a few years ago, played it off and on, best way to describe it: Smoke and mirrors. All the effort is in the graphics, the gameplay really sucks as a result.
@@Gh0stDrag0n1 id happily take 4 packs of cigs over the promise of an almost maybe game
I seem to recall that Elite Dangerous was crowd funded around the same time, and it's been out for years.
now that's a good game
@@lycheemyusic no it isnt. SCès alpha is more feature packed then that cash grab garbage tell me something you can do Elite that you cant do in SC, whereas I can tell you a million things you can do in SC that you cant do in elite. Go ahead lets hear it
@@poere1234 you’re so pressed 💀 you’re defending the Studio who removed the road map 9 months ago 💀 and blamed “road map watchers” for holding them accountable to the same shit they promised , after they missed EVERY timeline
@@poere1234 it’s wild how this game has raised 500 million yet they sell such insanely priced ships in ALPHA yall are being scammed it’s so funny it’s like watching crypto bros now realize the markets down
@@ianbahamonde6679 I spent 45 dollars on the game not a single penny more and I have more ships in game then elite dangerous
Some of the biggest, most effective scams are started by people with good intentions. This whole SC things feels like what happened to Madoff and Theranos. The founders honestly believed they could deliver what they promised, but the issue was when they realized they couldn’t they kept it up trying to make the impossible work, that’s when it became a scam.
theranos was a scam from the beggining. anyone with even aittle scientific knowledge knew that what they originally promised was impossible. and when they couldn't do that and made a more realistic product, they wouldn't field questions from experts because they knew they couldn't even deliver on that. theranos was a scam from the start, and when it went too well they spent all their time trying to make something so they didn't go to jail.
The difference is; Elizabeth Holmes is insane. She had zero background in anything Theranos related.
SC is delivering. just slowly. madoff/theranos were straight scams.
Yeah. I remember when this kickstarter started, there were articles about the previous games he worked on and how in order fr those games to actually finish they had to put a leash on him to summarize. It sounds like the case with this game if the management stories are to be believed.
TBH, CR was infamous for failing to deliver. Feature creep is the bread and butter of CR, he is horrible manager. His last game, Freelancer, only got completed after he was fired and Microsoft put some boundaries.
EDIT: OK, Kira mentions it.
Honestly i really want to see Star Citizen succeed but at the same Time im very glad i didn't put any Money into it.
If it succed it will be glorious
I’m in the same boat. I’d like to see this complete especially since there’s like 600 staff members apparently behind it.
Don't give them any 💵!
At half a BILLION dollars almost spent for what it is right now, it would need to be the greatest game of all time × 10 when it comes out in order to be considered a success
@@JoRoBoYo It will be ten times more glorious if it fails spectacularly. The buthurt would obliterate entire planets.
As someone who put $30 into the game, I knew from the beginning that I was paying to support an idea more than a game. I haven't paid any attention to it in the past 6 years, and when it comes out, I'll have very low expectations to clear.
It's actually pretty cool experiens right now even. I logged recently after a few years on a free flight - not much has change since, lol, but the world detail, flying, music, atmosphere and stuff - are fucking awesome. I already had a story happen to me on a jail planet.
I’m going to be honest, I’m not sure that this game will ever come out. That said, I still appreciate that it exists and I plan on buying an entire gaming PC just so I can play this game. This game truly feels like the closest we’ll ever get to “Firefly: The Game” and that’s something I’ve always wanted. Hopefully when Starfield comes out it’ll also scratch the itch I have for a space game where I can do anything
There's no "coming out". It's a rolling release schedule. If you mean "out" as in out of concepts to be delivered, the game will be overwhelming to most people and you'll be a player with 1000 UEC surrounded by other players with in universe purchased fleets and billions in disposable credits.
@@hollywoodguy70 That's fine, I have never spent more money than the base price of a game before (I never buy micro/macro transactions in any game because I have a mortgage to pay off) and I'm fine with getting everything through playtime. In the meantime, I have plenty of other games to play.
@@ruhtraeel I was specifically talking about ranking up in game. It's been 18 months since a wipe. The next one will probably be the last. If you're earning things ingame, and they're not getting wiped in a patch the game is out.
Well, i tried this game recently. Played it for about 4 and a half days straight. Worked my way to buying one of the best combat ships(The Gladius) and... the game is just awful.
Once you are over the "this game looks beautiful" phase, you quickly realize that the game is pretty much just you repeating 1 or 2 missions 10 to 20 times a day for money, and most of the time you get nothing cause the game breaks one way or another.
Some of the bugs and glitches can be pretty funny, but after the 10th time, it becomes very tiresome very fast.
The game in it's current state hides how shallow it is behind obtuse complexity. The game is very simple, but it throws a lot at you very fast without explaining any of it, giving you the illusion that it's some deep experience.
I have put in a request for a refund. They are very generous with the 14 day refund period. Hopefully the game will release in our lifetimes and make me feel like a fool for refunding it with how good it is. Till then, i am very much convinced that this experience was not worth 30 euros, let alone the 60 it took from me.
I know a person who has fallen head and toe for star citizen. We were talking about bad game development, and I brought up star citizen and the dude kept insisting that the missions in the game were more than just "space fed-ex and occasional shootings". Just to make sure they hadn't changed the game much I downloaded the copy he gifted me some years ago, tried it again, and found out that no, it is still the same two things just with different coats of paint on them. This game is honestly a hole of madness. There really isn't much of a game, just a show, but don't you dare tell others this otherwise they get pissed.
@@athingwhichexists they're totally not conned suckers who are paying for Chris Roberts eternal free lunch no no since you can technically play what can be crudely called a game there's no scam it's totally gonna come out guys totally
@@athingwhichexists oof
That's why a full release will not happen and will always bear the alpha/beta title. A 1.0 release will force backers to judge the game based on its core-gameplay loops, once they realize that this is all there is to it, the funding will dry up.
So you grinded two missions repeatedly and said it has nothing? Did you do the investigation missions? The probe missions? The derelict missions? The outpost missions? Did you try mining in a ship or on the ground with a vehicle or with the hand tool? Did you do the prison loop? Did you do any smuggling missions? Did you do any of the retrieval missions? Did you do any of the investigation missions? Did you do the cave missions? Did you do delivery missions? Did you do the bunker missions? Did you do the NPC story missions?
The Star Citizen reddit is home to some of the most head-in-ass fanboys I've ever come across. I regularly return to play SC, as I like space sims and hope the project is some day realized. Upon my most recent return, I was shredded for daring to ask a question because I also shared my opinion of a recent feature before properly self-flogging, expressing my commitment to the project, and disclosing my backer status in both cost and time.
I think so many of them have become some heavily invested in the project (money they shouldn't have spend, and probably regret), that they've just tied themselves up in a kind of sunk cost fallacy of denial. I hope the project makes it and becomes a game some time. I'd love an Eve Online type game where you play in first person and walk around your ships, participating in a fleshed out, player-driven economy. But come on guys, it's been 10 years and half a billion dollars. No other game in history, to my knowledge, has had that level of resources behind it, and they've produced very little in comparison. I think it's become very clear the people in charge of the project are not the people capable of completing the project. They're content to bleed the money dry and see where it stops.
I always advocate for NOT buying ships, and NOT spending money on the game anymore. If you haven't, pick up the cheapest package to play, but hold this leadership team to some standards. Demand they finish the things they've promised before they get more money. STOP MAKING NEW SHIPS until there's MORE SYSTEMS and ACTUAL GAMELOOPS to play, to say nothing of stability. It's just absurd the level of funding these people have received, and we're still in a buggy pre-alpha state. It's just unacceptable. And it doesn't stop until these fanboys stop defending it and spending more money with each new jpeg sale.
That's just Reddit. It's like Twatter but for neckbeards rather than soyboys but who share the same values.
@@nothing09832 I disagree that is has nothing else going for it. I'll freely admit that it's been in dev for a LOOOONG time, but they've already done things people said they couldn't/wouldn't do. Even if they go broke, someone will buy the IP/tech in the fire-sale, and do something with it.
@@KevinSorbo. What else aside from what? I didn't have a list. Here's where the game is currently:
It has FPS combat, including ground vehicles and spaceships. It has mining and cargo running. All of this takes place in one seamless zone, not as separate, disconnected areas or modes. They are still missing key features, which is why it's an alpha, not a beta(beta means feature complete, just working out bugs and tuning/balancing).
You can certainly argue that it's taking too long, or it's poorly run, or that it may never really be completed and released. However, it's certainly not a scam, since they are working on making the game they claim to be making.
Reddit is a shit hole, just extremist of every corner of the world and assholes
The business model isn't to make a game, it's to sell hopium
Still feel as I always have... That Roberts wanted back into the rockstar developer lifestyle. He got burned out and went to film and other projects and found out that wasn't his bag of tea either. Star Citizen became the vehicle by which he could get others to fund the lifestyle he wanted...again. Now that said, even if I'm right that doesn't mean we won't get a game out of it. Hell, it could even wind up being a great game. The trouble is that while he's seemed to finally buckle down and do real work on the game, he's in no hurry to turn over a finished product. You see once that is done people can legitimately judge him and his company. If that judgment doesn't fall his way, if he's somehow come short then it's all over for him literally and figuratively. Had he given people a game with the original 2-3 million any further continuance (and financial burden) would rest entirely on the shoulders of him and his company. That means a bad game, even a mediocre one, would see his return to gaming development over or at the very least something he would have to risk his own livelihood. As long as he can maintain faith in the project as it stands he can continue to milk this thing. He's done this on several past projects, not sure why the fact he'd do it this time too would be any stretch of the imagination.
I'm honestly torn. On the one hand, I want him to succeed and for everyone to get an amazing game worth all the time and expense. On the other, if he doesn't fail then it stands to encourage more people to sell others on the "idea" of a game without meaningful consequence for failing or outright lying. The downside of crowdfunding is that there is little to no protection for those funding such projects. As we've seen the vast majority fail or wind up being outright scams. Without a failure of the largest crowdfunding project, it stands unlikely that there will be any follow-on legal reforms or regulations to improve or add badly missing protections.
Spot on.
Legally this is the finished product and the game is released
This is the risk when you've got a lead with lots of ambitions and no one above them to sort of calm them down and focus. Which, ironically, were some of the problems with Duke Nukem Forever. That game kept changing over and over because someone decided, "wait, this new flavor of the month, we need that!"
In movies, it's the same thing that happened with Lucas and the SW prequels. George had full control with no one telling him "maybe we shouldn't do this or that."
@@joevile240 and they turned out very good movies. But I guess Chris roberts is not quite the George Lucas of Video games.
@@ravenknight4876 The prequels are fun, but they are not good. Unless you are going by Sequel Trilogy standards. At least the prequels had a throughline.
@@joevile240 What makes you say that ?
@@ravenknight4876 Anakin's attitude in EP2 didn't match what we saw of him in ep1. (Came off as creepy and too angry for someone who experienced what seemed more like indentured servitude rather than slavery. They seem to have decent living space, Watto lets Anakin participate in podracing and lets him go home early.) I'm of the team that thinks Anakin should have been introduced as an older teen who actually had suffered under slavery. Then his anger and deep distain for slavery would make more sense.
-Padme should be dead from the assassin Droid if Jango was smart enough to use a blaster on it instead of worms. It seemed like plot convenience.
-The politics make no sense in Ep1. How is the trade federation able to blockade Naboo? Does the planet owe debt? The worldbuilding would be better if it was more clear how the Republic operates.
-Grievous is just suddenly introduced as a major threat as the CIS general and comes off as goofy and is then just dispatched without much effort.
Etc.
Backed the game in 2014, also bought and played both Elite: Dangerous, No Man's Sky and have on occasion returned to star citizen especially in recent years due to the amount of progress going into what's been playable. I've streamed Star Citizen last year and it was honestly embarrassing seeing the amount of issues I occurred, even in the simplest tasks. Plenty yes, has been ironed over the years, their overhauls have indeed been genuinely good. It's just so much harder to support the game when the goal posts keep moving so far away when competitors offer a similar and more refined experience.
We've seen Elite: Dangerous rise and fall and begin it's reconciliation process, Elite as the little cousin of SC, was always a concept made properly playable. It didn't promise the universe of things you can do, it started with only stuff in your ship and even veering away from that has had the community in an uproar. With Odyssey, we've seen them push too far and the effect it had on not only the game, the community but even the development behind it. Plenty has surfaced over how far the changes introduced went. They've been in a transparent and supportive mode for the game as they have with all their previous blunders (Horizon launch was awful, they've had and not had a test server at different points in time, fleet carriers too were incredibly botched on their launch). Frontier also offer other experiences that not only seem to be competent and deep packages on their own, but also feeling like these are low-key prototyping or data gathering for Elite. Frontier as a company, and as the human beings behind it, seem to be genuinely passionate about the vision of Elite: Dangerous and it feels like they want to support it, blunders and all. However, with Elite's more realistic approach, issues are plenty since the rules are defined not by the hardware limitations, but by controls and the science behind the systems. It'll be decades before Elite feels on par feature-wise to Star Citizen and that should say something.
We've seen No Man's Sky's horrible launch and tremendous development support. A game that was less than barebones at launch, overhyped marketing, had entirely alienated itself from the community that wanted to play it. Over the years with sweeping changes Hello Games had crafted a signature space exploration game that is genuinely an engaging experience. It's not as realistic as Star Citizen and Elite, it's not as deep as either, but it's deep where it counts and it's definitely it's own flavour.
Star Citizen meanwhile has felt stagnant, I understand with a more detailed and realistic approach you're going to take a lot more time in general. It feels like it wants to be Skyrim, Elite, GTA, and EVE Online all at once. Sounds great on paper but if you're in the tech industry, you know that fractions of that experience would take forever to not only develop, test, but to support and maintain. With Elite: Dangerous we can easily see where some difficulties lie with this kind of game as well as the realistic approach. We can see that it's fragile, that it's costly and time consuming to develop and maintain if you're also looking for profit. We've even seen Frontier Developments instead of going balls deep, diversify their roster to essentially make up for the passion project they're sinking their money into. This is all indicative of how CIG is handling Star Citizen and SQ42.
I really wanna beat SQ42, I've been looking forward to Star Citizen, but it's not healthy to be blind to the issues within the experiences you adore. Elite is literally my favorite game, I've been waiting for Star Citizen to suprass it but it's 2021, and Elite is still my favorite game.
Are you delusional? Sorry mate.
@@BGIANAKy Nah I'm doing good. Just fucking Chris Roberts confuses me
@@netrvnner2104 I’ve pooped better turds than Elite Dangerius odyssey. No game made me refund quicker.
@@BGIANAKy yeah I totally get it. My favourites are definitely not gonna be everyone's favourites. It's subjective. I've definitely found more enjoyment in 6 hours of Odyssey than I did 3 hours of Star Citizen. Doesn't mean Odyssey isn't bad and needs a lot of work tho
"SC should be more like ED"
Which flopped
I bought into the project in May 2013 for the minimum amount, which I think was $40 Canadian. And honestly, I think I got that much out of it just by watching all the development vids and being part of the community. Shoutout to Wingman's Hangar! Then they released the Hangar Module that let you walk around and in your own ship, and it made me super excited for what was coming. So I upgraded to a bigger package for $30 more ($70). I continued to watch the development closely. I had qualms about their monetization practices, but figured it was a necessary evil to get the game funded and delivered.
Not long after that they released the Dogfighting and Racing Modules. I picked up dual T16000M sticks and had a blast with my HOSAS in those two modules, and upped my pledge to $140. I honestly believe it was money well spent. I got that much value out of those modules, and the entertainment value of watching the game develop.
However....
I noticed a pretty glaring problem at that time. They were still expanding the scope of the project, and they were seriously, seriously under delivering on timeline. Worse still, the community was absolutely deluded, and were leaving me behind in their outright worship of Chris Roberts. If I expressed legitimate criticism, I got lambasted in the forums for it. I remember in late 2014 saying there's no way the single player game gets released until at least 2017, and the universe at least 2018. I was scoffed and jeered at by the community. Yet here we are in 2022 and we're still no where near. I don't even care to go into the forums and resurrect my post for an "I told you so".
These red flags meant I couldn't invest more in the project. Even though I enjoyed the modules out at that time, I lost faith in Chris Roberts' ability to seal the deal. I watched with waning interest as the persistent universe neared release in a truncated pre-alpha state, at about 1/1000th the scale of their end goal. I dabbled with it, but there wasn't enough interesting content to keep me invested. And even the dogfighting module wasn't as fun, as they had changed the flight model in a way I didn't like.
The last time I was in the game was 2018. I have zero interest in going back to it until the single-player campaign releases.
As far as I'm concerned, Chris Robert's blew it. I feel bad for him, because this very obviously was his passion, and I don't believe for a second he intended to scam his pledges. But he definitely failed them. If I were him, I wouldn't be able to show my face because of the shame. Frankly, I think he's being sustained by his disciples.
All that said, I know some people are fine with things the way they are. They're having fun with what is already released, and will wait as long as required for the full release. But that's not me. And that's not many of those pledges who gave money with the expectation of a complete product in a few years as promised.
you should still go back to the forum to say “i fuckin atoadaso.” its one of life’s greatest joys!
you were right to stop pledging and most long time backers do the same thing. Let new ppl exited and finance it the rest of the way.
You are also 100% right that chriss messed up but he did before with freelancer. If worst comes to worst the game is too big to fail at this point.
Chris could always be bought out in a few years and the game could go the freelancer route, the assets are there and tehy are good.
I see no reson why it couldn't be saved even if CIG messes up
Heh, @ the mod manual, it's been there since at least when I joined in 2015. They also sell preorders for a digital novella, digital game manuals, a digital "making of" book, digital soundtrack, and a digital map of the game universe. All been there since near the beginning, with the only release date being "closer to game launch".
I read this and all I could think of was the "Extra story DLC written by whomever whatever" with the preorder of Cyberpunk 77.
I thought it was going to be a side-quest DLC or something. Nope. Then I thought it might've been a comic style book/story, considering the game's launch. Nope. It's a PDF that is given to you... hidden in the game's folder. Apparently I had it for a long time, and I never knew about it.
I paid $40 to buy into Star Citizen back in 2014. As far as I’m concerned, I’ve got my money’s worth in entertainment since then. Watching this whole saga unfold has been hilarious. 😉
I've gotten the same enjoyment for $0 lol
@@Ineluki_Myonrashisame here 🤣
@@Ineluki_Myonrashi Not really the "same". What Star Citizen is right this very moment actually isn't all that bad in terms of a space sim. It's pretty fun with friends to be honest. Not many games have Elite Dangerous gameplay with multiple people crewing a single spaceship. Pretty awesome in PvP.
I've paid 40$ for way worse games lol. Now... the people who spent 10s of THOUSANDS of dollars for a spaceship not even in the game however... they are getting rekt.
@@mimiru69 "it's fun with friends"
Maybe it's the friends that's fun.
Yeah; I think I spent about $120 on the Freelancer pack back at that time... Don't think I've quite gotten my money's worth, but I wouldn't shed to many tears if they suddenly announced it was going under.
This article misses the absolute genius of this game as it is now, which is a Fundraising Machine. Theyve almost perfected the concept of constantly raising money. There’s a great series out there detailing the genius of raising money and the good devs that’ll likely never get their work published by Bootcha on YT.
It'll all come crashing down if the SEC ever gets wind of what they're doing.
@@killman369547 They've already been investigated by weird people reporting them for not making yet another Call of Duty clone, and guess what? They didn't find anything wrong with the project because unlike the vast majority of commenters on RUclips, the people investigating the project actually played the game.
@@billywashere6965 Hahaha oof
@@billywashere6965 Yeah except the game is not playable if by playing the game you mind anything beside runing around the starport on foot or with your ship...
Many of the themes around some fans make it feel like a cult centered around the game. With fans taking offense to any warranted criticisms. I can totally understand why there would be people with concerns regarding the state of production and how much money has been funneled into the project
Yup, it's factually true, and that's because the fans are also financially invested in the games being made. That logically skews fandom into becoming more defensive of the project than it naturally would be.
What themes exactly? Yea there are valid things SC can be criticized about, server performance and PC performance being the two main ones that I can think of.
Time and funding seem sort of invalid to me when you don't only focus on SC and CIG alone.
My experience with star citizen last week:
Logged in and boarded my limited time free ship, took off and the game crashed.
Logged back in and my ship was inside the mesh of a space station and I was completely stuck.
I committed suicide and spawned another ship, took off and the game crashed... again... then I uninstalled.
If the game is hard crashing that's on your system. If the server is crashing that's on them.
It's a very demanding game on your hardware and WILL stress test your system. That said it normally doesn't crash that often unless you have a bad ram stick, voltage issues, GPU temp issues or any number of issues that less intense games don't push it hard enough to find.
@@vorpalrobot i get a network error message, not a hard crash
@@Azmodee definitely on them. Sometimes that's on your local internet, but usually that's the game server going down. 30k is the nickname because the error code is like 30006 or something.
As a Millennial I don't understand you Zoomers (you sound like a Zoomer and have the patience of one, so I'm going to assume you are one) and technology... supposedly your generation, having grown up completely with technology, is supposed to be better with it than us and other generations, yet you have zero idea and patience on troubleshooting. When I was a kid like you I would spend hours tinkering with my hardware, as well as manually installing various operating systems and firmware.
This isn't about boasting, but just that I find your situation ridiculous. So, here you are, you crash when playing a game. Ok, well...it literally happens all the time for many games, sometimes it's a matter of changing settings, sometimes your graphics drivers aren't updated, sometimes it's an OS issue like how many gamers are having with Windows 11, etc etc. But no, instead of actually trying to find out a solution or look online to see what perhaps the problem may be, you immediately rage quiet and dump on the entire game as a whole and join the group of detractors, many of whom are like you. It makes sense, though, as the majority of detractors are so because of their lack of patience, but the thing that boggles my mind is how vocal they are despite, like you, showing off how they made stupid mistakes and that's why they have their ideas on the game.
@@vorpalrobot lol person tells you their bad experience with the game and you immediately go to defend saying its not the games fault. Do you tell people who get abused its their fault too?
I actually hope the game comes out. It looks cool. But shit I know a scam when I see one.
I want to say that I'd be playing this game religiously if it was even 10% less buggy than it is now. The atmosphere of this game is absolutely brilliant. I haven't put in anymore money than the initial $40 pack (or something similar), and I definitely would say I've spent over 40 hours in it. Just wondering around. However, when I have a goal in the game it becomes a next to impossible task mainly in part due to all the bugs. Sometimes I can't even get to the planet I'm trying to get to without falling out of my spaceship, or not being able to leave the dock, or my ship won't start, etc.
im looking forward to the full release, my children's children will benefit greatly with the use of my ships.
We play the beta so our children can study and test the alpha so that our children’s children will experience the freedom of space
CRİNGE
@@yasinzeydulusoy you obviously don’t get the joke if you think he said this in all seriousness lol
“The true meaning of life is to plant trees, under whose shade you do not expect to sit.” -Nelson Henderson
@@JoseCastro-fn9xs Star Citizen fanboys suffer from brain damage they can't tell the difference between a joke and a regular comment.
Good god, I remember hearing about this in like 2015 and thinking it was a total scam already
Careful where you say that. Some of its core "investors" are basically a cult. There are players who simply enjoy the Alpha for what it is(I would be one if I could get it to run acceptable on my only 2 year old gaming PC), but then their are the people that will blow a fuse if you utter the name without unconditional praise.
To be clear, the in-game community is friendly, so I am pretty sure it is a small group of toxic fanboys policing forums, but god are they annoying.
Same. Back in 2015 my classmate was praising the game up to the heavens with argument "Look all these wonderful ships what cost 65000 dollars in total". And yes, he was super into the game back then. Everyone in the class looked at him like all the screws in his head were totally loose.
And you were wrong, since you could play the game and notice it has already features you can't find nowhere else and basically is inmersive in its mastery of its 3d arts, but you bought in the idiot talking above whom told you have never played it. And he talked about it 48 minutes without playing it...
@@whowhowhowhowhowho8139 touchy subject huh? It's okay if you got scammed pal
@@whowhowhowhowhowho8139 cult
If they do send out the cd, can they also send out some 30 second, anti-skip cd players as well? Haven't seen mine since the early 2000's :(
classic
I felt old just remembering the CD days... My CDs of apps, games, and music are now stored very well on my shelves like an antique items... 📀
Just FLAC it from you BD drive.
I bought an early package just after Kickstarter ended. Still waiting on the physical parts of that package, such as a ship model. Super lame that we objectively have not gotten what we paid for.
What packages don't have they ships yet?
@@VitaKet if they shipped mine they certainly didn't ship it to the right address lol
@@SuperboneOne I think they shipped it to the wrong place as I know someone who recieved all of their physical items a few months after the kickstarter end
I backed SC back in 2014 and put roughly 4k into this game by now and am waiting for 8 years now that this game actually deliveres on its promises. At one point I was also a defender of this game and asked other people to grant them time to deliver a good product. But over the years I lost my faith. I am not allowed to take out my money I've put into this project, I see so many things added after I initially backed that this game is now something completely different than I initially backed for. And I do see a massive issue in future. People are more or less pushed into buying multi-crew ships for 100$+ but when the game launches almost everyone is flying multi-crew ships without any real people being there to fill those empty crew spots. I am sure Chris Roberts knows that dilemma and later on added NPCs to the promise that you can pay credits and they will fulfill those roles.
While they work on server meshing to allow servers to host more than 50 players at once, CIG's plans are to have almost 9 NPCs per human player out in the universe who also trade, fight and expand like real players would do to give the impression of a vivid universe. I've witnessed the initial system they had, which then got updated to alpha 2.0 and later redesigned to 3.0 and so on. I'm still not a big fan of those full-simulation stuff they are now attempting, i.e. that you are starving when not eating and drinking regularly or taking a shower or the like. I want to play a game to have fun not to have a second job or second life. Certain aspects that got added through the years are questionable and just a waste of resources at this current stage the game is in. If they later on add it when the game is alive and plenty of users enjoy it, no problem, but adding a sensor that tracks my mouth and eye movements to translate those into the game and on my avatar and seeing how the actual result looks, just a waste of resources actually. The argument of emersiveness is just a big lie IMO.
10 years in and we now actually going to have a second star system (!) in game out of the initially 100+ promised ones when I backed. I have heared the argument so many times that when the core-tech is there, content will just flow into this game in almost no time. But I'm still waiting on the realization of those sayings. And still, people who criticise the game development and the "openness" of CIG and/or Chis Roberts get often attacked by the hardcore fanbase. Just look at most of the Star Citizen related videos of FailureToReport or others who critizices the game development now for years. At one point most of them stopped to produce further videos on a regular basis due to all the hate they received in return just for pushing out their opinion or comparisons to other dubious systems and/or projects.
For some years now my only hint I can give is to not buy into this game yet. For those interested just buy the cheapest pack to get you started and join one of those players who posseses one of those mutli-crew ships and earn your way up the ladder.
The next big economical problem I see will be with "earning your way up the ladder".
If ships will be purchasable in game and out of game... How bad will the grind have to be to still motivate people to use their wallet and purchase those ships for hundreds of dollars?
No! Even if they game gets released, at its current marketing Modell nobody should invest in it. Earning your way up the ladder will not happen. Not for people who don't have years of full time play without a real job to spare I guess.
So the only people I would say should or could buy into star citizen (with a starter pack or more... Doesn't matter) are people who are lucky or unlucky enough not to be employed anywhere or don't need to work to finance their lives.
@@alexanders.1359 In the past CIG said multiple times that ships are only purchasable during development of the game. But I'm pretty sure that they will allow to buy ships for real money afterwards as well and introduce new ships that are even better than the once we have now to lure people into giving them more money
@@Kessra I would call that a blatant lie of CIG!
Ever heard of a company that just abandons ways to make ten thousands of dollars from single customers?
And how screwed would all backers be if new players could (in 2030 or something) just purchase the game for something around a normal game prize and then just earn the ships the backers bought (for sometimes thousands of dollars!) in a fair time?
No! Whatever the future brings... Starcitizen will SURELY never ever remove the cash shop. And as long as the cash shop is in the game they will also have mechanics that incentives people to buy there instead of grinding.
If you really put 4k into this game you are really horrible person and are one of the reason why the game industry is the hot mess it is right now.
You should feel extremely ashamed.
Congratulations on being the whale companies like Activision and EA cater to. You and people like you are the sole reason we are now in the dark ages of gaming. Thank you very much.
@@NineSun001 First, why should I be ashamed for supporting a game I really want to see and play? Why should I be ashamed of having more money available than I need for my daily life? In the end you don't need to like it, but you also can't tell me what I'm allowed to do with my money and what I'm not.
I'm not sure how much money other players have "invested" over the years in their MMO. That's roughly 500 € per year in my case or not even 9 € per week. Most young kids spend much more than 9 € at a weekend when they go out, to the cinema or on partying with friends. If you just count the monthly subscription fee on most MMOs you are already at almost 200 € besides some additional stuff you may buy, i.e. ingame currency, storage space, skins, yada yada yada. Sure it's still more than double of a "regular" players expense, I agree, but you shouldn't mind other peoples financial situation. Just focus on yourself and don't judge others ...
I find it hillarious that you blame me for a certain problem in the game industry? Honestly, you don't know me and provoke me with such a dumb comment? Really? How much money is the whole mobile games market doing? Most of those games are free so how are they doing way more money than PC and console games combined if its not for the micro-transactions? And my mobile phone is almost 15 years old. I can't play those "fancy" money-grabbing games on that phone and yet you blame me for being the reason for the current situation in the game indurstry? Please, grow up and educate yourself so you earn a bit more and can spend the money on things you like. And a tip for life: Put your energy into things you like not into something you dislike. This will grant you much more happiness. But insulting other people, especially ones you don't know, is probably worth more spending your energy for ...
It's just crazy that you can buy ships for such crazy prices. This is why the video game industry keeps making games with such terrible pricing structures... because we will pay it. This team will never stop their ways.. Why would they? Look how much money they have received.
What's even crazier is you can buy a ship for tens of thousands of dollars and the ship isn't even made yet! With a waiting period of up to 7-12 years with Star Citizen warning buyers that any ship you buy is an investment and not a guaranteed promise for them to build your ship. Who the heck are these dimwitted giving Chris Robert's all this money? I bet he would even promise the new ships will even wipe your characters butt after you go to the bathroom this dude's greed is just disgusting!
Tens of thousands!?
@@unimatrix501if you are going to gripe about the game, don't make shit up and lie about it. SC has issues, absolutely, but don't fucking lie about their fundraising, if you've spent $10k+ then you've bought every ship that's on the RSI site, several of them more than once.
Then you'd have to ignore the fact that you can buy nearly every flight ready ship in game, literally, the there's less than 5 that you can't purchase in game, not including the ones that are in their exclusivity period, which 90 days after they are flight ready you can also buy in game.
@@WarPigstheHunthey are lying out their ass, the most expensive one on the RSI site is the Kraken, which is effectively an aircraft carrier farmers market type ship. Even then you'd have to buy 3 of them to even make it to 10k in the first place.
Beyond that they are wilfully ignoring the fact that you can buy nearly any flight ready ship from in game stores and literally buy an 890j $~900 on the RSI site for a base $45 game package.
not interested in the game but imo at least they have some sort of a game.
more real than earth 2 lol
Santa Claus is more real than earth2
@@TheJunnutin this made me laugh out loud in the office
@@bengorraou2602 sorry/you're welcome =)
While true, the problem is they've delivered on about 2 percent of what they've promised. If they said you would get a basic space exploration Sim and this Is the alpha of that then great. Good job. But people are pouring money into this based on false promises and that's not okay
@@nickh4354 exactly, there are games right now that offer what SC is but with much more content and much more polish and WITHOUT the ugly legacy this game has. They set out to be one thing and made a game that was that thing, much better to support them over this scam
I think it was around 7 years ago when I decided "ok, looks interesting, I'll gladly try it when it's out" and I'm maintaining that same decision. I'll try it when it's a full game and has an official release. Zero interest in starting to play in Alpha stage, especially with how the project just keeps on dragging it's feet across the floor and - well - seemingly not knowing what it wants to do to become complete..?
just compare what Starbase from frozenbyte has already achieved and it was only released to early access a few months ago, it managed to have 9900 players in singleshard, the buildings in the city on the moon actually have interior, its seriously amazing what it does and its from a very small team
It's time to try it out.
@@Kehvan When it's actually a finished playable game, THAT'S when it's time to try it out, not a second before.
@@troodon1096 it's a very playable game... I played it last night... but I can't decide, do I want to play within the law or be an outlaw.
@@Kehvan don't bother with these people...they have some sort of crisis in their personal lives and need to let out their anger on people who enjoy something
Kept an eye out on this game from the start but one thing always bugged me and that was selling ships. Was my first warning sign to watch this game from a distance. My friend bought a ship with a leather seat and we still ask him how that seat feels... bitter sweet he says.
You are aware you can buy the game for like 50 bucks and by just playing the game you can earn in game credits to purchase 95% of the ships?
People always seem to think you have to be rich to play this game.
@@theindiediary5950 The hole point for myself to play a space game is to do exactly that, work your way up from the bottom but since most peeps have just skipped that part with cash it gives me no reason to play it. Lost interest years ago.
@@theindiediary5950 What gameplay?
@@tony6795 I don't even know how to respond to this.
@@theindiediary5950 Of course you don’t.
First heard of this game in late 2013 and thought it looked absolutely awesome. Followed it pretty closely for about half a year as the original 2014 release date went from extremely ambitious to unrealistic to impossible. I remember people joking about the game not being out until 2018 which at the time was seen as a ridiculous extreme and 2016-17 was the realistic release date. I'm forever thankful that I had enough self-discipline to never buy anything because at this point the game being done by 2028 looks unlikely.
Man I remember my big brother being around 12 to 13 years old, his eyes sparkling, a huge grin on his face as he was so excited about this game. I remember sitting there, ten years old, rolling my eyes as he gushed about how much he loved the newest ship that would come out. I was always sort of skeptical so he would try to sell me on it by showing me all the things that you could do and would try to help me pick the perfect ship for myself, joking about all the crazy space adventures we would have. (mostly ones where he would shoot my ship down and laugh haha)
He just turned 20 this year. He still keeps tabs on the game's development, but I think he's pretty much given up on the idea that he'll ever be able to play it in its completion.
Your brother has given up quick then. You guys still have time on your side, I have read stories about backers in their late 60's, now that's a difficult situation. I'm sure if it will be completed you guys will be able to play it together. The question is, do you still want to play it, are you still into gaming, and will it be an enjoyable experience? Only time will tell.
I remember Senior year of high school considering putting some money into Star Citizen, but decided against it.
I'm 33 now...
Your brother is smart, he grew up, recognized grift for what it was, and abandoned hope for it. That's what you're SUPPOSED to do when faced with lies and grift.
@@MB_Veteran quick? mans whole childhood went by. going from 10 years old to 20 years old feels like a long as fuck time compared to going from 20-30. i'd say he held out strong.
@@MB_Veteran How the fuck is going 10 years old to 20 years old quick? A whole decade waiting for a game, the end of his childhood and his whole teenage years, are you seriously saying that's quick? Lol
For all the people wanting "piracy" as a gameplay loop, it seems to already be a core methodology of the development.
lies, that plan failed flat on it's face and had to do 3 wipes, not going to happen
It’s already in the game
@@king124kine that's pvp not piracy
Accepting money people choose to contribute to uncertain projects isn't piracy.
the 6 mil stretch goal for 100 star systems was before they were planning on beeing able to walk on surfaces
Given how big and content filled Stanton is I’d be happy releasing with 3 systems like that and add more post release. 100 systems like ED that have nothing to do is totally pointless so im happy they went this direction.
I think the number of systems promised won't be a limiting factor to their release date. Its easy to just add extra ones post release.
I've talked to devs and the 100 systems is no problem, since most systems just have planets. Just making planets is a very fast process because they're partially procedurally generated, and then artists go in and fix things up. Locations like "Hero" landing zones that require unique art and a lot of attention to detail take a lot longer, but they already have procedurally generated space stations for non-"Hero" locations.
These excuses are why this game will likely never launch. It's time to start holding CIG's feet to the fire, or they'll be able to reneg on EVERY stretch goal by just claiming they "added" more things.
This game is the very definition of feature creep, and this man is the poster child for why the very publishers he opined about are likely a good thing. You'd have likely been playing the OG SC by 2014 if this megalomaniac would have just delivered what he promised instead or constantly adding things and never finishing the core.
@@01gharms and it would have been like every other shooter clone. Boring.
When SC came out i bought a 80 dollar pack.. i support it i was soo hyped cause the maker was behind of Freelancer etc. Now 10 years later
finished my enginering degree, got a bussiness degree, started my small business, went to work, became a sushi chef, private chef, concept starter now a head chef/assisitant hospitality manger at a busy airport.
The game is still buggy and unfinished lol :D
how do i make good sushi
@@WarriorPNG I think the SC version is starting a kickstarter campaign, raising cash to attend a catering college and go from there. You''ll likely have a decent sushi in 5-6 years if all goes to plan and you don't switch to another course mid-way.
If the game ever were to release, I would pick it up. Love space and space ships and stuff, but id no way ever give them any money with how long they have been "working" on it.
Thats fair. U shud only back this, with the amount you wont regret, if it turns bad
@Prey R first of all, totally different games. EVE Online is more RTS MMORPG, Star Citizen is an FPS MMORPG.
You shud check more videos of both games, and u will see that.
But Star Citizen is more comparable to Elite Dangerous, and the upcoming Star Field might be a competitor also.
@Prey R @Prey R ah, beside the obvious difference between FPS and RTS.
Star Citizen shud get a more interesting economy. SC is developing a system its calling quantum, search it to get it explained.
Events/missions is also connected to the quantum system. And the emphasis is that players will make missions for other players. F. ex if you run out of fuel, and send out a beacon for either someone to pick u up, or to fuel ur ship. That's a in game mission. (at the moment ship to ship fueling is not ready yet but very close to be)
Seamless Ground combat, base building is also a difference. (base building is upcoming, but we have seen teasers of it)
The fact that Stat Citizens have the closest thing you can have to full persistent in a game. If you crash at a planet or explode in space. Your ship/equipment/your dead body will lay there. And when other players find it. They can salvage components/items that survived. Or if you hide/drop a item, you will find it exactly there. (is somewhat implemented now on local servers, but the goal is to have it persist no matter server you get connected to. The limits this will have, is that you won't be able to fill f.ex a cave on a planet with many hundred/thousands of items for fun. due to server capacity)
That's the main things beside the RTS / FPS differences I can think of..
@Prey R You can build bases yes, but in Star Citizen you actually have to 'build' the base. And you can walk into/around the structures, and put what you need in them as you like. Other players can bomb them, conquer them with ground troops, or just visit either you are there or not. In EVE the base its just there on the moon/planet but you can't see it, visit it.
For ground warfare, at the moment we have some levitation bikes, some buggys, and some bigger IFV, a Tank, and a mobile AA vehicle.
The ship: Hercules A2, I will also put into ground warfare as it is a MOAB bomber, and some other smaller ships is promised to be able to drop bombs later.
The not yet ready Piooner ship, is a base builder ship. And it certainly will be more ground vehicels, when player cap get higher and we will see some real engagements for control.
I've got a friend who absolutely swears by Star Citizen and loves to lord it over my prefered spaceship game, Elite Dangerous. They keep telling me how gorgeous things are and how you don't have to buy thier ship packs because you can rent ships in the game while you grind yourself stupid trying to make credits in game to buy a tiny matchbox.
Sounds like he's trash at the game it rakes maybe a day or two to buy the better ships.
@@grandautismostreams5033 The game is actually just avoiding the game breaking bugs
Most points in the article are accurate as well as all other points made in the video. I play Star Citizen but as stated at the end of the video, the key is to only buy the base pledge you need to play the game. Do not be tempted to buy individual ships as you can earn all those just by playing. I've had fun with this 'game' cause I feel I've gotten $35 worth out of it, which is all I've paid and all I ever will pay. There is no excuse or defense for the predatory tactics they have employed to fund this game though.
5:51 so let me ask a more relevant version of that question: if the game stopped receiving funds, as in nobody buys anything from them "until released", is the game capable of delivering what was promissed? because from what i have seen, the answer is a massive no.
The scam stops once it makes 0 money. Who could have though ? Its clear they'll still be at it for the next 20 years if people keep getting suckered in by them.
It is a scam so no it wouldnt be able to release. They made a massive promise, made FUCK loads of cash and realized they could keep this momentum. If it wasnt a scam from the start, it surely is now. They know that at the current rate they cannot complete this game, and the only hope of even getting it out there for the buys is to get more money. They likely spent most of it on new cars, new houses, boats, bullshit like that.
This is an example of the phrase "robbing Peter to pay Paul." That is to say, they're taking money from someone else in order to pay what they owe to a previous individual. As long as there's always a "future person" to hand over money, they can keep that loop going. As soon as there's no one left to take money from, though, it all falls apart. In the context of this game, they're taking money for promises of future content in order to work towards fulfilling previous promises. They *must* continue dropping future promises to keep things flowing, which means this game will be in eternal development until the funding stops, at which point in time, nothing more gets released.
@@ForeverLaxx it is definitionally a ponzi scheme.
So I paid $30 about a decade ago. I was pretty happy with it until a few years ago. Roberts is trying to make a virtual universe. But we just want a game. We don't need face over IP. We just need a good voice over IP system. We don't want photo realistic game play. Just a good looking game, that runs well on a decent PC. We don't need pupils that react realistically to light. Just eyes that don't look dead. We don't need cities to change over time, based on the economy. Just lots of cities with diverse settings. I wish they would double down on features, rather than doubling up on them. I feel like lots of money has been wasted on base systems, only to have them need to be totally replaced because of a new feature.
So true. Looks are overrated.
Stop speaking for everyone else
@@xelensi6870 he speaks for me for sure.
YOU just want a game you should have done more reading, I Knew what I was getting into I researched it a month before backing that was a YOU problem YOUR fault for not doing your due diligence quot whining.
@@Wbroach24 a decade ago it was promissed to launch 2014, so yeah reaserch did 0.
Having helped fund Camelot Unchained in the beginning, the situation with Star Citizen doesn't bother me much. However, I won't ever help kickstart a game again.
Don't get bitten twice, that's my motto. The only two kickstarters i ever backed never saw a release. It then became very apparent that the reason they're asking for money from strangers is because they can't garner attention from actual investors (typically nothing beyond proof or concept) which is almost always a bad sign especially for MMOs.
Just be particular in what you kickstart. Hollow Knight, Darkest Dungeon, FTL - these games all were successes and aimed for something in smaller scope.
So maybe don’t kickstart giant games?
This is the fear I have. That games that do this effect peoples willingness to support Kickstarter projects. It's real sad, as I genuinely believe Kickstarter to be a good thing overall.
I would never kickstart a game again either, no point.
Damage: done
I think the game still not releasing fully at this point is worrying. It's okay to have ambition but adding on top of a base game would have been the smart thing to do. Look at no man's sky. When it released it was missing so much but now with expansions they've taken a base game and expanded it beyond the scope of what they had even initially promised. I think if this ever releases its going to be a massive disappointment because the weight of the expectation the wait is having can never be met especially since technology for video games has progressed massively since 2011.
No Man's Sky launched with its core tech in place; CIG had to build four new pieces of middleware tech from the ground up for Star Citizen. Name one other game that had to do that?
@@arronmiller7229 Great, so name another game with the same scope that did it faster?
@@arronmiller7229 So in your mind, we should just stick with annual Call of Duty releases and Battlefield games and scrap Starfield, Elder Scrolls VI, and GTA VI since they have taken nearly as long as Star Citizen and with a similar budget?
Hardly any games ever fully launch now at least they aren't fully releasing it with no features then saying they will update it a bunch like halo infinite and triple A games recently at least they don't scam people that bad lmao
@@arronmiller7229 They are making many inovations recently they're made different softwares and such for things like clouds and other planetary simulations for make it realistic, they are focusing on a framework before they expand the game to many solar systems and easier content and such, and that billy fella has a point other games just get mass produced and still put into a beta which ends up adding nothing at least they are making headways with tech and taking activly updating the game other than things like halo infinite and call of duty which only releases bare bones updates that do nothing while still being in testing, also nobody points out the fact that fortnite one of the most popular games took peoples money through cosmetic microtransactions while themselves labeling the game as in testing (halo infinite did the same as well and so did splitgate), triple A companies are scummy and these guys actually make something rather than empty promisses and repeated failures.
I am a backer of Star Citizen, I hold 2 accounts and have pledged around $2000 since 2014.
That said, the last time I logged in was 2 years ago.
One reason is that I want to feel like its a new game when it gets to beta.
The other reason is that although I love the level of detail in the game, I do feel that CIG has become too comfortable in profiting from keeping the game in an endless cycle of updates... seeming like they invest alot into production update shows and citizen cons.
I personally feel they have switched their business model to sustain in this endless loop, and it frustrates me.
I wish to play the completed game one day, I would want nothing more... but if a class action lawsuit were to arise, I would gladly join.
I've been a backer since 2013. Most of what he says in the article is true. I feel like there maybe is some context missing in a few of the points. Simple facts are is that most of people who play star citizen play it because they actually enjoy what exists currently in the game. I along with thousands of other people play literally every day right now. Now, to be realistic CIG has fucked up a lot and they haven't always been honest or upfront about timelines which has changed in the last couple years, however the damage was obviously done. Things like game engine swaps and the Crytek lawsuit kind of slowed down progress and really weren't handled well. In the end I think what keeps people coming back is that contrary to what the article says when they release a feature usually, even at a tier 0 the features are usually extremely fun and complex. i.e. Mining. I guess my point of this is that I wanted people outside of the community to understand that people like me aren't blind to all the bullshit going on. We just enjoy the game, and hope it'll be done someday, most of the community feels that way I think. Although honestly sometimes I feel like the controversy is like beating a dead horse at this point and generally never take the bait. Have an awesome day everyone, and thanks for another great video Kira!
Very well said my dude
You know, it's normally the loudest people who make the biggest impression on others.
Glad you are enjoying what Star Citizen is proving at this point. However, wouldn't you enjoy it more if all your time and effort to built up your various in-game assets would NOT be totally wiped away in a future build? People play MMOs to earn rewards and gear and money etc.. in addition to enjoying the game play elements.
Same boat as you my friend. I am frustrated by the feature creap and delays but ultimatly it will be worth it. The features coming in the next patch will bring a huge leap forward. Just hope it releases in my life time ;)
@@christopherdaffron8115 to be honest yes of course we would but we also understand why the wipes are necessary , they are getting few and far between now the main draw of this game is that when it does work it's an experience that nothing else out there comes close too
As an avid player of EvE and Elite Dangerous I really hope this game gets released as the concept is just epic, that's the downfall with it also though imo. The scope of the game started as borderline crazy and with Chris continually adding new features without finishing the old it's created a never ending cycle of development. I have an account for Star Citizen and it's fun for what is available and while there are bugs and some area's look obviously unfinished the game is there and running, what spoils it though is the threat that saves/accounts/items etc aren't a sure fire thing to be carried over between builds so playing the game as it deserves right now is awful if you lose everything.
They could simply polish what is currently available, release the game and then continue to build upon the grander scope in a fully populated world but I suspect there is a risk to CIG that the money coming in for funding a game that isn't released may actually pay more than money coming in for the released game.
you must not be keeping up with the times. Account persistence has been a thing for roughly 18 months. the upcoming patch is the first wipe we've had since 3.8.2. , and we're only getting a wipe now for Data base change reasons. they are splitting the persistence database into 3 sections wallet/items/reputation.
@David James playing Star Citizen like it’s a finished product is the wrong way to play. Wipes are gonna happen periodically over the course of alpha and beta. Bugs are gonna happen that cause unintentional wipes. Don’t play Star citizen like its your only thing to play. Play it for the Armstrong moments, have a bit of fun, but don’t invest time in it if you are afraid of losing it all
Star Citizen biggest boast was to run on latest and greatest 10 years ago Top end computer is still better then what most people have today the gap is shirking for most PC gamers. But it he ever did say 2 years I would have laughed in his face most MMORPG take 5 to 7 years on average, 10 years is later then that but do have admitting buggy basic MMORPG space game already. Could it should it be better at this time idk as it not being rushed and under deadline. With the buggy patchy and incomplete games EA and others put out all the time now can you blame Star Citizen for having bugs. I would say it likely could be managed better but it is not not a thing ether and people are still interested so it petty successful MMORPG already.
That is the reason why a bunch of CMDRs left ED for SC after Odyssey?
@@129das I agree :) i'm still very interested - I'd love this game to be released but I look back at freelancer 2bh.. Chris had tonnes of features planned for it, it was taking ages and then microsoft took over, cut all the extra features and released it. It was still an amazing game. If now with Star Citizen they stopped the adding and polished what they have it would be an amazing game. They could then implament new stuff via patches but I worry that with the amount of money they have generated and no-one to pull the reigns and say stop, that every milestone simply leads to another feature and then another and it will never release fully.
OFC there is also the technological factors, star citizen has been created like most games with polycounts taken into account. With unreal engines nano looking to break the mold on gaming where a mesh can have millions of polygons i suspect we will start seeing amazing looking games soon that don't need nasa computers to run. Imagine StarCitizen running with nano meshes. Don't wanna make the unreal hype too much but ye.. games made in the next year using the tech will look lightyears ahead than something started 10 years ago (see wot i did there? eheh :D)
I hope to gods it releases, I just think it's either not going to happen or will happen too late to be relevant :(
I bought the cheapest entry pack a few years back. it's a rough experience, especially on less beefy PCs, but when I jumped back in for a bit a while back, I have to admit that there is some good fun to be had and the community is rather welcoming and nice.
now, I'm very doubtful that SC will ever see a full release. there's just too many little things going on that paint a picture of "we don't really care". for example I got the mustang alpha as my starting ship as it explicitly states that it is a transport ship. yet several years since it was added it has yet to receive the functionality to actually transport goods. and that is an entry level starter ship. literally the first ship you get is not fully functional. wtf.
Every time people say "its fully playable" these are the sorts of things that come to mind.
@@asmosisyup2557 Often that's in response to 'selling jpegs' claims, but the game is absolutely buggy. Its like gambling, you're either about to have a 2 hour session ending in frustration, or you're about to spend 2 hours so fully immersed in a way that no game has ever done.
They want you to spend more money and upgrade to titan. Because they know it is a slippery slope when you entice people to spend “a little more” for the next upgrade. If they make mustang able to take cargo then less people would buy the titan. It is all part of their marketing scheme
Challenge: build a game 100% bug free and without hiccups.
What part of under construction has so many dumbfounded.
Fact: *ANY* time new programming code is plug into existing code things will brake because of write errors.
@@Vadixamil For 10 years, and after raising $400MM? Come on man.
The costs actually make sense if you think about it.
Considering game developer salaries in the US, just a core team of 20 would already cost upwards of $1 million a year. That's just the salaries and doesn't include costs for equipment, location, administrative costs, etc. If you trust their marketing that they are a team of "over six hundred people", even if most of those are outsourced to countries like India, it's easy to burn through cash rather quickly.
This is why a lot of devs rely on publishers and side-projects to remain afloat. It's simply not viable to go all-in on a single project without an already existing source of steady income.
The glacial pace, however, is ripe up for criticism.
thx for your comment. most ppl only mantion how much money you cud spend on etc (spend once 45 bucks and you cud buy nearly all ships ingame without spending thousend on dollers on it so wtf) but since 2022-2023 the game had so many new features and updates i just be like who laughs now. ppl playing fornite also dont comlain bout thier 1,6 billion networth and all they do is add characters from other franchises and new maps
There's a huge false equivalence problem saying that people got their money's worth because they got some gameplay hours out of Star Citizen. Many people still don't have the ships and game mechanics that they backed for in any form. We have 1 system out of 100. No NPCs working, no immersive quests. We haven't even come close to getting what we paid for
There's no false equivalence, he's repeating what some Star Citizen and Squadron 42 backers have stated. Not all backers feel that way, but a significant portion do.
I think what bothers me is we're saying that this is now the benchmark for acceptable game development. I backed about 5 years ago, and while it might seem like the over-promising and under-delivering is occasional, it's been pretty much constant; their youtube provides a historical log for this. IMHO, the game at the moment is a decent (but mechanically basic) delivery game in space with ambience (it's more of a simulator). If you want to block the world out and dream, it works well, however, just be aware that is this mindset that they heavily leverage.
Tbf, I haven't played SC. But i have seen people describing the game in the same way that you do. And my constant question about this is simple. Why not play no man's sky and support a company that took their mistakes to heart and cared enough to deliver actual good content and not spit in the fanbase by selling useless ships for thousands?
@@countpythagoras bc it's not just about the genre, most SC players look for a more realistic approach to space travel (at least the ones i know), and it's not just the realism but the ships too and their options, SC is one of the only games i know to go into detail in everything that the eye can meet and that's honestly what i love about it.
But in all fairness the game has bugs and it's still in development after all this years but I'll probably still be playing it, if it comes through.
@@countpythagoras false dilemma, you're assuming SC has done something wrong. You cant compare the 100k kickstarter project of 2012 to a half billion dollar franchise in 2015
@@countpythagoras NMS is awesome, and is definitely a more fleshed-out game as a whole.
However, SC scratches a completely different itch. It's pretty slim pickings if you're looking for a space game that leans on the sim side of things when it comes to actually flying your ship. It's really just SC and E:D.
That lack of direct competition is why SC manages to skate by for so long while being in the state it's in.
@@freelancerthe2561 Yeaah, i am not going to read an essay in what i assume is your rationalization for pouring money on a half a billion dollar project, that after 10 years has failed to deliver a finished product. You aren't trying to convince, but yourself.
I get that it is to difficult. After all that mental malfunction of our brain is what makes people loose fortunes on casinos. Too much invested, no stopping now etc etc. But no matter how much money and emotional energy you give to this project, it is never too late to stop.
To compare, Elite Dangerous is also a space sim who's Kickstarter went up a couple months after Star Citizen. It certainly isn't for everyone and isn't casual friendly, but since then it's seen full release, two major paid expansions, and countless content drops driven by community involvement.
I play both especially Elite Dangerous, have over several hundred hours in ED.
I love Elite Dangerous to bits but the game is deeply flawed, at least in its current state.
Star citizen has such a ridiculous attention to detail its actually ligitamently insane. Attention to detail I wish other games had even a tenth of.
But Star Citizen as it exists really is just an experience, as it exists right now. Gameplay loops are there but critical ones are still works in progress. I want to believe that once they're done with the building blocks progress should speed up drastically. Though that's still to be seen.
At least a complete game is available through Elite Dangerous no matter how flawed.
Elite Dangerous looks like it was made 1996. Compare ED with SC directly and see that there are lightyears between them. ED - you fly a big polygon and get a gamplay from the last decade. SC - you have a ship with full interieur. several diverse gameplay possibilitys. You have a complete solar system where you can go to every single point if you want. no loading screens at all.
If you ask for a scam better ask the ED devs who let you grind til death just to do what you can do in the first steps of SC.
@@DrPet80 you reek of the sunken cost fallacy lmao. At least ED doesn't have pay2win shit. You have to actually work to get your ships and gear. No option to just buy them with real cash. I will say one downside to ED is the absolute dogshit release of Odyssey.
@@DrPet80 Someone is drinking the Koolaid.
@@DrPet80 "Elite Dangerous looks like it was made 1996" i dont think you understand the meaning of what you are talking about. 1996 is the year the n64 was released. i get it that you want to downgrade things to make the other look better, but this is beyond idiotic.
that line alone garantees that noone will even bother to read the rest of what you have to say, because its so absurd only reason someone would do so is to laugh.
18:20 Mark Hamill's actually been very vocally critical about the fact that Disney had him do all that publicity and required that he follows a strict routine to get in shape, and THEN have him find out he'd barely be in the script.
That article makes it sound like a "3 million for 5 minutes" dream contract when it's more complicated and not what he expected or wanted
I know shitting on Dinsey has become something People love and hey i am not even disagree 100%. But plese screw Hamill that guy was always a Fan Bootlicker that tell SW always what they wanted to hear since this was actualy his only real Big Role he ever had and he is still living to a huge Part from this.
that stretch goal thing.. most wanted an increase in scope, expecting a year or 2 extra dev time before an initial release, and then continued work while it was live.
You know get the mechanics in, with the core gameplay done then add to the game with expansions. But with those stretch goals, they stretched those too.
The problem I feel SC is going to have is while 5-10 years ago SC was cutting edge, by the time it comes out it will be last-gen.
I stopped feeling bad for people waiting for this game a long time ago. I hope it one day is fully realized but im also a realist.
Depends what do you mean with people waiting for the game, at the beginning it was supposed to just be a flying simulator, and it pretty much achieved that, but they keep promising new stuff and keep developing, which stucks it in an infinite loop of being in "alpha" even if the game has more content than other games that are supposed to be finished (sea of thieves)
@@littlefinger4509 It stopped being just a flying sim a very long time ago. As documented in this video quite well. Again, realist over here. Its raised half a billion and is not "out" yet.
@@jonathansoko1085 It will probably never be "out", i feel like they will keep on developing it while promising even more things.
@@littlefinger4509 maybe when quantum computing becomes possible. If.
@@jonathansoko1085 Starfield from Bethesda has been in the making for 25 years. And in passing, they are making _two_ games: Star Citizen (MMO) and Squadron 42 (solo campaign).
Imagining some backer getting their CD soundtrack album of SC in 2030 is one of the funniest and most ironic thing.
True, but as someone who grew up in the 80's i never thought in my wildest dreams that vinyl records would make a comeback lol. so who knows:p
@@Podokodo23 But doesn't music allegedly sound better on vinyl? CDs are just the same as a digital file now its no different from having the song on a hard drive
@@alexcrowl music that is recorded in analogue does. digital recorded music on vinyl sounds as good it would sound on any other format relative to the times.
so if you're into old music, and music is one of your passions, go for it, although you will need some serious cash because, finding those original recordings can be a pain on your wallet. if not, stick to mp3.
quick example, getting that original vinyl of back in black (acdc) will sound awesome, if the previous user preserved it, getting a re-release of it in vinyl will sound EXACTLY as the cd or flac files and you just threw away lots of money for nothing.
"Fusion power plants are just 5-10 years away". Been hearing that since the 70's. SC feels like the same thing
There are 3 common arguments that the "true believers" or most committed members of the Star Citizen community fall back on when confronted with any criticism of the game in its current state. Interestingly enough, these defenders of the game were once referred to as "White Knights" by those disappointed in the progress of the project, and on the official Spectrum forums, calling someone a "white knight" is considered a slur and a ban-able offense.
The three common arguments employed when defending the game by the more committed community boils down to #1 "Its an alpha" or "you dont understand game development." The alpha argument is most commonly employed when confronted by people upset with bugs, and the "you dont understand game develop" is common when confronting a complaint or criticism about lack of features, or CIGs well-known tendency to add unneeded features while ignoring long-promised features that havent been delivered (they have an entire gameplay loop surrounding planetary cave exploration while gameplay features promised in the kickstarter have yet to be designed, much less coded into the game at even a tier 0 level of implementation).
The second (#2) common argument rebuttal by the committed community is "Take a break, come back in a year when these bugs have been fixed." The need for many players of the game to walk away and come back at a later time is common. The bugs often border on making the game unplayable, and the quarterly release of patches means that once a bug is fixes, a patch may break it again. In some cases, asking a frustrated player to take a break is often just a way to get them to stop criticizing the game in a public forum. These displays of frustration are known as "venting," and the community comes down hard on any public displays of criticism.
The third (#3) most common argument encountered defending the game is often just "It works for me." Which puts the onus on the person criticizing something about the game.
The project is no-where near ready for prime time, and the ships pipeline and art are the most robust teams CIG has. Im personally of the opinion that while Chris Roberts is earnest in his desire to create a full and complete game, his own ambition and micro-managing style without oversight has created something so large, it may never be completed in his lifetime. Add to that the marketing departments ruthlessness in demanding more and more revenue through ship concept sales and "strait-to-flyable" ships that bypass any sort of community review or imput and Chris has created a monster he is not entirely in control of anymore. And thats not even the largest problem with the development.. its my belief that he simply cannot hire enough programmers to do what needs to be done under the hood. He has lots of artist and modelers, but dozens of specific programming positions have been open for years. His first major coding hurtle that propelled the game into its current bloated form is the 64bit precision that took it from being a game with instanced maps of 32k to 64k to maps quite literally 1/4th the size of a real solar system (and yet, has failed to give us any true coordinates system to preserve locations on a planet or in space). The second major tech breakthrough that doomed the game to years and years added to development was when Chris hired all the former programmers from Crytech in germany. While this was seen as a coup and promised glorious strides in the tech side of the game, the only thing the Frankfurt team gave the game to date is Planetary Tech, which meant that players had entire planets to explore (still, without means to save coordinates) and gave CIG lots of other things to develop OTHER than core gameplay mechanics (like fore-mentioned spelunking, in a space sim).
So while the game might take another 20 years, I dont think that is a problem for Chris Roberts. I believe that Chris, during his attempt in Hollywood to become a director, utterly failed (he was selling used rental cars outside LAX just before his initial kickstarter pitch), and has landed a development project that has kept him working (including his wife and brother) for years, with no sign of ending anytime soon. He is not just riding the monster the created, he is also (imo) milking it. Its become a common joke on the forums that the game will be inherited by backers children and grandchildren.. and still wont be complete.
I’m curious in what way they’ll cope if they just pull the plug on the project.
I just really wanted the single player, story driven, dog fighting game set on a carrier where you take part in a ‘star wars’ type conflict on an epic scale. Im not nearly interested in a space sandbox where you sell cargo A to space station B rinse and repeat.... there are already several of those games. We wont ever get either.
You can do more than that my man
@@ShaaneMAATE Nope. Ultimately it's all about grinding to get to the best ship and then it's over. Always has been, always will be.
That being said SQ42 if it ever gets released might be a decent space opera game.
@@Bourinos02You sound like someone who never played the game. The fact you said "to get to the best ship" immediately told me that, because most ships are so different in their design, capabilities and purpose that there's no "best ship".
@@llewliet4021 Well, pretty much like every other game. The best ship for whatever you want to do in this game, wether you're a smuggler, a pirate, a miner or a hauler.
Yep I just wanted the Freelancer remastered single player with more sips and systems...
I played a free trial. Got to the elevator and fell through the floor. Asked the chat how to keep that from happening. Chat responded "Avoid the floor."
seems almost metaphorical in nature, must be a lesson in there somewheres
Yeah, turns out they're still building the game, sounds like you thought you were buying a finished product
@@uncannyvalley2350 me? where do you gather that assessment from?
@@devinm9245 ironic considering you're yet to validate your own
@@uncannyvalley2350 damn youtube 'highlighted reply' notification led me to believe you were responding to my comment. I don't own the game nor have any investment in it other than hopeful curiosity. Apologies for the misunderstanding/misleading you
My problem with this game is that there are 162 ships "in the game", only 1 system(ish) and apparently close to no gameplay... that's the wrong way around. 30 ships, 10 systems and actual gameplay mechanics would be a lot better of a balance. Like Elite Dangerous (even though that game is fairly rough as well). Or EVE-Online. Creating gameplay should be the very first thing you do when making a game. Create a few basic loops and THEN expand on the assets.
I do like the premise of Star Citizen but still not having a base game after that much time and money is just painful to watch.
The ships are the cash cow. Why would they focus on anything else when they make so much on selling ships? They have no incentive to release the game.
It's an impressive collections of innovative, efficient and great-looking tech demos. So much that I have serious doubt if devs would ever be able to put together a fully functioning game out of those. I even have doubt that the devs would ever want to do that in a first place, because they seem to be making money just fine now. Why risk having all this tumbling down to nothing after making a game that might not meet people's expectation? As long as they do not commit the cardinal sin of "producing a mediocre game," they will have people throwing money at them, buying a "tech demo" at crazy prices.
yeah, who doesn't want to work 7 years in a game to not release it, the difference between releasing a revolutionary game and some tech demos actually isn't that big to the persons honor.
Try it with the next free fly event. I think you will see that the alpha got some quite decent game loops with trading and Mining already. The next free fly will be around June, as previous years.
@@Paisa231 are you sure it isn't becoming a Yandere Dev 2.0?
@@MalekitGJlol can't compare.
@@Paisa231 eternal development
"I'm not going to release it for the sake of releasing it."
That's not the issue. The issue is that you have had 10 years and still haven't managed to finish it.
The fact it's taken all that time is the issue. No game should take that kind of time. Something is clearly causing this that needs to be addressed so that it *can* be released in a *finished* state.
the cause of it not being released is money people keep giving them money. so why would they released it when they are getting rich from it.
To say nothing of the half a billion dollars they've pulled in. They still haven't reached the point that they can compete with Eve or E:D, other than "you can walk around inside your ship." It's pathetic.
Having to build the technology to build not one but two games at the same time is probably the reason it is slow. That and when they first started out they were a team of 12 and had to build up a studio to even start.
@@Mgtow_Monk the problem is Chris Roberts - he never has finished any of the projects he has started, every game has been taken out of his hands to get done at some point and as this will not happen in the case of SC so we will never see a finished version as he will allways find a part that could be improved or changed for the sake of change...
@@Mucknuggle I don't mind that. When growth is over, the only thing left to do is decay and die.
I remember actually having FOMO years and years ago when the expensive ships came up for sale at a discount. So glad i put 3k into BDO instead... Dunce cap [ON]
For real laughed may ass of on this comment because if i had the money id do the same
How tf do you spend 3k in BDO? What do you buy?
@@cryptsolo tent weights pets costumes or if you are proper whaling melting down outfits.. you will always have things to spend money on in that game
How anyone can think a $500m game development over a decade is anything but a scam, is beyond me. But genius by those running it. Have we ever heard from the actual game developers? I guess they are NDA but someone must have leaked something.
Hey man, I'm sure you don't have anything to do with this, but I just wanted to let you know that when you click the link then click to download it from the Google Play Store, it takes people to the Apple App Store instead. I'll wait for a while longer before downloading to see if that gets fixed so that I can support the channel properly! 👍
This is the biggest gaming grift in history. For 400 million the damn thing should have been out for years.
Holy crap I just got to the cost of the ships. $1000+ for a ship that does not exist? WTF?!?!? This is most definitely a grift.
Yeah, and 35k for a pack that, back in 2018-2019, was 27k. It's like these guys genuinely don't know the definition of "realism," because this definitely ain't it.
You obviously are a kid, because there's a lot of games that have very expensive items. Plus, the prices aren't about getting the ship... it's literally just a pledge level to support the development of the game. The ship is just a "thank you".
@@chobai9996 Uh huh keep telling yourself that bub. I'm sorry you feel the need to justify your poor financial decisions.
@@dmaxwell910901 I haven't spent that much, I've only purchased a starter pack, about 45 quid or so. Also, what is ACTUALLY sad - someone that is excited about a game, whether it may or may not be completed on time, or someone like you who obsesses over a game they apparently hate and rain hatred and malice on people that are just trying to enjoy something?
@@chobai9996 bruh talking about how a game is a grift makes them obsessed? Stfu
Great video :)
I love Star Citizen and watched all the way to the end. I bought a $44 starter ship and was instantly hooked to the point I then spent about $400USD on a few other ships and vehicles. While I absolutely loved those ships, I ended up refunding them before the 30 day mark because I actually found they made the game less fun cause while the gameplay is still in such a minimal state, the main goal for me at least is to make money, grind and buy ships.
When I had all the ships I wanted, there wasn’t a whole lot of point to it.
Now I’m just looking forward to 3.15 with my basic ship and grinding back up to buying my favourite ships again.
The game is definitely not for everyone and I truly doubt it will ever actually get finished, but for $44 dollars for me it’s easily worth being part of a great, friendly and helpful community exploring an evolving and beautiful game :)
My sentiments exactly
So do you think there's maybe a great future for games that'll never actually finish, but show the audience the promise of what the game might be, and charge for that? Because if they are this successful with just doing that, then maybe it'll become a thing. Where you have a continuous revenue stream with functional cash shops, where you can buy items and just make sure the community is a good one.
The issue is that the average player did not spend JUST 44 dollars.
2 years on and still not released lol
"It is done when it's done!" doesn't make any sense to me. If you originally committed to a date and failed to meet said date, you have to know the reason as to why you didn't make the date. Thus, it should be possible to give a new estimate with ample padding. If you are not confident in the date, you can give a quarter. If you are not uncertain about the quarter, you can give the 1st or 2nd half of the year. They give nothing - they promised something by 4Q2020 and they can't even commit to a date in 2021? This is very strange to me.
we literally have a roadmap that is updated bi-weekly, so why would you need a release date? also wtf do you mean "it is done when it's done" doesn't make any sense given the trail of release failures of AAA titles from well established and beloved studios, that released way too early? smh.
@@Odeezee the roadmap is literally your working backwards from your intended releases (or milestones). So your roadmap is intended to define what you intend to deliver with each release and roughly when. That’s why you do yearly roadmap planning. Without this, your roadmap is just a list of things you want
@@Aldaleon i don't even know how to respond to the lack of your premises leading to your conclusion. a roadmap literally leads to a release, not the other way around. what are you missing here?
@@Odeezee A roadmap leads to nowhere when a company is known to miss deadlines time and time again. Okay, they plonked features on a calendar. It doesn't mean anything.
Not being able to give a date means it's somehow nowhere near even remotely close to finished.
If you have to price everything with REAL money, (not in game currency), ya it's a scam, if a FICTIONAL starship cost 40K in real money price, ya it's a scam, if the game is STILL in Alpha 10 years later, sorry to say, y'all got duped
You dont have to spend real money outside the starter package.... Earn money in game, and buy one of the 100+ ships for free. You can even wait for the next free fly event and do missions there to earn a bigger ships. And Im certain you find people help you do more lucrative missions that require more players, and ships.
@@Paisa231 well, why are ships 40k at all then? Does that level of real money dlc make any sense?
@@keithfilibeck2390 Buyin a ship, or a pack of ship is not dlc, they are all available in game, for ingame currency. You can chose to back the game further by buying more ships. And the big packages are there to provide, those who want with a package option, for that you get a reduction in price and often LTI. The realy big packages was explicit wanted by the whales, that wanted a all in one package, to back the game.
@@Paisa231 so it's pay2win lol
@@Krexel if a in game currency is p2w for you, then yes ;)
I think most of the money is going into SQ42, and only just enough into Star Citizen to keep the MMO going as a money printing machine with a minimum of usable features. Roberts is pursuing his previously failed Hollywood dream with SQ42, producing more of an interactive movie than a game. A new Star Wars, so to speak. He certainly wants to deliver both games, but the result probably won't be what fans actually expect. For example, Aceido Station is so complex and detailed that it feels more like a movie asset than a game asset compared to the space stations in Star Citizen (PU):
ruclips.net/video/c_826we1cdI/видео.html