These HurtboxTV videos are always so helpful. No super flashy impractical crap, just useful and powerful combos. I always go straight here when picking up a new character. Thanks for all of these!
Good video, please keep making since I'm considering getting back into the Iron Fist swing of things. I haven't played Tekken since part 4 and this is vastly different, thanks.
JF Demolution Man is everybody's frustration when start to pick paul phoenix. but don't worry guys, its just a matter of rhythem when pulling D+4:2:1+2 like timing hitting the string of guitar on its flocking notes. All you need to do is just keep practice on it. Takes me year to pull this shit off
nice vid man, i've been thinking about using Paul with Bruce but im not really sure yet just practicing with him for now, i can't seem to find the right TA move coming in with Paul to finish with Bruce's f*d/df 3+4 3+4...any advice on what i can do?
The Trust nope it's riming specific I can do consistently as can must experienced Paul players. Tekken does have timing elements that can't be mashed like ten hits.
I'm having trouble with that d+2 and then b+1,2 because the 2 NEVER hits, so I don't get a bound. WTF?! 😥😥😥 Also, for people having trouble with the Demolition Man move, you hit 4,2 is a fast input (almost instantaneous) then as that 2 hits (like LITERALLY as it hits), hit that 1+2 (and hold it, I think, for more damage and that blue effect thingy). 😁😁😁
it's his ideal post B! combo, why would you use any other combo finisher that does less damage in your staples? This isn't a combo exibition, it's a combo breakdown for people picking up the character to learn the staples, asking why they use it all the time is like asking why are the mishimas using the EWGF all the time or why do 90% of Heihachis' juggles end with a hellsweep.
qcf1, qcf1, b12 b!, d421+2 = 99 qcf1, f2, b12 b!, d421+2 = 94 ssl d/b2, b12 b!, d421+2 = 89 f1+2 b!, qcf1, qcf2 = 85 Those are all the combos off of CH b+2, but it's so hard to connect anything that I don't feel the first one was staple worthy, and the second one was barely doable.
witht he lowe parry I know max damage is qcf+1, f+2, f+2, dash, d+4:2:1+2 for 50 damage. but that was way to difficult and not worth it for the effort. as for the wall I'm sure there's something better.
QCF means Quarter-Circle Forward. In this case, you quickly press down, down-forward, and forward all in one. Think of how to perform Ryu's Hadouken in Street Fighter 4
These HurtboxTV videos are always so helpful. No super flashy impractical crap, just useful and powerful combos. I always go straight here when picking up a new character. Thanks for all of these!
Good video, please keep making since I'm considering getting back into the Iron Fist swing of things. I haven't played Tekken since part 4 and this is vastly different, thanks.
The just frame you can visually confirm. Just hit 2 when d+4 connects, and 1+2 when 2 connects.
THANKS A LOT HURTBOX!!!with yours videos i'm improved with Paul...
THANKS,THANKS,THANKS!!!
"Maybe I should learn to juggle as Paul so I don't have to practice doing demolition man"
...
DAMMIT
It would be great so see some punisher vids like ideas against chars for those people that just spam online
JF Demolution Man is everybody's frustration when start to pick paul phoenix. but don't worry guys, its just a matter of rhythem when pulling D+4:2:1+2 like timing hitting the string of guitar on its flocking notes. All you need to do is just keep practice on it. Takes me year to pull this shit off
BTW, until now i am still stuck on king's running jaguar..-_-'
I can already do Devil Jin's 2x EWGF to ff+3 yet I can't do JF Demo Man consistently.
try doing it with the tone of "we will rock you" it's effective for me..... it might for ou
Strongest in the universe.
i keep fail at d+4:2:1+2.。need timing? need d when 1+2?
nice vid man, i've been thinking about using Paul with Bruce but im not really sure yet just practicing with him for now, i can't seem to find the right TA move coming in with Paul to finish with Bruce's f*d/df 3+4 3+4...any advice on what i can do?
What do all the numbers and letters mean? Sorry, but I'm new to Tekken.
Any ideas off of Paul`s b2?
I suppose you could just use qcf+1 and just get creative after that.
Hey question question why dont you show us how to do combos in injustice???
Just need to practice timing on the demolition man move. Fucking fun to perform and my friends are like wtf how do you do it
+AngryVideoGameNoob use triggers
AngryVideoGameNoob Never play fighting games with controllers :P
KousakaDystopic I do and I'm fine just gotta use triggers and bumpers
Mishima Doge I sold my fightstick and Tag 2 in September because I was going to the army :(
KousakaDystopic that sucks but I hope you will be okay :).
If your having trouble with demo man's timing. I thought it was helpful to go to the beat of we will rock you.
So is it the part in brackets??? "We will, (We will rock you)"
+Swifty no no no the stomp stomp clap
Bruh after I do the 2 punches with Paul the down 4 , he will not do the third punch I need no matter what smh
d+4:2:1+2 is purely luck based in my opinion.
Lol
The Trust nope it's riming specific I can do consistently as can must experienced Paul players. Tekken does have timing elements that can't be mashed like ten hits.
I know you doing Great with these Cobos videos But can I get a Marduk one PLEASE?!?!?!!
Great!
I really want to see raven and Wang combo...I know you can do it :D
I'm having trouble with that d+2 and then b+1,2 because the 2 NEVER hits, so I don't get a bound. WTF?! 😥😥😥
Also, for people having trouble with the Demolition Man move, you hit 4,2 is a fast input (almost instantaneous) then as that 2 hits (like LITERALLY as it hits), hit that 1+2 (and hold it, I think, for more damage and that blue effect thingy). 😁😁😁
I'm sorry, but what does iws mean? i'm still getting used to the annotation
instant while standing. Basically a quick way to do while standing moves.
oh okay. thanks. i appreciate it
is there anything more than just spam *demolition man* everytime?
it's his ideal post B! combo, why would you use any other combo finisher that does less damage in your staples? This isn't a combo exibition, it's a combo breakdown for people picking up the character to learn the staples, asking why they use it all the time is like asking why are the mishimas using the EWGF all the time or why do 90% of Heihachis' juggles end with a hellsweep.
What that guy said
That's not true. Move 48 "Rapid fire to Phoenix smasher" is more damaging and can arguably be used in place Demo man in the combos above.
qcf1, qcf1, b12 b!, d421+2 = 99
qcf1, f2, b12 b!, d421+2 = 94
ssl d/b2, b12 b!, d421+2 = 89
f1+2 b!, qcf1, qcf2 = 85
Those are all the combos off of CH b+2, but it's so hard to connect anything that I don't feel the first one was staple worthy, and the second one was barely doable.
honestly just spend like an hour or so practicing it and you'll be doing it consistently.
Wat is the meaning of d b c f
i really wish i can do (JF)demo-man for sure ill be a great paul user/player :(
For me dynamite is hard to do, if u cant do it like me then do qcb 3,2,1 same thing really
witht he lowe parry I know max damage is qcf+1, f+2, f+2, dash, d+4:2:1+2 for 50 damage. but that was way to difficult and not worth it for the effort. as for the wall I'm sure there's something better.
with the*
Who is "QCF1.QCF1.QCF1" ?
QCF means Quarter-Circle Forward. In this case, you quickly press down, down-forward, and forward all in one. Think of how to perform Ryu's Hadouken in Street Fighter 4
What does b! Mean.
Bound
combos* XD