Uncle Can confirm. Streamed it to a few friends on Discord while playing for those who don’t have VR. Granted we figured immediately it wouldn’t be Gordon when the one lady was talking to the advisor. But it’s somehow shocking nonetheless
It's also handled so perfectly, too. In-universe, Alyx has no idea what Gordon looks like (he got pulled into stasis when she was an infant) nor what the G-Man looks like (she was an infant when he teleported her out of Black Mesa and he probably wiped her memories of him too for good measure). But on the flip side, out-of-universe *everyone* knows as soon as they see that silhouette that the guy in the box is clearly the G-Man. Remember when everybody memed about how much time Valve spent giving every TF2 character an extremely distinctive silhouette? Yeah, setting up this kind of interaction in the future is exactly why. It's honestly why I hope Valve makes all of their future protagonists voiced; while the silent protagonist is a good trope that helps avoid calling attention to weak writing where the protagonist is acting completely differently in cutscenes than they are during gameplay, when you're as talented as Valve's writing team is, having the protagonist voiced just adds so much storytelling potential that was put on full display with Alyx in HLA. Pretty much every reaction Alyx has (except for the aforementioned scene, obviously) is exactly what the player is thinking at the time because of how masterfully the environments are designed, which then lets you hear Alyx and Russel have a discussion that's similar to what you would probably say in that scenario. Valve games are a fricking master class in writing, art design, gameplay mechanics, sound, and basically everything else. Which makes sense, when Gaben founded the company, he said it was because Doom had convinced him games were the future of entertainment and Super Mario 64 had convinced him video games were art. And that philosophy shows.
@@Nathan-kk6lb i always thought that most of the silent protagonists sucks, such as recent Metro, a storyline game without in game interaction between characters....
@@Nathan-kk6lb I think, for all intents and purposes, it might be best if Gordon were to stay voiceless. I cannot see any way they can give Gordon a voice without taking away some of the charm of who Gordon is. In my, and many people's, eyes; Gordon is THE silent protagonist. He's the guy that doesn't voice his complaints, he just goes out and does what he needs to to either survive (HL:1) or try and fix the mess he accidentally helped create (The rest of the Half Lifes). Gordon's silence is iconic. Almost as iconic as the lambda symbol is, or the crowbar, or the H.E.V. suit. If they take that away, then the character that results would hardly be "Gordon" in many people's eyes. This wouldn't be like giving an all-new character a voice (Like Fallout 4), it would be gouging one of the most iconic things about an already established character. It would be like taking the crowbar, and saying "this was always meant to be a shovel" or the H.E.V. suit and saying "This was always meant to be blue, and only blue." I think that they would do well to give new protagonists voices, but not a character whose entire icon is THE silent badass. I understand that I may be taking your comment out of context (since there are multiple ways "all their future protagonists" can be read), but I just wanted to offer my two cents.
“P-Please... I... I want more...” Has Vin EVER channeled the collective feeling of an entire fanbase this precisely in both desire and emotional state before?
I find it interesting that people can instantly recognize it's the G-man the moment they see the silhouette of his hair while he was still inside the Vault. Just shows how iconic he is I guess.
VALVe is REALLY good with silhouettes. Those silhouettes that you made fun of for the dev team spent so long making in Team Fortress 2? They paid off here. Every single image in every single VALVe game can be turned to black and white and everyone would still be recognizable, Gordon with his glasses, face, and crowbar, and the GMAN because of his hair, posture, and more.
Knowing how capable the G Man is, it shows that even the Combine, for all their superior numbers and technology who managed to defeat all of Earth's militaries, outright feared him and could only seal him away.
side note: G-man's eyes look really weird in Alyx, with the right eye looking to the side This is because we're seeing the capture from Vin's right eye, and rather than looking at the bridge of your nose like most VR NPCs, G-man is making eye contact... with both eyes. At the same time. Seperately. So he's looking right in your pupils no matter where you look. Fuckin creepy.
I like to imagine the reason for the eye is that whatever he is, he can't perfectly replicate the human form, leaving him just SLIGHTLY off in subtle ways, just enough for us to feel uncomfortable whenever he's around, our instinctive brain recognizing that he is NOT human.
That good old Pennywise lazy eye; One eye on who he's addressing, one eye on who's listening. But with G-Man, you can never be entirely sure which one is which.
Time to wait for the next technological innovation in gaming for the next installment of Half-Life to come out. Gonna jack the game directly into our brain stems for this one bois.
I've been telling people, each iteration in the franchise has had one main line game and three spinoffs. Hopefully we can expect the same for this generation. The real question is, is Alyx this generation's main title, or a spinoff?
I kinda get what Gabe was saying about not continuing the franchise until technical limitations were surpassed, having the G-Man start his whole monologue in 2008 wouldn't quite be the same as with these graphics with the VR tech
@Qimodis technically hl3 was always and never in development due to how valve works, they are free to join or leave any project at any time so, now n then a dev might try to re-start hl3 development to end up leaving again then another one to do the same and so on you know what im saying
@@wabachi That's not how this works. Actual work was put into it. That is literally called development. It was in development at one point, and then presumably put on hold indefinitely until recently.
@Qimodis Worse is that Left for Dead 3 was very far in development in the late 2000s, but arguments about which engine to use (until then it was made on the original source engine) led to the game being scrapped while in the final stage of development. If the argument never occurred, we probably would have LFD3
That entire ending sequence will always give me chills. Valve knows EXACTLY how to offer fanservice. Letting the player grab the crowbar. Holy shit man.
Kyle Cooper I don’t know about that... While it would make sense from a storytelling perspective, entities are usually living/undead/whatever beings, not inanimate timelines.
Y'all are looking too deep into it. He says "entity" because he's the G-Man and he doesn't ever talk in a way that's comforting or human. The whole point was that it was an equal exchange, one life taken so another may live. A trade, really. And Alyx was taken because G-Man never makes fair deals. She's not dead, no, but she was still put in stasis. So it's kind of like 2 lives were taken for the cost of Eli's. The reason he doesn't answer Alyx's question is because there's no point in him answering. He sees time non-linearly, so when Alyx asks if her father lives, he can't give a straight answer. To G-Man, it's yes... or no, depending on where he looks.
@@shodan2002 Do you realize how much of a downgrade that would be? The only reason that HLVR is fun is because it's in VR. Flat screen has been done before. VR is the future.
@@tinman8362 It would be harder, but they could definitely make a VR/nonVR version. Everyone would be able to play the game. But VR would look way better.
Guilherme Santos When did they confirm that? Half Life: Alyx was a major success financially. The valve index sold out because of this singular game. I agree that flatscreen is different than VR, but in what ways can we make flatscreen gaming fun? Everything has been repeated to a point where it’s very repetitive.
@@Deadsphere It's true, Valve out sourced Episode 4 as a standalone episode to another studio while they worked on Episode 3, both were sadly cancelled. but Episode 4 was leaked
@@Deadsphere Late reply but Return to Ravenholm was indeed a spin-off sequel starring Adrian Shepard. It was under development by Arkane studios until it was canceled.
"A previous employee has been unable- or unwilling- to perform the tasks laid before him. We have struggled to find a suitable replacement, until now..." This is actually the basic story of the development of HL3. There's been many stories of how the Devs tried to implement new ideas, only for them to either get shot down or, later, the developers being afraid to approach each other with their ideas. That was one of the reasons behind HLA; to explore some of those new ideas and see how they might work in Half-Life's setting.
Something I only just now put together: G-Man's "teleports" (or just Alyx's perspective of him) actually gradually gets more elaborate. The first one where he un-answers the question of who he is, it just seems like he walks around Alyx. But after he "splits" at the planet scene, it gets more and more impossible. He walks to your right, but then when he's behind you, he walks in from the left. And then after that, he walks towards you, only to show back up on your right! It's a clear sign of just how much the "facade" of even being human doesn't hold up, and also demonstrates how he is implied to perceive events: non-linearly.
@@mementocity I like the theory that Colette is the shadow scientist that talks to the advisor partway through this game. She didn't have a lot of characterization in Decay but from her voice lines she seemed to take sociopathic glee in the events of the resonance cascade, which translates to casually ordering advisors around like they're beneath her.
So this implies that G man is a tangible entity that can be captured and not a mass hallucination. I don't know if that makes things less terrifying or more. Thinking that he can occupy a physical space is somehow news to us and it is very concerning.
To be fair, he looked very calm and collected inside that prison. Almost as though he wanted to be captured and was simply biding his time (perhaps his employers have more sway than we initially thought).
I think G man was never captured, or his physical influence was locked in that point in time and space, but he can still somehow influence events from before he was locked up It's like leaving a bookmark of your own presence for someone else to pick up
In case you haven't noticed, when the "Half Life: Alyx" is displayed at the end of the credit scenes, you can hear how the music turns with the same alarm sound as it sounded back in HL1 when the laboratory was destroyed at the beginning of the chapter "Unforseen consequences". I really appreciated the fanservice. Simply a masterpiece of a game.
I can't beleieve its already been 2 years since alyx, almost 3 actually, and more than a decade later since episode 2 and we finally had a level of confirmation for episode 3
Having watched this live, just having finished actually playing the game and experiencing all of this first hand and then returning here, I struggle to say how amazing this ending is. The animation, pacing, delivery, audio design, VR only scaling and mind fuckery. I can't express how well Valve really flexed VR over the entire length of the game but, this ending was an entire experience in itself and I'm still processing "Living" it two days later. It's absolutely surreal and something that can't be explained without doing it yourself. Half-life aside this game lends validity to the existence of VR as a medium and not just a collection of experiences and glorified arcade games. I seriously haven't been left with a feeling like this from a game since probably MGS2 or even HL2:EP2 Fuck you Valve for raising the bar so damned high and ruining it for everyone else lol. Also side note: Valve messing with all expectations by making you walk through a noneuclidean environment after grounding you in the "reality" of the games world and establishing rules to the world that are both logical and completely mundane is brilliant. It's not just suddenly "Oh neat a crazy looking end level" in VR. After playing by the games very established world rules within VR for 12 hours then going through that is like actually having reality flip inside out on you IRL. Notice even the music is nothing like has ever been in a HL game before, further messing with the players head and expectations of the rules set forth by previous HL games and their soundtracks. Again, Fuck you Valve
I find it fascinating that so many people had this exact reaction during the ending, even though most of them had been playing for hours in one session already just to get to the ending and were extremely tired physically (myself included). Just goes to show how incredible of an impression the game left on everyone.
Just goes to show how wrong we all were about thinking Valve had lost it years ago. They have only just begun. Makes me wonder if those weird slip ups with Artifact and such were intentional, to lure us into a strange sense of low expectations.
I love watching reactions to this, but it legitimately doesn't do justice to experiencing the actual ending. The G-man is incredibly intimidating in this scene in VR, in a way that other NPC interactions arent't. It feels completely alien and helpless, like the only thing protecting you is the fact that he's glad you saved him and he doesn't have a need to hurt you. His eyes are always tracked on your pupils, and he gets intimately close at times, plus the surround sound really makes his voice travel, like he's walking right behind you out of sight and appearing where you least expect him. Valve ought to look into using some of what they did in the game for a VR horror game in the future.
So here's my theory (obviously spoilers, but at this point you clicked on the video so...) : Gman's employer is Valve. Since Valve didn't know how to continue EP2 for years, they felt they had to give a lore-friendly way to revert the events in order to "remove their writer's block," so to say.
*Speculation* They knew how to continue the story, HL3 was in some sort of development for a while, but Episode 3 turned into something bigger, and as it got bigger, it was hard to live up to the expectations, from the community and themselves.
I'm guessing that we go this now instead of yesterday's stream because Vinny inadvertently killed the VOD with the Crickets chirping and John Fullsauce has to edit it out as best they can
@Fesh Pince He played Copyrighted Crickets Noises for an amazing Gag just to remember that they are copyrighted resulting in more laughter from the audience
rly love when chat started spamming Kermit dancing cuz that's literally how I felt, an amazing credits song, fit the vibe of the game ever so perfectly. intense but still mysterious
@@lasarousi Half Life has always had time travel and multiple universes. The G-Man has been able to time travel since the beginning, and both Xen and wherever the Combine come from are alternate dimensions
Even that intro just matches my initial reaction so perfectly. I slowly walk into the room and look at the the sillouette and before I walk in i think to myself "hey wait a sec we didnt see gman yet.. also gordon is with gman and not the combine, are they working together??" and then i continue walking and look into the cage and I slowly go "that's..not...gordon.. that's not gordon! i dont want to do this! get me out of here! PLEASE!" and those glowing eyes that appeared before himself were the scariest shit
I was on the verge of tears with how beautiful the ending and them game itself was. I'm so happy I preordered the game 3 months before release and spent like 6 hours playing at a time. Loved every second.
Bro, i freaking cried when i saw the reveal.. All this time, its felt like they just abandoned everything, gave up trying to make games when in reality.. waited for the right technology so we could experience this Half-life ourselves in our real-life. Gordon and "the player" are 2 Halves that make a whole half-life. haha but for real, its like a story put on pause that we've been waiting to hear the ending to forever.
"That would be a considerably large nudge... too large, given the interests of my employers" He doesn't say he can't do it, he says it's not in the interest of his employers. I think that's a very interesting detail. Given that the G-Man probably caused the Black Mesa incident in the first place by convincing Wallace Breen to authorize the experiment that led to the resonance cascade (and possibly providing the ultra-pure Xen crystal too), it would seem the G-Man's employers very much WANT the Combine on Earth in order to drag humanity into their struggle.
I played this game on medium settings with poor hardware at the time and honestly had an insanely premium experience with it even just using my rift s, which at the time was even becoming a little dated.
Screen: "FOR JAKE"
JustJake24 in chat: FOR ME
lmao what a legend
I feel like that would be a cool thing to stick in the end of a game, like they do the “For ___” But they fill it in with the payers tag
@@NoisyBones like in earthbound and mother 3, that was a good thing to do
For England, Jake?
@@NoisyBones Spec Ops: The Line did a "starring/special thanks: [player's gamertag]" and.... i'd rather not remember that
The line "That's not Gordon" is such an ominous thing that nearly everyone says when they get to that point in the game
Uncle Can confirm. Streamed it to a few friends on Discord while playing for those who don’t have VR.
Granted we figured immediately it wouldn’t be Gordon when the one lady was talking to the advisor. But it’s somehow shocking nonetheless
That was also said verbatim in chat.
It's also handled so perfectly, too. In-universe, Alyx has no idea what Gordon looks like (he got pulled into stasis when she was an infant) nor what the G-Man looks like (she was an infant when he teleported her out of Black Mesa and he probably wiped her memories of him too for good measure). But on the flip side, out-of-universe *everyone* knows as soon as they see that silhouette that the guy in the box is clearly the G-Man. Remember when everybody memed about how much time Valve spent giving every TF2 character an extremely distinctive silhouette? Yeah, setting up this kind of interaction in the future is exactly why.
It's honestly why I hope Valve makes all of their future protagonists voiced; while the silent protagonist is a good trope that helps avoid calling attention to weak writing where the protagonist is acting completely differently in cutscenes than they are during gameplay, when you're as talented as Valve's writing team is, having the protagonist voiced just adds so much storytelling potential that was put on full display with Alyx in HLA. Pretty much every reaction Alyx has (except for the aforementioned scene, obviously) is exactly what the player is thinking at the time because of how masterfully the environments are designed, which then lets you hear Alyx and Russel have a discussion that's similar to what you would probably say in that scenario.
Valve games are a fricking master class in writing, art design, gameplay mechanics, sound, and basically everything else. Which makes sense, when Gaben founded the company, he said it was because Doom had convinced him games were the future of entertainment and Super Mario 64 had convinced him video games were art. And that philosophy shows.
@@Nathan-kk6lb i always thought that most of the silent protagonists sucks, such as recent Metro, a storyline game without in game interaction between characters....
@@Nathan-kk6lb I think, for all intents and purposes, it might be best if Gordon were to stay voiceless.
I cannot see any way they can give Gordon a voice without taking away some of the charm of who Gordon is. In my, and many people's, eyes; Gordon is THE silent protagonist. He's the guy that doesn't voice his complaints, he just goes out and does what he needs to to either survive (HL:1) or try and fix the mess he accidentally helped create (The rest of the Half Lifes).
Gordon's silence is iconic. Almost as iconic as the lambda symbol is, or the crowbar, or the H.E.V. suit. If they take that away, then the character that results would hardly be "Gordon" in many people's eyes. This wouldn't be like giving an all-new character a voice (Like Fallout 4), it would be gouging one of the most iconic things about an already established character. It would be like taking the crowbar, and saying "this was always meant to be a shovel" or the H.E.V. suit and saying "This was always meant to be blue, and only blue."
I think that they would do well to give new protagonists voices, but not a character whose entire icon is THE silent badass.
I understand that I may be taking your comment out of context (since there are multiple ways "all their future protagonists" can be read), but I just wanted to offer my two cents.
You know what's wild to me. We get a new half-life game but it still ends on the same cliff hanger we ended off on last time.
@Digi god, could you imagine, though, if Half Life 3 actually ended in that same place, just with different context? It’d be funny, at the very least.
@Digi that would be such a goddamn cop out
@Digi the only thing they make with the number 3 would be the death hangar
@Digi Yeah it's gonna be half life alyx 2 then we're gonna wait 15 years and get half life: gman
@@evildude2135 half-life:calhoun would be great, there's a lot of stuff they can cover such as the 7-hour war or the timeframe of Ep2
“P-Please... I... I want more...”
Has Vin EVER channeled the collective feeling of an entire fanbase this precisely in both desire and emotional state before?
Banjo in Smash maybe.
J.R. Huffnstuff “oh my god... OH MY GOD”
that line
ive seen enough hentai to know where this is going
@@j.r.huffnstuff3549 I played Banjo Kazooie when I was 6 years old and I didn't give 2 f**ks when they announced him in Smash.
@@matguimond92 good for you
I find it interesting that people can instantly recognize it's the G-man the moment they see the silhouette of his hair while he was still inside the Vault. Just shows how iconic he is I guess.
DEADLY ANOMALIES
G-Man's been the biggest mystery in gaming since before I was born.
his posture too
VALVe is REALLY good with silhouettes.
Those silhouettes that you made fun of for the dev team spent so long making in Team Fortress 2? They paid off here.
Every single image in every single VALVe game can be turned to black and white and everyone would still be recognizable, Gordon with his glasses, face, and crowbar, and the GMAN because of his hair, posture, and more.
From 3000 polygons to 300 million polygons, GMan's signature silhouette is timeless
Extremely thought provoking ending, Vinny's first thought after hearing it:
"Charlie Brown worked on this game?"
Reminds me of Game Grump's playthrough of Breath of the Wild where one of the developer's names in the credits was "Go Fukyama"
I'm glad I'm not the only one who gets surprised every time and goes "Charlie Brown?" whenever I finish a Half-Life game
The first time I noticed that was one of the times I played through episode 2 and it completely ruined the moment lmao
Shoutout to the people saying "HE'S HOT" in chat during the g-man scene
Gman best husbando 2020
Over time they've been slowly turning him into Ronald Reagan.
No homo I'd let Gman hit it though
And "LARGE" when he said large nudge
@@dopey473 "Patrick, what's he doing?" "He's just standing there, menacingly!"
I love when G-Man says "...Unless." and the chat spams 😳's. Never change, chat.
Any chat that _doesn't_ spam 😳 at that part is dead to me.
😳👉👈
Normie ass chat
@@h.l4650all of this normies smh right??? i cant look at my danke meme streamers without people being normies /s
@@pyrogaming4779 sorry
"You wouldn't need all that to imprison Gordon Freeman" ...
...the most ominous line in gaming history right there.
It also puts to bed all the theories about Gordon being the Gman, and confirms that he really is just a regular guy trapped in dimensional politics
Knowing how capable the G Man is, it shows that even the Combine, for all their superior numbers and technology who managed to defeat all of Earth's militaries, outright feared him and could only seal him away.
Oh god he really knows what he's talking about too since he's had him imprisoned for 20 years
I'm sad no one acknowledged the chat member that said "Finally, someone let me out of my cage".
@rеtаrd Now I couldn't be there, now you shouldn't be scared
@@OtakuUnitedStudio i'm good at repairs and i'm under each snare
Intangible, bet you didnt think cause i command you to
Panoramic view, look I'll make it all manageable.
Pick and choose, sit and lose, all you different crews
side note: G-man's eyes look really weird in Alyx, with the right eye looking to the side
This is because we're seeing the capture from Vin's right eye, and rather than looking at the bridge of your nose like most VR NPCs, G-man is making eye contact... with both eyes. At the same time. Seperately. So he's looking right in your pupils no matter where you look.
Fuckin creepy.
That explains the dread I felt when I looked at him in game, you can't escape him looking right into you.
Holy fuck that's super smart
It actually looks exactly the same when playing in VR. G-Man genuinely has a slight lazy eye since his HL2 model.
I like to imagine the reason for the eye is that whatever he is, he can't perfectly replicate the human form, leaving him just SLIGHTLY off in subtle ways, just enough for us to feel uncomfortable whenever he's around, our instinctive brain recognizing that he is NOT human.
That good old Pennywise lazy eye; One eye on who he's addressing, one eye on who's listening. But with G-Man, you can never be entirely sure which one is which.
Time to wait for the next technological innovation in gaming for the next installment of Half-Life to come out. Gonna jack the game directly into our brain stems for this one bois.
Valve is gonna release HL3 to create their own army of mentally controllable Combine Soldiers.
I've been telling people, each iteration in the franchise has had one main line game and three spinoffs. Hopefully we can expect the same for this generation.
The real question is, is Alyx this generation's main title, or a spinoff?
@@Sammie1053 It might actually be a tech demo, similar to what lost coast was to half life 2.
Sammie1053 its a main title, no amount of effort has been put into a spinoff this much before, they have been working on this since 2016
@@Stad122 This. Alyx seems like it's merely a tech demo for something even bigger. Like an appetizer.
I kinda get what Gabe was saying about not continuing the franchise until technical limitations were surpassed, having the G-Man start his whole monologue in 2008 wouldn't quite be the same as with these graphics with the VR tech
@Qimodis technically hl3 was always and never in development due to how valve works, they are free to join or leave any project at any time so, now n then a dev might try to re-start hl3 development to end up leaving again then another one to do the same and so on you know what im saying
@@wabachi That's not how this works. Actual work was put into it. That is literally called development. It was in development at one point, and then presumably put on hold indefinitely until recently.
@@wabachi what?
@Qimodis Worse is that Left for Dead 3 was very far in development in the late 2000s, but arguments about which engine to use (until then it was made on the original source engine) led to the game being scrapped while in the final stage of development. If the argument never occurred, we probably would have LFD3
God Gaben was just waiting for 46th Dimensional HyperBrain Being John Carmack to advance human technology enough for half-life to reign supreme again.
A separate entity, known only as the Gearbox-man, holds Adrian Shephard in stasis.
It makes sense now
That's a interesting way of spelling Randy Pitchford
They can always bring shephard back with a nickname or something. Its not like gearbox has the rights to soldiers in video games.
That entire ending sequence will always give me chills. Valve knows EXACTLY how to offer fanservice. Letting the player grab the crowbar. Holy shit man.
Of course chat explodes the second "Greg Coomer" pops up.
Oh wow that guy is still in the dev team?
Look Gordon, ropes! We can use these to traverse- help me, Gordon!
Hello Gordon!
@DYLAN DRISCOLL Another day another dollar!
@@FreezepondMapping I can help you for *five* PlayCoins!
This entire final sequence still makes me tear up quite a bit. It's just so much.
I'm just happy to say "Half-Life 3 confirmed" and it's not a joke.
@@sirrealism7300 Tough talk from someone who uploads clips of Smash Bros.
@@sirrealism7300 loser
@@sirrealism7300 Chick-fil-A Chicken Sandwich $3.05
Chick-fil-A Chicken Sandwich - Combo $5.95
Chick-fil-A Chicken Deluxe Sandwich $3.65
Chick-fil-A Chicken Deluxe Sandwich Combo $6.55
Spicy Chicken Sandwich $3.29
Spicy Chicken Sandwich - Combo $6.19
Spicy Chicken Deluxe Sandwich $3.89
Spicy Chicken Deluxe Sandwich - Combo $6.79
Chick-fil-A Nuggets 8 Pc. $3.05
Chick-fil-A Nuggets 12 Pc. $4.45
Chick-fil-A Nuggets - Combo 8 Pc. $5.95
Chick-fil-A Nuggets - Combo 12 Pc. $8.59
Chick-fil-A Nuggets (Grilled) 8 Pc. $3.85
Chick-fil-A Nuggets (Grilled) 12 Pc. $5.75
Chick-fil-A Nuggets (Grilled) - Combo 8 Pc. $6.75
Chick-fil-A Nuggets (Grilled) - Combo 12 Pc. $8.59
Chick-n-Strips 3 Pc. $3.35
Chick-n-Strips 4 Pc. $4.39
Chick-n-Strips - Combo 3 Pc. $6.25
Chick-n-Strips - Combo 4 Pc. $7.25
Grilled Chicken Sandwich $4.39
Grilled Chicken Sandwich - Combo $7.19
Grilled Chicken Club Sandwich $5.59
Grilled Chicken Club Sandwich - Combo $8.39
Chicken Salad Sandwich $3.99
Chicken Salad Sandwich - Combo $6.79
Grilled Chicken Cool Wrap $5.19
Grilled Chicken Cool Wrap - Combo $8.15
Soup & Salad (Large Chicken Soup and Side Salad) $8.35
Chilled Grilled Chicken Sub Sandwich (Limited Time) $4.79
Substitute Medium Premium Side $1.00
Upsize Fries & Drink $0.46
Yeah I thought it would've work off, but it's like my 15th time seeing the ending and I still tear up a little lmao it's so fucking good
"I need some time to collect myself..."
*runs to go vomit*
I actually did that bc i played for like 6 hours straight just to get to the ending lmao
Gives a whole new meaning to the term "V-sauce".
Notice two things;
1. How Gman is *very* specific about the Advisor being dead.
2. How he doesn't actually answer Alyx about Eli living.
“This entity will continue whereas this one will not” in reference to the advisor’s death being exchanged with Eli’s death.
Kyle Cooper I don’t know about that... While it would make sense from a storytelling perspective, entities are usually living/undead/whatever beings, not inanimate timelines.
close, but no for number two - alyx asks if her father lives, gman dodges the question. he only said he would continue, but not for how long ;0
Y'all are looking too deep into it. He says "entity" because he's the G-Man and he doesn't ever talk in a way that's comforting or human. The whole point was that it was an equal exchange, one life taken so another may live. A trade, really. And Alyx was taken because G-Man never makes fair deals. She's not dead, no, but she was still put in stasis. So it's kind of like 2 lives were taken for the cost of Eli's. The reason he doesn't answer Alyx's question is because there's no point in him answering. He sees time non-linearly, so when Alyx asks if her father lives, he can't give a straight answer. To G-Man, it's yes... or no, depending on where he looks.
When she asks who he is, he responds, " WHAT I am isn't as important as what i can offer you."
G-Man stops staring into timeless infinity and just turns around like, "S'up."
Thats G-Man for you.
“God damn right we do Eli.” What a wonderful follow up to that. Honestly would not sound out of please coming out of Gordon’s mouth at that point.
can't believe we can actually say hl3 confirmed seriously now
and it better not be a vr game but a real fps
@@shodan2002 Do you realize how much of a downgrade that would be? The only reason that HLVR is fun is because it's in VR. Flat screen has been done before. VR is the future.
@@tinman8362 It would be harder, but they could definitely make a VR/nonVR version.
Everyone would be able to play the game. But VR would look way better.
@@LevenLappi HL3 Is already being worked on by the project borealis team
Guilherme Santos When did they confirm that? Half Life: Alyx was a major success financially. The valve index sold out because of this singular game. I agree that flatscreen is different than VR, but in what ways can we make flatscreen gaming fun? Everything has been repeated to a point where it’s very repetitive.
"Where's Adrian Shepard?"
Owned by Gearbox
@@P3ndejosG4ng hl2: ep 4 had Shepard as the main character so they own him
@@encoder4d801 Episode 4? That's some hard bullshit.
@@Deadsphere It's true, Valve out sourced Episode 4 as a standalone episode to another studio while they worked on Episode 3, both were sadly cancelled. but Episode 4 was leaked
It is actually still owned by VALVe. Gearbox was only an outsourced developer for HL1 expansions.
@@Deadsphere Late reply but Return to Ravenholm was indeed a spin-off sequel starring Adrian Shepard.
It was under development by Arkane studios until it was canceled.
Vinyl: That dosent seem like gordon freeman
Chat: *MORGAN FREEMAN*
Lmao this crack me the fuck up bro
I've just noticed something watching this video, the advisor sees us. They noticed us. Before it kills Eli, it looks at us.
Ive always thought about this. I wonder what we show up as from gordons pov. Alex? A vortiguant?
After your comment, I watched that scene again, and holy shit, you're right
Never noticed that before. Thanks dude
@@Hichkuche11 Right!?
@@bizijr yeah, that's something you can't ignore
"A previous employee has been unable- or unwilling- to perform the tasks laid before him. We have struggled to find a suitable replacement, until now..." This is actually the basic story of the development of HL3. There's been many stories of how the Devs tried to implement new ideas, only for them to either get shot down or, later, the developers being afraid to approach each other with their ideas. That was one of the reasons behind HLA; to explore some of those new ideas and see how they might work in Half-Life's setting.
Oh sheet, at 7:35 , G-Man is just standing on the walkway on the left of the screen.
Holy sheet!!
tbh it feels eli is yelling right at him, he looks right over there even. like everyone actually see him this time
Holy shit dude, i didn't notice him.
im p sure he was there in ep2 also
@@marsil602the2nd i mean, everyone *can* see him, but a man in a business suit often looks pretty incognito, so they don't even pay attention, really.
Something I only just now put together: G-Man's "teleports" (or just Alyx's perspective of him) actually gradually gets more elaborate. The first one where he un-answers the question of who he is, it just seems like he walks around Alyx. But after he "splits" at the planet scene, it gets more and more impossible. He walks to your right, but then when he's behind you, he walks in from the left. And then after that, he walks towards you, only to show back up on your right!
It's a clear sign of just how much the "facade" of even being human doesn't hold up, and also demonstrates how he is implied to perceive events: non-linearly.
chat went ballistic over Greg Coomer but they all ignored Tony Cox
Hehe
Tony
Sam fuchs as well
Derek Ho
Tobin Buttram
I love how Vinny decides to sit down (again) during the end credits, but then jumps to his feet when he awakens as Gordon.
Gordon: lost his job
Alyx: kidnapped by Gman
Shepherd: bored in void
Barney: still owes a beer
gina & colette: dead and who knows what happened to the other
@@mementocity I like the theory that Colette is the shadow scientist that talks to the advisor partway through this game. She didn't have a lot of characterization in Decay but from her voice lines she seemed to take sociopathic glee in the events of the resonance cascade, which translates to casually ordering advisors around like they're beneath her.
Shephard has spent more time in stasis than his actual age
*considerably hard nudging intensifies*
*n u d g e*
New Game, Same Old Cliffhanger Location
Now wait for another 15 years.
Also please give me The Axe Plantera-chan, I've been farming you for 5 years and I barely even got it :(
@@ammagon4519 I appreciate this reference to an unhealthy degree
New cliffhanger though, and we got to see a few seconds past the previous point, so bonus!
So this implies that G man is a tangible entity that can be captured and not a mass hallucination. I don't know if that makes things less terrifying or more. Thinking that he can occupy a physical space is somehow news to us and it is very concerning.
Or he let himself be put in that place as a way to lure a new... Employee
It's like anyone that's worthy enough to get to him can work for him
He can be captured by vortigaunts because they’re also reality benders. The green energy around the vault is from vortigaunts.
To be fair, he looked very calm and collected inside that prison. Almost as though he wanted to be captured and was simply biding his time (perhaps his employers have more sway than we initially thought).
I think G man was never captured, or his physical influence was locked in that point in time and space, but he can still somehow influence events from before he was locked up
It's like leaving a bookmark of your own presence for someone else to pick up
Coming back to this after the recent leaks from that VA working on hl3. Still wild as fuck that we are in a post hl3 confirmed timeline.
In case you haven't noticed, when the "Half Life: Alyx" is displayed at the end of the credit scenes, you can hear how the music turns with the same alarm sound as it sounded back in HL1 when the laboratory was destroyed at the beginning of the chapter "Unforseen consequences".
I really appreciated the fanservice.
Simply a masterpiece of a game.
Is there a video showing a comparison?
@@Afterburner215 nope, just an observation after experience.
3:27
That one Chad in the chat saying "Use the mod gun and spawn another one" tho
I can't beleieve its already been 2 years since alyx, almost 3 actually, and more than a decade later since episode 2 and we finally had a level of confirmation for episode 3
Having watched this live, just having finished actually playing the game and experiencing all of this first hand and then returning here, I struggle to say how amazing this ending is.
The animation, pacing, delivery, audio design, VR only scaling and mind fuckery. I can't express how well Valve really flexed VR over the entire length of the game but, this ending was an entire experience in itself and I'm still processing "Living" it two days later.
It's absolutely surreal and something that can't be explained without doing it yourself.
Half-life aside this game lends validity to the existence of VR as a medium and not just a collection of experiences and glorified arcade games.
I seriously haven't been left with a feeling like this from a game since probably MGS2 or even HL2:EP2
Fuck you Valve for raising the bar so damned high and ruining it for everyone else lol.
Also side note: Valve messing with all expectations by making you walk through a noneuclidean environment after grounding you in the "reality" of the games world and establishing rules to the world that are both logical and completely mundane is brilliant. It's not just suddenly "Oh neat a crazy looking end level" in VR. After playing by the games very established world rules within VR for 12 hours then going through that is like actually having reality flip inside out on you IRL.
Notice even the music is nothing like has ever been in a HL game before, further messing with the players head and expectations of the rules set forth by previous HL games and their soundtracks.
Again, Fuck you Valve
Saw someone in chat go IT'S MARIO!
Wait its not mario?
b-but... super mario... :'(
It was probably Joel.
“LUIGI :MonkaS:”
lol that one guy in chat "its reagan"
the fact that i never knew gman was in the after credits and eli looks straight at him too
7:30 always liked how perfect it was for Vinny to sit down, because it looks like Gordon is recovering from consciousness and got himself up.
"...P-please...? I want more..."
He sounded hella cute here, not gonna lie.
I find it fascinating that so many people had this exact reaction during the ending, even though most of them had been playing for hours in one session already just to get to the ending and were extremely tired physically (myself included). Just goes to show how incredible of an impression the game left on everyone.
Just goes to show how wrong we all were about thinking Valve had lost it years ago. They have only just begun.
Makes me wonder if those weird slip ups with Artifact and such were intentional, to lure us into a strange sense of low expectations.
@@BierBart12 I think they just half-assed those games, just a little thing to pass the time while they work on the real titles.
wtf is this comment section
"this entity will continue
and this entity will not"
damn straight
G-Man: "I can make a small nudge. What would you want 'nudged'?"
Vinny: "pp"
G-Man: "That's large. Way too large."
The right man in the wrong place can make all the difference in the world.
@@Matt-ot9nx The right man in the wrong hole can make all the difference in the world...
@@Squishito LMAO
I love watching reactions to this, but it legitimately doesn't do justice to experiencing the actual ending. The G-man is incredibly intimidating in this scene in VR, in a way that other NPC interactions arent't. It feels completely alien and helpless, like the only thing protecting you is the fact that he's glad you saved him and he doesn't have a need to hurt you. His eyes are always tracked on your pupils, and he gets intimately close at times, plus the surround sound really makes his voice travel, like he's walking right behind you out of sight and appearing where you least expect him.
Valve ought to look into using some of what they did in the game for a VR horror game in the future.
Wait this jape, I won't fall for it. What happened to the Ronaldinho 64
“ can’t find replacement “
Adrian Shepard: …….. *Sigh * ……..
I love how the dancing emotes in the chat sync up perfectly with the credits music
So here's my theory (obviously spoilers, but at this point you clicked on the video so...) :
Gman's employer is Valve. Since Valve didn't know how to continue EP2 for years, they felt they had to give a lore-friendly way to revert the events in order to "remove their writer's block," so to say.
*Speculation*
They knew how to continue the story, HL3 was in some sort of development for a while, but Episode 3 turned into something bigger, and as it got bigger, it was hard to live up to the expectations, from the community and themselves.
Are you implying they were sleeping on the job?
@@TemmiePlays well, all the effort in the game would have gone to waste until...
well, let's just say their hour has come again...
In a meta-way, yes. I think they also retconned some stuff to give Alyx more agency and her own time in the spotlight.
S U B T E X T
I love Vinny’s reaction to seeing G-Man in front of him just being a genuine “oh fuck”
G-Man: **says Consquences**
The chat: _oh shit_
I'm guessing that we go this now instead of yesterday's stream because Vinny inadvertently killed the VOD with the Crickets chirping and John Fullsauce has to edit it out as best they can
Ohh Vinny....
What was yesterday's stream?
@Fesh Pince He played Copyrighted Crickets Noises for an amazing Gag just to remember that they are copyrighted resulting in more laughter from the audience
"Please? I want more" man 😭
5:09
GOOD GRIEF
Oh my god the G-Man was Kyubey all along.
Alyx must become meguca, go back and fix it
@@ashura9699 my city 17 now
Being black masa worker is suffering
rly love when chat started spamming Kermit dancing cuz that's literally how I felt, an amazing credits song, fit the vibe of the game ever so perfectly. intense but still mysterious
The legends were true. Ronaldinho Soccer 64 2 was in the G-Man’s briefcase the whole time!
Shout-out to that one guy in chat who said "Homestuck Retcon"
screw that guy, you, and all 24 prople who liked your comment
gross
gman is my favorite troll
disgusting
Homestuck 🤮
Chat all screaming not to skip credits even though you'll get the post-credits scene anyway even if you don't skip them.
Hearing the HEV SUIT litterally made me emotional
So...
Schrödinger's Eli Vance?
I still have nightmares about that cat.
@@JJungleJapeson What cat?
WHAT cat?
God i needed this. Thank you comment section
Eli was saved in one of the timelines, not in the one alyx is in the game.
It was a trick.
The way Vinny sprung up at the after-credits scene was some E3 level good shit.
Watching the ending for the first time on stream made me cry as a huge half life fan, one of the most memorable vinny streams ever!!
So, Half Life 3 kinda sorta confirmed?
Yes
In all seriousness
HALF LIFE 3 CONFIRMED
More like half life fan fiction enabled with time travel and multiple universes.
@@lasarousi Half Life has always had time travel and multiple universes. The G-Man has been able to time travel since the beginning, and both Xen and wherever the Combine come from are alternate dimensions
@@lasarousi bruh you literally time travel at the start of act 3 of hl2 before the rebellion starts
Gman: walks out
Random dude in chat: REAGAN
“IT’S GAY MAN”
gman was the dm this whole time
They waited 13 years to uno reverse the cliffhanger into another cliffhanger
"Ellen McClain was in this game? That's cool."
Me, who recognized her doing the announcements immediately: Really, Vin?
Wasn't she the person who voiced glados?
@@Christian-gr3gu Yeah, and she voices the tf2 announcer...
she was doing more of that kind of voice in this one
Shame the voice is no longer quite the same. Sounds different compared to what we heard in Half-Life 2, so I don't blame Vin for missing that.
@@Christian-gr3gu She does all the announcing women in every Valve game: GLaDOS in Portal, the Announcer in TF2 and the Overwatch Voice in HL.
i unironically almost fainted the first time i heard the hev suit after the credits
Even that intro just matches my initial reaction so perfectly.
I slowly walk into the room and look at the the sillouette and before I walk in i think to myself "hey wait a sec we didnt see gman yet.. also gordon is with gman and not the combine, are they working together??" and then i continue walking and look into the cage and I slowly go "that's..not...gordon.. that's not gordon! i dont want to do this! get me out of here! PLEASE!"
and those glowing eyes that appeared before himself were the scariest shit
I Can’t believe they had Ronaldinho in there
I was on the verge of tears with how beautiful the ending and them game itself was. I'm so happy I preordered the game 3 months before release and spent like 6 hours playing at a time. Loved every second.
Nice fake video, where's Ronaldinho?
Subject: Ronaldinho 64
Status: Soccer
I... I must know. What is your profile pic from?
@@lolrus5555 It seems like it could be from one of the Kingdom Hearts games with an Animal Crossing style text box combined.
I'm going to be honest when I say I would not be angry if half life became a vr series just by how good half life Alyx was
“Charlie Brown worked on this game? The fuck?” caught me way off gaurd.
Adrien Shephard is busy beating up Rattman with a clan of vortigaunts for info at the moment; call back later, please
Btw, Pixar, hit me up cause I have a million dollar thesis for the next Adrian Sheppard title! Love you millions!!!
Bro, i freaking cried when i saw the reveal..
All this time, its felt like they just abandoned everything, gave up trying to make games when in reality.. waited for the right technology so we could experience this Half-life ourselves in our real-life. Gordon and "the player" are 2 Halves that make a whole half-life.
haha but for real, its like a story put on pause that we've been waiting to hear the ending to forever.
“GSPOT MAN”
- Someone in Chat
0:38 The laugh of someone realizing they've fucked up
Valve always just casually dropping by with an innovative masterpiece once a decade.
Whats scary is that the Advisor actually looks directly at Alyx the moment time freezes.
This was the scene that confirmed Half life 3
“Charlie Brown worked on this game?” Got me good
5:25 i love how everyone in the chat start to dancing when the credits theme starts to beat
I really hope they bring back Adrian in someway, maybe even help Gordon fight Gman
"where's adrian shepherd"
vinny speaking trufax
Vinny was so in the moment at the end scene.
"That would be a considerably large nudge... too large, given the interests of my employers"
He doesn't say he can't do it, he says it's not in the interest of his employers. I think that's a very interesting detail. Given that the G-Man probably caused the Black Mesa incident in the first place by convincing Wallace Breen to authorize the experiment that led to the resonance cascade (and possibly providing the ultra-pure Xen crystal too), it would seem the G-Man's employers very much WANT the Combine on Earth in order to drag humanity into their struggle.
G Man: Yo, get me out of this whack ass crystal prison!
after watching this ending for the 5th time, i think i can see a new pattern, Alyx games will be in vr while Gordon games will be pc, or maybe a mix
Gordon Freeman: So Eli about that talk we were going to have....
another 13 years of waiting...
“Time, Miss Vance, is it really that time again?”
The madlad flipped off the advisor after killing it. Badass.
alyx got shepard'ed
How they made a game thats got peak visual fidelity even if it wasnt vr, to be running well in vr will forever be an astonishing accomplishment.
I played this game on medium settings with poor hardware at the time and honestly had an insanely premium experience with it even just using my rift s, which at the time was even becoming a little dated.
Good thing you came up with this I made sure I had chat closed during that final segment to avoid spoilers.
While I understand all the talk of Gordon Freeman. Is Valve ever gonna bring Adrian Shephard from Opposing Force back?