How to Play 'Game Turn 0' - Revolution: the Dutch Revolt.
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- Опубликовано: 8 фев 2025
- This is an introduction to Game Turn 0 of Revolution: the Dutch Revolt boardgame. In this second video I will let you get familiar with the first game turn, 'Turn 0', a walkthrough.
See the first video and the links to the downloadable items:
• Revolution: the Dutch ...
BGG-nickname: GITSVermeerII
Extra note: the score is not calculated right in the video. The score should've been 11.5 for the Catholic faction.
Also be aware of the fact that Round 0 is not yet compleet in total. After giving scores to the players, place the right colored status markers on the Allegiance of Citizens for each city.
Order of play for the next round: the faction with the highest score is put on the table. The second highest scoring player has the choice: do you want to start in front or after the highest scoring player? The third highest scorer can now choose if he want to be in front or at te back of the two cards already on the table, and so on.
Put the Game Turn marker on 1.
Last note: the scores are calculated every turn. So it is not an adding thing. The score more or less shows you how good you have done this turn.
Anyway, don't get me wrong! I really enjoyed your videos and thanks for the upload. :)
Ok, I'm pretty sure I have found a flaw in the video:
9:22 - You say: every faction places the allowed amount of pieces to Flanders. BUT: in Turn 0 in the rule #5.2 it says: "In addition, they are not allowed to place more
than double the number of their pieces in a province.". So in every cases the factions could place the two times as much pieces.
But in every other turns they could place the same number they are already present with.
23:00 - If the nobility owns the bishopripc it'll be catholic (not reformed): 5.7 - "if the province card is held by the Burghers it will be reformed and if it is held by the Reformers it will be strongly reformed. In all other situations the bishopric will be Catholic."