Movement in Half-Life Alyx

Поделиться
HTML-код
  • Опубликовано: 18 ноя 2024

Комментарии • 1,5 тыс.

  • @Yeehiourd
    @Yeehiourd 4 года назад +6189

    the fifth movement option is to run into the wall of your room accidentally

    • @dynamitko-gamingmore1334
      @dynamitko-gamingmore1334 4 года назад +70

      then so sixth option is being reincaranted in HL:A for rest of ur life

    • @gegethedog
      @gegethedog 4 года назад +40

      yeah. it physically hurts to see the player in the first gameplay video walking around in the real world to move. it's a recipe for disaster

    • @XeZrunner
      @XeZrunner 4 года назад +22

      I can't wait to see all the HL:A VR fail compilation videos of people knocking stuff over / running into stuff lmao

    • @blackbriar7281
      @blackbriar7281 4 года назад +16

      imagining playing Tekken just kicking down your whole pc setup worth 5000$

    • @ashleybyrd2015
      @ashleybyrd2015 4 года назад +9

      an investment into an abandoned warehouse could do nicely

  • @lusvit5093
    @lusvit5093 4 года назад +2333

    "Very appealing looking drops that i just can't wait to launch myself off"

    • @SBImNotWritingMyNameHere
      @SBImNotWritingMyNameHere 4 года назад +123

      Suicidal Euphemisms in the Modern World
      ~Dr. P. Enis

    • @ysfsim
      @ysfsim 4 года назад +17

      Yeeet

    • @boat7720
      @boat7720 4 года назад +2

      Things I say on a daily basis for $500, Alex .

    • @imgladnotu9527
      @imgladnotu9527 4 года назад +2

      r/klikphillipsoutofcontext

    • @denizdemir9255
      @denizdemir9255 4 года назад +2

      thats me every time i see a big drop irl

  • @HumansOfVR
    @HumansOfVR 4 года назад +1011

    My motions sickness is pretty good now after being swung around by a giant avatar in *_VRChat_* so many times

    • @Dregomz02
      @Dregomz02 4 года назад +77

      Perverts are immune to anything.

    • @sn0wt1ger
      @sn0wt1ger 4 года назад +3

      @@m4d_al3x ok

    • @MertensHelbelga
      @MertensHelbelga 4 года назад +9

      @@m4d_al3x noice

    • @DarkLink1996.
      @DarkLink1996. 4 года назад +2

      @@Dregomz02 Uh, as in actually picked up in tossed, usually while sitting on a tube or chair. Spinning in every direction

    • @blueninja012
      @blueninja012 4 года назад +1

      ahhh... memories...

  • @GraphicJ
    @GraphicJ 4 года назад +1538

    It’s good that Valve gives us the many options in movement. I’m personally not a fan of skip jump movement.

    • @sceerane8662
      @sceerane8662 4 года назад +126

      I hope it helps set a standard, So *all* VR games will let you choose the option you like rather than stomach whatever they give you.

    • @sumirejr1
      @sumirejr1 4 года назад +23

      @@sceerane8662 Well depend on single player or non-pvp game sure its good. But something like FPS i don't think that will be good giving people each different option.

    • @Manie230
      @Manie230 4 года назад +9

      OkashiYujin in Multiplayer Games everyone needs to have the same controls. Same rules for everyone. Not that I really care because I don’t own a vor headset and this wont change until it’s way cheaper but at the same time has a good quality. And the need for a beefy compute is also a turndown for me The VR world will probably see me in 5-10 years.

    • @potatofuryy
      @potatofuryy 4 года назад +9

      @OkashiYujin
      *Teleports behind you*

    • @agentc7020
      @agentc7020 4 года назад +6

      Potato Fury “nothing personal kid”

  • @Freef_01
    @Freef_01 4 года назад +1224

    Teleport actually makes me even more sick as it feels so weird to just have a flash and then boom you are there, I like the walking method more, falling is hell tho so I just close my eyes when I do
    That dosen't mean I don't get nausea even THINKING of VR
    edit: if yuo di in the matrix u die in reel life

    • @Zero001LP
      @Zero001LP 4 года назад +27

      Everyone is different. TP might make you sick, but not others.

    • @tr7zw
      @tr7zw 4 года назад +30

      @@Zero001LP Yea. Personally, I don't get any motion sickness, so most of the time I bhop at full speed in vr games. But I can totally get how all options have to be there.

    • @dirtiestharry6551
      @dirtiestharry6551 4 года назад +25

      Have you actually tried VR? Everyone I know that has VR all say teleport=less motion sickness myself included.

    • @cxeroannuki2840
      @cxeroannuki2840 4 года назад +10

      it makes you "sick"? how?? i get that it's disorienting - i prefer joystick movenent too - but actual "i'm going to vomit" sickness? that's weird if it's true.

    • @FxtDef7
      @FxtDef7 4 года назад +2

      full locomotion gives me really bad nausea, especially while standing still :(

  • @px8
    @px8 4 года назад +435

    Glad to see that we're getting regular joystick movement, good for people like me who aren't affected by motion sickness :D

    • @Kaiwala
      @Kaiwala 4 года назад +8

      I'm glad there's gonna be a teleport, I'm not yet accustomed to VR and the environments in Alyx look gross enough to make me hurl on their own!

    • @tr7zw
      @tr7zw 4 года назад +11

      10/10 the first thing to try is how op bhopping is, and if you can do accelerated back hopping in vr xD

    • @Kaiwala
      @Kaiwala 4 года назад +16

      @@tr7zw Please no, if I ever had to speedrun this game with Bhopping nobody would watch cause the screen would be watching a jet of vomit flying behind me wherever I go.

    • @h4724-q6j
      @h4724-q6j 4 года назад

      @@tr7zw There isn't any ABH in Portal 2 or CS:GO. There might not even be a crouch button in this game.

    • @ketrub
      @ketrub 4 года назад

      @@h4724-q6j this game does have a crouch button but it does not have a jump button

  • @MrBump2
    @MrBump2 4 года назад +2576

    It's funny seeing idiots commenting on the IGN video saying "Teleport only? I'm out, Valve's dead!" before actually seeing there's multiple modes lol

    • @Zero001LP
      @Zero001LP 4 года назад +266

      IKR, and then they find out that there are multiple and feel dumb.
      Let them feel dumb.

    • @YourGameTV_
      @YourGameTV_ 4 года назад +62

      they shouldve shown smooth loco first because those people exist.
      then again, they probably arent planning on playing this game anyways...

    • @jacobshirley3457
      @jacobshirley3457 4 года назад +6

      @YourGameTVlol some people think that Valve told IGN to show teleporting first.

    • @YourGameTV_
      @YourGameTV_ 4 года назад +24

      @@jacobshirley3457 yeah, probably so that people who arent that used to vr wont get sick using teleport but you have some numbnuts who just go "wooo teleport only bad game" after watching 10 seconds of the video 🙄. you cant please everyone i guess

    • @deathcold_longplaysua4846
      @deathcold_longplaysua4846 4 года назад +21

      "For VR only? I'm out, valve is dead" :D

  • @corvus3906
    @corvus3906 4 года назад +215

    4:20 Oh yeah, accelerated back hopping in vr.

  • @Pyrociraptor
    @Pyrociraptor 4 года назад +204

    I can't wait for DeSinc to Backward BHOP in VR and give us a whole new meaning to VR induced Nausea.

    • @hernandezboys3
      @hernandezboys3 4 года назад +10

      would be nice if you could jump in this game, unfortunately not

    • @TomStapo
      @TomStapo 4 года назад +2

      @@hernandezboys3 Surely you'd be able to jump when using one of the continuous options, right?

    • @hernandezboys3
      @hernandezboys3 4 года назад

      Tom Stapleton nope

    • @TomStapo
      @TomStapo 4 года назад +2

      @@hernandezboys3 wack

    • @znspyder
      @znspyder 4 года назад +3

      Teleport hopping would be the new speedrun technique

  • @jmshrv
    @jmshrv 4 года назад +547

    About the motion smoothing in the videos, Beat Saber's CameraPlus mod smooths the monitor output so Valve is probably using a similar method to make these gameplay videos look pretty. I wonder if it will be available in settings for people who value pretty recordings over higher frame rates (as I imagine having to have a separate smoothened camera for the monitor will increase GPU demand).

    • @deprilula28
      @deprilula28 4 года назад +4

      Cpu too because of how games are rendered

    • @MuskoxGaming4life
      @MuskoxGaming4life 4 года назад

      I believe there is a setting to do this in steamvr as well, like for the display preview steamvr provides.

    • @Waffle4569
      @Waffle4569 4 года назад +42

      Knowing source engine, they probably record a "demo" and then every frame is played back and prerendered for perfect framerate, they've been doing that forever

    • @Waffle4569
      @Waffle4569 4 года назад +2

      @@MuskoxGaming4life yes but the steamvr preview is raw and unstabilized, it always looks worse than what you see in headset

    • @healLV
      @healLV 4 года назад

      well it seems alyx has somekind photo mode we will see how that plays out

  • @MegaKosan
    @MegaKosan 4 года назад +349

    I'm glad you're making a video about this topic.
    It's infuriating how many people still think the game is teleport only :/

    • @Zero001LP
      @Zero001LP 4 года назад +29

      They watch 3 minutes and go "TP ONLY! BAD GAME!"

    • @hmrdev-billnye8166
      @hmrdev-billnye8166 4 года назад +3

      The reason why we didn't see HLA on the game awards because of of the game not including other options then teleportation and Valve relaised that.

    • @MegaKosan
      @MegaKosan 4 года назад +17

      @@hmrdev-billnye8166 As far as I know Continuos was already implemented. Perhaps the manual ladder climbing wasnt and they wanted to properly showcase everything (and not have smooth locomotion with a teleport ladder out of nowhere).

    • @Ginsu131
      @Ginsu131 4 года назад +2

      We'll the devs were kinda dumb for starting the demo with that movement mode.

    • @hmrdev-billnye8166
      @hmrdev-billnye8166 4 года назад +1

      @@Ginsu131 lol

  • @cpuiffy3154
    @cpuiffy3154 4 года назад +421

    "Alyx's enormous weight" My mans calling Alyx fat.

    • @Zero001LP
      @Zero001LP 4 года назад +24

      *DUMMY THICC*

    • @britishbeef4890
      @britishbeef4890 4 года назад +3

      That’s the joke

    • @Ninoish
      @Ninoish 4 года назад +13

      CPU Iffy I mean this IS a prequel, she might’ve had a few pounds on her

    • @fartsneed9464
      @fartsneed9464 4 года назад +3

      SHE COMIN'!!!

    • @unematrix
      @unematrix 4 года назад +8

      based on how tall and muscular she is, she's AT LEAST 60kg. Which is 'enormous weight' for a plank.

  • @shorm.
    @shorm. 4 года назад +81

    The smooth camera might be something like beat saber I believe. Where the window on the desktop is smoothed out but the on the headset display it's normal.

  • @TheGodlike300
    @TheGodlike300 4 года назад +59

    Loving your output frequency recently, I love your videos!

  • @techshtuff8289
    @techshtuff8289 4 года назад +122

    Why am I watching this all it's doing is making me more sad that I can't play it.

    • @popjam7744
      @popjam7744 4 года назад +13

      U can play it bro. Just believe

    • @jysonberrington3131
      @jysonberrington3131 4 года назад +22

      This just in, Florida man runs around blindfolded with a make shift handgun shooting people while screaming about headcrabs ...

    • @techshtuff8289
      @techshtuff8289 4 года назад

      @@jysonberrington3131 lol

    • @HealthySkepticism1775
      @HealthySkepticism1775 4 года назад +1

      Get a job

    • @techshtuff8289
      @techshtuff8289 4 года назад +9

      @@HealthySkepticism1775 well why say that? The average wage can't support one man in his own home! Let alone a 200-500 dollar headset and gaming PC!

  • @crysp183
    @crysp183 4 года назад +127

    So glad I'm not the only one who felt there was some stabilizing going on

    • @jzvc_cz
      @jzvc_cz 4 года назад +7

      They admitted it previously with the trailer and they've definetly done it here too.

    • @batt3ryac1d
      @batt3ryac1d 4 года назад +12

      There'd have to be right. I bet they use similar stabilization that those action cams and stuff use. You move your head a lot your brain just filters it out.

    • @SteveOnlin
      @SteveOnlin 4 года назад

      most of us haven't tried vr/recorded while playing

    • @myztklk3v
      @myztklk3v 4 года назад +13

      it's because people who have never played VR and don't have a grasp on how your brain stabilizes what you see, see all the jerky head movements in peoples VR footage and think it's crap because they are so used to how pancake games work.

    • @DuckTheFinn
      @DuckTheFinn 4 года назад +3

      You can see the hardhat peeking in and out when it's on the head, rather than staying in one spot, so the view is definitely stabilized. They probably used some demo playback feature and smoothed the camera.

  • @JustSayin24
    @JustSayin24 4 года назад +26

    I don't understand how you are able to respond to things so quickly, and in such professional quality. The script alone would take most people a week to write, yet you've managed to have the entire thing researched, scripted, voiced and edited in less than 2 days. Bravo.

    • @Zero001LP
      @Zero001LP 4 года назад +4

      This is Philip you're talking about. Philip knows his shit. Staying professional, while still being fun, not keeping it totally dull.

  • @am.Shub2770
    @am.Shub2770 4 года назад +25

    I feel so proud Valve never compromised its Quality over Quantity and made us another masterpiece.

  • @semihezen9541
    @semihezen9541 4 года назад +238

    The fact that VR induced sickness is not a sci-fi term makes me proud of humanity.

    • @Rilex037
      @Rilex037 4 года назад +12

      not really, its far less cool than what it sounds like;

    • @milanstevic8424
      @milanstevic8424 4 года назад +7

      @@Rilex037 now you sound like a proper hard sci-fi

    • @semihezen9541
      @semihezen9541 4 года назад +2

      @Kill Slug Well until that time comes holodeck will become less impressive and people might say, it'd just a hologram screen in 3D not like the actual tree is in here

    • @Rj-vq8sz
      @Rj-vq8sz Год назад

      3 years later on a 4k vr i have walkedinto my wall many times as its realistic now
      @@semihezen9541

  • @spartan11mcxbox
    @spartan11mcxbox 4 года назад +11

    Man I'm loving the amount of videos you've been putting out, these are always a joy to watch.

  • @zazz_il_708
    @zazz_il_708 4 года назад +36

    They should have added the arm swinger movement type. Like the one in H3VR.

    • @Theehannle
      @Theehannle 4 года назад +5

      Its personally not for me, but for people who like it, hell yes!

    • @oldgrub
      @oldgrub 4 года назад +1

      :)

    • @EthanFilms
      @EthanFilms 4 года назад +2

      Best hands down. Most realistic

    • @samglover4923
      @samglover4923 4 года назад +6

      EthanFilms realistic? You don’t swing your arms like an idiot when you walk somewhere

    • @BanHelsing
      @BanHelsing 4 года назад +5

      @@samglover4923 maybe he does, you don't know that

  • @Juncker_
    @Juncker_ 4 года назад +11

    Man you are on a roll with these uploads! Keep them coming I AM READY FOR THE KLIKPOCALYPLSE

  • @VIPE268
    @VIPE268 4 года назад +23

    In the IGN video the player walked on a box, they didn't jump, they just kind of "elevated" there in a split second and when they fell off, the screen went black for a split second and they were on the ground.
    I think there should be an option to allow jumping and free falling without your vision going dark.

    • @ATM09ScopeDawg
      @ATM09ScopeDawg 4 года назад +1

      Considering the community's familiarity with source, VR branch or not, I'm sure if there's not a toggle you'll see a mod to get rid of that kind of constraint immediately.

    • @Bigfoott
      @Bigfoott 4 года назад +1

      @@ATM09ScopeDawg This is source 2, not source. The codebase is more than likely completely different, and valve arent dropping the SDK at launch. I don't expect to see mods for a while, outside of custom maps.

    • @ATM09ScopeDawg
      @ATM09ScopeDawg 4 года назад +1

      @@Bigfoott considering the modification workflow hasn't changed in source majorly since pre GoldSRC, I very much disagree the 'codebase' will be different. Source is an incremental engine, like Gamebryo is. The 'codebase' will be -identical-

    • @Bigfoott
      @Bigfoott 4 года назад +2

      @@ATM09ScopeDawg From the reddit AMA:
      "We'd really like to release [the SDK] at some point, but it's a ton of work because ***Source 2 is a new toolset, much of which hasn't been previously released***".
      Without a doubt it'll share many similarities to current source. Using "new codebase" definitely wasn't the best wording on my part, but i personally feel it won't be as easy as people are thinking.

  • @Xtrem532
    @Xtrem532 4 года назад +78

    Wheres my armswinger movementmode? Ever since H3VR Twinstick just feels off...

    • @coffin7904
      @coffin7904 4 года назад

      Lol

    • @jiinkC
      @jiinkC 4 года назад +3

      @@coffin7904Agree. I hear Natural Locomotion lets you use armswinger and the like in any game

    • @Nemoticon
      @Nemoticon 4 года назад +3

      'armswing' locomotion is hilariously terrible, lol

    • @kruppcorp2359
      @kruppcorp2359 4 года назад +6

      @@Nemoticon Did your arm privileges get revoked by daddy and his woodchipper?

    • @Nemoticon
      @Nemoticon 4 года назад

      @@bosstowndynamics5488 Nah, it's a ridiculous method of locomotion, tried it before. You have to choose between moving or doing something else... rather than being able move, aim and shoot or interact with items and objects at the same time. This is why it is hardly ever used, its just too limiting.

  • @araghon007
    @araghon007 4 года назад +23

    There's a point in IGN's footage where the player drops down slightly, and the screen goes dark with continuous locomotion at around 9 minute mark ruclips.net/video/30v1UWkMBlU/видео.html
    Edit: forgot to rewind by 1 second

    • @h4724-q6j
      @h4724-q6j 4 года назад +2

      Good catch. It's just before it for people who clicked the link and didn't see it.

    • @ketrub
      @ketrub 4 года назад +3

      oh lord i hope you can turn that off

    • @AirRice
      @AirRice 4 года назад +3

      neither preferences nor accessability options include the option to disable the screen cut. I'm very, very worried.

    • @xL1PEx
      @xL1PEx 4 года назад +2

      Also at 1:30 after the IGN player gets caught by a barnacle, his screen goes dark for just a moment right before he kills it. I'm gonna call it right here and right now that you get pulled up by a barnacle in "steps", the screen blinking between each.

    • @Tequila4Days
      @Tequila4Days 4 года назад

      Ew wtf is that? Hope it's some loading issue.

  • @blunderingfool
    @blunderingfool 4 года назад +27

    I wish they'd put Armswinger locomotion into the game, as far as I know it comes from H3VR and it's legit, the best locomotion method I know of.

  • @winterpage1480
    @winterpage1480 4 года назад +5

    I can't wait until I can do accelerated back hops through the levels and my house.

  • @TheJJCcast
    @TheJJCcast 4 года назад +3

    I’m glad they have Continuous locomotion; I have never had motion sickness in vr so i find its the most immersive option. Teleporting around makes me more disorientated rather than motion sick.

  • @absolutephoenix5312
    @absolutephoenix5312 4 года назад +3

    Imagine if the Haptic suit tool over VR in the future and hardly anyone uses VR anymore. You can feel like you are actually in the game

  • @jjabraham6131
    @jjabraham6131 3 года назад +2

    I never knew "Continuous movement" existed, I was about to buy _Natural Locomotion_ . Thank you - you saved me a few quids!

  • @AlaskafishStudios
    @AlaskafishStudios 4 года назад +3

    Honestly, my favorite form of locomotion in VR has always been arm swing. For some reason, it just makes sense to my body. I just run in place: swinging my arms, moving my feet. It just feels natural.

    • @Zero001LP
      @Zero001LP 4 года назад +1

      It is natural

    • @Derkka
      @Derkka 2 года назад

      It's cause ur brain thinks it's you

  • @ratpunkgurl
    @ratpunkgurl 4 года назад +3

    So many videos! Remember to pace yourself and take breaks when you need them :)

  • @helloimdillon
    @helloimdillon 4 года назад +8

    Honestly, I've always prefered both. The Doctor Who game offers this and I found it the most comfortable so far, Boneworks did have a bad habit of being caught on things due to smooth movement.
    By both I mean being able to have both movement options at the same time, so sometimes I can teleport if I find that easier if I'm doing puzzles, but during combat teleporting just would feel wrong, I wouldn't have the challenge I'd want.

    • @Zero001LP
      @Zero001LP 4 года назад

      Exactly this.

    • @crazypath573
      @crazypath573 4 года назад +1

      i don't know if I'm a big fan of developers using multiple movement systems. It means they are hedging their bets and not spending the time and energy to fully commit to ONE style and then constructing their gameworld around it. Level design and world interaction cannot be seamless (or realistic) if you can teleport whenever you like instead of virtually walking.

    • @personman1132
      @personman1132 4 года назад +1

      @@crazypath573 It is probably safest though. VR is still new and as such, there aren't many conventions when it comes to control. While having only one movement option could mean more tailored level design, it might a) deter people who prefer other movement styles, or b) make it less future proof when a definitive movement style is possibly chosen.

  • @deMidge
    @deMidge 4 года назад +1

    I already know that this is going to be your biggest video of 2020 so far. All the damage done by your upscaling adventures is offset. Well played.

  • @thatguysteve
    @thatguysteve 4 года назад +4

    4:25
    It's probably something similar to Beat Saber's "spectator cam" (or something). It doesn't change how the stuff in the headset is displayed, but the view on the computer screen is much smoother.

  • @bradman7281
    @bradman7281 4 года назад +7

    Can we just appreciate how smoothly interactions with the environment are? I mean, just look at 1:46

  • @tarixlover
    @tarixlover 4 года назад +23

    you know boneworks has a headset view smoothing mode. turn spectator on in the options panel.

  • @xmm8299
    @xmm8299 4 года назад +1

    Damn, nice frequency! Also great topic to pick, since other youtube videos arent very informative about HLA movement

  • @peterlindh1337
    @peterlindh1337 4 года назад +7

    3:36 erhm... should we tell him?

  • @caoder
    @caoder 4 года назад +2

    Philip has been killing it lately with all these uploads recently 💪💪💪

  • @theonlybengineer
    @theonlybengineer 4 года назад +3

    As someone who's played thru boneworks with no sickness problems, I'm probably going to play this game in teleport mode. I find that when I have smooth locomotion, I explore my surroundings less and sort of forget that I can walk around with my own legs. Teleport only mode will encourage me to walk around in my playspace more, and I'm hoping that'll increase my enjoyment of the world that hla builds

    • @Zero001LP
      @Zero001LP 4 года назад

      This.
      Sometimes TP is more enjoyable and more preferable.

    • @prodrt1
      @prodrt1 4 года назад

      I just dont like the teleportation option at all tbh. Its a virtual reality, it should be realistic, and the walkin option imo is more realistic than teleportation 🤷 idk

    • @Zero001LP
      @Zero001LP 4 года назад

      @@prodrt1 Yeah, but the locomotion has to be good to even be enjoyable.

  • @Varil92
    @Varil92 4 года назад +2

    Teleport movement is implemented to minimize motion sickness so that most of people will be able to play it too

  • @Jalex125
    @Jalex125 4 года назад +16

    Realtalk armswinger is the best movement style and its criminally underused.

    • @jiinkC
      @jiinkC 4 года назад

      facts

    • @AlphaCore_
      @AlphaCore_ 4 года назад +1

      Legit question. What's armswinger?

    • @AlphaCore_
      @AlphaCore_ 4 года назад

      @@CarbonPanther Ah, thanks!

    • @bobuscesar2534
      @bobuscesar2534 4 года назад +2

      But how will you shoot while walking?

    • @Jalex125
      @Jalex125 4 года назад +2

      @@bobuscesar2534 either by only using one arm to walk or by having a small amount of default forward momentum whilst holding the swing button

  • @crushy99
    @crushy99 4 года назад +1

    I'm so hyped for him overanalyzing every single Detail Out of These new Gameplay videos.

  • @VengFPV
    @VengFPV 4 года назад +6

    I'm so glad it's not tied to teleporting. Totally breaks immersion for me

  • @VashStarwind
    @VashStarwind 3 года назад

    Dude that flashing to the next spot over and over again would make me so sick lol. I honestly cant even believe thats an option

  • @vstaritz
    @vstaritz 4 года назад +4

    Armswing is without question the best method.

  • @ironicivan4928
    @ironicivan4928 4 года назад +1

    this video makes me feel better about the game also your a narrator cool as the one in stanley parable

  • @wizzenberry
    @wizzenberry 4 года назад +5

    Oh look a new half life!
    Teleports
    Throws up

    • @Zero001LP
      @Zero001LP 4 года назад +1

      You might want to use locomotion instead then.

    • @wizzenberry
      @wizzenberry 4 года назад +2

      Zero001 can’t use vr bro I have a chiari it sucks, I will watch a let’s play tho so it’s not all bad

  • @gunswinger3110
    @gunswinger3110 4 года назад +1

    Teleporting actually makes me more nauseous than moving with the analog stick so I'm glad they've actually put in the option

  • @nixellion
    @nixellion 4 года назад +3

    "Maybe to reduce sickness" - it literally says it in the menu, " the most comfortable". Teleportation is the most comfortable in terms of motion sickness. Black screen in between is the most comfortable, the can't just blink you into new position because they want character to actually spend a second sliding from one spot to another so you dont go through walls and AI knows you moved through and all that you talked about in another video. Shift is the same just no black screen, it's a bit less comfortable but sitll good for majority of players. Also it's NOT slower, as the time it takes you to slide from one point to another is the same time you spend with the black screen. Unless they deliverately made it slower.
    Continuous is yes the best but yeah. It took me a while to adjust. I actually am prone to motion sickness but was surprised that in VR I had almost none of it. Only took me a few days to adjust and I can play Boneworks for like 2-3 hours straight. I get physically tired before any sickness. Only some movements may cause me some disorientation but not sickness. Also the "VR hands" syndrome for the next day, if you dont know about it, google, its quite fun :D Basically when you look at your real hands but dont feel like they belong to you.

  • @andys9566
    @andys9566 4 года назад

    You've answered the debatable questions on my mind.Thanks,man. Now i could rest easy.

  • @joetraincool
    @joetraincool 4 года назад +10

    Arm swing is the future, shame devs aren't embracing it. Thanks, Anton.

    • @Zero001LP
      @Zero001LP 4 года назад +4

      I really enjoy the arm swing movement, but it can get weird while trying to shoot and move at the same time.

    • @jeanmarclevy9413
      @jeanmarclevy9413 4 года назад +2

      @@Zero001LP Hi, now with h3vr armswinger you can move and shoot in the same time
      You just push menu button stopping arm movment
      You can even setting slow action in left hand and fast action in right hand

    • @Zero001LP
      @Zero001LP 4 года назад +2

      @@jeanmarclevy9413 I didnt understand a thing, but thanks for... whatever you wanted to say.

    • @jeanmarclevy9413
      @jeanmarclevy9413 4 года назад +2

      @@Zero001LP ahaha i want to say that you can adjust armswinger now in h3VR sorry i'am french

    • @Zero001LP
      @Zero001LP 4 года назад

      @@jeanmarclevy9413 That's great then. Gonna check it.

  • @SpiffyCS
    @SpiffyCS 4 года назад +1

    I don't even have the time to watch all of these new videos

  • @hidenfn
    @hidenfn 4 года назад +12

    This actually looks awesome, but I still hate Valve for making it in VR.

    • @Zero001LP
      @Zero001LP 4 года назад +10

      That's... Kinda a weird way to look at it.

    • @BEkov-kd8cf
      @BEkov-kd8cf 4 года назад +8

      Half life has always been about pushing something new in gaming. Hl1 was a new way for story telling that was more immersive than anything before it, and ai improvements. Hl2 was physics, and steam. And alyx is vr.

    • @jacobshirley3457
      @jacobshirley3457 4 года назад +1

      When Valve was making it for VR, they wanted to make it also work on non-VR. But it would just compromise the experience on VR or ruin the experience on non-VR, so they scrapped non-VR altogether.

    • @ezioaugustus2621
      @ezioaugustus2621 4 года назад +2

      mte, nobody wants VR. It's a stupid gimmick.

    • @ezioaugustus2621
      @ezioaugustus2621 4 года назад

      @@BEkov-kd8cf oh shut up with this same argument over and over again. It's insane that despite valve screwing us over so many times fanboys like you will still rush to defend them.

  • @Skaut---002
    @Skaut---002 Год назад

    Ahhh, thank you so match. I was searching this hole day and now you help me thank youuu. Love you

  • @neostalnacke9098
    @neostalnacke9098 4 года назад +4

    This looks really cool and fun, but too expensive to buy VR :(

  • @Grandmaster-Kush
    @Grandmaster-Kush 4 года назад +1

    Dishonored in vr with blink would be so cool

  • @wmagmaw5225
    @wmagmaw5225 4 года назад +1

    DOPE as always, you're a really interesting RUclipsr that makes great content, keep it up !

  • @Vladimir_Kv
    @Vladimir_Kv 4 года назад

    Finally, I can put my childhood racing pedals to work! One for thrust (forward movement where "forward" is decided by head or hand position), one for turning 180*, one for jumping!

  • @prrki
    @prrki 4 года назад +2

    Armswinger is the best type of movement in VR. H3VR uses it, and it just feels so natural. You hold down buttons on your controllers, and you swing your arms as if running. It's definitely the most intuitive method.

    • @jeanmarclevy9413
      @jeanmarclevy9413 4 года назад +1

      and if you stop shakking your arm you can slide slowly, it's very good for corner

    • @prrki
      @prrki 4 года назад +1

      Also, I almost never feel sick in armswinger mode. I guess I'm just fooling my body into thinking I actually am running.

    • @jeanmarclevy9413
      @jeanmarclevy9413 4 года назад +1

      @@prrki yes it helps but we must blink for better result, i have motion sickness it's so long to get vr legs

    • @prrki
      @prrki 4 года назад

      @@2kliksphilip What do you think about armswinger in HLA? I've tried to tell the devs but I fear my words fall on deaf ears

  • @heeag
    @heeag 4 года назад

    I love how it gets straight to the point

  • @thegombie
    @thegombie 4 года назад +1

    continuous hand direction is the only way to go!

  • @Vor_Tex_Sun
    @Vor_Tex_Sun 4 года назад

    Thank god they added the analog normal movement option. Nothing breaks submersion more than shift teleportation. Thanks for this tutorial, I will now change options to normal movement with the analog stick.

  • @gedasbeet
    @gedasbeet 4 года назад +1

    This will be a classic in 15 years

    • @gedasbeet
      @gedasbeet 4 года назад

      Just like hl and hl2 are now

  • @cybercat1531
    @cybercat1531 4 года назад

    Oh god I didn't even think of the speedrun implications this will have until you mentioned it.
    Probably some contorted VR Prop surfing in combination with buckets that create a resonance cascade flinging the players through the map via alternate dimensions.

  • @darkpixelz3167
    @darkpixelz3167 4 года назад +1

    Can't wait til people start bhopping in VR

  • @ObsidianHunter99
    @ObsidianHunter99 4 года назад

    Glad to see the movement options, I think I've seen similar styles of movement in other VR titles like Onward

  • @FryJayPhilip
    @FryJayPhilip 4 года назад

    I'm glad there is this teleport method, I can't play VR games where you walk but in reality you just stand. Motion Sickness Maximus

  • @khaozcat
    @khaozcat 4 года назад +1

    The wobbly view is juzt the way physics in Boneworks operate.

  • @87you87tube
    @87you87tube 4 года назад

    I just now realize that head wobble is a thing. That make me wonder how did all those VR gameplay footage I watched are made.

  • @sirhendro
    @sirhendro 4 года назад +1

    I love the free movement of Serious Sam VR.

  • @Tracenji
    @Tracenji 4 года назад

    Teleport and shift movement styles are actually the styles that makes me the most motion sick

  • @Fighter_Builder
    @Fighter_Builder 4 года назад

    So excited for this! I know for a fact I'm choosing Continuous, since the only time I can recall ever *really* feeling motion sickness in VR was when I was rapidly spinning around in circles in a lobby while simultaneously dancing, and even that lead mild queasiness more than anything, and it went away fairly quickly after I stopped doing that.

  • @Nemolas
    @Nemolas 4 года назад

    I am happy to see that they kinda made the teleport and shift options like its a physicality in the HL Universe.
    This short black blink reminds me of Dishonored.

  • @MaxskiSynths
    @MaxskiSynths 4 года назад +1

    I love how putting a hat on stops the barnacle from grabbing you

  • @ThunderDraws
    @ThunderDraws 4 года назад

    ahhh so much good stuff from you, keep the videos coming! .... at your pace! as I value a healthy work/life/sleep balance for philip to be able to create the best content he can 💖 (without burnout or smth)

  • @DiggerDeeper01
    @DiggerDeeper01 4 года назад +1

    When I saw the thumbnail: “Carefully approach child.”

  • @tankfire20
    @tankfire20 4 года назад

    In the future they will have those little rolly pads at those grocery stores that you can walk on irl to walk in vr

  • @8Delian8
    @8Delian8 4 года назад +1

    Jesus Christ, you upload a video every single time I refresh the page!

  • @EverythingGeek
    @EverythingGeek 4 года назад

    I'm so thankful for the teleport because if it didn't have it I wouldn't be able to play without being sick so I'm going to play in my front yard so plenty of space to walk and when I have to ill teleport

  • @digitalxtremehg
    @digitalxtremehg 3 года назад

    This was very informative and sold me on the game , I was hoping for full motion.

  • @vievievievievie
    @vievievievievie 4 года назад +1

    We really need to develop a machine that can transfer consciousness.

  • @LEMURJJP
    @LEMURJJP 4 года назад +1

    Never got motion sickness in the slightest playing VR, feel very lucky

  • @prinastripes1589
    @prinastripes1589 4 года назад +1

    As someone with a very strong stomach I am excited to fall to my death and walk into enemies many times

  • @KORNforcj
    @KORNforcj 4 года назад

    I cant wait to vicariously play HL:Alyx through philip. Probably wont have it for years after release. Very excited non-theless.

  • @Milkra
    @Milkra 4 года назад +1

    everyone: half life alyx looks awesome!
    2kliksphilip: i cant wait to jump off this ledge

  • @seanporcelli3965
    @seanporcelli3965 4 года назад

    Honestly the level of interactability in the trailer was amazing. Straight jazzed on this.

  • @yesya
    @yesya 4 года назад

    i can get my head to be pretty stable when playing VR so im sure that they just hired a VR camera man

  • @edwardhernandez6668
    @edwardhernandez6668 4 года назад +1

    Can't wait to see a speedrun of this game, bunny hopping and all. :D

  • @metasamsara
    @metasamsara 4 года назад

    Now that you mention it I can't wait to see speedruns for this game!

  • @juancruzmarquez5502
    @juancruzmarquez5502 4 года назад

    can't wait to see a desinc video of him doing 300mph jumps on VR while puking from motion sickness

  • @michaeldromes3948
    @michaeldromes3948 4 года назад

    Damn that's pretty intelligent insight on the gameplay, it'll be interesting how the game shapes out and what effect or lack thereof it will have on the whole VR development.

  • @MrIndigold
    @MrIndigold 4 года назад

    I just realised i wanna see a speed run of hl: alyx now that you mentioned it

  • @PotatoGrenadier
    @PotatoGrenadier 4 года назад

    In the thumbnail I thought that figure was taking a piss from his hand

  • @someonesomewhere8658
    @someonesomewhere8658 4 года назад

    Philip is an incredibly insightful guy.

  • @spectacular425
    @spectacular425 4 года назад +1

    I dont event have VR but Im watching this

  • @maxmillion3538
    @maxmillion3538 2 года назад

    Literaly me who played every single high quality vr game: “ motion sickness is a thing?”

  • @MrBerndderboss
    @MrBerndderboss 4 года назад

    This game will be the main reason that i get a decent VR setup at some point this year but i can already tell that it will give me a hard time considering i felt sick by just watching the gameplay.

  • @morphtek
    @morphtek 4 года назад

    thanks mom and dad for not giving me the motion sickness gene i cannot imagine playing this game without continuous locomotion