Half-Life: Alyx - Locomotion Deep Dive

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  • Опубликовано: 5 апр 2020
  • The Half-Life: Alyx team talks player locomotion in a behind-the-scenes deep dive. Valve developers Jason Mitchell, Luke Nalker, Greg Coomer, and Roland Shaw share some of our early prototypes, and walk through user interface, audio, and player movement discoveries that led to the game's final designs.
    Half-Life: Alyx is now available on Steam: store.steampowered.com/app/54...
    half-life.com
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Комментарии • 4,1 тыс.

  • @SanguineYoru
    @SanguineYoru 4 года назад +6122

    It’s weird seeing Valve talk to us now

    • @BillyTubememe
      @BillyTubememe 4 года назад +360

      I find it even weirder that dev commentaries are available outside of a valve game

    • @BillyTubememe
      @BillyTubememe 4 года назад +456

      @Faylum1 boohoo your daddy wont buy you a vr headset boohoo

    • @gimpinmypants
      @gimpinmypants 4 года назад +231

      Valve remembered their RUclips password.

    • @platyboy6314
      @platyboy6314 4 года назад +297

      @Faylum1 All the Vr units were sold out and the reaction was overwhelmingly positive what you on about

    • @Victor-um9ce
      @Victor-um9ce 4 года назад +157

      @Faylum1 They sold out on Valve Index's. What the hell are you on about?

  • @Die-Coughman
    @Die-Coughman 4 года назад +1908

    I was wondering why there aren't any developer commentaries in the game. This is a treat and I hope we get more of this. Its always interesting to hear the design process of people at valve.

    • @hmrdev-billnye8166
      @hmrdev-billnye8166 4 года назад +26

      Maybe they will add them if there's enough demand :)

    • @snackermantm105
      @snackermantm105 4 года назад +17

      What about TF2, Valve N-bot Killers , those bots are ruining the game.

    • @prorussianman
      @prorussianman 4 года назад +7

      @@snackermantm105 dead game

    • @cojackmano3304
      @cojackmano3304 4 года назад +5

      Snackerman TM i can’t stand those bots, i was once in a round that lasted (roughly) an hour and i got 70 kills when one of those bots joined the game and crashed the server right before the match was over.

    • @snackermantm105
      @snackermantm105 4 года назад +8

      @@prorussianman No U! , *Pow Haha* , You are DED, not big surprise.

  • @eric.waffles
    @eric.waffles 3 года назад +93

    The Combine Soldier AI never seizes to amaze me in this game. Fluidity of the animations in combination with the movement especially.

  • @Azami0001
    @Azami0001 3 года назад +321

    "My name is Gabe Newell and my favorite class is the spy."

    • @colecameron5617
      @colecameron5617 3 года назад +14

      "Thanks and have fun"

    • @targato8633
      @targato8633 3 года назад +9

      “ Welcome to Team Fortress 2 “

    • @Iron_Arnie
      @Iron_Arnie 3 года назад +12

      "After nine years in development"

    • @marsmonke4160
      @marsmonke4160 3 года назад +10

      "Hopefully it was worth the wait"

    • @clade3_91
      @clade3_91 3 года назад

      rEmOvE rAnDoM cRiTs PlEaSe ThEy ArE bAd FoR tF2

  • @TesserLink
    @TesserLink 4 года назад +1417

    would love to see a Half-Life: Alyx - Lighting Deep Dive. the lighting in this game is on a whole new level. would be interesting to hear the developers talk about how they came to this final amazing result.

    • @houghwhite411
      @houghwhite411 4 года назад +36

      Lightning is pre calculated on valve's game. That's why we don't see "open world" from valve
      It's also not expensive on processing power

    • @SolDizZo
      @SolDizZo 4 года назад +20

      @@houghwhite411 Lightning or lighting? I thought there was some dynamic lighting. Shadows of objects are crisp and beautiful. Glow of the gun and item pickups is clean. Some areas have dynamic lighting. Maybe mixed in with some static lighting.

    • @houghwhite411
      @houghwhite411 4 года назад +26

      @@SolDizZo in steam engine, most ambient light is baked in, but there is dynamic lights from objects too
      Probably they put the pretty and expensive ambient as "baked in" and leave the rest as dynamic

    •  4 года назад +15

      Hough White Valve used Dynamic Shadow and lighting in their every games since Portal 2, even Half-Life 2 has dynamic flashlight shadow since 2004. They’re also make the new lighting system of Source engine 2 for Half-Life Alyx that you can see the shadow from the game will blurring when the objects near or far from it, just like how shadow in real life work. And it’s called “Source engine”, not “Steam engine” btw. The reason why you never see any open world games from Valve that because they don’t like to made Open world games, with all of boring shit open world games today, i’m glad that they don’t even give a fuck about them and stay with story driven games, btw Source engine 2 already support level streaming system since 2014, so you can even created an Open World game with even bigger than Rdr2 with it. You don’t play any of Valve games since 2004 don’t you?

    • @houghwhite411
      @houghwhite411 4 года назад +9

      Why does a guy have to be aggressive prick
      I don't see a point being aggressive except if youre the dev of the source engine lightning
      Also, all csgo maps is still using static baked lightning

  • @epicgamerzfail4575
    @epicgamerzfail4575 4 года назад +783

    Hearing some developer thoughts and insights behind the development of a game is always great to have. Thanks Valve!

    • @Amkx4502
      @Amkx4502 4 года назад +2

      *_H o l d u p_*

    • @doomjuan
      @doomjuan 4 года назад +3

      Yes, just like the dev commentaries on older valve games, love the fact they still do that

  • @strider029
    @strider029 2 года назад +53

    Valve seriously put so much effort in game physics.
    Meanwhile Ubisoft...

  • @sode07
    @sode07 2 года назад +8

    Also the fact that you allow teleporting while using continuous is amazing

  • @conoromalley9672
    @conoromalley9672 4 года назад +719

    I feel bad for these guys when they watch the speedrun

    • @horrorhunter5064
      @horrorhunter5064 4 года назад +6

      Not to worry I found a a way already

    • @mars_titan
      @mars_titan 4 года назад

      @@horrorhunter5064 record and upload

    • @Seskoi
      @Seskoi 4 года назад +61

      I feel bad for the guys doing the speedrun, must be really nauseous!

    • @horrorhunter5064
      @horrorhunter5064 4 года назад +17

      @@Seskoi it is I only found out you could do it by having shift and let it move continuously on a object then it would just launch you out of the world lol it was a 50%chance of you died or at the end of a level,or part of it

    • @fantasmacstrp9239
      @fantasmacstrp9239 4 года назад +16

      Imagine when VR actually requires walking, running or jumping. The speedrunners would get buff.

  • @GermaphobeMusic
    @GermaphobeMusic 4 года назад +419

    3:48
    "you see this bug in the level?"
    "yeah it's a fly i'll get it"

    • @VRinRL
      @VRinRL 4 года назад +2

      Is he making the music with his hands? :D It's flush with the music track.

    • @rms1493
      @rms1493 4 года назад +1

      @@VRinRL breathinginformation beckons

    • @coole8
      @coole8 4 года назад

      Lmao this is the MVP comment

  • @pearflies2382
    @pearflies2382 3 года назад +21

    Hey valve, can you please keep up the communication? This was a nice streak, please dont let this be a flash in the dark

  • @joerym.9750
    @joerym.9750 3 года назад +18

    3:46 im in awe at the size of this lad

    • @mullerman1104
      @mullerman1104 3 года назад

      I think she’s very small

    • @greyEAX
      @greyEAX 2 года назад +1

      Absolute unit.

  • @451asians
    @451asians 4 года назад +2341

    Nobody:
    Valve talking to us after 10+ years: *WASDEE*

    • @zombeats2160
      @zombeats2160 4 года назад +109

      Is that even a thing? I always just pronounced it W-A-S-D

    • @sebsterbl
      @sebsterbl 4 года назад +79

      W-sad

    • @DNB_connoisseur
      @DNB_connoisseur 4 года назад +29

      ESDF master race

    • @FitemeUrlnotIrl
      @FitemeUrlnotIrl 4 года назад +9

      ZomBeats their way of saying it is shorter which probably helps when your job is making / discussing video games

    • @zombeats2160
      @zombeats2160 4 года назад +20

      @@DNB_connoisseur god no

  • @tycho_m
    @tycho_m 4 года назад +574

    let this be a lesson to all: Valve only talks when it has something unique and new to say. In the meantime they are working.

    • @niclas9572
      @niclas9572 4 года назад +4

      True words from the gods,
      Give this man a 🙌

    • @jazzydino7623
      @jazzydino7623 4 года назад +14

      it dont always feel like they are working tho

    • @beeninja2539
      @beeninja2539 4 года назад +3

      Artifact

    • @painandmisery8971
      @painandmisery8971 4 года назад +1

      @Phenom Gacha H3VR, Hot Dogs, Horseshoes and Hand Grenades (Meat Fortress Addon)
      is here.

    • @painandmisery8971
      @painandmisery8971 4 года назад +2

      "unique and new" they abandoned TF2 man.

  • @AugmentedGravity
    @AugmentedGravity 4 года назад +23

    Thank you for making such an unbelievably amazing game.

  • @GoneFishingAway
    @GoneFishingAway 4 года назад +216

    "Greg Coomer" What an interesting last name..

    • @MondySpartan
      @MondySpartan 4 года назад +31

      Hello Gordon!

    • @Mr.SM2939OLD
      @Mr.SM2939OLD 4 года назад +28

      *LOOK, GORDON! ROPES, WE CAN USE THESE FOR BIG PITS!*

    • @natethegreat7967
      @natethegreat7967 4 года назад +9

      I’m gonna COOOOOOM!

    • @shanelara1251
      @shanelara1251 3 года назад +13

      @@natethegreat7967 cringe

    • @swyft1872
      @swyft1872 3 года назад +2

      How do you think Gaylord Perry feels?

  • @Lishak429
    @Lishak429 4 года назад +348

    I really love how I can hear Alyx's clothes making sounds as I was waving my arms around. That just adds so much. It just makes me feel that I have a whole body and not just "floating hands". And the moving sounds and drops snd jumps are excelent! Good job, guys!

    • @Xiox321
      @Xiox321 4 года назад +17

      They actually simulate the whole body as well, they just decided to "hide" it all because playtesters kept getting caught on things without realizing it.

    • @Wabajak13
      @Wabajak13 4 года назад +6

      The sound design in this game is for sure my favorite part.

    • @bluebird8440
      @bluebird8440 4 года назад +1

      Furry

    • @Lishak429
      @Lishak429 4 года назад +1

      @@bluebird8440 yea?

    • @bluebird8440
      @bluebird8440 4 года назад

      Lishak furry alert

  • @doceinholeite
    @doceinholeite 4 года назад +157

    9:46 The Heavy's sandvich

    • @abraham3143
      @abraham3143 4 года назад +24

      Heavy Update confirmed

    • @SirRevster
      @SirRevster 4 года назад +10

      Sandvich make him strong

    • @duyang980
      @duyang980 4 года назад +5

      heavy update confirmed

    • @RemiScutlet
      @RemiScutlet 4 года назад +5

      Heavy Update Confirmed

    • @marcseyes1665
      @marcseyes1665 4 года назад +4

      Heavy update confirmed

  • @quive5705
    @quive5705 4 года назад +359

    Rip Rick May,
    GABEN, DO SOMETHING IN HONOR OF RICK.
    Nvm, they did, the statues.

    • @jack_hunt1103
      @jack_hunt1103 4 года назад +2

      Yeah do something

    • @OnionKiev2137
      @OnionKiev2137 4 года назад +1

      F

    • @VUFL0
      @VUFL0 4 года назад +1

      R.I.P

    • @ThenamesFaceless
      @ThenamesFaceless 4 года назад +43

      Guys. we can't forget that maybe, they don't want to, not out of disrespect, but more respect, I imagine so many people at Valve knew Rick, and maybe they don't want to talk about him, it's a sad, depressing thought that you lost someone to something they couldn't control one bit, I imagine even Gabe is having a hard time getting over this, so don't, stop trying to make them do what we want, let them, Valve, humans like you and I, do what they believe is their best idea, if they make a video to honor Rick, then they will, if they don't, then it was to hard to handle and it's early for that I think, let some time pass, I can't imagine they don't care, that would be ridiculous, but remember that it's always hard to talk about losing someone, so let them take their time, if it never happens, then it doesn't, And if it does, it does.

    • @Longdeadaddict
      @Longdeadaddict 4 года назад

      F

  • @rue.olearywalker
    @rue.olearywalker 3 года назад

    I adore you guys. Thanks for really interesting updates, and just showing everything you’ve put in. I don’t even have a VR console but I’ll find a way 💚

  • @PhoenixPalmer88
    @PhoenixPalmer88 4 года назад +280

    8:20 That was a smooth transition.

  • @MC41Games
    @MC41Games 4 года назад +1965

    Honestly I prefer the Continuous movement, it feels more realistic.

    • @saunshilu
      @saunshilu 4 года назад +73

      your allowed more direct freedom in movement

    • @eth_r1
      @eth_r1 4 года назад +147

      @@armydawg1292 the first time i used continuous, i hated it. but after many hours its fine and i can play for hours without too much nausea, you have to get used to it

    • @Fs3i
      @Fs3i 4 года назад +41

      @@eth_r1 I mean, I don't have to - I can just stick to blinking around like a wizard. I like it - it's out of my way, and I don't have to think.
      I can understand you liking continuous, but please also try to understand that I like teleporting

    • @corruptedminds5679
      @corruptedminds5679 4 года назад +38

      Same, but I definitely appreciate the added options for people. My sister gets motion sickness and having teleport movement options (blink teleport especially) makes thing much more tolerable for her.

    • @connecticuter2410
      @connecticuter2410 4 года назад +16

      I prefered a mix of both, walking when I was exploring a room and teleport when I actually needed to move quickly.

  • @aspygamer8984
    @aspygamer8984 4 года назад +1

    Seeing how much thought you have to put in and then code it and everything makes me respect everything about your game

  • @user-pq1xz4xh6t
    @user-pq1xz4xh6t 4 года назад +9

    Valve thanks! 39 hours it took me to go through and this is a masterpiece! I really lacked the support of my native language but it is a masterpiece !!! Thanks!

  • @yvesmija
    @yvesmija 4 года назад +253

    valve is currently walking so everyone in the future could run

    • @masternobody1896
      @masternobody1896 4 года назад +3

      Love the continuous move

    • @wolstinwo7244
      @wolstinwo7244 4 года назад

      Valve compren lilithgames

    • @RichardMatey
      @RichardMatey 4 года назад

      Dog, these mechanics are years dated compared to real inventors in this space.

    • @yvesmija
      @yvesmija 4 года назад

      mate shut the fuck up im talking about vr tech for games

    • @BlownMacTruck
      @BlownMacTruck 4 года назад

      Is this supposed to be a witty comment? It’s like something the emo kid who dreams of being a writer says while the REAL writer in the class is actually writing.

  • @zyker2156
    @zyker2156 4 года назад +251

    This is terrific work Valve, I used to absolutely love how you made commentaries on how your games are made back in the ol' days. I'm looking forward to more of them and hope that down the line you'll add them in-game to Alyx, just like you did with Ep.2, Portal 1/2 and Team Fortress 2. They really give us a sense of the passion and care that went in the game and it's a feeling we rarely get today.

  • @strongworld02
    @strongworld02 2 года назад +2

    This really helped in my bachelor thesis about locomotion in VR. Thanks a lot for making this.

  • @nicholasjohnson5869
    @nicholasjohnson5869 3 года назад

    I love that you can peak around stuff! Great work!!

  • @elbee1473
    @elbee1473 4 года назад +641

    Half life 2: Don't sit too close to the monitor or you'll damage your eyes.
    Half Life Alyx:

    • @JamieVatarga
      @JamieVatarga 4 года назад +37

      The difference between an old CRT display, and a new OLED or LCD panel
      Edit: Since I need to explain.
      We were told not to sit too close to TVs as a kid because the old CRT screens were actually harmful. They leak small amounts of radiation since it works by firing rays at the viewer to make pixels glow.
      Modern flat screens don't use technology like this, and when you're in VR, the lenses focus the screens as if they're anywhere from 6' to infinity away from you. You're more susceptible to just eye strain from light in VR compared to other damage fears of older technology

    • @elbee1473
      @elbee1473 4 года назад

      @@JamieVatarga I do feel immersed

    • @kamild_
      @kamild_ 4 года назад +14

      @@JamieVatarga CRT radiation is one thing, from what I heard, what makes VR not strain your eyes in the same way sitting with a screen on your face would is that these headsets trick your eyes into focusing on a "distant object", so to speak - they're not constantly focused on a plastic box 10cm away from your eyes.. Not sure how true it is but makes sense to me.

    • @mr0o
      @mr0o 4 года назад +6

      Despite all the comments comparing CRT's to LCD and OLED displays(which is true btw), it actually does have negative effects on younger people whose eyes that have not yet fully developed. Technically this should not be a problem since it is rated M 18+ and only people over 18 should be playing this game but it would be naive to say that the M rating stops people who have underdeveloped eye vision from playing VR games. It's not fully researched and understood by scientists, but as of now, as long as your eyes have fully matured, you should be safe from any severe eye damage.

    • @elbee1473
      @elbee1473 4 года назад +2

      @@mr0o that is very true considering I'm 17 and still made it rain on valve the VR totally made the game better, valve got it right, only thing that sucks is I can't play for more than an hour before I get a headache

  • @inferiortoyou7448
    @inferiortoyou7448 4 года назад +158

    A "Lost Coast" for Half-Life: Alyx would be very cool! Would especially be helpful for other developers and would help push other games to HLA quality!

    • @mamuburaa
      @mamuburaa 4 года назад +5

      InferiorToYou The Lost Coast was released to show off the HDR lighting... I’m guessing you’re talking about the commentary, but that’d be like asking for a L4D of HL:A and mean weird SFM videos.

    • @camera6
      @camera6 4 года назад

      Lost coast is Also i think is cut map or Maps from hl2

    • @samus543654
      @samus543654 4 года назад

      They were planing on releasing the sdk for HL:A but they haven't done it yet.

  • @drunkchey9739
    @drunkchey9739 3 года назад +1

    i wish there were more deep-dives. these little mini-documentaries are really cool!

  • @nuke4u2
    @nuke4u2 3 года назад

    really interesting, do more of these behind the scenes videos

  • @EXPLODERMAN9000
    @EXPLODERMAN9000 4 года назад +682

    My biggest problem with the movement is that continuous movement feels slow, I wish that there was some kind of sprint option.

    • @batowner1
      @batowner1 4 года назад +78

      The body is really static unlike boneworks.

    • @theluckypenguin6602
      @theluckypenguin6602 4 года назад +20

      I use sliding movement in most other vr games but it feels slow in half life alyx, so I use the blink teleport movement

    • @Xzarations
      @Xzarations 4 года назад +72

      Valve games are made to be played slowly so that you have to look around and explore

    • @dylgreco
      @dylgreco 4 года назад +11

      it feels a lot more grounding but sometimes i do wish I could move a little faster. i appreciate the environment more tho

    • @randomstuff2665
      @randomstuff2665 4 года назад +26

      @@mooglp2373 You can still teleport in continuous

  • @surprise2208
    @surprise2208 4 года назад +171

    "Hey guys, DeSinc here"

    • @nan_euro
      @nan_euro 4 года назад +12

      Lol....how to beat half life alex in just 5 minutes

    • @Justin-qb1yw
      @Justin-qb1yw 4 года назад +19

      He's gonna prop fly in real life

    • @CodeF53
      @CodeF53 4 года назад

      The fucking speedruns feel like a DeSinc video

  • @justingallardo7845
    @justingallardo7845 4 года назад

    You guys work so hard thank you for that also thank you for your time for making the VR for us i wish i could get one but they are way to expensive. Thats so cool that you guys can do that.

  • @fyiiamaspy2561
    @fyiiamaspy2561 4 года назад +113

    Rest in peace rick may

    • @ganerus5293
      @ganerus5293 3 года назад +1

      God Bless him

    • @springus3887
      @springus3887 3 года назад +8

      How the fuck rick may is related to this video?

    • @waw1537
      @waw1537 3 года назад +4

      @@springus3887 Half-Life is made by Valve, which also developed TF2 and Rick may is a voice actor for soldier

    • @mustachepenguin8676
      @mustachepenguin8676 3 года назад +1

      @@springus3887 now dont rude

    • @corvidconsumer
      @corvidconsumer 3 года назад +3

      @@waw1537 still, seems a bit unrelated

  • @cmattss4
    @cmattss4 4 года назад +99

    Man game designers have to think about so much, I didn’t even consider how awesome the sound of your feet during teleports is in this game. Playing this game feels real so I don’t even notice a lot of the “game details” like I would in a pc game. I don’t notice the sound of my feet because I don’t in real life either.

    • @aydenmcfly1362
      @aydenmcfly1362 3 года назад +4

      As someone who DOES listen to their feet when they walk, I can appreciate their effort, also you should listen to your steps it's fascinating :)

    • @Arkantolas
      @Arkantolas 2 года назад +4

      that's the sign of a good game right there, when you don't even notice some of the things that you wouldn't in real life, like footsteps, but you will if you listen for them.

    • @alejandrocamberosrodriguez4222
      @alejandrocamberosrodriguez4222 Год назад

      As someone once said, "good design is invisible".

  • @Justin7885
    @Justin7885 4 года назад +387

    Welcome to Half Life: Alyx. After 13 years in development, hopefully it will have been worth the wait.

    • @dummyrblx66
      @dummyrblx66 4 года назад +48

      *ofc its worth the wait*

    • @theswissmiss69
      @theswissmiss69 4 года назад +14

      Justin7885 it definitely has been!

    • @fckgooogle1000x
      @fckgooogle1000x 4 года назад +5

      I actually thought that Gabe Newell started talking in the video

    • @nadir4562
      @nadir4562 4 года назад +2

      thx and have fun

    • @StiekemeHenk
      @StiekemeHenk 4 года назад

      Its worth it twice

  • @DailyMusic
    @DailyMusic 2 года назад +2

    Playing HL:Alyx in VR is incredible, it's pure fun. I'd buy a VR set second time if I knew I could play Alyx. People complaining about not being able to play the game on PC just don't realize what they're missing.

  • @beraulgd3662
    @beraulgd3662 4 года назад +4

    The locomotion is very good. It makes it really fun to apply on-prop-standing knowledge in VR. I just throw a propane tank, move onto it mid air, and then just stay in the air while propane tank falls. I do this about 20 times and I’m flying!

  • @BonJoviBeatlesLedZep
    @BonJoviBeatlesLedZep 4 года назад +111

    The icon in the "voice of" caption is the developer commentary object in HL2!

  • @zergoud
    @zergoud 4 года назад +262

    Valve actually communicating with his community

    • @TheCirnobyl
      @TheCirnobyl 4 года назад +18

      Developer commentary has always been a big part of Valve's games.

    • @DrRitterstein
      @DrRitterstein 4 года назад +1

      Johnny McLarren _n o_

    • @amiibler
      @amiibler 4 года назад +12

      Valve is a he confirmed.

    • @smoldream2908
      @smoldream2908 4 года назад +5

      amiibler turns out the Valve logo guy is actually all of Valve

    • @MondoMurderface
      @MondoMurderface 4 года назад +4

      Just because they havent been talking about HL doesn't mean they haven't been talking. They communicate far more than the average developer. Think of the public face of Origin asking you for personal emails and actually replying.. yea.. I didn't think so.

  • @Cscuile
    @Cscuile 3 года назад

    So much detail and thought into something I completely didn't even realize.

  • @mackan072
    @mackan072 2 года назад +3

    I love that player height is an aspect of this. As a 2 meter tall guy, many VR experiences feel 'off' - because it's built for smaller people. It's fairly uncanny and can make the scale of things become absurd, and almost comical at times - even though the game is intended to be serious.

  • @yourneighbour5738
    @yourneighbour5738 4 года назад +522

    Meanwhile at EA and Blizzard
    "How do we make another monetized mobile game?"

    • @Masilya111
      @Masilya111 4 года назад +7

      I did not know Fallen Order, Diablo 4 and OW2 were mobile games.

    • @vhsfxx
      @vhsfxx 4 года назад +60

      @@Masilya111 fanboiiiiiiii

    • @bychop
      @bychop 4 года назад +14

      What about CSGO, TF2, and especially Artifact? There are use monetized items.

    • @QuantumQuantonium
      @QuantumQuantonium 4 года назад +17

      haha ea bad
      *cries in Artifact*

    • @generalfeeessh7764
      @generalfeeessh7764 4 года назад +15

      @@bychop Are they pay to win mobile games? Didn't think so.

  • @RubyScaleheart
    @RubyScaleheart 4 года назад +130

    The only downside to continuous locomotion in this game was that I was unable to figure out how to run. I ended up needing to use teleport to escape many situations and to move quickly through large areas.

    • @dudeboc5
      @dudeboc5 4 года назад +51

      you can't run. you can use launch commands to make the walk speed faster but there is no way to switch between walking/running, you are always walking.

    • @derekisthematrix
      @derekisthematrix 4 года назад +20

      Joystick movement is pretty fast and the speed conforms to how much you push the stick...

    • @mvnkycheez
      @mvnkycheez 4 года назад +26

      Trust me, if the continuous mvmt was any faster most players would be blowing chunks within minutes

    • @garelyshev
      @garelyshev 4 года назад +13

      @@mvnkycheez It is faster in most VR FPS. Or at least there is "run" option which is much faster.

    • @nteo2
      @nteo2 4 года назад +36

      Alyx was my first VR game. It felt so natural and I really liked the controls, however I noticed what you noticed almost right away. I found myself using a combination of continuous motion and teleport to "run." I thought it was kind of weird that there was no run or faster continuous motion. However after finishing Alyx and moving onto Boneworks, boy let me tell you, the run option in Boneworks makes my stomach turn. So I now appreciate my movement speed in Alyx.

  • @TMGamingish
    @TMGamingish 4 года назад +6

    Dude's keyboard at 6:10 was rescued from Black Mesa

  • @yahhaas
    @yahhaas 4 года назад +11

    Rick May F.
    legendary voice in the game.

    • @WingedTophat
      @WingedTophat 3 года назад +3

      why are you brining rick may in here for no reason

  • @dunkwater7778
    @dunkwater7778 4 года назад +328

    tf2: *silent screaming

    • @mvnkycheez
      @mvnkycheez 4 года назад +22

      It's time to move on.

    • @supersickturtle
      @supersickturtle 4 года назад +57

      munkycheez no... never

    • @demolishbuster7361
      @demolishbuster7361 4 года назад +21

      @@mvnkycheez no, screw u.

    • @harrishunt4545
      @harrishunt4545 4 года назад +14

      @munkycheez lmao no

    • @dkkanofkash8798
      @dkkanofkash8798 4 года назад +27

      munkycheez There’s nowhere to move on. Other games are trash and have horrible communities

  • @SovPlyushFilm
    @SovPlyushFilm 4 года назад +139

    2:14 - HELLO GORDON

    • @RaptorCuddles
      @RaptorCuddles 4 года назад +22

      Do you have your passport?

    • @WuschelWolf
      @WuschelWolf 4 года назад +13

      We can use those to help with pits!

    • @okaywhat8024
      @okaywhat8024 4 года назад +13

      HELP ME GORDON!

    • @l1syaka913
      @l1syaka913 4 года назад +4

      HELLO GORDON

    • @JINORU_
      @JINORU_ 4 года назад +14

      @Francisco A G Helped make Half-Life 1. He's got a locker in the Black Mesa locker room! :D

  • @logan_jp3
    @logan_jp3 4 года назад

    You guys hit 1.5 MILLION SUBS!

  • @TheOnlySDF
    @TheOnlySDF 3 года назад

    Valve, awesome video, please make more like this.

  • @adxo
    @adxo 4 года назад +172

    4:34 you know it's a realistic game when she reaches to get her hair out of her face by instincts

    • @masterjo_6703
      @masterjo_6703 4 года назад +6

      She was probably in chapter 7

    • @adxo
      @adxo 4 года назад +8

      don't spoil anything guys.. many people including myself have yet to play it

    • @irokumataPT13
      @irokumataPT13 4 года назад +4

      @@adxo Then stop reading youtube comments, terrible idea. You'll probably get pm's spoiling just because of that.

    • @makak_zeleny
      @makak_zeleny 4 года назад +1

      @@adxo yep, definitely do not watch any half-life content until you play it because the spoilers are everywhere rn... I was lucky to play it one day after release.

    • @1lucia
      @1lucia 4 года назад

      SpazzMellow lmao imagine

  • @_Gonz0G_
    @_Gonz0G_ 4 года назад +76

    Next video: Team Fortress 2 - Bots deep dive.

  • @TipXi_
    @TipXi_ 4 года назад

    really nice, please more

  • @JamesEvansTheGreat
    @JamesEvansTheGreat 4 года назад +1

    The best thing about the locomotion in this game is that you can do both continuous and teleport. I have it set to shift locomotion, but the left stick still will do continuous. It's a little thing but it makes a huge difference. I probably wouldn't feel ok doing continuous all the time, but it's really nice to have it as an option during fights or to make fine adjustments.

  • @Glitchbound
    @Glitchbound 4 года назад +15

    I used to hate teleport movement in VR. After playing it in Alyx, I found out shift was my favorite way to move around.

  • @jooperino
    @jooperino 4 года назад +75

    I played through continuous motion on my first run of the game then shift teleport on my second. Surprisingly I actually found my second run (the shift teleport run) to be alot more enjoyable and immersive in a spacious room scale setting. I actually found myself moving alot more physically in real life because I'd actually make the small movements irl such as side stepping or approaching objects, rather than simply adjusting my ingame position constantly with a joystick like a traditional FPS.

    • @Danny-rz8ro
      @Danny-rz8ro 4 года назад +2

      Doop™ this is completely how I feel

    • @HeavenlyCelestia
      @HeavenlyCelestia 3 года назад +2

      Interesting. I'm getting Half-Life:Alyx today maybe, so it will be quite interesting to see how it goes. I'll try shift teleporting first.

    • @uvbe
      @uvbe 3 года назад

      @@HeavenlyCelestia How did it go?

    • @VincentBourbeau
      @VincentBourbeau 2 года назад +2

      I get your point, but I still prefer the walk, giving the choice is probably the best option

    • @auzabraar
      @auzabraar Год назад +3

      you can still shift teleport in continuous movement mode

  • @joemulkerins5250
    @joemulkerins5250 3 года назад

    Veeery clever. Thank you for everything!

  • @habberdasher8492
    @habberdasher8492 4 года назад

    This makes me miss when you did in-game dev commentary, but this is nice too.

  • @tobyr431
    @tobyr431 4 года назад +5

    This is such a wonderful breakdown!
    Please make more of these!!

  • @theswissmiss69
    @theswissmiss69 4 года назад +95

    Can I just say that VALVE still got that magic touch!

    • @dummyrblx66
      @dummyrblx66 4 года назад +8

      yes.

    • @gildedlivvin7877
      @gildedlivvin7877 4 года назад +3

      absolutely

    • @theswissmiss69
      @theswissmiss69 4 года назад

      Jake the Astronaut we‘re just gonna forget that that.😬

    • @LukeDude759
      @LukeDude759 4 года назад +4

      @Jake the Astronaut I don't know anything about Artifact, but I'd bet the main reason it was DOA is because of the expectation of something bigger, i.e. a new Half Life game. If not for that, it might have done better than it did. Knowing Valve, it's probably still a decent game on its own, it's just not what anyone wanted.

    • @theswissmiss69
      @theswissmiss69 4 года назад

      LukeDude759 yeah.
      It was this exact reason.
      And a lotta people already played virtual card games like Heart Stone.

  • @cuteshadow
    @cuteshadow 4 года назад +1

    Hats off to you, a worthy ancestor to Half Life. I hope it gives games a boost like HL2 did in its time.

  • @Ogi88
    @Ogi88 4 года назад +4

    R.I.P. Rick May.

  • @hudbus101
    @hudbus101 4 года назад +3

    Now this takes me back. This sort of commentary is always worth listening to!

  • @MDPToaster
    @MDPToaster 4 года назад +624

    Never heard it pronounced “was-D” before.

    • @chalk2307
      @chalk2307 4 года назад +10

      cool

    • @im_DeOs
      @im_DeOs 4 года назад +4

      Кампания Valve навсегда в моём сердце(RU)

    • @pillgrimm
      @pillgrimm 4 года назад +21

      It's a conflict I've heard often, whether you should say "was-d" or "w-a-s-d"

    • @okie9025
      @okie9025 4 года назад +6

      @@pillgrimm wasda

    • @computernoise2209
      @computernoise2209 4 года назад +17

      1. "wasduh"
      2. "W, A, S, D."
      3. "wasdee"
      4. "dubaysdee"

  • @vanyoshi8853
    @vanyoshi8853 4 года назад +120

    I’m still waiting on the major TF2 update

    • @PajonkXDD
      @PajonkXDD 4 года назад +1

      Same

    • @MarFraz
      @MarFraz 3 года назад +1

      Same dont let TF2 dead

    • @Ultra289
      @Ultra289 3 года назад +11

      Why cant tf2 community Accept that a Game cant be given content forever

    • @clade3_91
      @clade3_91 3 года назад

      rEmOvE rAnDoM cRiTs PlEaSe ThEy ArE bAd FoR tF2

    • @commodore7331
      @commodore7331 3 года назад

      how dare they only support the game for 13 years

  • @ReLite_The_Hero
    @ReLite_The_Hero 2 года назад +2

    Watching this again after playing through the game twice, reminds me that a lot of work went into not making the players feel sick.

  • @douglas_spino9187
    @douglas_spino9187 4 года назад +57

    TF2: Quiet background screaming

  • @idkwhattoputhere5022
    @idkwhattoputhere5022 4 года назад +29

    I wish continuous movement had a sprint option or something.

    • @zephyric6943
      @zephyric6943 4 года назад +4

      Or you use your arms like jogging to be faster during the continious movement

    • @orxanaliyev4913
      @orxanaliyev4913 4 года назад +2

      running at continous movement will immediately start a headache and nausea while you dont run in real life i think

    • @stanleymorse3260
      @stanleymorse3260 4 года назад +4

      @@orxanaliyev4913 no not for everyone. Some of us have our vr legs and would like to travel faster in games like this without having to teleport.

  • @joannatoja408
    @joannatoja408 4 года назад +12

    R.I.P. soldier [*]

  • @Cargold_
    @Cargold_ 3 года назад

    와... 알릭스의 개발 내공을 간접적으로 공유 받을 수 있다니 너무 행복하네요. 정말 대단한 기술 경험입니다. 감사합니다 !!

  • @GogosUTube
    @GogosUTube 4 года назад +5

    Thank you Valve, we are ready and anticipating what is to come next from you guys!

  • @mars_titan
    @mars_titan 4 года назад +109

    "The future of gaming is open-world games"
    Me : **Laughs in half life: alyx**

    • @mvnkycheez
      @mvnkycheez 4 года назад +14

      Open world games are finally dying, I hope. They were never a particularly good type of game in the first place, bar a few exceptions such as Morrowind.

    •  4 года назад +10

      Open world games are boring shit since GTA5 come out, i can’t even finished that game because it’s fucking boring, nonsene storyline. Don’t know why people get hype for those boring shit games like Cyberpunk 2077. Graphics and gameplay don’t even look that good.

    • @Arjun-eb1yc
      @Arjun-eb1yc 4 года назад +7

      It was sad to see beloved franchices like Mass Effect go open world and lose all the well paced, crafted and continiously engaging linear story telling that they used to do.

    • @BeatlessAnimations
      @BeatlessAnimations 4 года назад +1

      @@mvnkycheez they arent even dying

    • @nerveape531
      @nerveape531 4 года назад +8

      There are some great open-world games out there, but that quote is objectively false. I was never a big fan of open-world games, until I got into The Elder Scrolls, Fallout, Assassins Creed, Borderlands, etc. Games like those are prominent in the open-world genre. Although those games are great, there are a lot of other amazing games out there, that have a more direct way of storytelling, such as Doom and Half-life. Personally though, the open-world genre is just another river flowing into a sea of games.

  • @demolishbuster7361
    @demolishbuster7361 4 года назад +7

    Rest in Peace, Rick May a.k.a *The Soldier* 😭

  • @younkezenger8117
    @younkezenger8117 3 года назад

    Thanks for sharing those details. Glad to know why my VR app not works

  • @LAZYBONE.
    @LAZYBONE. 4 года назад +3

    Thank you so much to experience a new hl game in my thirties! I was 9 years old (in 1998) when I played HL1 the first time. There is so much love and passion within this alyx game. I love it! And I am looking forward to see more HL franchise stuff in the future.

  • @CptMunta
    @CptMunta 4 года назад +4

    Can't wait for more of these. Finding a balance between people with VR legs and people without is tricky. You guys found an excellent balance

  • @morname8731
    @morname8731 3 года назад

    this world needs more H-L Alyx Making of and tech talks

  • @lvrudi
    @lvrudi 4 года назад +166

    Valve, please a tribute for Rick May?

    • @ryfyyt171
      @ryfyyt171 4 года назад +24

      Well they did in tf2

    • @antoninavasileva5162
      @antoninavasileva5162 4 года назад +1

      @@ryfyyt171 indeed

    • @blackhawk7274
      @blackhawk7274 3 года назад +4

      They added a soldier statue in many of the maps of TF2, as a tribute.

    • @idcaboutlife8723
      @idcaboutlife8723 3 года назад

      Its not enough its Rick May he deserve more than a statue

    • @liyifenn
      @liyifenn 3 года назад +13

      Who gave you the authority to speak on behalf of a dead person? Fuck outta here. Valve know what he would have wanted better than you do.

  • @herp_derpingson
    @herp_derpingson 4 года назад +42

    The continuous looks a bit slow. There should have been a sprint feature for continuous movement.

    • @apox1376
      @apox1376 4 года назад +5

      every time i moved more than a few feet a time i was begging in my head for a sprint action or even just an increased overall movement speed. ended up having to use the "jump" as a teleport especially during fighting cause continuous is just too slow in those moments

    • @KurtFeudaleKing
      @KurtFeudaleKing 4 года назад +8

      Yep VR devs are still fullly tone def to that fact that ACTUAL VR GAMERS. Don't need all the hand holding BS they keep forcing into games. I get they want it for the noobs, That is fine. But for gods sake why do all the most high budge VR games have to act like no one can handle movement??? It isn't a problem for actual VR gamers.

    • @srt7248
      @srt7248 4 года назад +4

      the game wasn't design for fast movement, beside you still can teleport in continuous movement option for faster navigation

    • @Shadysteps
      @Shadysteps 4 года назад +4

      @@srt7248 If the game was not designed with fast movement why can you move rapidly via teleportation?

    • @MyOldNameWasTaken
      @MyOldNameWasTaken 4 года назад +1

      I'm pretty sure we'll be able to change this with a console command soon.

  • @kriminellerbusfahrer5991
    @kriminellerbusfahrer5991 4 года назад +108

    My wishlist :
    Heavy update
    Left 4 dead 3
    Heavy update
    Heavy Update
    Heavy Update
    Heavy Update

    • @mvnkycheez
      @mvnkycheez 4 года назад +11

      It's time to move on.

    • @zapetaq5582
      @zapetaq5582 4 года назад +11

      @@mvnkycheez no thanks

    • @presidentowobama8067
      @presidentowobama8067 4 года назад +1

      They could make that in vr

    • @coolsmile8414
      @coolsmile8414 4 года назад +1

      @@mvnkycheez It's time to move on. It's time to move on. It's time to move on.

    • @angrymailman5667
      @angrymailman5667 4 года назад +4

      @@coolsmile8414 i will never move on

  • @thisdudegotrekt8564
    @thisdudegotrekt8564 3 года назад +1

    Sometimes, just sometimes, I wish I had my own VR headset so I can play all these games, even though I dont have one, this is still a very great video, and a very great game. Keep working guys! :)

    • @dr.cheeze5382
      @dr.cheeze5382 3 года назад

      Im late but you dont have to buy the index to enjoy alyx, there are headsets that cost less than a console

  • @SamRodrigues77
    @SamRodrigues77 4 года назад

    Obrigado pela legenda. Muito interessante o vídeo.

  • @morname8731
    @morname8731 4 года назад +4

    Oh MY GOD ! i just finished half-life alyx this was the most amazing game in my life. please continue making more

  • @judgese7s
    @judgese7s 4 года назад +9

    You created a masterpiece, Valve. Thank you for this. PLEASE make another one PLEAAAAAAASE.

  • @Sludgling
    @Sludgling 4 года назад +1

    Hey, Valve. I just wanted to thank you for making a tribute to Rick May. I truly appreciate, and you gave us the message that you still care about us. This gives us hope. Not just for updates, but for the future of Team Fortress 2. Godspeed, you magnificent bastards.

  • @ImJumPmaNx
    @ImJumPmaNx 4 года назад +1

    This game made me realize it's okay a teleport in VR games. I always thought I had to use full locomotion to be immersed but when done right like this game it's really great.

  • @doctorgoldjack4104
    @doctorgoldjack4104 4 года назад +110

    Valve: * makes video how they made half life alyx*
    People: Wow, Valve is working so hard
    People from Tf2: *look over to Tf2*
    Tf2: *WHY WONT ANYBODY HELP ME?!?!?!*

    • @brandnewday7734
      @brandnewday7734 4 года назад +3

      Lul

    • @jianng7795
      @jianng7795 4 года назад +3

      Valve: We'll get to you in a moment

    • @jack_hunt1103
      @jack_hunt1103 4 года назад +4

      @@jianng7795 in 10 years maybe

    • @notfreakk
      @notfreakk 4 года назад +5

      truth is that noone cares about tf2, sorry

    • @SillyUwUBilly
      @SillyUwUBilly 4 года назад +13

      @@notfreakk Bullshit.

  • @Biggy_Jimothy
    @Biggy_Jimothy 4 года назад +106

    Valve talking like they're aliens and don't move like humans do. News flash: everyone at Valve blinks in and out of existence if they want to move.

  • @GusMashensic
    @GusMashensic 4 года назад

    The solid Blink Teleporting system in this game saved me from getting dizzy and allowed me to play for much longer than normal.
    The only thing that really stopped me was fatigue which is something I never experienced in VR...usually I feel dizzy before I get there.
    Great job on the whole game. Half Life Alyx is my favorite title I've played in the last several years!

  • @dreamernawid
    @dreamernawid 4 года назад

    PLease more deep dives!!

  • @DJHeroMasta
    @DJHeroMasta 4 года назад +14

    4:58 I learned that I had to crouch once I reached the level with the all of the washing machines. I freaked tf out and tried to get to "high" ground and naturally crouched as I tried to teleport on top of a machine.

  • @alien31ita
    @alien31ita 4 года назад +10

    2:17
    Ok coomer, thanks for this usefull info

    • @RatedKforKevin
      @RatedKforKevin 4 года назад

      Holy shit I forgot the lockers in HL2 were actually Valve devs

  • @Mike1064ab
    @Mike1064ab Год назад

    It’s a shame we never got half life 2 episode 3. You guys left us hanging with a cliff hanger that was never resolved.

  • @danielbekir5073
    @danielbekir5073 4 года назад

    i like your videos so much

  • @blurr1563
    @blurr1563 4 года назад +70

    “waas D”

  • @Matiu0s
    @Matiu0s 4 года назад +7

    They have payed so much attention to the movement styles.

  • @CozyBanana
    @CozyBanana 4 года назад +30

    I know this has nothing to do with HL:A, but Rick May, the voice of The Soldier from TF2 just died of COVID-19. We haven’t had a good TF2 update in an eternity. Please... do something for his legacy. We need an update.

    • @Hayter200
      @Hayter200 4 года назад +2

      Just... stop it

    • @CozyBanana
      @CozyBanana 4 года назад +1

      Dave Afton What do you mean?

    • @rodrigo6flame603
      @rodrigo6flame603 4 года назад +1

      Dave Afton a important person just died, Rick may was a part of everyone’s childhood. Yes I know how people keep talking about tf2 but this is a person who DIED and was a part of everyone’s childhood.

    • @Hayter200
      @Hayter200 4 года назад +1

      @@rodrigo6flame603 hm yeah maybe you right. Its just... everyone is talking about him and of course im not saying that its bad but... I just want to forget.

    • @aaz1010
      @aaz1010 4 года назад

      1. They are taking this death just as bad as we are. They are probably depressed from this because some people knew him very well 2. They are working on HL:Alyx primarily 3. Doing updates during a time like this is considerably harder

  • @tsutiredtsu
    @tsutiredtsu 4 года назад +14

    R.I.P Rick May 1940-2020