Why Resident Evil 3 Is Both Excellent & Underwhelming (at the same time)
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- Опубликовано: 11 сен 2024
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The 2020 remake of Resident Evil 3 is an excellent game that I highly enjoyed, start to finish, and without cutting into this great experience, feel weirdly let down by at the same time. This video is an exploration why those two contradictory feelings can peacefully coexist inside you with this game. Because it was always meant to stand between multiple chairs at once.
#ResidentEvil3 #ResidentEvil3Remake #ResidentEvil3Review
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CHARITY STREAM
The Resident Evil 7 Charity Stream I mention at the end was a massive success, thanks to everyone who joined, hung out and donated. This was phenomenal.
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We started the fundraiser with an initial pledge of $250 with the goal to double it,
and after a full 9 hours of streaming with SulMatul, Michael Saba and CaseyExplosion hanging out for most of the stream,
we ended up raising more than 7 times that -- at $1,756 raised for Doctors Without Borders.
Thank you, this was amazing!
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Credits
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Original Script: Ragnar Ulricson
Copy-Editing: Matt Cox
Twitter: pop_primer
Special Thanks: Chris-Chan
Sources & Articles Referenced
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Beyond Pacing: Games Aren't Hollywood | Jacek Wesołowski via Gamasutra
www.gamasutra....
Capcom is working on a Resident Evil 4 remake | Andy Robinson via VGC
www.videogames...
Resident Evil 3 Ships 2 Million Units Five Days After Release | Capcom Press Release
www.capcom.co.j...
Capcom registers DINO CRISIS Trademark
chizai-watch.c...
Music Credits - contains samples from
Nicki Minaj - Roman Holiday
Clint Bajakian, Peter McConnel & Michael Z. Land - Indiana Jones and the Fate of Atlantis Suite
Jojo's Bizarre Adventure Part 4: Diamond is Unbreakable - Killer (Yoshikage Kira's Theme)
Nine Inch Nails - 13 Ghosts II
The Walking Dead (Telltale) Soundtrack
Resident Evil 2 (2019), Resident Evil 3 (2020), Resident Evil 3: Nemesis (1999), Dino Crisis (1999), Ghost in the Shell (1995), Die Hard (1988) Soundtracks
Gameplay Credits:
Contains World of Longplays excerpts from
Resident Evil 4 HD [031], Bioharard HD Remaster [134], Resident Evil 3 Nemesis [037], Resident Evil [004] played by Spazbo4
and Dino Crisis [013] played by Parazzing
The Resident Evil 7 Charity Stream I mention at the end of this video was a massive success, thanks to everyone who joined, hung out and donated. This was phenomenal!
tiltify.com/@ragnarrox/ragnarrox-resident-evil-7-charity-stream-for-msf
We started the fundraiser with an initial pledge of $250 with the goal to double it,
and after a full 9 hours of streaming with SulMatul, Michael Saba and CaseyExplosion hanging out for most of the stream,
we ended up raising more than 7 times that -- at $1,756 raised for Doctors Without Borders.
*Thank you so much!*
It was a great idea and a very cool time with talk, game, music, and poetry. Thank you again, RagnarRox ❤
Jerkmate is fun, exciting, confidential and always free to join
Fun fact, apparently Capcom will also be remaking Veronica Code.
I thought you said this video has spoilers for RE3R not RE1R or DMC and RE7
You dont know what "excellent" means. This is a mediocre game (good graphics though), and terrible remake.
My main problems with the game
-Nemesis is not Nemesis. He goes down way too easily early on, and his mutations share almost nothing in common with those in the original game, neither visually or functionally. He is effectively a completely different BOW.
-The city section is WAY too small. I was expecting the remake to expand upon it, but it ended up being about half the size of the originals city section. This is a disappointment not just because I was looking forward to exploring a nice big chunk of Raccoon City, but because it ends up restricting Nemesis as a result. The city section is so small, and Nemesis can't really be the stalker he's supposed to be as a result, and is instead limited to mostly scripted set encounters.
-Cut areas like the Clock Tower and Park
-Extremely linear and scripted
-Almost completely devoid of puzzles
-No bonus modes
Nemesis chases is too scripted.. AkA you know where he is gonna come from and where he stops.
He doesn't chase you throughout the city.
Moments where he could finally kill you by crushing you. Proceeds to use **Villain throws MC like ragdoll instead** cliche
@@YukitoOnline his mistake.was to expect to play itself like a game.
Your third point hits it right on the head. By the time you turn on the power at the power station, you're already done with RC, so Nemesis doesn't have any time to ambush you. Also in regards to your first point do you think it would have been better if Nemesis gradually turned into his more feral form throughout the game instead of it happening immediately? Like say you have a proper boss battle with his rocket launcher form, you destroy the launcher which simultaneously destroys the straps on his arm causing it to mutate into a claw of sorts. Then after another fight with him more of his clothing gets damaged causing his other arm to turn and his body to start going out of proportion. Also, whenever he says "S.T.A.R.S." at this point it becomes more monstrous and slurred, almost unintelligible. That way by the time he walks out of the sewers aflame and tumbles into the river, he's practically on the verge of turning into his dog-like feral form. So, what are your thoughts on my ideas? Would that have made Nemesis better in your book?
Nemisis in human form is scary. The big bad beast that shows up in the second half is meh. More random encounters less cut content and an additional boss fight against a humanoid nemisis would have given me satisfaction.
The boss fight with the flamethrower was great. Give me more of that and fewer linear chase scenes.
I agree and have the same problems
This game desperately needed more. Atleast a hour or two and honestly there's no reason to not have it. Like no end game content, no mercenaries like wtf? It has dozens of "out of bond/blocked areas" which are fully detailed. Pisses me off. Feels like this game could've used alittle more time to finish and I would've gladly taken the wait for more game.
Yep, it's too short.
The mercenaries!!!! Where is it!!! Im pissed!!!
arhickernell fair man fair the only thing i will say is they made resistance as its “mercenaries” and i don’t know your opinion but I’m genuinely enjoying that too
at0micl0bster no-one plays? Wait times are only about 3 minuets now there are tons of players and atleast 3 prominate you tubers/ streamers thats a measure of success! It has a community
Bro, the original was short too why are you people surprised about the length of this REMAKE of this REMAKE?
The most obvious problem with the remake (IMO) is how much of the original material was streamlined or just outright removed for the sake of making the game feel more fast paced and action oriented which in turn makes it feel quite reductive and linear. Yes, the original RE3 was the most action oriented entry in the series at the time (as was to be expected for the grand ending to the trilogy) -- but it still featured quite a bit of exploration, backtracking, and the live selection choice system. Capcom should've focused more on these three elements that made the original title so unique rather than the action, and in fact -- I feel like they did (originally) because there's a lot of unused content the player can't even interact with in the remake like Raccoon City itself, for example. It's almost as if they were trying to develop this gorgeous open world environment with Nemesis chasing the player at random Mr.X style, but then they scrapped it all and reduced everything to overly scripted segments. Obviously, the entire Clock Tower part is missing, the Raccoon City Park (which could've been extended and turned into this beautiful labyrinthine map with zombies and hunters coming out of the shadows) is essentially gone, and the Grave Digger subplot got cut, too. The remake could've been the best title in the series by far IF Capcom concentrated more on extending the original experience, rather than simplifying it. It shows potential, but in the end it really does feel unfinished and/or more like RE2 Remake DLC.
My thoughts exactly. But I have to mention the game co-released with re3 remake: resident evil revelations. I feel like this game is why so many things were scrapped or cut or streamlined in re3's remake. It's essiantly a pvp, 4v1, online oriented game. I'm am pretty sure that it was based off of one of re6's extra game mode that does the same thing. I've heard that the two games had different development teams working side by side, but I don't know if it's true, and even if it was, I'm sure revelations was finished before re3. That might have but a time restraint on the re3 remake since marketers know well enough that people aren't going to try revelations without it being bundled with a main series game. Capcom should've just put revelations aside for a later date as an add on mode for re3 remake and instead put more effort into the main game.
Absolutely the game was 1/2 baked and rushed. Just look at all those unused assets left in too much detail which gives the reason why they had to give all the shitty unlockables, too many crappy scripted scenes and multi game nobody ever wanted. All we wanted was a game not a movie period :((
@@queenjewel1407 I think you mean "Resident Evil Resistance"
I know this is an old comment but I recently went back to re2r for the platinum and thoroughly enjoyed pacing my way through the game and their treatment of the police station even if the scenarios were a bit choppy. I'm pretty sure they added the B scenarios later on in development, but that's cool as I'm just happy it's there. RE3r on the other hand just feels shallow and underwhelming. It won't be fondly remembered and I highly doubt it was run through anywhere near as much as 2
It's insane how they had this amazing framework for nemesis with re2 remakes Mr x and then they just ignored literally all of that and made nemesis worse than Mr x in every way
Its my own fault for expecting a 1 to 1 remake of almost every single area in the original RE3, but man it was such a letdown to get to the Clock Tower and have it be a 5 minute boss fight. In my opinion, the core of Nemesis is over after Jill gets on the subway. Instead of Nemesis TM hunting Jill down, its Big Mutant Animal Monster TM that takes over. And while that isn't totally bad? This game really could've used at least one more big area as Jill with regular Nemesis.
Not just clock tower, I was really hoping for more more expanded raccoon city with lots of tense survival horror(avoiding nemesis, carefully using ink ribbons etc) and its literally all gone now.
It's not your own fault, It was Capcom's false advertising.
Geez no one can let that goddam clock tower go can they
Yes !! Regular nemesis is much more intimidating that the mutated animal one .
The red flag was when it was announced to quickly after 2 came out has much less development time and is an asset flip
Nemesis should not go down with just a granade, that just feels wrong
So true, he was a joke if you knew one grenade took his first form down.
or a metal door (jill's apartment)
what about that train cutscene, one grenade took him down.
On Nightmare difficulty he doesn't go down so easily anymore.
@@CoconutChriss Well yeah but I feel like a good amount of people don't really go that far to Inferno mode and such.
I can understand that in normal he might go down that easy, but he does even in hardcore the hardest difficulty you can pick at the start.
And even then he just feels like a jobber.
I just simply can't understand how MrX had more of a presence and felt more like a danger than Nemesis who is the face of this game.
It's important to remember when adding feathers to dinosaurs, that not all dinos had feathers. Larger dinosaurs from warmer climates, didn't have feathers, like tyrannosaurus rex.
Plus, the Carnotaurus was found to be almost fully scaled, if not completely scaled. So having a dinosaur like Carnotaurus contrasting with a feathered raptor would probably add more variety.
Archeology is nothing without direct evidence. You haven't seen a dinosaur before it decomposed so stfu.
@@markcobuzzi826 Unless you are Jurassic Park 3 in which the feathered raptors were heavily criticized because they were too different from the other raptors in the Jurassic Park franchise.
3 main issues with the remake that I had gripes with.
- Length
- Locations
- Linearity
And yes, I would love a dino crisis remake with the current capcom engine. In fact I'll be more excited for a Dino Crisis remake than a RE4 remake. Hell, while we're at it, why not an Onimusha remake. It's already proven with DMC5 that the RE engine can handle fast pace hack and slash.
parasite eve remake!!
@@cnthrd That's' from Squaresoft, not Capcom. ANd they should make a new game instead of a remake
YES onimusha would look great with RE engine. Can't wait to see HD Genma demons.
ALSO Capcom should remake RE Outbreak. Outbreak was released during a time when online games are not that widespread yet. But now's the perfect time for it
As good as the game is, I do feel that it's glorified DLC. I pre-ordered, so feel ripped off that i paid £50 for DLC. I was expecting all the extras that RE2R got as well. Maybe that was on me for expecting otherwise, yet after RE2R and DMC5 with their bells and whistles I'd argue that I'd been conditioned to expect more.
I hope that they don't make that mistake with RE4, because I will not be. I'll still buy it, but it'll be when it's like £15 or something like.
The game I want to see remade is RE6, but completely rewritten and redone from the ground up. There was a lot of good ideas, badly done. I'd also be on board with re-made Onimusha, but like Ragnar would be completely down for Dino Crisis Duology. Who's got themselves the Dino Crisis PC mod?
This is basically how I felt about the original RE3, if I'm being honest. I'm kinda bummed that Capcom is skipping Code Veronica and Dino Crisis...
I’d rather code Veronica be it’s own faithful remake and not capcom try to remake it with their “reimagining” story in mind. Which they did with 2 remake 3 remake and soon to be 4
It's really how the majority felt when the original RE3 came out. Nowadays, there is this huge sentiment among RE fans that RE3 is one of the greatest in the series, and it's always been their personal favorite, and blah blah blah. Seems strange to me, because back in 1999 *everyone* felt disappointed by RE3. It was never the legendary masterpiece that fans today are trying to claim that it was. Back in 1999, the game dropped. RE fans bought it and played it. We didn't hate it, but we weren't impressed either. We beat it, shrugged and said "Okay, cool", and then moved on to other games - many fans never caring to replay the game over and over, as we did with other RE titles. It's like modern fans are trying to retroactively give the original RE3 this 'legendary' status, when in reality it was looked at like "Yeah okay, whatever" by the RE fandom back in 1999. Nothing wrong with trying to boost the game's prominence of course. As I said, it was never a *bad* game. It just didn't impress us when compared to RE 2.
I was 12 when the original dropped and I agree that it didn't impress compared to RE2 or even Dino Crisis, which I picked over RE3. RECV had a far better lasting impression just from previews alone until it's release 4ish months later.
@@DeadPixel1105RE3 1999 was just a game that evolved to be masterpiece. Games can grow on people as time passes by. People were mainly frustrated with the fact that the game was linear and only one campaign. But being able to explore the city was awesome and Nemesis was just bad ass. One thing I learned about gaming is you don’t have to go with the mainstream thought. RE4 is a game I despise and mainstream would have you believe every game needs to follow that model.
Re2make was good, but they cut out some moments of interaction between Claire and Leon. They met as Claire was chasing Sherry and Leon was supposed to be the one who carried Sherry from the office to the train.
Leon in the remake was lucky to have caught Claire and Sherry as they were making their escape.
“Achievement Unlocked: The World’s Most Laughable Centrist” ok I know I’m late to this video but THIS IS HILARIOUS
It's from disco elysium I believe
What I liked most, apart from the obvious top notch production values, were Jill, Carlos and the entire chemistry between them. Very well directed cutscenes managed to capture facial expressions, glimpses and behaviours that made RE3's protagonists down to earth, likeable, flesh and blood characters I want to meet with over and over again, even after finishing the game for the third time. Very well made game. Short, but great and incredibly engaging.
There you go, someone that really see why this game is awesome. The character development on this is top notch they clearly looks like real life pple that can die at any moment, and this game really describes how is it to be constantly chased by a mutant monster over the city.
@@RazLightbringer precisely my friend.
I think this video touched upon some great points, but also missed on some, like what you should expect the remakes to be; a cohesive and consistent soft reboots of the classics that have honestly sunk into the abyss of disconnection when compared to the newer entries in this series. I think it really shows just how well they reimagined our favorite characters, and made side characters realistic and likeable in a modern day approach. Characters that had shorter screen time than the time I needed to type this out were fleshed out beyond their original scope.
We need to give constructive feedback where it is due but also give a chance for Capcom to do justice to their the beloved franchise.
Re1 Remake didn't sacrifice anything from the original and still improverd so no, you don't have to remove anything to make a good remake. Nemmy has MULTIPLE times where he could've easily killed Jill but he doesn't because the devs wanted some kool action scenes.
Agree
After playing Dead Space games again before RE3R, I feel like RE3R should be like Dead Space 2 instead of Dead Space 3. Dead Space 2 actually elevated everything that's amazing from Dead Space & very much more "bombastic" too. But that does not mean the horror take a notch down. In fact it was much more disturbing imo. You actually also visited some levels from Dead Space too, but despite that, the levels changed massively, especially when it comes to environmental lighting & some other hard objects replacements.
Nemesis should have 2 modes that would trigger on each levels, scripted & randomizer/RNGs. branching levels should also really be a thing, basically more evolve version of "live selection." Also bring back ink ribbon for hardcore mode. Normal & higher difficulty shouldn't have autosave checkpoint feature. So many checkpoints in this game because of the scripted scenes. Some people say the dodge system made the game way too easy, while I somewhat half agree with it, I think it's a nice addition for the game. Although personally it should not have slow mo & the dodge move actually more precise with proper hitbox (RERev2 dodge system actually better imo). non zombie type enemies should have a more unique moveset, especially the hunters. CAPCOM should have include the missing levels, enemies, & bosses from OG game, while expand upon it. REsistance should have never existed as the budget should be fully used for the story campaign & Mercenary mode.
ALSO, instead of REsistance, an evolved version of mercenaries more with co-op & map editor would a much more superior version.
Fully agree with you man Dead Space 2 was phenomenal!
Great video! I heavily disagreed though about RE3 being “made for those who mastered RE2”
I found it to be the opposite. It was made for those who couldn’t master RE2. Stripping down and pivoting the game into an action shooter like RE6 instead of the horror survival action game of RE3: Nemesis
I viewed it as an attempt to “Trojan horse” RE6 type game design back into the series
Well, Nemesis original itself was an action game. Yet, the fact that they just hand you the game with no bonus modes is just eh. Instead we get a tacked on multiplayer game with it that few wanted.
I agree i suck at video games, i play a lot of games buuut yea im not the best and i beat re3 remake 2 times in a row and then beat it a couple more times....I havent even beat re3 original once, nemmy always gets the best of me. RE2 classic was easier and i beat that one a lot, its my fav and RE2 remake i beat once, it was a big challenge for me but RE3R...very uh...short and underwhelming. Not saying that to show off, cuz like i said i havent even beat the original re3, just saying, this game has issues hehe.
Although, it was fun playing it at the very least. Wasnt very scary though like re2 remake was. I mean the RPD building part of the game was a little creepy but after remembering where everything is cuz its so short its easy just to rush through it.
@@micaholson1052 I've logged 220 hours on REsistance and about 30 on RE3.
@@daidalos138 You're very much the minority...
Yeah this video’s “deep” interpretation of the “natural” progression of the skills of both the characters and the players behind them is shallow. Capcom didn’t have this in mind. They made action setpieces and rushed you down a linear path because of lazy development in a rushed, profit centered cash grab on the coat tails of Resident Evil 2’s unexpected massive success.
Even if I approach it as a sequel to RE2R, the game still feels lazy and rushed. More bombastic opening sequence to reflect the protagonist's combat abilities? They just turned it into a glorified cutscene, something RE2R didn't do except for the alligator fight. The entire uptown section is now streamlined through boring "press forward to win" with two zombies in the parking lot being the only threats on your first playthrough. The developers didn't think that the original was setting up the atmosphere of isolation. You were wandering around the city alone. When you met Brad, you felt relieved because it is your old partner, and at the same time you still didn't feel safe because one, he is a coward, and two, he mentions that something hunts the STARS members. Then he gets brutally killed by Nemesis in front of you, and you are not only alone again, but also now being pursued by this monstrosity that is programmed to kill YOU. That is what the entire uptown area is designed for, narratively-wise, in the original. In the remake though, it is a bunch if set pieces and explosions. On top of that, Nemesis is a dumbass who cannot kill Jill in cutscenes, and later can be dropped with 1 grenade. My opinion about remakes is that cutting or simplifying parts of the original is the last thing developers should do. They could have incorporated the clock tower, the park, the dead factory into the remake, but didn't bother to do so. And I hear about people saying that it's a reimagining, not a remake. I think it's just an excuse to justify cut content. Every remake that alters the original story and gameplay is, by default, a reimagining of the original. Resident Evil 2002 is a reimagining of Resident Evil 1996 that kept all of the old content and added new, such as new enemies, areas, and also expanded the lore. RER2 is a reimagining of RE2 that cut some of the original content, but added a few new things, expanded upon old areas and greatly improved the old mechanics. RE3R is a reimagining of RE3 that cuts half of the original game without adding anything new, and downgrading the mechanics, graphics and animations from RE2 while adding boring and uninspired qte sequences and scripted set pieces. It is a very lazy game, and 6/10 max. The fact that it's selling well makes me doubt the future qualities of the Capcom remakes.
Does not mean I don't like your analysis though, it's great as always)
Best analysis ever been read. Couldn't agree more. The game was definitely undone and rushed to out. All the unused assets left in so much detail tells. Guess plan A for the game was dropped in the middle and plan B comes worst as we can see now. All the shitty unlockables, multi game nobody asked for and even too much of original content that's been cut off.. too many unnecessary cutscenes. They should've made a game not a movie lol
The primary reason I'm avoiding this game atm is the price. RE2 Remake was sold upon launch for far less than RE3 Remake. I don't see any good reason to buy RE3R now so I'll just wait for a sale.
and people also complaining about how short the game is. pretty much many content is cut from the original
@@roihanfaiz4820 Even with that in mind, the original still had more extra content than RE3R: Costumes, weapons, extra modes, alternate routes (which arguably didn't do much for replayability but were still there), even epilogue images for the characters (that's how rushed the OG was) but it was something. The campaign might be short, but what comes after it does bring into question matters of length, replayability, and overall gameplay time.
I bought R2make for 25 bucks cause I waited because I wasn't fully convinced of it (I wanted an oldschool RE). I'd say its well worth 40 bucks. R3make tho? I don't have any interest in it. So many cutscenes that replace gameplay, so many cut locations and enemies, even features like mercenaries or live selection are gone. I just watched someone play through it and that's it. So sad that Capcom always outsources for no reason even after having previous successes. They're prob my 2nd favourite company in regards to franchise lineup, but they really are hit and miss. I may get this once it drops to 20 bucks.
@@Walamonga1313 as much they cut, they also added and expanded.
This game had 3 years of development, not just 1 btw
@@eren7kruger129 It really dosen't feel like it
Disclosure: I haven't bought or played RE3Make (and I'm glad that's what we're calling them) but the positioning of it as 'RE2Make 2' as part of why you felt somewhat deflated really resonates with me, and I wonder if that, along with the relatively short 14 month gap between 2 and 3, reflects on Capcom in ways that have left people feeling cold. Capcom have had this huge PR / trust resurgence in recent years with revisiting old IP in new, interesting ways. Resi 7, RE2Make,. MonHun World and DMC5 feel like they were churning out long-gestated, thoughtful games with flying colours one right after the other, following 5 years of their propensity for re-releases sort of 'bringing down the brand'. 'The king is back' really felt like an atmosphere throughout Capcom discourse ever since RE7.
But to follow that string of successes with 'a game that very much just builds on RE2Make, feeling like DLC, practically a yearly release like how other AAA publishers like Activision and Ubisoft release their tentpole IPs', I wonder if that's why some people feel cold on it. Hell, I am. My initial feeling was 'no, no, that's too soon, I'm not enough of a superfan to want to jump on board yet' and I still feel that way. And, let's be frank, I'm typing this knowing that Dragon's Dogma is going to get its fifth or so port to PS5 (because Capcom won't let you forget it exists almost as much as Resi 4) in a year or so, and Devil May Cry 5: Special Edition is most definitely slated for a next-gen incentive. I can't help but feel like 'here, have another REmake after 14 months' comes across as a portent of Capcom potentially slipping back into their 'release all the games, all the time' ways. It's less letting people breathe, and more shoving oxygen down the throat.
I read that and as much as I want to say you're correct I cant cause the fact still remains... Capcom hasn't fucked up yet.
I think a huge problem is how linear it is. Lots of the areas are one and done or if not you're encouraged to run through them in later parts. You don't feel like you're getting to know the world as in REmake2 or really exploring. REmake3 just kinda "happens" and then it's over.
23:08 using Roman Holiday while Nemesis is chasing you is hilariously appropriate
My gripes with 3make are:
Downgraded zombies
Linearity in the level design
Jill’s plot armor
I mean don't ALL main characters have PLOT armor?
@@ravenred6878 Jill takes a nearly direct hit from a missile launcher and only gets a few scratches. If I recall correctly, that's one of the biggest cases of plot armor in the series.
@@bellsknell3297 Would you prefer the literal protagonist of the story to die? Listen suspension of disbelief exists for a reason. It's ridiculous but OVERANALYZING every minute detail is just arduous... Games are to be enjoyed...
I can look past it since the original had stuff like that too
@@ravenred6878 hey at least take lots os scratches, rather than few at least it makes it more believable.
From what I've been hearing, RE3make-to-RE2make ended up being in the same position of discussion as RE3-to-RE2.
These were sort of the same discussion points they had back in 1999.
Yeah RE3 always stood in the shadow of 2. Now they had the chance to correct it and fucked up again. But this one's way worse
Not really. As someone who played both the originals i prefer RE3. RE3 had something special no other game before or after it had. Almost all the puzzles, nemesis, some enemies and items are randomized. You get something different based on your choices or playthrough. This makes the game fresh everytime and catch you off guard. That's why RE3 is still my favorite in the series, and for many others too.
I played RE3 back in the day and I can tell you EVERYONE around loved it (except RE2 "purists" maybe). Nemesis was in the mouth of every single gamer and Jill was the platonic love of everyone. That was something I didn't see with 2 in 1998.
My only gripe is the jobber status of nemesis. Oh and the removal of certain areas namely the clock tower. The pacing was great and overall the initial experience was what I expected however, the absence of nemesis left me feeling cheated in a way he made the game for me in the original.
@Dominic dominic In the original: Scripted? Yes. Straightforward? No. The original mostly dropped Nemesis like the RE2R dropped Mr. X on you, not in a linear corridor. Nemesis appears more times in the original than this though, and *his (edit) appeareances are more substantial than a cutscene
@@AndrewSF8898 In the original, Nemesis appears
- Outside the RPD where he kills Brad
- Inside the RPD on the way out
- Either the Diner or the News building (wherever you first meet Carlos at)
- Can appear in the back alley behind the Bar where you first saw Brad
- Either the alley by the Clinic or outside the Power Station
- Near the statue of the mayor once you're ready to leave
- On the train, though you don't fight him here
- The top of the Clocktower
- The Clock Tower Courtyard where Jill gets infected
- Outside the safe room when you return with the vaccine as Carlos
- On the bridge leading to the Dead Factory though this is just a Live Selection
- The battle in the acid room
- The final battle with the cannon
I probably missed some, but I think that's everything.
@@TheSlammurai Thanks for the list. Slam on!! (TWEWY FTW)
@@TheSlammurai Yeah and mostly all of those encounters you can just simply run away and in 2 to 4 doors he's gone lmao. Remake Nemmy is a lot more intense than the original.
@@TheSlammurai Also you encounter original Nemmy 12 times (the back alley outside of the bar is not a thing all the other locations you listed are correct). 3/12 you have to fight him which is highly inflated when you try to compare those numbers to the remake. It's quality over quantity not the other way around.
For me personally, having nemesis be a 100 percent scripted event, completely ruins whatever tension this game tries to have.
Edit: While I also feel Jill's new design is good overall, I'll never understand the sentiment when people say the old Jill was a less "Realist" portrayal. I guess to some people only cartoon characters are capable of wearing such CRAZY outfits such as a skirt and halter top..
Nemesis was completely and 100% scripted in the original RE3 as well, so i don't get that complaint.
@@StabYourBrain Sadly, that's the only thing they copied from the original
@@StabYourBrain I think the complaint is because Nemesis has much less playable encounters than in the original. So many cutscenes in the remake take away control and responsibility of the players to deal with Nemesis, in that they just watch it play out rather than having to play it. So this makes the scripted appearances when you reach key events feel even worse.
I wanted a grounded survival adventure focused on raccoon city. The reason why this game stings so much is because the potential is so massive coming off RE2 remake. They wasted some of the most iconic material in the series on such an abridged game.
This game also makes me really worry about future RE because it could mean that RE is back to crappy action after JUST ONE game.
One game? RE7 and RE2 are both survival horror.
RE3 And RE8 are action horror not action games like RE6. Comparing the later two entries to them are insulting. But I understand your concern.
Decent game, absolutely terrible "remake."
Fair enough. I love the original too much to even admit this remake is decent.
Not decent enough to be called one complete game more like dlc of RE2R. Where’s the horror? There’s no tension in this game. the atmosphere and environment are so sloppy and clean. No lie city is too clean almost like there’s no outbreak. Did those zombies or nemesis clean it for jill?
"Come on you creepy ass stalker! you want Stars? I'll give you *punched by nemesis* AHHH!"
@@theDiReW0lf the OG is trash
@@theDiReW0lf You are blind right?
Too bad, just have it be MrX but aggressive and semi random encounters and make it a genuine challenge to take him down, like in the original going up against Nemy (without using exploits like trapping him on stuff) was a stressful and harrowing game ordeal, especially at first with the regular pistol before you build up freeze rounds, enhanced handgun ammo and the STI eagle
Well, what I disliked was the fact that mr X in RE2Make was more unpredictible, stubborn and as a result more scary than Nemesis... I mean, WTF?
Mr.X doesn't die only with one grenade. Also the puzzles in RCPD make player to explore the places and encounter him. RE3R downplaying puzzles affecting hard this part.
People complained a lot about that and were very vocal.
"Mr. X is annoying, I cant explore"
"Mr. X is the worst part of the game"
"Mr. X killed my enjoyment of the game"
"Remove Mr. X"
"Mr. X stays for too long"
"Mr. X should be defeatable"
And so on. Resonating on every board of RE and social media. I blame those people.
Also Mr. X's Design worked a lot better with the open ended hub-like area that the RPD was.
Having Nemesis patrol a Linear Level like the ones in RE3 would result in him constantly camping certain chokepoints and keeping you from progressing alltogether.
@@Goldman200 Same people that complaint they died on Dark Souls or Celeste.. Those people are the muppets of the gaming industry and if capcom listened for those feedback rather than the genuine feedback? I think they're out of their mind..
This is likely an unpopular opinion (though fans of the original RE2 would probably agree with me) but Mr. X shouldn't have appeared in the A Scenario.
This might be rather unfaithful, but I think the opening levels or chapter 1 & chapter 2 should've been a nightmare flashbacks levels from the mansion incident, so player could really feel/understand Jill's background & PTSD that the game seems to focus with its introduction but it never actually follow up throughout the game. For real, not once she having a complete break down or hyper hallucinations with her PTSD/ awful mental state after the escape level. It simply meaningless addition & underwhelming treatment. I truly expected that Jill will go a bit insane, hallucinating, killing zombies that weren't there & maybe some memory loss that made her ended up in different places altogether.
LMFAO
What do you think the opening scene was for? 😂😂😂
And why would they show her experiencing PTSD with flashbacks? It would break the immersion of the game. We are told she has PTSD through that nightmare with her becoming walker and with Carlos becoming one too.
@@ChristianProtossDragoon It's a clever way to show and not to tell.
@@JoryStultz1234 Would not work with this game.
3:20 *["NOW LISTEN, FAT! That's some malarkey" intensifies]*
BTW, I think the Twitch link in the description is spelt wrong.
Damn i forgot Dino Crisis was a thing but i when i heard you saying the games's name i jumped out of my chair instantly screaming YES! remembering the love i had for the game as a kid.
Taking into account the revitalized dinosaur interests thanks to the Jw trilogy, revising some dino designs up to more modern archeological discoveries and breakthroughs, and lack of quality horror survival dino games, is there any need to say more?
No way, Dino Crisis can't be redone, no one's brave enough to make a game that feels like it, it would be a disappointment.
I'd love to see a Dino Crisis remake with scientifically accurate dinosaurs.
I would suggest a Parasite Eve remake, but ... Square and remakes have a really bad relationship.
Jw trilogy?
If Resident Evil 8 ends up being a supernatural gothic story with occultism overtones, it'll become my fav game in the series.
If it retains the grounded biological elements without losing the psychological, and works in an unraveling of the mystery with tight enviroments, then i'm in
It should be similar to Senua's sacrifice.
FullmetalGhost I hope it combines the biological horror with the supernatural horror of the RE4 prototype and then some.
As long as it isn't like Outlast 2. There needs to be a slow burn of dread and tension.
and call it Silent Hill while we're at it
One of the things I dislike was the Nemesis. There was no surprise. He became too scripted. And while the original had that, Nemesis always seemed to blindside you. Not now.
Overall, there's a lot to nitpick. But it just doesn't feel as fun as the original? I like watching RE3 speedruns. But on the remake... I don't seem to care enough.
Also, Nikolai became a joke. An actual lesser villain. The original had wit, and his canon ending got changed. He was the only villain to survive and get away.
Also, Ps1 Nemesis liked his Shakesperean quotes and always used doors. He was a true gentleman.
Also, oddly enough, Nikolai in the OG was willing to cooperate. He was a cold, calculating bastard, but he was calculating.
EDIT: About Nemesis, not only did he become more scripted, but we was also more Straightforward. I've been playing RE3 OG on an emulator and i've been seeing Nemmie being dropped on you more like Mr.X was in RE2R, were now you have to figure out how to distance yourself from them, but doing so while relying on your knowledge of the layout of the stage, which sadly doesn't help in defending R3make's Nemesis
I didn't mind the nemesis stuff cuz Mr. X was my least favorite part of RE2 remake. I saw him more as a nuisance than a threat and was happy to see him get axed by birkin. I prefer exploration of my environments rather than have some big lug stalk me throughout the whole game. You gamers have weird taste sometimes.
@@Devilsblood You do you dude.
Nemesis and Mr. X had the same role, but were different approaches to it.
Resi 1 Remake felt like a genuine expansion of what that original game set out to do, which I feel is partly due to Shinji Mikami directing both. They end up having a similar personality.
Resi 2 Remake was great, but due to the time that had passed, audience expectations and different people behind the wheel as it were, it doesn't have the same personality and lost a little of the charm. However, it still felt like Resi 2 in structure.
Resi 3 Remake has lost almost everything of its source material. It's weird how, as graphics and technology gets better and can offer more real time rendered detail, we can't have the same sense of scale we did with a twenty one year old game that used fixed camera angles and pre-rendered backgrounds.
Nothing awful, but it's time we start looking to the future. No Code Veronica or Resi 4 remake please. Bring on 8!
Code veronica could take it or leave it, but no need for 4 yet. I think 8 and then CV within the next year or two after would be best.
Well there is news that re4 remake is actually occurring.
beat it in 4 hours in hardcore mode and the dialogue made me cringe violently.
Shame, the old one is one of my favorites :/
My issue, is that I don't see the game as "excellently-crafted" at all. Yes, they could have made it cheaper and made it DLC, but that wouldn't have fixed most of the issues.
-Nemesis isn't scary, just frustrating. He is very difficult to get away from, and does a lot of damage when he hits you. Not only that, but it's possible for him to hit you a second time while you are stuck in the staggering or getting up animations, instantly killing you. Dealing with him became more about reloading to avoid damage than trying to be careful.
-The story isn't handled well. Jill is supposed to have PTSD, but the game doesn't convey that beyond two dream sequences. They keep pushing the whole thing with her being too soft-hearted and unable to shoot when it counts, yet NEVER actually show that, outside of that one dream with Carlos. Kendo and Marvin are just cameos. The civilians are just there to die. Nicholai wants to destroy Umbrella...which he shows by killing Bard and destroying the vaccine, both of which would have decimated Umbrella otherwise.
-Even design-wise, there are weird issues. Framerate lags with distant zombies. That house behind Kendo's place that HAS NO BATHROOM. Misleading QTE prompts. Boss battles with tricks you're unlikely to figure out or could be unprepared for.
0:10 I spat out my drink in laughter.
No you didn't
@@TheYoungGun444 Awww. You're adorable.
I dont like it because they did nothing intresting with nemesis. They cut out too much and added nothing. Plus the game was downgraded from re2remake in some aspects like limbs falling off and no ragdoll.
Mr.X was better in RE2
Added nothing? Lmao, Nest 2, espanded hospital, new Nemesis transformations, Paleheads, Nemesis parasytes, Lickers etc.
You only give a fuck about cut content and not what they added.
Also gore was "downgrade" to allow for better performance.
And you can still sever zombies limbs, it's just harder
@@eren7kruger129 nest 2 only replaced the factory from the original so it didn't really add anything just kind of copied off every other resident evil that ends in a lab and expanded Hospital? The Hospital in the remake is definitely different from the the original but describing that difference as 'expended' is a bit of a push. The palehead and parasite zombie are new but its plane to see the remake removed more than it added.
@@yiprajosie085 well at least he don't removes more than half of enemy tipes without adding new ones(apart for a boss turned into a enemy) Yes, I mean 2 remake
Gore system reduced from re2remake because of whiney fans complaining at how many shots it took to kill a zombie. So they brought back the critical headshot system and removed the rag doll. You can't have them both together.
The gore is still really well done. Stop complaining and being self entitled, people are creating issues without even thinking.
Remakes I want :
Resident Evil Outbreak
Resident Evil Code Veronica
Dino Crisis
Remakes I don't want:
Resident Evil 4
Resident Evil 1
Resident Evil 0
Devon S well get Code Veronica after they remake 4. It’ll be on the next gen consoles because that game was long af.
Ikillyou Last That’s why I too don’t want a remake, because, if the rumors are true; that it’s being developed by the same team that did re3make. Then I expect whole chunks of the game being removed. Re 4 takes upwards of 10 hours for first time players and 3-5 for experienced players.
I want a resident evil 0 remake. The fixed camera angle hasn't aged well at all wheras re4 is the game that started my love for the franchise and i can play it still to this day
Devon S I want your bottom list more than your top list!
Resident evil outbreak is a great game, one of my favorite resident evil games in PS2 but I think for me, it doesn't need a remake. The graphics is good as RE 4 (almost) and the fixed camera angles are really great to give you anxiety. If they will remaster it, I think it would be better they would make it a First person perspective game. Because it will capture more anxiety and terror than turn it into a 3rd person perspective. Especially in the abandoned hospital in the middle of knowhere, the underground train station, the zoo, and the racoons police department before the zombies completely overrun it (I've never played the outbreak file 1, only the file 2). It would be nice to see explorong the racoon police department in first person perspective and maybe interact with other police officers on that day. Maybe for me, it would be better if they will remake the outbreak file 1 and 2, the single player campaigns, you would be alone wandering and exploring each map so it will be more challenging and terrifying because in the original outbreak (at least in file 2) you choose a character to play as and choose 2 other characters to play with, so you're not completely alone and it makes you feel like you're kinda safe. That's why when I unlocked the solo mode, I always play that mode in each every map and try my best to survive and finish the map as quickly as I can without anyone to assist me. And it would be cool if they will only allow it the multiple players mode in co-ops and the maximum would be 3, just like the original or maybe turn it into 4. And maybe they will add a dlc map. Maybe they will add like the map in Veronica and we will play as one of the soldiers of the umbrella Corp and is a close friend to Kevin's father (the guy who was the partner of Claire at that time, correct me if I'm wrong) and we get to see how the place falls apart and how his father turned into a zombie, I think that would be a great dlc.
Thinking that OG RE3 allows you to “role play” Jill based on choices is... a stretch. Those choices were an artificial way to make the game replayable.
To be fair, at least it gives you ways to modify each playthrough. Even if the changes are minimal
I can understand your conflicting feelings on this. This game is my childhood, re2 and 3 are what I remember most about watching my dad playing the original 3. The remakes are like a nostalgic kick in the face but I can see were the slight disappointment comes in, where the new player might be discouraged or even frustrated with the whole experience. And, while not part of the original, Lexian brought up a wonderful idea that Capcom set up and missed in the portrayal of Jill's PTSD. Something that could have made Threemake stand more on its own as a game and give die hards and new players alike some more meat to chew on. That said, I love your breakdown of this game!
I'm still hoping Capcom will remake Code Veronica and Outbreak at some point.
I feel like outbreak would be the last to be remade, resistance had connection problems so it’s good to have a multiplayer work for the RE-engine
@Gustavo Joris Everyone likes porn though. I for one watched SFM Code Veronica Tentacle Porn.
CV desperately needs an update. The original is over rated, has horrible boss fights and certain areas and puzzles are bland. 5/10 for me
@@mrpussinboots4252 Code Veronica is top tier 😀
@@TundraBoy69 veronica is abysmal.
The remake just has no moments to build up tension.
Some parts, like the sewer and the hospital feels like a chore instead of a terror adventure. The story is very linear, rushed, and it feels like it carries you, rather than the opposite. In RE 1 and 2, you have to explore, you have to think, and then stay determined to carry on despite the fear of encountering something new and dangerous. RE3 remake feels like a rush all the time, everything is scripted, almost no exploration and puzzles, no strategic decision, no (good) backtracking and no place to play with the mechanics like in RE2 with MrX.
They did so well with RE2! I don´t understand what happened with this one.
What happened is it was outsourced, maybe Capcom thought players would suck anything up (like some in many comments seem to lol), because they got lazy or maybe they didn't have enough budget. Regardless, they basically let one of the most anticipated games of the year and a remake of their legacy be handled by an inexperienced director and team
@@Walamonga1313 I think the major issue was a lack of development time. The production quality is still very high despite that.
@@arkheavyindutries they got 3 years of development, not just 1, so design decision are the issue
If you are gonna remake something just make it better, use all that knowledge you already have about the original and expand on it. Though I love the RE2:Remake for how fun it is I hate that the 4 stories are so similar and unconnected I wanted more than the original with better graphics and in some areas a lot less and the worst part of it is that once that underwhelming remake was done we were not getting a new take on RE2 for at least 10 more years. The same can be said for this RE3:Remake I wanted more and got less, pretty graphics yes, a fun game yes, a bittersweet feeling YES SADLY YES. All I want for this RE3, though I think we are not gonna get, is a free DLC with the mercenaries mode and hopefully a paid DLC (though free would be sick) with additional areas to explore.
As someone who wasn’t alive when the originals came out, I did love the remakes so much and they were what got me into the resident evil series.
But I will say, that I loves re3 more. It was much more appealing and I loved that it gave you enough amp, but not more than you needed, like re2 did. I loved that although it was a big map there weren’t zombies all over the place like re2. It made no sense why there were so many normal zombies in the sewers. The sewers in general were pretty frustrating, and whenever I played through it I would always go get the plugs and come right back. I hated the sewers and I know I’m not the only one. When Jill went to the sewers, I hated the gammas. There were too many of them and there was barley any room to get by them, because of how small the sewers were. But I was happy in the end because you weren’t there for long.
The boss fights in re2 were frustrating. The Birkin boss fight with the Crain was annoying, because of how little space there was to work with. Same with the boss fight in the lab. Re3 the second boss fight was amazing. I loved how everything looked, and how nemesis would run around, and how he attacked. If re2 had a dodge mechanic like re3, I would have enjoyed the much more. But it didn’t. And there were so many zombie that it was just annoying and frustrating. It was much more of a happy memory than the re2 boss fights.
I loved Jill and Carlos new looks so much and how their characters interacted together.
Another thing is in re2, in the lab, you have to get the purple wristband to get the virus. But I always questioned why neither one of them just punched through the glass or something. They wouldn’t have to waste about 20 minutes or so going through the lab to get the serum to get the man to fall. Stuff like that was really annoying in re2. Although, re3 had the same problems, I think re3 did a better job. Re2 made it seem like, oh... now we go to the sewers, now the lab, now the boss fight. It was repetitive and kinda boring after awhile.
ALSO, I think re3 did a better job with the puzzles. Now stay with me. As someone who isn’t the brightest tool in the shed, re2 was a nightmare my first run. I played it with my dad, and we ended up using an online guide the whole game because I was always confused on where to go and what to do. I never felt that way with re3 and that is a huge reason why I favor re3 over re2.
Looking back, I just overall enjoyed re3 more then re2 and think re3 did a better job. I wish the game was MUCH longer, mainly because I loved it so much.
If you acctually read all this thank you for taking the time to read my rant lol😊
I'm glad you enjoyed RE3 more than RE2. I felt the same way and I actually grew up with both the originals but RE3 was my first RE game and I never saw the appeal of 2 over 3 even back in the day. 2 just seemed like a repeat of 1 with more zombies and more ammo. 3 was more unique. It featured a monster that followed you around and hunted you, the game felt faster paced, you got some perspective from mercenaries technically from Umbrella's side and find out that not everyone hired by Umbrella is bad. Anyway, good someone here isn't blinded by nostalgia and went in deciding for themselves which was more enjoyable, and I'm glad you chose 3.
Re3 remake had puzzles?
I can *mostly* agree with you here, although i loved RE2, i did have to look where to go and what to do for quite a while the first time, and i ended up liking RE3 as much as 2, but now i'm starting to like it more for similar reasons as you... -tho i like the Hunter Gammas-
You're alright, dude! If sponsorships don't get in the way of what content you choose to make then I'm more than happy for you to use them! Can't wait for your next video.
My expectations for RE3Make was everything they did right in RE2Make but better and bigger. I was looking forward to being chased by the Nemesis constantly throughout the game and have you plan your progress accordingly. I also would have wanted more areas to explore as well as puzzles. A big thing that I really enjoy about Resident Evil is the atmosphere as you slowly and carefully make your way around the environment, anticipating something to attack you at any moment, but nothing happens. These low tension moments helps to build suspense and catch you off guard when something does happen.
And that is a shame because the sound and music in this game is excellent, especially wearing headphones. The streets after you fight flamethrower Nemesis is wonderful as you spot shambling zombies in the distance, the burning building you just left and you recognize the familiar exterior of the police station. It's just that these moments are too few and far between in my opinion. My favorite level however is the hospital where you play as both Jill and Carlos. It has more paths to take and it encourages and allows you to explore its hallways and offices, as well as mixing things up with the Hunter enemies.
I prefer those moments compared to when you encounter the Nemesis. It seems like the restricted level design worked against implementing Nemesis like they did with the Tyrant in RE2Make, just a theory. This game would have benefited greatly from more "time to breathe" as well. On a final note I like the new take on Jill but I wish we had been able to spend more time getting to know her, perhaps expand upon her experience being one of the few survivors of the Mansion Incident. It says in a note in her apartment that she has trouble sleeping for example which is also evidenced by the pills on her nightstand. I would also have liked to see how she reacts to the destruction and terrible loss of life on display as we travel throughout Raccon City. It would have allowed new and returning players more time to connect with her as a character. The voice actress for Jill did a good job though and I can only hope she'll be able to reprise the role someday.
RE3 is an enjoyable enough ride, but it could have been so much more. Thanks for the video!
I honestly think were damn lucky just to have a re2 and 3 remake in our lifetime..
Great analysis Ragnar! I love your video essays! I am definitely a fan that both lives RE3R but was also very disappointed due to the changes from the original. In fact, due to all the changes in RE3, I am reading the RE4 REmake. I truly love RE4 and when I think of it being made more realistic and having things cut and scenes streamlined, it makes me feel gutted. The only way I could accept a RE4 REmake is if it was done like the RE1R - better graphics, the same, but slightly better gameplay, some new scenes etc... But if it was like RE2 to RE2R than I have to say no thanks. RE4 doesn't need to be changed!
The game was badly directed.
Having the opening apartment and city section a bunch of barely interactable cutscenes instead
of an intense, dynamic escape from nemesis through a horde of zombies is perhaps the biggest crime in the history of game design. I honestly don't know how anyone could find that enjoyable or engaging.
The difficulty was mad unbalanced, only inferno feeling ALMOST like a real resident evil game.
The enemy placement in the remix modes was WHACK- "here have a bunch of parasite zombies"- what?
Sad that people who think the Uncharted approach would fit RE directed this. Basically half movie, half baked game
are u sipping KoolAid? Inferno difficulty is bar none THE hardest difficulty ever in a resident evil game. I've played every resident evil game besides the outbreak games and no difficulty comes close.
I'm just waiting for resident evil 7 remake so I can re-live the nostalgia of a few years ago.
If Hellblade: Senua's Sacrifice was A-OK being $40, this should have been $40.
Sonya had 0 replayability. This at least offers such.
Senua**
@@denglong7180 Replayability is subjective. I've played Senua's Sacrifice at least once a year since it dropped, including this year.
Capcom is an established company with lots of experience and reputation, this game is somewhat of a long awaited title, and the money has to be divided into more people since there were more people involved in development and distribution, so that's why it's $60... for now
Hellblade is great but Ninja Theory isn't Capcom and while we are just now about to get Hellblade 2, RE has been around for over 20 years, that's why new IP's are risky and instead we always get sequels of everything
Ive been saying they should sell Resistance separate from RE3R.
$60 for both, $40 for just RE3R, and $25-30 for just Resistance
Capcom keeps spitting out Resident Evil remakes but won't even consider a Megaman Legends 3. My boy is never getting off of that moon.
I've only played the original Resident Evil on the Gamecube, and I don't think I ever finished it. So even though I'm not super familiar with the series I still have to watch because it's a Ragnarox video which are always of the highest quality.
Jill Valentine just wants to life a Quiet Life. Like a Herb.
I enjoyed it keeping the pace up and featuring more open environments, REmake 2 could seem to drag a bit throughout the giant maze of tight BOW congested corridors of the police station, which is why I suspect a lot of people feel this game runs shorter, with there being far less backtracking overall. I would have liked if it kept the branching paths, but after seeing that Capcom couldn’t be bothered recreating the unique A & B scenarios with a shared item pool, I didn’t have my hopes up. Lastly, I also enjoyed REsistance as the substitute for Mercenaries.
Re3make will forever be remembered as Hold 'W' - the video game XD
The chapter cards are so good!
Wish they would call these 'reimaginings' rather than 'remakes'. They cut so much out of this remake that it really changed to whole mood and impact that the original had.
Not looking forward to another 'remake' with Resident Evil 4 and I will not be so quick to run out and grab it on the release date. Did that with 3 and was majorly disappointed. Wish they would just focus on new games honestly. Resident Evil 7 was great. More of that please!
Well, a remake its a reimagining
The more I play this game the more I think of it less as it's own game and more like the Not a Hero/End of Zoe of RE2.
All of the game's decisions make sense in that context. The cutting of areas, the emphasis on spectacle, the omission of puzzles, the breakneck pace and linearity, the fact that RE2 has a menu dedicated to its purchase.
You hit the spot on Jill's characterization analysis and roleplaying a protagonist. I enjoyed hearing it. Facts I've been waiting to hear in words.
What I take from this essay as a fan of specifically the original RE3, is that the remake is not for me. At least if I think of it as a remake of the original I love so much.
My introduction to the series and survival horror games in general was in fact RE3. I remember that after I fell in love with the genre I went to the mall and got Dino Crisis 2 and Parasite Eve 2; and after falling in love with each series receptively, I went and played the first entry of each (and I keep playing all 3 series to this day from time to time).
Sadly, I never got to play the original RE2, because both discs would always crash at the same point for me (I never found out if it was my PSX that was faulty or all the 5 or 6 copies of the game that I got). In any case, it is quite disappointing to find out that the RE3 remake I have been waiting for so long is more accurately described as a RE2 Remake extended experience rather than being able to stand on it's own with pride like the original did (regardless of the intention of the devs at the time).
I have watched almost 10 or so reviews of the game and most of them describe it as having good gameplay with a bit of original content, but very short and shallow experience (compared to the OG).
If I ever play it, I will have to think of if as a completely different beast if I plan to enjoy it, given that I know the original so much that if I start to compare every little thing I will get very salty in the process... not to mention I should also play RE2remake beforehand.
Otaku-Sama completely agree
I want a DMC1+2 remake. The first game needs that modern DMC gameplay to give it a fantastic instead of frustrating experience. DMC2 just... well we all know why that game needs a remake.
My biggest gripe with the game is that it needed more of what is already available. I mean like Racoon city for example. The beginning section where you explore Racoon city and nemesis stalks you is soo good but the problem is that it ends way too fast where you just started to enjoy it. A lot of people complain about the length but the problem is because of its linearity. That's what makes the game feel short. It's because the majority of the game you're running a straight line no time to pause, think and explore.
This game has excellent qualities in it and does some things even better than RE2 remake eg. (Characters, story, boss battles, soundtrack, dodging feels great). Problem is that it lacks in its core RE gameplay. It's very linear, no exploration, no puzzles and no open maps. That's what makes RE2 remake better imo.
RE3 remake is a good game but the sad part is that it could have easily been amazing and potentially the best RE game if they just expanded on what is already in the game.
I reviewed RE3R after purchasing it and I played this before RE2R. I was aware of the classic games though and genuinely liked classic RE1 and RE3 but didnt like classic RE2. Here's my opinion:
I liked how strong the game started. It did feel like being thrown into a city undoing the apocalypse while subjecting Jill to be a focal character in the outbreak. The strong beginning gave immediately realization that this game isn't going to provide much breathing room for players and to be prepared when heading out of a safe area. My initial playthrough was tough yet satisfying to overcome. The biggest let down was the lack of puzzle areas when that was a founding gameplay element in the classics. I managed to complete Standard, Hardcore, and Nightmare difficulties vanilla and cheesed Inferno with the rocket launcher. Each difficulty brought new challenges in the amount of action and methodical approach to conservation vs survival.
In short, I don't agree with your consumption that new players would view it negatively and I believe that majority of the negative response to RE3R lies in their lack of direct remaking of the original and instead making an action focused, nearly puzzle free version instead.
My review btw is on Gametyrant if you are interested. I won't link it because that's rude but just Google: Resident Evil 3 Gametyrant
I platinumed it on PS4 in roughly 10.5 hours.
- Assisted in 5.5 hours collecting everything.
- 2 hours of point grinding
- 1 Hour Hardcore
- 1 Hour Nightmare
- 1 Hour Inferno
However, this was done with bought items, If you played without them it could be a frustrating / challenging ~20 hour game with 4 playthroughs.
It took me till a major sale to get RE2 and I was major underwhelmed. I was not even about to pay that kind of money for the 45min game of re3 lol
I think the main issue was that the way Nemesis & Mr X worked were the wrong way around. He should have been a threat constantly. Not just there for a 2 minute chase and then 0 possibility of him showing up unexpectedly.
Also - was that a Plumbella Nicki Minaj edit?
While i can see it's most likely closer to what the original product was supposed to be. By being a more action focused game it lost a lot of what i enjoyed about RE3 Nemesis.
The howling wind of Raccoon city streets, the howls of the dead. The occasional zombie bursting out of a car, and zombie swarms bursting out of doors. It felt far more survival horror.
This vision which may be the intended original. Mirrors the movies, in particular with second film with similar characters and scenes. And the explosions?! Why, who hired the Michael Bay fan who put so many in RE6.
It gives me fear that when they remake RE4 they'll remove a lot of the subtle horror. The regenerators might not shamble towards you making their signature breathing sounds, which the though of still gives me chills. They'll sprint at you while growling.
They altered original, cut content... so no, this is not good in any way for me.
No, it is good, objectively good, it could be better, but its not garbage
@@ignaciovirgenramirez2847 You play original? Whatever, some people just consume, ruclips.net/video/0ug2DOoxJ1g/видео.html
@@ocdman3910 that's why capcom always get away with it, i cant wait for a resident evil 4 remake without merchant, cultist ganados, toned down death scenes ( new capcom dont have the balls), no castle, del lago is a quick time event and no insects ( because the lazy ass director didn't like it and it was too ''unrealistic'')... seriously fire this guy and call the director of resident evil 1 remake aka shinji mikami.
LOL @ the Centrist Achievement.
I wish that we got more areas and such. But I love jill’s personality and her chemical with Carlos. And speaking of Carlos 3make made me really like him. I couldn’t stand him in the original. But here he’s shown to care about Jill and is horrified to know what umbrella did.i also wish we got to see more of Jill’s PTSD instead of a couple of dream sequences.
I think they could have gone so much farther with the remimagining, I know the old game was lot of the same (with all the areas cut from the remake) but that doesn't mean you can't improve and add a lot of stuff.
This game feels like the people who made the movies decided to make a game. It's *vaguely* resident evil. Zero soul or heart went into it.
I'm here just for the taa daa at the end of the video
I personally loved it I played through all the difficulties and got all the trophies on ps4 and i still wanted more and that’s a damn good thing to me. To me the game was like the movie aliens focusing more on action horror and. The first 2 games are like the movie alien which focus on the horror more. I mean even resident evil 3 remakes soundtrack has parts that sound like it’s from aliens and even the last nemesis form looks like the queen lol
I feel the same way, and that’s a great comparison you made with 1 & 2 being like Alien and 3 being like Aliens. That is exactly what I thought. Glad you enjoyed the game, I still have yet to beat the harder difficulties but I plan to do it since I love the game.
"Why would you have clicked on a video of Resident Evil 3 in the first place?"
Well that's easy. It's because it's a RagnarRox video
There was no build up to the fall of Raccoon City. No seeing UBCS enter the city and become overrun. No fall of RPD. Just a few tiny streets. Literally the only survivors are those in the first part of the game. Small blocked roads which just didn't make sense in light of it being a PS4 title which could handle a large city scape in distress. It felt rushed, thoughtless and i feel totally ripped off!
A new Ragnar's video? First, thumbs up, then we watch... My kind of routine.
I love the character development with the characters in the game, something about it just felt more organic than RE2make. Even the music was better too, with songs looping instead of playing once then going dead silent.
The opening hour of the game builds up what nemesis will become, but the way he was introduced within the first 5 minutes without acknowledging the build up for him makes the encounter underwhelming. But I don’t consider this new series as a “Remake” and more as a “Reimagining” since they are not really taking the OG material source and expanding on it, which is what most people expected.
@@danialyousaf6456 a really great point, never thought of it from that perspective.
I played the original back in the days, still have my original game. This remake is a former shelf of it's original. Yes the graphics are amazing but so much is missing... I downloaded the fan remake (original game + up-scaled graphics ) I'll buy it but only when it's on sale for under 20 euro , not worth the full price. If they add the clock tower, the park, the factory I'll gladly pay the full price !
3:19 I see you, Disco Elysium. And I feel your Centrist pain.
Didn't play the RE2 remake and never played the original RE3. My only experiences with the mainline RE games was via RE4-6.
Overall, I liked the game. I found the characters interesting enough and the story wasn't that hard to follow. The core gameplay was fun. The early game did feel a bit frustrating to me since the roll mechanic seemed very inconsistent against regular zombies, though I did watch a guide video and it showed that the bait and backstep strategy used by RE2 players worked. I wasn't all that confused narratively but thats because I have a rough understanding of what happened in the originals.
Most of the levels aside from the city felt really short and the boss fights were probably the worst part of the game. I honestly don't even think the game's clunky combat which includes its atrocious bullet spread is designed for combat in battles that require precision-ish shooting to targetted weakspots. The limited movement and camera options makes it frustrating in one of the later boss battles that has you fighting the boss along with 2-4 zombies that exist for no other reason than simple distraction at the same time.
Very well thought! I only regret that it doesn't have a Mercenaries Mode... but I still hope it will have!
I'm a couple of years late, but here we go. I'm a big fan of the original RE games, RE3 in particular used to be my absolute favorite. RE1make has since sort of taken that spot as I've replayed it a lot more in recent years, but let's just say that, for time, I loved RE3 so much that I had it all memorized and mapped out in my head and did a speedrun in my time (just not in a competitive sense).
I loved RE2make, and I loved RE3make nearly as much. That's the bottomline here, as well as the feeling that RE fans and critics alike have judged RE3make very, very unfairly through those lenses you mentioned -- as an OG RE fan, as a fan of the original characters, as a fan of the original game, etc. -- and have mostly forgotten, or chosen to, ignore the things that were lovingly recreated and improved upon.
The first point of contention is Jill's characterization and by extension, the story as a whole. Let's make one thing perfectly clear; the writing in Resident Evil games used to be complete garbage for like 30 years. It wasn't until RE2make that it was suddenly really good. RE3make continues that trend very well. I won't defend the way they made Jill a more cliché hyperactive Hollywood action movie protagonist from a bygone era, but I will defend making the character far more rounded and interesting than the original. Jill has always been my favorite character, but as I've grown up, I also realized at some point that I really had no reason to actually like her character more than any other in the first three games, because the protagonists are so bland and void of any real personality. Seriously, you could've swapped Jill with Claire or even Leon or Chris and the story would've been virtually the same.
This is not the case with the remakes of 2 and 3. The protagonists are so much more defined, they're more charismatic and have a lot more going on. If you think it's annoying or direspectful of the original game that Jill is a -- and I have seen this in a comment before -- "stereotypical stronk wahmens" in the remake, you're wrong. She as a right to be pissed off and take things into her own hands because this is her responsibility as a S.T.A.R.S. member and as Spencer Mansion survivor and as one of the few survivors of her own unit. The city is overrun with zombies, and now with another Tyrant, in small part because she failed to warn the powers that be that this was going to happen. Action movie protagonist "stronk wahmen" or not, her personality is right where it should be.
Another thing is the omission of the "most iconic" parts of the original game. Every fucking one complains about how criminal it is that they took out the Clock Tower. That's true, but they also extended the Hospital section of the game tremendously, and actually made playing as Carlos quite meaningful and long-lasting, whereas in the original he probably took up about 15 minutes of gameplay at the most. And oh yeah, Carlos is an actual character this time around, an actual personality to have feels about, imagine that. The only thing about him for the original is his stupid "the ladies go crazy with my accent" which was so stupid that they didn't even bother giving him an accent this time around.
Point of contention here, they could've gone the extra mile to hire a legit Brazilian actor with an accent this time, but considering how stupid the fans are and the things they complained about the remake, it's no surprise they didn't bother. At any case, I actually liked him, even his cringey attempts at flirting with Jill. While they didn't hit it off, there was a playful chemistry that I enjoyed, but it might've come off terrible if the performances hadn't been perfect.
Anyway, I think people would've complained no matter what. I think a lot of people expected a 1:1 remake where every single part of the original was brought back, but that was never the intent of the developers, as is evident with RE2make (which people also complained about not having everything they wanted). Personally I wasn't disappointed by anything, since everything they DID do with both remakes is excellent. I don't agree with every single artistic choice they made, but that's fine, I didn't think the original game was flawless anyway.
tldr: Remakes are great, og fans are stupid and entitled babies.
Fighting nemesis final form on nightmare is bullshit...
Inferno is worse
I very much agree with you and your conflicted feelings about 3make. What it boils down to for me is I just wanted MORE from the game. I really liked what it was but the city should have been bigger, nemesis should have chased you more, and it should have included more of the original locations and plot points of the original game. It wasn’t too short but it was short enough that I wasn’t really satisfied when it was over. Maybe that’s what they wanted and wanted people wanting more than feeling like it was too much, but I was disappointed and not because the game wasn’t good, I was disappointed that it WAS good and I didn’t get to spend enough time in the nearly destroyed raccoon city, didn’t get to see the clock tower, etc.
Great video 🤌🤌🤌
To me RE3 is dear to my heart, was the first video-game I ever bought with my own money and at that it was on sale since I got it a year after it released. With this remake I am once again in love with what Capcom released. Love the remake just as much as the original.
I wasn’t a fan of the fact that the first hour or so of the original was crammed into the beginning series of cutscenes then bam, already with Carlos and getting “the 3 parts for the tram”
What I disliked the most about it was how Capcom thought that because the original edition of RE3 got a reputation for being "more focused on action" than the other parts of the series, then they should focus more on action in the remake as well.
Terrible decision. The reason why most of the fans enjoyed the RE2 remake was because Capcom went back to the survival horror roots of the series, rather than continuing to jump the shark with bullet spraying action fests like so many sequels had devolved into already.
The original RE3 had more action elements in some parts, but was still a decent horror game. For a remake I wanted them to focus even more on the horror and highlight that, but instead Capcom went down the action route yet again. And the final game ended up being more of an action game than the original RE3 was.
nemesis should have drop weapons and GOT DOWN until his next chase. Thats why it worked on the original you had the option to run from him and deal with the anxiety or MAN up and drop all your ammo on him for a lot of breathing space and a REWARD, instead you throw a grenade he goes down for 30 second or a minute, he drops a loot box and the loot is decent the 1st and 2nd time but then all he drop is ammo, way less ammo that you wasted or loot that can compete with a grenade.
I love it when you use Nine Inch Nails in your videos
I loved it so much i was actually sad it wasn't longer wheras some re titles i felt so releaved after finishing them
Dino Crisis is on the Chrono Trigger end of the scale of games that people want a sequel of but the companies are too busy with their bigger franchises.
Code Veronica ditched for RE4 was to be expected when you realise they released RE4 *9 times* and you know Capcom had to put it on the next Gen Consoles as well...
I think I know what's bothered me with REmak3: I was not once surprised, startled, or surprised by the gameplay or story.
The way they introduced Jill's PTSD in the first few minutes but doing absolutely nothing about it thruout the game pisses me off. Nemesis is basically a cutscene monster. And Raccoon City is a wasted potential for further exploration.
one thing i loved about dino crisis was the limbs and mangled corpses littered around the locations. super gruesome, that was DOPE.
They should have just add 2 hours of content (clock tower or something different) , cancel the online mode and sell RE3 for 40,- and there would have been a backlash at all.
I love that he didn't just say it was a bad game. I always knew the story of Resident Evil but I never really played the games. I played RE3make the night it was released and I was sooo proud of myself for beating it in about 9 hours, in 1 sitting. It's still the only game I've achieved 100% on, but I'm excited to play the previous entries. The new nemesis might be a bit of a let down for long time fans, but he did capture my attention, and we have a bit of a love/hate relationship at the moment. I express my love to him with a rocket launcher.
I never felt like I was in any danger facing Nemesis except for the opening scene which was pretty much just a 5 minute cutscene intro. I had zero trouble with him. First playthrough was on Hardcore also.
Amazing Video and i agree with everything you said
in my opinion who plays and finish almost RE series, the 3rd entry of the remastered series feels more like polished RE Operation Racoon City with the heavy action and the more "handhold-ish" gameplay to fit the story than the 2nd entry, which i believe causing the feeling of shorter gameplay that a lot of people complained about compared to the previous remastered entries damn now i want to play RE ORC again.