There were originally *40* pokemon cut from the game, and thusly 40 Missingno.s. But when the game was being bug fixed to create the _Japanese_ *Pokemon Blue,* enough space for *one* more pokemon was freed up, and *Mew,* who wasn't even supposed to BE in the game, was placed in the first "Missingno." slot - slot 21 in decimal; this would've been a pokemon based on MechaGodzilla...
Nice! That feature is more popular in modern languages, isn't it? I don't think that was the case for these old games. I believe the number was jumping from 0 to the maximum possible value because of incorrect bit manipulation. But the idea behind it is more or less the same, considering the range as a circular space, where the first and last values are next to each other in a way.
I think the most interesting question in this regard is if one can trigger Mew to show up by selecting a specific player name. But I guess not, or otherwise we would be collectively aware of it by now.
@@lonestarr1490 while this may not work with mew, if you name your character RED then you can get wild mewtwos to appear. And if you do this on the 3ds version ports then you have a infinite supply of mewtwos to transfer up to pokemon home.
what editing software do you use? I love how nintendo managed memory, it's so skillful. I think modern game development is ruined by abandoning hardware expertise. Nintendo is an example of a company that care a lot about managing resources in an efficient manner. Sure everyone wants 69k graphics with 420fps but that'll lead to games eating all the memory and taking up a gajillion GB of hard drive space. People think the solution is to have 100GB memory and 100TB drives, but that's just duct tape over the real issue. There will be an implosion.
Funny you say that, the game was made by Game Freak who are not connected with Nintendo. Funnier still is that pokemon red/blue have been reversed engineered and contain 3 identical copies of the audio engine in the ROM.
Coolest glitch ever, dare to disagree?
this is the best missingno explanation ive seen! amazing video
Thanks a lot, I really appreciate it!
Awesome video! I can tell you put a lot of work in to make it high quality. I hope it blows up 👍
Thanks a lot 😍
There were originally *40* pokemon cut from the game, and thusly 40 Missingno.s. But when the game was being bug fixed to create the _Japanese_ *Pokemon Blue,* enough space for *one* more pokemon was freed up, and *Mew,* who wasn't even supposed to BE in the game, was placed in the first "Missingno." slot - slot 21 in decimal; this would've been a pokemon based on MechaGodzilla...
Sometimes index -1 represents the last index, so maybe that's why it converts to 256
Nice! That feature is more popular in modern languages, isn't it? I don't think that was the case for these old games. I believe the number was jumping from 0 to the maximum possible value because of incorrect bit manipulation. But the idea behind it is more or less the same, considering the range as a circular space, where the first and last values are next to each other in a way.
@dormiebasne3578 i agree. The red/blue pokemon games were written in assembler
I've seen some other explanation videos, but this is by far the best one 🙌
Wow I really appreciate that ❤️ thank you!
So wait can we manipulate missing no even more by choosing a specific name?
To my knowledge, this is as far as it gets. The player name is relevant to decide which Pokémon show up and their levels, and that includes MissingNo.
I think the most interesting question in this regard is if one can trigger Mew to show up by selecting a specific player name. But I guess not, or otherwise we would be collectively aware of it by now.
@@lonestarr1490 while this may not work with mew, if you name your character RED then you can get wild mewtwos to appear.
And if you do this on the 3ds version ports then you have a infinite supply of mewtwos to transfer up to pokemon home.
It definitely corrupted my blue version.
what editing software do you use?
I love how nintendo managed memory, it's so skillful.
I think modern game development is ruined by abandoning hardware expertise. Nintendo is an example of a company that care a lot about managing resources in an efficient manner.
Sure everyone wants 69k graphics with 420fps but that'll lead to games eating all the memory and taking up a gajillion GB of hard drive space. People think the solution is to have 100GB memory and 100TB drives, but that's just duct tape over the real issue. There will be an implosion.
Funny you say that, the game was made by Game Freak who are not connected with Nintendo. Funnier still is that pokemon red/blue have been reversed engineered and contain 3 identical copies of the audio engine in the ROM.
Awsome.video! Thanks
Thanks a lot! 🙂