Thank you for avoiding spoilers for us! That's one of the reasons I haven't been looking for any of this information myself. It's definitely appreciated that you've not only consolidated all this, but done so in a way to avoid ruining any surprises.
That’s why I ignored anything about starfield until recently. Didnt want to start looking forward to it months or years in advance and then feel like I was waiting all that time. Now I just want to be generally up to speed before it launches.
@@heyspookyboogie644 Agreed. I still say the worst thing I could’ve done was watch the Starfield Direct cause it made my hype skyrocket. Not good back in June lol.
Yes, there's lot's of wild things one might anticipate with a Bethesda release. Anything can happen including an absolutely spectacular car crash. Although a single player only game is a much safer route for Bethesda to try recover from meme status. A chance to show they've straightened up and can fly right. Be the video game good guys again, rather than predatory monetizers who just want at your wallet on a recurring basis while you play a game that if your lucky, the modders will fix in the first six months. Don't get me wrong, I used to be in the front row of the Church of Bethesda decades ago. Had the Todd Howard body pillow and everything. A lot has happened since the early days of Elder Scrolls.
@@Mogzrl and proud of it! intros are pointless: I’ve already seen a video’s title and know what it’s about; intros are like mashed up baby food for people who need to be spoon fed
Im actually really reassured that they have said 'no,you can't do that' to several questions. Reassures me that they have maintained focus and avoided scope creep. The game clearly cant be everything to everyone. Looking forward to release
The fact that non-lethal weapons are avaliable makes me want to pick the explorer background and try to play the game like I'm in Star Trek TNG. With tricorder ready to scan and my phaser set to stun.
I wonder what Non-lethal means. Morrowind/MGS Non-lethal where they get knocked out but get back up after a while? Or Just another version of death that doesnt add to kill count.
Better design decisions then Elite Dangerous.. 1. Time stops when not playing (no failing missions for having a real life) 2. No grinding for upkeep fees.
Elite dangerous was a horrible grind and not a fun game. The only thing good was realistic space flight with flight assist off and the scale of the galaxy. Literally everything else was a grindy piece of time waster.
@@simonkapadia7582 Ah okay, that does make more sense with context. Yes, it was a tad foolish as I never got far into ED and I also keep forgetting that's it's primarily a multiplayer game, so missions can't just stop when someone isn't there. Cheers.
@@hallvarhustad I got stuck in that one for awhile, then I found out I didn't have the time to ever be good enough to compete with the other players that are out to murder everyone so I finally dropped it.
I've played most Beth games ( I'm 66 YO and bought my first computer in 1991 / 1992 to play Eye of the Beholder )...as any Skyrim+ fan can tell you, modders will turn this game into an Epic Life Vacuum ( I'm retired so like I care )...I've got 2500+ hours in No Man's Sky ( LUV IT ) but finally had to stop except for brief visits now and again...I always wait for the GOTY edition before I buy any Beth game so modders have a chance to polish / add / etc...with the time waiting I research the new overkill PC I'm going to need to run Starfield at max...
Concerning the whole planet being modelled or just small maps thing , Todd himself already talked about it in an interview. Here is a transcript of that part of the interview: Todd: The first thing we did was, how are we gonna render a planet, like pull it off for the player, like can we? Or do we have to sort of do it where you can't land on all of them, where you're landing in a very controlled small world space that we, you know, kind of craft and you would have a very limited set of those. If you go back to tone, like...well, that's probably the wrong tone...and how can we say yes? Like, I wanna land on that ice ball. So it started-- we started the game right after Fallout 4, so 2016, and the first thing we did was, can...you know, how can we have a system to generate these planets, and make them look, you know, i'll say reasonable, as opposed to you know, fractally goop. -Interviewer Lex Fridman asks about the technical definition of "goop." Todd: You've probably seen a lot of like, simulations whether they're space things or landscape things, where using fractals and this, the landscape does not look real and it's just highs and lows, and it's muddy. So we did find a way, we came up with a way, um, and prototyped... of...of building "tiles," like large tiles of landscape, the way we would usually build them. We kind of generate them offline, hand do some things, and end up with these very realistic looking tiles of landscape, and then build a system that wraps those around a planet, and blends them all together. And we had pretty successful results with that. So we thought, yeah we could do this. Um...and so, there was a big design...kind of problem to solve in terms of what's fun about landing on a planet where there's potentially nothing. Cause there's a lot of planets and moons if you kind of...right? In reality...well there's nothing on it, except resources. So we spent alot of time figuring out: okay let's just lean in on, that can a) be a lonely experience, as long as we tell the player "here's what's there. Here are the resources that are there. Go find them." But I equate it to that moment of, we said, about listening to the wind go, and watching the sunset. And I do think there's a certain beauty to landing on a strange planet, being somewhat the only person there, building an outpost...and we *are* modeling all of the systems, cause that's how we like to do things. So you can watch whatever that gas giant or moon...it will rotate and go and...sunrise, sunset, and all of those things that you would expect, and it's all really happening. Most people probably won't notice or appreciate all of that, but, um...I think it gives them the ability to say "I wanna go do that and see that, on that place." As long as we tell them "hey, the quest leads over here. Here's where the handcrafted content is that you would expect. And here's more of the open, procedural...planet experience."
And that's really all one can reasonably expect without descending into Star Citizen levels of, in my opinion, utter tedium. The philosophy that there will be mostly useless dust and ice balls other than raw material harvesting is completely fine. That would be true of our entire solar system if you take Earth out of the equation. Some detailed, handcrafted locations in a system, the rest left to us to role play our own content on in our imaginations is acceptable. Thank you for posting that excerpt!
nice summary than you. People need to understand this isnt elite dangerous nor star citizen but starfield and we need to take it as it is without searching for what we would have liked to have in those games. Personally, super excited
Its nice to leave stuff for us to discover too many are trying too hard to expose everything i say this let us play to find out most but learning back story stuff is so cool! This leads us too how the story starts and why it starts where it does love the lore of all that and thank you for not speaking on too much of the stuff to spoil it! Keep up the great vids always love to see them!
The walking around the entire sphere of the planet was seemingly already answered. Todd said they were stitching together cells to make the whole spherical planet. It would not make sense him saying that if you arbitrarily hit invisible walls.
At this point I dont want to know any more about the game. I remember getting into fallout 3 without knowing anything and that was amazing and really half the experience was just discovery
I'm hoping modders will get a Mech scavanging system working... maybe take those dead and rusting mechs and turn them into usable ones. For exploration purposes only...of course. No weapons of mass destruction here...officer....heh. Nope...That big bulkhead there is just a dead weight ballast to keep the center of grav in a sane point...that's all...honest.
Officially turning off my RUclips now, there’s way too much info now, don’t want to know everything before it launches. Will be back after launch, thanks for your videos sir, there awesome.
Fallout 4 made your son Shaun's face complexion and color based on how you made your character. Shaun was black in my last play through lol. That being the case, I figured the parents would work the same in Starfield lol
It's either going to be a paid DLC or a modded one, but I'd wager that there will be a story about some criminal faction getting an old mech working again and using it to threaten a town or outpost and it'll be up to you to take them down. You'll either have to stealth in and sabotage the mech or fight it directly in an epic battle.
@@begobogo2583 Sure, nothing new in the concept. The point is, they can't just leave those mechs standing there like some dead relic of a long ago war. They've got to make at least one of them active to show how badass they were. (and there's already a biped robot in the game so it's not even much of a technical issue) It's not really any different than scavengers with power armour in Fallout 4.
Dont hold your breath, they have already said they arent going to suppoirt it, not initially anyway, so it'll either be something they do way down the line (as in with Skyrim), or it'll be user modded, both of which wont be available for a while, if at all.
I wonder if there will be any kind of orbital mechanics? It would be a neat feature to be able to land on a planet or moon, and watch as the stars travel across the sky, or watch a sun rise.
In all these questions, only 2 or 3 were really interesting, the smuggling leading to the (deceiving) economy response and the companions. All other questions were trash and even spoilerish that even confused the devs (one responded something like 'c'mon really'), so I don't call it a good Q/A. I wanted to know more about orbit/space mechanics, mining in space, wether your ships get boarded (you can board other ships, but the reverse?), and more technical details about computer performance and FPS on common cards, but nada.
Calling it now. The "magnificent procedural generated planets" will all be small tiny maps that wont take you long to reach the edge. "Sorry you can't go that way" in two steps.
I don't think it's unreasonable to jump to the conclusion that when you land you will be locked to a small map. And I don't think it's a bad thing if that's the case. They are still using the creation engine, albeit upgraded, and it's always been specialized to a square playable area. It makes almost no sense for them to dedicate development to altering that aspect of the engine. Really, if the map size is 25km2 and you land right in the middle of it, that's an awful lot of walking. I feel like it's going to be enough and hopping into your ship to check out somewhere else on the planet is what you'd end up doing most of the time even IF they allowed you to walk right around the planet.
but ... the slightly sad thing, is that if you do want to go somewhere else on that same planet, you can't fly over the terrain, you have to go back 'into space', or low orbit, and then come back down again. Of course, if it's a big planet, and you decide you want to go to the other side of it, then that does make sense, because it's probably the fastest way of getting anywhere, but for shorter distances, like say, a few hundred miles, it doesn't make any sense. It would be so nice to watch the scenery unfold beneath you as you travel, but if that's not possible due to limitations of the game engine ... shame!
The devs have already detailed that the planet map is a curved generation where you can freely traverse as far as the player desires until they want to fast travel back to the shop and choose a new landing site farther away and resume traversing on foot. Also, it’s not clear that the player needs to return to space and return to the planet at the new landing site. Rather, I’m assuming once back at the ship you likely access a map tool and choose a new landing site whereupon the ship landing animation resume and you exit the loading screen at the new site. I highly doubt they chose to give us an endless loop of two or three loading screens for every fast travel choice from exploration->ship->space->new landing site.
@@richardconway6425 if you could flay over the planet to land somewhere else, you would be looking at planets as bland as E&Ds, SC and NMS, so thankfully no you cant.
I thought they were silly questions i would of thought of questions like 1. How do the markets work and can you actually do You do trade routes?. 2. Can you buy mining ships and can you mine in space?
I like the one-time pay for companions. But they should have had some kind of generic 'maintenance percentage' that is a total of all your various things that cost money on an ongoing basis. So, a companion and a starship might land you at around 10%. That means when you find 100 credits, you instead find 90 credits. Overall, all of your profits, treasures, loot, etc deduct your maintenance percentage. As you own bases, more companions, etc, you might eventually get as high as 40-50%. But you would be making a LOT more by then, with all the help from those things.
Curious to see how they'll make an interesting storyline while keeping it procedural enough for emerging gameplay, I hope there is a ton of stuff they haven't told us yet.
I feel like they could get away in lore with mechs by making them civilian versions to travel around with and use different utility slots and maybe allow some riot control weapons like CS gas or flashbangs for militias. Maybe even illegal modifications to attach LMGs or cannons like in the animated short.
I'm happy to hear they've cut down on a lot of the busy work, especially with crew payments but giving them a percentage of earnings might have been better. That way you don't get the grind to pay them but it also adds an incentive to earn more, or go for bigger jobs. Still a number of questions that need answering though, some of which are pointed out above.
I was thinking the same thing. A onetime payment seems very unnatural, I would have gone for the percentage of earnings scenario. This is how pirate ships of old would operate and if you see a ship crew in Starfield as a group that constitutes a bunch of shareholders in the ship, paying them percentages of the profit would make the most sense.
Can't wait to finally start playing this in just two more (counting in the 5-days-early-access bonus from the "premium" edition) weeks! It's been a while, since I've been hyped that much by a new game!
So it looks like they avoided all questions around walking around a planet and not being tethered to your ship which means the odds are basically 100% you'll be tethered to your ship once planetside.....
Somehow I find that hard to believe. NMS and Elite don't do that, so why would Starfield? My guess is they avoided the question because it was kinda silly/irrelevant. Like asking "are there going to be any weapons in the game?"
@@swampfoxIX Because they have not once said you have end to end traversal. They also confirmed that you can only "explore around your ship" and that NA will have loading doors. so you think that only a city needs to have loading doors and yet we can walk around an entire planet - places of interest and all for kilometers?
@@NewMateo That would be a weird mechanic to be "tethered" to your ship, so I guess I am not familiar with that. I am only familiar with games like NMS, where you can freely roam the planet (but can call your ship to come pick you up and are limited in free exploration only by your finite life support systems).
@@swampfoxIX It's been an ongoing discussion on the starfield subs given just how creation engine is and the lack of official confirmation. I'm personally hoping that isn't the case but they have avoided it every time it comes up and IF it was a tech limitation that you needed to be orbital to travel to each "zone" of the planet then they would have an incentive to not bring it to light. Well see in 2 weeks or so.
Main problem about which no one talks for some ODD reason - lack of transport on the surface of a planet. Todd Howard expects us to be happy using Jetpack while moving across 1-5km distances on a planet. That's what he said. Not enough attention to this problem is rather worrying. Imagine Elite without SRV. That's Starfield.
Todd answered this one pretty clearly, there wont be mounts or vehicles. i suspect its because the maps are a set size 'zone area', and a vehicle or mount will simply cross it too quickly. Very similar to Outer Worlds.
I’m surprised no one asked if bounty hunting would be a feature in the game. Like go to a bounty board in a settlement and hunt the person down. That’d be cool going a full on bounty hunter playthrough
Companions? "I've got a bad feeling about this!" 😆 Jokes aside, i am really hyped about this. Won't buy it pre-release, but i'll keep a keen eye on it and the play through here 👍
Answered by Todd Howard during the initial announcement; there are no ground vehicles in the game because the player is limited to an area around where they land their ship, and ground vehicles would make that area feel too small.
Todd Howard _Or do we have to sort of do it where you can't land on all of them, where you're landing in a very controlled small world space that we, you know, kind of craft and you would have a very limited set of those. If you go back to tone, like...well, that's probably the wrong tone_ _Large tiles of landscape, the way we would usually build them. We kind of generate them offline, hand do some things, and end up with these very realistic looking tiles of landscape, and then build a system that wraps those around a planet, and blends them all together_ Limited landing areas were considered during early concept stages for Starfield and dismissed as not good enough. Planets are seamless with no barriers.
The fact people are asking if the internal game time is persistent regardless of them logging into the save shows just how out to lunch peoples expectations are. People are unironically thinking this is Star Citizen but with quests. When its literally said by the studio that its skyrim in space.
Something I was wondering about and didn't hear anything about was since we could have that 'chef' trait I was wondering if you'll be grinding out resources to make yourself food to eat and possibly for your crew.
I'm glad they're making a game, not a life simulator. Later on they could expand it or try something else more complex, but it's good they're starting with something simpler. I'm quite hopeful about this one.
I am actually kind of looking forward to this game. Perturbed that I have to buy an XBOX to play it since it isn't on PS... I hope it lives up to the hype. I remember playing X, X2, X3, Freelancer, always wanted an integrated RPG / Shooter / Space sim to play. This looks extremely close to hitting that mark.
Wasn't the whole thing with the character creator for FO4 to choose both your parents to start from what you look like? Why wouldnt they just do the same thing here, instead of going backward?
I don't have the PC to run this amazing game. I think I've always preferred to stay on the straight and narrow. I wouldn't mind being a space pirate, but I prefer the game giving me a moral highground context. Like smuggling past a cruel embargo or stealing from pirate factions instead of ambushing a space trucker who's just trying to get by. I also think that it is unclear in these types of games where standing with a faction becomes a decision gate for paths. Maybe for some reason becoming an explorer is locked becaused you engaged in piracy. I've always assumed that a do-gooder is better positioned and would have more options. If it is jailtime and a fine and the punishment is manageable, then that is fine and dandy. If an hour piracy sets you back ten hours of grinding to make the game stop punishing you with unrewarding play, then that's not as compelling to me.
Loving all this Starfield content Mr. ObsidianAnt! So glad to see you focusing your talents on a worthy project for a change, after wasting away in that abusive relationship with FDEV lol.
Now that I've had time to think about it, there is one secret that was revealed today, another reason the United Colonies had trouble in the Colony War. They used space Deathclaw tames. Clearly somebody in the Freestar Collective played Fallout 76 and knew to shoot them in the belly with spit balls from the edge of the map until they all died.
That part was neither confirmed nor denied. "Static Economy" means that prices are set and don't fluctuate due to simulated economic factors. Blowing up a steel mill won't suddenly drive up the price of all that sweet metal in your cargo hold. This would be independent of the price of that same steel in different systems. Do I assume that goods will be more expensive the further you get from their origin, no. But "they pay more for Durasteel on Axios 3 because they don't have a refinery" is still possible in a static economy. They would just always pay the same amount more. If that is something that was implied.
Thought it was stated that “if you can see it, you can go there”. Sounds pretty self explanatory but maybe my idea of “go there” and someone else’s, is totally different?
I think we will be contained into smaller zones but that if we want to explore further, they'll let us, but there won't be a lot to see. Also because the procedural generation will be different for every player adds to this thought
The entire planet will be traversable. The only constraint to your exploring will be your personal preference for moving about. That’s why the devs gave us the ability to fast travel back to our ship or between POI and then pick a new landing point farther from our discovered areas. Repeat. Repeat. Repeat again. Every planet is essentially a map no different from Skyrim, Oblivion, or their other RPGs I. Any way other than that the map “curves.”
Game looks incredible. Star Citizen and especially Elite Dangerous have got nothing on this. I think this game will become a top space-life-sim game for me, along with X3/X4 (as far as singleplayer games go at least).
I was going to get the game day 2 but because I feel slightly restricted from freedom like not being able to enter a planet without cut scenes that's OK but if I can't freely explore a whole planet that's a no and if I can't fly to another planet without space jump that's another no for me ... but we will see
I’ve never played a Bethesda game. If you want to explore one avenue of playstyle, like being a smuggler aligned with a faction, will you likely have to start a new game to then just play as a explorer/trader with a different faction, etc or can you just switch how you play like you do with elite?
In oblivion and skyrim you can become the leader of the thieves, assassin, mage and fighters guild on the same character. Same thing with fallout games but 4 made you make a preferred faction story choice at the end of game
Although my none of my questions were answered in the DEV Q&A, what I had wanted to know is if their will be a NG+ option available after the player finishes the main storyline?
Knowing BGS games Probably not because there games are so huge and there's so many questlines that there is never an actual ending sure there's the main story but even after that the game just continues and not to mention the litteral endless amount of side quests People put litteral years into there skyrim saves and still find new content from time to time
I love when games allow me to live a normal ish life away from the main story
Buying a house and passively working and making money is fun af
Putting the RP back in RPG
Agree with you 100%.
@@Metaphix This.
Too many modern "RPGs" skip the RP part.
@@beardedlonewolf7695 yeah, a bunch of developers treats their games as RPG only because there's cool stats numbers and leveling up
Space Trucker Simulator 2023
Thank you for avoiding spoilers for us! That's one of the reasons I haven't been looking for any of this information myself. It's definitely appreciated that you've not only consolidated all this, but done so in a way to avoid ruining any surprises.
All this new info is making these next 2 weeks slow to a crawl lol. The anticipation is wild
That’s why I ignored anything about starfield until recently. Didnt want to start looking forward to it months or years in advance and then feel like I was waiting all that time.
Now I just want to be generally up to speed before it launches.
🐌🐌🐌
@@heyspookyboogie644 Agreed. I still say the worst thing I could’ve done was watch the Starfield Direct cause it made my hype skyrocket. Not good back in June lol.
Play bg3 in the mean time
Yes, there's lot's of wild things one might anticipate with a Bethesda release. Anything can happen including an absolutely spectacular car crash. Although a single player only game is a much safer route for Bethesda to try recover from meme status. A chance to show they've straightened up and can fly right. Be the video game good guys again, rather than predatory monetizers who just want at your wallet on a recurring basis while you play a game that if your lucky, the modders will fix in the first six months. Don't get me wrong, I used to be in the front row of the Church of Bethesda decades ago. Had the Todd Howard body pillow and everything. A lot has happened since the early days of Elder Scrolls.
Thank you for jumping right in without a bunch of preamble - better than many other channels
intro hater!
@@Mogzrl and proud of it! intros are pointless: I’ve already seen a video’s title and know what it’s about; intros are like mashed up baby food for people who need to be spoon fed
0:23 Player Housing
1:05 Player Genetics (Customization)
1:48 Smuggling & Economy
3:09 Crime & Punishment
4:10 Simulated Time
4:35 Betrayal (Factions)
5:50 Pacifist Playthrough
6:33 Companions
8:51 Mech History
10:00 Conclusion
You're a daisy!
Im actually really reassured that they have said 'no,you can't do that' to several questions. Reassures me that they have maintained focus and avoided scope creep. The game clearly cant be everything to everyone. Looking forward to release
The fact that non-lethal weapons are avaliable makes me want to pick the explorer background and try to play the game like I'm in Star Trek TNG. With tricorder ready to scan and my phaser set to stun.
I wonder what Non-lethal means. Morrowind/MGS Non-lethal where they get knocked out but get back up after a while? Or Just another version of death that doesnt add to kill count.
Ooooog that's an excellent idea!
I haven't been afraid a game was too good to be true in a long time lol. I'm so excited for this title.
im the same :D at this moment the game is too good to be true
Better design decisions then Elite Dangerous..
1. Time stops when not playing (no failing missions for having a real life)
2. No grinding for upkeep fees.
Elite Dangerous does that with time? Wow, that's terrible.
Elite dangerous was a horrible grind and not a fun game. The only thing good was realistic space flight with flight assist off and the scale of the galaxy. Literally everything else was a grindy piece of time waster.
@@simonkapadia7582 Ah okay, that does make more sense with context. Yes, it was a tad foolish as I never got far into ED and I also keep forgetting that's it's primarily a multiplayer game, so missions can't just stop when someone isn't there. Cheers.
@@hallvarhustad I got stuck in that one for awhile, then I found out I didn't have the time to ever be good enough to compete with the other players that are out to murder everyone so I finally dropped it.
@@Tombitp Ubisoft wants to know your location
I've played most Beth games ( I'm 66 YO and bought my first computer in 1991 / 1992 to play Eye of the Beholder )...as any Skyrim+ fan can tell you, modders will turn this game into an Epic Life Vacuum ( I'm retired so like I care )...I've got 2500+ hours in No Man's Sky ( LUV IT ) but finally had to stop except for brief visits now and again...I always wait for the GOTY edition before I buy any Beth game so modders have a chance to polish / add / etc...with the time waiting I research the new overkill PC I'm going to need to run Starfield at max...
The most important question: will there be a NPC who tells you that he also was a spaceman once, but then he got a plasma bolt to the knee?
Concerning the whole planet being modelled or just small maps thing , Todd himself already talked about it in an interview.
Here is a transcript of that part of the interview:
Todd:
The first thing we did was, how are we gonna render a planet, like pull it off for the player, like can we? Or do we have to sort of do it where you can't land on all of them, where you're landing in a very controlled small world space that we, you know, kind of craft and you would have a very limited set of those. If you go back to tone, like...well, that's probably the wrong tone...and how can we say yes? Like, I wanna land on that ice ball.
So it started-- we started the game right after Fallout 4, so 2016, and the first thing we did was, can...you know, how can we have a system to generate these planets, and make them look, you know, i'll say reasonable, as opposed to you know, fractally goop.
-Interviewer Lex Fridman asks about the technical definition of "goop."
Todd:
You've probably seen a lot of like, simulations whether they're space things or landscape things, where using fractals and this, the landscape does not look real and it's just highs and lows, and it's muddy.
So we did find a way, we came up with a way, um, and prototyped... of...of building "tiles," like large tiles of landscape, the way we would usually build them. We kind of generate them offline, hand do some things, and end up with these very realistic looking tiles of landscape, and then build a system that wraps those around a planet, and blends them all together. And we had pretty successful results with that. So we thought, yeah we could do this.
Um...and so, there was a big design...kind of problem to solve in terms of what's fun about landing on a planet where there's potentially nothing. Cause there's a lot of planets and moons if you kind of...right? In reality...well there's nothing on it, except resources.
So we spent alot of time figuring out: okay let's just lean in on, that can a) be a lonely experience, as long as we tell the player "here's what's there. Here are the resources that are there. Go find them."
But I equate it to that moment of, we said, about listening to the wind go, and watching the sunset. And I do think there's a certain beauty to landing on a strange planet, being somewhat the only person there, building an outpost...and we *are* modeling all of the systems, cause that's how we like to do things.
So you can watch whatever that gas giant or moon...it will rotate and go and...sunrise, sunset, and all of those things that you would expect, and it's all really happening.
Most people probably won't notice or appreciate all of that, but, um...I think it gives them the ability to say "I wanna go do that and see that, on that place." As long as we tell them "hey, the quest leads over here. Here's where the handcrafted content is that you would expect. And here's more of the open, procedural...planet experience."
And that's really all one can reasonably expect without descending into Star Citizen levels of, in my opinion, utter tedium. The philosophy that there will be mostly useless dust and ice balls other than raw material harvesting is completely fine. That would be true of our entire solar system if you take Earth out of the equation. Some detailed, handcrafted locations in a system, the rest left to us to role play our own content on in our imaginations is acceptable.
Thank you for posting that excerpt!
You know there is a thing called line breaks and paragraphs?
@@GordonSeal Yeah, sorry about that.
Im so happy to hear all of these single player focused aspects.
nice summary than you. People need to understand this isnt elite dangerous nor star citizen but starfield and we need to take it as it is without searching for what we would have liked to have in those games. Personally, super excited
I don't wanna be disappointed, but this feels like the closest we'll get to a Firefly game
Its nice to leave stuff for us to discover too many are trying too hard to expose everything i say this let us play to find out most but learning back story stuff is so cool! This leads us too how the story starts and why it starts where it does love the lore of all that and thank you for not speaking on too much of the stuff to spoil it! Keep up the great vids always love to see them!
The walking around the entire sphere of the planet was seemingly already answered. Todd said they were stitching together cells to make the whole spherical planet. It would not make sense him saying that if you arbitrarily hit invisible walls.
Great summary of the Q & A, thank you
At this point I dont want to know any more about the game. I remember getting into fallout 3 without knowing anything and that was amazing and really half the experience was just discovery
I can’t wait for this, modders are going to expand this games universe so much. So much so that it will feel like a galaxy.
I think you got it backwards but I get what you're saying! I can't wait for this game to become how Skyrim is currently
seeing is believing lol
Lack of any form of multiplayer just killed this game for me. Modders never make good multiplayer either.
I'm hoping modders will get a Mech scavanging system working... maybe take those dead and rusting mechs and turn them into usable ones. For exploration purposes only...of course. No weapons of mass destruction here...officer....heh. Nope...That big bulkhead there is just a dead weight ballast to keep the center of grav in a sane point...that's all...honest.
Like a Galaxy far far away... wonder how long it'll be before a Star Wars mod is done.
I wish this was co op, my peeps would all play it.
The way Starfield is shaping up nicely. Think quite a few Space games are going to feel the player base drop in 2 weeks time.
It's getting real Ant
been waiting for starfield for 6 years
You should put in an application to narrate for BBC Earth.
Officially turning off my RUclips now, there’s way too much info now, don’t want to know everything before it launches. Will be back after launch, thanks for your videos sir, there awesome.
thank god i have baldurs gate 3 to keep me busy until starfield releases
What I want to know is this. Is Preston Garvey in the game? If so, can I eject him into space?
Fallout 4 made your son Shaun's face complexion and color based on how you made your character. Shaun was black in my last play through lol. That being the case, I figured the parents would work the same in Starfield lol
Spoiler free is why I watch your vids on upcoming games. Thank you :)
It's either going to be a paid DLC or a modded one, but I'd wager that there will be a story about some criminal faction getting an old mech working again and using it to threaten a town or outpost and it'll be up to you to take them down. You'll either have to stealth in and sabotage the mech or fight it directly in an epic battle.
So what your saying is...another settlement needs our help?
@@begobogo2583please god no 😅
The Magnificent Seven against the evil MechLord? Love that idea.
@@begobogo2583 Sure, nothing new in the concept. The point is, they can't just leave those mechs standing there like some dead relic of a long ago war.
They've got to make at least one of them active to show how badass they were. (and there's already a biped robot in the game so it's not even much of a technical issue) It's not really any different than scavengers with power armour in Fallout 4.
@@begobogo2583 Who knows Preston Garvey might make a guest appearance which he'll point towards a mission target? LOL
As soon as VR mode becomes available, I will probably start living in this game.
Dont hold your breath, they have already said they arent going to suppoirt it, not initially anyway, so it'll either be something they do way down the line (as in with Skyrim), or it'll be user modded, both of which wont be available for a while, if at all.
I wonder if there will be any kind of orbital mechanics? It would be a neat feature to be able to land on a planet or moon, and watch as the stars travel across the sky, or watch a sun rise.
It has real-time day and night cycles, but orbiting might be a bit much.
In all these questions, only 2 or 3 were really interesting, the smuggling leading to the (deceiving) economy response and the companions. All other questions were trash and even spoilerish that even confused the devs (one responded something like 'c'mon really'), so I don't call it a good Q/A. I wanted to know more about orbit/space mechanics, mining in space, wether your ships get boarded (you can board other ships, but the reverse?), and more technical details about computer performance and FPS on common cards, but nada.
Starfield direct 😂
If they were procedurally generating entire planets, they would absolutely say that and it would be front and center in the marketing.
yea they cant make that :) to difficult
Calling it now. The "magnificent procedural generated planets" will all be small tiny maps that wont take you long to reach the edge. "Sorry you can't go that way" in two steps.
Todd Howard said this isn't the case on Lex
Procedurally generated tiles which wraps around an entire Planet is what Todd said, no idea how it would work in gameplay.
lmao Hello Games made it with little effort, come on man@@nemesisone8927
I don't think it's unreasonable to jump to the conclusion that when you land you will be locked to a small map. And I don't think it's a bad thing if that's the case. They are still using the creation engine, albeit upgraded, and it's always been specialized to a square playable area. It makes almost no sense for them to dedicate development to altering that aspect of the engine. Really, if the map size is 25km2 and you land right in the middle of it, that's an awful lot of walking. I feel like it's going to be enough and hopping into your ship to check out somewhere else on the planet is what you'd end up doing most of the time even IF they allowed you to walk right around the planet.
Makes sense I'd be happy with that. I also think if you could walk around a planet they would have mentioned it repeatedly as a selling point.
but ... the slightly sad thing, is that if you do want to go somewhere else on that same planet, you can't fly over the terrain, you have to go back 'into space', or low orbit, and then come back down again. Of course, if it's a big planet, and you decide you want to go to the other side of it, then that does make sense, because it's probably the fastest way of getting anywhere, but for shorter distances, like say, a few hundred miles, it doesn't make any sense. It would be so nice to watch the scenery unfold beneath you as you travel, but if that's not possible due to limitations of the game engine ... shame!
The devs have already detailed that the planet map is a curved generation where you can freely traverse as far as the player desires until they want to fast travel back to the shop and choose a new landing site farther away and resume traversing on foot.
Also, it’s not clear that the player needs to return to space and return to the planet at the new landing site. Rather, I’m assuming once back at the ship you likely access a map tool and choose a new landing site whereupon the ship landing animation resume and you exit the loading screen at the new site. I highly doubt they chose to give us an endless loop of two or three loading screens for every fast travel choice from exploration->ship->space->new landing site.
@@richardconway6425 if you could flay over the planet to land somewhere else, you would be looking at planets as bland as E&Ds, SC and NMS, so thankfully no you cant.
@@mikewade777 fair point, and probably true.
I like they stuck with no grind approach, it is what really annoys me in modern games.
Yes it's fantastic. I do grind in games, but that's only because I need to do it to get ahead. I'd much rather be doing whatever I enjoy doing.
yeeeeaaaa no there is a grind to it its just disguised as progression of the game .
I thought they were silly questions i would of thought of questions like
1. How do the markets work and can you actually do You do trade routes?.
2. Can you buy mining ships and can you mine in space?
Wow, August 31st at 5pm for early access if you live on the West coast of U.S. that is great news for me. I can't wait!
I like the one-time pay for companions. But they should have had some kind of generic 'maintenance percentage' that is a total of all your various things that cost money on an ongoing basis. So, a companion and a starship might land you at around 10%. That means when you find 100 credits, you instead find 90 credits. Overall, all of your profits, treasures, loot, etc deduct your maintenance percentage. As you own bases, more companions, etc, you might eventually get as high as 40-50%. But you would be making a LOT more by then, with all the help from those things.
Just said the same thing myself. Percentages would be a good way to pay crew but without the grind.
That’s what mods are for
Curious to see how they'll make an interesting storyline while keeping it procedural enough for emerging gameplay, I hope there is a ton of stuff they haven't told us yet.
Mechs will hopefully be added in a expansion, they are basically larger power armour suit and should not be difficult adding.
Power armor in FO4 worked more like a bigger person model. Mechs would require their own mechanics and animations
If love to use mechs. It's always amazing to see them in games. The mech in no man's sky was awesome, even if it wasn't super practical.
I feel like they could get away in lore with mechs by making them civilian versions to travel around with and use different utility slots and maybe allow some riot control weapons like CS gas or flashbangs for militias. Maybe even illegal modifications to attach LMGs or cannons like in the animated short.
"Mechs sold separately"
I'm happy to hear they've cut down on a lot of the busy work, especially with crew payments but giving them a percentage of earnings might have been better. That way you don't get the grind to pay them but it also adds an incentive to earn more, or go for bigger jobs.
Still a number of questions that need answering though, some of which are pointed out above.
I was thinking the same thing. A onetime payment seems very unnatural, I would have gone for the percentage of earnings scenario. This is how pirate ships of old would operate and if you see a ship crew in Starfield as a group that constitutes a bunch of shareholders in the ship, paying them percentages of the profit would make the most sense.
Imagine the launch goes well… think that would be a historic moment of two great games (baldurs gate 3) that also are playable at launch.
Nice video❤
Can't wait to finally start playing this in just two more (counting in the 5-days-early-access bonus from the "premium" edition) weeks! It's been a while, since I've been hyped that much by a new game!
Right. Aug 31st baby!!!
im definitely going to do my playthrough as a Spike Spiegel character lol. So excited!
Adam Savage channel has a superb scale model build of the Starfield Frontier spacecraft
I see "mechs" I click play, I hear "no play with mechs", I cry.
So it looks like they avoided all questions around walking around a planet and not being tethered to your ship which means the odds are basically 100% you'll be tethered to your ship once planetside.....
Somehow I find that hard to believe. NMS and Elite don't do that, so why would Starfield? My guess is they avoided the question because it was kinda silly/irrelevant. Like asking "are there going to be any weapons in the game?"
@@swampfoxIX Because they have not once said you have end to end traversal. They also confirmed that you can only "explore around your ship" and that NA will have loading doors. so you think that only a city needs to have loading doors and yet we can walk around an entire planet - places of interest and all for kilometers?
@@NewMateo That would be a weird mechanic to be "tethered" to your ship, so I guess I am not familiar with that. I am only familiar with games like NMS, where you can freely roam the planet (but can call your ship to come pick you up and are limited in free exploration only by your finite life support systems).
@@swampfoxIX It's been an ongoing discussion on the starfield subs given just how creation engine is and the lack of official confirmation. I'm personally hoping that isn't the case but they have avoided it every time it comes up and IF it was a tech limitation that you needed to be orbital to travel to each "zone" of the planet then they would have an incentive to not bring it to light. Well see in 2 weeks or so.
Main problem about which no one talks for some ODD reason - lack of transport on the surface of a planet. Todd Howard expects us to be happy using Jetpack while moving across 1-5km distances on a planet. That's what he said. Not enough attention to this problem is rather worrying. Imagine Elite without SRV. That's Starfield.
Todd answered this one pretty clearly, there wont be mounts or vehicles. i suspect its because the maps are a set size 'zone area', and a vehicle or mount will simply cross it too quickly. Very similar to Outer Worlds.
Is there going to be any training storylines to get you started in the game? Hopefully not such a huge learning curve as ED.
The title: housing 😀, mechs 😀, snuggling 😶
You just got me checking for typos. 😂
I’m surprised no one asked if bounty hunting would be a feature in the game. Like go to a bounty board in a settlement and hunt the person down. That’d be cool going a full on bounty hunter playthrough
Nobody had to ask. There is literally a Bounty Hunter background choice and the direct gave his inferences of bounty hunting quests.
@@sostrongineedmoreofyourmon974 do you think it will be like red dead 2 online? It’d be awesome if it was quests and they were replayable.
I guess you'll be busy the next few weeks with your review copy! I'm not jealous AT ALL!!!
I'm pretty sure Tod has already said that we cant walk around the entire planet, and that there will "zone" maps. Sure he did, quite a while back
any news on hotas support and vr cant find any detail, or will we have to wait for modders what do ya think
Do we have a final list of computer requirements yet? I think I'm fine, but also want time to boost my pc a bit before release lol.
This is an AMAZING SKYRIM Total Conversion! So awesome!!!!
Good video we need the game in are hands
Is this the channel owners voice or hired vo? What a pleasant voice either way! ❤
"Over 20 named companions"
Wow 2 weeks! Time has flown by with Baldurs gate 3 😊
Companions? "I've got a bad feeling about this!" 😆 Jokes aside, i am really hyped about this. Won't buy it pre-release, but i'll keep a keen eye on it and the play through here 👍
9:21 so, maybe tamable pets? That would be a cool DLC
I definitely want a space dog/wolf of some sort.
No cats, no purchase :)
16x the anticipation!!!
Answered by Todd Howard during the initial announcement; there are no ground vehicles in the game because the player is limited to an area around where they land their ship, and ground vehicles would make that area feel too small.
Todd Howard
_Or do we have to sort of do it where you can't land on all of them, where you're landing in a very controlled small world space that we, you know, kind of craft and you would have a very limited set of those. If you go back to tone, like...well, that's probably the wrong tone_
_Large tiles of landscape, the way we would usually build them. We kind of generate them offline, hand do some things, and end up with these very realistic looking tiles of landscape, and then build a system that wraps those around a planet, and blends them all together_
Limited landing areas were considered during early concept stages for Starfield and dismissed as not good enough. Planets are seamless with no barriers.
"Please let it be good... i can;t take this sh*t no more!"
The fact people are asking if the internal game time is persistent regardless of them logging into the save shows just how out to lunch peoples expectations are.
People are unironically thinking this is Star Citizen but with quests. When its literally said by the studio that its skyrim in space.
These 2 weeks will be a STRUGGLE! Hate waiting, wish I could sleep through it all 😅😛
Something I was wondering about and didn't hear anything about was since we could have that 'chef' trait I was wondering if you'll be grinding out resources to make yourself food to eat and possibly for your crew.
How bad is “Bullet Sponging” versus mid tier or high level enemies?
X4 has issues with simulated economy. It ends up you have to engage in mechanics you may not want to in order to "prop up" the economy.
"but I took a laser to the knee..."🤣🤣🤣
I'm glad they're making a game, not a life simulator. Later on they could expand it or try something else more complex, but it's good they're starting with something simpler. I'm quite hopeful about this one.
I can't wait to smuggle a mech into my house.
This is going to be awesome
I am actually kind of looking forward to this game. Perturbed that I have to buy an XBOX to play it since it isn't on PS... I hope it lives up to the hype. I remember playing X, X2, X3, Freelancer, always wanted an integrated RPG / Shooter / Space sim to play. This looks extremely close to hitting that mark.
I'm gonna have to be catching up on life after no-lifing this AND BG3...
How are ships controlled, keyboard and mouse ?
Wasn't the whole thing with the character creator for FO4 to choose both your parents to start from what you look like? Why wouldnt they just do the same thing here, instead of going backward?
I hope that there's no limit on how many days, your character can survive in game. EG, only 1month or 1year
I don't have the PC to run this amazing game.
I think I've always preferred to stay on the straight and narrow. I wouldn't mind being a space pirate, but I prefer the game giving me a moral highground context. Like smuggling past a cruel embargo or stealing from pirate factions instead of ambushing a space trucker who's just trying to get by.
I also think that it is unclear in these types of games where standing with a faction becomes a decision gate for paths. Maybe for some reason becoming an explorer is locked becaused you engaged in piracy. I've always assumed that a do-gooder is better positioned and would have more options.
If it is jailtime and a fine and the punishment is manageable, then that is fine and dandy. If an hour piracy sets you back ten hours of grinding to make the game stop punishing you with unrewarding play, then that's not as compelling to me.
5:37 who is that standing in the clearing of jungle leaves?
Loving all this Starfield content Mr. ObsidianAnt! So glad to see you focusing your talents on a worthy project for a change, after wasting away in that abusive relationship with FDEV lol.
And SC
Now that I've had time to think about it, there is one secret that was revealed today, another reason the United Colonies had trouble in the Colony War. They used space Deathclaw tames. Clearly somebody in the Freestar Collective played Fallout 76 and knew to shoot them in the belly with spit balls from the edge of the map until they all died.
I WISH that loot had different prices in different galaxyes or on other planets. Like in No Mans Sky.
perhaps economy will be moded ..... some dayyy... over the rainbow lol
That part was neither confirmed nor denied. "Static Economy" means that prices are set and don't fluctuate due to simulated economic factors. Blowing up a steel mill won't suddenly drive up the price of all that sweet metal in your cargo hold. This would be independent of the price of that same steel in different systems. Do I assume that goods will be more expensive the further you get from their origin, no. But "they pay more for Durasteel on Axios 3 because they don't have a refinery" is still possible in a static economy. They would just always pay the same amount more. If that is something that was implied.
BGS didn't put a BGS in the game? :D
How many companions for missions will be allowed?
Also really want to know if there will be interesting things to do on the moons and maybe some missions. Just hope most are not closed out
Thought it was stated that “if you can see it, you can go there”. Sounds pretty self explanatory but maybe my idea of “go there” and someone else’s, is totally different?
@@woebringer7884 hope you are right, just get a sense that it may be very limited
I think we will be contained into smaller zones but that if we want to explore further, they'll let us, but there won't be a lot to see. Also because the procedural generation will be different for every player adds to this thought
im going to walk far far away and see if i get to a limit... if not ... or i get to a limit, ill refund the game right away :)
@@nemesisone8927😢😢😢
The entire planet will be traversable. The only constraint to your exploring will be your personal preference for moving about. That’s why the devs gave us the ability to fast travel back to our ship or between POI and then pick a new landing point farther from our discovered areas. Repeat. Repeat. Repeat again.
Every planet is essentially a map no different from Skyrim, Oblivion, or their other RPGs I. Any way other than that the map “curves.”
I can't buy a house in real life, but at least I can buy one in this video game.
"Mechs were outlawed".
Kinda like how levitation was outlawed in Elder Scrolls. 🙄
Game looks incredible. Star Citizen and especially Elite Dangerous have got nothing on this. I think this game will become a top space-life-sim game for me, along with X3/X4 (as far as singleplayer games go at least).
I was going to get the game day 2 but because I feel slightly restricted from freedom like not being able to enter a planet without cut scenes that's OK but if I can't freely explore a whole planet that's a no and if I can't fly to another planet without space jump that's another no for me ... but we will see
If you finish the story, can you still play it as open end like elite dangerous?
You can do that in Elder Scrolls and Fallout games, so yes it's very likely you will be able to do that in Starfield.
@@ObsidianAnt The devs said "in that game run" which sounded like you have nothing to do after the story.
It would be cool to add some ways to escape jail. Maybe a trait or a certain companion.
Im imagining there will be. Skyrim had decent jailbreaks
I’ve never played a Bethesda game. If you want to explore one avenue of playstyle, like being a smuggler aligned with a faction, will you likely have to start a new game to then just play as a explorer/trader with a different faction, etc or can you just switch how you play like you do with elite?
Their entire design philosophy has always been do what you want/when you want/how you want. They said you can join all factions in one play through.
You can do them all for sure, that is what their games are like.
In oblivion and skyrim you can become the leader of the thieves, assassin, mage and fighters guild on the same character. Same thing with fallout games but 4 made you make a preferred faction story choice at the end of game
The real question.. Is it going to have HOTAS support?
God i hope so..
Although my none of my questions were answered in the DEV Q&A, what I had wanted to know is if their will be a NG+ option available after the player finishes the main storyline?
Knowing BGS games
Probably not because there games are so huge and there's so many questlines that there is never an actual ending sure there's the main story but even after that the game just continues and not to mention the litteral endless amount of side quests
People put litteral years into there skyrim saves and still find new content from time to time