This was super useful. I'm trying to create this effect to play on a SNES in Super Mario World, so I only have very limited tools available, but your description of the fundamentals gave me something I can translate to the pretty primitive system that it's trying to work in. Great video friend!
Before watching, I assume the changing wobble characteristic has to do with the imperfect tuning of the 12-tone system and distortions when it hits upper harmonics.
Hey! Thanks for the comment! The wobble in a Reese bass actually comes from detuning saw waves slightly, which causes them to phase in and out, creating that movement. It's not really related to the 12-tone system. The upper harmonics can be affected by distortion, but the wobble itself is all about how those waves interact with each other. Hope that helps!
So, the classic Reese bass is actually only two sawtooth waves that are detuned slightly further than you would do for a usual unison sound. Then you lowpass it (with just a touch of resonance). That's it. The way you do it is fine, and it definitely sounds cool, but if you start out with a sawtooth unison made of twelve layers you don't really get the Reese bass imvho. Of course there's no rules, but I also think it's instrumental/educational to know how to make a proper Reese from just two pure sawtooths and a lowpass filter. To my ears, the phasing movement between just two detuned pure sawtooths, is a lot clearer and more regular (so you can try to sync it to tempo) than if you use unisons of 12 or more sawtooths.
That’s just a filtered detuned saw wave. The video explains what why it sounds like that due to the phasing/beat phenomenon. You’ve just written a simplified version of what’s in the video lol
If you didn’t know, the frequency of the binaural beating is dependent on how far apart the fundamentals of the two waveforms are. If one oscillator is pitched 3hz above or below the other oscillator, the beating will be 3hz
yo, your video production here is actually really good for the amount of subs and views you have. keep it up and you'll have a huge channel in no time i bet
I'll drop the free presets DL at 100 likes 👍🏻
Gives me goosebumps
Awesome vid. 🙇🏽♂️Would love to hear more about bass modulation and how you make sounds feel less “stock” or robotic. 🙏🏽
You got it! Had a few requests on this so I’ll make a video!
This was super useful. I'm trying to create this effect to play on a SNES in Super Mario World, so I only have very limited tools available, but your description of the fundamentals gave me something I can translate to the pretty primitive system that it's trying to work in. Great video friend!
Before watching, I assume the changing wobble characteristic has to do with the imperfect tuning of the 12-tone system and distortions when it hits upper harmonics.
Hey! Thanks for the comment! The wobble in a Reese bass actually comes from detuning saw waves slightly, which causes them to phase in and out, creating that movement. It's not really related to the 12-tone system. The upper harmonics can be affected by distortion, but the wobble itself is all about how those waves interact with each other. Hope that helps!
@Kurenmusic I see. That makes sense. After watching I get the science behind it better. Thanks!
So, the classic Reese bass is actually only two sawtooth waves that are detuned slightly further than you would do for a usual unison sound. Then you lowpass it (with just a touch of resonance). That's it. The way you do it is fine, and it definitely sounds cool, but if you start out with a sawtooth unison made of twelve layers you don't really get the Reese bass imvho. Of course there's no rules, but I also think it's instrumental/educational to know how to make a proper Reese from just two pure sawtooths and a lowpass filter. To my ears, the phasing movement between just two detuned pure sawtooths, is a lot clearer and more regular (so you can try to sync it to tempo) than if you use unisons of 12 or more sawtooths.
That’s just a filtered detuned saw wave. The video explains what why it sounds like that due to the phasing/beat phenomenon. You’ve just written a simplified version of what’s in the video lol
If you didn’t know, the frequency of the binaural beating is dependent on how far apart the fundamentals of the two waveforms are. If one oscillator is pitched 3hz above or below the other oscillator, the beating will be 3hz
yo, your video production here is actually really good for the amount of subs and views you have. keep it up and you'll have a huge channel in no time i bet
More fundamental sound design videos pleease