Generated Texture Coordinates? What is Texture Space?

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  • Опубликовано: 11 дек 2024
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Комментарии • 24

  • @golemtabak1183
    @golemtabak1183 10 месяцев назад +1

    That was the best explanation I've ever heard on the subject. Respect and thank you!

  • @jeffdavies2824
    @jeffdavies2824 Год назад +9

    Awesome! I never really knew what the Generated chanbnel did for me, nor did I know about the auto texturing. This is hugely helpful!

  • @SalymGuer
    @SalymGuer 6 месяцев назад +2

    what! this is one of the best tutorials i have seen about this subject! pure gold

  • @BrentonWoods774
    @BrentonWoods774 Год назад +3

    Another golden nugget. Thank you, Christopher!

  • @IvoPoetzsch
    @IvoPoetzsch 3 месяца назад

    As a long Year Blender User: THIS Channel is a golden Gem ! Many Thanks!

  • @heckensteiner4713
    @heckensteiner4713 Год назад +1

    Holy moly! I never knew about that blend thing until now. Insane! Life changing info being dropped here. MASSIVE sub from me!

  • @reimner
    @reimner Год назад +1

    Awesome explanition! I was struggling with non seamless texture but now its much better. Thank you.

  • @JohnRaska
    @JohnRaska Год назад +2

    Thank you very much! These image textures and coordinate-mapping thing is always was the hardest for me to understand, but its much easier now 👍
    Keep it up, your tutorials are awesome 🔥

    • @christopher3d475
      @christopher3d475  Год назад +1

      I recorded the next part of the sardines can tutorial today that covers more texturing. I hope to have it up tomorrow.

  • @elpathdigital4391
    @elpathdigital4391 Год назад +1

    Man, this is pure gold! 😮

  • @slightlyevil.
    @slightlyevil. Год назад +1

    Another great vid. I've only recently discovered your channel & pleased I did. Your teaching style is well paced with just the right amount of information, which makes your tuts easy to follow. You've helped to up my knowledge, especially with lighting techniques and how it effects the material, which I always struggle with. Thank you. And of course I've subbed, I'd be stupid not too.

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 Год назад

    2:08 Object properties are common across different object types, whereas the data properties are specific to the object type (mesh, in this case).
    Note that the panes in the Properties window are arranged with the most general settings at the top (e.g. render settings, world settings), and more specific ones further down. Everything below the object properties is dependent on the object type. Thus, for example, modifiers and constraints (if indeed any are allowed for this object type) only show options relevant to this object type.

  • @amber888c
    @amber888c 3 месяца назад

    thank u so much!!! you are my 3D hero

  • @IlyaAndreev-1
    @IlyaAndreev-1 10 месяцев назад

    Very useful! Thanks

  • @tolgasn
    @tolgasn 7 месяцев назад

    Thank you. Thank you again. :)

  • @dugsmith8790
    @dugsmith8790 Год назад

    Fantastic

  • @ignorante.promedio
    @ignorante.promedio Год назад

    wow, thank u man

  • @gurratell7326
    @gurratell7326 Год назад

    The only really sad thing about this box/triplanar mapping is that you can't rotate it making it somewhat useless. I've even asked the developers about it but for some reason it seems that they don't want to fix this :\

    • @christopher3d475
      @christopher3d475  Год назад

      Yeah, I agree rotation would be super useful.

    • @sebbosebbo9794
      @sebbosebbo9794 Год назад

      Node wise its not possible to rotate it.......?

    • @christopher3d475
      @christopher3d475  Год назад

      @@sebbosebbo9794 Not sure about nodes. I've done some digging to find a solution to rotation, but haven't found a convincing solution apart from rotating the geometry in edit mode, but that's not always ideal.

  • @Igoreshkin
    @Igoreshkin Год назад

    Hello Christopher. I really love Your videos. I want to ask You, can You make a video about bottle of some liquid and condensation on it? I use droplet generator, but I have problem with lightening the secene and droplets to "pop up"(maybe my shaders sucks). I know it's hard subject and that Principled BSDF/Cycles not the best way for transparent product visualization.

    • @christopher3d475
      @christopher3d475  Год назад +1

      I'll look into that. I have a model that could be a good basis for that tutorial.

    • @Igoreshkin
      @Igoreshkin Год назад

      @@christopher3d475 Thank You.