MiSTer FPGA Irem M92 Turbo Core! Arcade Gaming with ZERO Slowdown! In The Hunt and GunForce II

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  • Опубликовано: 29 окт 2024

Комментарии • 77

  • @nathanddrews
    @nathanddrews Год назад +2

    This is my number one favorite reason to emulate: smooth framerates. I love that we live in an age where we can have both hardware-accurate visuals and audio without slowdown/hitches. It's only getting better!

    • @VideoGameEsoterica
      @VideoGameEsoterica  Год назад +3

      It’s always awesome to have options. OG speed for some and turbo for others!

  • @METR0lD
    @METR0lD Год назад +4

    WickerWaka is a legend. His Irem MiSTer cores have had some of my favorite releases on the platform over the last year. Love chatting him up on the Discord.

    • @VideoGameEsoterica
      @VideoGameEsoterica  Год назад +2

      He’s legit for sure. Plus it’s bringing more love to Irem games that aren’t as well known as other stuff

  • @sambird7
    @sambird7 Год назад +3

    That reminds me of the unofficial NeoGeo turbo core...that had to be a couple years ago. I wish they would just incorporate that feature into the main core.

  • @sunderark
    @sunderark Год назад +1

    Finally In The Hunt runs just how people remembered it.

    • @VideoGameEsoterica
      @VideoGameEsoterica  Год назад

      It’s funny everyone forgets about the slowdown til they play again

    • @adt636
      @adt636 Год назад

      ​@@VideoGameEsoterica yeah the ps1 turbo options has made those arcade ports superior to most of the originals. The salamander collection is a great example

    • @VideoGameEsoterica
      @VideoGameEsoterica  Год назад

      PSX turbo core is another great example of a secondary core doing great things

  • @jeremyzeeky3024
    @jeremyzeeky3024 Год назад +4

    I really hope this and neo geo get integrated into the main core as options

    • @VideoGameEsoterica
      @VideoGameEsoterica  Год назад +6

      I hope the Neo Geo turbo cores can run as smoothly as this too. Metal Slug can still be a bit weird

  • @3vi1J
    @3vi1J Год назад +1

    This is one of those things that purists who want a nostalgic experience might not like, yet people who just want to play the game will love. Good to have both options! Ironically, the slowdown in these games gives you a little bit more time to react and probably makes you do better.

    • @VideoGameEsoterica
      @VideoGameEsoterica  Год назад +1

      Yes when both options exist there is something for everyone

    • @ynotwalk7391
      @ynotwalk7391 Год назад +1

      the problem for me is how the slowdown comes and goes so frequently
      having a consistently smooth playthrough is great

    • @VideoGameEsoterica
      @VideoGameEsoterica  Год назад

      It’s a bit harsh on certain Irem games for sure. Same with Metal Slug 2. Which inconsequentially was made by ex Irem staffers

    • @ynotwalk7391
      @ynotwalk7391 Год назад

      @@VideoGameEsoterica
      i'm totally fine with enhancements like turbo and extra sprites
      turbo mode made arcade double dragon more playable, though it's still a crap game underneath all that slowdown

    • @VideoGameEsoterica
      @VideoGameEsoterica  Год назад

      I’ve never loved Double Dragon. It’s fine but I never clicked with it

  • @jeremyc7786
    @jeremyc7786 Год назад +8

    As a kid I always thought SHMUP slowdown was intentional to give you a chance, especially at boss levels. I'm sure companies like CAVE factored in the slowdown when designing games, else some of the boss levels would be impossible. For me, turbo mode works well for beat 'em ups like Double Dragon, but not so much for SHMUPs.

  • @dorfus
    @dorfus Год назад +5

    Tough to say whether or not slowdown in a shooter is good. Totally depends on the game. I can't imagine playing CAVE stuff without it.

    • @VideoGameEsoterica
      @VideoGameEsoterica  Год назад +2

      oh no CAVE without slowdown would be a disaster. Like a toilet without a bidet to Dorfus

    • @dorfus
      @dorfus Год назад +1

      @@VideoGameEsoterica Ugh don't speak of such horrors

    • @kathleendelcourt8136
      @kathleendelcourt8136 Год назад +1

      It's a different case, in CAVE shumps most slowdowns are intentional and pre-programmed. They're not related to hardware. Overclocking the CPU wouldn't change anything.

    • @VideoGameEsoterica
      @VideoGameEsoterica  Год назад

      Exactly. And in these instances (especially GunForce II) it’s definitely slowdown due to limitations and not planning

    • @VideoGameEsoterica
      @VideoGameEsoterica  Год назад

      I’m gonna steal it one day and watch you become non-functional

  • @Ragesauce
    @Ragesauce Год назад

    this is incredible

  • @RicardoFastFingers
    @RicardoFastFingers Год назад

    Just amazing ❤

  • @CrazyGamerzOfficial
    @CrazyGamerzOfficial Год назад

    Awesome Video!🤩

  • @jasontennant8994
    @jasontennant8994 Год назад

    Fairly obviously these games were originally engineered around frame rate considerations. These games look funny and torturously difficult when “turbocharged”!

  • @peterprivacy5034
    @peterprivacy5034 Год назад

    This core is so awesome it almost like Switch Console vs. PC emulation...but that kind of thing doesn't exist, RIGHT? RIGHT!?! VGE ;-)

  • @Imgema
    @Imgema Год назад +1

    Why did they need a new core for this? Couldn't they just add the overcklocking option in the existing core? MAME had overcklocking since forever and it doesn't affect the accuracy/functionality of any driver if you just don't use it. It's not like there's a different MAME fork for this.

    • @VideoGameEsoterica
      @VideoGameEsoterica  Год назад +4

      It will be combined eventually. But in early stages it’s usually air gapped to a new core as to test before release / as to not affect functioning existing cores

  • @KarnovJr
    @KarnovJr Год назад

    Im a newb when it comes to MiSTER. So how does that work? Is it like Retroarch were you just install cores and roms? Im totally interested in this now since im seeing certain arcade games are getting improvements. I was playing In the Hunt on PS4 with my girlfriend and wow half of the game was in slow motion 😂

    • @VideoGameEsoterica
      @VideoGameEsoterica  Год назад

      It’s like RetroArch in some ways but not in how it “runs”. FPGA replicates original hardware chip designs

  • @ScanlineCity
    @ScanlineCity Год назад

    Can this be done with the Neo geo games such as the the metal slug games?

  • @chrisb1236
    @chrisb1236 Год назад

    Do you find Gunforce II & In the Hunt harder or easier without the slowdown? Do the Neo Geo Cores on Mister also have a turbo mode for Metal Slug titles?

    • @VideoGameEsoterica
      @VideoGameEsoterica  Год назад

      I find both easier to be honest. In the Hunt more so than GunForce II

    • @johnjeneki3758
      @johnjeneki3758 Год назад

      Both of these games are more about careful positioning and planned movement, rather than reactive dodging. Interesting games to learn, and quite consistent once you get the strategies down. Oddly enough the most difficult dodge in In The Hunt (the fast-bullet spread on the final boss) has no slowdown on original hardware, but there's a trick to sneak around the sides so you don't need to dodge it anyway.

    • @VideoGameEsoterica
      @VideoGameEsoterica  Год назад

      Nothing beats a good cheese strat

  • @peterprivacy5034
    @peterprivacy5034 Год назад +1

    How is that achieved? Shouldn't the entire game be sped up by increasing the cpu speed? Amazing!

    • @VideoGameEsoterica
      @VideoGameEsoterica  Год назад

      Not necessarily. “Game speed” isn’t always tied to cpu cycles

    • @peterprivacy5034
      @peterprivacy5034 Год назад

      @@VideoGameEsoterica I thought that was standard in that console generation...awesome anyways!

    • @VideoGameEsoterica
      @VideoGameEsoterica  Год назад +1

      It all just depends on how the game is developed. Some games tie game speed to frame rate. Others lag when the CPU can’t keep up. But it’s not a given that the CPU speed dictates game speed if overclocked last the target framerate

    • @peterprivacy5034
      @peterprivacy5034 Год назад

      @@VideoGameEsoterica Yeah i get it now...now go do a switch emulation video

    • @VideoGameEsoterica
      @VideoGameEsoterica  Год назад +1

      Yeah I’m not touching anything past GameCube ever. Not my fight

  • @TheRealDealDominic
    @TheRealDealDominic Год назад

    Id vote on fast and furious. Unless specifically programmed to slow down, play it turbo

    • @VideoGameEsoterica
      @VideoGameEsoterica  Год назад

      In the Hunt MAY be programmed to slow down. Hard to say. But GunForce II def wasn’t intentional

  • @Asteroids-i8h
    @Asteroids-i8h Год назад

    Great video! Could you send me a link please and is it just the .rbf file I need? not the .mra?

  • @CSIG1001
    @CSIG1001 Год назад

    chugs like a frat boy, do you like frat boys?

  • @adonian
    @adonian Год назад

    In The Hunt reminds me of another iREM game... R-Type 👍👍Just with submarines 🤦‍♂🤦‍♂

  • @gbaker9000
    @gbaker9000 Год назад

    i hope that someone does this for the NES! id love to play kirby or super dodgeball without all that egregious slowdown