I got a sneak peak at the first new system "Pyro" coming to Star Citizen and it was INCREDIBLE! New Cave screenshot www.reddit.com... #starcitizen #pyro
Yes the work they put in for Checkmate station is stunning. Can't wait to see Ruin station when it arrives. They've treated these stations as landing zones.
its a nice touch that its not just texture but physicalized objects, but the effect is too much. Will get annoying with time. Reduce in size by the factor 10 and it might be cool.
5:09 Dingy elevator door opening to somebody on the floor zonked out of their mind in just some random hangar they stumbled into is definitely a particular aesthetic vibe. PS: As far as "why would ppl choose to live in those nasty stations instead of on the planets," that's just kind of not how poverty works. Presumably most of the "civilians" living on the ruined stations in Pyro are there not by choice, but circumstance, stuck, and can't afford to leave, and/or have nowhere else to go, and in most cases are "under the protection" of the local gang who probably won't think twice about just shooting in the head any random civilians that try to skirt their protection racket and can't fight back/have no muscle to resist. In those circumstances, joining the gang is really the only viable "exit," besides just accepting your circumstances and living in squalor behind the Seanut stand you sell out of and have to keep an eye on to prevent all your Seanuts from being stolen out of, etc.
For the gangs, there’s probably an element of power projection. Being in space already means you can more easily and cheaply send raids into neighboring systems. Plus, the stations were probably the largest pieces of infrastructure and housing that were abandoned when the mining corporations left. Pirates aren’t often skilled in construction.
The average electrician on Checkpoint Station "Looks like rats chewed through the wire" "That is a reinforced titanium power cable. What kind of rats we talking here?" ".....Space rats?" "Yeah I could see that"
I played it last night and I must say it’s impressive! It’s almost like when I go to sleep and have a dream about Star citizen but everything is different and I wake up and think how cool was that? Except it’s real. The coronal mass ejections are cool when you get the warning but I found it annoying, too long and can barely see anything. The amount of missions floored me there’s tons! First impression was Pyro feels bigger than Stanton in an almost overwhelming sense, just seems like there’s so much there. When ‘I first logged in at the station, I got shot immediately outside my apartment. That was a wake up call! Everything seems more dangerous and interesting.
the planets lore is described in the new update of Glactopedia, they have small decsriptions, and some planets like Bloom have a breathable atmosphere, but it is dangerous to be there for too long
really looking forward to trying pyro, deep into 2024 when its on the PU along with server meshing, and after CIG figures out how PvP is actually supposed to work in there.
Very cool to see Star Citizens devs had a similar space pirate ascetic as the Starfield devs. I was just thinking it was a bit of a bummer we got a pretty minimal space pirate home base/system in Starfield. Also those environmental hazard effects are impressive.
Love this. Wish I could play it with my friends :( seeing as I live in zero security space in EVE, I look forward to the equivalent in SC. Where honour among thieves is the only law.
I can totally see big orgs becoming the law and bounty hunters everywhere. At least I hope so. Pure anarchy sucks when there's an army of players that just like to mess with people. lol
They did a stunning job on Pyro but I'm less trilled about the way they decided to portray the outlaws. The space stations are basically garbage dumps and people there live in squalor. Also there should be some protection provided by the ruling faction in each location, at least near space stations. I wish they would have taken inspiration from the OPA (The Expanse) rather than Mad Max.
@@yous2244it's not about realism but consistency of the world. SC is set in space and fire in a space station is the last thing you want. Puts some people off. Like a werewolf with a silver collar or a sun bathing vampire.
It's not true that Bloom is the only planet with a breathable atmosphere, however it's the only somewhat-easily habitable one. Two other planets are technically breathable -- one for a quite short period before serious health issues occur, and one longer (but quite uncomfortable), according to updated Galactapedia.
Maybe only on the sun side ;) .. but oxigen wont exist in those temperatures.. it will oxidize nearly anything and get used up @@georgefenrirbitadze4757
I really hope We'll have one day big derelict ships to explore with dangerous alien/robots to have some "survival horror" type of missions. Would be fun. Really hope the server meshing arrives at the end of 2024 so I can finally play without freezes every 3 sec...
The only aliens you will probably fight are the Vanduul, and there is no way they add them to the PU before they release Squadron 42. The only other hostile aliens have almost no info released about them, they could become a new enemy for the PU after the Vanduul are defeated or something like that
10:24 was the worst part about it for me, I had that low level lag when approaching/leaving the ground as well. Also, I was getting something like 4-5 FPS at most of the large stations on planet. But otherwise an amazing experience.
Gonna be awesome. Super difficult to go through at this point, but I plan on being a "Malcom Reynolds" in the verse...So I'll need to make friends. Freakin awesome vid man. Years away, still so stoked for this game.
Thanks for the overview, looks awesome! Do you know if they plan a (not sure what to call it) PvE-only kind of server in the future? I love how SC looks, and think I would greatly enjoy exploring this world, but I'm put off by the possibility of some bored player exploding me for questionable fun while I take a p-break and/or for not buying the biggest/baddest ship with real money. I'm not good at combat and don't plan to be. Solo mode in E:D comes to mind, obviously.
It may not be a thing, PvE-only server. The game wasn't meant for PvE only, sometimes they wanna add a little more danger into the mix. Also, it's not really that hard to avoid the PvPers altogether, but I see what you mean.
@@thepizzaman2013 thanks, that's mildly encouraging. I understand that the current state of the game is nothing like what's it's supposed to look in the finished state (nor are the player attitudes), so I wonder what they are aiming for - a full-loot gangbox (avoid avoid avoid), or something better thought out. I guess we'll see, but your answer gives some hope.
The open fire in space stations is actually a well-thought-out security precaution: Once the fire's out, all the oxygen's gone, and you should be too at this point!
At the moment all hangar doors look the same to me. I hope different stations will have different docks. Like we have 4 major station building corps and 4 variants of docks. This particular Ruin station was build by Gold Horizon, but at Area 18 we have the same hangar doors.
Stanton's like the v1 demo, pyro they actually used the tech to try making a game. Still a first version, the next systems are going to just get better
Hi, software dev here ... While I would love to see pyro soon, I think a single server will not be able to handle running 2 systems at the same time, they will need to bring the server meshing to atleast divide the systems to two different servers in the least, ofc if they can do the ultimate goal of server meshing it would be mind blowing.
Why would you need server meshing for that? As I understand it, server meshing gives players interactability between 2 instances, but a jumppoint doesnt require that. It can easily be used to hide a loading screen
@@sonic-bbbecause they do not want to spend time on placeholder solutions when the real solution is so far along Server meshing is in the home stretch so its better to just wait for that
I've been on a couple times now. First time was cool to look around. Second was less cool, but that's because I trusted another player...I'll kill anyone I see ( or hide from groups and not bother with the quests) in future! Defo more fun than Stanton though.
the complaint about CMEs seems a little strange, imo. Pyro is dangerous and if things like the environment is dangerous or annoying as you say, you can always choose to do content in-doors or remain in Stanton. CMEs offer emergent gameplay opportunities (players getting downed, players crashing, players needing repairs, etc) and require that players plan ahead and account for the hostilities of the environment, as well as other players and i, for one, welcome it and more. if CIG were to change CMEs to anything, i would hope that if they make them less frequent say once an hour or so, that they make them 3 times as dangerous, make them down players from full health without being inside buildings or having radiation suits on, drastically increase the damage to ships and force players to re-route all power and batteries to engines in the hopes of starting them up again before crashing, due to the damage taken during the CME's EMP and maybe even starting fires if players have any power on in the ships when the CMEs strike.
Crazy how smooth the game looks like when on isolated / un-stressed servers. I doubt even server meshing will bring such relief. I hope so, but i simply dont believe. BUT even with all its jank and shit-servery of Stanton/the PU, i cant wait for Pyro...
The open fire bit.. the station produces oxygen using electricity, and the station would dissipate thermal energy the same as within earths atmosphere, considering there is air in the station. You'd think that would've been obvious but i suppose it's a big brain moment 🙄
Answer to 9:00 question. The same thing is on earth. Why people live in Artic or in desert.. 1. They are used to it; 2. They have something there they like.
Pyro is impressive although the stations are really gross LOL. Like, I'm fine with the whole Star Wars-esque "Used Future" thing, but the stations are like living in a 3rd world garbage dump. They perfectly captured that vibe but if it's not your thing, you're going to want to spawn and get out of there ASAP. Lots of missions on them are cool, but yuck, I hate just being there - plus they are huge and confusing to navigate; I can't see myself spending a lot of time on them. Planets are really nice though and yeah the solar flare or whatever gets old fast, I'd like to see the frequency of them dialed back a bit.
Me too, I don't like that. But Drake owners and people who don't shower will definitely like it. Because It reminds it of their rooms 😂. Amson liked it too obviously 😅
I'm about to get into Star Citizen and I was curious on what your setup was for flying ships. Do you use HOTAS or HOSAS, or do you simply use mouse and keyboard? Any other things I should keep in mind before starting?
Hotas for cruising, hosas for combat. I have a both integrated in one with pedals. Also tobi or eye tracker, head tracking is a GAME CHANGER Take any information you get with a grain of salt, even from the devs. Try to enjoy yourself, it gets buggy. Ask for help when your lost, JOIN A GROUP OR AN ORG
@@anthonyrodriguez96 Is right. If you're on a budget. HOSAS may be more desirable. Track IR is a cheaper option for head tracking. May be less temperamental that TobII in your physical environment. Do your research before you buy. By a starter ship package that best suites your desired gameplay.. Never worry about getting the wrong ship. You can always exchange or upgrade it.
the thing i dont get about the pyro checkmate station is that it is in such direpair and so destroyed how is it even livable like all the cracks and parts mission surely it wouldn't be able to be breathable or pressurized so how people even live there is crazy
Id say liquid metal core.. so volcanos spew metal. When storms and solarstorms pelt the planet.. they grind the rock away.. leaving the metal spikes standing.. because of the less hard but mallable surface of the metal.. that dont splinter.
I remember everyone was saying no Pyro this year.. I hope CIG does the same thing and deliver all the new Citizencon tech in 12 months or less.. including server meshing
I called pyro. Even how it would be released, in a separate server since server meshing wasn’t ready weeks before citcon. Was laughed at and downvoted to oblivion on Reddit.
@@BGIANAKy You shouldn't have gotten the flak for it. But thats what happens when speculation from us comes out. Imagine what CIG gets. I think you were right to guess that. Now if you get specific about the word "release" as so many do, or throw it around willy nillly more so. I'm confused about its use at this point. I don't believe CIG will "release" Pyro to the live, without server meshing. But its CIG, so who knows. Pyro being playable right before IAE looks like good marketing to me.
Didn't they say that you get a warning before solarflares happen, like 10 mins or so? And they say that you can take shelter, behind planets or asteroids. On the night side you should be safe. Maybe they are a bit often, but they are part of the system. I am really curious how it all works out.
Yeah no. Let them bug fix a bit more so its actually an enjoyable experience instead of a headache inducing one. If past updates around this time are any indication, we'll get pyro the week before Christmas and the teams go on holiday break
FYI, coronal mass ejections being very frequent is why the UEE abandoned Pyro. So them being very frequent is actually lore based gameplay. We don't yet have radiation suits or protective medicines in the game for this and I'm sure it will reduce the lasting negative effects, but come with some nasty side effects. Its the reason its a lawless system run by criminals... it is very dangerous and costly to exist in this system. But along with that extra added danger comes the extra added benefit if you can capitalize on it.
players are friendly?? hell no! someone was trying to kill me at every turn - i even got jumped in the hangar trying to get to my ship! then someone destroyed my Pisces that i had parked outside one of the settlements, and then they hunted me down and killed me...these weren't npcs, they were players....not whining, it's Pyro - just sayin' i didn't find many "friendly players" out there...
Different dev skills for different reasons. The engineering and networking team is going to be a different team than the AI, lighting, and vehicle teams. They could just layoff all the teams not related to performance and stability though. Then bring them back when its stable to add more content to break it again.
@@cellchaos8406 Thanks! :) I haven't played SC for a long while now ... upgraded my rig since to a comparable config to yours. I have a 4k screen though and Star Citizen doesn't support upscaling, yet. Maybe have to force FSR or so to get good framerates with my 3090 at 4k.
@@cellchaos8406 You should be able to max all the settings out. I've got a 3070Ti and a 12th gen i7, I have everything maxed apart from clouds which are on med and for the most part I'm over 60 FPS. I only really get stutters or drops going in or coming out of quantum and around planetary stations I drop to around 40FPS but that still feels pretty fluid for me. While I'm in space I usually hover at around 90-100FPS Also playing at 2560x1440.
Stanton is like going on holiday with your parents, Pyro is like going on holiday with your mates
First one to fall asleep during a pyro sleepover gets their organs harvested
Pyro is like going on holiday with the random guys you met yesterday at the bar
If your idea of a vacation is destination trainspotting.
@@scdeluge* wakes up in a bathtub full of ice * "oh, you guys"
@@kaejuka6249 😂
Pyro so far has been breathtakingly beautiful. Thx again LvLcap for the coverage.
Yes the work they put in for Checkmate station is stunning. Can't wait to see Ruin station when it arrives. They've treated these stations as landing zones.
i love that when you leave the station all the little pieces of space junk spark off your ship. such a nice touch.
its a nice touch that its not just texture but physicalized objects, but the effect is too much. Will get annoying with time. Reduce in size by the factor 10 and it might be cool.
5:09 Dingy elevator door opening to somebody on the floor zonked out of their mind in just some random hangar they stumbled into is definitely a particular aesthetic vibe.
PS: As far as "why would ppl choose to live in those nasty stations instead of on the planets," that's just kind of not how poverty works. Presumably most of the "civilians" living on the ruined stations in Pyro are there not by choice, but circumstance, stuck, and can't afford to leave, and/or have nowhere else to go, and in most cases are "under the protection" of the local gang who probably won't think twice about just shooting in the head any random civilians that try to skirt their protection racket and can't fight back/have no muscle to resist. In those circumstances, joining the gang is really the only viable "exit," besides just accepting your circumstances and living in squalor behind the Seanut stand you sell out of and have to keep an eye on to prevent all your Seanuts from being stolen out of, etc.
For the gangs, there’s probably an element of power projection. Being in space already means you can more easily and cheaply send raids into neighboring systems. Plus, the stations were probably the largest pieces of infrastructure and housing that were abandoned when the mining corporations left. Pirates aren’t often skilled in construction.
The average electrician on Checkpoint Station
"Looks like rats chewed through the wire"
"That is a reinforced titanium power cable. What kind of rats we talking here?"
".....Space rats?"
"Yeah I could see that"
And then they ate them
god i hope we get vr is star one day
We'll get it one day for sure... but I wouldn't hold my breath for it. When it does drop, SC-VR will ruin my life, lol
@@Nemoticon when that day comes, i will retire and start living in-game
Vulkan will enable them to add VR 😃
What? Please write coherent sentences @brit
@brentschmogbert if you can read basic english, it's very easy to understand. Im guessing English isn't your first language.
im def going to wait for everything to come in with server meshing because the wormhole to pyro is very important
Me too, I never play or played PU and only play the Live Version
@@yous2244 The PU is the Live Version
I played it last night and I must say it’s impressive! It’s almost like when I go to sleep and have a dream about Star citizen but everything is different and I wake up and think how cool was that? Except it’s real. The coronal mass ejections are cool when you get the warning but I found it annoying, too long and can barely see anything. The amount of missions floored me there’s tons! First impression was Pyro feels bigger than Stanton in an almost overwhelming sense, just seems like there’s so much there. When ‘I first logged in at the station, I got shot immediately outside my apartment. That was a wake up call! Everything seems more dangerous and interesting.
the planets lore is described in the new update of Glactopedia, they have small decsriptions, and some planets like Bloom have a breathable atmosphere, but it is dangerous to be there for too long
Star Citizen is finally kinda coming together and im here for it
They should have named the station San Francisco, really looks like it.
really looking forward to trying pyro, deep into 2024 when its on the PU along with server meshing, and after CIG figures out how PvP is actually supposed to work in there.
Very cool to see Star Citizens devs had a similar space pirate ascetic as the Starfield devs. I was just thinking it was a bit of a bummer we got a pretty minimal space pirate home base/system in Starfield. Also those environmental hazard effects are impressive.
That redeemer was me at 8:52 o7. I came down and somehow ended up right behind you. Was really neat to sweep in with ya.
That first desert planet you landed on with the corsair looks like tatooine style buildings
Love this. Wish I could play it with my friends :( seeing as I live in zero security space in EVE, I look forward to the equivalent in SC. Where honour among thieves is the only law.
I can totally see big orgs becoming the law and bounty hunters everywhere. At least I hope so. Pure anarchy sucks when there's an army of players that just like to mess with people. lol
They did a stunning job on Pyro but I'm less trilled about the way they decided to portray the outlaws. The space stations are basically garbage dumps and people there live in squalor. Also there should be some protection provided by the ruling faction in each location, at least near space stations. I wish they would have taken inspiration from the OPA (The Expanse) rather than Mad Max.
Be the Pirate system you want to see in the world… clean up the streets..!
The landing zone at 2:24 really giving Mos Eisley vibes
im so happy i backed the game back in 2014.
At last someone saw that fire on space station is silly.
It isn't silly, its extremely cool. Why do you people care too much about "realism"? This is a game, go touch some grass for realism
@@yous2244it's not about realism but consistency of the world. SC is set in space and fire in a space station is the last thing you want. Puts some people off. Like a werewolf with a silver collar or a sun bathing vampire.
@@WatchMysh no it's not at all like the examples you've given. It's absolutely cool and everybody likes it expect for people like you.
@@yous2244 Or the guy with a few million subs running this channel you comment on? :D
@@WatchMysh yes, he's just one guy
" An even the sun tries too kill you."
Ah yes that is some spicy stanning going on there
I tuned in to the part of the stream where he was stuck outside the ship waiting for the CME haha
It's not true that Bloom is the only planet with a breathable atmosphere, however it's the only somewhat-easily habitable one. Two other planets are technically breathable -- one for a quite short period before serious health issues occur, and one longer (but quite uncomfortable), according to updated Galactapedia.
Pyro 1 has 300 C temperature, how the fuck is that breathable lmao
Maybe only on the sun side ;) .. but oxigen wont exist in those temperatures.. it will oxidize nearly anything and get used up @@georgefenrirbitadze4757
I hope the server meshing will make the ai more responsive
Only 10 years later with a good and steady 15 fps. What a journey!
I really hope We'll have one day big derelict ships to explore with dangerous alien/robots to have some "survival horror" type of missions. Would be fun.
Really hope the server meshing arrives at the end of 2024 so I can finally play without freezes every 3 sec...
That is exactly what they are doing.
The only aliens you will probably fight are the Vanduul, and there is no way they add them to the PU before they release Squadron 42. The only other hostile aliens have almost no info released about them, they could become a new enemy for the PU after the Vanduul are defeated or something like that
10:24 was the worst part about it for me, I had that low level lag when approaching/leaving the ground as well. Also, I was getting something like 4-5 FPS at most of the large stations on planet. But otherwise an amazing experience.
The whole system is damn beautiful, for me Pyro is like the Terminus Systems from Mass Effect
Gonna be awesome. Super difficult to go through at this point, but I plan on being a "Malcom Reynolds" in the verse...So I'll need to make friends.
Freakin awesome vid man. Years away, still so stoked for this game.
Thanks for the overview, looks awesome! Do you know if they plan a (not sure what to call it) PvE-only kind of server in the future? I love how SC looks, and think I would greatly enjoy exploring this world, but I'm put off by the possibility of some bored player exploding me for questionable fun while I take a p-break and/or for not buying the biggest/baddest ship with real money. I'm not good at combat and don't plan to be. Solo mode in E:D comes to mind, obviously.
SC is a universe simulator, it comes with most of the dangers that said universe entails. It's all part of the sim.
It may not be a thing, PvE-only server. The game wasn't meant for PvE only, sometimes they wanna add a little more danger into the mix. Also, it's not really that hard to avoid the PvPers altogether, but I see what you mean.
In my months of playing I never had any pvp without looking for it and never was pirated. So it's not really something to worry about that much.
@@thepizzaman2013 thanks, that's mildly encouraging. I understand that the current state of the game is nothing like what's it's supposed to look in the finished state (nor are the player attitudes), so I wonder what they are aiming for - a full-loot gangbox (avoid avoid avoid), or something better thought out. I guess we'll see, but your answer gives some hope.
"Giant Meal Worms for sale, tastes like Taco Bell"
Pyro looks like the kinda place with stories that start with " Seemed like a good idea at the time."
The open fire in space stations is actually a well-thought-out security precaution:
Once the fire's out, all the oxygen's gone, and you should be too at this point!
Gives me some cyberpunk 2077 and stray vibes.
When your cutlass red is a 5 stare hotel compared to everything outside of it.
At the moment all hangar doors look the same to me. I hope different stations will have different docks. Like we have 4 major station building corps and 4 variants of docks.
This particular Ruin station was build by Gold Horizon, but at Area 18 we have the same hangar doors.
The fires in the space stations make sense if there’s constant leaks and constant deliveries of liquid oxygen, very cold!
Stanton's like the v1 demo, pyro they actually used the tech to try making a game. Still a first version, the next systems are going to just get better
Maybe they prefer the station life but have massive tankers that can haul atmosphere from pyro 3.
What I’m thinking is that the CMEs will be most common on planets with big loot. So you’re taking a risk but at the same time the reward is huge.
Hi, software dev here ... While I would love to see pyro soon, I think a single server will not be able to handle running 2 systems at the same time, they will need to bring the server meshing to atleast divide the systems to two different servers in the least, ofc if they can do the ultimate goal of server meshing it would be mind blowing.
I'm genuinely very okay with a temporary loading screen solution
Why would you need server meshing for that? As I understand it, server meshing gives players interactability between 2 instances, but a jumppoint doesnt require that. It can easily be used to hide a loading screen
@@nekomancer4641 i honestly dont understand why the devs and a lot of their fans are so against loading screens
@@Illuminati_HD They did said that it's not possible without meshing. At least not in their current network infrastructure.
@@sonic-bbbecause they do not want to spend time on placeholder solutions when the real solution is so far along
Server meshing is in the home stretch so its better to just wait for that
man I can't wait to get in to Pyro!!
the ultimate space pirate/scrappers base of operation. love it!
i want to watch this but im trying to save myself...so i can savor the delicacy in person.
Hope this leads to some damn good PvE and PvP content! I want those aliens and alien big baddie bossies, ones that drop cool alien guns!! :D
A guy at my work asked if I had seen a new game called 'Pyro' and I replied - you might want to sit down...
Nice video, great game...
I've been on a couple times now. First time was cool to look around. Second was less cool, but that's because I trusted another player...I'll kill anyone I see ( or hide from groups and not bother with the quests) in future!
Defo more fun than Stanton though.
Join a gang run them trade lanes😂😂😂
Seems like that part of space is where the W.E.F. rules. "EAT ZE BUGS".
Someone needs to make a video about what all the planned final features will be.
the complaint about CMEs seems a little strange, imo. Pyro is dangerous and if things like the environment is dangerous or annoying as you say, you can always choose to do content in-doors or remain in Stanton. CMEs offer emergent gameplay opportunities (players getting downed, players crashing, players needing repairs, etc) and require that players plan ahead and account for the hostilities of the environment, as well as other players and i, for one, welcome it and more.
if CIG were to change CMEs to anything, i would hope that if they make them less frequent say once an hour or so, that they make them 3 times as dangerous, make them down players from full health without being inside buildings or having radiation suits on, drastically increase the damage to ships and force players to re-route all power and batteries to engines in the hopes of starting them up again before crashing, due to the damage taken during the CME's EMP and maybe even starting fires if players have any power on in the ships when the CMEs strike.
Crazy how smooth the game looks like when on isolated / un-stressed servers. I doubt even server meshing will bring such relief. I hope so, but i simply dont believe.
BUT even with all its jank and shit-servery of Stanton/the PU, i cant wait for Pyro...
8:30 Am I the only one who see that scence and think about that moment in when The Mandalorian seeks for some reparations in his ship ??
Eating a rotisserie rat on the go? You’re living the high life!
Morphologis already has a confirmed kill in Pyro. Possibly a ganker who snuck aboard Morph's ship.
I mosly looking forward for pyro 3 and praktice some lowflying 🤘
The open fire bit.. the station produces oxygen using electricity, and the station would dissipate thermal energy the same as within earths atmosphere, considering there is air in the station. You'd think that would've been obvious but i suppose it's a big brain moment 🙄
I missed todays test as I fell asleep and was not expecting to get in then i check my launcher and ther it is. xD
Gonna check it out on Nov third... can't wait.
The beginning kind of looks like Neon City in Starfield lol.
3:51 right when I'm eating 😩
Nice. I guess its time to calibrate the flight stick & spend the time setting everything back up & get back to star citizen. Its been a minute.
I like how I got 2 ads 60 seconds into the video. I hate you RUclips.
I’m really excited for the station missions
Looks great. Thanks for the overview
Awesome!!! excited!
Answer to 9:00 question. The same thing is on earth. Why people live in Artic or in desert.. 1. They are used to it; 2. They have something there they like.
Pyro is impressive although the stations are really gross LOL. Like, I'm fine with the whole Star Wars-esque "Used Future" thing, but the stations are like living in a 3rd world garbage dump. They perfectly captured that vibe but if it's not your thing, you're going to want to spawn and get out of there ASAP. Lots of missions on them are cool, but yuck, I hate just being there - plus they are huge and confusing to navigate; I can't see myself spending a lot of time on them. Planets are really nice though and yeah the solar flare or whatever gets old fast, I'd like to see the frequency of them dialed back a bit.
Me too, I don't like that. But Drake owners and people who don't shower will definitely like it. Because It reminds it of their rooms 😂. Amson liked it too obviously 😅
Should be happy to not have spawned at Patch City. The servers i got on had groups killing people right out the habs
We need Pyro space station treatment for Stanton stations gib gib gib
Pyro is really cool
I'm about to get into Star Citizen and I was curious on what your setup was for flying ships. Do you use HOTAS or HOSAS, or do you simply use mouse and keyboard? Any other things I should keep in mind before starting?
have a ridiculously powerful rig to run the game
Hotas for cruising, hosas for combat. I have a both integrated in one with pedals.
Also tobi or eye tracker, head tracking is a GAME CHANGER
Take any information you get with a grain of salt, even from the devs.
Try to enjoy yourself, it gets buggy. Ask for help when your lost, JOIN A GROUP OR AN ORG
@@anthonyrodriguez96 Is right.
If you're on a budget. HOSAS may be more desirable.
Track IR is a cheaper option for head tracking. May be less temperamental that TobII in your physical environment. Do your research before you buy.
By a starter ship package that best suites your desired gameplay..
Never worry about getting the wrong ship. You can always exchange or upgrade it.
I used Hosas and KBM when I’m lazy.
@@thatoneguy7451no you don’t lol. I’ve see people with 800 dollar rigs running it.
the thing i dont get about the pyro checkmate station is that it is in such direpair and so destroyed how is it even livable like all the cracks and parts mission surely it wouldn't be able to be breathable or pressurized so how people even live there is crazy
Maybe biggeyt Game ever v
In VR in some Years.. rly hope this.
This is so sick. I’m stoked. It looks incredible
Id say liquid metal core.. so volcanos spew metal. When storms and solarstorms pelt the planet.. they grind the rock away.. leaving the metal spikes standing.. because of the less hard but mallable surface of the metal.. that dont splinter.
Can't wait to play this game when it releases in 2033
Will never fully release, all the backers will die of old age and the funding will dry up
@@Jrekt💀
those stations look straight out of the expanse, in a way. Just kinda screams beltalowda
Old fallout tip re food, never eat lizard on a stick, it is usually sold in places where there are no lizards...
‘Strange meat’
Star citisen is such a impresive game when it works…
That was your corsair? I was wondering who owned it. I found it parked in the oval landing bay at a settlement
I remember everyone was saying no Pyro this year.. I hope CIG does the same thing and deliver all the new Citizencon tech in 12 months or less.. including server meshing
CIG has learned to stop speculating for the most part.
But the community still does it. But flames CIG for it when they get it wrong.
I called pyro. Even how it would be released, in a separate server since server meshing wasn’t ready weeks before citcon.
Was laughed at and downvoted to oblivion on Reddit.
@@BGIANAKy You shouldn't have gotten the flak for it. But thats what happens when speculation from us comes out. Imagine what CIG gets.
I think you were right to guess that.
Now if you get specific about the word "release" as so many do, or throw it around willy nillly more so. I'm confused about its use at this point.
I don't believe CIG will "release" Pyro to the live, without server meshing.
But its CIG, so who knows.
Pyro being playable right before IAE looks like good marketing to me.
26 stations? Hmm considering how samey the Stanton ones are I don’t think that’s a good thing. Need more planet big landmarks.
Didn't they say that you get a warning before solarflares happen, like 10 mins or so? And they say that you can take shelter, behind planets or asteroids. On the night side you should be safe.
Maybe they are a bit often, but they are part of the system. I am really curious how it all works out.
hope they release the full pyro asap
🤣 Bugs included? I mean the ones you eat! 😄
Yeaaah no
Yeah no. Let them bug fix a bit more so its actually an enjoyable experience instead of a headache inducing one.
If past updates around this time are any indication, we'll get pyro the week before Christmas and the teams go on holiday break
@@darkknight097 Pyro isn't this year regardless, 3.22 is this years end patch and they updated what will be in it
@@vamperic Imagine saying it isn't here when it's here for people to test, the very people who backed the game
Reminds me of Omega in Mass Effect 2 .
Hell yessssss :D KEEEN
FYI, coronal mass ejections being very frequent is why the UEE abandoned Pyro. So them being very frequent is actually lore based gameplay. We don't yet have radiation suits or protective medicines in the game for this and I'm sure it will reduce the lasting negative effects, but come with some nasty side effects. Its the reason its a lawless system run by criminals... it is very dangerous and costly to exist in this system. But along with that extra added danger comes the extra added benefit if you can capitalize on it.
So its on a test server. Player numbers at 100 or so.
And another year has gone by. And were still on one system.
Pyro is just future Dogtown from Cyberpunk
WE MAKING IT OUT OF 13 FPS WITH THIS ONE 🗣🗣🗣🗣🔥🔥🔥🔥
Portland in space
I appreciate the 4k
players are friendly?? hell no! someone was trying to kill me at every turn - i even got jumped in the hangar trying to get to my ship! then someone destroyed my Pisces that i had parked outside one of the settlements, and then they hunted me down and killed me...these weren't npcs, they were players....not whining, it's Pyro - just sayin' i didn't find many "friendly players" out there...
They need to prioritize stability, performance, A.I and actually finishing the game systems before updating the lighting, or making tanks
Different dev skills for different reasons.
The engineering and networking team is going to be a different team than the AI, lighting, and vehicle teams. They could just layoff all the teams not related to performance and stability though.
Then bring them back when its stable to add more content to break it again.
let me innnnnnnnnnn
You should add your pc specs in the description. Might give people an idea of the cost to play this game fluidly.
@@cellchaos8406what are your detail setting, resolution and fps?
@@cellchaos8406 Thanks! :) I haven't played SC for a long while now ... upgraded my rig since to a comparable config to yours. I have a 4k screen though and Star Citizen doesn't support upscaling, yet. Maybe have to force FSR or so to get good framerates with my 3090 at 4k.
@@cellchaos8406 You should be able to max all the settings out. I've got a 3070Ti and a 12th gen i7, I have everything maxed apart from clouds which are on med and for the most part I'm over 60 FPS. I only really get stutters or drops going in or coming out of quantum and around planetary stations I drop to around 40FPS but that still feels pretty fluid for me. While I'm in space I usually hover at around 90-100FPS Also playing at 2560x1440.
Interesting you had multiple CMEs. I played for 3.5 hours and never got to see one :-(
What song at: 10:39 ?
So, has the FS9 round count been nerfed from 120 to 75 OR is it about to get an increase?