Let's Play Myst III: Exile - Part 22 of 34
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- Опубликовано: 10 сен 2010
- So I was trying to create a model of the Voltaic electromagnets with my "Magnets for Dummies" beginner's set of miniature donut magnets but I couldn't get it to work. When I pressed the north poles of two magnets together, the top magnet wouldn't hover. It just kept falling off or flipping over. Then I figured the magnets on Voltaic were being stabilized by the rest of the island. So I taped the top magnet to a dictionary but then I couldn't attach it to the lower magnet because it would just slide across the table. So I taped that down, but when I put the two magnets together, the dictionary wouldn't balance on them. That's when I figured I should be using all the magnets in the set, so I taped a bunch of them to the dictionary and the rest to the table. But when I put the two sets of magnets together, nothing happened. The dictionary just sat there on the table and refused to hover in the air. And now I can't find the receipt for the magnet set so I'm kind of frustrated right now. :(
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"dad, sirrus is poking me! I am not! You are too! i am not! you are too! that's cause you're in my space! no, This is the line! scoot over! stop hitting me! DAD! achenar won't move his big ugly-OW! shaddup kids! don't make me pull this thing over!"
SO FUNNY
My word! Your acting on Sirrus, Achenar, and Atrus is just win! XD
I'll also weigh in and say this series is awesome. I finished this game when it first came out - and I'd been wanting to re-play it now, but watching you go through it with expert commentary is actually more satisfying. Looking forward to the next installment!
Ahh. It's good to have you back. I love these videos. Even if I don't really know any of the backstory, it's really cool to listen to the explanation and piece it together as you go along.
i have to say that i did enjoy your videos and had a good laugh.
"Whoever remembers how to open the gate earns a cookie!"
You're the master of comedy.
and too this Day the Kid is still waiting for his cookie.
In the actual novels connected to the Myst series, Earth is an age, a master crafted one modeled after the D'ni home world. Which is why it is so complex, and why the D'ni came here after their home was destroyed.
"...but suddenly shutting off the power and seeing it free-fall back down would be awesome.
Bzzzzuuuuu....PWAAAAAUCHHHH!"
Lol. XD
Stationary magnets generally can't levitate things in a stable position (Earnshaw's theorem). You can use spinning magnets, or varying electromagnets like with Maglev trains, but that doesn't explain the floating rocks. The only possibility is that the Voltaic age contains unusually diamagnetic materials, possibly room temperature superconductors. These would be extremely valuable back on Earth.
Aaaah, you're right. *headdesk*. That must have been an off-day for me.
The safe way to send the island back would be to close the water-wheel-gate slowly, so the flow slows and the power slowly drains, as the waterwheel slows down. Slowly.
The Age they migrated from was called Garternay, which means ' Root of the Great Tree'.
hey! A hovering island! That would make Mew2 proud :p
Funny you should mention it. The Book of Earth does exist, as the D'ni migrated here from Ronay via it. The D'ni had at least copies of it, if not the Book itself, somewhere in the city. I doubt the Descriptive Book is anywhere dangerous, though. It was probably locked in some box and put somewhere very safe.
I'd say the cable is more about keeping the airship from floating away and directing its course rather than it being something for the airship to balance on.
@shadyparadox Actually, according to one of the journals in Uru, there IS a Book of Earth. It was written by a guy named Ri'neref when the D'ni broke off from a group of people called the Ronay. They originally lived on another age called Garternay. The word "D'ni" literally means "new beginning." I just happened to have my notes from Uru sitting out on my desk when watching this :P
Anyway, great explanations. I played this game when I was a kid but never quite understood all the back story.
Holy LONG GAME, Batman!!
@GalaxyGuy12 No, that wouldn't be enough. The magnets would still repel each other as they weaken, so they would be resistant to returning to their original position and would instead be inclined to fall out of alignment.
When you used the "gruff Atrus voice" in the other let's play it was also in part 22. Just like the part 17 similarities.
TO OPEN THE GATE YOU NEED TO PULL A LEVER!
I WANT MY COOKIE NOW XD
if you listen really carefully, you can hear the small island magnets start to hum when they are connected.
If you ever get your voltaic model to work, you should make a real, giant sized one by putting electromagnets under your house and on the bottom of your house and amaze people by lifting your house out of the ground! XD
So if I wrote an age about Candyland with Boston Cream volcanos, that means that before I wrote it, that age would have all ready existed? :O
Achenar has the advantage because he's older (and tougher) than Sirrus. :D
DONT MAKE ME PULL THIS THING OVER >:C pure gold. haha
@8:20 the overall lack of safety railings in practically any of the MYST games is appalling *lol*
I sure had a lot of fun doing the game with you and your video thank so much O yeah you owe me a cookie! LOL :)
It be pretty funny if someone linked to voltaic only to find themselves fall down because a certain someone didn't close the door underneath them
@Mikemc Potentially. But first such a descriptive book would have to be written, which seems highly unlikely. It's difficult enough to re-establish a link to an Age whose original descriptive book was already destroyed or altered, and such Ages are far less complex than Earth. Considering how thick the Riven book is, Earth's would have to be a monstrous yet perfectly accurate tome.
One thing I'd like to see is how the ship can stay on the cable line whilst it goes over the pylons. the 'bumps" in the ride
@Mikemc Earth already has a descriptive book. The d'ni people would need one to create d'ni in the first place. Since d'ni is underground in the new mexico desert.
How would you set the island back down? Only can think of one way, to ramp the current to the electromagnetic down slowly so the island would hoover lower and lower until it 'landed' gently in place.
A lot of people think it's that simple, but I disagree. The magnets of matching poles were pressed against each other at the start. Merely decreasing the power gradually will not change the fact that they still repel each other, so the falling magnets will be looking to go anywhere EXCEPT the starting point. So it's far more likely to crash land way off target, or even tip over and fall off the side. It's basically an entropy argument.
The only way I see around this is if it's possible to reverse the polarity of one set of magnets during descent so they will attract. But you don't want to do this at its full height, or else the island will accelerate to the ground at the combined rate of gravity and magnetic pull (faster than free fall). So I guess you'd have to wind down the power to bring it down most of the way, then flip the polarity before it tips over.
I was waiting long and hard for you to play through Voltaic. Out of all the ages this one confused me the most on how it worked, particularly the ending part. I suspected that the island floated because of opposing magnets, but I actually thought the round part in the center contained the magnet, and the five pillars around it were simply landing-gear or something. I'm curious though, (continue on my second comment)
Sirrus and Achenar skit replay button: 2:49
I liked some of Exile; in particular the original Island with the spectral puzzle and all, the plant level(yes, I forget the names), and this Voltaic level . . . at least for the most part. I don't like the ending with the floating rocks - to fantastical and weird for the rest of the level.
Atrus' voice sounded like an orc from warcraft 2 lol.
(part 2) repelling magnets have usually will usually fling each other off to the side rather then pushing each other perfectly parallel to each other in my experience, so how is the island floating like that instead of just being flung off into the ocean? Just oversight by the designers? Also, I always made the connection with the experiment in S's lab, but I was always confused why the rocks in Voltaic don't need a coil of wire between the ground and the island to make them float... am I dumb?
@JandalarkProductions That's my favorite part. :P
COOKIE om nom nom nom X3
@Doughboy123x That would explain a lot.
LOL XD
really 'cause my earth linking book is no thicker than the three myst novels combined, as you can, see I've all ready made the president a black man.
Only Yeesha can rewrite ages
You should do a Let's Play of Riven.
Dilandau3000 already did lets play riven
You owe me a cookie!
What you said at the end of this video.
SPOILER
It makes me wonder how one of them is able to reform in IV. Wont say which one or anything like cause that would be too much info now wouldn't it?
Wait... When the island floats up, wouldn't it be forced sideways into the sea? That's how normal magnets work.
But I wanted a cookie :'(
You can't just promise people cookies and then NOT give them cookies man!
yeah, I suppose your right. Crazy and stupid seem to run together.
Atrus was an orc?
10:38 look at the movement of the book, now look down
*book tip ovet and fals down*
NOPE!
(it was a trap)
@The4thFreeman LOL XD
someone should show this video to the insane clown posse...
you must construct additional pylons.
no body belives me! its possible to float without zero gravity you see if you use the same type of magnet youll repel then you know how the magnet trys to push when you try pushing them to togther then alls you have to do is make the groung a magnet and were a magnet suit so then youll fly!
In response to your description: Fucking Magnets, how do they work?
guess youd have to ditch your hatchet =[
@shadyparadox
GOD's BOOK OF LIFE lol
lol 2:34
Where tf is my cookie Shady.
i'm getting really tired of Saavedro blaming Atrus for everything Sirrus and Achenar did, all Atus ever did was help him.
you wrong is wrong ';. \