2:14 : hmmm… it seems like you are taking more damage from shock attacks when hit by them? I don’t know why this would be.. I suppose adding some shock resistance things in the wave circuit might help… 3:39 : there you go! 5:39 : cleaning them all out once you get the first one fully down, is pretty fast 5:49 : “We seek the ultimate experience. However, just as we reached the creative freedom required to create it… With a heavy heart… we realized something else was amiss. The source of the experience. A player… to enjoy it.” Reminds me of the “and you! (for playing it)” at the end of the credits for various games. 6:14 : Hehe, yeah :) Grand finale of puzzles right here. 6:44 : ice to shock to heat to wave, clockwise in the same order as in the element wheel 10:03 : that was close. Fast reaction time 11:00 : hard to realize the choice of “should that ice be destroyed now?” in such a short window of time Yes, it is a bit of a troll :) 11:39 : yep, I think I heard that having it not set up right even if someone executed all the time-sensitive parts right, was something they thought would be too annoying or something/discouraging/other-adjective ? Or maybe I’m just remembering someone’s speculation, idr. 13:52 : Eyy! Fewer tries than most (all?) I’ve seen before. I don’t know that I’ve seen someone do that wave part first try before! 13:56 : “We seek the ultimate experience. Yet all we found… was misery day after day. The lifeless shells of players, flowing through the worlds we created. Devoid of joy, far from the experience we desired. Over time… we realized, in our dismay, that our creations turned into bland routine.” 14:16 : Omega. Haha. 17:10 : I think technically you could go to the shop in vermillion wasteland and buy some sandwiches? 22:43 : you called it! (The Arengee) 24:18 : I think the background and stage layout here is cool :) 24:20 : [continue writing comment here (perhaps I should have waited until could watch full video at once, given climactic…, though personally when I got to this point I had to go to sleep with the game paused at the halfway point of the fight, haha)]
24:28 : “Once an empty vessel, a caged bird. Now back again, whole and free! Filled with boundless resourcefulness… born out of hope! You are the one! The player we desired!” and thus… The ultimate experience… shall begin!!” 24:54 : “is that how many he had before?” : yes, though the most that it was possible to get through before was half of them iirc 28:03 : “through turrets of thunder” 29:56 : “through spikes of freezing ice..” 30:28 : “… you prevailed!” 31:00 : “through a barrage of vibrating bullets…” 31:33 : “… you prevailed!” 31:50 : aw 36:59 : I think I remember being a little annoyed that when doing this fight, it didn’t give me the time to use a stat-buffing consumable before starting it, just immediately going into the fight upon reloading 37:17 : “Through swirls of burning fire…” “… you prevailed!” 38:45 : fully dodged the two rows of rocks thing that time. It is a hard attack to dodge when you need to shoot par of one side first! 41:10 : “The one worthy of the ultimate experience!!” 42:06 : ah! With the “once more” and just a little bit before the halfway checkpoint. I mean, I know I knew this because the other video had already come out, but it was still dramatic 43:21 : regarding “too many phases” : it’s definitely a good thing it autosaves at the midpoint of the fight.. I think that like, if you want to have one health bar for each elemental attack he does, then you kind of need a minimum of 8, and you want a final one as well, so, maybe they could have gone down to like, 12 health bars? (An initial health bar to introduce the mechanics of the fight, one for each element, and a final one, and then all of that times two for the two phases of the fight?) or a minimum of 9? But, yeah, I guess 16 was maybe a bit much..? Idk
@@drdca8263 compared to the other bosses it's a big jump I get wanting to do a bunch of the elemental stuff but if they just made it so you could start the next bar it would cut down on the time of the fight I don't think anyone likes having to redo 5 minutes of a fight over and over
2:14 : hmmm… it seems like you are taking more damage from shock attacks when hit by them? I don’t know why this would be..
I suppose adding some shock resistance things in the wave circuit might help…
3:39 : there you go!
5:39 : cleaning them all out once you get the first one fully down, is pretty fast
5:49 : “We seek the ultimate experience.
However, just as we reached the creative freedom required to create it…
With a heavy heart…
we realized something else was amiss.
The source of the experience.
A player…
to enjoy it.”
Reminds me of the “and you! (for playing it)” at the end of the credits for various games.
6:14 : Hehe, yeah :)
Grand finale of puzzles right here.
6:44 : ice to shock to heat to wave, clockwise in the same order as in the element wheel
10:03 : that was close. Fast reaction time
11:00 : hard to realize the choice of “should that ice be destroyed now?” in such a short window of time
Yes, it is a bit of a troll :)
11:39 : yep, I think I heard that having it not set up right even if someone executed all the time-sensitive parts right, was something they thought would be too annoying or something/discouraging/other-adjective ?
Or maybe I’m just remembering someone’s speculation, idr.
13:52 : Eyy! Fewer tries than most (all?) I’ve seen before. I don’t know that I’ve seen someone do that wave part first try before!
13:56 : “We seek the ultimate experience.
Yet all we found… was misery day after day.
The lifeless shells of players, flowing through the worlds we created.
Devoid of joy, far from the experience we desired.
Over time… we realized, in our dismay, that our creations turned into bland routine.”
14:16 : Omega. Haha.
17:10 : I think technically you could go to the shop in vermillion wasteland and buy some sandwiches?
22:43 : you called it! (The Arengee)
24:18 : I think the background and stage layout here is cool :)
24:20 : [continue writing comment here (perhaps I should have waited until could watch full video at once, given climactic…,
though personally when I got to this point I had to go to sleep with the game paused at the halfway point of the fight, haha)]
It's ok I didn't manage to finish it cause I also had to sleep sadly
24:28 : “Once an empty vessel, a caged bird.
Now back again, whole and free!
Filled with boundless resourcefulness…
born out of hope!
You are the one!
The player we desired!”
and thus…
The ultimate experience…
shall begin!!”
24:54 : “is that how many he had before?” : yes, though the most that it was possible to get through before was half of them iirc
28:03 : “through turrets of thunder”
29:56 : “through spikes of freezing ice..”
30:28 : “… you prevailed!”
31:00 : “through a barrage of vibrating bullets…”
31:33 : “… you prevailed!”
31:50 : aw
36:59 : I think I remember being a little annoyed that when doing this fight, it didn’t give me the time to use a stat-buffing consumable before starting it, just immediately going into the fight upon reloading
37:17 : “Through swirls of burning fire…”
“… you prevailed!”
38:45 : fully dodged the two rows of rocks thing that time. It is a hard attack to dodge when you need to shoot par of one side first!
41:10 : “The one worthy of the ultimate experience!!”
42:06 : ah! With the “once more” and just a little bit before the halfway checkpoint.
I mean, I know I knew this because the other video had already come out, but it was still dramatic
43:21 : regarding “too many phases” : it’s definitely a good thing it autosaves at the midpoint of the fight..
I think that like, if you want to have one health bar for each elemental attack he does, then you kind of need a minimum of 8,
and you want a final one as well,
so, maybe they could have gone down to like, 12 health bars? (An initial health bar to introduce the mechanics of the fight, one for each element, and a final one, and then all of that times two for the two phases of the fight?) or a minimum of 9?
But, yeah, I guess 16 was maybe a bit much..? Idk
@@drdca8263 compared to the other bosses it's a big jump I get wanting to do a bunch of the elemental stuff but if they just made it so you could start the next bar it would cut down on the time of the fight I don't think anyone likes having to redo 5 minutes of a fight over and over