have you guys considered doing a ‘from scratch’ series? i’d really, really like a more longform quixel tutorial series, keeping the same style as these videos, of one of your artists building up one of these scenes from start to finish. there are so many aspects such as asset blending, landscape texturing, artist blueprints, and more that are skipped over in essentially every tutorial and livestream making these things quite hard to follow all the way through for a lot of beginners to this workflow, as one or more key parts to achieving the desired look are often missed out assuming that it’s ‘a topic for another time’. it’s not. this stuff is all so interesting, all of it, so please do go off topic and do deep dives into things like setting up asset blending for a scene! we all want that stuff. UE4 as an engine is plagued with years of learning resources that are for game-dev-specific workflows. however, we’re now seeing an enormous influx of people who just want to use the engine to make art, and you guys are one of the only resources out there producing truly high quality educational content entirely specific to artist workflows. this means that the answers to a lot of the questions that these people have are often fairly non-existent anywhere else. i know i’m not the only one either as i have been following this channel for a long time and see most comment sections filled with questions on ‘A’ or ‘B’ aspect that tend to go completely unanswered. these videos are completely incredible, a joy to watch, brilliantly produced, and exciting to see the sheer variety of what can be done with these tools, but i just wish there was more done to fill in the gaps. i think most people are watching because they wanna be able to do what you do and play with these techniques. thanks for everything you guys do. from the tools, to the assets, to the videos you’re doing, this is easily the most interesting creative content online at the moment. EDIT: i hadn’t realised you’d released this scene for people to play around with! still would love to see the whole process of doing something like this from a blank canvas, but having the project is really incredible and useful, thank you.
yeah, good points there. This video motivated me to produce something after a few months of creative silence, but I ended up trying to understand that asset blending technique. after 2 hours with no luck, I can proudly pronounce my motivation as clinically dead.
I can't express how much I enjoyed those. I would loved it if you went all in with them, each being 1 hour videos. Please consider more detailed tutorials for the lighting and the materials blending, you have achieved some insane results. I'm really new to UE4, but I'll download this and inspect it to the bone. *Thank you for those, incredible work!
Dear quixel team, Thank you for all the effort you guys are doing... Yet please read on as I as well as many others I am sure, have kind of a feedback for you guys. You show awesome stuff, no doubt. BUT, it seems that you guys assume that all of us used ue4 before we were even born.... All the sudden you guys say ( I just used this simple material)... And you open a bizillion node material that I believe most of us don't understand. My point is... Again, you guys are awesome, but honestly your biggest weakness is the lack of a really good beginner friendly tutorial from A-Z. It doesn't have to be 2 hours long... But also not a 5 min tutorial were everything is already pre-built. I saw this video.. And thought OK... I will search for a quixel ue4 mesh blending tutorial... No surprise, I found one by you guys... Again with two experts assuming we are all on that level. Gentlemen, I mean no disrespect, you guys are amazing... But please consider something more beginner friendly... It can be a small scene covering all we need. P.S... The ue4 videos by epic have the same problem... To them, we are all already experts using the software.... Well... We are not. Thanks and Regards,
Check out the official "Unreal Online Learning" website. The guys over at Epic have created some highly digestible breakdowns in the form of bite-sized videos. They don't require any previous knowledge, and their structured learning paths should get you where you want to go! Good luck! You won't regret it :)
I have a few years in unreal served, I play with this scene in unreal right now and I came back to this video with the intent to say exactly what you just said.
Hahaha! After almost 4 months of learning and hundreds of tutorials I'm starting to make environments that look realistic, and it's amazing, but I always chuckle when I see a massive complex node array and the 3D artist calls it a simple material. I've come to realize that everything is there to make the magic but it takes a ton of painful learning and some artistry. I think the Quixel artists do have to be a bit more clear on that-it's not as easy as it looks.
What a great scene and environment, really breathtaking and inspiring. The music used as well is also incredible and very immersive for this scene, really want to be able to create scenes like these someday. Can't wait for more!
I can't not thank you enough for publishing this kind of videos, is a great marketing tool but is a better inspiration source for those like me in the fence to start working in virtual productions enviroments
Thanks to Quixel, Very realistic textures and a variety of great models and templates are available for free use in Unreal Engine. This will make game design fun and easy. Thank you Quixel!
Yeah, game development will become insanely easy because of a vast scan library and some new texturing tools. Good that we do not need to learn game design, art and programming anymore because of that. (Seriously, pardon my irony, but your viewpoint is a wish or merely an illusion, I mean this in a friendly and constructive way, to trigger a reflection of your statement. If you want to develop games, be aware there are tons of layers of more interdisciplines and knowledge involved than knowing how to throw scans into a game engine. It will become immediately clear when trying to make your first game. Dont be seducted by visuals to believe the word "easy" is ever able to be associated with gamedev. Keep on learning, no time to relax because a few people have created some good new tools for visuals. Trust me, ive been there. Dont underestimate what it takes to make games and be curious and learning about the disciplines involed. Game Design is not visuals alone, but in a game, visuals support game design, not vice versa)
Unity: Shows highly optimiced tech demo with tons of custom programmed features - none of the features are available for the users. Unreal: Just uses features that are available in the engine and writing blogs on how to use the features properly. And it still looks 100times better. One of thousand reasons, why i switched the engine
In general you can use Quixel assets in Unity, there are also Plugins and so on for it. But you can't use them for commercial purpose. But the problem here is not Unity, the problem is Quixel and their decisions which platform they want to support. I also changed from Unity to Unreal, but because of the weird way of Unity how they handle the new render pipeline.
Suiheisen Hey there!! Just to be clear, we license to all users across every DCC and renderer. The licensing is different for UE users, but using UE does not preclude you from using Megascans for commercial work. We’ll be posting a reel in the near future highlighting how Megascans is being used across many verticals in a wide variety of applications and use cases!!
Any information on the PC specification for developing this series? obviously, it's using RTX card, but like what series, how much RAM needed, etc. Thank you so much :)
Wish this was a full breakdown for the scene, I've been waiting for it since I saw the 2020 reel from Quixel, because I've a statue and wanted to do something inspired by this environment. Especially for lighting and full breakdown on the blending. :(
OMG. The complete scene is available? I'd say this could become the new benchmark scene people will jump into after buying or in the future upgrading to better RTX cards
Would loooove if you guys create a benchmark tool with videos such as this, explaining what each scene utilize and what GPU features are being flexed. With a scoring at the end that we can all compare and evolve with new graphical capabilities each year.
@@RenbeOfficial That is something we are working on to bring to the marketplace, no timeline yet, but it's something we have been wanting to do for a long time.
I truly appreciate you putting this all together and open for us to look at. But... 07:00 Incredible how you say it's real-time using RTX technology, when I crack this scene open on my RTX 2080 (i7 10700k/64gb RAM) I barely get 1fps and sometimes my GPU drivers crash trying to keep up. I had to enable DSLL and lower the quality to get anywhere near 24fps. When this video was published the 20 series were the top cards. What setup were you using to get real-time feedback like this? Were you using DLSS optimisation? There's no way this was real-time out of the box. I know Quixel won't respond to this but certainly I'd be interested to hear what other people's experience was, did you have any luck at all with real-time raytracing?
This is an amazing scene! I was wondering: how is the smoke from the incense burners done? Is it a particle effect or does quixel have smoke elements available too? Are the lanterns chains modeled in maya?
Hey guys, beautiful work! Can you tell me why when I'm running it in editor mode everything looks fine, but when I play it in PIE, everything is very dark? I've tried all scalability settings but get the same results each time.
Excellent learning material as always! I like the Quixel's approach of making these environments available in the marketplace to reverse-engineer them. Btw where is Wictor? :p Missed his annoying voice :D
hi, thanks for the video! i am following the log to set up the RVP, however, i am unable to figure out how you got the node coming out of the Virtual Texture feature switch? my landscape is black and i am unsure as to why? aslo, i support the idea of a full a-z tutorial. maybe even from world machine to finished renders. all the materials in between. could be 8hr long or 38 vids for all i care, i'd lap it up.
Hi Quixel! Thx you very much for your incredible job! I open your level and I make a render, just to see. But I have a big pb. I got a lot of noise and my export is very dark. How do you made a clean picture from your project? I try so many lignting setup to improve the noise and light but i didn't manage. I hope you could help me :) PS : I got a RTX 2070 8Go on my laptop.
I checked the project out on a 2080 Ti and it's not as smooth as shown on the video. -So he could be use a Quadro RTX with Nvidia's Creator drivers (which is optimized for game engines).- I'm on the normal Game drivers. Edit: Just saw a reply of his, he is on a 2080 Ti, the scene was done in FHD and upscaled to 4K for YT. I was trying to run it in 4K real-time (as it was the quality setting offer by YT). That could explain why it seem like he had something better than a 2080 Ti.
I wonder in total from start to finish how long this took to create? like how long he was in photoshop then how long he spent whiteboxing then asset creation and then finaly assembly with lighting passes ect
I have an issue where the edit mode looks completely different from the play mode. The whole environment goes dark except the lanterns and candles, only elements nearby are partially lit, everything else turns pitch black/dark. Not sure what to do.
Can someone explain to me how exactly does Qixel integrate into Unreal Engine 4 when using it? Can i just download both and have them running? Do they run on a separated .exe?
I don't know why but when I click play all the scene goes black (like if there was no directional lighting) and only the candles lights are on, but when I'm using the preview everything looks great. Don't think it's a specs problem (the scene runs at 48FPS) but anyway I'm using 3900x + 2080 Super +64 Gb Ram 3600. Can someone help me?
question as im older hardware ray tracing is a no go , im assuming i can keep it off and it would still look very good, would i need to do some adjustments ,im gathering most of this is in the post processing area
Could you estimate the number of hours you have spent on this scene? (excluding work required to make video tutorial) What is the hardware spec that runs it in realtime?
Guys, I am echoing the same concerns with regards to the current training fro UE4 and Megascans. The tutorials are not very beginner friendly as they don't explain all the steps properly. If you could at least link to other tutorials which explain how to do a certain task which you are skimming over that would be great. PS the link to the blog post in this video is broken.
Can I ask you pls how to get realistic lighting? My light in scene is extra bright, and I made sure project has raytracing on, same for 3 core lightings in scene. :( I can't figure out what's going on, any help would be appreciated
ok I got it. You just need to turn the scalability on post processing from low to cinematics. It is the yellow button on the upper viewport. And you need to check "lit" instead of "unlit". Simple as that :D
Hey Guys you are guilty from make me want to start in unreal engine! Thanks ;) .Now first create projects from the marketplace: Goddess Temple, I hit play and all is dark? What Am I doing wrong ? I was expecting your beautiful environment to come to life and only get the lights from candles everything else is dark? I got a 2080ti but maybe I need to enable something somewhere ??
This is amazing I was hoping to be able to load the level and try to learn something I know its pretty advanced stuff but for some reason when I try to load the Roman cave map it loads mostly black with a few areas around the candles showing and really low res I try to rebuild and got 356 error messages like this "InstancedFoliageActor_0 The total lightmap size for this InstancedStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component's lightmap resolution or number of mesh instances in this component" someone, please help me out I'm running an i9 and RTX 2080 :( I am assuming it should look like this video perhaps I'm wrong)
@@junkaccount7449 I grabbed it of the marketplace and in my library, it said to create a project so I did that It was probably 4.25 I would say thx for trying to help
have you guys considered doing a ‘from scratch’ series? i’d really, really like a more longform quixel tutorial series, keeping the same style as these videos, of one of your artists building up one of these scenes from start to finish. there are so many aspects such as asset blending, landscape texturing, artist blueprints, and more that are skipped over in essentially every tutorial and livestream making these things quite hard to follow all the way through for a lot of beginners to this workflow, as one or more key parts to achieving the desired look are often missed out assuming that it’s ‘a topic for another time’. it’s not. this stuff is all so interesting, all of it, so please do go off topic and do deep dives into things like setting up asset blending for a scene! we all want that stuff.
UE4 as an engine is plagued with years of learning resources that are for game-dev-specific workflows. however, we’re now seeing an enormous influx of people who just want to use the engine to make art, and you guys are one of the only resources out there producing truly high quality educational content entirely specific to artist workflows. this means that the answers to a lot of the questions that these people have are often fairly non-existent anywhere else.
i know i’m not the only one either as i have been following this channel for a long time and see most comment sections filled with questions on ‘A’ or ‘B’ aspect that tend to go completely unanswered.
these videos are completely incredible, a joy to watch, brilliantly produced, and exciting to see the sheer variety of what can be done with these tools, but i just wish there was more done to fill in the gaps. i think most people are watching because they wanna be able to do what you do and play with these techniques.
thanks for everything you guys do. from the tools, to the assets, to the videos you’re doing, this is easily the most interesting creative content online at the moment.
EDIT: i hadn’t realised you’d released this scene for people to play around with! still would love to see the whole process of doing something like this from a blank canvas, but having the project is really incredible and useful, thank you.
We have several tutorials coming out that are from scratch environments. Stay tuned!!
Agree.
Yes! In summary, there are excellent content, but about quality, we need more quantity (I refer for videos). Cause the Megascans and Bridge are.. 🔥😱🔥
@@gdavis3d Look forward to those, thank for this. Beautiful work!
yeah, good points there. This video motivated me to produce something after a few months of creative silence, but I ended up trying to understand that asset blending technique. after 2 hours with no luck, I can proudly pronounce my motivation as clinically dead.
The cinematic shots at the end are simply phenomenal.
you'd be surprised how fun and easy things are to setup , once ya get a lil show of how they work
@@chronosschiron id love to get a lil show. UE4 + MS blows any other 3D software out of the water. What a time to be alive
umm sorry for being a noob but what is "MS"
@@brock7682 megascans
I can't express how much I enjoyed those. I would loved it if you went all in with them, each being 1 hour videos.
Please consider more detailed tutorials for the lighting and the materials blending, you have achieved some insane results.
I'm really new to UE4, but I'll download this and inspect it to the bone.
*Thank you for those, incredible work!
Quixel will grow so big, you will see. With this generosity they should.
Epic is the one paying the bills. You can thank them for their generosity :D
@@JohnSmith-rn3vl But the Quixel team are the ones who work hard from the beginning, not everything is thanks to Epic
Dear quixel team,
Thank you for all the effort you guys are doing... Yet please read on as I as well as many others I am sure, have kind of a feedback for you guys.
You show awesome stuff, no doubt. BUT, it seems that you guys assume that all of us used ue4 before we were even born.... All the sudden you guys say ( I just used this simple material)... And you open a bizillion node material that I believe most of us don't understand.
My point is... Again, you guys are awesome, but honestly your biggest weakness is the lack of a really good beginner friendly tutorial from A-Z.
It doesn't have to be 2 hours long... But also not a 5 min tutorial were everything is already pre-built.
I saw this video.. And thought OK... I will search for a quixel ue4 mesh blending tutorial... No surprise, I found one by you guys... Again with two experts assuming we are all on that level.
Gentlemen, I mean no disrespect, you guys are amazing... But please consider something more beginner friendly... It can be a small scene covering all we need.
P.S... The ue4 videos by epic have the same problem... To them, we are all already experts using the software.... Well... We are not.
Thanks and Regards,
You can learn basic things with tons of tutorials here on YT. Quixel is just lights up the place where we can come, but you must find your own way.
Check out the official "Unreal Online Learning" website. The guys over at Epic have created some highly digestible breakdowns in the form of bite-sized videos. They don't require any previous knowledge, and their structured learning paths should get you where you want to go!
Good luck!
You won't regret it :)
I have a few years in unreal served, I play with this scene in unreal right now and I came back to this video with the intent to say exactly what you just said.
Hahaha! After almost 4 months of learning and hundreds of tutorials I'm starting to make environments that look realistic, and it's amazing, but I always chuckle when I see a massive complex node array and the 3D artist calls it a simple material. I've come to realize that everything is there to make the magic but it takes a ton of painful learning and some artistry. I think the Quixel artists do have to be a bit more clear on that-it's not as easy as it looks.
...even just getting the birds to fly to a certain point takes a lot of learning...
What a great scene and environment, really breathtaking and inspiring. The music used as well is also incredible and very immersive for this scene, really want to be able to create scenes like these someday. Can't wait for more!
THANKS, Putting the project on the ue market place make it super easy for the artist to underestand and really learn from it ! thanks again :)
I can't not thank you enough for publishing this kind of videos, is a great marketing tool but is a better inspiration source for those like me in the fence to start working in virtual productions enviroments
It seems my eyes are so blessed that i get to see such masterpiece art. 🤍🖤
Thanks to the Artist and the ecosystem .
Thanks to Quixel, Very realistic textures and a variety of great models and templates are available for free use in Unreal Engine. This will make game design fun and easy. Thank you Quixel!
Yeah, game development will become insanely easy because of a vast scan library and some new texturing tools. Good that we do not need to learn game design, art and programming anymore because of that. (Seriously, pardon my irony, but your viewpoint is a wish or merely an illusion, I mean this in a friendly and constructive way, to trigger a reflection of your statement. If you want to develop games, be aware there are tons of layers of more interdisciplines and knowledge involved than knowing how to throw scans into a game engine. It will become immediately clear when trying to make your first game. Dont be seducted by visuals to believe the word "easy" is ever able to be associated with gamedev. Keep on learning, no time to relax because a few people have created some good new tools for visuals. Trust me, ive been there. Dont underestimate what it takes to make games and be curious and learning about the disciplines involed. Game Design is not visuals alone, but in a game, visuals support game design, not vice versa)
@@harrysanders818 I never said it was. I'm saying that it's nice that there's now an easier way to make games visually pleasing.
Amazing Jakob. Insane where we have come what comes to rendering..
Man.... Wow... Just...... Wow.... Thank you. Thank you. Thank you!!! Runtime virtual textures... You just changed the game for me... Thank you!
As an independent film producer/Director I see this becoming the future for film environments. Amazing artistry, thank you Quixel and ue4
I could only imagine a full game with this level of realism in terms of graphics.
I enjoyed this tutorial a lot. The environment and mood are perfect. Great and nice piece of art. Congratulations !
Unity: Shows highly optimiced tech demo with tons of custom programmed features - none of the features are available for the users.
Unreal: Just uses features that are available in the engine and writing blogs on how to use the features properly. And it still looks 100times better.
One of thousand reasons, why i switched the engine
true story
Doesn't look better in my opinions
But yeah i agree with you lol
In general you can use Quixel assets in Unity, there are also Plugins and so on for it. But you can't use them for commercial purpose. But the problem here is not Unity, the problem is Quixel and their decisions which platform they want to support.
I also changed from Unity to Unreal, but because of the weird way of Unity how they handle the new render pipeline.
Suiheisen Hey there!! Just to be clear, we license to all users across every DCC and renderer. The licensing is different for UE users, but using UE does not preclude you from using Megascans for commercial work. We’ll be posting a reel in the near future highlighting how Megascans is being used across many verticals in a wide variety of applications and use cases!!
@@weird_videophotography yes, you can use quixel for commercial use. You just have to pay for it when you dont use UE.
Any information on the PC specification for developing this series? obviously, it's using RTX card, but like what series, how much RAM needed, etc. Thank you so much :)
This is insanely awesome!
Wish this was a full breakdown for the scene, I've been waiting for it since I saw the 2020 reel from Quixel, because I've a statue and wanted to do something inspired by this environment. Especially for lighting and full breakdown on the blending. :(
You can download this scene for free at the marketplace and dive in it to see all the technics used in it.
Never clicked more fast
* faster
* FASTEST
Beautiful scene... Amazing tutorial series
Would love to see a step by step setup of that blending process. It's so much easier to hear someone explain it.
wow, this is really mindblowing!! well done jakob!
OMG. The complete scene is available?
I'd say this could become the new benchmark scene people will jump into after buying or in the future upgrading to better RTX cards
Would loooove if you guys create a benchmark tool with videos such as this, explaining what each scene utilize and what GPU features are being flexed. With a scoring at the end that we can all compare and evolve with new graphical capabilities each year.
Fantastic video!
I've waited my whole life for this.
I think it would be beneficial for new starting Creators if every pack has an ready made scene. Breaking those down taught me a lot.
strong agree
@@RenbeOfficial That is something we are working on to bring to the marketplace, no timeline yet, but it's something we have been wanting to do for a long time.
Love the series Thank you
Phenomenal work
Awesome! GOD bless you for THIS :)
I truly appreciate you putting this all together and open for us to look at. But...
07:00 Incredible how you say it's real-time using RTX technology, when I crack this scene open on my RTX 2080 (i7 10700k/64gb RAM) I barely get 1fps and sometimes my GPU drivers crash trying to keep up. I had to enable DSLL and lower the quality to get anywhere near 24fps.
When this video was published the 20 series were the top cards. What setup were you using to get real-time feedback like this? Were you using DLSS optimisation? There's no way this was real-time out of the box.
I know Quixel won't respond to this but certainly I'd be interested to hear what other people's experience was, did you have any luck at all with real-time raytracing?
Amazing and inspirational work!
Amazing scene! :)
Beautiful!
I waited 20 years for this
Great scene! Did you use RT GI in this scene? Could you please share some tips about whether we should use RT GI or not? Thank you~
This is an amazing scene!
I was wondering: how is the smoke from the incense burners done? Is it a particle effect or does quixel have smoke elements available too?
Are the lanterns chains modeled in maya?
best tutorial ever
Pretty cool. The smoke really sells the scene tbh. Wonder how they were made. Houdini?
Google 2d raymarching smoke UE4 :)
Thanks for the awesome video. Is there any specific render setting to achieve this kind of realistic quality?
Hey guys, beautiful work! Can you tell me why when I'm running it in editor mode everything looks fine, but when I play it in PIE, everything is very dark? I've tried all scalability settings but get the same results each time.
how you made the candles ? plane blender or real particle ? they looked awesome, will need this in my cinemtaics, thnaks for help & reply
Absolutely amazing! Are you going to do a livestream breakdown?
We are considering it, for sure!!
Excellent learning material as always! I like the Quixel's approach of making these environments available in the marketplace to reverse-engineer them. Btw where is Wictor? :p Missed his annoying voice :D
He has the voice of an angel!!
@@dimitriskoutris6139 well, he is my coworker!!
He will be back later this summer with an awesome Mixer tutorial series!
hi, thanks for the video! i am following the log to set up the RVP, however, i am unable to figure out how you got the node coming out of the Virtual Texture feature switch? my landscape is black and i am unsure as to why?
aslo, i support the idea of a full a-z tutorial. maybe even from world machine to finished renders. all the materials in between. could be 8hr long or 38 vids for all i care, i'd lap it up.
impresive
I want to enter the world of renders and scenes just for fun, to render such a scene do I need an RTX card yes or yes?
I believe so :(
Really beautiful :) I would love to play an mmo game with these graphics :D Maybe in 50 years time we will be able to :D
Great video. Great speaker. I really like it. of corse also great content
Hi Quixel! Thx you very much for your incredible job!
I open your level and I make a render, just to see. But I have a big pb. I got a lot of noise and my export is very dark. How do you made a clean picture from your project?
I try so many lignting setup to improve the noise and light but i didn't manage.
I hope you could help me :)
PS : I got a RTX 2070 8Go on my laptop.
Is this used in a Disney Raya movie promotional video?
Amazing.. Please provide a video on detailed lightning setup. I don't have RTX card. Or provide some helpful tutorial link.
Hi there, I'm a very beginner just getting curious about Quixel, and I'm wondering : are you using a mouse to do this or a graphic tablet + pen ?
4:16 it's nice that you think my pc can even dream about opening this project XD
lmao true
Maybe a Quixel X MelodySheep Collab would be Beautiful
every time i go into play mode everything turns black?
HI dear master I have a problem with focus or depth in particle assets like fire ...how your candels fires have depth of focus in this movie?
How can i import the candles with the
flame in my project?
I see a Quixel post, i click
sorry but were is the link to the website i dont see it
Awesome!
So when I package it for Windows and run.. it just shows black screen with some white lights and nothing else. Any idea why and how to fix it?
its dam tempting
This guy is so good
Can you tell us your specific hardware you achieved this on? Just to know what system is needed to get the same response that you did. Thanks
I checked the project out on a 2080 Ti and it's not as smooth as shown on the video. -So he could be use a Quadro RTX with Nvidia's Creator drivers (which is optimized for game engines).- I'm on the normal Game drivers.
Edit: Just saw a reply of his, he is on a 2080 Ti, the scene was done in FHD and upscaled to 4K for YT. I was trying to run it in 4K real-time (as it was the quality setting offer by YT). That could explain why it seem like he had something better than a 2080 Ti.
Can we use quixel assest for mobile game?
Can we lower the quality of texture assest?
Love it, Price of Persia remake anyone?🤩🤩
How's the blending of assets created? is it only possible with unreal or is it possible in other 3d apps too?
Nice :D
I wonder in total from start to finish how long this took to create? like how long he was in photoshop then how long he spent whiteboxing then asset creation and then finaly assembly with lighting passes ect
Anyone knows what is the name of music in background?
Can I run this in UE5.1 .?
Whats the song name? It sounds beautifull
Is there a way to achieve this kind of blending inside of 3ds max :)
Anyone interested in unreal engine niagara tutorial
Can i reply to all your comments with one fat YES?!
@@dimitriskoutris6139 YES
I have an issue where the edit mode looks completely different from the play mode. The whole environment goes dark except the lanterns and candles, only elements nearby are partially lit, everything else turns pitch black/dark. Not sure what to do.
meet the same problem and have no idea what to do
I had found a solution to this in UE4. I'll fetch it for you if you want. Its been a while.@@shuxilin9385
Can someone explain to me how exactly does Qixel integrate into Unreal Engine 4 when using it? Can i just download both and have them running? Do they run on a separated .exe?
This is really tempting! I might switch from unity to ue4.. but ue4 seems scary to learn with all of those features :|
I don't know why but when I click play all the scene goes black (like if there was no directional lighting) and only the candles lights are on, but when I'm using the preview everything looks great.
Don't think it's a specs problem (the scene runs at 48FPS) but anyway I'm using 3900x + 2080 Super +64 Gb Ram 3600. Can someone help me?
I meet the same problem, do you have any idea?
FCKING LEGENDARY
are those volumetric particles? or just 2d cards?
question as im older hardware ray tracing is a no go , im assuming i can keep it off and it would still look very good, would i need to do some adjustments ,im gathering most of this is in the post processing area
Cinematography is out the roof. What is the music?
amazing
what is your computer hardware's specification
Could you estimate the number of hours you have spent on this scene? (excluding work required to make video tutorial)
What is the hardware spec that runs it in realtime?
what kind of GPU is needed to work on this software ? O_o
Guys, I am echoing the same concerns with regards to the current training fro UE4 and Megascans. The tutorials are not very beginner friendly as they don't explain all the steps properly. If you could at least link to other tutorials which explain how to do a certain task which you are skimming over that would be great. PS the link to the blog post in this video is broken.
Can I ask you pls how to get realistic lighting? My light in scene is extra bright, and I made sure project has raytracing on, same for 3 core lightings in scene. :( I can't figure out what's going on, any help would be appreciated
I have the same problem, do you have any solution?
@@crzymlk No, I was told that it's probably because I don't have RTX card, but I do have one, so I didn't figure out yet what's the issue.
@@deokdam97 Yeah I have a 2070 as well and no solutions found in the internet :D
ok I got it. You just need to turn the scalability on post processing from low to cinematics. It is the yellow button on the upper viewport. And you need to check "lit" instead of "unlit". Simple as that :D
@@crzymlk omg, you are my superhero, thank you so much
Hey Guys you are guilty from make me want to start in unreal engine! Thanks ;) .Now first create projects from the marketplace: Goddess Temple, I hit play and all is dark? What Am I doing wrong ? I was expecting your beautiful environment to come to life and only get the lights from candles everything else is dark? I got a 2080ti but maybe I need to enable something somewhere ??
It's perfect.
tutorial for the blending mode please !!!
Is this all megascans?
maybe you will make deteil tutorial.
I would buy it at any price
Quixel: Achieving the goal in texture blending
My GPU gtx 750ti I won't let you do it
What kind of specs would you need to be able to build something like this on a PC? Anyone know?
fixingport.com/unreal-engine-4-system-requirements/
I couldn't get of such a good job here man u great! Can I get some tuts I mean purchase ))
i love these videos and i have absolutely no clue whats going on
This is amazing I was hoping to be able to load the level and try to learn something I know its pretty advanced stuff but for some reason when I try to load the Roman cave map it loads mostly black with a few areas around the candles showing and really low res I try to rebuild and got 356 error messages like this "InstancedFoliageActor_0 The total lightmap size for this InstancedStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component's lightmap resolution or number of mesh instances in this component"
someone, please help me out I'm running an i9 and RTX 2080 :( I am assuming it should look like this video perhaps I'm wrong)
what engine version are you trying to open it with?
@@junkaccount7449 I grabbed it of the marketplace and in my library, it said to create a project so I did that It was probably 4.25 I would say thx for trying to help