He is a very talented artist. However his point was that It took him time and effort to create a piece, which a talented concept artist could get the _gist of_ quickly and easily. Then further explaining that a key to design is iterating and tweaking your ideas. If he spends a few hours painting an idea it may look really good, but it may not be the idea's best form.
I'm really glad that you guys started to upload your unreal scenes, so we can study how it was made. I also hope that we can see some of your older environments on marketplace. Thank you!
I'm a member of this Quixel group and I was always asking around how they made the terrain or land cause you can either use the unreal editor or World Creator 2 or Gaea or Blender. Nowadays there's just more Redshift renders.
I love the hallway scene with the headless statues. The contrast between that and the huge head at the temple is a story in itself. As if to say that even if those people were great leaders or saints, only one person deserved to have their head displayed in such a magnified way for all time.
My lord, this is a masterpiece. Not just a scene, but I'm talking more about your approach. By simply watching this video I get a real art education, not less. Thank you so much for sharing!
When I saw this video this morning, I was really shocked(like Rebirth from Joe Garth) I have nothing to say, I can only say, thank you Jakob Keudel for this masterpiece you created. I was completely transformed. GJ
I'm so excited that the team has released this project along side the videos - it really helps to understand the details, particularly in what's not covered. Thank you!
This video is amazing, very inspiring! I am an architect and I always been thinking on learning Unreal and trying to do different things in order to stand out. And you video just sparked this thought again in my mind and now I am eager to dive into this new software (for me) and hopefully produce great works. Thank you and please continue with your amazing work!
I wanted to make some gory biological mass growing on the walls of a corridor for a game, so i used branches, roots and debris piles on which i applied human flesh textures, added some leakage and dirt decals, and in the end i got an amazing result out of something i wouldn't have thought would work. It's pretty much in the way you see and use each library part.
I love these series, and the voice... It's relaxing, inspirating, and so useful... I now have the same workflow and my game looks amazing... Thank you so much
Can u please make a tutorial how can we get closest result like this without Ray tracing ? I hope you guys understand.. I dont have RTX graphic card. I have been working on reflections alot. But couldn t reach that far..
To clarify quixel bridge will allow you to import individual assets but if you want to load this entire project then you'd have to grab it from the unreal engine marketplace?
Do you remove the geometry you use to block out the scene after you layer your assets on top of it, or do you keep that as a base? Nice video and very nice environmental design!
Great! Just amazing. Thank you :) I'm searching for the best pc set up for start - to be able to make most out of Megascans + Unreal + Blender to create great environments. Do you think following spec would do the job? - AMD Ryzen 5 (3.6 GHz, 4.2 GHz Turbo) - GeForce GTX 1660 SUPER - RAM: 16 GB - SSD 500 GB If not what, would you recommend?
Not being picky here, your video is very inspiring, but I liked the first result better (with two heads and desert moody light). Your final result makes me thing this head just floats in the sky and doesn’t make much sense to me. But this is not the point, as I said, this is very inspiring, I think I could recreate some of the dreams I head with this, at least I should try, so thank you.
Do you have any advice on which settings to change to make it run on machines without RTX? I know that I can't see all the raytrace stuff, but I still like to see how the models are set up as well as that nice blend shader. I got the scene to run on my pc (already turned raytracing off) but it's just impossible slow to go through the scene and open stuff.
amazing work, just wished this wasnt locked out for non-RTX users. I really wanted to check the previous enviroment too but of course... it was only available for the RTX GPUs Users
Hi ! Wondering the specs on the computer you're using. I just got a RTX 2060 KO especialy to do raytracing. The scene look really good, but each time I try to take a High resolution screenshot or to render out a sequence, my unreal crash. Should I upgrade even more to be able to render out project like that? Thanks in advance
him: im not a concept artists
also him: create an insanely beautiful concept art
ikr its amazing
He is a very talented artist.
However his point was that It took him time and effort to create a piece, which a talented concept artist could get the _gist of_ quickly and easily. Then further explaining that a key to design is iterating and tweaking your ideas. If he spends a few hours painting an idea it may look really good, but it may not be the idea's best form.
I am only just a voice actor
I want to not be a concept artist like him
I'm really glad that you guys started to upload your unreal scenes, so we can study how it was made. I also hope that we can see some of your older environments on marketplace. Thank you!
We will definitely look at doing this!!
I'm a member of this Quixel group and I was always asking around how they made the terrain or land cause you can either use the unreal editor or World Creator 2 or Gaea or Blender.
Nowadays there's just more Redshift renders.
I too
This lighting is incredible
*"A rOUgH SketCH"*
You know damn well that its hella good looking
I love the hallway scene with the headless statues. The contrast between that and the huge head at the temple is a story in itself. As if to say that even if those people were great leaders or saints, only one person deserved to have their head displayed in such a magnified way for all time.
My lord, this is a masterpiece. Not just a scene, but I'm talking more about your approach.
By simply watching this video I get a real art education, not less.
Thank you so much for sharing!
I love how honest you are about your creative process. It's so inspiring to hear someone be so honest about the struggle and passion for the process.
Always raising the bar
This is such an awesome beautiful process. Watching Quixel videos is like a drug.☺🤭.I'm simply addicted.
This is the only channel I never regret subscribing to and I will never unsub, Love you Quixel
Loved this environment since it was first revealed, glad the tutorials have been released
1:47 rough sketch!? This is beautiful!
When I saw this video this morning, I was really shocked(like Rebirth from Joe Garth)
I have nothing to say, I can only say, thank you Jakob Keudel for this masterpiece you created.
I was completely transformed.
GJ
I'm so excited that the team has released this project along side the videos - it really helps to understand the details, particularly in what's not covered. Thank you!
Humble man you are. Most certainly an illustrator regardless of your self put down.
This video is amazing, very inspiring! I am an architect and I always been thinking on learning Unreal and trying to do different things in order to stand out. And you video just sparked this thought again in my mind and now I am eager to dive into this new software (for me) and hopefully produce great works.
Thank you and please continue with your amazing work!
10/10 Breakdown
I am in awe of what you created with this scene.. I wonder how it felt for you when you saw everything come together. Great work, truly.
This is very cool! :)
I loved the bit where you tweaked the colors. That added a lot of interest to the scene.
Epic background music! I love it! Also, very inspiring! Thanks so much!
Amazing work. Looking at the megascans library it feels rather small to me. It always surprises me how much people can do with it.
I wanted to make some gory biological mass growing on the walls of a corridor for a game, so i used branches, roots and debris piles on which i applied human flesh textures, added some leakage and dirt decals, and in the end i got an amazing result out of something i wouldn't have thought would work. It's pretty much in the way you see and use each library part.
I love these series, and the voice... It's relaxing, inspirating, and so useful... I now have the same workflow and my game looks amazing... Thank you so much
I got goosebumps watching this.
This is incredible! Thanks for sharing. I have a feeling that I'll watch this more than once.
one of the best things ive seen in 2020 so far .
Most artistic scene i have ever seen
Amazing. Simply amazing. Thank you for sharing this. Very inspiring.
Wow, great idea and beautiful realization! Good job man!
The best ratio of likes to dislikes. Oh, and your work is awesome.
can't like this enough, we now shall name you master ;)
Definitely a great concept artist! Would love to know how you made the smoke, embers, birds and candles.
Amazing! thanks for sharing guys
you do really do good work that shapes our future too I love your channel please be there & always inspire us
Magnifique! Cant wait to see the next part!
OMG!!!!!!!!!! Incredible masterwork!!!
Really cool stuff! I’m super looking forward having photorealistic games like this to play on my pc .
Mesmerizing!!
Awesome work! really loved it.
What a beautiful design.
Wow .excellent work
Excellent work.
Man, you're awesome! Nice arts and finalization! I wish that I could done 1% of it! haha!
How did you do the smoke and birds? this scene is incredible!!!
It loops, so it's probably either a flipbook or a raymarched, tiling 3D noise
Probably Niagara
Think it's animated mesh multiplied in effects
It's done with particle effects such as Cascade or Niagara
That was great, thanks for the video.
Can u please make a tutorial how can we get closest result like this without Ray tracing ? I hope you guys understand.. I dont have RTX graphic card. I have been working on reflections alot. But couldn t reach that far..
Yes same problem. But like ur work tho..
Yes. But some one please make a tutorial on smoke. They are making .
I also dont have RTX graphic card. Feeling bad.
Yes they are working or real time.. i have tried bake a light in this kind of scene. But have nt got result.
@@reqleave1013 thats headache i know. We have to work alot on the scene to get some normal looking results..
Fantastic work very inspiring to say the least!
Absolutely gorgeous👌🏾
Thank you, that was liberating!
I liked both color schemes (the original and final)
simple and effective workflow
Very inspiring work! Makes me want to do the same, but first I need to learn the basics of UE.
Just Beautiful!
i love this scene!
wow,this is what I want to build in ue4,thank you!
Anyone interested in unreal engine niagara tutorial
I am!
@@gaschneidr sure
sure
yes
yes please
To clarify quixel bridge will allow you to import individual assets but if you want to load this entire project then you'd have to grab it from the unreal engine marketplace?
Quixel should upload weekly maps for inspiration
quite revolutionary!
this video is so helpful and motivational thanks
Awesome !
Wish to see such tutorial on Gnonom Workshop - It would bring us how to use UE, MS library, concept, and apply.
Just WOW!!
Do you remove the geometry you use to block out the scene after you layer your assets on top of it, or do you keep that as a base?
Nice video and very nice environmental design!
just wanna say i love you ❤
stunning, nice job!
don't get me wrong, I'm a usual person who needs this epic scene as a wallpaper :)
I would love to play around with Quixel assets, but my pc just can't handle them inside UE4 :( Still love to watch these!
great job
Everything nice.. Your approach, audio and many more... Is that real time render
I'd love to know what kind of lighting setup you have when blocking out the scene. Feels like it makes such a difference.
1:59 "I'm not a concept artist"... common man :D
Scene looks very huge. How much time you usualy working on project?
How did you learn how to properly place all those small rocks and other small ground details?
Great! Just amazing. Thank you :)
I'm searching for the best pc set up for start - to be able to make most out of Megascans + Unreal + Blender to create great environments.
Do you think following spec would do the job?
- AMD Ryzen 5 (3.6 GHz, 4.2 GHz Turbo)
- GeForce GTX 1660 SUPER
- RAM: 16 GB
- SSD 500 GB
If not what, would you recommend?
Amazing!
Not being picky here, your video is very inspiring, but I liked the first result better (with two heads and desert moody light). Your final result makes me thing this head just floats in the sky and doesn’t make much sense to me. But this is not the point, as I said, this is very inspiring, I think I could recreate some of the dreams I head with this, at least I should try, so thank you.
what is your computer hardware's specification
awesome. Roughly, how long did it take you to get the first pass of the environment in ue done?
do you use niagara for those smoke and other stuff..??
Sir need your guide for making Indian goddess temple similar to this...
every time i go into play mode everything turns black?
1:42 which program did you use to sketch this?
I wonder how long those this incredible and beautiful environment take to complete ?
What did you use to create the walls and the actual space to then put the megascans on?
Very cool. I want to do this.
Do you have any advice on which settings to change to make it run on machines without RTX? I know that I can't see all the raytrace stuff, but I still like to see how the models are set up as well as that nice blend shader. I got the scene to run on my pc (already turned raytracing off) but it's just impossible slow to go through the scene and open stuff.
Wooooooow
how did you make embers and fog ? any tutorials or how you did them how I can learn it?
I will like to use a few of your videos as a projected video behind my content for an apocalyptic ep I am dropping soon, how can I do that, please?
amazing work, just wished this wasnt locked out for non-RTX users. I really wanted to check the previous enviroment too but of course... it was only available for the RTX GPUs Users
How did you get the rocky face statue
inspiring!
How did you do the candles???
Hi ! Wondering the specs on the computer you're using. I just got a RTX 2060 KO especialy to do raytracing. The scene look really good, but each time I try to take a High resolution screenshot or to render out a sequence, my unreal crash. Should I upgrade even more to be able to render out project like that? Thanks in advance
RTX Titan 2 or RTX 3090 is needed
Lezz gooo
where can i download BG music?
Full tutorial on your setting?
Maestro
Its amazing
I have good graphics card but why it's getting crashed