He is a very talented artist. However his point was that It took him time and effort to create a piece, which a talented concept artist could get the _gist of_ quickly and easily. Then further explaining that a key to design is iterating and tweaking your ideas. If he spends a few hours painting an idea it may look really good, but it may not be the idea's best form.
I'm really glad that you guys started to upload your unreal scenes, so we can study how it was made. I also hope that we can see some of your older environments on marketplace. Thank you!
I'm a member of this Quixel group and I was always asking around how they made the terrain or land cause you can either use the unreal editor or World Creator 2 or Gaea or Blender. Nowadays there's just more Redshift renders.
I love the hallway scene with the headless statues. The contrast between that and the huge head at the temple is a story in itself. As if to say that even if those people were great leaders or saints, only one person deserved to have their head displayed in such a magnified way for all time.
My lord, this is a masterpiece. Not just a scene, but I'm talking more about your approach. By simply watching this video I get a real art education, not less. Thank you so much for sharing!
I'm so excited that the team has released this project along side the videos - it really helps to understand the details, particularly in what's not covered. Thank you!
This video is amazing, very inspiring! I am an architect and I always been thinking on learning Unreal and trying to do different things in order to stand out. And you video just sparked this thought again in my mind and now I am eager to dive into this new software (for me) and hopefully produce great works. Thank you and please continue with your amazing work!
I wanted to make some gory biological mass growing on the walls of a corridor for a game, so i used branches, roots and debris piles on which i applied human flesh textures, added some leakage and dirt decals, and in the end i got an amazing result out of something i wouldn't have thought would work. It's pretty much in the way you see and use each library part.
When I saw this video this morning, I was really shocked(like Rebirth from Joe Garth) I have nothing to say, I can only say, thank you Jakob Keudel for this masterpiece you created. I was completely transformed. GJ
I love these series, and the voice... It's relaxing, inspirating, and so useful... I now have the same workflow and my game looks amazing... Thank you so much
Not being picky here, your video is very inspiring, but I liked the first result better (with two heads and desert moody light). Your final result makes me thing this head just floats in the sky and doesn’t make much sense to me. But this is not the point, as I said, this is very inspiring, I think I could recreate some of the dreams I head with this, at least I should try, so thank you.
Can u please make a tutorial how can we get closest result like this without Ray tracing ? I hope you guys understand.. I dont have RTX graphic card. I have been working on reflections alot. But couldn t reach that far..
amazing work, just wished this wasnt locked out for non-RTX users. I really wanted to check the previous enviroment too but of course... it was only available for the RTX GPUs Users
To clarify quixel bridge will allow you to import individual assets but if you want to load this entire project then you'd have to grab it from the unreal engine marketplace?
Do you remove the geometry you use to block out the scene after you layer your assets on top of it, or do you keep that as a base? Nice video and very nice environmental design!
Great! Just amazing. Thank you :) I'm searching for the best pc set up for start - to be able to make most out of Megascans + Unreal + Blender to create great environments. Do you think following spec would do the job? - AMD Ryzen 5 (3.6 GHz, 4.2 GHz Turbo) - GeForce GTX 1660 SUPER - RAM: 16 GB - SSD 500 GB If not what, would you recommend?
him: im not a concept artists
also him: create an insanely beautiful concept art
ikr its amazing
He is a very talented artist.
However his point was that It took him time and effort to create a piece, which a talented concept artist could get the _gist of_ quickly and easily. Then further explaining that a key to design is iterating and tweaking your ideas. If he spends a few hours painting an idea it may look really good, but it may not be the idea's best form.
I am only just a voice actor
I want to not be a concept artist like him
I'm really glad that you guys started to upload your unreal scenes, so we can study how it was made. I also hope that we can see some of your older environments on marketplace. Thank you!
We will definitely look at doing this!!
I'm a member of this Quixel group and I was always asking around how they made the terrain or land cause you can either use the unreal editor or World Creator 2 or Gaea or Blender.
Nowadays there's just more Redshift renders.
I too
*"A rOUgH SketCH"*
You know damn well that its hella good looking
1:47 rough sketch!? This is beautiful!
This lighting is incredible
I love how honest you are about your creative process. It's so inspiring to hear someone be so honest about the struggle and passion for the process.
I love the hallway scene with the headless statues. The contrast between that and the huge head at the temple is a story in itself. As if to say that even if those people were great leaders or saints, only one person deserved to have their head displayed in such a magnified way for all time.
My lord, this is a masterpiece. Not just a scene, but I'm talking more about your approach.
By simply watching this video I get a real art education, not less.
Thank you so much for sharing!
Loved this environment since it was first revealed, glad the tutorials have been released
This is such an awesome beautiful process. Watching Quixel videos is like a drug.☺🤭.I'm simply addicted.
This is very cool! :)
I loved the bit where you tweaked the colors. That added a lot of interest to the scene.
I am in awe of what you created with this scene.. I wonder how it felt for you when you saw everything come together. Great work, truly.
I'm so excited that the team has released this project along side the videos - it really helps to understand the details, particularly in what's not covered. Thank you!
Humble man you are. Most certainly an illustrator regardless of your self put down.
This video is amazing, very inspiring! I am an architect and I always been thinking on learning Unreal and trying to do different things in order to stand out. And you video just sparked this thought again in my mind and now I am eager to dive into this new software (for me) and hopefully produce great works.
Thank you and please continue with your amazing work!
This is the only channel I never regret subscribing to and I will never unsub, Love you Quixel
Epic background music! I love it! Also, very inspiring! Thanks so much!
Amazing work. Looking at the megascans library it feels rather small to me. It always surprises me how much people can do with it.
I wanted to make some gory biological mass growing on the walls of a corridor for a game, so i used branches, roots and debris piles on which i applied human flesh textures, added some leakage and dirt decals, and in the end i got an amazing result out of something i wouldn't have thought would work. It's pretty much in the way you see and use each library part.
When I saw this video this morning, I was really shocked(like Rebirth from Joe Garth)
I have nothing to say, I can only say, thank you Jakob Keudel for this masterpiece you created.
I was completely transformed.
GJ
Amazing. Simply amazing. Thank you for sharing this. Very inspiring.
Always raising the bar
I got goosebumps watching this.
I love these series, and the voice... It's relaxing, inspirating, and so useful... I now have the same workflow and my game looks amazing... Thank you so much
Really cool stuff! I’m super looking forward having photorealistic games like this to play on my pc .
Wow, great idea and beautiful realization! Good job man!
you do really do good work that shapes our future too I love your channel please be there & always inspire us
Definitely a great concept artist! Would love to know how you made the smoke, embers, birds and candles.
Amazing! thanks for sharing guys
Wow .excellent work
This is incredible! Thanks for sharing. I have a feeling that I'll watch this more than once.
What a beautiful design.
Excellent work.
Awesome work! really loved it.
Man, you're awesome! Nice arts and finalization! I wish that I could done 1% of it! haha!
10/10 Breakdown
one of the best things ive seen in 2020 so far .
simple and effective workflow
Most artistic scene i have ever seen
The best ratio of likes to dislikes. Oh, and your work is awesome.
Very inspiring work! Makes me want to do the same, but first I need to learn the basics of UE.
I liked both color schemes (the original and final)
Quixel should upload weekly maps for inspiration
OMG!!!!!!!!!! Incredible masterwork!!!
Fantastic work very inspiring to say the least!
That was great, thanks for the video.
Magnifique! Cant wait to see the next part!
Absolutely gorgeous👌🏾
can't like this enough, we now shall name you master ;)
this video is so helpful and motivational thanks
1:59 "I'm not a concept artist"... common man :D
Mesmerizing!!
wow,this is what I want to build in ue4,thank you!
Everything nice.. Your approach, audio and many more... Is that real time render
Just Beautiful!
Very cool. I want to do this.
How did you do the smoke and birds? this scene is incredible!!!
It loops, so it's probably either a flipbook or a raymarched, tiling 3D noise
Probably Niagara
Think it's animated mesh multiplied in effects
It's done with particle effects such as Cascade or Niagara
I would love to play around with Quixel assets, but my pc just can't handle them inside UE4 :( Still love to watch these!
Wish to see such tutorial on Gnonom Workshop - It would bring us how to use UE, MS library, concept, and apply.
great job
Anyone interested in unreal engine niagara tutorial
I am!
@@gaschneidr sure
sure
yes
yes please
quite revolutionary!
Thank you, that was liberating!
Not being picky here, your video is very inspiring, but I liked the first result better (with two heads and desert moody light). Your final result makes me thing this head just floats in the sky and doesn’t make much sense to me. But this is not the point, as I said, this is very inspiring, I think I could recreate some of the dreams I head with this, at least I should try, so thank you.
Can u please make a tutorial how can we get closest result like this without Ray tracing ? I hope you guys understand.. I dont have RTX graphic card. I have been working on reflections alot. But couldn t reach that far..
Yes same problem. But like ur work tho..
Yes. But some one please make a tutorial on smoke. They are making .
I also dont have RTX graphic card. Feeling bad.
Yes they are working or real time.. i have tried bake a light in this kind of scene. But have nt got result.
@@reqleave1013 thats headache i know. We have to work alot on the scene to get some normal looking results..
stunning, nice job!
You should see me doing concept art if you think what you do is bad.
Awesome scene.
Awesome !
i love this scene!
Amazing!
don't get me wrong, I'm a usual person who needs this epic scene as a wallpaper :)
Goddess temple, has a taco shape opening... Well done
amazing work, just wished this wasnt locked out for non-RTX users. I really wanted to check the previous enviroment too but of course... it was only available for the RTX GPUs Users
This heart-throbbing musical background is?
Just WOW!!
I really wanna c tut in depth ))
Sir need your guide for making Indian goddess temple similar to this...
what is your computer hardware's specification
Imagine if they turned this into a game you could walk around in.
To clarify quixel bridge will allow you to import individual assets but if you want to load this entire project then you'd have to grab it from the unreal engine marketplace?
How did you learn how to properly place all those small rocks and other small ground details?
Wooooooow
inspiring!
just wanna say i love you ❤
do you use niagara for those smoke and other stuff..??
It's easy yet so hard!
Do you remove the geometry you use to block out the scene after you layer your assets on top of it, or do you keep that as a base?
Nice video and very nice environmental design!
how did you make embers and fog ? any tutorials or how you did them how I can learn it?
I'd love to know what kind of lighting setup you have when blocking out the scene. Feels like it makes such a difference.
Its amazing
Great! Just amazing. Thank you :)
I'm searching for the best pc set up for start - to be able to make most out of Megascans + Unreal + Blender to create great environments.
Do you think following spec would do the job?
- AMD Ryzen 5 (3.6 GHz, 4.2 GHz Turbo)
- GeForce GTX 1660 SUPER
- RAM: 16 GB
- SSD 500 GB
If not what, would you recommend?
Это было действительно круто!
every time i go into play mode everything turns black?
I wonder how long those this incredible and beautiful environment take to complete ?
I will like to use a few of your videos as a projected video behind my content for an apocalyptic ep I am dropping soon, how can I do that, please?
Scene looks very huge. How much time you usualy working on project?
How about a full step by step tutorial for us beginners, please.
awesome. Roughly, how long did it take you to get the first pass of the environment in ue done?
Full tutorial on your setting?
There you go again,embarrassing some offline renderers. Sending this to some directors and producers. Bollywood is watching ;) cheers
bollywood would just watch, as always. it wont create anything lol
I Wish I had a power hardware even enough to run unreal engine.
use cloud renderer?