Enjoyed your game--and really liked your paint job on the miniatures (wish I could paint like that!). Some comments on the rules: (1) someone asked about 6s causing disorders--that is for missile fire (causes a break test, not a disorder in HC), not melee. (2) normally we test to see if our leaders have fallen during combat because that adds an extra loss if they have. (3) this is just our take so treat it accordingly--we tend to keep a little space between units in support to more clearly identify them as separate units (yes, I know the rules say they should be touching, but we like the aesthetics better with a quarter or half inch alley--and it made no difference in the play of the game). (4) we don't count skirmishers or small units as a "unit" for the divisional/army breaking, so in your scenario, 2 (battleline) units would trigger withdrawals by that side [Honestly, except for skirmishers, we don't use small units as they tend to be too brittle]. Again, nice camera shots and a terrific report--hope you do more!
Thanks for the feedback and support, much appreciated 👍🏻👍🏻 I like that the rules are flexible enough that you can tweak them to your liking 😎 there are a couple of other HC battle reports on the channel, so just search through my videos 👍🏻
Thanks for the feedback Greg, much appreciated 👍🏻👍🏻 A roll of a 6 in melee is always a hit but doesn’t cause disorder. Your unit might become disordered if they lose combat and fail their break test etc. hope that helps 👍🏻👍🏻
Hi there, you could use the basic profiles for the unit types from the rulebook, but Shieldwall is tailored to the period in terms of specific army lists, but technically no you don’t need it. Hope that helps and thanks for commenting 👍🏻
Enjoyed your game--and really liked your paint job on the miniatures (wish I could paint like that!). Some comments on the rules: (1) someone asked about 6s causing disorders--that is for missile fire (causes a break test, not a disorder in HC), not melee. (2) normally we test to see if our leaders have fallen during combat because that adds an extra loss if they have. (3) this is just our take so treat it accordingly--we tend to keep a little space between units in support to more clearly identify them as separate units (yes, I know the rules say they should be touching, but we like the aesthetics better with a quarter or half inch alley--and it made no difference in the play of the game). (4) we don't count skirmishers or small units as a "unit" for the divisional/army breaking, so in your scenario, 2 (battleline) units would trigger withdrawals by that side [Honestly, except for skirmishers, we don't use small units as they tend to be too brittle].
Again, nice camera shots and a terrific report--hope you do more!
Thanks for the feedback and support, much appreciated 👍🏻👍🏻 I like that the rules are flexible enough that you can tweak them to your liking 😎 there are a couple of other HC battle reports on the channel, so just search through my videos 👍🏻
I enjoyed watching that. Thanks for sharing. 👍
Cheers, thanks for the feedback, much appreciated 👍🏻👍🏻
Nice battle report! Yes more Hail Ceasar
Marvellous 😎 thanks for the feedback and support 👍🏻👍🏻
Well done
Cheers, much appreciated 👍🏻👍🏻
Great battle report! I recently finished painting Roman legionaries and Macedonian phalanxes. I hope to play something similar to the video.
Great, sounds like a plan 👍🏻 thanks for the comment and feedback 😎👍🏻
Such a great pleasure to look at your splendid armies...Great looking game!👍👍
Great comment and feedback, thanks for that it’s much appreciated 👍🏻👍🏻😎
Great game.
Thanks dude 👍🏻👍🏻
Nice report! Don't 6s cause disorder in melee in Hail Caesar? Or did I miss it lol😅
Thanks for the feedback Greg, much appreciated 👍🏻👍🏻 A roll of a 6 in melee is always a hit but doesn’t cause disorder. Your unit might become disordered if they lose combat and fail their break test etc. hope that helps 👍🏻👍🏻
Excellent, look forward to more. Nice job with the miniatures!
Cheers, thanks for the positive feedback, much appreciated 👍🏻👍🏻
Lovely jubbly! Thanks for sharing
My pleasure 😎 thanks for the support 👍🏻👍🏻👍🏻
do you still need shield wall to play these armies even with 2.0 rulebook?
Hi there, you could use the basic profiles for the unit types from the rulebook, but Shieldwall is tailored to the period in terms of specific army lists, but technically no you don’t need it. Hope that helps and thanks for commenting 👍🏻
@@Roll-Some-Dice yup thanks!