Blender 2.8 How to make multi-span Bendy bone beams
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- Опубликовано: 11 сен 2024
- I wanted to learn blender 2.8 so I could add more "cowbell" to my videos.
I'm just a beginner in blender but I wanted to remember this technique so I made a tutorial that I also think will help other blenderers. blenderists, or blenderians. Are any of these, a thing?
absolutely god-tier tutorial. helped me fix an issue at work before deadline. THANK YOU
This really helped me with my project, thanks!
This is excellent. I will try this method for animating an electrical cable on a machine. Thank you.
Thanks!
Hi! Thanks for an awesome video! Could you possibly make more videos like this? I am trying to learn how to make educational engineering videos and cannot find a lot of resources for this.
This helps a lot but I need to add another control point in stick at the bone properties post how do I add more constraints for the last control
Absolutelly great helped a lot!! thank you!!
THIS IS SO GOOD! YOU EARNED A SUB MY MAN!!
Thank you
Perfect! helped me a lot! Thank you!
I could really use one with another couple more control points.
A very useful tutorial! Thanks!!!
your my hero...
It would help if you did a quick video with 5 control points. I'm doing something wrong. I started off with the same bones you have then I tried adding more and it's not working. I'm going to just have to have to start over with the 5 control points. I just want to know what I'm doing wrong.
For blender 3.5 when I clear parent it won't let me disconnect bone. Should I clear parent or disconnect bone?
Amazing tip here!!!!
thanks dude!
The bones I added are not green. If that helps
THANK YOU SO MUCH BRO
thanks very much.
I should know this weeks ago T_T
been struggling whole day
Hi I have a question.. if i were to follow this tutorial, would there be a way to make it the the limb doesn't stretch when moved? I'm trying to make a tripod from War of the worlds 2005 and i hope to be able to pose it or even try my hand at animating it e.g. the legs
Do you know what "clear parent" does and why it is needed, also "disconnect bone" wouldn't make more sense to keep everything connected?
thanks bro
4:04: I can grab to move them around, but I cannot rotate :(
Yes
Top > Spine1> Middle>Spine2
control + shift + C didnt work using blender 3.00
make sure you're in pose mode
@@Dabbl1ng doesn't work regardless. Doesn't connect like that does
Same problem inserts empty
it works for me :thonk: