EASY Floppy & Jiggle Physics Rig in Blender 3D

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  • Опубликовано: 4 сен 2024
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Комментарии • 135

  • @Joshiidkwhy
    @Joshiidkwhy Год назад +321

    This guy knows exactly what this knowledge will be used for

    • @littlenuni
      @littlenuni Год назад +15

      I think it’s more of you know why your on this video and think everyone is here for it XDD

    • @deonambrose
      @deonambrose 9 месяцев назад +5

      "Fan art" 😭

    • @braija
      @braija 8 месяцев назад +4

      Yes, bible pages!

    • @alonsohv
      @alonsohv 8 месяцев назад +9

      I'm Tryna rig an octopus bruh 💀

    • @theclipreaper
      @theclipreaper 6 месяцев назад +2

      All I know for certain is that's why I'm here

  • @heimskr2881
    @heimskr2881 Год назад +72

    Will definitely use this for a banana and nothing else.

  • @BeheadedKamikaze
    @BeheadedKamikaze Год назад +386

    This is the most SFW Jiggle Physics tutorial there ever was ;) well done Shotty :D

    • @RomboutVersluijs
      @RomboutVersluijs Год назад +2

      sfw?

    • @Vi_Renders
      @Vi_Renders Год назад +23

      @@RomboutVersluijs safe for work. One particularly popular use for jiggle physics is adding them to characters for less family friendly reasons :L

    • @RomboutVersluijs
      @RomboutVersluijs Год назад +4

      @@Vi_Renders hahah ookal see. Yeah that's exactly what my test subject was. I have many test torso on this subject

    • @VKTRUNG
      @VKTRUNG Год назад +3

      yet somehow it's still a banana jiggling

    • @RomboutVersluijs
      @RomboutVersluijs Год назад +4

      @@VKTRUNG his thumbnail is awkward though ;)

  • @helloitsokyrago
    @helloitsokyrago Год назад +138

    finally i have all knowledge
    sculpting modeling texturing
    fluid sim
    rigging
    animation
    jiggle physics

    • @YouthfulPat
      @YouthfulPat Год назад +49

      now you just need the house empty for a few hours

    • @darshjoshi1641
      @darshjoshi1641 Год назад

      A broken water pipe would be perfect...

    • @ghoziakbar6410
      @ghoziakbar6410 Год назад +11

      And sign up a patreon account

    • @flyingjudgement
      @flyingjudgement Год назад

      What tutorial can you recommend for fluid sim?

    • @helloitsokyrago
      @helloitsokyrago Год назад +10

      @@flyingjudgement for beginner , its olav 3d's tutorial
      and for advanced you can search flip fluid tutorials of sea waves and all

  • @blckmtbd
    @blckmtbd 5 месяцев назад +13

    He knew exactly what we came here for. Especially with that thumbnail.

  • @EmvyBeats
    @EmvyBeats Год назад +17

    I like to think he looked around suspiciously when he said "The Banana or whatever object you are working on".

  • @sukumizune2477
    @sukumizune2477 Год назад +18

    I love that not only this is a great tutorial but it plot twisted the "jiggle physics tutorial status quo example" with a full 180 turn. A freaking banana: Brilliant.

  • @bvs1q
    @bvs1q Год назад +5

    Thanks this helped a lot!
    If anyone has trouble having the animation render, don't forget to goto Scene Properties > Cache > Delete All Bakes, and then Bake All Dynamics. And you can set the runtime of the physics sim with the End field in the same Cache section

  • @rmf4209
    @rmf4209 Год назад +10

    Please, active yout Screen Cast Key!!! Thanks! Nice tutorial!!!

  • @eliezra83771
    @eliezra83771 Год назад +5

    I love this! I can see making this method into a production addon for hair

  • @maxwellreeves9548
    @maxwellreeves9548 7 месяцев назад +2

    FINALLY I can make floppy hair

  • @3d_Prophecies
    @3d_Prophecies Год назад +8

    Shotty, I've learned so much Blender from you, thank you. Is there a video showing your whole process of the character in your profile picture? the green thing

    • @zuercher90
      @zuercher90 Год назад

      I was curious about that too! That thumbnail is so cute!

  • @void_guy_yt
    @void_guy_yt Год назад +12

    That Thumbnail 💀

  • @VFXByRez
    @VFXByRez Месяц назад

    nice tut!

  • @reeeyou
    @reeeyou Год назад +11

    Okay so how can i add collision physics with this. Say if i wanna slap this floppy banana into a jiggly water balloon.

  • @deonambrose
    @deonambrose 9 месяцев назад +2

    I can't wait to learn blender so I can use it for all the wrong reasons 😭

  • @dwsel
    @dwsel Год назад +2

    Great thumbnail 😄

  • @isaacdruin
    @isaacdruin Год назад +1

    Wow I have absolutely no idea how I'm going to apply this new knowledge... 🙃

  • @Buster-jf8fz
    @Buster-jf8fz Год назад +2

    Will you please do a tutorial on how to rig limbs with a jiggly rig?

  • @Shiba129
    @Shiba129 26 дней назад +1

    This was super helpful for adding a tail to my character. Unfortunately when adding keyframes, it can get super buggy. It starts to flip out and gets very difficult to fix.

    • @awildwildwes
      @awildwildwes 15 дней назад

      Yeah, I had the same experience...

    • @Shiba129
      @Shiba129 15 дней назад

      @@awildwildwes There's a wiggle physics plugin, it makes it a lot easier

    • @awildwildwes
      @awildwildwes 15 дней назад

      @@Shiba129 yeah, wiggle 2, right? I stuck with that one, a lot easier.

  • @M4rt1nX
    @M4rt1nX Год назад +2

    That thumbnail got e here. 🍌

  • @enex5647
    @enex5647 Год назад

    I've watched maybe 8 videos about Bendy bones, because it always confused me and I always left with no questions answered. I think I get it now.

  • @StudioKelpie1993
    @StudioKelpie1993 Год назад +3

    YOU FOOL!
    Now all the Overwatch Hentai Animators have a new tool!

  • @LarryCrutchfield
    @LarryCrutchfield Год назад +1

    This was so helpful! Thank you.

  • @syutpati
    @syutpati Год назад +2

    Amazing! Thank you so much for this! 😊😊😊

  • @jeanrenaudviers
    @jeanrenaudviers 2 месяца назад

    Amazing ! Many tanks.

  • @placebo_yue
    @placebo_yue Год назад

    cool and pretty simple as well, gotta give it a shot

  • @carlinhoslc123
    @carlinhoslc123 Год назад

    nice banana you got there!

  • @Cwutter
    @Cwutter Месяц назад

    Could we get a example like this on a professional rig with lots of controls?

  • @marcusancell4416
    @marcusancell4416 6 месяцев назад

    Thank You !

  • @realitymill
    @realitymill 9 месяцев назад +2

    Thank you for your videos. I'm wondering which is the best way to go making an animated blob / slime character crawl - I saw your cloth sim slime character tutorial but trying to move it say along the Y axis just makes it teleport very far below the collision plane. Not sure if stuffing a lil blob full of bendy bones would work better. Any advice on which direction to go would be greatly appreciated!

  •  6 месяцев назад

    Now that we know how bananas work, can you show us how to do it with a pair of... uhm, oranges?

  • @sShosseinSs
    @sShosseinSs Год назад

    Amazing . thank you for learning this 😍😍🥰

  • @dracon436
    @dracon436 Год назад +17

    all NSFW Artists gonna save this video

  • @FrankHorriganAi
    @FrankHorriganAi 3 месяца назад

    thank you bbg

  • @denise_stormrage
    @denise_stormrage 8 месяцев назад

    Your tutorial is amazing I managed to do this way my accessories pretty cool as you mencion at the end of the video, but how actually you can parent this amature to another amature without collapse the jiggle setup? I mean I undestand i need to watch out for first keyframe of rigid start but when i tried to parent the amature it denied me to do that cuz it have children etc, maybe i will find out by myself :D but i am actually happy i discovered your channel

  • @user-iz1cq1or8o
    @user-iz1cq1or8o Год назад

    thank you

  • @tomatom9666
    @tomatom9666 Год назад +1

    I wanted to make a snake tongue with these properties but unfortunately couldnt get it to work, as you can't animate a rigid body while still maintaining it's jiggly properties.. You can only animate the entire object I guess

  • @Vlastemnov
    @Vlastemnov Год назад

    WOW! Awersome i made it!)

  • @duckmod_96
    @duckmod_96 11 месяцев назад

    nice one man.

  • @weez6575
    @weez6575 Год назад +1

    dang, so close!

  • @aruce9
    @aruce9 Год назад

    Oh god, the bone in banana

  • @RintoWasTaken
    @RintoWasTaken Год назад +1

    I don't know if he explained it in the video but why did he clear the parent from the end bone and body bone?

  • @kylewoodson
    @kylewoodson 4 дня назад

    Hey, I got a quick question... if I do absolutely everything correctly up until the automatic weights, and I apply it and it doesn't work, what could I do/shoukd do about it? Because I have followed four tutorials (including this one), and I cannot figure out why the parenting from the rig to the model for automatic weights won't work.

  • @Paratokhs
    @Paratokhs Год назад

    I wonder where i'd need a floppy banana in my animation, wink wink!

  • @SLSTUDIOUNITED
    @SLSTUDIOUNITED 10 месяцев назад

    thank u so much

  • @jinsang3d
    @jinsang3d Год назад

    my man.

  • @ShadowMakerSdR
    @ShadowMakerSdR 10 месяцев назад

    Late to the party, but thanks for this. One thing I don't understand is why you need both the Point and the Spring constraint. What happens if you only have the Spring Constraint?

  • @smcfadden1992
    @smcfadden1992 6 месяцев назад

    if i use this to give physics to ropes hanging from a not will i be able to move it to unreal?

  • @poochyboi
    @poochyboi Год назад

    can you make on for mesh deformation like if i wanted to squeeze that banana, the mesh deforms? I need it for...research....

  • @amirulmustaqim1357
    @amirulmustaqim1357 3 месяца назад

    can we setup the dynamic start from frame 101?? not from frame 0?

  • @iliketospliff
    @iliketospliff Год назад

    awesome video!! WOOOOOHHHHHOOOOOOOOOOOOOOOOOOOOOOOOOOOO

  • @homerzilla123
    @homerzilla123 4 месяца назад

    Thank you, now I can see my favourite fortnite skin having a jiggle physic

  • @yes3dtube
    @yes3dtube Год назад

    Thankssssss

  • @Cyber6341
    @Cyber6341 11 дней назад +1

    Blender 3.0?

  • @skapaloka222
    @skapaloka222 Год назад +1

    Super helpful tutorial! Just wondering, is there a reason you used the "child of" bone constraint instead of the "copy transforms" one?

  • @WoodenTurtle
    @WoodenTurtle Год назад +1

    Does this work similarly to the wiggle bones addon? That one is great it's just very outdated and glitchy now

    • @RomboutVersluijs
      @RomboutVersluijs Год назад +1

      I made some edits to that so updating is easier. Core code is still the same, yet using it easier

    • @RomboutVersluijs
      @RomboutVersluijs Год назад

      Wiggle bones and or jiggle bones is different. Its custom code, python which does all the calculations on run time

  • @VorpalVulpes
    @VorpalVulpes Месяц назад

    i feel like im one of the only people who came here for non lewd reasons xD i was curious how id add things like tail or ear physics on anthro characters. im hoping to try my hand at making action animations someday

  • @bbrother92
    @bbrother92 Год назад +1

    Cool! Where did you add these eyes? is it after effects?

  • @trafficface
    @trafficface Год назад +2

    What version of blender is this Because I had this working last night but tried again and I got a lot of bugs in the stretchTo

    • @trafficface
      @trafficface Год назад

      Use Bone constraints not just regular constraints 🙈

  • @yajastudio8241
    @yajastudio8241 Год назад +1

    Awesome tutorial! Is it possible to use this addon with linked rigs? I remember running into that a limitation a while back. Not sure if they've updated that yet.

  • @drawnimo
    @drawnimo Год назад +1

    make it floppier!

  • @scarit.
    @scarit. Год назад

    Grape!

  • @Meanator
    @Meanator 6 месяцев назад +2

    instructions unclear. rotating bone causes it to fly into space XD

  • @DrunkenUFOPilot
    @DrunkenUFOPilot Год назад +1

    Fast, not always clear what is going on, but replaying each step, I got it all to work. One thing that confused me is the X/Y/Z spring parameters. You show stiffness and damping. I saw only "X Lower" and "Upper". Eventually I figured out I was unfolding "Limits" not "Springs" in that panel. GUI design could be improved, perhaps.

  • @nikz000
    @nikz000 5 месяцев назад

    Can I bake animation and bring it to Unity?

  • @JDMvids1105
    @JDMvids1105 Год назад

    Can this type of armature exist on top of a normal one? To sort of swap between the two if necessary?

  • @amr4g588
    @amr4g588 8 месяцев назад

    The final project won’t be a banana

  • @Rafa.mudo.
    @Rafa.mudo. Год назад

    im figuring what would be the best approach if I want several, simiral shaped objects, in my rig, lets say hair chunks, should I just copy and paste my hair chunk (did it like in the tutorial)

  • @Lachtan3k
    @Lachtan3k Год назад

    Hi, is this the good way how to animate ears of animals or something what naturally react to move of main object? :)

  • @Anonymous473
    @Anonymous473 Год назад

    I'm not sure why my 3 point lights and background plane make it really bright underneath it, but nowhere else.

  • @pinx5976
    @pinx5976 Год назад

    is there something like a jiggle deformer/function for vertex-groups in b3d or are there ik-dynamics?

  • @adobedog6924
    @adobedog6924 2 месяца назад

    The rage I feel for how overly complicated this is. All for a result that is not comparable to how jiggle bones used to be.

  • @user-wq5cb3vk4f
    @user-wq5cb3vk4f Год назад

    But the wiggle bone doesn't come up in my blender window

  • @Rafa.mudo.
    @Rafa.mudo. Год назад

    Sorry, please if someone could help, I managed to make one of these for a subdivided ball meant to simulate a hair strand, this I saved into a collection (collection containing separate collections for the mesh, constrains and rigid bodies) now, I duplicated this main collection and the new one won't bounce at all, my problem seems to lay on the end rigid body, I checked every single thing and there is no reason for it not to be working because nothing has broken

  • @motsu9497
    @motsu9497 10 месяцев назад

    Hey! so I'm running into an issue where I'm trying to have the ridged body constraints move with the armature for a more accurate view of whats happening. With the way the armature is set up: its not a part of the main character rig but instead its a part of the hat that is parented to the character rig. I noticed that while the animation works the bones aren't following the hat. but seem to accurately deform the dangly bit when the animation is played. from what I can gather from the video it looks to me that the armature is dependent on where the start ridged body constraint is in space and will only follow that. which makes what I'm seeing in my viewport all the more strange, but I digress. I suppose what I'm asking for clarity on is how can I get the ridged body constraint attached to a mesh or armature for the sake of seeing the bones translate through space like they do here.
    I feel it worth reiterating for the sake of clarity: when animating the ridged body cubes. the armature moves. to my understanding; my next thought was to parent the animated constraint to the moving armatures spine bone. doing this led to the armature moving but only the start bone leaving the end bone behind deforming the dangly bit in a mangled mess. (at this point I had reset the inverse and made sure the origin point of the armature had not been a factor left unaccounted for, yet I was met with a similar result. for the sake of transparency I'm still learning the ins and outs of rigging so this may be a user error thing but from what I can tell it seems plausible to do using this method of adding physics to bones. might you have an answer?

  • @MrBoxez
    @MrBoxez 4 месяца назад

    As I try this on 4.1 When I uncheck Disable Collision the Box is physic is Broken

    • @MrBoxez
      @MrBoxez 4 месяца назад

      and when use child Of to the Box the banana go thin and stretch crazy

    • @MrBoxez
      @MrBoxez 4 месяца назад

      I fix this by click Set Inverese

  • @domolutz
    @domolutz Год назад +3

    Fun idea... but I still prefere to animate the bones manually... and then bake dynamics onto the bones on a different layer. Just more control overall

  • @chocodoco4855
    @chocodoco4855 Год назад

    Yes, I will use this information for bananas, why do you ask?

  • @Create_o_raptor
    @Create_o_raptor Год назад

    Wiggle bones add on???

  • @pragashtrincomalee934
    @pragashtrincomalee934 Год назад

    ❤❤❤

  • @rodrigob
    @rodrigob Год назад

    There a lots of video artefacts in the images, making it hard to read the text. Readable, but not crisp. Did something go wrong in the video encoding, or is this RUclips lying about the (effective) resolution provided?

    • @RomboutVersluijs
      @RomboutVersluijs Год назад

      Guess you were watching the pre upload version, was it in 320 quality?

    • @rodrigob
      @rodrigob Год назад +1

      @@RomboutVersluijs at 720 text is hard to read (on my big desktop screen), at 1080 the text is more readable, but there are still visible artefacts (e.g. gray circles around the banana at 3:40; the viewport gray is not one color).

    • @RomboutVersluijs
      @RomboutVersluijs Год назад

      @@rodrigob ah I see.

  • @madeindreamsmusic
    @madeindreamsmusic 7 месяцев назад +1

    does not work unfortunately

  • @HEWfunkingKNEWit
    @HEWfunkingKNEWit Год назад +1

    If you are eating floppy bananas, dont.

  • @prototype9000
    @prototype9000 7 месяцев назад

    only easy if you ave done it a 1000 times

  • @00smash69
    @00smash69 Год назад

    now i can make my lady D futa animation

  • @bscrushy
    @bscrushy Год назад +1

    Is it just me or are bananas not floppy?

  • @generalmortars7557
    @generalmortars7557 Год назад

    There HAS to be a simpler way to do this.

  • @tristanpoortenga4134
    @tristanpoortenga4134 Год назад +1

    you lost me at "add a keyframe" I cant figure out what u did

  • @ladybugbee
    @ladybugbee 3 месяца назад +1

    😳😓

  • @shivam7156
    @shivam7156 Год назад

    we know why 😂😂😂

  • @Tiryk
    @Tiryk Год назад +1

    😏

  • @mexyrexy5796
    @mexyrexy5796 Год назад

    hehe

  • @burakturan2659
    @burakturan2659 Год назад +1

    first:)

  • @kerhabplays
    @kerhabplays Год назад

    But bananas won't jiggle like that *pretending to be a kid

  • @giorgifolio
    @giorgifolio Год назад

    Thank you !

  • @sander-wit
    @sander-wit Год назад

    Thank you!