RE: Voulgier - StratGaming and ExodusLyon's videos on the shock troops are amazing and you guys should all check them out if you haven't! The two lads are pumping out AMAZING content for really good, number crunchy approaches to the units! In my experience, the Voulgier - while a GREAT Shock troop (which I think I really understated, sorry guys) - should not be looked at as the mainstay of the army, replacing the Sergeant. It should, ideally, act as a strong addition and compliment to the Sergeant. Using an entire line of Voulgiers against say... Khuzait will result in a lot of casualties before you even make contact. Same thing goes with any army whose AI skews to heavy amounts of ranged units.
If the only reason to take sergeants over voulgiers is to deal with missile heavy factions then why not just bring more sharpshooters instead? Sharpshooters deal with ranged units and thin infantry, voulgiers screen cav charges and crush any infantry who make it to your lines.
@@rickkybobby8118 heavy in sergeant w pikes, compliment w voulgiers, mainly bc of no shields. Charge cav and pepper w sharpshooter, then engage w infantryman. Reduce the loss of numbers
The stats on the weapon of the Voulgier is unfortunately showing you the one-handed stats of their weapon. Wielded two-handed, the voulge is easily comparable to the weapons of the other shock troops. And the Voulgiers definitely wield them two-handed.
@@HybridSol1221 No I don't think that's very good strategy. Easiest way to win is always to have more ranged troops and skirmish the enemy down. You put your voulgier infantry behind your ranged so they don't get shot, then charge them through your ranged troops if the enemy get too close. Charging your cav into the enemy is a good way to get them killed. Cav should also be held back and their mass used to blunt enemy cav charges and bog them down. Horse archers can be effective if tightly controlled by the player but there's just no need imo (unless you're doing a full horse archer army build).
Great analysis as always! I think the problem with testing that I and LyonExodus did is that it's more of "In A Vacuum" testing and not what happens on a real battlefield. I do think the Voulgier is their strongest melee combatant IF they can reach the enemy line. My recommendation here is to either mix them into infantry so they stay behind the shields or separate them into their own group and micromanage them separately. It's probably not beginner friendly as well. Voulgier-only army would be hilarious! But probably quite costly :)
The problem with testing is that you need to know how to read the results. Blindly thrusting the math is simply wrong. I have spent months playing the game with all the units it had to offer, with good and bad perks before making the videos and refining the testing. Testing in a vacuum as it's utilities, as does experiencing the troops with a good captain build on a campaign map. How do you think i got to the point were i am confident that the Aserai Veterans were the best on 1.7. and 1.8.? Not by testing. But by running a full Aserai Campaign with a good build. In 1.7. the Veterans were 6/8 if you looked just at the numbers. Or how, despite them being terrible in melee, i think the Wildlings are far better than the Oathsworns and a solid unit for a Battanian only army. Back in the day i had to show people that Crossbow units were overrated because of their low DP (Damage Potential) testings helps in showing what you are noticing on the field and improve your game. You don't just know which troops perform better, but you also understand what perks are needed to fix their weaknesses, or boost their strengths, or how to exploit an enemy army. Problem is that the data can be overwhelming and without an extensive experience of how troops AI works the findings are hard to explain. You should never trust only the numbers as you should also not trust only your experience. It's all relative and at times the paper lies or the experience is biased. The Legionaries might be great against T5 units but what if they are mediocre against lower tiers? That's when the tests throw you the curveball, if you know how to read the numbers you can evaluate accordingly. That's why i call the Legionary "the most reliable" but not "the best". The enemies don't bring enough high tiers for the Legionaries to shine in comparison to others. What i am trying to say is that you need the right balance of both and the willingness to never blindly trust either. Or else, if evaluating troops was just a matter of taking data anybody could do it well. Or if it was just a matter of personal experience anybody could do it well too.
Agreed the voulgier and billman are great flankers use say imperial infantry to lockdown the enemy line and have these guys come up for the side or rear of you can and they will just chew through the enemy (especially valuable when the fighting is too dense for your cavalry to brake through as they are really vulnerable if they get bogged down
It strikes me as odd that the voulge even made the cut to be included on the Vlandia unit tree. Vlandia seems to be based loosely off France or Norman England and the "voulge" wasn't as common in my country during this time. It was more popular in Germany and the Holy Roman client states. For France and Norman England the Men at Arms and Sergeants were the mainstay of most medieval field armies, or for Later England I would go with heavier archer classes.
Vlandia is just vaguely western european in general, not just explicitly english and french. In fact, it might make more sense to say that they're frankish inspired, which would include the later HRE just as much as france.
@@darthplagueis13 Taleworlds gave them French Accents for the voice acting roles, and Battanians got British accents. Sturgia kind of got a German/Scandinavian infused accent. The Empire got the British "posh" accent.
@@sultanofswag8901 Historical accuracy has little to do with it. It was a trash unit in history and it's a trash unit in this game. It was only around for about 100 years in our world and then done away with in favor of the armoured Pikeman.
on the point of Vlandia itself as a kingdom: it's AI is aggressive as hell and their position in the map allows it to be with most production, troop training and trade capable of being done even during war (exception if too aggressive, aka wage war against western and Batannia both but then only trade falls short, the rest is still fine)
The Vlandian Gallant is also an enormous money saver. At some point you need to provide a warhorse for your cavalry. With the empire noble line, it's at the upgrade from tier 3 to 4 when they become heavy horsemen. I think the other cavalry lines are similar on where they need that war horse. If you want to skip that, recruiting them at tier 4 is relatively rare. Gallants are relatively more common to recruit at tier 3 and they don't need anything but kills from that point on.
The billhook weapon is very good because it can crush through weapon blocks and does good damage overall. I hate vlandain tournaments with the billhook rounds.
I usually skip vlandian infantry. Just crossbowman and knights, one of the strongest army compositions ever. Its better to focus on the strength of a faction instead of trying to balance out its weakness.
Totally agree but the better option because the game does not punish you enough for it is to just take the best unit type from each faction but I hate doing that. At most I mix only 2 cultures but I like a theme. Currently I have a khuzait/sturgia one as I try to sorta make the golden horde/rus
@@Deathelement53 the game doesn't punish you for having troops from multiple diffferent creatures, but depending on what stage of the game you're in it can be extremely difficult to hire large quantities of any troops from fiefs that don't belong to your faction
I'm currently running a Vlandian cavalry army. 175 mounted troops is HELLA fun running people down and luring big armies into ambushes with speed. Half my troops charge the front and the rest fallow me for maximum potential damage.
did they change something with their bannerknights? i tried the same around a year ago and it was terrible. they even lost to archer occupied with shooting at my infantry. neither charging nor follow me charge worked the only thing that kinda worked was dismouning them close to them and let them engage on foot. against infantry they faired even worse. so i kinda wonder if they have rebalanced them.
@@jarredlucas4000 dude they simply were shit at the time i wasnt the only one complaining about it at the time. when i played during the time the ai failed with couch lances on horse which led them pretty weak on charges since the overwhelming majority simply didnt hit. something i now tested they definitly fixed not only can the ai now circle charge in a good manner they also hit on charge. also i played this game from when it was released and the examples were simply to illustrate to which rate you had to go to make them work even against units they were supposed to be good against. so jarred spare me your git gud attitude if you have no idea about my skill level when you probably only know how to deploy fians in a working manner.
Don't Volgiers basically just crush most infantry in mass testing? They at least feel mid tier to me. Volgier, sharpshooters and Banner knights is a fantastic balanced army comp i think.
If they can make it to the enemy lines through barrage or ranged attacks and cavalry running them down. Having some held back to protect your own ranged from an enemy melee advance would make sense.
Personally, I think that the Best Army is one that can use any unit, and is willing to use any unit. There's something interesting to see Sturgia, Battania, Valandia, Khuzait, Aseria, Empire, Mercenary, Bandit, and Minor Faction troops all working together under one banner. Real trick is making sure that the Companions leading them have the perks needed, and having plenty of Companions to cover most everything - one-hand, two-hand, polearm, bow, crossbow, throwing, foot, and mounted.
Good content lately mate, its hard coming back to the game and all my favourites are weaker now haha these make it easy and keep the tier lists coming as well.
This video came right on time. I was going for a 90% vlandian army style in my current campaign and I would never have guessed the sergeants are low tier. They still look badass tho!
The druzhinik fall on a weird placing where they should have been the best infantry in the game, but instead they were pressed into being shock cavalry for the sturgians.
I find you, Stratgaming, and LyonExodus have quite different opinions when it comes to unit strengths. For example, Lyon found the Voulgiers to be very good and the Heavy Spearmen to be atrocious. I know something you’re considering that they are not is the captain perks and their usefulness outside of the custom battle vacuum. Do you think that explains the differing opinions? What else do you think is making the difference for you, unless it’s simply just a matter of opinion?
This is exactly what I was wondering as well, I've also watched Stratgaming have completely different opinions in terms of troop quality, and I think you're right it has to do with the perks. I hope he answers this question though.
@@vaspia19 There are no perks in custom battles. There is a mod called Enhanced Battle Test that allows you to be a captain and add the bonuses but generally it's not used, unless that's what you want to do or you have to test some units like the Sword Sisters or the Mercenary line. Also Cameron. From my 1.8. analysis i state the opposite. The Spearman is quite a good unit. the Voulgiers was screwed by the AI that didn't work thus the low score. But on 1.7. they were very solid, not amazing in comparison to other shock troopers but solid. On 1.0. they are around middle of the pack, the low armor is still an issue for them and even with captain perks there are at least 3 units that are simply better. I have played enough of the game to had the pleasure or displeasure to evaluate all units in 30+ years campaigns in the span of over an year. The Custom battle is indeed a vacuum but not as sealed as many thinks it is. You are free to argue with that, but that's what i think after testing units and playing the game for a good two years.
As the second comment points out, the on paper stats, and the actual gameplay outcomes are vastly different, mainly due to AI more often than not. For example, for the longest time, Sturgia was out and out the WORST faction, despite good stats. What screwed the Sturgia line was during the early and some mid builds of the game, the AI fighting would try to maintain a distance of 100 units. The was a problem of Stugia because their one handed axes, the most common one handed weapon, had a swing range shorter than 100. So Sturgian axemen and heavy Spearman would pull out their axes, and then BACK UP out of range of their swing, meanwhile most other factions primary one handed had over 100 range.
@@LyonExodus Thanks for the clarification, I must have missed that when I went back and double checked the video. I've played extensively myself but I've never done the controlled testing that you and the other guys have so I appreciate seeing it. I could have swore you said the Heavy Axeman was just better in all situations except the obvious anti-cav. I find myself relying on cavalry for most anti-cav anyway so I didn't think twice about it, but if you say they're solid then I wouldn't argue with you. I think testing in custom battles is valuable, and especially for the sake of just getting a baseline for the units.
Before a Battle, the player can create Squads/Groups of Soldiers. What I hate about it is that I would love to assign a Tier to these groups. If I want to train a specific group in my team, than I want to use only the Tier they are part of. Fresh recruits in my army, maybe I wanna train my Tier 3 Crossbowmen, etc.
One of the Steward perks let's you discard weapons and armor to boost xp, at the end of battles once your fighting 100+ you can get loads of xp 10k+ depending on loot
It's unfortunate because mods like rbm prove that vlandia could be godtier, if things were actually balanced with the slightest bit of thought. Representing a more modern military means the feudal style vlandians should be absolute tanks on the battlefield, heavily armored and great against armor.
I'd love it if each unit gets to shine in a certain way. The swordsman and sergeant would be nice and different from the legionnaire by having no polearm but exceptionally high 1H skill and both a good sword and a mace. Then they'd actually need or synergise with a unit like pikeman, who could have above average polearm skill and the braceable pike. The voulgier would then have great damage and have a backup weapon. I love the crossbowmen, maybe a shield earlier to set them apart from archers? If non noble cavalry only needed common horses, they'd not be spectacular in performance but have something to balance against noble lines that are always better in every way. They could be used as mounted versions, maybe even be used dismounted. Similarly the Drushnik could be a noble infantry that has a horse but favor athletics over riding. The Battanians could have throwing, high athletics but low armor for most speed and a skirmishy play style. The Sturgians could have high athletics too but have good but very heavy armor and shield, lots of throwing and axes. The Aserai should have slightly weaker but very light armor and compensate with more weaponskill. Also slightly lower athletics so they'll be medium speed still. The Khuzait could have the best (only decent non noble) cavalry, and decent gear but a slightly lower athletics foot troops (with a bunch of riding so they could mount up?) with the Darkhan a mix of shield and shock troop. If the non noble lines no longer need warhorses they might not even need a separate archer line. The empire should have the best armored troops, but without athletics boost a bit slower.
Thought I saw a video (maybe from Strat?) that compared the Sergeant and Legionaries, fighting in multiple scenarios, and found them quite comparable. Maybe I'm wrong, but I thought they'd end up more than a Low Tier..
I wonder if a unit of just pikemen, with your cavalry cross bowmen supporting would make the pikes better, as then they would be sure to have pikes out front.
Crossbows suffer from only having one quiver of bolts, and with only 18 bolts in that quiver at tier 5. This isn't an issue in short battles but in large, extended battles it can be a serious issue as they can run out after a few minutes of fighting, plus they can waste quite a few bolts if they start firing at extreme range and miss. I do love them during sieges as their pinpoint accuracy is great when firing at stationary targets.
The thing is, with various captain skills, they basically 1-shot unshielded infantry. And while they only have 1 quiver, compared to most archers bringing 2, their lower rate of fire means that they burn through the ammo only slightly faster than a tier 5 archer unit from other factions. They also have better range from what I have seen(probably due to their high missile speed) and do not lose much accuracy when tracking targets horizontally(ie, tracking enemy cav and such). Another nice thing about the Sharpshooter is, that once they have spent all their ammo(usually at a pretty good "per shot" value), they are all pretty competent melee fighters, having a shield and good sword, as well as decent armor(and 130 in one-handed and athletics, but so does all tier 5 ranged units from what I know).
Crossbowmen are going to get more value than any archer except Fians unless you’re fighting entirely tier 4 and below. When it comes to tier 5 or tier 6 units they just have too much armor for archers to compete. Again, the exception is Fian Champions because they have monstrously high bow skill and Bound Longbows. Fian’s will also die more frequently due to not having a shield. They are fantastic infantry and their 2h swords make them excellent shock troops when you need them to do it, but the Crossbowmen fill the more standard Shield Wall role when they need to which is much more valuable in most situations. I could probably take over all of Calradia with nothing but Sharpshooters. I couldn’t do that with Palatine Guard probably.
@@fendelphi the crossbow taking out lower tier infantry (which happens a lot) isn’t a significant upgrade over an archer with more than twice the ammo for me. Competent melee fighters sure, not good melee fighters which kind of gets them chewed up unless fighting recruits.
@@fendelphi people underestimate too much how much the damage and accuracy difference does... I can charge in myself to bait the archers to shoot me while shielded or picking off archers. but crossbowmen make that basically impossible for me, I found out the hard way even with the shield.
@@blakecheboygan Talking about Sharpshooters specifically here, their equipment and fighting skills actual equals or surpass most tier 4 infantry. They will generally perform much better than non-battanian Archers in sieges due to those same reasons(and for their cost, I will say that they might even surpass any other ranged unit during a siege in terms of efficiency. Fian Champions are devastating, but they also cost 50% more in upkeep, and they are vulnerable to flanking fire once they are fighting on the wall). As for their ammo, I would rather get 2-3 lucky hits on a head(guaranteed kills, fairly likely to be against enemy cav, as they like to charge ahead) with 18 shots(not to mention a bunch of body shots), than 15 wounding shots on various targets with 40 or so arrows. Archers are great for softening up multiple targets or finishing off wounded foes. Archers also have some benefits in terms of mobility(move and shoot), as they do not have a stationary reload process. But a good Crossbow can kill an enemy infantry with 1-2 shots, while it will require 2-3 shots on the same target with the Fian Champion(and with a higher chance of missing, requiring additional shots/longer time to kill). Against low tier fodder, Archers are better, but then again, everything can deal with that.
Hello Spartacus, in these guides you do not address cost and or wage Please make a guide wich units compositions are best for daily wages 500 a day (infantry ranged, cav) 800 a day 1200 a day 1750 a day Of course play style differs yet maybe you can come up with cost effective armies wich we would like to copie. (maybe even address bandit troops, mercenaries etc)
Agreed. I've been looking for info on the best "value for money" troops as I often play as a bandit or merc with limited funds but virtually everyone only compares the highest tier troops.
Bro imagine, your at war with you khuzaits you attack a group of 200 with your 320 troops, archers, then you see a group of 200 horse archers, and there all khana guard.
Vlandia isn't meant to have great infantry. Their armies are defined by the famous Vlandian Steamroller (calvary charge), and supported by crossbowmen.
I have a question, Does this spear good for champions? Cuz u said a VouIgier's spear is crap. Its a smitted 275 max standard fine edition, so Iegendeary editon can be even better. Swing speed 69 Swin dmg 160 cut Thrust speed 91 Thrust dmg 44 pierce Length 201 HandIing 60 Two handed, couchabIe, can dismount So aII my heroes are mounted, but after i faII I watch them and they tend to be onIy swing and miss coz Iack of speed, Their hits finsih after they pass the target, I know I dont watch them aII the time but i wanted to give them a very universaI spear, They aIso has tier 6 smatsaken steeI swords - some has great axe - 130 Iength 124 cut 95 speed 86 handIing, 97 thrust 48 pierce, But when I siege they use the spear instead of the sword, My ecperience is Iimited coz they got this poIearm reseantIy but is it good for them or the AI not smart enough to use it properIy? And they never want to switch to sword coz the spear has more swing dmg?
50% sharpshooters, 40% voulgiers and 10% banner knights. Banner knights protect your sharpshooters from cav charges, sharpshooters thin the enemy, and voulgiers crush anything that reaches your line
Vlandian infantry needs a big buff. Not to the point where they are OP, but I'd say that there should be 3 mid tier infantry or 1 high, 1 mid, and 1 low tier unit. That's the issue here. They need better equipment.
Volgiers are good when just setting them to charge ngl, loose infantry fighting and for some reason kinda good at killing horsemen?(ofc only after the initial attack)
a shield wall of vlandia infantry is not really reliable i notice that vlandia's infantry is very weak, especially when i'm in a army or jump in a to fighting to help allies a lot of vlandia infantry from other lords is often steamrolled, because they are often low tier troops
Anybody have any idea what happened to the Tier 3 Vlandian Infantry? It's still in the game, NPC armies and Garrisons sometimes field them. But you can't upgrade your units to it anymore. The only way to get them, apart from Cheat Mode, is by recruiting them from prisoner stacks...
I keep having issue where I can't upgrade Vladian Footman into Vladia Light Cav, even with horses in my inventory (not just Sumpter horses) the system keep saying I do not have horse... anyone else having the same issue?
The strategy with the pikemen is your suppose to put them behind your infantry or your crossbow men for the sole purpose of protecting there backs and flanks from Calvary
I agree with your point about cavalry. The thing with range units though is that they're the best troops for a siege defense and i find myself trying to fill my castles/towns with 2 of them for every 1 infantry man. Imperial archers and both crossbowman having so much armor and shields comes in huge for fighting infantry off the walls.
Does anyone know how to brace a spear in Bannerlord on PlayStation? I use a character with a pole arm yet I don’t believe it was explained how to brace it.
Sturgian Troop Tree rankings next? Heavy Axemen really needs some kind of buff here,switching them to shock troops with 2 bearded axes and dual wielding them would be better
@@TheGupp19 it's not random. If a unit has 3 templates the first unit will spawn with template 1, the second with template 2 and the third with the last template. In the end if you have a number of units that can be divided by the number of templates you will have an equal number of each one. That's why average armor of the template plays a bigger role than just considering the best or worst template. same goes for weapons. An example is the Veteran Falxman that has 1 template with a good helmet but the other with a terrible one. The average head armor of the unit is quite poor in the end. And for weapons a unit like the Legionary that has 2 templates with a mace and 1 with a sword will always have a 66% chance to have a mace and a 33% to have a sword across all the Legionaries in your army
I usually play Vlandia. Sergeants used to die often even when they were Overpowered early on, I used to use Hired Blades to make the bulk of my infantry but they took them away:( well I will have to make do with what they give me as the say "It's a bad commander who blames his men" The Earl of Manchester said that in the movie Cromwell(1970) or something like that i don't remeber. Anyways Thanks for the video. Regards, Paras
Man... i just love this game. Would've just been so cool if we got an option to start off the game with 100,000 Denars, 500,000 or even 1,000,000 Denars. That way, the tedious beginning won't feel as terrible.
You often need to replenish troops of your companion parties, and they tend to waste troops and/or donate them to garrisons. So often the question is which troops to give and which to cherish. So istead of assuming a pure faction approach, maybe have an West, North and East army in mind (that lack troops that are far away) that mix what is close by. I would deal out low tier only to troops you'd dump unless you're desperate and high tier as troops to prioritise to keep, recruit or pick as prisoners. You could have low tier troops you'd take an mass (sergeant?) and high tier troops you'd dump like any non noble cav (not worth war horses?). Then make summary videos that discuss a whole line from tier 2 to 5 (or 3-6 for noble line) assuming a mix of tiers, say 20 20 30 30. I'd mix archers and crossbow into one video. One on shield infantry and one on shock troops, unless you want to emphasize how you'd mix them. Maybe types of play, emphasis on polearms or throwing or pure survivability or how well suited troops are for sieges. Btw, when talking of armor a total of average armor number would be awesome!
I use only sergeant and sharpshooter from regular Vlandian units. I am new to the game, and I noticed when I mixed them up, that the survivability of the voulgier or the pikeman are very low compare to the sergeant for my tactic at least. Sergents are really good to break a cavalry charge, their shield and armor make them resistant to ranged troops but they are not good against infantry specially other tier 5. That's why I am using them to protect my ranged troops which are spamming infantries charges and I mix them with imperial tier 5 and battanian skirmisher. It does a good mix against all type of attack even hundred of palace guards who are really weak against ranged troops (specially sharpshooters)
Hey Spartacus, can you help me with something? I play on warrior diff with the RBM/RMB mod on. Why is that sturgian AI armies always win against all the other armies?
Vlandia is rough, they only win because of huge numbers but when you look at it. Fian>Sharpshooter, Elite Cataphract> Banner Knight, Falxman>Voulgier, Legionary>Sergeant. Vlandia doesn’t have the strongest unit from any category.
Fian is not a fair comparison since noble line archer vs regular crossbow. And the Sharpshooter is the best crossbow unit having better accuracy vs fast targets and able to contribute to a shield wall once out of ammo. Banner Knight vs Cataphract is definitely arguable. Banner Knights are overall better vs other cav and doing damage while Cataphracts will perform better as disrupting archers and surviving. Voulgiers will karate chop Veteran Falxmen so not sure the reasoning for Falxmen being better. Legionarys are overall better than Sergeants except Sergeants have the longer spear vs cavalry.
@@VisibleNoises I saw a Falxman vs Voulgier video and the Voulgiers Lost. Same with Cataphracts V.S. Banner Knights, Also the Cataphracts survivability is what makes them better. Banner Knights are expensive and It's a huge bummer when they just die in mass. Vlandia's best Infantry Unit is also the Banner Knights but they still lose to the Legionnaires. Crossbows are Overall Worse than Bows and the Vlandian Sharpshooters have less ammo than all other ranged units. I'm not sure what your point was here though.
RE: Voulgier - StratGaming and ExodusLyon's videos on the shock troops are amazing and you guys should all check them out if you haven't! The two lads are pumping out AMAZING content for really good, number crunchy approaches to the units!
In my experience, the Voulgier - while a GREAT Shock troop (which I think I really understated, sorry guys) - should not be looked at as the mainstay of the army, replacing the Sergeant. It should, ideally, act as a strong addition and compliment to the Sergeant. Using an entire line of Voulgiers against say... Khuzait will result in a lot of casualties before you even make contact. Same thing goes with any army whose AI skews to heavy amounts of ranged units.
If the only reason to take sergeants over voulgiers is to deal with missile heavy factions then why not just bring more sharpshooters instead? Sharpshooters deal with ranged units and thin infantry, voulgiers screen cav charges and crush any infantry who make it to your lines.
@@rickkybobby8118 heavy in sergeant w pikes, compliment w voulgiers, mainly bc of no shields. Charge cav and pepper w sharpshooter, then engage w infantryman. Reduce the loss of numbers
Can get some more of these videos pls 😌🤞👍
The stats on the weapon of the Voulgier is unfortunately showing you the one-handed stats of their weapon. Wielded two-handed, the voulge is easily comparable to the weapons of the other shock troops. And the Voulgiers definitely wield them two-handed.
@@HybridSol1221 No I don't think that's very good strategy. Easiest way to win is always to have more ranged troops and skirmish the enemy down. You put your voulgier infantry behind your ranged so they don't get shot, then charge them through your ranged troops if the enemy get too close.
Charging your cav into the enemy is a good way to get them killed. Cav should also be held back and their mass used to blunt enemy cav charges and bog them down. Horse archers can be effective if tightly controlled by the player but there's just no need imo (unless you're doing a full horse archer army build).
Great analysis as always! I think the problem with testing that I and LyonExodus did is that it's more of "In A Vacuum" testing and not what happens on a real battlefield. I do think the Voulgier is their strongest melee combatant IF they can reach the enemy line. My recommendation here is to either mix them into infantry so they stay behind the shields or separate them into their own group and micromanage them separately. It's probably not beginner friendly as well. Voulgier-only army would be hilarious! But probably quite costly :)
The problem with testing is that you need to know how to read the results. Blindly thrusting the math is simply wrong.
I have spent months playing the game with all the units it had to offer, with good and bad perks before making the videos and refining the testing.
Testing in a vacuum as it's utilities, as does experiencing the troops with a good captain build on a campaign map.
How do you think i got to the point were i am confident that the Aserai Veterans were the best on 1.7. and 1.8.? Not by testing. But by running a full Aserai Campaign with a good build. In 1.7. the Veterans were 6/8 if you looked just at the numbers.
Or how, despite them being terrible in melee, i think the Wildlings are far better than the Oathsworns and a solid unit for a Battanian only army.
Back in the day i had to show people that Crossbow units were overrated because of their low DP (Damage Potential) testings helps in showing what you are noticing on the field and improve your game.
You don't just know which troops perform better, but you also understand what perks are needed to fix their weaknesses, or boost their strengths, or how to exploit an enemy army.
Problem is that the data can be overwhelming and without an extensive experience of how troops AI works the findings are hard to explain.
You should never trust only the numbers as you should also not trust only your experience.
It's all relative and at times the paper lies or the experience is biased.
The Legionaries might be great against T5 units but what if they are mediocre against lower tiers?
That's when the tests throw you the curveball, if you know how to read the numbers you can evaluate accordingly. That's why i call the Legionary "the most reliable" but not "the best". The enemies don't bring enough high tiers for the Legionaries to shine in comparison to others.
What i am trying to say is that you need the right balance of both and the willingness to never blindly trust either. Or else, if evaluating troops was just a matter of taking data anybody could do it well.
Or if it was just a matter of personal experience anybody could do it well too.
Agreed the voulgier and billman are great flankers use say imperial infantry to lockdown the enemy line and have these guys come up for the side or rear of you can and they will just chew through the enemy (especially valuable when the fighting is too dense for your cavalry to brake through as they are really vulnerable if they get bogged down
It strikes me as odd that the voulge even made the cut to be included on the Vlandia unit tree. Vlandia seems to be based loosely off France or Norman England and the "voulge" wasn't as common in my country during this time. It was more popular in Germany and the Holy Roman client states. For France and Norman England the Men at Arms and Sergeants were the mainstay of most medieval field armies, or for Later England I would go with heavier archer classes.
Vlandia is just vaguely western european in general, not just explicitly english and french.
In fact, it might make more sense to say that they're frankish inspired, which would include the later HRE just as much as france.
@@darthplagueis13 Taleworlds gave them French Accents for the voice acting roles, and Battanians got British accents. Sturgia kind of got a German/Scandinavian infused accent.
The Empire got the British "posh" accent.
@@evalationx2649they made the game in a fictional world so they could do what they want. Why do you want history accuracy in a fictional setting
@@sultanofswag8901 Historical accuracy has little to do with it. It was a trash unit in history and it's a trash unit in this game.
It was only around for about 100 years in our world and then done away with in favor of the armoured Pikeman.
@@evalationx2649 damn bro that's crazy but the game isn't real
on the point of Vlandia itself as a kingdom: it's AI is aggressive as hell and their position in the map allows it to be with most production, troop training and trade capable of being done even during war (exception if too aggressive, aka wage war against western and Batannia both but then only trade falls short, the rest is still fine)
The Vlandian Gallant is also an enormous money saver. At some point you need to provide a warhorse for your cavalry. With the empire noble line, it's at the upgrade from tier 3 to 4 when they become heavy horsemen. I think the other cavalry lines are similar on where they need that war horse. If you want to skip that, recruiting them at tier 4 is relatively rare. Gallants are relatively more common to recruit at tier 3 and they don't need anything but kills from that point on.
Bro called most units bad
The axes are better than you would think, The Veteran warrior axe that alot of the sturgian units use is awesome for infantry.
Some axe have shield breaker perk, i don't think the vladian ones have it compare to the sturgian ones.
The billhook weapon is very good because it can crush through weapon blocks and does good damage overall. I hate vlandain tournaments with the billhook rounds.
Absolutely but in most fights in never gets a chance to get off the ground in field engagements
I usually skip vlandian infantry. Just crossbowman and knights, one of the strongest army compositions ever. Its better to focus on the strength of a faction instead of trying to balance out its weakness.
Totally agree but the better option because the game does not punish you enough for it is to just take the best unit type from each faction but I hate doing that. At most I mix only 2 cultures but I like a theme.
Currently I have a khuzait/sturgia one as I try to sorta make the golden horde/rus
unless you're aserai who are just good at everything lol
@@Deathelement53 the game doesn't punish you for having troops from multiple diffferent creatures, but depending on what stage of the game you're in it can be extremely difficult to hire large quantities of any troops from fiefs that don't belong to your faction
@@hannayapelekai1628 which is why i said i hated doing that
@@Deathelement53 ?
I'm currently running a Vlandian cavalry army. 175 mounted troops is HELLA fun running people down and luring big armies into ambushes with speed. Half my troops charge the front and the rest fallow me for maximum potential damage.
Damn, those must be some serious "forth Eorlingas" moments.
did they change something with their bannerknights? i tried the same around a year ago and it was terrible. they even lost to archer occupied with shooting at my infantry. neither charging nor follow me charge worked the only thing that kinda worked was dismouning them close to them and let them engage on foot. against infantry they faired even worse. so i kinda wonder if they have rebalanced them.
@@thanquolrattenherz9665 you should learn to play mount and blade before you type such asinine drivel.
@@jarredlucas4000 dude they simply were shit at the time i wasnt the only one complaining about it at the time. when i played during the time the ai failed with couch lances on horse which led them pretty weak on charges since the overwhelming majority simply didnt hit. something i now tested they definitly fixed not only can the ai now circle charge in a good manner they also hit on charge. also i played this game from when it was released and the examples were simply to illustrate to which rate you had to go to make them work even against units they were supposed to be good against. so jarred spare me your git gud attitude if you have no idea about my skill level when you probably only know how to deploy fians in a working manner.
Don't Volgiers basically just crush most infantry in mass testing? They at least feel mid tier to me. Volgier, sharpshooters and Banner knights is a fantastic balanced army comp i think.
If they can make it to the enemy lines through barrage or ranged attacks and cavalry running them down. Having some held back to protect your own ranged from an enemy melee advance would make sense.
Voulgier is so underrated, they somehow always come out on top.
Personally, I think that the Best Army is one that can use any unit, and is willing to use any unit. There's something interesting to see Sturgia, Battania, Valandia, Khuzait, Aseria, Empire, Mercenary, Bandit, and Minor Faction troops all working together under one banner. Real trick is making sure that the Companions leading them have the perks needed, and having plenty of Companions to cover most everything - one-hand, two-hand, polearm, bow, crossbow, throwing, foot, and mounted.
Stat gaming did a video and the volgier was the best shock infantry in the game besides maybe the OP tier 4 falx
Good content lately mate, its hard coming back to the game and all my favourites are weaker now haha these make it easy and keep the tier lists coming as well.
This video came right on time. I was going for a 90% vlandian army style in my current campaign and I would never have guessed the sergeants are low tier. They still look badass tho!
The druzhinik fall on a weird placing where they should have been the best infantry in the game, but instead they were pressed into being shock cavalry for the sturgians.
I find you, Stratgaming, and LyonExodus have quite different opinions when it comes to unit strengths. For example, Lyon found the Voulgiers to be very good and the Heavy Spearmen to be atrocious. I know something you’re considering that they are not is the captain perks and their usefulness outside of the custom battle vacuum. Do you think that explains the differing opinions? What else do you think is making the difference for you, unless it’s simply just a matter of opinion?
This is exactly what I was wondering as well, I've also watched Stratgaming have completely different opinions in terms of troop quality, and I think you're right it has to do with the perks. I hope he answers this question though.
@@vaspia19 There are no perks in custom battles. There is a mod called Enhanced Battle Test that allows you to be a captain and add the bonuses but generally it's not used, unless that's what you want to do or you have to test some units like the Sword Sisters or the Mercenary line.
Also Cameron. From my 1.8. analysis i state the opposite. The Spearman is quite a good unit. the Voulgiers was screwed by the AI that didn't work thus the low score. But on 1.7. they were very solid, not amazing in comparison to other shock troopers but solid.
On 1.0. they are around middle of the pack, the low armor is still an issue for them and even with captain perks there are at least 3 units that are simply better.
I have played enough of the game to had the pleasure or displeasure to evaluate all units in 30+ years campaigns in the span of over an year. The Custom battle is indeed a vacuum but not as sealed as many thinks it is. You are free to argue with that, but that's what i think after testing units and playing the game for a good two years.
As the second comment points out, the on paper stats, and the actual gameplay outcomes are vastly different, mainly due to AI more often than not.
For example, for the longest time, Sturgia was out and out the WORST faction, despite good stats. What screwed the Sturgia line was during the early and some mid builds of the game, the AI fighting would try to maintain a distance of 100 units. The was a problem of Stugia because their one handed axes, the most common one handed weapon, had a swing range shorter than 100. So Sturgian axemen and heavy Spearman would pull out their axes, and then BACK UP out of range of their swing, meanwhile most other factions primary one handed had over 100 range.
@@LyonExodus Thanks for the clarification, I must have missed that when I went back and double checked the video. I've played extensively myself but I've never done the controlled testing that you and the other guys have so I appreciate seeing it. I could have swore you said the Heavy Axeman was just better in all situations except the obvious anti-cav. I find myself relying on cavalry for most anti-cav anyway so I didn't think twice about it, but if you say they're solid then I wouldn't argue with you.
I think testing in custom battles is valuable, and especially for the sake of just getting a baseline for the units.
I started with Vlandia yesterday, and i think my character is already irrelevant.
Battania is right next door if you want to be a traitor to your own people (being a traitor is good actually)
You know two doors down the sturgian war lord awaits another brother in-arms, we would warmly accept you into our family
Join da empire cuh
@@jaystar9053 sturgians are tough until the trees start speaking Battanian
You Vlandian dogs will never crush the will of the Battanians!
Before a Battle, the player can create Squads/Groups of Soldiers. What I hate about it is that I would love to assign a Tier to these groups. If I want to train a specific group in my team, than I want to use only the Tier they are part of. Fresh recruits in my army, maybe I wanna train my Tier 3 Crossbowmen, etc.
One of the Steward perks let's you discard weapons and armor to boost xp, at the end of battles once your fighting 100+ you can get loads of xp 10k+ depending on loot
I'm still not playing it right now because none of the big mods have showed up .
It's unfortunate because mods like rbm prove that vlandia could be godtier, if things were actually balanced with the slightest bit of thought. Representing a more modern military means the feudal style vlandians should be absolute tanks on the battlefield, heavily armored and great against armor.
Look how they massacred my boys 🥲
Vlandian mains in absolute shambles right now and Derthert just declared war on your channel.
I'd love it if each unit gets to shine in a certain way.
The swordsman and sergeant would be nice and different from the legionnaire by having no polearm but exceptionally high 1H skill and both a good sword and a mace. Then they'd actually need or synergise with a unit like pikeman, who could have above average polearm skill and the braceable pike. The voulgier would then have great damage and have a backup weapon. I love the crossbowmen, maybe a shield earlier to set them apart from archers?
If non noble cavalry only needed common horses, they'd not be spectacular in performance but have something to balance against noble lines that are always better in every way. They could be used as mounted versions, maybe even be used dismounted. Similarly the Drushnik could be a noble infantry that has a horse but favor athletics over riding.
The Battanians could have throwing, high athletics but low armor for most speed and a skirmishy play style.
The Sturgians could have high athletics too but have good but very heavy armor and shield, lots of throwing and axes.
The Aserai should have slightly weaker but very light armor and compensate with more weaponskill. Also slightly lower athletics so they'll be medium speed still.
The Khuzait could have the best (only decent non noble) cavalry, and decent gear but a slightly lower athletics foot troops (with a bunch of riding so they could mount up?) with the Darkhan a mix of shield and shock troop. If the non noble lines no longer need warhorses they might not even need a separate archer line.
The empire should have the best armored troops, but without athletics boost a bit slower.
How do say the veterans sword sisters and or the golden boar xboswmen compare to the rhodo... I mean vlandian sharp shooter
Thought I saw a video (maybe from Strat?) that compared the Sergeant and Legionaries, fighting in multiple scenarios, and found them quite comparable. Maybe I'm wrong, but I thought they'd end up more than a Low Tier..
I wonder if a unit of just pikemen, with your cavalry cross bowmen supporting would make the pikes better, as then they would be sure to have pikes out front.
I can't donate money but I spent a hour likeing and commenting I did it for the dog I mean slightly the great Conntent but mainly the dog
Join our discord hahahah you've just been invited to the family discord.gg/sparty
Crossbows suffer from only having one quiver of bolts, and with only 18 bolts in that quiver at tier 5. This isn't an issue in short battles but in large, extended battles it can be a serious issue as they can run out after a few minutes of fighting, plus they can waste quite a few bolts if they start firing at extreme range and miss. I do love them during sieges as their pinpoint accuracy is great when firing at stationary targets.
The thing is, with various captain skills, they basically 1-shot unshielded infantry. And while they only have 1 quiver, compared to most archers bringing 2, their lower rate of fire means that they burn through the ammo only slightly faster than a tier 5 archer unit from other factions.
They also have better range from what I have seen(probably due to their high missile speed) and do not lose much accuracy when tracking targets horizontally(ie, tracking enemy cav and such).
Another nice thing about the Sharpshooter is, that once they have spent all their ammo(usually at a pretty good "per shot" value), they are all pretty competent melee fighters, having a shield and good sword, as well as decent armor(and 130 in one-handed and athletics, but so does all tier 5 ranged units from what I know).
Crossbowmen are going to get more value than any archer except Fians unless you’re fighting entirely tier 4 and below. When it comes to tier 5 or tier 6 units they just have too much armor for archers to compete. Again, the exception is Fian Champions because they have monstrously high bow skill and Bound Longbows.
Fian’s will also die more frequently due to not having a shield. They are fantastic infantry and their 2h swords make them excellent shock troops when you need them to do it, but the Crossbowmen fill the more standard Shield Wall role when they need to which is much more valuable in most situations.
I could probably take over all of Calradia with nothing but Sharpshooters. I couldn’t do that with Palatine Guard probably.
@@fendelphi the crossbow taking out lower tier infantry (which happens a lot) isn’t a significant upgrade over an archer with more than twice the ammo for me. Competent melee fighters sure, not good melee fighters which kind of gets them chewed up unless fighting recruits.
@@fendelphi people underestimate too much how much the damage and accuracy difference does... I can charge in myself to bait the archers to shoot me while shielded or picking off archers. but crossbowmen make that basically impossible for me, I found out the hard way even with the shield.
@@blakecheboygan Talking about Sharpshooters specifically here, their equipment and fighting skills actual equals or surpass most tier 4 infantry.
They will generally perform much better than non-battanian Archers in sieges due to those same reasons(and for their cost, I will say that they might even surpass any other ranged unit during a siege in terms of efficiency. Fian Champions are devastating, but they also cost 50% more in upkeep, and they are vulnerable to flanking fire once they are fighting on the wall).
As for their ammo, I would rather get 2-3 lucky hits on a head(guaranteed kills, fairly likely to be against enemy cav, as they like to charge ahead) with 18 shots(not to mention a bunch of body shots), than 15 wounding shots on various targets with 40 or so arrows.
Archers are great for softening up multiple targets or finishing off wounded foes.
Archers also have some benefits in terms of mobility(move and shoot), as they do not have a stationary reload process.
But a good Crossbow can kill an enemy infantry with 1-2 shots, while it will require 2-3 shots on the same target with the Fian Champion(and with a higher chance of missing, requiring additional shots/longer time to kill).
Against low tier fodder, Archers are better, but then again, everything can deal with that.
Answer? Use only cav and crossbows. 2/3 to 1/3 ratio.
Hello Spartacus, in these guides you do not address cost and or wage
Please make a guide wich units compositions are best for daily wages
500 a day (infantry ranged, cav)
800 a day
1200 a day
1750 a day
Of course play style differs yet maybe you can come up with cost effective armies wich we would like to copie. (maybe even address bandit troops, mercenaries etc)
I'll bring that up in the rest of the guides that's a great point :)
Agreed. I've been looking for info on the best "value for money" troops as I often play as a bandit or merc with limited funds but virtually everyone only compares the highest tier troops.
They are particularly strong with RBM, probably the best army along with the empire
Bro imagine, your at war with you khuzaits you attack a group of 200 with your 320 troops, archers, then you see a group of 200 horse archers, and there all khana guard.
Vlandia isn't meant to have great infantry. Their armies are defined by the famous Vlandian Steamroller (calvary charge), and supported by crossbowmen.
I have a question, Does this spear good for champions? Cuz u said a VouIgier's spear is crap. Its a smitted 275 max standard fine edition, so Iegendeary editon can be even better.
Swing speed 69
Swin dmg 160 cut
Thrust speed 91
Thrust dmg 44 pierce
Length 201
HandIing 60
Two handed, couchabIe, can dismount
So aII my heroes are mounted, but after i faII I watch them and they tend to be onIy swing and miss coz Iack of speed, Their hits finsih after they pass the target, I know I dont watch them aII the time but i wanted to give them a very universaI spear, They aIso has tier 6 smatsaken steeI swords - some has great axe - 130 Iength 124 cut 95 speed 86 handIing, 97 thrust 48 pierce, But when I siege they use the spear instead of the sword, My ecperience is Iimited coz they got this poIearm reseantIy but is it good for them or the AI not smart enough to use it properIy? And they never want to switch to sword coz the spear has more swing dmg?
Interesting idea here: maybe do a unit their list but with realistic battle mod. I think enough people use it to make ot worth your time
50% sharpshooters, 40% voulgiers and 10% banner knights. Banner knights protect your sharpshooters from cav charges, sharpshooters thin the enemy, and voulgiers crush anything that reaches your line
Vlandian infantry needs a big buff. Not to the point where they are OP, but I'd say that there should be 3 mid tier infantry or 1 high, 1 mid, and 1 low tier unit.
That's the issue here. They need better equipment.
Volgiers are good when just setting them to charge ngl, loose infantry fighting and for some reason kinda good at killing horsemen?(ofc only after the initial attack)
Maybe I'm doing it wrong but sieges seem a little lackluster when singing a caml. Am I doing it wrong or is it just how it works
a shield wall of vlandia infantry is not really reliable
i notice that vlandia's infantry is very weak, especially when i'm in a army or jump in a to fighting to help allies
a lot of vlandia infantry from other lords is often steamrolled, because they are often low tier troops
The crossbowman body armour is bad but his shield is awesome. So they are fully covered uf they need to fight, put em in a shield wall
It's pronounced Vlandia, not Vlandia.
Shit I always pronounce the vlan in vlandia as vlan rather than vlan
Voulgiers underrated, sergeant make a decent front line troop with their shield, just need to sit Voulgiers behind them somehow lol
Wait...where is the Vlandian Infantryman? Did they take a troop out of the troop tree recently?
Do what you will with this you were talking about the aserai low tier cav just gotta say it's not about length it's how you use it
How the full helm looks in other games: 💪😎
How the full helm looks in BN:
🤓
empire is easier, every town have more loyalty. you can cross the pikeman with your horse and maybe swordman is enough to keep him in a team
I really want to see sturgia unit guide bc i don'r really see the difference between spearmen and axemen in tier 5 inf
Remember kids - nothing beats good ol' horse archer spam
can you consider covering BARD army overhaul mods series?
I see your thoughtful unit breakdown for Less Cool Bretonia.
I will continue to flood from the East on a tide of low tier horse archers.
Are you sure you aren’t related to binging with babish🤔
do you think the sergeants are better now that their spear is braceable?
This is why I use the Make Vlandia Great Again mod
comment
Like and reply.
Anybody have any idea what happened to the Tier 3 Vlandian Infantry? It's still in the game, NPC armies and Garrisons sometimes field them. But you can't upgrade your units to it anymore. The only way to get them, apart from Cheat Mode, is by recruiting them from prisoner stacks...
TW is just lazy and can't be asked to remove it.
Those crossbows run out of ammo fast for my likes.
I keep having issue where I can't upgrade Vladian Footman into Vladia Light Cav, even with horses in my inventory (not just Sumpter horses) the system keep saying I do not have horse... anyone else having the same issue?
there are normal horses and war horses. make sure you have the correct kind.
The strategy with the pikemen is your suppose to put them behind your infantry or your crossbow men for the sole purpose of protecting there backs and flanks from Calvary
How to you place individual units
Will you cover the mercenary and odder units in ranking ?
I don't think armor is that important on archers. You're supposed to keep them away from enemies. Would you grade cavalry on its athletics?
I agree with your point about cavalry. The thing with range units though is that they're the best troops for a siege defense and i find myself trying to fill my castles/towns with 2 of them for every 1 infantry man. Imperial archers and both crossbowman having so much armor and shields comes in huge for fighting infantry off the walls.
Just found this channel after getting this game on console. Thank you for the info!
Does anyone know how to brace a spear in Bannerlord on PlayStation? I use a character with a pole arm yet I don’t believe it was explained how to brace it.
They'll automatically do it :)
I'd like to see a siege offense/siege defense video
Why do you refer to your men as 'it'?
Sturgian Troop Tree rankings next?
Heavy Axemen really needs some kind of buff here,switching them to shock troops with 2 bearded axes and dual wielding them would be better
Dw isn't in the game mate, lol
A comment for the algorithm
Simply having the ability to separate units by type would jump Pikeman up so much.
they removed it going from warband its so dumb that was a good feature
Step spear???????
Comment.
Brilliant as always cheers!
At least in 1.9 though the voulgier is pretty good
What about unit sets? Will it be random or can you choose?
It's entirely random unfortunately
@@italianspartacus Thanks! Is it the same set for all your units or will it be different individually? And does it change with the next battle?
@@TheGupp19 it's not random. If a unit has 3 templates the first unit will spawn with template 1, the second with template 2 and the third with the last template.
In the end if you have a number of units that can be divided by the number of templates you will have an equal number of each one.
That's why average armor of the template plays a bigger role than just considering the best or worst template. same goes for weapons.
An example is the Veteran Falxman that has 1 template with a good helmet but the other with a terrible one. The average head armor of the unit is quite poor in the end.
And for weapons a unit like the Legionary that has 2 templates with a mace and 1 with a sword will always have a 66% chance to have a mace and a 33% to have a sword across all the Legionaries in your army
Great video as usual.
I usually play Vlandia. Sergeants used to die often even when they were Overpowered early on, I used to use Hired Blades to make the bulk of my infantry but they took them away:( well I will have to make do with what they give me as the say "It's a bad commander who blames his men" The Earl of Manchester said that in the movie Cromwell(1970) or something like that i don't remeber. Anyways Thanks for the video. Regards, Paras
Thanks!
oh man thank you so much! very kind of you!
Man... i just love this game. Would've just been so cool if we got an option to start off the game with 100,000 Denars, 500,000 or even 1,000,000 Denars. That way, the tedious beginning won't feel as terrible.
You can just turn on cheats and add the amount
Hey Spartacus, do you think I should just have vlandian cavalry and archers, but avoid infantry altogether?
You often need to replenish troops of your companion parties, and they tend to waste troops and/or donate them to garrisons. So often the question is which troops to give and which to cherish.
So istead of assuming a pure faction approach, maybe have an West, North and East army in mind (that lack troops that are far away) that mix what is close by. I would deal out low tier only to troops you'd dump unless you're desperate and high tier as troops to prioritise to keep, recruit or pick as prisoners.
You could have low tier troops you'd take an mass (sergeant?) and high tier troops you'd dump like any non noble cav (not worth war horses?).
Then make summary videos that discuss a whole line from tier 2 to 5 (or 3-6 for noble line) assuming a mix of tiers, say 20 20 30 30. I'd mix archers and crossbow into one video. One on shield infantry and one on shock troops, unless you want to emphasize how you'd mix them. Maybe types of play, emphasis on polearms or throwing or pure survivability or how well suited troops are for sieges.
Btw, when talking of armor a total of average armor number would be awesome!
I use only sergeant and sharpshooter from regular Vlandian units. I am new to the game, and I noticed when I mixed them up, that the survivability of the voulgier or the pikeman are very low compare to the sergeant for my tactic at least.
Sergents are really good to break a cavalry charge, their shield and armor make them resistant to ranged troops but they are not good against infantry specially other tier 5. That's why I am using them to protect my ranged troops which are spamming infantries charges and I mix them with imperial tier 5 and battanian skirmisher. It does a good mix against all type of attack even hundred of palace guards who are really weak against ranged troops (specially sharpshooters)
How much does skill really matter? Is a difference of like 20 really enough to make a change in battle?
Hey Spartacus, can you help me with something?
I play on warrior diff with the RBM/RMB mod on.
Why is that sturgian AI armies always win against all the other armies?
Oh, and thanks for the video! Your channel is very instructive :)
Thanks for the updated info.
Vlandia is rough, they only win because of huge numbers but when you look at it. Fian>Sharpshooter, Elite Cataphract> Banner Knight, Falxman>Voulgier, Legionary>Sergeant. Vlandia doesn’t have the strongest unit from any category.
Fian is not a fair comparison since noble line archer vs regular crossbow. And the Sharpshooter is the best crossbow unit having better accuracy vs fast targets and able to contribute to a shield wall once out of ammo. Banner Knight vs Cataphract is definitely arguable. Banner Knights are overall better vs other cav and doing damage while Cataphracts will perform better as disrupting archers and surviving. Voulgiers will karate chop Veteran Falxmen so not sure the reasoning for Falxmen being better. Legionarys are overall better than Sergeants except Sergeants have the longer spear vs cavalry.
@@VisibleNoises I saw a Falxman vs Voulgier video and the Voulgiers Lost. Same with Cataphracts V.S. Banner Knights, Also the Cataphracts survivability is what makes them better. Banner Knights are expensive and It's a huge bummer when they just die in mass. Vlandia's best Infantry Unit is also the Banner Knights but they still lose to the Legionnaires. Crossbows are Overall Worse than Bows and the Vlandian Sharpshooters have less ammo than all other ranged units. I'm not sure what your point was here though.