"Take your friends my child and go" ------- I got emotional at this point. After all the destruction I caused, wasn't ready for this simple and soothing goodbye.
National guard will never come, because the protagonist killed everyone in the car. And having the national guard would make a too easy ending. Both existing endings are really complex and unexpected, they both gave me too much emotion
The video game industry is literally satanic. Look up the occult and Aleister Crowley and you'll see that the only conspiracy in the world is that the Bible is true.
This is a 100% serious question: At this point in the game, you've been captured several times and should have been executed...but you've destroyed almost all of Eden's Gate by now...so how tf did Joseph capture all the protagonists. As a matter of fact, how tf does the Cult keep capturing everyone?! Like the first time was understandable but at this point it was ridiculous!
Why do the bosses let the rookie alive? They say because the father wants that. But why? It makes no sense. In both endings your friends die. In one you are alone with the father. Where is the reason why seed dont wanted to kill you? So you can decide about seed dropping the bombs? If you go away he wont nuke hope county so that the good ending for hope county.
Patrick Freeman The only problem with that is that he has all the allies you made in the game, AND...like the dispatcher in the beginning, he now has you under his control, as showed by the song that plays on the radio. So basically, he still has what he needs (i.e. his people) and he either has someone on the outside (the protagonist) helping him or the protagonist kills the other deputies and Joseph doesn't have any witnesses
First. He doesnt nuke shit. The world it's at Blink of nuclear War and Moscow was nuked a day after by North Korea. Second, Joseph is crazy, evil, but have good intentions. He is even the Lesser evil in seed family and you can see a lot of messages from him to his brothers asking them to be more peacefully. It doesn't let them kill rook bcoz he believes in rook. He thinks that room is actually going to realize that he is right and only want to save as many people as he can. The only problem is that he want to save them by force.
This is not a good ending. If you played the game, you would know he shoots everyone in the car. It may not show it, but that's what happens when you hear the music.
Well i think the Nukes going anyway off. In the Radio you can hear some stuff, that Nordkorea is starting a World War. So at this "good" Ending, you kill everyone and die from the Nukes. Even the Secret Ending is bad, because Korea is starting anyway the Bombs O_o There is a new World War and Seed knows it. (Why? I don´t know)
I'd disagree with that Hoshpakk, I see this Far Cry as the "What if the bad guy was actually right" type of Storyline, the outside world deteriorates as The Rook begins to take down the other members of the Seed family, every time you try to arrest Joseph something comes along to stop you, the Nuke only goes off after you arrest Seed for the final time and even then you and he both survive the Nuclear holocaust. This would be in line with how Far Cry treats itself as a series, it has mystical elements, God exists and he does, for one reason or another, want to stop you from getting Joseph, eventually leading to what Joseph prophecised, the end.
I don't think the bombs come if you walk away. Joseph said God is watching and will judge you by what you choose. I think the God in the far cry universe was testing Rook. Maybe trying to see if humans could have the power to forgive eachother. And if you resist forgiveness then you failed and the world ends. "Condemn not, and you will not be condemned". All that being said I sort of think Joshua had something to do with the nukes.
I'm homeless...never played the game...didn't even watch the whole walk through...but i watched some Estas Tonne videos today...I also really like John Butler's ocean...
My problem with the ending wasn't that it didn't make sense with regard to the rest of the plot (it did if you caught the clues), it's just so frustrating that everything I put so much work into got blown up. Really kind of a lousy feeling.
I mean, it’s more to do with the continuity after everything does get blown up, because you should be in the bunker but you’re not, and it doesn’t make sense.
Percy Danvers I think that's the point the game is trying to make. That your efforts are, as the Father says, "for nothing." That the end was always going to come, and ostracising that which you do not understand often leads to self-ruination. This applies to everything: others, politics, our world, our very nature. That's why the Father told you to just walk away in the hopes that he would not have to fight you (though he prepared because he felt it was very likely people would resist him) and "save" as many people as he could from the collapse. I use "saving" loosely because it might not be in the conventional sense of saving others in regards to the whole brainwashing bit. Whether you agree with his initial methods or not, he really was just trying to save as many as he could.
Basically. The "good" ending is just basically you leave your friends to be controlled by the father and you end up killing the sheriff and the deputys, the "bad" ending is everyone fucking dies besides you and the father leaving him in control if you and maybe the wasteland of the USA (possibly), and the "secret" ending you do not arrest the father, meaning that you don't kill Jacob, John or Faith which means (in my mind) the the cult will either gain control of the resistance members mind or kill them or maybe both. So I would think yes for the answer to your question.
@@coffeepoweredkatie6290, one could argue that in this ending, you join the cult. At the very end, Rook / the Deputy sees red and turns on Sheriff Whitehorse, on cue with the music, after all of Jacob's horrific conditioning and NLP in the kill rooms.
@@Solarfactor That is true I saw most people saying they felt like the Deputy dies in that one, but then I started seeing the "Well they can just drive back and join Joseph" theories. Still would of been pretty cool for betraying everyone to have been an actual choice though. Like in 3 (not that it went well there lol)
I might be the only person here who feels this way, but I absolutely fucking loved both endings and I don't even know why. They felt so true to the story and feeling of the game. What did you guys want, a goddamn story book ending? Skipping in a field of flowers with singing?
Probably, you were supposed to prove them wrong, what they did was unmoral, you were supposed to make the poor people at hope county free, but instead they give us this bullshit ending were what you do doesn't matter. I'll tell you about a good game with a good where you never win, Spec Ops: The Line, you know about your mistakes through it and don't feel like a hero about anything in the game, that's a really obvious point the game tries to make. But dude, did you play the same game I just beat some minutes ago? Always, after liberating something or somebody you'll have some cheery music for your satisfaction, people celebrating, thanking you for your generousness, they have characters like Hurk or Cheeseburgers the silliest things to come out from the game, the Richard Nixon minigames, the Testy Festy, fookin guy marvel, I'm surprised how someone at the writing team took it that seriously for it to have ended like that.
The point of this ending shows that instead of you being a hero, you're a genocidal antagonist the whole time. Other than these forced conversions and use of lethal force against anyone that opposes them, all these guys were doing was preparing people for the end of days, which did come. Because of the Sheriffs and the player, all the bunkers are empty because everyone that was supposed to be in them is dead. The reason why Far Cry did this much better than Spec Ops (which I also love) is that it was more subtle than Spec Ops about letting you know that you're the bad guy in the end. Spec Ops is about as subtle as a punch to the face when it comes to making you feel evil as the game progresses. Far Cry did a much better job, because as we see in many of the comments, most players still don't know that they are actually the bad guy (at least in my opinion). Not saying that Eden's Gate are good guys, but the player certainly is not a good guy.
William Poole The player is without a doubt the good guy. Joseph Seed was a irredeemable wretch. Just because he was right and we foiled his plan to save the Edens Gate people doesn’t mean he was a good person or doing the right thing. The Peggies were ruthless dogmatic serial killers.
Look at FC4: The ending no matter what was bitter sweet. You killed a tyrant and put in a tyrant. FC3: You either kill you friends and die a king or lose a close ally and loved one and leave with your old friends. FC5: Either everyone dies but you and the Antagonist or everyone dies but you, the antagonist, and all of the now brainwashed protagonists. All the other games made you feel like you did something at least.
I'm with you. Just replayed the game after months away and loved it more this time than originally. The writing/voice acting is outstanding. The animation is outstanding.
I don't believe games needs a "happy ending" to be good. But there is something that feels "off" about these ones. Plenty of video games like The Last of Us, Shadow of the Colossus, Nier, Half-Life 2, Red Dead Redemption and Metal Gear Solid 3 have only "bad endings" yet it's still satisfying. Perhaps the lead up has resulted in the more vocal negative reception to the game. In Spec Ops: The Line it makes it clear every choice up until the end has been "Do you want to fail this way OR that way" whereas Far Cry the gameplay encourages a feeling of progress and achievement. You go around, chipping away at each objective over the span of several real-time days or months until you cover the whole map, making alliances with and getting to know fun and interesting NPCs, gradually upgrading your skills and so forth. This sort of gameplay naturally leads a player to feel like they earnt a chance to do what they set out to do. The final mission in their head across the hours they've been playing has been: Defeat Seed. Whilst the other games that seem to have well-recieved "bad endings" like The Last of Us (Protect Ellie) and Shadow of the Colossus (Kill the Colossi & save the girl) let you achieve that mission even if it's at the cost of something greater. It's like if in Shadow of the Colossus the game turned around and ended before you got to fight the last Colossus. It's the itch of something going unfinished. It's the same reason people felt unsatisfied with the ending of Life is Strange. The entire game was structured around "Save this Character" and the ending wanted you to go against that fundamental thought held in the player's mind the entire time they were playing it. Or maybe some of the backlash is caused by the multiple paths. Even Spec Ops: The Line - which had multiple branching paths - always ends pretty much the same way (with a little change depending on what you think the final fate of the protagonist should be after the revelation). But here you choose how you fail: Try to leave and get help, you'll get your brainwashing activated by a song on the radio and kill your friends, abandonning the rest to live the rest of their lives brainwashed into a cult thats been killing their friends and families the entire game. OR everyone dies in a nuclear holocaust except for you and Seed who locks you up in a bunker so he can brainwash and indoctrinate you. And whilst the final "Secret Ending" is the best and technically the "Good Ending", it basically means Law Enforcement is going to argue among itself over what to do next with the Marshal gunning for the Sheriff and Deptuy to lose their jobs whilst the Seed family go around free to brainwash, torture and kill those NPCs you encountered and befriended in the other route. Maybe if there was some follow-up to the Secret Ending where you see the National Gaurd show up to launch a strike on the Seed compound (as they sometimes have to do with violent and unpredicatble cults) that might've mollified some of the haters. But the ambiguous nature of it leaves it open that the explosion goes off if they tried that too. I think the message of the game might've been handled better, a lot of the dislike for the endings of the games stem from the message of the game being "Sometimes it's best to leave well enough alone" when it's gameplay is counter-intuative to that message. Whilst the concept of "Knowing when to fold them" and the ability to walk away from a fight makes for a good narrative, in this instance - especially when a gamer has specifically picked a game advertising massive guns and violence - it is again at war with the very nature of what most players want out of the experience. Also it's understandable some people would be irked to be told walking away from a dangerous cult and let them further consolidate it's power and expand their reach. Especially when it's law enforcement meant to stop it being told to let it happen. I can't say I hate the endings, they are daring and supposed to make you think and question the idea of heroism. But I can't say I like them either since the very structure of the game itself causes the endings to feel out of place and as though the player has been blindsided into a situation where they lose no matter what. I'm not saying it couldn't work, I'm just saying it doesn't feel like it worked here.
FictionRaider007 The ending definitely left me unsatisfied. To have everyone put all their hope and trust in you for you to end up failing and getting them killed doesn’t sit right with me.
Well thought.... I hope the developer able to create another ending, doesnt always to be the 'good'. It can be twisted but as long as what the player want from the beginning "Eliminate the Seed's Family" are satisfied i think most fan will agreed on it and also improve how frequent environment(ai/enemy) came across with the player.
Oh my god, could you be any more pathetic. Stop thinking so much about it. It's a game, it's not art, it's not literature, it's a game. Nothing worth spending too much time on.
It's all stories. Literature and films tell narratives just like video games they just use a different medium to translate those stories. The purpose is to evoke emotion in the viewer or reader be it misery, fear, joy or bloodlust. Some mediums are better suited to some stories and evoking some emotions more than others is all. I just wanted to express how I felt something here didn't quite click. On some level I agree that it doesn't require too much thought and discussion, hence why I decided to express it in a RUclips comments section. I just have a habit of writing a lot so it came out lengthier than most other comments would be.
Clearly the game is not meant to have a "GOOD" ending... How is this such a hard concept to grasp for some. People saying the ending is bad just because they are too dumb to use there heads to think about what is shown and would rather have a good ending where you win and everything is all wrapped up with a bow in a neat little package
BagoFit Reborn has talking about when you refuse to arrest him at the beginning of the game. The "bad" endinf reveals that the sheriff made it obvious that he thought it was a stupid idea to arrest him in front of his cult, and that they should leave and get the national guard once they saw things with their own eyes...and he was right. With the bad ending, the choice is made too late because of the brainwashing. If you make the choice at the beginning of the game, everything would go the way it's suppose to.
"sometimes... it's best to just leave well enough alone" D: "We're gonna come back with the national guard" :D *turns on radio and starts to see red* "what's wrong?" D:
Tbh, a post apocalyptic far cry would be awesome. And do not worry, humanity would find a way to survive. And they wouldn't be any less different. Because war, war never changes. Wait, what?
When Platters’ song plays on attempts at getting into the Veteran’s center where Jacob uses the MK ultra style programming Rook sees red and passes out. He doesn’t get up and start going “Fist of the North Star” on everyone there or the animals around. When he kills Eli…it is with a specific trigger from the layered programming that causes Rook to do what he does. The song is the initial hypnotic trigger. While the song is playing he becomes a drooling stoner either asleep sleep or asleep awake. It’s like that in the game where you are flying around and the song plays. Somehow between the song and Rook losing consciousness- Jacob finds him and starts the additional specific added programming (ie “kill kill kill”). Unless Jacob’s voice came on after the song ….to “Rub one out on Pratt’s face” or “Play hide the Salami with Hurk” No command…Rook is a zombie sitting in front of the Sheriff with a look like someone just lobotomized him…no nuke, until the National Guard comes in…and then it turns into Waco Texas on steroids.
Here, the father kinda reminds me of Negan. He has somewhat good intentions but did it in a bad way but after all that they have done to him, he still tries to give them one last chance for peace and keeps his word.
MissKiwi It was unintentional though, like the only thing he'd be counting on was a song? No even if they got the national guard the nukes would've still dropped and killed everybody, if the song didn't play then the sheriff and deputies because of Dutchs nearby bunker would survive nuclear fallout.
Patrick Hocking alone, yes, this ending is pretty weak and not that interesting compared to the other one. But if you combine it with the fact that you were brainwashed by father, turned in to a sleeper agent and that the song was the activation code, then it has a really deep meaning. It basically shows that after everything you had done, you still failed, you still became a part of the seed family and killed all your friends
Martin Vazquez Either ending almost everybody you know die, I should've just settled with the secret ending and most likely everybody would've survived.
Remember Waco, Texas .... oh yes the good police and national guard SAVED all those people.... right? Wrong. .... So to point out that was a weak ending too?
Ricardo Hoàng Nah, religion don't need to kidnap people to save them, it would actually go against some religions like Judaism, Christianity and Buddhism force your religion into other's. He need to drug people to make them believe in him, think about it, if you have a vision of the apocalypse, who would believe in you ? And even so who would help you, some people would try to even put you in a asylum for think that you are going insane when you start to act like a maniac try so save you and the people that you care about from the impeding doom
Ricardo Hoàng That's work with all ideologies dude, all not only religion. Heck Vladimir Lenin was a atheist and executed 14,000 to 20,000 priests for their disagreements with him. The point is dicks are dicks, they will use anything as a excuse, anything, no matter if is religion, communism, capitalism, food, clothes or whatever, there's always gonna be people like that
When i got this ending i figured rook got triggered like when he killed eli, and basically killed all his friends. Hence the screen going red and the "what's wrong?"
A good ending is not always a satisfying ending or a happy ending. I liked it that they wanted to tell their story and this story is also foreshadowed if you watch the easy ending at the beginning as Ears said that no one of us (in this case referring to himself and your friends) is going out of this alive if you cuff him in the beginning - which holds to be true in the end. I think you need to see it as what it is: a canonic story tellilng but thats how these games were always like and thats the way they want to tell their story. If you want to play a game with more focus on decisions and story evolution there are other games out there.
This game really pulled me in more than I thought it would. Faith was intoxicating, as was most the villains. Then the ending, Ubisoft gets a lot of shit but damn have I loved most of their games. Playing through Far Cry New Dawn and seeing the old places in ruin and bright graffiti from the highwaymen... it's just a great two part series.
Javier D. Nun Actually the nukes still dropped in the walk away ending you just don't see them because... well you went berserk because of brainwashing, you and the father lived in the nuclear ending because you led him to the bunker, the rest a good chance father would've died because well he doesn't know the location of any bunkers near by.
FC starts to look like few of AC games. Medicore plot, good gameplay so you buy it just to have fun in different places. It reminds me Shadow orf Mordor, where I completely forgot about plot to travel across land and enjoy mechanics.
Here’s how I would’ve made the ending The option to walk away is the only option. You and your team get into the truck. Instead of “Only You” playing in the car and Rook supposedly going nuts, the car drive is completely normal. You and your team get to Missoula(where the sheriff said they were gonna go)and tell them what happened. They get the national guard, tanks, soldiers, helicopters, artillery, everything. You and the county sheriff department join with the national guard to assist them. The national guard arrives in hope county to fight the cult. The resistance, and the whitetail militia also join forces with the national guard, and together, all of you take on and fight Joseph Seed and the cult in an all out war. For the final confrontation with Joseph Seed, you and your friends go to Joseph’s missile silo bunker, and you have to stop him from launching a nuclear missile. (The cult most likely did have nukes because they were the ones that probably launched them in the bad ending). A final battle happens between rook and Joseph Seed in the missile silo, and you kill Joseph Seed once and for all (how you kill Joseph Seed is up to your imagination). Hope County is freed and The End. P.S- The all out war with the cult would probably be a DLC Well that’s the way I would remake the ending. Don’t know if it’s perfect but that’s just what came to mind.
Sorry to tell you this, but the Cult wasn't behind the nuclear attack. It was caused by a worldwide nuclear war. Even if the Sheriff didn't turn on the radio, they'd probably never even get out of Hope County before the bombs begin to fall.
Xenomorph 2017 I do kind of wonder about that though. When you resist, the bombs go off. When you walk away, they do not. I think John likely had control over the people with their hands on the “red buttons” and signaled for the nuke release. Perhaps he had them listening in or watching through cameras to know what to do. Either way, he wins. The end was kind of frustrating for me. Hope you enjoyed the game :)
@@JVIT_TV the reason why you see the bombs go off in the Resist ending and not the Walk Away ending is because you have to go through a boss fight with Joseph, so by the time the fight is over, which probably took 5-10 minutes, the bombs drop. But in the Walk Away ending, we only get two minutes worth of cutscene before the game ends, so the bombs wouldn't have dropped yet. Had the cutscene been the around the length of the boss fight, we would've seen the bombs... And yes I did enjoy the ending and the game.
the walk away ending was perfect beacuse they were gonna call the national guard on the island but ubisoft ruined it all by playing that music just before the credits roll. ugh i hate that so much
It was never about winning just reaching the end. A reflection to our world and whats going wrong. First I hated the ending but when you hear the credits song "We will rise again" and see the nuke ending you get the meaning. Many people fight for the good but in the end they change nothing BUT they keep on fighting. Not many games show us the hard reality but here you have a reason to think about the war and violence. In the end war is good for nothing. In reality you sometimes canˋt stop war. But to get people to think about it can change the world.
I disagree, this is not reality. The reality is if you commit evil to fight evil, you're no better than evil. Fighting for what we KNOW is right is how the outcome changes. But this? This is just to keep you from feeling like you did something good for the people. The ending is a cheat, there's nothing redeeming about it.
I personally think the RESIST ending is the "good" ending. Those bombs definitely werent nukes. Those were probably gigantic fertilizer bombs Joseph set up over the course of the many years he was gathering followers in that county. I think it was a failsafe/deadmans switch type scenario: He knew he lost so he set off all the bombs. Besides if you go with the Resist ending, as you beat up all the hommies, they fall over and you can revive them and they stand up on your team and you can convert everyone back to normal. But... car crash. random tree. God. who knows what but statistics catch up to you and you crash. But you followed the "good" path 100%. You just got the shaft at the end. At least got to ruin Josephs plans and save future people from becoming part of that death cult. Besides if you let that death cult go on any longer everybody in the world MIGHT suffer Josephs "nuclear" wrath
And sometimes it works because of good writing and acting. This one works. OTOH, the original ME3 endings sucked ass - they didn't write or act it well.
Why people keep saying what Rook kills everyone in the car just because the song started to play? Even while being indoctrinated by Jacob, Rook only kills one man in the Wolf's Den - Eli. That's literally it. He doesn't kill that indian kid or Trudy. In another instance Rook simply comes back to Jacob's camp, without killing anybody. So, you know, "Only you" playing on the radio may not be a good sign, but it doesn't mean that Rook will go berserk, in my opinion. It's still a good ending to me. Cicle of violence has been stopped, the bombs won't fall and you made your peace with the Father. "Forgive... and you will be forgiven".
the screens edges started to get Red goo just like every other time you blacked out and murdered people. derp. Thats why the "walk away" ending is actually the BAD ending, not the good ending.
@@radbug I guess with the Music and stuff it seems like this was the Good ending rather then the other one which seemed too much agressive for an ending.
Lastly the sheriff said he's gonna bring the hammer down(nuke the father), so either way what you told is somewhat true. Rook is forgiven but even if he tried to do the arrest Nukes gonna fall anyway
Whoever thinks that the game's writing is dogshit, consider this 1. Seed didn't nuke Hope County, it's suggest throughout the game that US is on a brink of nuclear war and before the final boss fight, if you pay attention, the radio broadcast says that the president is being moved to a shelter. The whole nuke situation wasn't just put in the end. 2. Joseph doesn't kill Rook because he believes that Rook will eventually submit to the cult. Not only Rook, but Joseph constantly makes it clear throughout the game that he doesn't want to kill anyone by telling his followers to recruit people to the cult peacefully and only use force when necessary, that is why they don't kill the resistance members either but keep trying to capture them. 3. Yes, how Joseph managed to capture all of resistance at the end doesn't make any sense but the ending scene in the bunker is quite powerful for the message of the game. 4. People seem to think that the story of the game led nowhere should know that the main aspect of the story was philosophical and psychological, if you look into histories of Seed brothers, it will be more clear to you. And there are video on youtube and articles that do a better job at explaining this philosophical aspect than I ever could, so look them up. The game surely had a lot of flaws but it's wasn't completely "dog shit". It was still quite good if you figure it out.
the 'Resist' option doesnt make sense tho, getting out of the truck alive and well, when nobody else did, getting free of his handcuff in the process and then carrying Rook to the bunker? Joseph was clearly in bad shape after getting his ass kick, just before the nuke, nah? Call it a miracle
Filip S he wanted to save as many virtous people as possible from the upcoming nuclear war. Then his flock would be the one that would repopulate the world, ie eden after the fallout subsided.
wow this scene with the beautiful music in the background and he giving us another chance to walk away even after we've killed his family just blew me off guard. I think The Father is an amazing character, just too bad we didn't see more of him throughout the game..
People getting mad about a ending where nothing you did matters but far cry 3s kill your friend ending basically was the same shit and got praise for it.
It's not the same choice dipshit in farcry 3 you get to be the king of the island with the loss of your friends or leave the island in peace with your friends. Not to mention the satisfying death of the villain. In this however you're like a fucking slave, Either option you pick is bad. it doesn't make any sense the villain has incredible god power just stupid shit in general.
Don’t get this ending, I drove about after I finished Jacobs region with the “only you” song on the radio from time to time and nothing happened it was normal.
I Wear A Fez Now. When the song came on the radio, I was doing the road kill side missions, I thought oh crap, but nothing happened. Maybe it was just glitches like the time I was going about in a helicopter and spinning cow went by.
You practicly kill your friends and then than Joseph takes your "sinner" county friends to take over the entire county ... That sucks for a Far Cry game :(
No. That song was for you to train to kill Eli. And now that Eli is dead all that song does is make you black out and you wake after while. Just like when you go near the veterans hospital. I keep having to copy and paste this comment cause there is so many people like you.
These kinds of endings are aggravating in terms of story telling. They completely destroy the conventions of the action genre in which the hero gets the bad guy and saves the day. Sure, have an ending where the bad guy wins, that's what the bad ending is for. But why only one in which you become like him and one where you're handcuffed to a bed by this fucking maniac? Just made me so goddamn uncomfortable, especially when playing as a female and having to stare at the lust scar over his belt buckle.
No, in this, your protagonist is secretly, and unknowingly the bad guy, and you seem to bring down the good guy at the end of the game, but either way the good guy wins. The whole time Joseph was right, and he was just trying to prepare hope county for the apocalypse. The whole good guy wins trope is still there in this game, just turned on its head, as to who the good guy is
If the villain made you uncomfortable and unsettled then it sounds like he did his job. After playing so many games, where I’m constantly on top and I save the day, I liked one that actually made me question perspectives and at the very least, where I lose. The whole ‘Thanos’ effect has really switched up my enjoyment of story telling. I like risks
A lot of people forgot that in the beginning documentary, they said the cult owned all the radio stations. They just had to let the deputy go and play the song on a loop over all the stations. Father knew it.
I think the biggest problem with the far cry series is it’s constant conflicting of tones. Think about it, the storyboard of the game, you fly in to hostile territory, isolated from the outside world, you crash and lose all communication and are stuck and outgunned against a cult who hate outsiders...that was the premise of Farcry 3 and 5...this should be a survival horror/action game that mirrors the tensity of the villains. Instead, it’s a game where you can carry an arsenal of 15 weapons and endlessly shoot thugs for the entirety of the game. I’m considering doing a video about it, but I dunno if I can be arsed. I loved the cutscenes with faith and the father and the music that accompanied them but it doesn’t make up for the shallow monotonous gameplay imo
Holy shit, i never noticed it! The song that plays when rook gets brainwashed is the same song thats played when you play as joker in batman arkham knight!
The question I have is: why did The Sheriff turn on the radio like that? It's soooooo awkward. That awkward car silence after everything that just happened. Anyway, Jacob is probably one of my favorite characters next to Sharky & Nick Rye so if I got this ending, I'd be pretty damn happy. Straight up, my ringtone is "Only You" its pretty freaky but... I LOVE JACOB.
No Far Cry game has a "good" ending. Thats what the series is about. Everything you do is pointless. Farcry 3 you lose your friends and die or you lose citra and Dennis ruins his life. Farcry 4, if you just stayed and ate the damn Crab Rangoon then Min would give you control of Kyrat but instead it turns into a drug empire or an abusive state for girls. Farcry 5 gives you the options of nuclear devestation from what we can tell from the fathers words a total destruction of the entire world. Or there is the option of you losing your mind in the car (which this video displayed) and killing the sheriff and fellow deputies making all progress worthless as the father keeps his flock and continues to rule. There are two endings, no good and no bad its a pick your poison style series that is meant to leave you upset and unsatisfied because nothing you do matters and thats what Farcry is.
Far Cry 3 was always supposed to be a horrible tale of fighting until you become addicted to danger. I stopped believing Jason was going to get out of this completely okay after the third or fourth hour, and kept playing in the hopes that I could get my friends off the island, or at least destroy this human trafficking ring at the cost of my own life. Guess what? THAT'S TOTALLY AN OPTION! Far Cry 4, you still have that talk with Pagan Min, you realize the Golden Path has been using you the entire time, and you have the option of killing the surviving leader. It's not an ideal ending, but it's one where you can still learn from your mistakes and kill the manipulative assholes who used you to further their drug empire/theocratic autocracy. It's not great, but you finally realize who the real villain is and have the option of putting one between their eyes. Compared to them, Far Cry 5 has no buildup to the most destructive ending in the series' history (the nuke), and the option of walking away to come back better prepared ends with you going insane and likely killing everyone else in the car. It's NOT a poignant story of how sometimes there just isn't a way out; the Deputy gets captured multiple times, rendered powerless and half-crazed, only to be rescued by the people they had inspired. The entire fucking game is telling you that everything you're doing matters, hell, I even got to skip the battle of Fall's End because I kept putting it off and doing more shit and Dutch radioed me telling me that the people I had been rescuing went and did it for me. The ending being sad isn't the issue, it's the ending being a complete 180 from every theme and moral the game had been trying to tell you up till that point. Like I said, even trying to walk away like the Sheriff wanted still leaves your party dead with no help coming and the cult's control tightening, whereas doing that in the earlier games ends on at least a neutral, if not slightly happy in the big picture even if the protagonist dies.
Nich R I'm with you on this one, but even the most loyal fans are a little upset. I think we can agree that those endings were too much for a game that had such great humor and a huge sense of Hope and patriotism.
ubisoft CAN make such a basic ending where you can either go or fight and end up the way you want it to be they're not stupid and they know what you want there IS a reason for all of this, the fact that god wouldn't let you take him, things doesn't always go your way plus i really like the guy, the fact that he is invincible whatever you do really makes him cool AF
carstuff Far Cry 4 is the game which actually had good ending, where Pagan Min was Father Figure of the protagonist and find out that he wasn't bad guy when you spare him.
This is not the good ending, the other ending is despite the chaos. You actually save your friends and arrest Seed. The fallout is an illusion caused by the bliss drug he dumps on you. Very confusing, but that’s just a result of the lackluster writing.
It would be a good ending if Ubisoft has created, in my opnion, something like this: When you walk away with the Sheriff and the deputies, after some seconds, the Sheriff turns the radio on and you listen the news saying that USA and North Korea have both signed a Peace Document, after that, the screen goes black and appears a TV screen showing Joseph Seed being arrested along with the remaining cult members and then the credits appears playing the Resistance theme. So, what do you think about my version of the good ending?
There is no good ending in Far Cry 5 because when the sheriff put the radio on it played Only you (And you alone) which Jacob used to make you kill your friends. So basically you (Rook) killed your friends in this ending.
You work so hard to save your fellow officers, so hard to befriend these people and help them defend their home, only for the latter group to disappear (probably dead) and the former to die to a car crash. Even your buddy, the biggest prepper in the game, loses his life. And after all that, what do you have left? Just a villain who gets to gloat that he was right and yourself with nothing left to lose- with the screen going black on Joseph Seed’s smug look. Oh, this was a good ending, alright, but not for the player.
It's an underrated ending. The genius behind this story telling is that even though the cult was wrong in its own way the thing they have been trying to warn you the whole game happened. This proves the Seed's were right about the end coming and they did what they felt needed to be done to survive and the people in Eden's Gate wanted to be there. So who is the real bad guy?...kinda of both of them but its still interesting to think that the father was right about everything the whole time, including the fact that none of this would have happened if they just walked away. Not every problem can be solved with a bullet.
I believe that by this point the rook is smart enough for the brainwashing to not effectively trigger him. (Aka he just turns off the radio after the screen turns black)
Which ending is good or bad is really a matter of interpretation. I think this one is simply less bad. With this "walk away" ending you go crazy and kill your friends, and Joseph still wins and keeps his cult. BUT there is no nuclear war. With the "resist" ending, Hope County is reduced to ash, and Joseph still wins. Even the secret ending isn't even that great considering it is almost certain the Marshall would simply return with more cops or the FBI to arrest Joseph. Ultimately, no matter what you choose, you lose.
"Take your friends my child and go" ------- I got emotional at this point. After all the destruction I caused, wasn't ready for this simple and soothing goodbye.
And then you killed all your friends in the truck, its the worst ending
@@cyber1ifeconnor no matter what you do joseph wins , that was the only thing i hated
@@jovan9519 that's why he is one of my favorite villains he was right about everything not just the religious nut case we all thought he was.
I wish the national guard ACTUALLY come for an ending
Soto Zaf yes that would be pretty cool
I think if they came Joseph seed will drop the nuke
@@MatthewHerbert1997 No, i think it was Russia
National guard will never come, because the protagonist killed everyone in the car. And having the national guard would make a too easy ending. Both existing endings are really complex and unexpected, they both gave me too much emotion
Dylano Revs if Russia droped the nuke, how can our act decides wether or not the nuke was coming ?
We didn't play the game, the game played us.
Nunezy420 iv never played the game but by me watching this I feels like the game actually played me
فهمي كتاني cool
فهمي كتاني Canon?
They played playerbase by creating shit story. Good think gameplay was good.
The video game industry is literally satanic. Look up the occult and Aleister Crowley and you'll see that the only conspiracy in the world is that the Bible is true.
5:30
Ah shit, here we go again
Dynax it’s a dead meme now but it still sums up how you feel 😂😭
@@prettygurlrockx this comment was made 2 months ago
I was like....Oh shit
This is a 100% serious question: At this point in the game, you've been captured several times and should have been executed...but you've destroyed almost all of Eden's Gate by now...so how tf did Joseph capture all the protagonists. As a matter of fact, how tf does the Cult keep capturing everyone?! Like the first time was understandable but at this point it was ridiculous!
Why do the bosses let the rookie alive? They say because the father wants that. But why? It makes no sense. In both endings your friends die. In one you are alone with the father. Where is the reason why seed dont wanted to kill you? So you can decide about seed dropping the bombs? If you go away he wont nuke hope county so that the good ending for hope county.
Patrick Freeman The only problem with that is that he has all the allies you made in the game, AND...like the dispatcher in the beginning, he now has you under his control, as showed by the song that plays on the radio. So basically, he still has what he needs (i.e. his people) and he either has someone on the outside (the protagonist) helping him or the protagonist kills the other deputies and Joseph doesn't have any witnesses
Patrick Freeman wait so he was the one dropping the bombs?
Because the writing for this game is total dogshit, there is no way around it.
First. He doesnt nuke shit. The world it's at Blink of nuclear War and Moscow was nuked a day after by North Korea.
Second, Joseph is crazy, evil, but have good intentions. He is even the Lesser evil in seed family and you can see a lot of messages from him to his brothers asking them to be more peacefully. It doesn't let them kill rook bcoz he believes in rook. He thinks that room is actually going to realize that he is right and only want to save as many people as he can. The only problem is that he want to save them by force.
This is not a good ending. If you played the game, you would know he shoots everyone in the car. It may not show it, but that's what happens when you hear the music.
Better that than a nuke going off.
Well i think the Nukes going anyway off. In the Radio you can hear some stuff, that Nordkorea is starting a World War. So at this "good" Ending, you kill everyone and die from the Nukes. Even the Secret Ending is bad, because Korea is starting anyway the Bombs O_o There is a new World War and Seed knows it. (Why? I don´t know)
I'd disagree with that Hoshpakk, I see this Far Cry as the "What if the bad guy was actually right" type of Storyline, the outside world deteriorates as The Rook begins to take down the other members of the Seed family, every time you try to arrest Joseph something comes along to stop you, the Nuke only goes off after you arrest Seed for the final time and even then you and he both survive the Nuclear holocaust. This would be in line with how Far Cry treats itself as a series, it has mystical elements, God exists and he does, for one reason or another, want to stop you from getting Joseph, eventually leading to what Joseph prophecised, the end.
I don't think the bombs come if you walk away. Joseph said God is watching and will judge you by what you choose. I think the God in the far cry universe was testing Rook. Maybe trying to see if humans could have the power to forgive eachother. And if you resist forgiveness then you failed and the world ends. "Condemn not, and you will not be condemned". All that being said I sort of think Joshua had something to do with the nukes.
AxtonDaily She* kills everyone in the car the character you play as is not a he dumbass
We know all that Farcry 5 doesn't have any good Ending.Just countless questions and bad mood...
...and a good ending
The secret ending at the beginning is the good ending (for me)
Come back later with the army, but the world will still get nuked
It all leads to New Dawn.
Liam Vogl no
@@muralee7735 so? Get your friends to one of the many bunkers scattered around the map...
These Far Cry game show that the secret ending is really the good ending after all 🤔
Justin Tucker and we even can play the game at all...
Justin tucker True'
the secret ending portrays the player as the only remaining child...the good ending shows mercy and forgiveness i like the good ending
I'm homeless...never played the game...didn't even watch the whole walk through...but i watched some Estas Tonne videos today...I also really like John Butler's ocean...
Sent a message to my old friend Eric Burnett too...So leave me alone...
My problem with the ending wasn't that it didn't make sense with regard to the rest of the plot (it did if you caught the clues), it's just so frustrating that everything I put so much work into got blown up. Really kind of a lousy feeling.
Clues to what?
I mean, it’s more to do with the continuity after everything does get blown up, because you should be in the bunker but you’re not, and it doesn’t make sense.
Percy Danvers I think that's the point the game is trying to make. That your efforts are, as the Father says, "for nothing." That the end was always going to come, and ostracising that which you do not understand often leads to self-ruination. This applies to everything: others, politics, our world, our very nature. That's why the Father told you to just walk away in the hopes that he would not have to fight you (though he prepared because he felt it was very likely people would resist him) and "save" as many people as he could from the collapse. I use "saving" loosely because it might not be in the conventional sense of saving others in regards to the whole brainwashing bit. Whether you agree with his initial methods or not, he really was just trying to save as many as he could.
Percy Danvers p{
James Bearsby the nukes that were gonna drop regardless of your choices. North korea starts world war three.
So ether way your friends are never free.
No, they die and you're the only one left. Then probably in some Canonical way, the Father converts you or something like that.
tbh 3 of the characters are not likable its my opinion
Israel Mojardin the only way to get away fine is to not handcuff him
Israel Mojardin its showing the world can never combat religion, it has gotten so strong that there will be no escape from it
Basically. The "good" ending is just basically you leave your friends to be controlled by the father and you end up killing the sheriff and the deputys, the "bad" ending is everyone fucking dies besides you and the father leaving him in control if you and maybe the wasteland of the USA (possibly), and the "secret" ending you do not arrest the father, meaning that you don't kill Jacob, John or Faith which means (in my mind) the the cult will either gain control of the resistance members mind or kill them or maybe both. So I would think yes for the answer to your question.
I like all the endings in this game. Love that dark no happy ending shit
As many have said, there should have been an ending, or alternate choice somewhere where you turn on your friends and join the cult.
There is good ending in new dawn joseph is in there
@@coffeepoweredkatie6290, one could argue that in this ending, you join the cult. At the very end, Rook / the Deputy sees red and turns on Sheriff Whitehorse, on cue with the music, after all of Jacob's horrific conditioning and NLP in the kill rooms.
@@Solarfactor That is true I saw most people saying they felt like the Deputy dies in that one, but then I started seeing the "Well they can just drive back and join Joseph" theories.
Still would of been pretty cool for betraying everyone to have been an actual choice though. Like in 3 (not that it went well there lol)
Weird. I guess some people also like the taste of poop in their mouth.
I might be the only person here who feels this way, but I absolutely fucking loved both endings and I don't even know why. They felt so true to the story and feeling of the game. What did you guys want, a goddamn story book ending? Skipping in a field of flowers with singing?
Probably, you were supposed to prove them wrong, what they did was unmoral, you were supposed to make the poor people at hope county free, but instead they give us this bullshit ending were what you do doesn't matter. I'll tell you about a good game with a good where you never win, Spec Ops: The Line, you know about your mistakes through it and don't feel like a hero about anything in the game, that's a really obvious point the game tries to make. But dude, did you play the same game I just beat some minutes ago? Always, after liberating something or somebody you'll have some cheery music for your satisfaction, people celebrating, thanking you for your generousness, they have characters like Hurk or Cheeseburgers the silliest things to come out from the game, the Richard Nixon minigames, the Testy Festy, fookin guy marvel, I'm surprised how someone at the writing team took it that seriously for it to have ended like that.
The point of this ending shows that instead of you being a hero, you're a genocidal antagonist the whole time. Other than these forced conversions and use of lethal force against anyone that opposes them, all these guys were doing was preparing people for the end of days, which did come. Because of the Sheriffs and the player, all the bunkers are empty because everyone that was supposed to be in them is dead. The reason why Far Cry did this much better than Spec Ops (which I also love) is that it was more subtle than Spec Ops about letting you know that you're the bad guy in the end. Spec Ops is about as subtle as a punch to the face when it comes to making you feel evil as the game progresses. Far Cry did a much better job, because as we see in many of the comments, most players still don't know that they are actually the bad guy (at least in my opinion). Not saying that Eden's Gate are good guys, but the player certainly is not a good guy.
William Poole The player is without a doubt the good guy. Joseph Seed was a irredeemable wretch. Just because he was right and we foiled his plan to save the Edens Gate people doesn’t mean he was a good person or doing the right thing. The Peggies were ruthless dogmatic serial killers.
Look at FC4: The ending no matter what was bitter sweet. You killed a tyrant and put in a tyrant.
FC3: You either kill you friends and die a king or lose a close ally and loved one and leave with your old friends.
FC5: Either everyone dies but you and the Antagonist or everyone dies but you, the antagonist, and all of the now brainwashed protagonists.
All the other games made you feel like you did something at least.
I'm with you. Just replayed the game after months away and loved it more this time than originally. The writing/voice acting is outstanding. The animation is outstanding.
I don't believe games needs a "happy ending" to be good. But there is something that feels "off" about these ones. Plenty of video games like The Last of Us, Shadow of the Colossus, Nier, Half-Life 2, Red Dead Redemption and Metal Gear Solid 3 have only "bad endings" yet it's still satisfying.
Perhaps the lead up has resulted in the more vocal negative reception to the game. In Spec Ops: The Line it makes it clear every choice up until the end has been "Do you want to fail this way OR that way" whereas Far Cry the gameplay encourages a feeling of progress and achievement. You go around, chipping away at each objective over the span of several real-time days or months until you cover the whole map, making alliances with and getting to know fun and interesting NPCs, gradually upgrading your skills and so forth.
This sort of gameplay naturally leads a player to feel like they earnt a chance to do what they set out to do. The final mission in their head across the hours they've been playing has been: Defeat Seed. Whilst the other games that seem to have well-recieved "bad endings" like The Last of Us (Protect Ellie) and Shadow of the Colossus (Kill the Colossi & save the girl) let you achieve that mission even if it's at the cost of something greater. It's like if in Shadow of the Colossus the game turned around and ended before you got to fight the last Colossus. It's the itch of something going unfinished. It's the same reason people felt unsatisfied with the ending of Life is Strange. The entire game was structured around "Save this Character" and the ending wanted you to go against that fundamental thought held in the player's mind the entire time they were playing it.
Or maybe some of the backlash is caused by the multiple paths. Even Spec Ops: The Line - which had multiple branching paths - always ends pretty much the same way (with a little change depending on what you think the final fate of the protagonist should be after the revelation). But here you choose how you fail: Try to leave and get help, you'll get your brainwashing activated by a song on the radio and kill your friends, abandonning the rest to live the rest of their lives brainwashed into a cult thats been killing their friends and families the entire game. OR everyone dies in a nuclear holocaust except for you and Seed who locks you up in a bunker so he can brainwash and indoctrinate you.
And whilst the final "Secret Ending" is the best and technically the "Good Ending", it basically means Law Enforcement is going to argue among itself over what to do next with the Marshal gunning for the Sheriff and Deptuy to lose their jobs whilst the Seed family go around free to brainwash, torture and kill those NPCs you encountered and befriended in the other route. Maybe if there was some follow-up to the Secret Ending where you see the National Gaurd show up to launch a strike on the Seed compound (as they sometimes have to do with violent and unpredicatble cults) that might've mollified some of the haters. But the ambiguous nature of it leaves it open that the explosion goes off if they tried that too.
I think the message of the game might've been handled better, a lot of the dislike for the endings of the games stem from the message of the game being "Sometimes it's best to leave well enough alone" when it's gameplay is counter-intuative to that message. Whilst the concept of "Knowing when to fold them" and the ability to walk away from a fight makes for a good narrative, in this instance - especially when a gamer has specifically picked a game advertising massive guns and violence - it is again at war with the very nature of what most players want out of the experience. Also it's understandable some people would be irked to be told walking away from a dangerous cult and let them further consolidate it's power and expand their reach. Especially when it's law enforcement meant to stop it being told to let it happen.
I can't say I hate the endings, they are daring and supposed to make you think and question the idea of heroism. But I can't say I like them either since the very structure of the game itself causes the endings to feel out of place and as though the player has been blindsided into a situation where they lose no matter what. I'm not saying it couldn't work, I'm just saying it doesn't feel like it worked here.
FictionRaider007 The ending definitely left me unsatisfied. To have everyone put all their hope and trust in you for you to end up failing and getting them killed doesn’t sit right with me.
Well thought.... I hope the developer able to create another ending, doesnt always to be the 'good'. It can be twisted but as long as what the player want from the beginning "Eliminate the Seed's Family" are satisfied i think most fan will agreed on it and also improve how frequent environment(ai/enemy) came across with the player.
Oh my god, could you be any more pathetic. Stop thinking so much about it. It's a game, it's not art, it's not literature, it's a game. Nothing worth spending too much time on.
It's all stories. Literature and films tell narratives just like video games they just use a different medium to translate those stories. The purpose is to evoke emotion in the viewer or reader be it misery, fear, joy or bloodlust. Some mediums are better suited to some stories and evoking some emotions more than others is all.
I just wanted to express how I felt something here didn't quite click. On some level I agree that it doesn't require too much thought and discussion, hence why I decided to express it in a RUclips comments section. I just have a habit of writing a lot so it came out lengthier than most other comments would be.
Well if you do t see it as art go enjoy something else but don't downplay it.
What a good ending, deputy fell in love with the sheriff “only youuu~~~”
Loool
Tbh i was expecting a nuclear detonation as they drove.
Edit: thankd for the likes!
amir awwad lol i agree
Technically the one with the Nukes is the Good/True Ending of the game... This is the "Bad" Ending
It’s THE BLISS!!!
How is this a good ending
Clearly the game is not meant to have a "GOOD" ending... How is this such a hard concept to grasp for some. People saying the ending is bad just because they are too dumb to use there heads to think about what is shown and would rather have a good ending where you win and everything is all wrapped up with a bow in a neat little package
The only GOOD ending was the secret ending. "Sometimes it's best to leave well enough alone" - Jacob Seed
Isaiah Medellin All of the endings suck & I prefer none of them
You don't realise... At the end once the song comes up he asks 'What's wrong' That is when he kills the sheriff and the rest and they all die
BagoFit Reborn has talking about when you refuse to arrest him at the beginning of the game. The "bad" endinf reveals that the sheriff made it obvious that he thought it was a stupid idea to arrest him in front of his cult, and that they should leave and get the national guard once they saw things with their own eyes...and he was right. With the bad ending, the choice is made too late because of the brainwashing.
If you make the choice at the beginning of the game, everything would go the way it's suppose to.
I think the Secret eNDING IS THE CANON ONE....
I remember when I first experienced this ending and I screamed so loud because I was so bamboozled
People just can't appreciate a unique ending anymore.
"sometimes... it's best to just leave well enough alone" D:
"We're gonna come back with the national guard" :D
*turns on radio and starts to see red* "what's wrong?" D:
*Sometimes it's best to just leave well enough alone*
imagine that on far Cry 6 the father takes over America.....
Killer- A Implying that there will even be an America left by FC6
Living Jojo Reference I am just imagining
Living Jojo Reference assuming there will even be a farcry 6
Tbh, a post apocalyptic far cry would be awesome. And do not worry, humanity would find a way to survive. And they wouldn't be any less different. Because war, war never changes. Wait, what?
nah it will become fallout
What a crap finale. Either good or bad. Essentially, your intervention doesn't mean anything
Alex Cruz that's the point
Alex Cruz That what make it special
Wadaah Al-Rifai respectfully disagree.
Ruby Rose that's unfortunate
thats the point because it supposed to show that you shouldve left in the first place, The Father wins either way.
When Platters’ song plays on attempts at getting into the Veteran’s center where Jacob uses the MK ultra style programming Rook sees red and passes out. He doesn’t get up and start going “Fist of the North Star” on everyone there or the animals around. When he kills Eli…it is with a specific trigger from the layered programming that causes Rook to do what he does. The song is the initial hypnotic trigger. While the song is playing he becomes a drooling stoner either asleep sleep or asleep awake. It’s like that in the game where you are flying around and the song plays. Somehow between the song and Rook losing consciousness- Jacob finds him and starts the additional specific added programming (ie “kill kill kill”). Unless Jacob’s voice came on after the song ….to “Rub one out on Pratt’s face” or “Play hide the Salami with Hurk”
No command…Rook is a zombie sitting in front of the Sheriff with a look like someone just lobotomized him…no nuke, until the National Guard comes in…and then it turns into Waco Texas on steroids.
Here, the father kinda reminds me of Negan. He has somewhat good intentions but did it in a bad way but after all that they have done to him, he still tries to give them one last chance for peace and keeps his word.
whos negan
II Damian II The Walking Dead
Google it
he doesnt keep his word though. that song the radio plays activates brainwashing. they all die at the end regardless.
I am vegan
MissKiwi
It was unintentional though, like the only thing he'd be counting on was a song? No even if they got the national guard the nukes would've still dropped and killed everybody, if the song didn't play then the sheriff and deputies because of Dutchs nearby bunker would survive nuclear fallout.
That was the ending. There must be more isnt there. That was weak
Patrick Hocking alone, yes, this ending is pretty weak and not that interesting compared to the other one. But if you combine it with the fact that you were brainwashed by father, turned in to a sleeper agent and that the song was the activation code, then it has a really deep meaning. It basically shows that after everything you had done, you still failed, you still became a part of the seed family and killed all your friends
Yeah well if you resist and fight him, you go to arrest him and a god damn NUKE goes of in the distance. In that ending, he was right.
Andria Chkuaseli Not really deep just mediocre and shit
Martin Vazquez
Either ending almost everybody you know die, I should've just settled with the secret ending and most likely everybody would've survived.
Remember Waco, Texas .... oh yes the good police and national guard SAVED all those people.... right?
Wrong. ....
So to point out that was a weak ending too?
That last song is from American Graffiti 👍
Lee Lanzini what song is it called?
What song it called in 3:00 pls tell me I’m dying to listen to this song
Only you - Platters... it’s literally the first lyric sung, dudes... 😶😐😑
Tim Dinh Now he's our father song
THE FIRST SONG IS: Now he’s our father reinterpretaion
If he was right then why did he have to drug all those people? Also, "ONLY YoOooOOoooou........................."👏👌😭😂
Of course religion needs to "kidnap" people to baptiste them all. Pretty good idea pfft
Ricardo Hoàng Nah, religion don't need to kidnap people to save them, it would actually go against some religions like Judaism, Christianity and Buddhism force your religion into other's.
He need to drug people to make them believe in him, think about it, if you have a vision of the apocalypse, who would believe in you ?
And even so who would help you, some people would try to even put you in a asylum for think that you are going insane when you start to act like a maniac try so save you and the people that you care about from the impeding doom
Centurionzo 12 The whole game proved otherwise. No need to be smart to realize that, even bishops can kidnap and kill children secretly
Orson Welles Worked for you not me religious boy lmao
Ricardo Hoàng That's work with all ideologies dude, all not only religion.
Heck Vladimir Lenin was a atheist and executed 14,000 to 20,000 priests for their disagreements with him.
The point is dicks are dicks, they will use anything as a excuse, anything, no matter if is religion, communism, capitalism, food, clothes or whatever, there's always gonna be people like that
When i got this ending i figured rook got triggered like when he killed eli, and basically killed all his friends. Hence the screen going red and the "what's wrong?"
A good ending is not always a satisfying ending or a happy ending. I liked it that they wanted to tell their story and this story is also foreshadowed if you watch the easy ending at the beginning as Ears said that no one of us (in this case referring to himself and your friends) is going out of this alive if you cuff him in the beginning - which holds to be true in the end. I think you need to see it as what it is: a canonic story tellilng but thats how these games were always like and thats the way they want to tell their story. If you want to play a game with more focus on decisions and story evolution there are other games out there.
This game really pulled me in more than I thought it would. Faith was intoxicating, as was most the villains. Then the ending, Ubisoft gets a lot of shit but damn have I loved most of their games. Playing through Far Cry New Dawn and seeing the old places in ruin and bright graffiti from the highwaymen... it's just a great two part series.
Through this comment I just learned that there’s a spin off. Lol Thanks!
@@dustyomeara5070 hey, you're welcome. Enjoy.
Sharrif: we go to misula... Only you: no you're not xd.
XD
The ending is the fucking same...they die anyways so...why did we even try to save them from the others in the first place?
Tudor Cristian because it's about the journey not the destination
WTF u got it me kidding me that the ending to far cry 5 u been developing the game over a year did not bring a conclusion
ik. Try to immagine all this shit happening in real life and you re the deputy...what would you do?
Calling the national guard right at the beginning.
Well that s a good option.
The secret ending where you just walk away in the beginning was pretty much the best ending you could get.
I mean the ending was neither good or bad it just that seems that both of them leads you killing everybody except for the Father
Javier D. Nun
Actually the nukes still dropped in the walk away ending you just don't see them because... well you went berserk because of brainwashing, you and the father lived in the nuclear ending because you led him to the bunker, the rest a good chance father would've died because well he doesn't know the location of any bunkers near by.
The Job of in game villains is to turn your player into a bigger monster, because sometimes, it takes a monster to get rid of a monster
Zero catharsis from these endings. I like the game play, but I was pissed about these endings. I better get some reward for my 30+ hours grind.
FC starts to look like few of AC games. Medicore plot, good gameplay so you buy it just to have fun in different places. It reminds me Shadow orf Mordor, where I completely forgot about plot to travel across land and enjoy mechanics.
I think this is the bad ending. I prefer the nuclear ending tbh as it shows that Joseph Seed was actually right the entire time.
dragonborn2709 Why was he? Still dont get it
SergetheGrim Because he was actually chosen by god. It’s pretty much spelled out several times for people in the game but they still don’t see it
Le Mat so the nuclear attack in other words was by the government?
2insne1 The nuclear attack was either by the government of Russia or the government of North Korea
Le Mat ahh I see, a little subliminal messages there
" I looked at the sky, I saw god message in my mind , let those who lost their ways shall be purged by a light of faith "
@Rephonix laptop You sound 80 IQ max
Here’s how I would’ve made the ending
The option to walk away is the only option. You and your team get into the truck. Instead of “Only You” playing in the car and Rook supposedly going nuts, the car drive is completely normal. You and your team get to Missoula(where the sheriff said they were gonna go)and tell them what happened. They get the national guard, tanks, soldiers, helicopters, artillery, everything. You and the county sheriff department join with the national guard to assist them. The national guard arrives in hope county to fight the cult. The resistance, and the whitetail militia also join forces with the national guard, and together, all of you take on and fight Joseph Seed and the cult in an all out war. For the final confrontation with Joseph Seed, you and your friends go to Joseph’s missile silo bunker, and you have to stop him from launching a nuclear missile. (The cult most likely did have nukes because they were the ones that probably launched them in the bad ending). A final battle happens between rook and Joseph Seed in the missile silo, and you kill Joseph Seed once and for all (how you kill Joseph Seed is up to your imagination). Hope County is freed and The End.
P.S- The all out war with the cult would probably be a DLC
Well that’s the way I would remake the ending. Don’t know if it’s perfect but that’s just what came to mind.
Sorry to tell you this, but the Cult wasn't behind the nuclear attack. It was caused by a worldwide nuclear war. Even if the Sheriff didn't turn on the radio, they'd probably never even get out of Hope County before the bombs begin to fall.
Xenomorph 2017 I do kind of wonder about that though. When you resist, the bombs go off. When you walk away, they do not. I think John likely had control over the people with their hands on the “red buttons” and signaled for the nuke release. Perhaps he had them listening in or watching through cameras to know what to do. Either way, he wins. The end was kind of frustrating for me. Hope you enjoyed the game :)
@@JVIT_TV the reason why you see the bombs go off in the Resist ending and not the Walk Away ending is because you have to go through a boss fight with Joseph, so by the time the fight is over, which probably took 5-10 minutes, the bombs drop. But in the Walk Away ending, we only get two minutes worth of cutscene before the game ends, so the bombs wouldn't have dropped yet. Had the cutscene been the around the length of the boss fight, we would've seen the bombs...
And yes I did enjoy the ending and the game.
Xenomorph 2017 great point! That makes total sense. Glad you had fun :)
the walk away ending was perfect beacuse they were gonna call the national guard on the island but ubisoft ruined it all by playing that music just before the credits roll. ugh i hate that so much
“Good Ending”
It was never about winning just reaching the end. A reflection to our world and whats going wrong. First I hated the ending but when you hear the credits song "We will rise again" and see the nuke ending you get the meaning. Many people fight for the good but in the end they change nothing BUT they keep on fighting. Not many games show us the hard reality but here you have a reason to think about the war and violence. In the end war is good for nothing. In reality you sometimes canˋt stop war. But to get people to think about it can change the world.
I disagree, this is not reality. The reality is if you commit evil to fight evil, you're no better than evil. Fighting for what we KNOW is right is how the outcome changes. But this? This is just to keep you from feeling like you did something good for the people. The ending is a cheat, there's nothing redeeming about it.
I personally think the RESIST ending is the "good" ending. Those bombs definitely werent nukes. Those were probably gigantic fertilizer bombs Joseph set up over the course of the many years he was gathering followers in that county. I think it was a failsafe/deadmans switch type scenario: He knew he lost so he set off all the bombs. Besides if you go with the Resist ending, as you beat up all the hommies, they fall over and you can revive them and they stand up on your team and you can convert everyone back to normal. But... car crash. random tree. God. who knows what but statistics catch up to you and you crash. But you followed the "good" path 100%. You just got the shaft at the end. At least got to ruin Josephs plans and save future people from becoming part of that death cult. Besides if you let that death cult go on any longer everybody in the world MIGHT suffer Josephs "nuclear" wrath
@@radbug They *were* nukes. Confirmed by Ubisoft.
Spec ops the line displays this notion in amazing fashion.
We are actually living in a world on the brink.
When the radio started playing the song it took me a while to realize that it was Jacob’s song used to trigger the rook’s homicidal fugue.
Yeah Pratt and Rook definitely murdered everyone in that car
Neo2266 I don’t think Pratt was brainwashed with the song though
Kirami MAT yes! This was the comment I was looking for!
So the bad guy wins no matter what
Sometimes video games doesn't come with a happy ending
And sometimes it works because of good writing and acting. This one works. OTOH, the original ME3 endings sucked ass - they didn't write or act it well.
I have no idea why some reviewers didn't like this. It was a masterpiece.
Why people keep saying what Rook kills everyone in the car just because the song started to play? Even while being indoctrinated by Jacob, Rook only kills one man in the Wolf's Den - Eli. That's literally it. He doesn't kill that indian kid or Trudy. In another instance Rook simply comes back to Jacob's camp, without killing anybody.
So, you know, "Only you" playing on the radio may not be a good sign, but it doesn't mean that Rook will go berserk, in my opinion.
It's still a good ending to me. Cicle of violence has been stopped, the bombs won't fall and you made your peace with the Father. "Forgive... and you will be forgiven".
Maybe his mind was programmed to kill Eli only and not anyone else if he heard "only you"
the screens edges started to get Red goo just like every other time you blacked out and murdered people. derp. Thats why the "walk away" ending is actually the BAD ending, not the good ending.
@@radbug I guess with the Music and stuff it seems like this was the Good ending rather then the other one which seemed too much agressive for an ending.
Red means rage so he entered a trance.
Lastly the sheriff said he's gonna bring the hammer down(nuke the father), so either way what you told is somewhat true. Rook is forgiven but even if he tried to do the arrest Nukes gonna fall anyway
Whoever thinks that the game's writing is dogshit, consider this
1. Seed didn't nuke Hope County, it's suggest throughout the game that US is on a brink of nuclear war and before the final boss fight, if you pay attention, the radio broadcast says that the president is being moved to a shelter. The whole nuke situation wasn't just put in the end.
2. Joseph doesn't kill Rook because he believes that Rook will eventually submit to the cult. Not only Rook, but Joseph constantly makes it clear throughout the game that he doesn't want to kill anyone by telling his followers to recruit people to the cult peacefully and only use force when necessary, that is why they don't kill the resistance members either but keep trying to capture them.
3. Yes, how Joseph managed to capture all of resistance at the end doesn't make any sense but the ending scene in the bunker is quite powerful for the message of the game.
4. People seem to think that the story of the game led nowhere should know that the main aspect of the story was philosophical and psychological, if you look into histories of Seed brothers, it will be more clear to you.
And there are video on youtube and articles that do a better job at explaining this philosophical aspect than I ever could, so look them up.
The game surely had a lot of flaws but it's wasn't completely "dog shit". It was still quite good if you figure it out.
the 'Resist' option doesnt make sense tho, getting out of the truck alive and well, when nobody else did, getting free of his handcuff in the process and then carrying Rook to the bunker?
Joseph was clearly in bad shape after getting his ass kick, just before the nuke, nah?
Call it a miracle
Nah the games dogshit. Disgrace to the franchise
@@jacksonwells2902 why do you think so what is your opinion
I feel myself starting to agree with Joseph. Lol
Kylo Ren same
Hahaha me too
Kylo Ren kinda the point of the series. All the villians have a valid point
Filip S he wanted to save as many virtous people as possible from the upcoming nuclear war.
Then his flock would be the one that would repopulate the world, ie eden after the fallout subsided.
Kylo Ren Honestly I thought Joseph would be an ordinary madman like Pagan but what he says realy makes sense.
wow this scene with the beautiful music in the background and he giving us another chance to walk away even after we've killed his family just blew me off guard. I think The Father is an amazing character, just too bad we didn't see more of him throughout the game..
The best villains you could ask for in far cry games - vaas and joseph
People getting mad about a ending where nothing you did matters but far cry 3s kill your friend ending basically was the same shit and got praise for it.
Good one!
That's becouse you had the option to NOT kill your friends and have a happy ending. This game doesn't even give you one.
Fireblast Maybe because in Far Cry 3 you didn't have to kill your friends, idiot? Far Cry 3 has a bad and a good ending, Far Cry 5 has only bads
It's not the same choice dipshit in farcry 3 you get to be the king of the island with the loss of your friends or leave the island in peace with your friends. Not to mention the satisfying death of the villain. In this however you're like a fucking slave, Either option you pick is bad. it doesn't make any sense the villain has incredible god power just stupid shit in general.
Rapid FireINDONESIA The villan doesnt have god powers. North korea does. Listen to the radio in fc5 and you will know what i mean
Don’t get this ending, I drove about after I finished Jacobs region with the “only you” song on the radio from time to time and nothing happened it was normal.
cherri2469 huh, i always get some shitty country song or those sick gospel music
I Wear A Fez Now. When the song came on the radio, I was doing the road kill side missions, I thought oh crap, but nothing happened. Maybe it was just glitches like the time I was going about in a helicopter and spinning cow went by.
cherri2469 huh probably a glitch, never got the song and i have 30 hours played
You practicly kill your friends and then than Joseph takes your "sinner" county friends to take over the entire county ... That sucks for a Far Cry game :(
No. That song was for you to train to kill Eli. And now that Eli is dead all that song does is make you black out and you wake after while. Just like when you go near the veterans hospital. I keep having to copy and paste this comment cause there is so many people like you.
These kinds of endings are aggravating in terms of story telling.
They completely destroy the conventions of the action genre in which the hero gets the bad guy and saves the day.
Sure, have an ending where the bad guy wins, that's what the bad ending is for.
But why only one in which you become like him and one where you're handcuffed to a bed by this fucking maniac?
Just made me so goddamn uncomfortable, especially when playing as a female and having to stare at the lust scar over his belt buckle.
No, in this, your protagonist is secretly, and unknowingly the bad guy, and you seem to bring down the good guy at the end of the game, but either way the good guy wins. The whole time Joseph was right, and he was just trying to prepare hope county for the apocalypse. The whole good guy wins trope is still there in this game, just turned on its head, as to who the good guy is
But was Joseph really the bad guy?
If the villain made you uncomfortable and unsettled then it sounds like he did his job.
After playing so many games, where I’m constantly on top and I save the day, I liked one that actually made me question perspectives and at the very least, where I lose.
The whole ‘Thanos’ effect has really switched up my enjoyment of story telling. I like risks
@@TheArsenalgunner28 i didn't thought i would find you from here
I'm your fan
God DAMN shut the fuck up. Write your own book or movie if you're so mad. No one cares
Rook's name is a reference to Rook Island which is the setting of Far Cry 3
A lot of people forgot that in the beginning documentary, they said the cult owned all the radio stations. They just had to let the deputy go and play the song on a loop over all the stations. Father knew it.
For those who don't understand that was the same song Jacob seed played to turn people against each other in the resistance
Sometimes the best thing to do, is to walk away
03:09 soundtrack name?
That was so fucking creative, brilliant. But it gets ya thinking: "Damn, am I a sinner?" 😂
Ubisoft watching the Far Cry series fall apart: "Sometimes it's just best to leave well enough alone..."
I think the biggest problem with the far cry series is it’s constant conflicting of tones. Think about it, the storyboard of the game, you fly in to hostile territory, isolated from the outside world, you crash and lose all communication and are stuck and outgunned against a cult who hate outsiders...that was the premise of Farcry 3 and 5...this should be a survival horror/action game that mirrors the tensity of the villains. Instead, it’s a game where you can carry an arsenal of 15 weapons and endlessly shoot thugs for the entirety of the game.
I’m considering doing a video about it, but I dunno if I can be arsed. I loved the cutscenes with faith and the father and the music that accompanied them but it doesn’t make up for the shallow monotonous gameplay imo
fc5 was the best one they've made
Ubisoft could have showed us rookie going crazy and killing everyone in the car
So I'm confused, does rook go crazy when he hears the music is that what happened when the sherrif ask "what's wrong"
5:34 bruh keep your eyes on the road
Holy shit, i never noticed it! The song that plays when rook gets brainwashed is the same song thats played when you play as joker in batman arkham knight!
The music in this sounds really good.
The question I have is: why did The Sheriff turn on the radio like that? It's soooooo awkward. That awkward car silence after everything that just happened. Anyway, Jacob is probably one of my favorite characters next to Sharky & Nick Rye so if I got this ending, I'd be pretty damn happy. Straight up, my ringtone is "Only You" its pretty freaky but... I LOVE JACOB.
No Far Cry game has a "good" ending. Thats what the series is about. Everything you do is pointless. Farcry 3 you lose your friends and die or you lose citra and Dennis ruins his life. Farcry 4, if you just stayed and ate the damn Crab Rangoon then Min would give you control of Kyrat but instead it turns into a drug empire or an abusive state for girls. Farcry 5 gives you the options of nuclear devestation from what we can tell from the fathers words a total destruction of the entire world. Or there is the option of you losing your mind in the car (which this video displayed) and killing the sheriff and fellow deputies making all progress worthless as the father keeps his flock and continues to rule. There are two endings, no good and no bad its a pick your poison style series that is meant to leave you upset and unsatisfied because nothing you do matters and thats what Farcry is.
... Deep?
Far Cry 3 was always supposed to be a horrible tale of fighting until you become addicted to danger. I stopped believing Jason was going to get out of this completely okay after the third or fourth hour, and kept playing in the hopes that I could get my friends off the island, or at least destroy this human trafficking ring at the cost of my own life. Guess what? THAT'S TOTALLY AN OPTION!
Far Cry 4, you still have that talk with Pagan Min, you realize the Golden Path has been using you the entire time, and you have the option of killing the surviving leader. It's not an ideal ending, but it's one where you can still learn from your mistakes and kill the manipulative assholes who used you to further their drug empire/theocratic autocracy. It's not great, but you finally realize who the real villain is and have the option of putting one between their eyes.
Compared to them, Far Cry 5 has no buildup to the most destructive ending in the series' history (the nuke), and the option of walking away to come back better prepared ends with you going insane and likely killing everyone else in the car. It's NOT a poignant story of how sometimes there just isn't a way out; the Deputy gets captured multiple times, rendered powerless and half-crazed, only to be rescued by the people they had inspired. The entire fucking game is telling you that everything you're doing matters, hell, I even got to skip the battle of Fall's End because I kept putting it off and doing more shit and Dutch radioed me telling me that the people I had been rescuing went and did it for me. The ending being sad isn't the issue, it's the ending being a complete 180 from every theme and moral the game had been trying to tell you up till that point. Like I said, even trying to walk away like the Sheriff wanted still leaves your party dead with no help coming and the cult's control tightening, whereas doing that in the earlier games ends on at least a neutral, if not slightly happy in the big picture even if the protagonist dies.
Feature Length Russia was getting bombed and other things were ocurring while you are playing. Confirmed by Ubi
Far Cry Primal was pretty straightforward with its ending :)
Nich R I'm with you on this one, but even the most loyal fans are a little upset. I think we can agree that those endings were too much for a game that had such great humor and a huge sense of Hope and patriotism.
The most epic part of the whole game is 3:37.The best ending of the entire Far Cry saga. Made me cry!!!
5:32 what is that? Is that from The father
NyleBladeGhost 04 no, its the song Jacob uses to hypnotize you, and kill everyone around you
@@Djoowie No. Jacob used the song on you to kill ONLY Eli.
in either of the endings, your friends die either way. Either you kill them or the tree does
ubisoft CAN make such a basic ending where you can either go or fight
and end up the way you want it to be
they're not stupid and they know what you want
there IS a reason for all of this, the fact that god wouldn't let you take him, things doesn't always go your way
plus i really like the guy, the fact that he is invincible whatever you do really makes him cool AF
When you train and hypnotizes a deputy to kill with a music:
what a great ending, the best ending
Far Cry 4 was much better IMO
carstuff Far Cry 4 is the game which actually had good ending, where Pagan Min was Father Figure of the protagonist and find out that he wasn't bad guy when you spare him.
tbh at least it not bad than Far Cry 5 or new dawn the
I like it how we were called rook or rookie when we did all the damn work
FARCRY IS THE BESTEST GAME AND DIFFERENT GAME EVER
Next time you see girl with wolfs and strange guy in sunglasses don't smoke with them.
This is not the good ending, the other ending is despite the chaos. You actually save your friends and arrest Seed. The fallout is an illusion caused by the bliss drug he dumps on you.
Very confusing, but that’s just a result of the lackluster writing.
It would be a good ending if Ubisoft has created, in my opnion, something like this: When you walk away with the Sheriff and the deputies, after some seconds, the Sheriff turns the radio on and you listen the news saying that USA and North Korea have both signed a Peace Document, after that, the screen goes black and appears a TV screen showing Joseph Seed being arrested along with the remaining cult members and then the credits appears playing the Resistance theme. So, what do you think about my version of the good ending?
*_Him:plays only you_*
*_recruit:FUUU-_*
The walk away ending is in fact better then resisting, becouse only your group dies, but hope county lives on
Standard farcry ending you go through all the farcry games and never get a truly good ending.
There is no good ending in Far Cry 5 because when the sheriff put the radio on it played Only you (And you alone) which Jacob used to make you kill your friends.
So basically you (Rook) killed your friends in this ending.
That’s literally worse than the Nuke ending considering you kill your own friends and the nuke would happen anyways.
Guys this isn’t fucking Disney. Sometimes things ends badly. Live with it ok? Jeez
Hes not really wrong all you had to do was walk away in the beginning
Only You, The Seed Jacob Planted.
You work so hard to save your fellow officers, so hard to befriend these people and help them defend their home, only for the latter group to disappear (probably dead) and the former to die to a car crash. Even your buddy, the biggest prepper in the game, loses his life. And after all that, what do you have left? Just a villain who gets to gloat that he was right and yourself with nothing left to lose- with the screen going black on Joseph Seed’s smug look. Oh, this was a good ending, alright, but not for the player.
Oh shit I just realized that last song is our characters trigger sound
It's an underrated ending. The genius behind this story telling is that even though the cult was wrong in its own way the thing they have been trying to warn you the whole game happened. This proves the Seed's were right about the end coming and they did what they felt needed to be done to survive and the people in Eden's Gate wanted to be there. So who is the real bad guy?...kinda of both of them but its still interesting to think that the father was right about everything the whole time, including the fact that none of this would have happened if they just walked away. Not every problem can be solved with a bullet.
I believe that by this point the rook is smart enough for the brainwashing to not effectively trigger him. (Aka he just turns off the radio after the screen turns black)
The background music is awesome but the speech of joseph makes it better
Which ending is good or bad is really a matter of interpretation. I think this one is simply less bad. With this "walk away" ending you go crazy and kill your friends, and Joseph still wins and keeps his cult. BUT there is no nuclear war. With the "resist" ending, Hope County is reduced to ash, and Joseph still wins. Even the secret ending isn't even that great considering it is almost certain the Marshall would simply return with more cops or the FBI to arrest Joseph. Ultimately, no matter what you choose, you lose.
Pratt just yells out, “turn it off”
What irks me is the amount of times you lose consciousness in the name of story progression.
3:04 "There's only one monster here, and i'm not looking at him".
So the real good ending is in the beginning , when he tell you to walk away the first time
This isn't the good end. This is the non-canon - "bad" end. The end where you go with him into the bunker is the good end.