Vodka Design - Episode 2 - Japanese 1.09 Beta Campaign - Ultimate Admiral Dreadnoughts
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- Опубликовано: 13 сен 2024
- Looks like Russia wants to reverse the humiliation of Tsushima. The Imperial Navy stands ready to oppose them! Not that opposing will be overly difficult because it looks like the Russian naval designers have had too much fun potato juice...
This campaign uses the 1910 start date with the historical AI personalities and on Normal difficulty. There's no extra rules aside from a ban on using the strategy of scrapping flawed ships - all must serve! This is a BETA campaign, that means the save may break. If it does I will skip time to the next start date and keep playing.
Making videos is my job these days, if you loved the video and fancy leaving me a small consideration then you can! ko-fi.com/broth...
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Captain of the 1st Company: Treefrog
Veteran Sergeants: 1stplaceonion, LCG Canyon, Welshy
Sergeant: Jackie, Twitchyknees, Alerik Rahl
Veterans: Telemonian Dan, Sunless Sky Nova, Threadoflength, Darth Vendar.
Battle Siblings: Jacky Chan, nagebenfro, scurvekano, Cpt Graftin, Icd, Iroey, Zadrias.
Looks like Kyushu took a friendly torpedo! The battle was won, The Emperor doesn't need to know...
"Kyushu Actual to Hibiki and Shinonome: Struck by one of your torpedoes. Most discourteous of you. We demand an apology. A dozen barrels of premium sake will suffice."
Kyushu, if you hit me next time, make sure to sink me, or you will notice I don't need 2 hits to sink you!
Looks like Russia tried to make the gangut class but the designer had a stroke half way through
The only damage that Russian BB did was when the binoculars thrown by the admiral chipped some paint off your hull.
Haha, 2nd pacific squadron moment
Me seeing the title: "Wait, isn't this a Japanese campaign?"
Me watching the russian BB design failing spectacularly: "I now understand the title..."
Mines in the everglades, sounds legit, you have to defend against gaters with artillery guns mounted to their backs.
From what I understood, the -100% aiming is not a bug but is meant to be for the next shot as it is a ranging shot so it is supposed to get range and not to hit. Then you get your 0% aiming as soon as it lands ramping up to 100%.
If i'm not wrong it is not -100% hit chance but aiming
Munro please start moving that speed slider to cruising speed to gain accuracy when you need it
Your battleship was running parallel to the destroyers! That torpedo passed in front of the sinking CA at 15:50! Sneaky buggers!!
3:09 Sounds historically accurate 😆
The first torpedo on the left at 15:44 literally decided to activate its secret homing mode lmao
man i really hope they add a limits of how big a task force could be
Please no
Was that not announced to be in 1.09?
@@noel3554 i belive so
Britain: *Laughs in Limassol*
I'm just praying that a pre battle deployment screen comes soon it may fix ai blobbing by allowing them to set formations and it would make everyone else's lives easier
"Russia has not been training their crews" - well something's realistic at least...
The game uses the Unity engine which is 64bit - it's not just about memory access, 64bit integers can obviously hold much bigger numbers than 32bit ( 2^64 is a vast number! ), and 64bit floating points should *never* overflow. Rounding errors in some calculation somewhere can cause all sorts of havoc though.
How did you know that the traditional American way of dealing with an excess of gators was to deploy sea mines in the Florida Everglades?
Suddenly suggestions roll in.
Russian Campaign. Vodka design.
Using the smallest weapons or Single turrets
Build a starting fleet to project power rather than fight.
Then on game start, build a wave of actual reformatted warships for global operation.
And pray war isn't started too soon. Although you will be great at blockading!
hopefully you're not running into the "repairing ships disappear" bug that was just patched...
Gets pretty funny when the gun turrets themselves can angle off the barbets to keep firing while sinking.
As a programmer myself but not in video games though I've coded it before. I can agree to your assumption about the stack overflow. Though I would need to see the code itself and the technical details for me to confirm the assumption. I don't have the game but those problems that occur in my opinion and knowledge are due to stack overflow and more in memory of whatever records the ship hit counter. Basically a memory overflow somewhere. Those errors are like HIV/AIDS, sometimes they can disappear and appeared to be fixed. Othertimes, they linger and cause problems.
Russia fielding cadets, yes that check out in this era.
I know battleship spam works, but it would be nice to see varied task forces and not just battle ship stacks
I agree idk if he just likes the BBs but something a little more realistic for a campaign would be nice not just spamming as many battleships as possible
The reason is that the BC/CA/CL hulls he has at this point are either terrible or bugged. With the geared steam turbines he might be able to get a battlecruiser working.
@@justyourdad4469
He usually doesn't.
Right now, it's just because of bad hulls.
But the game sorta forces you to spam battleships, since you get blockaded if you don't have enough BBs (the other ship types don't _really_ count).
He tried to make some BCs and CAs but the hulls were bugged, only having ranges of about 30km or so.
.nice vid, keep it up !
Mine-ami
Beware the Kamchtika...
I have torpedo myself more the the enemy
let's just say, the game has some math formula limit problems. 32 vs 64 bit addressing is different than 32 vs 64 bit numbers, then you also have floating point vs integer and possibly double floats (128 bit) etc
Did you notice in your BB vs BB fight you had red pen vs the fore/aft belts, but green vs the main belt? Any ideas why?
Probably more stack overflow. The target lock bug is basically so many bonuses being added to the accuracy calculations that it overflows to negatives.
It seems that now we are also seeing this happen with range and penetration calculations as well, which is unfortunate because the idea is to reduce overflow errors, not make more of them
Ive got 1.09.3 and it still loads campaigns turns slow
Look at all the additional negatives added to gunfire now with the new flaw system....they just dont want the players to be able to do crap against their precious AI. My battles NEVER go the way you streamers get. I never get AI that builds crap ships and their accuracy is always 4 times better than mine, even with the same tech.
Something something bias :)
Glad to see Yamashiro is not useless. She really is a good girl. Now just never take her to Surigao. Just... don't.
Also, the Russians STILL to this day do not train their crews very well. Nothing I saw surprised me in that regard.
How can I download this game without steam
It’s only available on steam currently
Have you run into the bug where the Turrets stop working?
Yes, update 5 supposedly fixes this
Seriously I would love to watch your series but your voice is not at a constant rate, the loudness and then utter quietness it is SOOOO PAINFUL!