Vodka Design - Episode 2 - Japanese 1.09 Beta Campaign - Ultimate Admiral Dreadnoughts

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  • Опубликовано: 13 сен 2024
  • Looks like Russia wants to reverse the humiliation of Tsushima. The Imperial Navy stands ready to oppose them! Not that opposing will be overly difficult because it looks like the Russian naval designers have had too much fun potato juice...
    This campaign uses the 1910 start date with the historical AI personalities and on Normal difficulty. There's no extra rules aside from a ban on using the strategy of scrapping flawed ships - all must serve! This is a BETA campaign, that means the save may break. If it does I will skip time to the next start date and keep playing.
    Making videos is my job these days, if you loved the video and fancy leaving me a small consideration then you can! ko-fi.com/broth...
    Want to submit your scenarios live? Head over to twitch and follow me there and join in on Warship Wednesdays! twitch.com/brot...
    Perhaps you just want to join a friendly Dreadnought obsessed community? Well I have a discord server! This is also somewhere you can send in scenario ideas! / discord
    Or you could join my wonderful patrons ( / brothermunro ) and (amongst other things) unlock the ability to send me UA:D ideas directly.
    Captain of the 1st Company: Treefrog
    Veteran Sergeants: 1stplaceonion, LCG Canyon, Welshy
    Sergeant: Jackie, Twitchyknees, Alerik Rahl
    Veterans: Telemonian Dan, Sunless Sky Nova, Threadoflength, Darth Vendar.
    Battle Siblings: Jacky Chan, nagebenfro, scurvekano, Cpt Graftin, Icd, Iroey, Zadrias.

Комментарии • 47

  • @caryconley536
    @caryconley536 Год назад +28

    Looks like Kyushu took a friendly torpedo! The battle was won, The Emperor doesn't need to know...

  • @lelanderickson1045
    @lelanderickson1045 Год назад +21

    "Kyushu Actual to Hibiki and Shinonome: Struck by one of your torpedoes. Most discourteous of you. We demand an apology. A dozen barrels of premium sake will suffice."

    • @adrielcamilo2564
      @adrielcamilo2564 Год назад +3

      Kyushu, if you hit me next time, make sure to sink me, or you will notice I don't need 2 hits to sink you!

  • @memelord7333
    @memelord7333 Год назад +11

    Looks like Russia tried to make the gangut class but the designer had a stroke half way through

  • @briancox2721
    @briancox2721 Год назад +14

    The only damage that Russian BB did was when the binoculars thrown by the admiral chipped some paint off your hull.

  • @Kr0noZ
    @Kr0noZ Год назад +3

    Me seeing the title: "Wait, isn't this a Japanese campaign?"
    Me watching the russian BB design failing spectacularly: "I now understand the title..."

  • @ThorwindMaxamus
    @ThorwindMaxamus Год назад +5

    Mines in the everglades, sounds legit, you have to defend against gaters with artillery guns mounted to their backs.

  • @kalbasbas
    @kalbasbas Год назад +2

    From what I understood, the -100% aiming is not a bug but is meant to be for the next shot as it is a ranging shot so it is supposed to get range and not to hit. Then you get your 0% aiming as soon as it lands ramping up to 100%.
    If i'm not wrong it is not -100% hit chance but aiming

  • @matthewyang7893
    @matthewyang7893 Год назад +9

    Munro please start moving that speed slider to cruising speed to gain accuracy when you need it

  • @benjaminspencer6507
    @benjaminspencer6507 Год назад +2

    Your battleship was running parallel to the destroyers! That torpedo passed in front of the sinking CA at 15:50! Sneaky buggers!!

  • @MrNicoJac
    @MrNicoJac Год назад +4

    3:09 Sounds historically accurate 😆

  • @nightwolf2378
    @nightwolf2378 Год назад

    The first torpedo on the left at 15:44 literally decided to activate its secret homing mode lmao

  • @kineuhansen8629
    @kineuhansen8629 Год назад +7

    man i really hope they add a limits of how big a task force could be

  • @kingofmadness6834
    @kingofmadness6834 Год назад +3

    I'm just praying that a pre battle deployment screen comes soon it may fix ai blobbing by allowing them to set formations and it would make everyone else's lives easier

  • @Karibanu
    @Karibanu Год назад +3

    "Russia has not been training their crews" - well something's realistic at least...
    The game uses the Unity engine which is 64bit - it's not just about memory access, 64bit integers can obviously hold much bigger numbers than 32bit ( 2^64 is a vast number! ), and 64bit floating points should *never* overflow. Rounding errors in some calculation somewhere can cause all sorts of havoc though.

  • @lelanderickson1045
    @lelanderickson1045 Год назад +6

    How did you know that the traditional American way of dealing with an excess of gators was to deploy sea mines in the Florida Everglades?

  • @glenmcgillivray4707
    @glenmcgillivray4707 Год назад +3

    Suddenly suggestions roll in.
    Russian Campaign. Vodka design.
    Using the smallest weapons or Single turrets
    Build a starting fleet to project power rather than fight.
    Then on game start, build a wave of actual reformatted warships for global operation.
    And pray war isn't started too soon. Although you will be great at blockading!

  • @poodlemeister22314
    @poodlemeister22314 Год назад +3

    hopefully you're not running into the "repairing ships disappear" bug that was just patched...

  • @Nidhoggrr
    @Nidhoggrr Год назад

    Gets pretty funny when the gun turrets themselves can angle off the barbets to keep firing while sinking.

  • @samf3416
    @samf3416 Год назад +1

    As a programmer myself but not in video games though I've coded it before. I can agree to your assumption about the stack overflow. Though I would need to see the code itself and the technical details for me to confirm the assumption. I don't have the game but those problems that occur in my opinion and knowledge are due to stack overflow and more in memory of whatever records the ship hit counter. Basically a memory overflow somewhere. Those errors are like HIV/AIDS, sometimes they can disappear and appeared to be fixed. Othertimes, they linger and cause problems.

  • @wswordsmen
    @wswordsmen Год назад +2

    Russia fielding cadets, yes that check out in this era.

  • @myceliamdragon6887
    @myceliamdragon6887 Год назад +3

    I know battleship spam works, but it would be nice to see varied task forces and not just battle ship stacks

    • @justyourdad4469
      @justyourdad4469 Год назад +1

      I agree idk if he just likes the BBs but something a little more realistic for a campaign would be nice not just spamming as many battleships as possible

    • @gargravarr2
      @gargravarr2 Год назад +1

      The reason is that the BC/CA/CL hulls he has at this point are either terrible or bugged. With the geared steam turbines he might be able to get a battlecruiser working.

    • @MrNicoJac
      @MrNicoJac Год назад +1

      @@justyourdad4469
      He usually doesn't.
      Right now, it's just because of bad hulls.
      But the game sorta forces you to spam battleships, since you get blockaded if you don't have enough BBs (the other ship types don't _really_ count).

    • @NuclearFalcon146
      @NuclearFalcon146 Год назад

      He tried to make some BCs and CAs but the hulls were bugged, only having ranges of about 30km or so.

  • @michaelagainstme
    @michaelagainstme Год назад

    .nice vid, keep it up !

  • @HermlyDermly
    @HermlyDermly Год назад +1

    Mine-ami

  • @cmanningdeal6228
    @cmanningdeal6228 Год назад

    Beware the Kamchtika...

  • @gunny419
    @gunny419 Год назад

    I have torpedo myself more the the enemy

  • @randaldavis8976
    @randaldavis8976 Год назад +1

    let's just say, the game has some math formula limit problems. 32 vs 64 bit addressing is different than 32 vs 64 bit numbers, then you also have floating point vs integer and possibly double floats (128 bit) etc

  • @Yargnit
    @Yargnit Год назад +1

    Did you notice in your BB vs BB fight you had red pen vs the fore/aft belts, but green vs the main belt? Any ideas why?

    • @jacobbrown7367
      @jacobbrown7367 Год назад +1

      Probably more stack overflow. The target lock bug is basically so many bonuses being added to the accuracy calculations that it overflows to negatives.
      It seems that now we are also seeing this happen with range and penetration calculations as well, which is unfortunate because the idea is to reduce overflow errors, not make more of them

  • @warrengibson7428
    @warrengibson7428 Год назад

    Ive got 1.09.3 and it still loads campaigns turns slow

  • @solarkraken6863
    @solarkraken6863 Год назад +2

    Look at all the additional negatives added to gunfire now with the new flaw system....they just dont want the players to be able to do crap against their precious AI. My battles NEVER go the way you streamers get. I never get AI that builds crap ships and their accuracy is always 4 times better than mine, even with the same tech.

  • @NuclearFalcon146
    @NuclearFalcon146 Год назад +2

    Glad to see Yamashiro is not useless. She really is a good girl. Now just never take her to Surigao. Just... don't.
    Also, the Russians STILL to this day do not train their crews very well. Nothing I saw surprised me in that regard.

  • @MyBahamas242
    @MyBahamas242 Год назад

    How can I download this game without steam

    • @BrotherMunro
      @BrotherMunro  Год назад

      It’s only available on steam currently

  • @luchs2907
    @luchs2907 Год назад +1

    Have you run into the bug where the Turrets stop working?

    • @BrotherMunro
      @BrotherMunro  Год назад +1

      Yes, update 5 supposedly fixes this

  • @ethannewfuse1143
    @ethannewfuse1143 Год назад

    Seriously I would love to watch your series but your voice is not at a constant rate, the loudness and then utter quietness it is SOOOO PAINFUL!