2011... what a great time. Coming home from school, playing minecraft and battlefield 3, getting into teamspeak with my friends all day, not worring about anything
Ah BF3, still my favorite Battlefield game of all time. Nothing beats being able to come home from school on a Friday and grind to colonel lvl 100. Battlefield made my teenage years so complete!
My favourite SHOOTER of all time. I'm more of an action game/action rpg gamer but Battlefield 3 is still the fps I played most and remember most fondly
I bought my first good computer to play that game, it was a Sony vaio and it wasn't a gaming laptop but it was a powerful laptop for it's time. I got it set up just in time for the bf3 beta.
@@kodiak138 i remember I couldn't figure out how to get into the beta lol. Then after release I played on 20 fps 800x600 for many many hours, until I got my first gaming hardware just for bf3. Great memories and just an amazing game. Glad to have experienced it in its prime.
BF3 was a masterpiece. I played in 360 at 30FPS using a turtle beach px21 and had the happiest period of my life. Used to play Gears of War 3 too. Two franchises that are not so relevant today because devs are blind. It was a great time. Hi from Brazil, Enders.
The best thing about BF3's map designs compared to 2042, is that you don't get shot from every direction at all times, you actually have possibility to hold a line and defend/push methodically. You don't rely on stupid specialist gimmicks or overpowered run-and-gun playstyle. And you can see that anything that went against this (Saiga12 and grenade tubes etc) were nerfed/banned from general servers. People back then already knew what made the experience great. Now you can do dumb shit like pull out a wingsuit from 10 feet up and glide across an entire damn map. When did Battlefield turn into Just Cause?
on ps3 this was amazing. me and my buds played 1200h+. was playing for 3 years every day. today my heart breaks every time i see bf3 vids. I miss those days.
Im 30 now and every sunny sunday i still remember when i was about 19-20 just chilling playing bf3 having a beer, nothing beats that feeling and will always have huge nostalgia for that game
I never thought about the Battlefield 3 DLC the way you describe them. But you're right, each one of the BF3 DLCs had a very unique identity and they really felt different. I also remember having a lot of fun with game modes like scavenger. Meanwhile BF4 had DLCs that kind of blended together and the newer games opted for a live service, which is a huge downgrade in my opinion. The BF3 period was definitely the peak of the Battlefield series.
Good maps but terrible paywalls meant the maps were playable for a few months then it was rare because people are off to the next map pack and every map pack that released meant you either buy them all and play with a small pool of players or play none of them and play with the most players. Paywalling maps is just bad for multiplayer games.
@@airbomb34 Your not wrong, DLC maps does devide the player base and you might not get so many people playing some of the newer maps. However, Dice started giving out the DLCs for free after they'd been out for a while and that really kept the life in the game and got more people playing on the new maps.
The suppression feature of bf3 is still my favorite game mechanic in literally any game ever lol. Getting an LMG out and laying down covering fire actually had value and reward for you and your team. You could actually use shoot and move tactics to push. It was so goddamn good lol I can’t believe it’s one of the most widely hated mechanics from any battlefield. It was so good lol
But it meant tryhards couldn't just stand there and flick you immediately! The biggest issues with BF3 was DICE trying to cater to esports idiots and make it an esport.
BF3 just felt like a giant sandbox, somewhat mechanical and rough around the edges, but everything was possible. You were just put on the map and had to use what was there to win. Some Capture Points had added value beyond their position on the map and the amount of cover they provided, cause they would spawn additional Tanks or IFVs. Controlling Vehicles therefor meant capturing and holding certain points and thus Vehicles felt less like a curated experience/killstreaks and more like a real resource that was fought over and could be denied. This also meant that individuals or small squads that flanked and attacked less contested capture points or stole vehicles could have a significant impact on the battle. I really miss the rawness/unguidedness of the experience. Weapon balance (IMO low RoF ARs and DMRs have little to no redeeming qualities), Gadget balance and interactions and Vehicle upgrades were not the best IMO, but a massive upgrade from BF2 (my previous Battlefield). Nowadays most games (at least form the big publishers) feel like they are designed around the monetization scheme, with gameplay as a second thought. They feel more like rides in amusement parks: They sell very specific curated experiences that have to be played/experienced in certain ways. For example one of my biggest gripes with most of the BRs was how the circle forced you to fight unfavorable/stupid/lost fights and took away your ability to play smart. This feeling of being forced to engage in an unfun/unfavourable fight is something I feel more and more often in modern AAA games. It is in Overwatch(and other Hero shooters) to a certain extend, it is massive in the Corridor/Ship/Stardestroyer sections in EA's Star Wars Battlefront 2 (anyone else stuck in a match on Felucia for several hours?) and even in Battlefield 4(Operation Dawnbreaker Rush 1st Objective). These games/maps stopped feeling like games to me. They are not about outsmarting or outmaneuvering the enemy, cutting of their supply lines or using creative positions. They are Meatgrinders by design, they are shallow, uninteresting, boring and unengaging to play. The games look better, they sound better but they often don't play better. One of the exceptions to this trend and best games I played in recent times is Hunt Showdown. It gives me the Sandbox feeling like no other game has before.
I was going to say, BF3 has some very meatgrinder type maps with purposely placed choke points like metro etc. and other maps where the entire server is fighting around a specific corner or corridor. Just because it's a "meat grinder" and more chaotic, it doesn't mean that people don't use strategies. It's all about being a persistent team and knowing when to rush the choke points as a team,. Maps like that were a welcome change of pace that I feel like majority of people loved
The dogtags on battlefield 3 is a whole other level of love for a game. I remember chasing on the DICE employees playing battlefield because they had the GOLD Dice dog tag on them.
I couldn't wait for school to be over so I could finally get home and play some bf3. I played it so much some days, when I went to bed and closed my eyes I could still see the m16a3. Fun times
Completely agree, BF3 is easily the best of the series. Gunplay, maps, vehicle balance, BF3 is heads and shoulders above BF4. I was actually shocked how bad BF4's maps were, because good maps make or break the game. BF4's best maps are, to this day, still BF3 maps that were carried over. It's so important and they've just been dropping the ball. While BF3 had vehicle upgrades where you really had to weight the pros and cons, BF4 started the current trend of lots of vehicles, and EXTREMELY power vehicles. I'm one of the few people who liked the suppression mechanic. It encouraged you to think more about your positioning, rather than let you twitch-react out of an ambush. It also let you use LMGs for what they're actually meant to do! I got a LOT of long-range M60 kills.
@@finnodriscoll7134 Because people like to cry about things. Supression encourages team work, is so awesome. But people that just hit-and-run like they where in Cod cry about it.
Dude I remember when I bought battlefield 3 I started playing it on the living room (on PC). I was playing metro and as the bullets whizzed past me and gunshots rang out my mom came running in the room and was telling me to get down because there's a shootout going on (there had been some shots fired about 4 months ago in our apartments). Still one of the most memorable details about the sound design in that game.
This game blew my mind when it first came out. Felt like I was on an actual battlefield. And all these years later it still stands the test of time. What a masterpiece of a game!
The sound, the graphics for the time, the music, the map design and weapons selection, god damn this game was fucking awesome. Not to mention the campaign was also cinematic, cheesy and beautiful. Did BF3 have issues? Yeah but what game doesn't?
@@Remaq07 2042 has the same thing, but worse. In BF3 at least the tunnel curves to prevent you from not being grenaded or easily seen. In 2042, that Rocket Launch map has a tunnel, but it's straight, super long distance too, so you can literally just lay prone, in the dark with a stupid skin and just gun people down as soon as they peek the doorway.
Battlefield Vietnam, Battlefield 2, and Battlefield 2142 was the peak of the series to me. That 2004-2006 era was amazing. Battlefield Vietnam to this day is still my all time favorite BF, but BF BC2, BF1, and BF3 were great in their own way as well.
BF3 was BY FAR my favorite BF game. BF4 was a very close second but the maps for BF3 put it over the top, IMHO. The stock maps that shipped with the game were OUTSTANDING. Nothing they've done since then has come close to the map design from BF3.
I was god level player on bf3 and pumped thousands of hours there. Its the goat of battlefield series. The key aspects of why that game was good as it was is 1. Maps (the best maps in the series) I mean look at close quarters on Ziba tower. Every maps was thought trough and clever. Whoever desighned them deserves a medal. 2. Is the gun play, some of the best gun play mechanics 3. Simplicity. Having hundreds of weapons atachments etc makes it to much. This game didnt. Alot of things made that game great, but biggest factor was clever and amazing maps aswell as the untouchable gun mechanics. I never seen since then a gun mechanics in any game as good as that.
My favorite thing to do was sit in the back of metro with an M60 with 200 round mags. You nailed it with the weapons. They all had their own character, and people could seriously use the gun they liked and actually do well with it.
This brings back many fond memories for me playing with my husband and sister in law. My sister in law is no longer with us but the memories live on. Can't help but shed a tear when I think back to the good old days of BF3.
Still play BF3 to this day on the 360, not really a conquest player so only games I can get are TDM on Noshair Canals/Seine Crossing or rush on Metro/Damavand (not complaining). The fact that I am still playing to this day since 2011 shows how insanely well these maps are designed, and how well the game functions as a whole. I'll never forget holding out the last rush point in Sharqi Peninsula with player after player running up the stairs and attacking the mcom from every angle. You're right about the weapon balance, I sweat with the M416 with a 3.4x on top and can dominate a game but its down to play time and predicting that vicious recoil, something that is lost in a lot of games (I didn't even buy 2042 but they look like pea shooters). I do think it's a masterpiece, and you never even got around to mentioning the theme music and soldier voice lines, absolutely IMMERSIVE,still gives me chills to this day. To think they released BF4 within two years shows how capable these devs were. The glory days are over, a true BF3 remastered with a fresh player count would be great, but I'd nearly be too scared to let the EA and DICE of this era to go anywhere near the legacy that is BF3.
Yeah man the times of BF 3 and BF4 those were the days. One of the things I also do miss in BF2042 is the destructability of buildings and stuff to gain tactical advantages. And like what happend to levolution..... It feels like they wanted 128 players SO BAD that the sacrificed alot of the basic features that made the games great
I think something that is overlooked is the audio of this game. The dynamic talking and yelling that never gets old for me. It further immersed me into the game. Just the good old days
I feel like people's inability to see the issues of older games like BF3 undermines how good they actually are. This game is still amazing despite the issues it has. It's tragic how far the series has fallen.
Battlefield 3 was a game where u could be a "hero" now so called specialists just with the regular guns and equipment if u play well enough u can do pretty insane stuff (movie like) and makes u feel great... theres no special atributes or equipement that make u stand out .. ur the one that has to do it with what you have. its war baby With Skill the options are endless (and as u play the game and discover them its amazing)
The games back then revolved around fun & casual playing, now it’s full of skill based match making experience as well as focusing on micro transactions
I think most industries that inspire consumer enthusiasm, from music/tv/movies, to cars to airsoft guns and so many other things has gone wayyy downhill in the last 30 years. Some industries, like computer hardware, have gone way up. It's no longer about making a quality product, it's about min/maxing profits. If EA Dice was an RPG player they'd want their character (i.e. the game) to be a healer/tank/dps all at the same time instead of focusing down.
Even with bf3 bugs and all those others, it still never killed the game for me. The chaotic environment, the violence i craved for, the beautiful maps you can destroy, competitively fighting for being on top of the scoreboards, the open decisions you can choose on the battlefield. The freedom to do what you wanted. ALL COMBINED in EACH battlefield match for EACH player to experience. Absolutely beautiful
Man, I still remember going for the midnight release for BF3 on PC. EA went all out to hype up the hell out of its release. I even recall a virtual reality BF3 experience with directional walking/running was shown on the news. The hours I invested on BF3 was absurd, it was like no other game in its time. So many frustrations and adrenaline moments to just cap a point with the bros. The USAS-12 with frags was a nightmare in close encounters. Even worst I believe was pilots and co-pilots on helicopters each had flares. Properly synchronized and it was almost impossible to take down. Tried to get a jet and you were immediately shot down by that one guy who has mastered the skies.
Thinking about BF 3 gives me goosebumps, i remember my first time playing the beta, operation metro, pin down, bullets flying over my head, the immersive sound, it was just amazing.
BF3 was so ahead of its time. Game is over a decade old and still has features that hold up well even by today’s FPS standards. My favourite video game of all time, thank you for the memories 🥲
BF3, Crysis 2, Dead Space 2, Dead Island, LA Noire, Uncharted 3, Gears of War 3, Skyrim... So many great games that year. That was probably the year I preordered the most games. Right before highschool too, it was great
Maps, CQB and Rush were pretty insane in 3. Conquest improvements, namely classes ability to engage across longer distances and anti vehicle capabilities for infantry were improved exponentially in 4, imo. But poorly balanced maps, redzones, vehicles balance means 4 really suffers in a lot of aspects, especially rush can be horrible on a lot of maps. Edit: Indirect fired weapons was a fucking crime in 4.
I think suppression was under rated as a mechanic, it alway felt like it held the best players back just enough that it was annoying but not crippling and worse players were rarely effected. other than that i agree that BF3 was the best BF game.
I know it doesn't add anything to the playability of the game/mechanics but Bf3 voicelines/VO are the best... saying that 2042's VO does positively make the game less playable/more annoying Worth mentioning that VU (Venice Unleashed) can be used for custom Bf3 games/modes and setting up/hosting higher tickrate servers.
Yes, BF3 was simply a milestone in many areas for its time and is still a lot of fun today. I can hardly remember that an FPS game before or after had so much variety to offer as BF3 now, because no matter what you preferred (large maps with vehicles, close combat maps without vehicles, the large selection of game modes and even a halfway reasonable single player campaign with good storytelling as well as the coopcampagne etc.) there was something for everyone and that has also largely contributed to keeping motivation high without losing interest in the game. In short, it's perfectly balanced and in my opinion I didn't find the Premium Pass bad at all for this game, because you got really good content for your money, not like today where DLC's are carelessly thrown out and that's it.
You nailed it - it's like there was actually a great deal of thought put into BF3. Everything from the minor details to the map design, was actually thought and discussed. Cannot say the same thing for 2042.
One thing that really annoys me in BF2042 is that everything is so clean, bright and happy colors 🤮 It's a god damn war going on in there. Did they use some damn Mirrors Edge developers there or what? Just compare BF3 and BF2042 enviroments and you'll notice that it's like they forgot to add the dirt and all dynamic stuff etc. that should be there...
So true. Even in the Qatar maps literally in a desert it feels CLEAN. But i think it also has Something to do with graphics. I have the same problem with modern movies. Like comparing LOTR with Rings of Power. LOTR = Dark, gritty DIRTY. While Rings of Power just feels clean in a weird way.
Seriously it was such a huge hype when the new DLC’s came out and I remember it was so INTENSE in all of the battles and so much CHAOS. Every server was full. The team play and objective based play was it for me. I would stay up for hours one hours playing that game. Man how things have fallen.
BC2 was my first BF game ever, man the sniping in that game felt perfect how it dropped off wasn't like cod. You had everything around you blowing up and coming down. COD4 was my first FPS game I played for the new gen I was still rocking cs until my dad got a ps3 and I seen him play cod4 but there was nothing like BF back then. When BF3 came out I put in so many hours into that game unlocking almost everything. I got to play with a lot of big streamers had a great time every game.
I still remember my favourite dog tag. I think it tracked sniper headshots, and it said "peek-a-boo, fuck you" with a skull being blown open. Was the coolest thing to me when I was younger
This was the first battlefield that i grinded on back in 2011 on the 360 and man were those after school days so fun. The maps, gunplay, sound, music, just everything about it is perfect. Also I miss when the starter weapons were faction locked, I know not many people liked it but i liked the realism that the m16a3 was US default and AK74 was russian default. Finally its true that bf4 feels abit below bf3 even though i love both so much. Just thus vid alone gave me major nostalgia for those 2011-2014 days awesome vid and so spot on dude.
Being in middle school looking forward to playing this game whenever i got home on the xbox was the best, i was obsessed with this game. Nothing even closely matched the amount of fun i had on it, and im super thankful it was a part of my early life. Still play it till this day lol, just on pc tho
These definitely are the good days of gaming I've loves BF since 1942 , for me the battlefield Vietnam expansion and BF3 are my absolute favorite, back when clans ran deep and you specifically looked for lobbies with your clan to wreck other clans in conquest then talking trash in dm and moving over to squad death match I've easily sunk over 300 hours into bf3 and achieved everything, I loves rushing in with the m16a1 as a medic and risking everything to save one person it was so thrilling just to get that one revive, these days it's a lost art and no one cares .
Battlefield 3 tanks were better because they had 3 seats not 2, driver seat, extra gunner seat and a laser painting seat. Battlefield 4 tanks just 2 seats. Battlefield 3 was the game that got me into online multiplayer.
Totally agree! The Map design was genius! In my opinion the Simplicity made it good aswell like the Weapon Attachement System especially in the Vehicle Section... No stupid Active Protection on tanks.. no Little Bird with Guns and Rockets.... Just Simple and Realistic... Enough but not to much...
Suppression really made the game for me, as it punished people who went too much videogamey and rushed like a mofo. Also it introduced teamwork as you could actually give your teammates cover fire. It was badly implemented tho, like giving your bullets way too much random spread, making you miss even when you fired on target mid-confusion.
Loved your take on this. I played a lot of BF3, but on console, and not as much bf4 because of being busy with college at the time. That being said, the variety of weapons and vehicles really made bf3 fun for whatever mood you were in. BF4 was visually much easier to play on console for the lack of lens flair alone, and was fun, but never felt like it had the depth and extra level of love that bf3 had.
I’d say bf4 is my favorite of all time but I still loved bf3. The map design, gun balance and vehicle combat was I felt it’s strengths. Like there were bugs and a few broken things but I just felt there was a great balance of infantry and vehicles while being mixed with the most iconic maps in the series. Like Noshar, caspian border, and more were just so much fun.
I really wish I played this game more often when I had the chance, I played it on and off on Xbox back in the day as a side game but I was too invested in Cod trickshotting during BF3 peak years. Loved my time playing it though, lots of great memories, still my fav BF game.
It's actually insane to see that games most of us grew up (within the same age group) that being MW2, BC2, BF3 - you'd think with the tech we have now and just the developers overall added experience that we would be able to experience what we did growing up with these nostalgic titles but that sadly isn't the case. I really was hopeful for 2042 in terms of hoping it would capture the magic BF3/BC2 did, specially BC2, but damn.. BF3 really did do something special, regardless lol stellar video Enders !
Noshahr Canals BF3 was a great TDM map, the best BF map for that mode. The BF4 version removed the parachute spawning which took something away from the map. If They could raster BC2, BF3 and BF4 into one game similar to portal mode but not using 2042 engine then I'd be happy with that.
I can’t agree enough. The maps in bf3 were the best in the series. Bf1 is my second favorite. If bf3 had the same audio design and immersion as bf1 it would be literally perfect. That’s not even mentioning how good the weapons were. The iron sights were actually really nice to use, especially the aks74u and akm.
BF3 is the only game I did not mind paying for when it came to DLC was not even a second thought. Any other game I had a harder time trying to justify. The sound of a squads footsteps on my sound system running by you was terrifying. You really had to strategically count your bullets and movement. Everything was balanced. I loved playing that game so much right next to GTA IV.
I remember downloading the BF3 Beta on Xbox 360 and just rubberbanding on spawn on the first day. I couldn't move, shoot, do nothing, it was a terrible bug. I was severely disappointed, but because it was a Beta I was a bit forgiving. The next day I jumped on and had the absolute time of my life on Xbox, they fixed the rubberbanding and I could actually play. I remember playing Metro Rush and sniping, trying out the laser, learning the bullet drop and also I found an exploit in the map. Back then you could put down Spawn Becons as a Recon in the Beta and they were incredibly hard to see in the dark, also the map boundaries were a bit different on Metro in the Beta you could go further in the first area to the undergorund metro, deeper into the tunnels, not only that but I don't think the spawn beacons exploded if the Recon who put it down spawned on it. So essentially, it was a free spawn to keep using. So what I used to do on attack was sneak through the backlines to the broken metro tunnel underground and put a spawn beacon there, the enemy team of defenders used to spawn on the surface far in front of the spawn beacon underground. So I would basically put our troops behind enemy lines and pincer them in to take the first point rather easily. It was also fun for getting knife takedowns or simply to just ruin a sniper squad's day. You could still do this on BF3 in the live version, but they changed the map boundaries so it became much harder to do, plus the beacon could be seen as it was highlighted, it also exploded on spawn in the live version of the game so if you somehow got caught on spawn you had to re-do the whole process of sneaking behind them and it became progressively harder as they locked down the defense and your team was losing tickets. But BF3 was so legendary, this is coming from someone who was a huge CoD fanboy at the time in 2011, but man what can I say, I didn't touch MW3 for two whole months because of the close quarters DLC, gungame and Canals TDM were lit and made me love Battlefield. I was playing it on Xbox 360 too, so a gimped version of the game running at 30 FPS. Mind you I had played BFBC2 before that and really enjoyed that game too, but it just didn't have the variety of content that BF3 had. The fact I could play small maps like CoD and also large scale ones like BFBC2 or even bigger made me love the game. More so than anything, the maps were just so great to play, they were designed for rush and had a particular flow and predictability. You knew where the "danger zones" or "conflict areas" would be. I bet if you gave me the map overviews and the Control Points, even today I could draw the "hot zones" for where gun battles would most likely occur just off memory. I also miss Metro 24/7, stuff like that was just ridiculously fun, the fact I could spend hours playing only Metro or Canals just proves the maps were so well made that you didn't get bored of them. The fact we had custom servers, a server browser and even that being available on console was a huge advantage over any other game at the time. I don't know why they ever strayed from the BF3 formula, it was a little rough but all it needed was a bit of polish and it became basically a perfect game. The only things I would change were the "blue filter" on your screen and also the whole suppression thing being so blurry and punishing. But other than that, the game was goated.
Suppression was a fundamental part of what made Battlefield 3 so good. You cant say you like the gunplay of battlefield 3 but disliked the suppression because suppression is what made the gunplay what it is.
So I will say this, For the last week, for some reason, I’ve really wanted to watch some old bf3 videos. And I asked the same question. Why was it so good? Why do I want it so bad? And after quite a bit of thought I believe I can tell you it is 80% the aesthetics of the game. Along with the mechanics and everything else but the aesthetics are very special to this game. No other game looks like bf3 does, not even bf4. The game was created with a “cinematic” feel in mind. Meaning; lense flairs, blur, suppression, color grading and even the blue filter that was added. All of these things have one purpose. To make you “feel” a certain way. To illicit a feeling while you look at them. Unlike now instead of “cinematic” the new goal is “realism”. Which has lead to all of those things I’ve listed before to be toned way down or removed entirely. This desire for “realism” is a mistake. I don’t play games to have my life in a game in the same way I don’t watch a movie to experience what I already do in life. I watch/play to feel, to experience something that *is not reality*. Something that in my mind I would like to believe would look like when I imagine it in my mind not how it really is. The aesthetic. The graphics, the gritty feeling, the blur, the distorted feeling, the dust and dirtiness is what made this game special. And I can prove it. Watch a video comparison of bf4 to 3 and you will see exactly what I mean. That game has very little or toned down versions of bf3’s feel. So much so that it literally has no feeling. It’s flat. But imagine if bf4 had the exact art direction bf3 had. It instantly feels different. It has character. It has life. It has feeling. Aesthetics are the reason bf3 is the best
I always found that bf3 had something visually unique, more immersive, that any other bf game have been able to reproduce. People used to hate suppression, light flair and the blueish filter, but I think that a part of what’s make the game look so good
@@JeuneF absolutely. That’s what makes it “unique”. Sure it’s definitely not the “best” for maximizing gameplay and competitiveness. But that doesn’t matter. It’s not about competing it’s about experiencing. All you have to do if watch some videos of bf4 to see the big difference between this pursuit of “competitive” gameplay and “immersive” or cool/nostalgic gameplay. Bf3 was so good because it wasn’t trying to maximize being a shooter. It was trying to maximize the fantasy of what you think in you mind war would look like. Prime example, the suppression. Everybody bitches about it because they can’t see or whatever by yet that effect alone makes you “feel” so much while playing the game. And not only does it make you “feel” it forces you to play the game differently. The difference between bf4 and bf3 are staggering when you know these truths. Bf3 is like a movie, cinematic shooter that is worthy of nostalgia because it makes you feel something. While bf4 is merely a game that decides to get rid of all the features that simply don’t streamline “gameplay” and everything to make it a “shooter”, just another game with guns. Simply a game, not an experience
@@WhoIsJohnGaltt and yet I always heard people saying bf4 looks better than bf3. They don’t understand the nuances between graphics quality and artistic direction I guess… Nice to see someone aware of this ;)
2011... what a great time. Coming home from school, playing minecraft and battlefield 3, getting into teamspeak with my friends all day, not worring about anything
man you just unlocked a bunch of my memories with the word teamspeak. Good times
And CoD MW3
The Obama Administration kinda sucked though...🤷♂️
@@giovannibermudezjr nope
@@God-Zax cope + ratio + cringe
The level design in some of BF3s maps were so god tier, especially the Aftermath and Close Quarters DLC ones
They were the business
Close Quarters is the best DLC EA has ever made
Aftermath!😫 I love fighting in destroyed environments, plus you had different models that looked beat up too
Yes it was the turn in the games feel and look was more grittier feeling 🙄
Yup After math was my fav dlc in any BF
Ah BF3, still my favorite Battlefield game of all time. Nothing beats being able to come home from school on a Friday and grind to colonel lvl 100. Battlefield made my teenage years so complete!
My favourite SHOOTER of all time. I'm more of an action game/action rpg gamer but Battlefield 3 is still the fps I played most and remember most fondly
I bought my first good computer to play that game, it was a Sony vaio and it wasn't a gaming laptop but it was a powerful laptop for it's time. I got it set up just in time for the bf3 beta.
@@kodiak138 i remember I couldn't figure out how to get into the beta lol. Then after release I played on 20 fps 800x600 for many many hours, until I got my first gaming hardware just for bf3. Great memories and just an amazing game. Glad to have experienced it in its prime.
How old are you now my man?
BF3's gun sounds and third person character animations are still the best in my opinion. As a console player I really wish a BF3 remastered..
I was hoping they would re-release battlefield 3 and or four remastered but thinking back I'm pretty scared they would screw that up somehow
@@PhillyLittles Sadly yes... we can't even rely on remasters to be good. Just look at the GTA trilogy remaster.
@@digitalcthulhu143 damn I didn't even think about that one. Now I really have no hope. Lol
Nothing beats running down a street and one of your comrades yells, "I'M GETTING FUCKED UP THE ASS OVER HERE!!!"
Why on earth you need remaster if you can play original which is pure perfection
It seems like in older games, a lot of “bugs” like stretchy neck are funny memes in the community instead of literally game breaking
I always love seeing a guy get stretched out like spandex in older games.
BF3 was a masterpiece. I played in 360 at 30FPS using a turtle beach px21 and had the happiest period of my life. Used to play Gears of War 3 too. Two franchises that are not so relevant today because devs are blind. It was a great time. Hi from Brazil, Enders.
The best thing about BF3's map designs compared to 2042, is that you don't get shot from every direction at all times, you actually have possibility to hold a line and defend/push methodically. You don't rely on stupid specialist gimmicks or overpowered run-and-gun playstyle. And you can see that anything that went against this (Saiga12 and grenade tubes etc) were nerfed/banned from general servers. People back then already knew what made the experience great. Now you can do dumb shit like pull out a wingsuit from 10 feet up and glide across an entire damn map. When did Battlefield turn into Just Cause?
on ps3 this was amazing. me and my buds played 1200h+. was playing for 3 years every day. today my heart breaks every time i see bf3 vids. I miss those days.
Im 30 now and every sunny sunday i still remember when i was about 19-20 just chilling playing bf3 having a beer, nothing beats that feeling and will always have huge nostalgia for that game
I never thought about the Battlefield 3 DLC the way you describe them. But you're right, each one of the BF3 DLCs had a very unique identity and they really felt different. I also remember having a lot of fun with game modes like scavenger.
Meanwhile BF4 had DLCs that kind of blended together and the newer games opted for a live service, which is a huge downgrade in my opinion. The BF3 period was definitely the peak of the Battlefield series.
Good maps but terrible paywalls meant the maps were playable for a few months then it was rare because people are off to the next map pack and every map pack that released meant you either buy them all and play with a small pool of players or play none of them and play with the most players. Paywalling maps is just bad for multiplayer games.
@@airbomb34 Your not wrong, DLC maps does devide the player base and you might not get so many people playing some of the newer maps. However, Dice started giving out the DLCs for free after they'd been out for a while and that really kept the life in the game and got more people playing on the new maps.
The suppression feature of bf3 is still my favorite game mechanic in literally any game ever lol. Getting an LMG out and laying down covering fire actually had value and reward for you and your team. You could actually use shoot and move tactics to push. It was so goddamn good lol I can’t believe it’s one of the most widely hated mechanics from any battlefield. It was so good lol
Same
This is the reply i was looking for, what is a gun fight if I'm not able to pin you down? With no suppression, it turns into arcade point and click bs
But it meant tryhards couldn't just stand there and flick you immediately! The biggest issues with BF3 was DICE trying to cater to esports idiots and make it an esport.
@@Biglongnpainful straight up arcade
It's true!
But "COD" rusher type of players hate it because they are negatively affected by it.
Ahhh 2011, I honestly feel like that was the year of gaming.. such masterpieces of titles that were released and when life was so simple.
Wish we could turn back times….. to the good old days……
That is facts 2011 was definitely peak gaming when you think about it for real
BF3 just felt like a giant sandbox, somewhat mechanical and rough around the edges, but everything was possible. You were just put on the map and had to use what was there to win. Some Capture Points had added value beyond their position on the map and the amount of cover they provided, cause they would spawn additional Tanks or IFVs. Controlling Vehicles therefor meant capturing and holding certain points and thus Vehicles felt less like a curated experience/killstreaks and more like a real resource that was fought over and could be denied. This also meant that individuals or small squads that flanked and attacked less contested capture points or stole vehicles could have a significant impact on the battle. I really miss the rawness/unguidedness of the experience.
Weapon balance (IMO low RoF ARs and DMRs have little to no redeeming qualities), Gadget balance and interactions and Vehicle upgrades were not the best IMO, but a massive upgrade from BF2 (my previous Battlefield).
Nowadays most games (at least form the big publishers) feel like they are designed around the monetization scheme, with gameplay as a second thought. They feel more like rides in amusement parks: They sell very specific curated experiences that have to be played/experienced in certain ways.
For example one of my biggest gripes with most of the BRs was how the circle forced you to fight unfavorable/stupid/lost fights and took away your ability to play smart. This feeling of being forced to engage in an unfun/unfavourable fight is something I feel more and more often in modern AAA games. It is in Overwatch(and other Hero shooters) to a certain extend, it is massive in the Corridor/Ship/Stardestroyer sections in EA's Star Wars Battlefront 2 (anyone else stuck in a match on Felucia for several hours?) and even in Battlefield 4(Operation Dawnbreaker Rush 1st Objective). These games/maps stopped feeling like games to me. They are not about outsmarting or outmaneuvering the enemy, cutting of their supply lines or using creative positions. They are Meatgrinders by design, they are shallow, uninteresting, boring and unengaging to play.
The games look better, they sound better but they often don't play better.
One of the exceptions to this trend and best games I played in recent times is Hunt Showdown. It gives me the Sandbox feeling like no other game has before.
Sorry, but... What is metro then? xD
I was going to say, BF3 has some very meatgrinder type maps with purposely placed choke points like metro etc. and other maps where the entire server is fighting around a specific corner or corridor. Just because it's a "meat grinder" and more chaotic, it doesn't mean that people don't use strategies. It's all about being a persistent team and knowing when to rush the choke points as a team,. Maps like that were a welcome change of pace that I feel like majority of people loved
TBH the DMRs and low ROF Battle Rifles in BF3 had redeemable qualities. You were probably thinking of BF4 were they got nerfed heavily.
The dogtags on battlefield 3 is a whole other level of love for a game. I remember chasing on the DICE employees playing battlefield because they had the GOLD Dice dog tag on them.
Back when dog tags mattered
Bf3 for me was a game I couldn't wait to play. The map designs were top notch.
I couldn't wait for school to be over so I could finally get home and play some bf3. I played it so much some days, when I went to bed and closed my eyes I could still see the m16a3. Fun times
Completely agree, BF3 is easily the best of the series. Gunplay, maps, vehicle balance, BF3 is heads and shoulders above BF4. I was actually shocked how bad BF4's maps were, because good maps make or break the game. BF4's best maps are, to this day, still BF3 maps that were carried over. It's so important and they've just been dropping the ball.
While BF3 had vehicle upgrades where you really had to weight the pros and cons, BF4 started the current trend of lots of vehicles, and EXTREMELY power vehicles.
I'm one of the few people who liked the suppression mechanic. It encouraged you to think more about your positioning, rather than let you twitch-react out of an ambush. It also let you use LMGs for what they're actually meant to do! I got a LOT of long-range M60 kills.
Agreed never understood why suppression gets so much hate
@@finnodriscoll7134 Because people like to cry about things.
Supression encourages team work, is so awesome. But people that just hit-and-run like they where in Cod cry about it.
@@finnodriscoll7134 you're being punished for somebody *missing* you.
@@griffin1366 You're being punished for letting someone get the first shot on you. Try getting out of their kill zone instead of shooting it out.
@@jarvy251 so you're encouraging camping and corner cheese? gotch'ya
I agree. Additionally, I thought BF3 also had a good/appropriate atmosphere in the game.
I used to play so much of this game that the incoming bullet hit noise (the one where it impacts you) was haunting my dreams.
Dude I remember when I bought battlefield 3 I started playing it on the living room (on PC).
I was playing metro and as the bullets whizzed past me and gunshots rang out my mom came running in the room and was telling me to get down because there's a shootout going on (there had been some shots fired about 4 months ago in our apartments).
Still one of the most memorable details about the sound design in that game.
This game blew my mind when it first came out. Felt like I was on an actual battlefield. And all these years later it still stands the test of time. What a masterpiece of a game!
The sound, the graphics for the time, the music, the map design and weapons selection, god damn this game was fucking awesome. Not to mention the campaign was also cinematic, cheesy and beautiful. Did BF3 have issues? Yeah but what game doesn't?
Funny thing is i live in damavand and this map in bf3 had very accurate picture of damavand enviroment
5:20 this one section of the map alone showcases how much better bf3 maps are than all of 2042s combined.
You mean a long tunnel with basically two ends where you could easily camp and hold angles? That is literally the worst section of that map imo.
@@Remaq07 yet it's still better than any part of any 2042 map
@@Remaq07 2042 has the same thing, but worse. In BF3 at least the tunnel curves to prevent you from not being grenaded or easily seen. In 2042, that Rocket Launch map has a tunnel, but it's straight, super long distance too, so you can literally just lay prone, in the dark with a stupid skin and just gun people down as soon as they peek the doorway.
Battlefield Vietnam, Battlefield 2, and Battlefield 2142 was the peak of the series to me. That 2004-2006 era was amazing. Battlefield Vietnam to this day is still my all time favorite BF, but BF BC2, BF1, and BF3 were great in their own way as well.
Battlefield 2 and BC2 was peak for me.
Suppression was one of the best part of bf3. It punished players.
bf4 with maps from 3 would be a dream
BF3 was BY FAR my favorite BF game. BF4 was a very close second but the maps for BF3 put it over the top, IMHO. The stock maps that shipped with the game were OUTSTANDING. Nothing they've done since then has come close to the map design from BF3.
I was god level player on bf3 and pumped thousands of hours there. Its the goat of battlefield series. The key aspects of why that game was good as it was is
1. Maps (the best maps in the series) I mean look at close quarters on Ziba tower. Every maps was thought trough and clever. Whoever desighned them deserves a medal.
2. Is the gun play, some of the best gun play mechanics
3. Simplicity. Having hundreds of weapons atachments etc makes it to much. This game didnt.
Alot of things made that game great, but biggest factor was clever and amazing maps aswell as the untouchable gun mechanics.
I never seen since then a gun mechanics in any game as good as that.
My favorite thing to do was sit in the back of metro with an M60 with 200 round mags. You nailed it with the weapons. They all had their own character, and people could seriously use the gun they liked and actually do well with it.
Image if Battlefield 2042 looked like Battlefield 3
BC2 and BF3 the best BF days
Pretty much everything said in this video and I loved the clutches in rush, solo arming an objective or getting a good squad of randoms.
Surpreshion was awsome. Gives the idea that your scared and about to die.
it's very nostalgic remembering the good old BF3 times, thanks for the analysis and for the gameplays
This brings back many fond memories for me playing with my husband and sister in law. My sister in law is no longer with us but the memories live on. Can't help but shed a tear when I think back to the good old days of BF3.
Still play BF3 to this day on the 360, not really a conquest player so only games I can get are TDM on Noshair Canals/Seine Crossing or rush on Metro/Damavand (not complaining). The fact that I am still playing to this day since 2011 shows how insanely well these maps are designed, and how well the game functions as a whole. I'll never forget holding out the last rush point in Sharqi Peninsula with player after player running up the stairs and attacking the mcom from every angle.
You're right about the weapon balance, I sweat with the M416 with a 3.4x on top and can dominate a game but its down to play time and predicting that vicious recoil, something that is lost in a lot of games (I didn't even buy 2042 but they look like pea shooters).
I do think it's a masterpiece, and you never even got around to mentioning the theme music and soldier voice lines, absolutely IMMERSIVE,still gives me chills to this day. To think they released BF4 within two years shows how capable these devs were. The glory days are over, a true BF3 remastered with a fresh player count would be great, but I'd nearly be too scared to let the EA and DICE of this era to go anywhere near the legacy that is BF3.
Yeah man the times of BF 3 and BF4 those were the days. One of the things I also do miss in BF2042 is the destructability of buildings and stuff to gain tactical advantages. And like what happend to levolution..... It feels like they wanted 128 players SO BAD that the sacrificed alot of the basic features that made the games great
I think something that is overlooked is the audio of this game. The dynamic talking and yelling that never gets old for me. It further immersed me into the game. Just the good old days
I can't even look at this video, seeing what they did to my beloved BF.
lmao
Spot on analysis. Biggest thing for me has been the “everyone gets a participation trophy” mentality dumbing down the vehicles so everyone can succeed
My fav will always be BFBC2, but BF3 really did have it all in one package.
I feel like people's inability to see the issues of older games like BF3 undermines how good they actually are. This game is still amazing despite the issues it has. It's tragic how far the series has fallen.
Tragic to say the least. It never recaptured this level of notoriety.
Battlefield 3 was a game where u could be a "hero" now so called specialists just with the regular guns and equipment if u play well enough u can do pretty insane stuff (movie like) and makes u feel great... theres no special atributes or equipement that make u stand out .. ur the one that has to do it with what you have. its war baby
With Skill the options are endless (and as u play the game and discover them its amazing)
I'mma just say that BF3 actually having all the modern Russian guns in it (unlike COD) is a victory in and of itself.
Amazing how DICE learned nothing from Hardline
the 2042 situation show us how important map design is it, good video!
The games back then revolved around fun & casual playing, now it’s full of skill based match making experience as well as focusing on micro transactions
I think most industries that inspire consumer enthusiasm, from music/tv/movies, to cars to airsoft guns and so many other things has gone wayyy downhill in the last 30 years. Some industries, like computer hardware, have gone way up. It's no longer about making a quality product, it's about min/maxing profits.
If EA Dice was an RPG player they'd want their character (i.e. the game) to be a healer/tank/dps all at the same time instead of focusing down.
I think that to repair the mistake made with 2042 dice and EA should make a remaster of this game
The accuracy of bullets flying past you, the audio inside a tunnel, the direction of gunfire, truly a top notch game BF3 really is!!!
Even with bf3 bugs and all those others, it still never killed the game for me. The chaotic environment, the violence i craved for, the beautiful maps you can destroy, competitively fighting for being on top of the scoreboards, the open decisions you can choose on the battlefield. The freedom to do what you wanted. ALL COMBINED in EACH battlefield match for EACH player to experience. Absolutely beautiful
What Made Battlefield 3 So Great? everything besides the 10 hz tickrate and suppression
suppression was goated.
Man, I still remember going for the midnight release for BF3 on PC. EA went all out to hype up the hell out of its release. I even recall a virtual reality BF3 experience with directional walking/running was shown on the news.
The hours I invested on BF3 was absurd, it was like no other game in its time. So many frustrations and adrenaline moments to just cap a point with the bros.
The USAS-12 with frags was a nightmare in close encounters.
Even worst I believe was pilots and co-pilots on helicopters each had flares. Properly synchronized and it was almost impossible to take down. Tried to get a jet and you were immediately shot down by that one guy who has mastered the skies.
Thinking about BF 3 gives me goosebumps, i remember my first time playing the beta, operation metro, pin down, bullets flying over my head, the immersive sound, it was just amazing.
BF3 was so ahead of its time. Game is over a decade old and still has features that hold up well even by today’s FPS standards. My favourite video game of all time, thank you for the memories 🥲
BF3, Crysis 2, Dead Space 2, Dead Island, LA Noire, Uncharted 3, Gears of War 3, Skyrim... So many great games that year. That was probably the year I preordered the most games. Right before highschool too, it was great
Maps, CQB and Rush were pretty insane in 3. Conquest improvements, namely classes ability to engage across longer distances and anti vehicle capabilities for infantry were improved exponentially in 4, imo. But poorly balanced maps, redzones, vehicles balance means 4 really suffers in a lot of aspects, especially rush can be horrible on a lot of maps.
Edit: Indirect fired weapons was a fucking crime in 4.
The suppression mechanism was perfect. it did what it was supposed to do, suppress the enemy and reduce accuracy from firing back.
I think suppression was under rated as a mechanic, it alway felt like it held the best players back just enough that it was annoying but not crippling and worse players were rarely effected. other than that i agree that BF3 was the best BF game.
I liked suppression on the LMGS it actually let me hold back and entire squad from advancing like an LMG should
I know it doesn't add anything to the playability of the game/mechanics but Bf3 voicelines/VO are the best... saying that 2042's VO does positively make the game less playable/more annoying
Worth mentioning that VU (Venice Unleashed) can be used for custom Bf3 games/modes and setting up/hosting higher tickrate servers.
Yes, BF3 was simply a milestone in many areas for its time and is still a lot of fun today. I can hardly remember that an FPS game before or after had so much variety to offer as BF3 now, because no matter what you preferred (large maps with vehicles, close combat maps without vehicles, the large selection of game modes and even a halfway reasonable single player campaign with good storytelling as well as the coopcampagne etc.) there was something for everyone and that has also largely contributed to keeping motivation high without losing interest in the game. In short, it's perfectly balanced and in my opinion I didn't find the Premium Pass bad at all for this game, because you got really good content for your money, not like today where DLC's are carelessly thrown out and that's it.
You nailed it - it's like there was actually a great deal of thought put into BF3. Everything from the minor details to the map design, was actually thought and discussed. Cannot say the same thing for 2042.
The game effects like the flashlight, flash bang were so realistic, blinding, deafening 🙌🏾🙌🏾🙌🏾🙌🏾🙌🏾
The knifing was the most fun for me sneaking up on someone or waiting just inside the doorway just out of sight.
I actually enjoyed suppression because it felt like a realistic game to me as I was 11 years old when BF3 Dropped
BF3s campaign and narrative was so fucking good. Still my favorite for mainstream games.
one thing done wrong is that when you start flying a jet for the first time you dont have flares only cannon
One thing that really annoys me in BF2042 is that everything is so clean, bright and happy colors 🤮
It's a god damn war going on in there. Did they use some damn Mirrors Edge developers there or what?
Just compare BF3 and BF2042 enviroments and you'll notice that it's like they forgot to add the dirt and all dynamic stuff etc. that should be there...
So true. Even in the Qatar maps literally in a desert it feels CLEAN. But i think it also has Something to do with graphics. I have the same problem with modern movies. Like comparing LOTR with Rings of Power. LOTR = Dark, gritty DIRTY. While Rings of Power just feels clean in a weird way.
The fact you mentioned uncharted 3 warms my heart ❤️🙏
Seriously it was such a huge hype when the new DLC’s came out and I remember it was so INTENSE in all of the battles and so much CHAOS. Every server was full. The team play and objective based play was it for me. I would stay up for hours one hours playing that game. Man how things have fallen.
you just had to be there man.. miss bf3
BC2 was my first BF game ever, man the sniping in that game felt perfect how it dropped off wasn't like cod. You had everything around you blowing up and coming down. COD4 was my first FPS game I played for the new gen I was still rocking cs until my dad got a ps3 and I seen him play cod4 but there was nothing like BF back then. When BF3 came out I put in so many hours into that game unlocking almost everything. I got to play with a lot of big streamers had a great time every game.
I still remember my favourite dog tag. I think it tracked sniper headshots, and it said "peek-a-boo, fuck you" with a skull being blown open. Was the coolest thing to me when I was younger
This was the first battlefield that i grinded on back in 2011 on the 360 and man were those after school days so fun. The maps, gunplay, sound, music, just everything about it is perfect. Also I miss when the starter weapons were faction locked, I know not many people liked it but i liked the realism that the m16a3 was US default and AK74 was russian default. Finally its true that bf4 feels abit below bf3 even though i love both so much. Just thus vid alone gave me major nostalgia for those 2011-2014 days awesome vid and so spot on dude.
Map design. BF3 had some incredible maps (my personal favorites: Seine Crossing & Grand Bazar)
BFBC2 is when I got started in the BF franchise. When BF3 dropped it was my best experience to date. I miss the BF3 days.
Being in middle school looking forward to playing this game whenever i got home on the xbox was the best, i was obsessed with this game. Nothing even closely matched the amount of fun i had on it, and im super thankful it was a part of my early life. Still play it till this day lol, just on pc tho
These definitely are the good days of gaming I've loves BF since 1942 , for me the battlefield Vietnam expansion and BF3 are my absolute favorite, back when clans ran deep and you specifically looked for lobbies with your clan to wreck other clans in conquest then talking trash in dm and moving over to squad death match I've easily sunk over 300 hours into bf3 and achieved everything, I loves rushing in with the m16a1 as a medic and risking everything to save one person it was so thrilling just to get that one revive, these days it's a lost art and no one cares .
Battlefield 3 tanks were better because they had 3 seats not 2, driver seat, extra gunner seat and a laser painting seat. Battlefield 4 tanks just 2 seats. Battlefield 3 was the game that got me into online multiplayer.
Totally agree!
The Map design was genius!
In my opinion the Simplicity made it good aswell like the Weapon Attachement System especially in the Vehicle Section... No stupid Active Protection on tanks.. no Little Bird with Guns and Rockets....
Just Simple and Realistic... Enough but not to much...
Suppression is a real thing in RL. This made BF3 more realistic and fun. So no you are WRONG !
Suppression really made the game for me, as it punished people who went too much videogamey and rushed like a mofo. Also it introduced teamwork as you could actually give your teammates cover fire. It was badly implemented tho, like giving your bullets way too much random spread, making you miss even when you fired on target mid-confusion.
having clouds would have helped with the nasa heli strat
Do you remember the pre-patch thermal scope? I put that scope on everything.
The map designs were supreme. Not one map was boring to play. Gunplay and audio design was elite. The game was ahead of its time
Loved your take on this. I played a lot of BF3, but on console, and not as much bf4 because of being busy with college at the time. That being said, the variety of weapons and vehicles really made bf3 fun for whatever mood you were in. BF4 was visually much easier to play on console for the lack of lens flair alone, and was fun, but never felt like it had the depth and extra level of love that bf3 had.
Suppression was a welcome add to BF3. This coming from someone that h8d when it came out. Using LMGs/GPMGs was rewarding because of that
I’d say bf4 is my favorite of all time but I still loved bf3. The map design, gun balance and vehicle combat was I felt it’s strengths. Like there were bugs and a few broken things but I just felt there was a great balance of infantry and vehicles while being mixed with the most iconic maps in the series. Like Noshar, caspian border, and more were just so much fun.
I really wish I played this game more often when I had the chance, I played it on and off on Xbox back in the day as a side game but I was too invested in Cod trickshotting during BF3 peak years. Loved my time playing it though, lots of great memories, still my fav BF game.
squad rush oh man the countless hours played made lifelong friends i still game with today during these times.. even met a few
Gotta love 'v850r's' shotgun aimbot there
thats me, and thats my aim, but you can feel free to cope however you'd like
It's actually insane to see that games most of us grew up (within the same age group) that being MW2, BC2, BF3 - you'd think with the tech we have now and just the developers overall added experience that we would be able to experience what we did growing up with these nostalgic titles but that sadly isn't the case.
I really was hopeful for 2042 in terms of hoping it would capture the magic BF3/BC2 did, specially BC2, but damn.. BF3 really did do something special, regardless lol stellar video Enders !
Helicopters in bf3 are broken
The ka 50 in war thunder:allow me to introduce myself
Noshahr Canals BF3 was a great TDM map, the best BF map for that mode.
The BF4 version removed the parachute spawning which took something away from the map.
If They could raster BC2, BF3 and BF4 into one game similar to portal mode but not using 2042 engine then I'd be happy with that.
Back when developers cared, instead of dumping out a turd for a quick cash grab
I can’t agree enough. The maps in bf3 were the best in the series. Bf1 is my second favorite. If bf3 had the same audio design and immersion as bf1 it would be literally perfect. That’s not even mentioning how good the weapons were. The iron sights were actually really nice to use, especially the aks74u and akm.
I loved BF3. I put so many hours on support using the M27 IAR.
BF3 is the only game I did not mind paying for when it came to DLC was not even a second thought. Any other game I had a harder time trying to justify. The sound of a squads footsteps on my sound system running by you was terrifying. You really had to strategically count your bullets and movement. Everything was balanced. I loved playing that game so much right next to GTA IV.
I remember downloading the BF3 Beta on Xbox 360 and just rubberbanding on spawn on the first day. I couldn't move, shoot, do nothing, it was a terrible bug. I was severely disappointed, but because it was a Beta I was a bit forgiving. The next day I jumped on and had the absolute time of my life on Xbox, they fixed the rubberbanding and I could actually play. I remember playing Metro Rush and sniping, trying out the laser, learning the bullet drop and also I found an exploit in the map. Back then you could put down Spawn Becons as a Recon in the Beta and they were incredibly hard to see in the dark, also the map boundaries were a bit different on Metro in the Beta you could go further in the first area to the undergorund metro, deeper into the tunnels, not only that but I don't think the spawn beacons exploded if the Recon who put it down spawned on it. So essentially, it was a free spawn to keep using. So what I used to do on attack was sneak through the backlines to the broken metro tunnel underground and put a spawn beacon there, the enemy team of defenders used to spawn on the surface far in front of the spawn beacon underground. So I would basically put our troops behind enemy lines and pincer them in to take the first point rather easily. It was also fun for getting knife takedowns or simply to just ruin a sniper squad's day. You could still do this on BF3 in the live version, but they changed the map boundaries so it became much harder to do, plus the beacon could be seen as it was highlighted, it also exploded on spawn in the live version of the game so if you somehow got caught on spawn you had to re-do the whole process of sneaking behind them and it became progressively harder as they locked down the defense and your team was losing tickets.
But BF3 was so legendary, this is coming from someone who was a huge CoD fanboy at the time in 2011, but man what can I say, I didn't touch MW3 for two whole months because of the close quarters DLC, gungame and Canals TDM were lit and made me love Battlefield. I was playing it on Xbox 360 too, so a gimped version of the game running at 30 FPS. Mind you I had played BFBC2 before that and really enjoyed that game too, but it just didn't have the variety of content that BF3 had. The fact I could play small maps like CoD and also large scale ones like BFBC2 or even bigger made me love the game.
More so than anything, the maps were just so great to play, they were designed for rush and had a particular flow and predictability. You knew where the "danger zones" or "conflict areas" would be. I bet if you gave me the map overviews and the Control Points, even today I could draw the "hot zones" for where gun battles would most likely occur just off memory. I also miss Metro 24/7, stuff like that was just ridiculously fun, the fact I could spend hours playing only Metro or Canals just proves the maps were so well made that you didn't get bored of them. The fact we had custom servers, a server browser and even that being available on console was a huge advantage over any other game at the time. I don't know why they ever strayed from the BF3 formula, it was a little rough but all it needed was a bit of polish and it became basically a perfect game. The only things I would change were the "blue filter" on your screen and also the whole suppression thing being so blurry and punishing. But other than that, the game was goated.
Gun Master and Close Quarters alone made this game an absolute masterpiece. Everything about it is killer
Suppression was a fundamental part of what made Battlefield 3 so good. You cant say you like the gunplay of battlefield 3 but disliked the suppression because suppression is what made the gunplay what it is.
So I will say this,
For the last week, for some reason, I’ve really wanted to watch some old bf3 videos. And I asked the same question. Why was it so good? Why do I want it so bad? And after quite a bit of thought I believe I can tell you it is 80% the aesthetics of the game. Along with the mechanics and everything else but the aesthetics are very special to this game. No other game looks like bf3 does, not even bf4.
The game was created with a “cinematic” feel in mind. Meaning; lense flairs, blur, suppression, color grading and even the blue filter that was added. All of these things have one purpose. To make you “feel” a certain way. To illicit a feeling while you look at them. Unlike now instead of “cinematic” the new goal is “realism”. Which has lead to all of those things I’ve listed before to be toned way down or removed entirely. This desire for “realism” is a mistake. I don’t play games to have my life in a game in the same way I don’t watch a movie to experience what I already do in life. I watch/play to feel, to experience something that *is not reality*. Something that in my mind I would like to believe would look like when I imagine it in my mind not how it really is.
The aesthetic. The graphics, the gritty feeling, the blur, the distorted feeling, the dust and dirtiness is what made this game special. And I can prove it. Watch a video comparison of bf4 to 3 and you will see exactly what I mean. That game has very little or toned down versions of bf3’s feel. So much so that it literally has no feeling. It’s flat. But imagine if bf4 had the exact art direction bf3 had. It instantly feels different. It has character. It has life. It has feeling.
Aesthetics are the reason bf3 is the best
I always found that bf3 had something visually unique, more immersive, that any other bf game have been able to reproduce. People used to hate suppression, light flair and the blueish filter, but I think that a part of what’s make the game look so good
@@JeuneF absolutely. That’s what makes it “unique”. Sure it’s definitely not the “best” for maximizing gameplay and competitiveness. But that doesn’t matter. It’s not about competing it’s about experiencing. All you have to do if watch some videos of bf4 to see the big difference between this pursuit of “competitive” gameplay and “immersive” or cool/nostalgic gameplay. Bf3 was so good because it wasn’t trying to maximize being a shooter. It was trying to maximize the fantasy of what you think in you mind war would look like.
Prime example, the suppression. Everybody bitches about it because they can’t see or whatever by yet that effect alone makes you “feel” so much while playing the game. And not only does it make you “feel” it forces you to play the game differently.
The difference between bf4 and bf3 are staggering when you know these truths. Bf3 is like a movie, cinematic shooter that is worthy of nostalgia because it makes you feel something. While bf4 is merely a game that decides to get rid of all the features that simply don’t streamline “gameplay” and everything to make it a “shooter”, just another game with guns. Simply a game, not an experience
@@WhoIsJohnGaltt and yet I always heard people saying bf4 looks better than bf3. They don’t understand the nuances between graphics quality and artistic direction I guess… Nice to see someone aware of this ;)
@@JeuneF it only took me a decade to realize and then appreciate
@@WhoIsJohnGaltt I can relate, i always found bf3 visually attractive but couldn’t describe why